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Showcase auction 94860
Note #49768
posted on Forsale
Monday, February 18, 2019 @ 17:42

The following showcase item has been posted for sale by Cheezburger.

The auction is for Gold and will end in 2 days.

| Keywords   : rusty axe radiant                                  |
| Name       : (Radiant) a Rusty Axe                              |
| Id         : 2088971349                                         |
| Type       : Weapon                    Level  :   196           |
| Worth      : 11,000                    Weight :    20           |
| Wearable   : wield                                              |
| Score      : 2912                                               |
| Material   : iron                                               |
| Flags      : unique, magic, V3, lauction                        |
| Found at   : The Cracks of Terra                                |
| Weapon Type: axe                    Average Dam :    633        |
| Inflicts   : cleave                 Damage Type : Slash         |
| Specials   : vorpal                                             |
| Stat Mods  : Hit roll     : +22      Strength     : +2          |
|              Intelligence : +2       Dexterity    : +1          |
|              Luck         : +15      Mana         : +40         |
|              Moves        : +100     Damage roll  : +32         |
| Resist Mods: Earth        : +70      Light        : +10         |
|              Poison       : +10                                 |
Clan Skills
Note #41356
posted on Ideas
Friday, February 15, 2019 @ 18:06
So I've been thinking lately about the somewhat homogenous nature
of the 'Aard Experience'. The number of classes and subclasses are
great, but there's no limitations to it.

One thing I really think would spice up the aardwolf experience
would be to re-embrace the faculties of being clanned.

So many of the clans have the same clan skills, that there's
really no flavor to it anymore.

I propose we completely re-do (not a small endeavor, i know)
the existing cskill system with a few variations.

I envision a strict limit of 1 clan-to-skill ratio. Clans
would pay for "lottery tickets" to be drawn at random to select
who goes first. Paying more would give higher chances, but not
guarantee anything.

Once a skill has been selected, it is completely removed from
the pool of available clan skills. If, for whatever reason, a 
clan decides later to change to a different one, a global message
would be sent to the mud indicating the available of the skill.

Current available skills would be available for view via a command.

Some ideas of completely different  (and almost guaranteedly misbalances)
available skills I have are below. I don't expect any of them to be
balanced with the others, but I figure it's a jumping off point for
a conversation.

Clan Skills
Tracker     : Learn the last 3 kills of a target. [Name, Level, Area]
Leechfree   : Receive 1% of kill experience gained in the local area. 
                Recieved on next mobkill.
Swapper     : Change Align (identical to existing alignment cskill)
Devoted     : Swap all mobs in your room to a given alignment. Small 
Pirate      : Always know the location of the best booty (existing 
                hook cskill)
Goldthirsty : 5% extra gold gained per kill.
Bloodthirsty: 5% extra damage (calculated before mastery and all 
                other factors)
Revivify    : Druid lifechant with 100% guarantee of miracle.  
                Small chance of xp gain. Casters recieve gold instead 
                of paying based on rank.
Honorable   : A small, randomized, percentage of cumulative 
                in-room group, masteries, and instinct apply to 
                everyone in the group who is in room.
Spooky      : True wizi-invis like invisibility. 
                Massive Recovery, Short Duration.
Destructive : Low damage AoE with a chance to apply 
                exhaustion-like effects.
Potent      : +5 to specified mastery.
Looter      : Reroll an item. Useable once per item.  
                Guaranteed equal rarity with a chance of
                higher rarity.
High Roller : Can buy twice as many lottery tickets.
Dastardly   : Chance to reflect 5% damage.
Cunning     : Chance to deal one extra hit per attack.
Savant      : All luck bonuses are doubled. Intelligence suffers.

Go ahead, roast away.
Re: Aardwolf official discord channel
Note #41091
posted on Ideas
Wednesday, December 19, 2018 @ 15:23
Reply to: Note 41090 posted by Magnifico

Until such time as an Official one springs up, we do have an an unofficial
one available at
Note #40860
posted on Ideas
Wednesday, November 14, 2018 @ 12:05
Reply to: Note 40859 posted by Khadaji

From `help poker commands`

Cardstyle - Syntax: poker cardstyle  [test]
This allows you to customize how you see the cards.  The
options are:
0) Full-Word Ranks and Suits.
1) Full-Word Ranks and Suits with column-aligned spacing.
2) Short-cards, 1-character rank, 1-character suit.
3) Graphical (ASCII) cards.
With no arguments, you will get the list of options and
which option is currently selected. The "test" argument will
show an example of the given cardstyle.
NOTE: "cardstyle" may be abbreviated "cs"
Re: filling drink containers
Note #40775
posted on Ideas
Friday, November 2, 2018 @ 12:42
Reply to: Note 40774 posted by Zoot

Only if it has a chance to add poison from drinking contaminated water
sources :P
Re: AardMUSH+Scripting Tutorial +++++
Note #7772
posted on Tech
Thursday, November 1, 2018 @ 14:51
Reply to: Note 7771 posted by Noumenon

As much as I'd like to call DJ a bot, I can confirm he's not. I wrote his
scripts :P
Re: AardMUSH+Scripting Tutorial +++
Note #7770
posted on Tech
Thursday, November 1, 2018 @ 14:47
Reply to: Note 7769 posted by Tymme

Get 'em
Re: Healing spells revamp
Note #40573
posted on Ideas
Friday, October 5, 2018 @ 15:48
Reply to: Note 40558 posted by Pwar

They do. With augmented healing and regeneration, a moderately pupped yet
nowhere near max SH can do upwards of 6k healing per cast. Currently
as a level 120 something, Incomplete does a little over 2k, whereas Reg does
3k. With augmented, it's closer to 4.5k
Re: Proxy bid +
Note #18094
posted on Bugs
Friday, September 28, 2018 @ 11:32
Reply to: Note 18093 posted by Crowley

While that makes sense, showing the identical equal bids still to me feels
like a bug.
Proxy bid
Note #18092
posted on Bugs
Friday, September 28, 2018 @ 11:28
Proxy bid appears to place an additional bid of equal value to the previous
bid instead of increasing it. Example:

Market: Cheezburger has proxy bid 30,000,000 gold on (Majestic) A giant club 
(Level 199, Num 90823).
Market: Azzoun has proxy bid 30,000,000 gold on (Majestic) A giant club 
(Level 199, Num 90823).

Notice that Azzoun's bid is equal to my max proxy and ended up with the
current bid on the item, even though I had already bid 30M on it.
Re: pthief aoe +
Note #18086
posted on Bugs
Tuesday, September 25, 2018 @ 16:05
Reply to: Note 18085 posted by Crowley

The announce note however, does only specify PPal and PRanger as having
increased limits.
Re: roume +
Note #515
posted on Misc
Tuesday, July 17, 2018 @ 16:29
Reply to: Note 514 posted by Crowley

Ignore quirks
Note #17972
posted on Bugs
Thursday, June 14, 2018 @ 17:56
You can 1) ignore yourself, then proceed to send yourself tells and see your
chats on channels
additionally you can ignore names that have never existed.

Doesn't seem critical, just...odd
Re: GMCP of tell channel
Note #39604
posted on Ideas
Friday, April 20, 2018 @ 12:01
Reply to: Note 39603 posted by Pero

In addition to this, what is the purpose of having "player" in the GMCP
for tells, when it's the player who sent it, not the one who recieved it?

Feels like information is being duplicated as your name and stats already
exist in the GMCP.base data.
Silent mode and friends
Note #17619
posted on Bugs
Tuesday, November 21, 2017 @ 20:46
If intentional, ignore this note.

While in Quiet mode, all channel notifications and messages are silenced.
However, you still see friends joining and quitting on ftalk.

Re: Editor ++
Note #7520
posted on Tech
Friday, September 22, 2017 @ 10:21
Reply to: Note 7519 posted by Pridegust

I've found most of the IntelliJ suite of tools have a pretty good IdeaVim
mode. The only shortcoming I've found is the inability to copy to a register
and use elsewhere, but you can still use a mouse and right-click to copy
to clipboard.
Atom and Sublime both also have pretty feature-rich Vim modes as well.
Re: Editor
Note #7517
posted on Tech
Wednesday, September 20, 2017 @ 18:29
Reply to: Note 7516 posted by Arcidayne

vim or death!
Single quote on showspell
Note #17571
posted on Bugs
Thursday, September 14, 2017 @ 19:59
Came up as a result of a newbie saying "I should type showspell 'magic
missile'" and not getting a result.

When I do it, I also see:
showspell 'magic missile'                            
''magic missile'' is not a valid skill or spell. 

Given that we pretty much give the advice all the time on newbie to put
quotes around multiple word arguments, I think that showspell should
also honor single quotes.
Treasure Hunt/Locate Object Issue
Note #16635
posted on Bugs
Wednesday, February 10, 2016 @ 19:50
In Annwn, I was asked by someone to search for a couple items for them
as we hookers do, I searched. However the items "tasseled lions tail" as
well as "snail ooze gloves" didn't show up in the cskill. However, weirdly
enough, they did show up in locate object. Checked with Rhuli to confirm
no strange flag I hadn't heard of. And nothing of that sort, so bug?
Re: T9 redo makeover +++
Note #34450
posted on Ideas
Monday, January 25, 2016 @ 10:45
Reply to: Note 34449 posted by Redryn

What about making it like class changing? The longer it's been, the cheaper
it is, capping at a to-be-specified cost.
Daily Blessing Potentially Bugged Rewards
Note #16443
posted on Bugs
Tuesday, December 15, 2015 @ 19:27
I did a daily blessing today, 2 of the items I recieved were both
daily blessing reset tokens. As far as I know, you're supposed to only
be able to get one of those per request. As nice as the reward is, I'll wait
to use them until I get Imm feedback.
Re: Daily Blessing
Note #14084
posted on Bugs
Saturday, November 30, 2013 @ 21:29
Reply to: Note 14083 posted by Daesilme

I've seen that a few times before too. I was under the impression that
whatever 'dice roll' for the 5th, in your case, reward came up as
the same as the third. But since I didn't write the code, I can't comment
on the intentionality therein.
Re: summon help file
Note #13553
posted on Typos
Friday, August 23, 2013 @ 17:57
Reply to: Note 13552 posted by Kojiro

>room. Characters who are fighting may not be summoned.  You cannot summon
>while on a quest or campaign.

While I'm no literature major ... it sure seems to me that it's pretty explicit
that summoning while on a quest ... says nothing about mobs
Ignore ++++++++++
Note #26987
posted on Ideas
Friday, August 2, 2013 @ 23:26
Reply to: Note 26986 posted by Kojiro

Ass, asshole, asshat, asswhatever you want to call it. While I would love
to humor your childish attempts at an insult, regardless of which variation of
the word I chose, it doesn't change the fact that it can be used, so it's not
worth my time
Re: Ignore ++++++++++
Note #26985
posted on Ideas
Friday, August 2, 2013 @ 23:22
Reply to: Note 26984 posted by Kojiro

If by "a-word" you mean "ass", then you're wrong in your statement. Ass, when
used correctly can be said virtually anywhere.

It can be even used in PG scenarious, and is most definitely allowed in PG-13.

Just to get my point across:
ass ass ass ass ass ass ass ass ass ass
Re: New wish or enhancement to privacy
Note #26902
posted on Ideas
Sunday, July 21, 2013 @ 16:03
Reply to: Note 26901 posted by Vexthorne

Actually, I'm all for this. But I'd suggest not just your subclass, but your
entire class in general. You'd still be counted for gamestat's and such for
how many users are of a given class/subclass, but it would definitely increase
the variation and fun (i think) of PvP encounters.

A good example is the new Sorcerer subclass. When fighting caster classes, you
have a particular set of spells you'll use, and for melee classes you have ano-
ther set. Granted, any established character is going to see your first round
spell/skill and figure out what class you are, but that 1-2 rounds it takes to
change up your tactics can really change the outcome of a PvP encounter.

But I also believe this should be a very, or even extremely, expensive
Re: Vampiric Touch bug
Note #13599
posted on Bugs
Sunday, July 21, 2013 @ 11:03
Reply to: Note 13598 posted by Atex

Has always been this way, and I believe (I could be wrong) but I think it's
supposed to be that way. It'll reset at tick if you still have > 100% hp.
Re: help note +
Note #13438
posted on Typos
Friday, July 19, 2013 @ 16:34
Reply to: Note 13437 posted by Abelinc

Contains information about replying, though...
Re: help note
Note #13436
posted on Typos
Friday, July 19, 2013 @ 16:31
Reply to: Note 13435 posted by Cheezburger

In addition, in help note writing there is this line:

note forward      Forward a note to others (if written by you)

This is no longer true.
help note
Note #13435
posted on Typos
Friday, July 19, 2013 @ 16:31
Includes no mention of 'note forward' but is included in 'help note writing'.
Re: Pick Lock Skill
Note #26877
posted on Ideas
Tuesday, July 16, 2013 @ 20:37
Reply to: Note 26876 posted by GabeLogan

To be fair, the open command has no lag on it ... so you can stack it on top
of your pick command with no ill effect.
Re: Lasertag Inactiveness +++
Note #26859
posted on Ideas
Sunday, July 14, 2013 @ 15:07
Reply to: Note 26857 posted by Hanslanda

It's been a while since I've played lasertag, but I think we could expand
a little bit on the idea of a safe-room. I'd suggest a sort of nomap 6 way
exit room, each exit leading to a random room on the maze. The room itself
would be inaccessable except after being hit, and cannot be shot into.

This would prevent the safe room from being some sort of strategic lookout
for your team, as well as prevent AFK people from being continually target-

Just my 2c,
academy flier change +++++++
Note #26770
posted on Ideas
Tuesday, July 9, 2013 @ 18:07
Reply to: Note 26769 posted by Dash

+1 for the default 100K.

Would form a sort of safety net to guarantee newbies get a little starting
gold to set them on their way, as well as allow people to be more generous
without making it too reward-based.
Re: academy flier change +++++++
Note #26767
posted on Ideas
Tuesday, July 9, 2013 @ 15:36
Reply to: Note 26766 posted by Ayasinda

I, personally, do not agree with changing the flier prices. We as helpers and
advisors really do try to keep our eyes peeled for the fliers that go up, and
I myself try to bid quite a bit higher than what the flier is truly worth.

The purpose of the fliers is NOT to give the buyer a TP, it's to introduce
the newbies to the auction system, and theoretically  fill their coffers for
their initial foray into Aard. Raising the prices no longer makes this a
nice and charitable thing to do, it becomes a potential investment ... that
in and of itself is not a bad thing, but I think the kindness factor carries
it's own weight and importance, even if it's not a direct payoff.
Re: Goal: Fabled city of stone
Note #26733
posted on Ideas
Saturday, July 6, 2013 @ 02:08
Reply to: Note 26732 posted by Nuanse

2-3 rounds for a medium goal 10 level below the minimum SUGGESTED level is
not that big of a deal, really. In fact, 2-3 rounds, is perfect. All you
need to do is blind and flee, rinse and repeat. It can be done, and if
the goal is too hard, then level higher. I personally don't see an issue
with the range.
Qp for Gold
Note #41700
posted on Forsale
Tuesday, July 2, 2013 @ 21:45
Note #41699 originally posted to : note write
Note forwarded by         : Cheezburger on Tue Jul  2 21:45:25 2013

Selling up to 11k qp at 50K gold per qp. Bulk sale I'll knock off 50 Mil 
high-spender bonus (11k qp for 500M gold instead of 550M) or if nobody is
interested in a bulk buy, I will also be selling objstats for 25M gold per
objstat. Item and stat are, obviously, buyer's choice.
Re: Doing runto while blinded ++
Note #13443
posted on Bugs
Wednesday, June 19, 2013 @ 11:58
Reply to: Note 13442 posted by Ayasinda

Not true. If you know that Area A is 6swen from your location, logically
you can still navigate that.

Just as in real life blind/visually impaired people can navigate routes
they know just fine.
Re: Doing runto while blinded
Note #13441
posted on Bugs
Wednesday, June 19, 2013 @ 11:56
Reply to: Note 13440 posted by Ayasinda

I disagree. If you are blinded, but know the area, you can still navigate it
just as is true in real life. As for the "you can't see anything" messages,
the spam is annoying, but it makes perfect sense.
Re: Questing Tweaks
Note #26562
posted on Ideas
Tuesday, June 18, 2013 @ 10:05
Reply to: Note 26561 posted by Wildkard

Isn't that .... well, a goal then instead of a quest?
Re: Hex of Entropy/Misfortune ++
Note #13433
posted on Bugs
Tuesday, June 18, 2013 @ 09:18
Reply to: Note 13432 posted by Lasher

The initial reason why I suggested it is for practice. Many players will
cast non-pvm-increasing spells in mobs simply to help them get the percentages

For example, once I get blind I use that to open combat with a mob until which
point it reaches 100%, then I switch to web. I would like to throw the hexes
in there as well so that I can get their practiced % up, before it comes
down to a succeed-or-die PvP situation.

That being said, the spells /do/ have a very slight increase on mobs. So
if the duration were lowered/changed in how it acts when cast upon
a mob, then it might have a very slight, PvM increase that people would
Re: Double predictor
Note #26548
posted on Ideas
Monday, June 17, 2013 @ 15:42
Reply to: Note 26547 posted by Android

Personally, I say no. There's no need to code it, when it already exists
in plugin form for every single (or damn close) client out there. I know
for certain it exists for Mush, Tintin++, Mudlet, Zmud, and Cmud. No idea
about atlantis and the other lesser-used ones.
New Help File: Help tptransfer
Note #26472
posted on Ideas
Tuesday, June 11, 2013 @ 13:08
There is really no helpfile to reference for how one would go about
trading tps for qps. There are hints and tips hidden throughout various files
but I think it would be nice to have a specific helpfile to refer newbies to
to teach them what processes are involved in doing tp transfers/sales between
two individuals.
Re: Help races improvement +
Note #26471
posted on Ideas
Tuesday, June 11, 2013 @ 13:04
Reply to: Note 26470 posted by Cera

That I can see being useful, but it's also not really needed. We have the
tools to list preferred races by class already with the 'help races'
command, but there currently is no way to list what classes are preffered
to what races.
Help races improvement
Note #26469
posted on Ideas
Tuesday, June 11, 2013 @ 10:50
Came up on Newbie today, that there is no way to list all races available
in the game sorted by their preferred class.

As it stands today, to get all races you'd to 'help race' and to see specific
races for warrior or mage, you'd do 'help raceswarrior' or 'help racesmage'
respectively. My idea is a new help file that contains an further breakdown
of all races with class they'd work best for. So it could look something like:

Ratling - Suggested classes: Mage, Paladin, Psi
Vampire - Suggested classes: Mage, Paladin, Psi
so on and so forth.
Re: password length
Note #26445
posted on Ideas
Friday, June 7, 2013 @ 20:57
Reply to: Note 26444 posted by Norton

technically your password can be over 8 characters, I believe the mud just
ignores anything over 8 length.
Re: War Reimbursement ++
Note #26433
posted on Ideas
Friday, June 7, 2013 @ 15:15
Reply to: Note 26431 posted by Ayasinda

Statistically speaking, though, the more wars created the more chances that
they are in range of people willing to participate. Getting people to make
more wars, is in and of itself, and increase in participation (assuming
that the person creating the wars joins). While it's not the "OMFG WAR IS
NOW SO AWESOME!!" that some people are apparently hoping for, but regardless
I think that overall participation would go up.
Re: Tweak to CP Rule, Reset Weekly Not Daily
Note #26420
posted on Ideas
Friday, June 7, 2013 @ 10:13
Reply to: Note 26419 posted by Mendaloth

+1 I personally can't think of a downside to it, and I really do think that
it would help even out the CP-based QP gain for those like myself who
MUD at work, but don't really have the ability to crank out CPS, but on the
weekends it would be great to at least have the ability to get caught up on
lost opportunities.
Hex of Entropy/Misfortune
Note #13393
posted on Bugs
Thursday, June 6, 2013 @ 11:50
Not really sure whether it should be specified otherwise in the helpfile
or whether it's fully a bug. But the helpfiles for both of these spells
say that the recovery is exactly 2x(duration), but if you cast it on a mob
and kill them before the spell duration is complete, the recovery is still
2x what the duration /should/ have been, instead of what it really was.

IMO, if you want to Hex a mob, and kill it next round, then you should be
able to have your recovery 2x how long it was in affect, especially since
the spells aren't really targetted for PVM, I think it would be a fairlyu
harmless change.
Hex of Misfortune helpfile
Note #13335
posted on Typos
Thursday, June 6, 2013 @ 11:49
The helpfile isn't formatted well. the 7th line down runs all the way to the
end of the line, instead being formatted at 79 characters (or whatever the
new value is for mobile-friendly-helpfiles).
Re: Global Quest ++
Note #26407
posted on Ideas
Thursday, June 6, 2013 @ 11:05
Reply to: Note 26396 posted by Hwuaijijal

Only if it comes with betting too :P