Reply to: Note 40774 posted by Zoot Only if it has a chance to add poison from drinking contaminated water sources :P
showing 50 most recent notes by Cheezburger
Re: filling drink containers
Friday, November 2, 2018 @ 12:42
Re: AardMUSH+Scripting Tutorial +++++
Thursday, November 1, 2018 @ 14:51
Reply to: Note 7771 posted by Noumenon As much as I'd like to call DJ a bot, I can confirm he's not. I wrote his scripts :P
Re: AardMUSH+Scripting Tutorial +++
Thursday, November 1, 2018 @ 14:47
Reply to: Note 7769 posted by Tymme Get 'em
Re: Healing spells revamp
Friday, October 5, 2018 @ 15:48
Reply to: Note 40558 posted by Pwar They do. With augmented healing and regeneration, a moderately pupped yet nowhere near max SH can do upwards of 6k healing per cast. Currently as a level 120 something, Incomplete does a little over 2k, whereas Reg does 3k. With augmented, it's closer to 4.5k
Re: Proxy bid +
Friday, September 28, 2018 @ 11:32
Reply to: Note 18093 posted by Crowley While that makes sense, showing the identical equal bids still to me feels like a bug.
Friday, September 28, 2018 @ 11:28
Proxy bid appears to place an additional bid of equal value to the previous bid instead of increasing it. Example: Market: Cheezburger has proxy bid 30,000,000 gold on (Majestic) A giant club (Level 199, Num 90823). Market: Azzoun has proxy bid 30,000,000 gold on (Majestic) A giant club (Level 199, Num 90823). Notice that Azzoun's bid is equal to my max proxy and ended up with the current bid on the item, even though I had already bid 30M on it.
Re: pthief aoe +
Tuesday, September 25, 2018 @ 16:05
Reply to: Note 18085 posted by Crowley The announce note however, does only specify PPal and PRanger as having increased limits.
Re: roume +
Tuesday, July 17, 2018 @ 16:29
Reply to: Note 514 posted by Crowley write NOU
Thursday, June 14, 2018 @ 17:56
You can 1) ignore yourself, then proceed to send yourself tells and see your chats on channels additionally you can ignore names that have never existed. Doesn't seem critical, just...odd
Re: GMCP of tell channel
Friday, April 20, 2018 @ 12:01
Reply to: Note 39603 posted by Pero In addition to this, what is the purpose of having "player" in the GMCP for tells, when it's the player who sent it, not the one who recieved it? Feels like information is being duplicated as your name and stats already exist in the GMCP.base data.
Silent mode and friends
Tuesday, November 21, 2017 @ 20:46
If intentional, ignore this note. While in Quiet mode, all channel notifications and messages are silenced. However, you still see friends joining and quitting on ftalk.
Re: Editor ++
Friday, September 22, 2017 @ 10:21
Reply to: Note 7519 posted by Pridegust I've found most of the IntelliJ suite of tools have a pretty good IdeaVim mode. The only shortcoming I've found is the inability to copy to a register and use elsewhere, but you can still use a mouse and right-click to copy to clipboard. Atom and Sublime both also have pretty feature-rich Vim modes as well.
Wednesday, September 20, 2017 @ 18:29
Reply to: Note 7516 posted by Arcidayne vim or death!
Single quote on showspell
Thursday, September 14, 2017 @ 19:59
Came up as a result of a newbie saying "I should type showspell 'magic missile'" and not getting a result. When I do it, I also see: showspell 'magic missile' ''magic missile'' is not a valid skill or spell. Given that we pretty much give the advice all the time on newbie to put quotes around multiple word arguments, I think that showspell should also honor single quotes.
Treasure Hunt/Locate Object Issue
Wednesday, February 10, 2016 @ 19:50
In Annwn, I was asked by someone to search for a couple items for them as we hookers do, I searched. However the items "tasseled lions tail" as well as "snail ooze gloves" didn't show up in the cskill. However, weirdly enough, they did show up in locate object. Checked with Rhuli to confirm no strange flag I hadn't heard of. And nothing of that sort, so bug?
Re: T9 redo makeover +++
Monday, January 25, 2016 @ 10:45
Reply to: Note 34449 posted by Redryn What about making it like class changing? The longer it's been, the cheaper it is, capping at a to-be-specified cost.
Daily Blessing Potentially Bugged Rewards
Tuesday, December 15, 2015 @ 19:27
I did a daily blessing today, 2 of the items I recieved were both daily blessing reset tokens. As far as I know, you're supposed to only be able to get one of those per request. As nice as the reward is, I'll wait to use them until I get Imm feedback.
Re: Daily Blessing
Saturday, November 30, 2013 @ 21:29
Reply to: Note 14083 posted by Daesilme I've seen that a few times before too. I was under the impression that whatever 'dice roll' for the 5th, in your case, reward came up as the same as the third. But since I didn't write the code, I can't comment on the intentionality therein.
Re: summon help file
Friday, August 23, 2013 @ 17:57
Reply to: Note 13552 posted by Kojiro >room. Characters who are fighting may not be summoned. You cannot summon >while on a quest or campaign. While I'm no literature major ... it sure seems to me that it's pretty explicit that summoning while on a quest ... says nothing about mobs
Friday, August 2, 2013 @ 23:26
Reply to: Note 26986 posted by Kojiro Ass, asshole, asshat, asswhatever you want to call it. While I would love to humor your childish attempts at an insult, regardless of which variation of the word I chose, it doesn't change the fact that it can be used, so it's not worth my time
Re: Ignore ++++++++++
Friday, August 2, 2013 @ 23:22
Reply to: Note 26984 posted by Kojiro If by "a-word" you mean "ass", then you're wrong in your statement. Ass, when used correctly can be said virtually anywhere. It can be even used in PG scenarious, and is most definitely allowed in PG-13. Just to get my point across: ass ass ass ass ass ass ass ass ass ass
Re: New wish or enhancement to privacy
Sunday, July 21, 2013 @ 16:03
Reply to: Note 26901 posted by Vexthorne Actually, I'm all for this. But I'd suggest not just your subclass, but your entire class in general. You'd still be counted for gamestat's and such for how many users are of a given class/subclass, but it would definitely increase the variation and fun (i think) of PvP encounters. A good example is the new Sorcerer subclass. When fighting caster classes, you have a particular set of spells you'll use, and for melee classes you have ano- ther set. Granted, any established character is going to see your first round spell/skill and figure out what class you are, but that 1-2 rounds it takes to change up your tactics can really change the outcome of a PvP encounter. But I also believe this should be a very, or even extremely, expensive purchase.
Re: Vampiric Touch bug
Sunday, July 21, 2013 @ 11:03
Reply to: Note 13598 posted by Atex Has always been this way, and I believe (I could be wrong) but I think it's supposed to be that way. It'll reset at tick if you still have > 100% hp.
Re: help note +
Friday, July 19, 2013 @ 16:34
Reply to: Note 13437 posted by Abelinc Contains information about replying, though...
Re: help note
Friday, July 19, 2013 @ 16:31
Reply to: Note 13435 posted by Cheezburger In addition, in help note writing there is this line: note forward
(if written by you) This is no longer true.
Forward a note to others
Friday, July 19, 2013 @ 16:31
Includes no mention of 'note forward' but is included in 'help note writing'.
Re: Pick Lock Skill
Tuesday, July 16, 2013 @ 20:37
Reply to: Note 26876 posted by GabeLogan To be fair, the open command has no lag on it ... so you can stack it on top of your pick command with no ill effect.
Re: Lasertag Inactiveness +++
Sunday, July 14, 2013 @ 15:07
Reply to: Note 26857 posted by Hanslanda It's been a while since I've played lasertag, but I think we could expand a little bit on the idea of a safe-room. I'd suggest a sort of nomap 6 way exit room, each exit leading to a random room on the maze. The room itself would be inaccessable except after being hit, and cannot be shot into. This would prevent the safe room from being some sort of strategic lookout for your team, as well as prevent AFK people from being continually target- ed. Just my 2c, Cheezburger
academy flier change +++++++
Tuesday, July 9, 2013 @ 18:07
Reply to: Note 26769 posted by Dash +1 for the default 100K. Would form a sort of safety net to guarantee newbies get a little starting gold to set them on their way, as well as allow people to be more generous without making it too reward-based.
Re: academy flier change +++++++
Tuesday, July 9, 2013 @ 15:36
Reply to: Note 26766 posted by Ayasinda I, personally, do not agree with changing the flier prices. We as helpers and advisors really do try to keep our eyes peeled for the fliers that go up, and I myself try to bid quite a bit higher than what the flier is truly worth. The purpose of the fliers is NOT to give the buyer a TP, it's to introduce the newbies to the auction system, and theoretically fill their coffers for their initial foray into Aard. Raising the prices no longer makes this a nice and charitable thing to do, it becomes a potential investment ... that in and of itself is not a bad thing, but I think the kindness factor carries it's own weight and importance, even if it's not a direct payoff.
Re: Goal: Fabled city of stone
Saturday, July 6, 2013 @ 02:08
Reply to: Note 26732 posted by Nuanse 2-3 rounds for a medium goal 10 level below the minimum SUGGESTED level is not that big of a deal, really. In fact, 2-3 rounds, is perfect. All you need to do is blind and flee, rinse and repeat. It can be done, and if the goal is too hard, then level higher. I personally don't see an issue with the range.
Qp for Gold
Tuesday, July 2, 2013 @ 21:45
Note #41699 originally posted to : note write Note forwarded by : Cheezburger on Tue Jul 2 21:45:25 2013 Selling up to 11k qp at 50K gold per qp. Bulk sale I'll knock off 50 Mil high-spender bonus (11k qp for 500M gold instead of 550M) or if nobody is interested in a bulk buy, I will also be selling objstats for 25M gold per objstat. Item and stat are, obviously, buyer's choice.
Re: Doing runto while blinded ++
Wednesday, June 19, 2013 @ 11:58
Reply to: Note 13442 posted by Ayasinda Not true. If you know that Area A is 6swen from your location, logically you can still navigate that. Just as in real life blind/visually impaired people can navigate routes they know just fine.
Re: Doing runto while blinded
Wednesday, June 19, 2013 @ 11:56
Reply to: Note 13440 posted by Ayasinda I disagree. If you are blinded, but know the area, you can still navigate it just as is true in real life. As for the "you can't see anything" messages, the spam is annoying, but it makes perfect sense.
Re: Questing Tweaks
Tuesday, June 18, 2013 @ 10:05
Reply to: Note 26561 posted by Wildkard Isn't that .... well, a goal then instead of a quest?
Re: Hex of Entropy/Misfortune ++
Tuesday, June 18, 2013 @ 09:18
Reply to: Note 13432 posted by Lasher The initial reason why I suggested it is for practice. Many players will cast non-pvm-increasing spells in mobs simply to help them get the percentages up. For example, once I get blind I use that to open combat with a mob until which point it reaches 100%, then I switch to web. I would like to throw the hexes in there as well so that I can get their practiced % up, before it comes down to a succeed-or-die PvP situation. That being said, the spells /do/ have a very slight increase on mobs. So if the duration were lowered/changed in how it acts when cast upon a mob, then it might have a very slight, PvM increase that people would utilize.
Re: Double predictor
Monday, June 17, 2013 @ 15:42
Reply to: Note 26547 posted by Android Personally, I say no. There's no need to code it, when it already exists in plugin form for every single (or damn close) client out there. I know for certain it exists for Mush, Tintin++, Mudlet, Zmud, and Cmud. No idea about atlantis and the other lesser-used ones.
New Help File: Help tptransfer
Tuesday, June 11, 2013 @ 13:08
There is really no helpfile to reference for how one would go about trading tps for qps. There are hints and tips hidden throughout various files but I think it would be nice to have a specific helpfile to refer newbies to to teach them what processes are involved in doing tp transfers/sales between two individuals.
Re: Help races
Tuesday, June 11, 2013 @ 13:04
Reply to: Note 26470 posted by Cera That I can see being useful, but it's also not really needed. We have the tools to list preferred races by class already with the 'help races
' command, but there currently is no way to list what classes are preffered to what races.
Tuesday, June 11, 2013 @ 10:50
Came up on Newbie today, that there is no way to list all races available in the game sorted by their preferred class. As it stands today, to get all races you'd to 'help race' and to see specific races for warrior or mage, you'd do 'help raceswarrior' or 'help racesmage' respectively. My idea is a new help file that contains an further breakdown of all races with class they'd work best for. So it could look something like: Ratling - Suggested classes: Mage, Paladin, Psi Vampire - Suggested classes: Mage, Paladin, Psi .... so on and so forth.
Re: password length
Friday, June 7, 2013 @ 20:57
Reply to: Note 26444 posted by Norton technically your password can be over 8 characters, I believe the mud just ignores anything over 8 length.
Re: War Reimbursement ++
Friday, June 7, 2013 @ 15:15
Reply to: Note 26431 posted by Ayasinda Statistically speaking, though, the more wars created the more chances that they are in range of people willing to participate. Getting people to make more wars, is in and of itself, and increase in participation (assuming that the person creating the wars joins). While it's not the "OMFG WAR IS NOW SO AWESOME!!" that some people are apparently hoping for, but regardless I think that overall participation would go up.
Re: Tweak to CP Rule, Reset Weekly Not Daily
Friday, June 7, 2013 @ 10:13
Reply to: Note 26419 posted by Mendaloth +1 I personally can't think of a downside to it, and I really do think that it would help even out the CP-based QP gain for those like myself who MUD at work, but don't really have the ability to crank out CPS, but on the weekends it would be great to at least have the ability to get caught up on lost opportunities.
Hex of Entropy/Misfortune
Thursday, June 6, 2013 @ 11:50
Not really sure whether it should be specified otherwise in the helpfile or whether it's fully a bug. But the helpfiles for both of these spells say that the recovery is exactly 2x(duration), but if you cast it on a mob and kill them before the spell duration is complete, the recovery is still 2x what the duration /should/ have been, instead of what it really was. IMO, if you want to Hex a mob, and kill it next round, then you should be able to have your recovery 2x how long it was in affect, especially since the spells aren't really targetted for PVM, I think it would be a fairlyu harmless change.
Hex of Misfortune helpfile
Thursday, June 6, 2013 @ 11:49
The helpfile isn't formatted well. the 7th line down runs all the way to the end of the line, instead being formatted at 79 characters (or whatever the new value is for mobile-friendly-helpfiles).
Re: Global Quest ++
Thursday, June 6, 2013 @ 11:05
Reply to: Note 26396 posted by Hwuaijijal Only if it comes with betting too :P
Re: Global Quest
Wednesday, June 5, 2013 @ 13:55
Reply to: Note 26393 posted by Enchantra If this were implemented, I would prefer it to be a toggleable option. I for one, don't want to be spammed by who I'm competing against.
Re: pill discoloration
Thursday, May 16, 2013 @ 13:26
Reply to: Note 15836 posted by VampireDude 1) Before anyone could answer that, we'd need to know what medications 2) I /personally/ wouldn't trust any medicine that's not the color it's supposed to be But for the most part, I'd say no don't take it. It may just be some oxidation of the chemical compounds, or it could be something more dangerous such as some mold or bacteria (not as likely, still can happen though, especially with non-antibiotic medications). The other option is that the pill(s) got wet or contaminated with something foriegn, causing the change in coloration. But, you can always just take the pills and let us know if you don't die.
Re: Buyin Trivia * Potions
Wednesday, May 8, 2013 @ 09:11
Reply to: Note 41302 posted by Cheezburger Due to increased demand, and in order to retain the constant flow of trivia potions I've become so accustomed to, I am upping my offer. I will now offer 200k for any/all trivia incomplete potions, and 420k per spellup pot. I'll buy them as you throw them on auction, or come to me directly if you'd rather not lose your 10% to auction tax. Regards, CB
Tuesday, May 7, 2013 @ 11:22
Just out of curiosity, is anyone from Aard planning on attending Rockfest in Kansas City, MO this Saturday? Reply to this note, send tells, whatever floats your boat :P