Reply to: Note 41172 posted by Redryn Already explained that, I kindly ask you re-read my note instead of me typing the same stuff over. Thanks.
showing 50 most recent notes by DjVoltron
Re: Instinct/Mastery totals +++++
Sunday, January 13, 2019 @ 01:15
Re: Instinct/Mastery totals +++
Sunday, January 13, 2019 @ 00:55
Reply to: Note 41170 posted by Redryn No, I can't. That display is the same as instinct totals, no? I can see total gold, trains, qps spent, sure, but the actual # I have, that first column in instinct totals, doesn't display. I'm suggesting we add the total actual # to the total open north the bottom. The column is already there, just not the total on the bottom. Again I sorta understand why it wasn't included initially, but I can also see the valid reasons for adding it.
Re: Instinct/Mastery totals +
Sunday, January 13, 2019 @ 00:45
Reply to: Note 41167 posted by Tymme Saying I have 100 mastery or 100 instinct doesn't tell someone much, granted, but when someone asks me how much master or instinct I have, that's the number I give them, my total, I'm not going to spend the time typing out each separate skill and value, I don't have a client to play the game for me like 95% of you. So I was trying to suggest an addition to an existing skill, an addition that would probably take 3 minutes to put in, and as with ANY other time someone posts a note someone has to shoot it down because they don't see the point or the value. Then take 5 seconds to think about it before replying to shoot something down. If I had that reporter bot crap I've seen people use then there wouldn't have been a need for me to post the idea in the first place, and just because something can be done client side doesn't mean it shouldn't be something included in the stock game. If that were the case we'd have never had Merc evolve to Rom evolve to Aard'd code.
Saturday, January 12, 2019 @ 15:00
Simple idea, for mastery and instinct totals is there a reason it doesn't add up the actual instinct number and give that in a column? It's fun to see trains and gold and qps totalled, then I was like oh wait maths. I guess it's not a huge deal because the total number doesn't really have an affect, just ease of telling others if you choose I guess. I mean is it currently hard to add up my total? No. Has it ever been? No. Now ask Wire. =-)
Re: Manor +
Tuesday, January 1, 2019 @ 01:41
Reply to: Note 41124 posted by Koala I dunno, it might be possible code wide, almost anything is but it is also very simple to substitute client side.
Week 17 Pick'em Winners
Monday, December 31, 2018 @ 00:33
First place - Akira - 15 wins Second - Tied - Milkweed + Soruta - 13 wins Third - Riddim + Me - 12 wins. Congrats Akira!
realtime (at least)
Sunday, December 30, 2018 @ 06:55
For some reason I'd like to see the last line of double history included in realtime. I just think it'd be a neat inclusion. Maybe the last few lines of gq history. Things like that for a few more lines, it's kind of empty and bland as is. Thanks for reading and Happy New Year! -Dj.
Fens portal on market
Sunday, December 30, 2018 @ 00:08
+-----------------------------------------------------------------+ | Keywords : dreary hole despair | | Name : a dreary hole of despair | | Id : 2000686431 | | Type : Portal Level : 200 | | Worth : 100 Weight : 5 | | Wearable : hold, portal | | Score : 0 | | Material : energy | | Flags : invis, magic, melt-drop, V3, lauction | | Found at : The Curse of the Midnight Fens | | Leads to : The Curse of the Midnight Fens | +-----------------------------------------------------------------+ | Market Item Number : 93399 | | Item is being sold by : DjVoltron | | Auction will end in : 1 day and 11:49:14 | | Current bid : 501 gold (Elyce) | +-----------------------------------------------------------------+
NFL Week 17 Pick'em Scramble!
Saturday, December 29, 2018 @ 15:31
Ok so a tad short notice, but intentional thus the scramble. It's pretty simple really. What I'm looking for ya'll to do is just pick the winners of all of tomorrows NFL football games. So if you goto nfl.com and pull up scores or schedule to see the games, it's really a 50/50 chance on every game. You just send me a personal note with your picks of the winner of each game tomorrow. Who ever comes out with the most correct winning teams picked, will win 3 TPs! In the event of a tie I might pay all winners since I can't think of a way to tie break it. I do hope this is clear and simple enough though, if you have any questions or concerns please feel free to send a note or a tell. Thanks and good luck!
Re: Small incentive to join Epics?
Wednesday, November 21, 2018 @ 13:55
Reply to: Note 40904 posted by Khannon In my case, and I'm sure a few others, it's not incentive. It's the timing. IE, a lot of runs start at 9pm eastern. That's when I'm walking out of work, so I can never hit those personally, and that's usually the case. It's not an issue of incentive, the epic eq is worth joining just a shame you have to wait so long to get anything. I don't think it's an inventive issue though, I feel it's more a timing thing if epics are light. That and all the people that have their stuff aren't worried about helping others get theirs.
Re: AardMUSH+Scripting Tutorial +
Thursday, November 1, 2018 @ 14:37
Reply to: Note 7767 posted by Sammael Looking forward to the day where mudders play the game themselves as it was intended instead of having a computer play for them! Oh wait, this is aard, never going to happen. A guy can dream though.
Re: Pthief retreat in wars +++++++
Saturday, October 27, 2018 @ 19:30
Reply to: Note 40722 posted by Redwood Amen. +1. Preach it.
Tuesday, October 16, 2018 @ 11:17
Is there a way to get instant spellups outside of daily prayers? If so, what are they, if not, is that a possibility? Can we add this for a wish? It's not a crazy huge difference from the other spellup wish, maybe what 10 seconds or so, but still things like that add up!
Re: PKautoassist on Allies +
Friday, August 3, 2018 @ 00:52
Reply to: Note 40219 posted by Crowley He is saying the code shouldn't allow you to attack an ally because you attack someone in your allies group. Autopk does not differentiate in this aspect either. I can't attack an ally outright, the code doesn't allow it. The fact that it does allow such an attack in this round about way seems like a bug or an oversight.
Re: The Purge ++
Saturday, July 21, 2018 @ 21:31
Reply to: Note 40159 posted by Tymme With the way volley works it'd be 3 to the knee, and 2-4 anywhere else on your person, no?
Re: Let me setwanted myself ++++++
Monday, July 16, 2018 @ 22:48
Reply to: Note 40132 posted by Tymme Yeah so let's just keep letting people leave instead of trying to fix or improve the reasons they are doing so. Great attitude.
Re: Let me setwanted myself ++++
Monday, July 16, 2018 @ 22:20
Reply to: Note 40129 posted by Crowley Yeah ok bud. Pk used to be active, if you can compare what there is now to what we used to have, I want what you're smoking. Sad part is we can debate back and forth all day, nothing will change.
Re: Let me setwanted myself ++++
Monday, July 16, 2018 @ 21:54
Reply to: Note 40127 posted by DjVoltron My bad, also meant to comment that yes we used to be able to set ourselves wanted. Not sure why it was taken out, but your reason is probably it. And if that is the case, let's just take it away from the people that abuse it like that, instead of removing it entirely. I've never set myself wanted to bait someone with aoe's or another way, I'm sure most people were in that camp. A few bad apples spoiled it for the rest of us, let's just remove the bad apples instead.
Re: Let me setwanted myself +++
Monday, July 16, 2018 @ 21:51
Reply to: Note 40126 posted by Crowley Yah that's the kind of reply I'd expect from you. And unfortunately a lot of other people here too. It's one reason raiding is where it's at (dead, thanks epics) and one of the main reasons the only pk that takes places is sh's killing level 50 or below hardcore players. We need to shift things the other way, where pk is more available, not less, or more expensive. Or we can keep going the way we're going and keep watching the place slowly die I guess, that's still an option.
Re: Chan bans. +
Monday, July 16, 2018 @ 21:43
Reply to: Note 27619 posted by Crowley Hah. Ever hear of an advocate? What's wrong with standing up for your friends? I'm not presuming anything, I simply said there may not be a reminder or way to know unless they wrote a note to themselves or just have a great memory. I don't know the inner workings of the command nor do I care to. Just saying the time the ban has been on for the offense is a tad insane. Yeah I have one side of the story, that's all that available. If I had more to go on maybe my opinion would be different, but I doubt it. Like I said people constantly say worse and nothing happens. Sure Tzad can speak for herself, and so can the imm staff.
Monday, July 16, 2018 @ 21:28
So someone on my flist (Tzadkiel) has been chan banned for over a year or something silly like that. Why? For a joke made in poor taste on imm channel. Why is someone chan banned for that long for a bad choice when we still have people like Raded and Trez that do this on a daily basis without repercussion?! I could maybe see a few weeks or months if the joke was made on a channel like gossip, but imm talk? Where cursing is allowed and the normal content is just a step above the nonsense open north gclan? My guess is the chans get taken away and there is not a reminder or some such for the imm staff to remove it. That would at least make sense as to why it's been on for so long, as Tzad hasn't made a fuss and asked for them back, because she knows she was in the wrong on this occasion, but the length of time is still overboard imo. Can we get that removed please? I think time has been served.
Re: Let me setwanted myself +
Monday, July 16, 2018 @ 20:17
Reply to: Note 40124 posted by Unforgiven See that's an argument for flagging yourself costing 1tp, not 2 and certainly not 3. I wish setwanted was cheaper anyways. Specially since there are no rules on clearing it and a lot of people just have a clannie do so anyways. I mean 2tps is steep for use of a pk feature. Hell if you're flagging yourself you are just looking for some action, why should it cost you anything to get that?
Thursday, July 12, 2018 @ 23:14
Should holy reprisal be working on mobs that assist each other? Seems to me it should, since you didn't initiate the attack... Not sure if that was missed or intended...
Quick addition to gamestat 10
Friday, May 18, 2018 @ 18:52
For the subclass gamestat, I think it'd be neat if the bottom of each subclass column gave the total %'s for the class they represent. Thanks.
Re: american football "positions" ? ++
Thursday, May 3, 2018 @ 15:01
Reply to: Note 465 posted by Escobar He's right. I neglect to say how many years I've been watching football, but he's right. :p
Re: can we please have rput +
Thursday, May 3, 2018 @ 08:46
Reply to: Note 39683 posted by Abelinc You are so smart.
Re: New daily blessing: bonus loot drop chance +
Tuesday, May 1, 2018 @ 15:10
Reply to: Note 39665 posted by Tymme Let's not forget a toggle to turn it off, I don't care to loot bonus eq, or have a better chance at doing so. Thanks.
Thursday, April 19, 2018 @ 17:33
I've been meaning to post this for a while now, and being Avenger again oddly enough reminded me. So we all know righteous anger rocks right? If not, just attack me when you are in range and you can see what I mean. :) Anyway, for me one of the main downfalls of Avenger has always been that their skill does not benefit them if they have a wanted flag, or in wars let's say. This is because you actually need revenge on a target for the skill to kick in. In wars, no one gets revenge, as the point is to fight. When you have a flag, people can freely attack you so again no revenge. I would like to see both of these situations remedied. I mean, if someone starts the fight, the skill should work. That's the description. I've never agreed with having exceptions such as these and feel it should be changed somehow. Actually looking forward to reading some constructive... let's repeat... con-struc-tive replies to this post.
Thursday, April 19, 2018 @ 17:21
Hey peeps, periodically thoughout the day tomorrow, at work while I have time and then when I get home after 5p system time I plan on asking a buncha trivia questions. The subject is sort of misleading, as it's just called 4/20 trivia, the topics will be varied and plentiful. Still undecided if I am going to award like 50k or 100k per question or keep a running tally and away a few mil to the winners. Preferences? Feel free to respond to this note or in personal forum with that answer, and any suggested topics you would like to see questions pertaining to. Notice I say suggested, because if i can't come up with questions on the subject, that's all it'd be. :) So celebrate 4/20 with me by answering some questions! :) On gametalk, may even start tonight... *winks*
Re: Nerfs +++
Tuesday, April 17, 2018 @ 07:57
Reply to: Note 27539 posted by Fiendish Nothing of real content to reply to, but I'm not 'angry' about anything, simply raising concerns. Didn't know there was an issue with that, oh wait, this is Aard, yes I did. I started my most recent redo right after staves changed, before that I was pupping, so there goes that theory. When hammerswing was added I didn't know it was OP, I thought that's how it was intended, kinda hard for the people that didn't create it to know how it's supposed to work. You as a coder I'd think would know that.
Re: Nerfs +
Monday, April 16, 2018 @ 09:25
Reply to: Note 27517 posted by Wire Heh, no really, I get how progress on a mud happens, been doin this for a while now. What I don't get is the time that passes for the fixes. I mean after hammerswing was in for a few days, and everyone and their mom went blacksmith, doesn't that tell us there is an issue? No need to wait months and months to be sure there is an issue, and to suggest so is ludicris, if that's how you spell that. Sure, staff is busy and we really only have one coder I get that too but again, if something is added and a problem is found, 9 times out of 10 it's fixed within an hour or whatever of discovery. There is no weeks or months for people to exploit the issue before it's fixed. So why does this happen in some instances and not others? Is there a reason? Is that just how it is? Let's try answering the questions instead of telling me what I expect and how unrealistic those (nonexistant) expectations are. Thanks.
Monday, April 16, 2018 @ 08:50
Ok, what I don't get is why we have to nerf things? Why not jack up other class skills or abilities to make them on par with other class skills and abilities instead of removing things that are fun and different? Hammerswing comes in, it's the best thing since sliced bread. Can't have that, NERF. Now it blows. Staves, ok that was fun, not quite the hammerswing fun but it was ok but guess what? NERF. Now that blows too. I mean ok so you put a new thing in and it's stronger than intended. But it still sits there for weeks or months while a select few abuse the hell out of it for countless thousands of pups then it goes bye bye so those people got the unfair advantage and nobody else does? I just don't see where this stuff makes sense I guess.
Re: one spell +
Friday, April 13, 2018 @ 12:40
Reply to: Note 439 posted by Metropolis I'd have to go with major creation. Major create me some green and some green. Major create anything I damn well please. Yeah, gimme major create, without much pondering. If I thought about it more I'd probably come up with something else, but off the bat, there ya go.
Re: Tier gear for all
Friday, March 30, 2018 @ 11:32
Reply to: Note 39518 posted by Zengo Allow NOPK clans nothing. You don't want to participate in the system, then don't expect perks from that system. If you want better eq, join a pk clan. I'm more of the school of thought to combine all NOPK clans into one clan. It's notl ike aard is a rp mud, so why have 10 different nopk clans? Just clutters things up for no reason. If something were to change eq wise for no pk clans, then at the least I'd like to see the clans combined into one, trade off.
Re: herocancel ++
Tuesday, March 27, 2018 @ 18:23
Reply to: Note 39497 posted by Tymme Any solution imo would be better than having to wait. IMO we don't want to have anything that makes people have to wait because most people do something else while waiting, and since that something else isn't Aard, it kinda takes people away when I think we're trying to do the opposite. :)
Monday, March 26, 2018 @ 22:54
Just a simple command that will clear ALL affects, usable by remort 7 people since they can't SH without spells wearing off for whatever reasons, this way we don't continue to needlessly spend time waiting. Personally I can usually cancel or disrupt anything I use but I guess this isn't always the case for all, (berserk)... or maybe just make sure all spells and skills are cancelable/disruptable/etc in some way? Gracias.
Add bonusloot to auto, or some other listing. Thanks.
Thursday, March 15, 2018 @ 18:09
Subject says it, if it's been suggested, disregard.
Re: as Aardwolf is levelling based...
Wednesday, March 7, 2018 @ 12:43
Reply to: Note 39323 posted by Dexter Prethanks. :)
Bag of Token Holding
Thursday, February 22, 2018 @ 17:56
So call it what have you, but the idea is for something like the keyring, to be in your inventory, but only holds tokens. There would be a qp cost associated with this feature as it's not just a bag for tokens it's main function is to take on the item count of those tokens inside it instead of them counting towards your item count. I just noticed how many tokens I had in my bag (easily over 100) and this just came to me as I'd much rather be able to hold 100 more potions than all those cp tokens, but it would also be wasteful to destroy them just to free up the slots. I'd gladly pay some qps for a wish or feature that was similiar to this.
NPC Keywords +++++++++
Friday, February 9, 2018 @ 08:50
Reply to: Note 39096 posted by Tymme +1
Re: NPC Keywords +++++++++
Wednesday, February 7, 2018 @ 21:29
Reply to: Note 39062 posted by Fiendish Ya know what first I was against this, but the more I think about it, the mud has already gone the way of automation when S&D was ok'd and spread like a virus. Maybe imp'ing something like a kill 1. 2. system or the like would start to even the playing field between cheating bots (and border line legal bots) and people playing the game fairly. Maybe it'd just make the bots that much faster, and kill any ground gained, which is what I think. Either way, as long as things like S&D are floating around and encouraged, does it much matter what is being put in might enhance botting? Hell let's give it a whirl, can always flip it back.
Working from home ideas?
Wednesday, February 7, 2018 @ 21:00
Hello Aard peeps! Think I've asked before with limited results, so figured it can't hurt to ask again as mostly all I seem to find are scams and the like. I have been looking to find legit work from home online ventures to earn money with as I'm hoping they aren't ALL scams and bs... if you know of anything like this please let me know. If the info is really good and what I am looking for I am willing to reward the person that enlightens me, we can discuss said reward when the time arrives. :) Questions, comments, tells work, I always respond when I get back if I'm away. Thanks and Happy Aarding! :)
Sunday, February 4, 2018 @ 18:28
Lookin to do an old fashioned TP poker game later tonight. Either 8p or 9p.. any interest?
Re: Clear Keyring +
Friday, February 2, 2018 @ 12:38
Reply to: Note 39016 posted by Escobar keyring get all drop all sac all Least that's what I do since the stuff I want to keep has the keep flag, so dropping all doesn't bother me. Seems easy enough, what am I missing? :p
level check +++++++++
Saturday, January 20, 2018 @ 10:52
Reply to: Note 38676 posted by Noegel How can you say something like that? We don't know if the tier system is dependant on a level check to be feasable with pk or anything else because we've never experienced it without a level check. What is the harm in trying something like this out to see how it works? WE CAN ALWAYS PUT IT BACK. This is the same reason I stopped posting ideas years ago. When someone suggests something a tad outside the box, or against the norm, or what have you, they get gang flamed off the board. It's a miracle this game ever progressed at all the way it's players fight change.
Re: level check ++++++
Friday, January 19, 2018 @ 22:23
Reply to: Note 38650 posted by Redryn No, he said the level range check is fine, he is talking about the actual combat checks during a fight that determine the outcome. Why should someone a few levels higher automatically have an advantage? A built in handicap that only requires you be higher level than someone? I never got that myself, never saw it on any mud I played until I came here. Then again I've only been told it exists, of couse I have no proof other than experience in playing. Either way I can't say I'd be opposed to removing such a thing if it existed so fight outcomes were more based on stats and the like.
Re: level check +
Friday, January 19, 2018 @ 22:03
Reply to: Note 38644 posted by Kobus Oh please. People have been doing that long before he created. He learned it from watching others do it. So don't play like he started that nonsense. It was probably done to him at one point so he does it now.
Curse of the Midnight Fens portal
Monday, January 15, 2018 @ 11:45
+-----------------------------------------------------------------+ | Keywords : dreary hole despair | | Name : a dreary hole of despair | | Id : 1914900467 | | Type : Portal Level : 200 | | Worth : 100 Weight : 5 | | Wearable : hold, portal | | Score : 0 | | Material : energy | | Flags : invis, magic, melt-drop, V3, lauction | | Found at : The Curse of the Midnight Fens | | Leads to : The Curse of the Midnight Fens | +-----------------------------------------------------------------+ | Market Item Number : 83627 | | Item is being sold by : DjVoltron | | Auction will end in : 3 days and 23:59:53 | | Current bid : 1 gold (No bid yet) | +-----------------------------------------------------------------+
Re: HARDCORE no scry +++++
Saturday, January 13, 2018 @ 22:43
Reply to: Note 38515 posted by Tymme I am well aware how scry works, a cooldown means I have to wait to see additional targets. I don't like that idea in the slightest. One practice I have is who hardcore and scrying to see who is out. A cooldown would greatly hinder that. An option for people to gag the scry line when cast on them multiple times doesn't hinder that or things like that.
Re: HARDCORE no scry +++
Saturday, January 13, 2018 @ 03:54
Reply to: Note 38508 posted by Iceman I dunno, it's easily gagged client side, but instead of a cooldown I'd rather see a nospam option to omit or limit the messages. For instance, if omitted, then duh you don't see any scry messages. If you have it set to limited then the first instance of scry displays the message, but after that for 2-4 minutes or however long you wouldn't see more messages on additional scry attempts unless from a different caster.