The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by DjVoltron
Re: Aardwolf open sandbox instance. ++
Note #41607
posted on Ideas
Sunday, March 24, 2019 @ 15:14
Reply to: Note 41606 posted by Zoot

I know for myself, I barely have the time I want to
play let alone get on testport. When I see a note about
it I do my best to get on and fiddle around, I just
always forget to post a note so I doubt it helps
much. Then again I've never really broken anything
or found anything wrong so maybe it does except
that I forget to post. Either way there is 
definitely a test port where we test code and
the builders roam, so not sure what else this 
idea is shooting for personally, except to add
the capability to main port, which isn't
really needed thanks to test port.
Re: Raided T9 Gear lbid 95608-95610
Note #49853
posted on Forsale
Sunday, March 17, 2019 @ 21:26
Reply to: Note 49852 posted by Cytan

False advertising.
That's new eq I don't own any of it.
Don't pay anything for his lies.
Fens portal
Note #49849
posted on Forsale
Sunday, March 17, 2019 @ 07:46
+-----------------------------------------------------------------+
| Keywords   : dreary hole despair                                |
| Name       : a dreary hole of despair                           |
| Id         : 2098138444                                         |
| Type       : Portal                    Level  :   200           |
| Worth      : 100                       Weight :     5           |
| Wearable   : hold, portal                                       |
| Score      : 0                                                  |
| Material   : energy                                             |
| Flags      : invis, magic, melt-drop, V3, lauction              |
| Found at   : The Curse of the Midnight Fens                     |
| Leads to   : The Curse of the Midnight Fens                     |
+-----------------------------------------------------------------+
| Market Item Number    : 95567                                   |
-------------------------------------------------------------------
Re: Clan Wars
Note #41555
posted on Ideas
Friday, March 15, 2019 @ 22:21
Reply to: Note 41553 posted by Roume

I don't.
If they want to join clan wars they can join a real clan.
I don't even think they should be to go OPK honestly.
Re: gqs +++++++++++
Note #41554
posted on Ideas
Friday, March 15, 2019 @ 22:20
Reply to: Note 41552 posted by Starling

If you don't like doing cps by hand, then you don't like 
doing cps period. Your client doing them for you
is NOT you doing it. Thus why S&D is cheating.
RARE Relic of Wisdom
Note #49839
posted on Forsale
Wednesday, March 13, 2019 @ 00:21
lbid 95418 ends in less than 8 hours.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27859
posted on General
Tuesday, March 12, 2019 @ 21:48
Reply to: Note 27851 posted by Dillon

Just going to put this out there, on a mud
I used to play they let us create our own
clan skill. I made one much like the silence you
are talking about. It was decided to be way too
OP even back then on a mud not nearly as 
advanced as aard. Granted they added a free
'gargle' skill to clear the effect, but
still... wouldn't recommend it unless it was
for like a round or two. =)
Setting OPK while wanted...
Note #41507
posted on Ideas
Monday, March 11, 2019 @ 22:17
Ok so why can't this happen? I am guessing there is
a reason but I can't figure it out. Why not allow
people to toggle opk if they are already wanted?
What if they were going to toggle it and got flagged
first? They still have to deal with the OPK timers
after setting, so they could get flagged, set opk,
die and lose the flag, and still not be able to
toggle OPK off. I just don't get it. I get why you
can't go opk while hardcore, that makes sense,
but wanted?
Also can we make wanted cost 500k again, or remove
the timer? :)
Re: crithits +
Note #41363
posted on Ideas
Saturday, February 16, 2019 @ 17:29
Reply to: Note 41361 posted by Crowley

It broke some of his bots.
Why else wouldn't someone want to see if and
when they are doing more damage?
It probably messes with his auto targetting.
I was going to suggest it be highlighted
a bright color so it sticks out more myself.
Re: QP Savings Account ++
Note #41305
posted on Ideas
Sunday, February 10, 2019 @ 22:51
Reply to: Note 41304 posted by Zagyg

So sorry but I'm going to say negative on this one.
It's wasted coding time. It's not hard not to spend
qps while saving for something else. I did it for
wishstat, pockets2-4 or however many I have.
It's needless. Just don't spend qps while saving for
something. No different than saving gold for something.
I get where you're going with the idea, really,
I just feel like it's time better spent elsewhere,
and honestly I don't really ever see a time where
that will be different, due to my first paragraph.

If you are really concerned about spending qps
while saving for something bigger simply alias
quest buy to fdsajkfkajfa.
AarchSeeker
Note #41297
posted on Ideas
Saturday, February 9, 2019 @ 05:33
New wish, I mean yeah I'd love a wish where we gain
the ability to hunt aarch professor, but I don't see 
that happening. So failing that, I'd at least like to 
see a wish added so professor would start to 
show on scan. That would be nice. 
--Dj.
Addition to Instinct clarification.
Note #41296
posted on Ideas
Friday, February 8, 2019 @ 22:07
So in addition to clarifying the haste accel
prot evil inter issue, I would also like to see some 
kind of chart or list or something that would tell us
like milestones of when the next bonus would be.
It's my understanding, which of course could be wrong,
that instinct/mastery doesn't go up in effectiveness
per point spent, but rather maybe every 5 or every 10
points earned is where you see the bump or boost in
the skill. To my knowledge, there is no concrete info
open north this, just hearsay and rumor. IMO that's no bueno.
Having something to work towards is very important on 
muds. To not be able to see your goals or your targets
won't help people stay, and it won't help people play.
I guess it's been kept secret or at least not public
for a reason, or maybe more than one. Can we know the 
reasons in that case? I'd rather see instinct mastery
removed but I Know that's not going to happen, so
can we get more info on them then please?
Hope this makes sense, thanks for reading.
--Dj.
bonusloot
Note #41187
posted on Ideas
Friday, January 18, 2019 @ 02:03
Please add bonusloot to auto list.
Thanks.
Re: More PK Rankings ++++
Note #41185
posted on Ideas
Monday, January 14, 2019 @ 22:36
Reply to: Note 41183 posted by Tymme

I don't see an issue with tracking opk or hc either,
the suggestion was to include opks as well if
I'm not mistaken, and that's where the abuse would come in.
Re: More PK Rankings ++
Note #41177
posted on Ideas
Sunday, January 13, 2019 @ 02:29
Reply to: Note 41176 posted by Wars

Just repeating the answers I've seen given in the past. :)
Re: More PK Rankings
Note #41175
posted on Ideas
Sunday, January 13, 2019 @ 02:23
Reply to: Note 41174 posted by Wars

Would just encourage people to pick on newbies and lowbies
more than they may already be doing to pad their stats.
To my knowledge that's why no rankings or anything
were ever added for pk. Pretty sure I for one agree.
Re: Instinct/Mastery totals +++++
Note #41173
posted on Ideas
Sunday, January 13, 2019 @ 01:15
Reply to: Note 41172 posted by Redryn

Already explained that, I kindly ask you re-read my note
instead of me typing the same stuff over. Thanks.
Re: Instinct/Mastery totals +++
Note #41171
posted on Ideas
Sunday, January 13, 2019 @ 00:55
Reply to: Note 41170 posted by Redryn

No, I can't.
That display is the same as instinct totals, no?
I can see total gold, trains, qps spent, sure,
but the actual # I have, that first column in instinct
totals, doesn't display. 
I'm suggesting we add the total actual # to the total
open north the bottom. The column is already there, just not the
total on the bottom. Again I sorta understand
why it wasn't included initially, but I can
also see the valid reasons for adding it.
Re: Instinct/Mastery totals +
Note #41169
posted on Ideas
Sunday, January 13, 2019 @ 00:45
Reply to: Note 41167 posted by Tymme

Saying I have 100 mastery or 100 instinct doesn't
tell someone much, granted, but when someone asks me
how much master or instinct I have, that's the number
I give them, my total, I'm not going to spend the time
typing out each separate skill and value, I don't have
a client to play the game for me like 95% of you.
So I was trying to suggest an addition to an existing
skill, an addition that would probably take 3 minutes 
to put in, and as with ANY other time someone posts
a note someone has to shoot it down because they 
don't see the point or the value. Then take 5 seconds
to think about it before replying to shoot something down.
If I had that reporter bot crap I've seen people use
then there wouldn't have been a need for me to post
the idea in the first place, and just because something
can be done client side doesn't mean it shouldn't be
something included in the stock game. If that were the
case we'd have never had Merc evolve to Rom evolve
to Aard'd code.
Instinct/Mastery totals
Note #41166
posted on Ideas
Saturday, January 12, 2019 @ 15:00
Simple idea, for mastery and instinct totals is there
a reason it doesn't add up the actual instinct number
and give that in a column? It's fun to see trains and
gold and qps totalled, then I was like oh wait maths.
I guess it's not a huge deal because the total number
doesn't really have an affect, just ease of telling
others if you choose I guess. I mean is it currently
hard to add up my total? No. Has it ever been? No.
Now ask Wire.
=-)
Re: Manor +
Note #41129
posted on Ideas
Tuesday, January 1, 2019 @ 01:41
Reply to: Note 41124 posted by Koala

I dunno, it might be possible code wide, almost anything is
but it is also very simple to substitute client side.
Week 17 Pick'em Winners
Note #27
posted on Games
Monday, December 31, 2018 @ 00:33

First place -
Akira - 15 wins
Second - 
Tied - Milkweed + Soruta - 13 wins
Third - 
Riddim + Me - 12 wins.

Congrats Akira!
realtime (at least)
Note #41119
posted on Ideas
Sunday, December 30, 2018 @ 06:55
For some reason I'd like to see the last line
of double history included in realtime.
I just think it'd be a neat inclusion.
Maybe the last few lines of gq history.
Things like that for a few more lines, it's
kind of empty and bland as is.
Thanks for reading and Happy New Year!
-Dj.
Fens portal on market
Note #49580
posted on Forsale
Sunday, December 30, 2018 @ 00:08
+-----------------------------------------------------------------+
| Keywords   : dreary hole despair                                |
| Name       : a dreary hole of despair                           |
| Id         : 2000686431                                         |
| Type       : Portal                    Level  :   200           |
| Worth      : 100                       Weight :     5           |
| Wearable   : hold, portal                                       |
| Score      : 0                                                  |
| Material   : energy                                             |
| Flags      : invis, magic, melt-drop, V3, lauction              |
| Found at   : The Curse of the Midnight Fens                     |
| Leads to   : The Curse of the Midnight Fens                     |
+-----------------------------------------------------------------+
| Market Item Number    : 93399                                   |
| Item is being sold by : DjVoltron                               |
| Auction will end in   : 1 day and 11:49:14                      |
| Current bid           : 501 gold (Elyce)                        |
+-----------------------------------------------------------------+
NFL Week 17 Pick'em Scramble!
Note #24
posted on Games
Saturday, December 29, 2018 @ 15:31
Ok so a tad short notice, but intentional thus the scramble.
It's pretty simple really.
What I'm looking for ya'll to do is just pick the winners
of all of tomorrows NFL football games. So if you goto
nfl.com and pull up scores or schedule to see the games,
it's really a 50/50 chance on every game. You just send me
a personal note with your picks of the winner of each game
tomorrow. Who ever comes out with the most correct winning
teams picked, will win 3 TPs!
In the event of a tie I might pay all winners since I can't
think of a way to tie break it. I do hope this is clear
and simple enough though, if you have any questions or concerns
please feel free to send a note or a tell.
Thanks and good luck!
Re: Small incentive to join Epics?
Note #40905
posted on Ideas
Wednesday, November 21, 2018 @ 13:55
Reply to: Note 40904 posted by Khannon

In my case, and I'm sure a few others, it's not incentive.
It's the timing. IE, a lot of runs start at 9pm eastern. 
That's when I'm walking out of work, so I can never hit 
those personally, and that's usually the case. It's
not an issue of incentive, the epic eq is worth joining
just a shame you have to wait so long to get anything.
I don't think it's an inventive issue though,
I feel it's more a timing thing if epics are light.
That and all the people that have their stuff aren't
worried about helping others get theirs.
Re: AardMUSH+Scripting Tutorial +
Note #7768
posted on Tech
Thursday, November 1, 2018 @ 14:37
Reply to: Note 7767 posted by Sammael

Looking forward to the day where mudders play
the game themselves as it was intended instead of
having a computer play for them!
Oh wait, this is aard, never going to happen.
A guy can dream though.
Re: Pthief retreat in wars +++++++
Note #40726
posted on Ideas
Saturday, October 27, 2018 @ 19:30
Reply to: Note 40722 posted by Redwood

Amen.
+1.
Preach it.
instant spellups
Note #40649
posted on Ideas
Tuesday, October 16, 2018 @ 11:17
Is there a way to get instant spellups outside of
daily prayers? If so, what are they, if not, is that
a possibility? Can we add this for a wish?
It's not a crazy huge difference from the other
spellup wish, maybe what 10 seconds or so, but
still things like that add up!
Re: PKautoassist on Allies +
Note #40220
posted on Ideas
Friday, August 3, 2018 @ 00:52
Reply to: Note 40219 posted by Crowley

He is saying the code shouldn't allow you to attack an
ally because you attack someone in your allies group.
Autopk does not differentiate in this aspect either.
I can't attack an ally outright, the code doesn't allow
it. The fact that it does allow such an attack in this
round about way seems like a bug or an oversight.
Re: The Purge ++
Note #40160
posted on Ideas
Saturday, July 21, 2018 @ 21:31
Reply to: Note 40159 posted by Tymme

With the way volley works it'd be 3 to the knee, and 2-4
anywhere else on your person, no?
Re: Let me setwanted myself ++++++
Note #40136
posted on Ideas
Monday, July 16, 2018 @ 22:48
Reply to: Note 40132 posted by Tymme

Yeah so let's just keep letting people leave
instead of trying to fix or improve the reasons
they are doing so. Great attitude.
Re: Let me setwanted myself ++++
Note #40130
posted on Ideas
Monday, July 16, 2018 @ 22:20
Reply to: Note 40129 posted by Crowley

Yeah ok bud.
Pk used to be active, if you can compare what there
is now to what we used to have, I want what you're smoking.
Sad part is we can debate back and forth all day,
nothing will change.
Re: Let me setwanted myself ++++
Note #40128
posted on Ideas
Monday, July 16, 2018 @ 21:54
Reply to: Note 40127 posted by DjVoltron

My bad, also meant to comment that yes we used to be
able to set ourselves wanted. Not sure why it was
taken out, but your reason is probably it. And if that
is the case, let's just take it away from the people
that abuse it like that, instead of removing it 
entirely. I've never set myself wanted to bait 
someone with aoe's or another way, I'm sure most people
were in that camp. A few bad apples spoiled it for the 
rest of us, let's just remove the bad apples instead.
Re: Let me setwanted myself +++
Note #40127
posted on Ideas
Monday, July 16, 2018 @ 21:51
Reply to: Note 40126 posted by Crowley

Yah that's the kind of reply I'd expect from you.
And unfortunately a lot of other people here too.
It's one reason raiding is where it's at (dead, thanks
epics) and one of the main reasons the only
pk that takes places is sh's killing level 50 or below
hardcore players. We need to shift things the other way,
where pk is more available, not less, or more expensive.
Or we can keep going the way we're going and keep watching
the place slowly die I guess, that's still an option.
Re: Chan bans. +
Note #27620
posted on General
Monday, July 16, 2018 @ 21:43
Reply to: Note 27619 posted by Crowley

Hah. Ever hear of an advocate? What's wrong with standing
up for your friends? I'm not presuming anything, I simply
said there may not be a reminder or way to know unless
they wrote a note to themselves or just have a great
memory. I don't know the inner workings of the command
nor do I care to. Just saying the time the ban has
been on for the offense is a tad insane. Yeah I have one
side of the story, that's all that available. If I had more
to go on maybe my opinion would be different, but I doubt it.
Like I said people constantly say worse and nothing happens.
Sure Tzad can speak for herself, and so can the imm staff.
Chan bans.
Note #27617
posted on General
Monday, July 16, 2018 @ 21:28
So someone on my flist (Tzadkiel) has been chan banned for
over a year or something silly like that. Why? For a joke
made in poor taste on imm channel. Why is someone chan banned
for that long for a bad choice when we still have people
like Raded and Trez that do this on a daily basis
without repercussion?! I could maybe see a few weeks or 
months if the joke was made on a channel like
gossip, but imm talk? Where cursing is allowed and
the normal content is just a step above the nonsense
open north gclan? My guess is the chans get taken away
and there is not a reminder or some such for the imm
staff to remove it. That would at least make sense
as to why it's been on for so long, as Tzad hasn't
made a fuss and asked for them back, because she
knows she was in the wrong on this occasion, but the
length of time is still overboard imo. Can
we get that removed please? I think time has been served.
Re: Let me setwanted myself +
Note #40125
posted on Ideas
Monday, July 16, 2018 @ 20:17
Reply to: Note 40124 posted by Unforgiven

See that's an argument for flagging yourself
costing 1tp, not 2 and certainly not 3.
I wish setwanted was cheaper anyways. 
Specially since there are no rules on clearing
it and a lot of people just have a clannie do so
anyways. I mean 2tps is steep for use of a pk feature.
Hell if you're flagging yourself you are just 
looking for some action, why should it cost you
anything to get that?
holy reprisal
Note #40111
posted on Ideas
Thursday, July 12, 2018 @ 23:14
Should holy reprisal be working on mobs that assist each other?
Seems to me it should, since you didn't initiate the attack...
Not sure if that was missed or intended...
Quick addition to gamestat 10
Note #39750
posted on Ideas
Friday, May 18, 2018 @ 18:52
For the subclass gamestat, I think it'd be neat
if the bottom of each subclass column gave the 
total %'s for the class they represent.
Thanks.
Re: american football "positions" ? ++
Note #466
posted on Misc
Thursday, May 3, 2018 @ 15:01
Reply to: Note 465 posted by Escobar

He's right.
I neglect to say how many years I've been watching
football, but he's right. :p
Re: can we please have rput +
Note #39684
posted on Ideas
Thursday, May 3, 2018 @ 08:46
Reply to: Note 39683 posted by Abelinc

You are so smart.
Re: New daily blessing: bonus loot drop chance +
Note #39668
posted on Ideas
Tuesday, May 1, 2018 @ 15:10
Reply to: Note 39665 posted by Tymme

Let's not forget a toggle to turn it off, I don't care
to loot bonus eq, or have a better chance at doing so.
Thanks.
Avengers....
Note #39597
posted on Ideas
Thursday, April 19, 2018 @ 17:33
I've been meaning to post this for a while now,
and being Avenger again oddly enough reminded me.
So we all know righteous anger rocks right?
If not, just attack me when you are in range and
you can see what I mean. :)
Anyway, for me one of the main downfalls of
Avenger has always been that their skill does
not benefit them if they have a wanted flag,
or in wars let's say. This is because
you actually need revenge on a target
for the skill to kick in. In wars, no one gets
revenge, as the point is to fight. When you
have a flag, people can freely attack you so
again no revenge. I would like to see both of
these situations remedied. I mean, if someone
starts the fight, the skill should work. That's
the description. I've never agreed with having
exceptions such as these and feel it should be 
changed somehow. Actually looking forward to
reading some constructive... let's repeat...
con-struc-tive replies to this post.
4/20 Trivia!
Note #3
posted on Games
Thursday, April 19, 2018 @ 17:21
Hey peeps,
periodically thoughout the day tomorrow, at work while
I have time and then when I get home after 5p system
time I plan on asking a buncha trivia questions.
The subject is sort of misleading, as it's just called
4/20 trivia, the topics will be varied and plentiful.
Still undecided if I am going to award like
50k or 100k per question or keep a running tally
and away a few mil to the winners. Preferences?
Feel free to respond to this note or in personal
forum with that answer, and any suggested topics you
would like to see questions pertaining to.
Notice I say suggested, because if i can't come up
with questions on the subject, that's all it'd be. :)
So celebrate 4/20 with me by answering some questions! :)
On gametalk, may even start tonight... *winks*
Re: Nerfs +++
Note #27540
posted on General
Tuesday, April 17, 2018 @ 07:57
Reply to: Note 27539 posted by Fiendish

Nothing of real content to reply to, but I'm not 'angry' about
anything, simply raising concerns. Didn't know there was an
issue with that, oh wait, this is Aard, yes I did.
I started my most recent redo right after staves changed,
before that I was pupping, so there goes that theory.
When hammerswing was added I didn't know it was
OP, I thought that's how it was intended, kinda hard
for the people that didn't create it to know how it's
supposed to work. You as a coder I'd think would know that.
Re: Nerfs +
Note #27518
posted on General
Monday, April 16, 2018 @ 09:25
Reply to: Note 27517 posted by Wire

Heh, no really, I get how progress on a mud happens,
been doin this for a while now.
What I don't get is the time that passes for the fixes.
I mean after hammerswing was in for a few days, and 
everyone and their mom went blacksmith, doesn't that
tell us there is an issue? No need to wait months and
months to be sure there is an issue, and to suggest
so is ludicris, if that's how you spell that.
Sure, staff is busy and we really only have one coder
I get that too but again, if something is added
and a problem is found, 9 times out of 10 it's
fixed within an hour or whatever of discovery.
There is no weeks or months for people to exploit the
issue before it's fixed. So why does this happen
in some instances and not others? Is there a reason?
Is that just how it is? Let's try answering the questions
instead of telling me what I expect and how unrealistic 
those (nonexistant) expectations are. Thanks.
Nerfs
Note #27515
posted on General
Monday, April 16, 2018 @ 08:50
Ok, what I don't get is why we have to nerf things? Why not jack
 up other class skills or abilities to make them on par
 with other class skills and abilities instead of removing
 things that are fun and different? Hammerswing comes in,
 it's the best thing since sliced bread. Can't have that, NERF.
 Now it blows. Staves, ok that was fun, not quite the hammerswing
 fun but it was ok but guess what? NERF. Now that blows too.
 I mean ok so you put a new thing in and it's stronger than intended.
 But it still sits there for weeks or months while a select
 few abuse the hell out of it for countless thousands of pups
 then it goes bye bye so those people got the unfair
 advantage and nobody else does? I just don't see where this stuff
 makes sense I guess.
Re: one spell +
Note #440
posted on Misc
Friday, April 13, 2018 @ 12:40
Reply to: Note 439 posted by Metropolis

I'd have to go with major creation. 
Major create me some green and some green.
Major create anything I damn well please.
Yeah, gimme major create, without much pondering.
If I thought about it more I'd probably come up
with something else, but off the bat, there ya go.
Re: Tier gear for all
Note #39520
posted on Ideas
Friday, March 30, 2018 @ 11:32
Reply to: Note 39518 posted by Zengo

Allow NOPK clans nothing. You don't want to participate 
in the system, then don't expect perks from that system.
If you want better eq, join a pk clan. I'm more of the 
school of thought to combine all NOPK clans into one
clan. It's notl ike aard is a rp mud, so why have 10 
different nopk clans? Just clutters things up for
no reason. If something were to change eq wise for
no pk clans, then at the least I'd like to see
the clans combined into one, trade off.