The Gaardian Aardwolf Notes Archive

display all notes from
on the board
between and
containing the phrase

showing 50 most recent notes by Escobar
Re: Donations +++
Note #27606
posted on General
Monday, July 2, 2018 @ 01:08
Reply to: Note 27605 posted by Reltubydoc

When did I become Fiendish?
Re: Donations +
Note #27604
posted on General
Sunday, July 1, 2018 @ 23:27
I figured as much, but what if I want to donate next week? Is it just going
to be denied?
Donations
Note #27600
posted on General
Sunday, July 1, 2018 @ 13:21
Just curious, why do donations have to close? I get removing donation double,
but if I want to give the game my money in a week, why can't I?
Boot clan skill - Napalm
Note #17983
posted on Bugs
Saturday, June 30, 2018 @ 22:18
Unsure if this is a bug or not, but when anyone not in Boot types "Napalm",
they - or at least I - got this message:

"You wander too close to the napalm, and almost get it on you."

That sounds like a failure message, instead of a restricted message, like the
following:

Only the members of Cabal can unify.
Only the Emerald Knights may create a vortex.
You do not have the ability to diverge.

I think it should be changed, to avoid confusion.
Re: About The goal: Tournament Camps
Note #27587
posted on General
Monday, June 18, 2018 @ 09:46
Reply to: Note 27586 posted by Teasert

It sounds like you missed a LOT.

'help goal-solving' is a file you may want to read. Also, the 'task here'
command is a fairly useful one, to get hints to help you solve the goal.

Finally, you *can* use the Q&A channel to ask for help on the goal, however,
do not expect to be walked through it. General hints are allowed, to help you
look for things you might be missing.

-Escobar
Radiance Woods - final mprog
Note #16583
posted on Typos
Monday, May 28, 2018 @ 21:15
After you place the 4 gemstones, a long emote plays out with the Queen talking
to you. 5th paragraph

"Queen Aevintyri says,'As a small token of my ..."

Should be says, 'As
Re: Starcraft 2 +
Note #485
posted on Misc
Friday, May 11, 2018 @ 17:07
Reply to: Note 484 posted by Neji

Basically, I love watching esports. My favorite is LoL but I've been starting 
to get into watching Starcraft 2. But there are things I'm just not getting &
wanted some help with understanding why this person won and this person lost,
things like that.
Re: instinct prot evil + inert +
Note #39708
posted on Ideas
Thursday, May 10, 2018 @ 08:09
Reply to: Note 39707 posted by Abelinc

"Sanctuary won't be highlighted when you are affected by Biofeedback or
| are wearing a helm"
MARK IT DOWN PEOPLE, THE DAY ABE MADE A MISTAKE!
Starcraft 2
Note #483
posted on Misc
Thursday, May 10, 2018 @ 00:14
Hi, I was looking for someone familiar with SC2 from a spectator standpoint
to help me understand the game more, from a viewers' perspective. Lemme know!
Re: The Cadbury Creme Egg Milkshake Experiment +++
Note #482
posted on Misc
Tuesday, May 8, 2018 @ 17:07
Reply to: Note 481 posted by Waker

No I just think all of the goodness from the Cadbury Creme Eggs was all at the
bottom of the shake, which makes me think I need to figure out a better way of
making it. I'll refine it.
Re: The Cadbury Creme Egg Milkshake Experiment +++
Note #480
posted on Misc
Tuesday, May 8, 2018 @ 15:11
Reply to: Note 479 posted by Gruagach

No rum was used.

Basically, I put everything into 2 cups. The first cup was very rich, but the
2nd cup had all the chocolate chunks from the eggs at the bottom, as well as
a lot of the creme.

The 2nd cup was 100x better than the first.
Re: The Cadbury Creme Egg Milkshake Experiment +
Note #477
posted on Misc
Sunday, May 6, 2018 @ 23:14
Reply to: Note 471 posted by Waker

1) I didn't use regular vanilla ice cream, but rather vanilla ice cream with
cookie chunks in it? It's from Ben & Jerry's. I also put chocolate syrup in
it. Basically, it was VERY rich. However, I put the rest in the freezer and let
it sit for a few hours, then finished it. It was perfect at that point.

2) I dunno what I numbered this.
The Cadbury Creme Egg Milkshake Experiment
Note #470
posted on Misc
Saturday, May 5, 2018 @ 15:35
At work today, my boss put out some containers of Cadbury Creme Eggs, the best
candy ever, and I took like 9 of them home cuz they're free. As I was driving
home, an idea hit me - I should make them into a milkshake.

6 sips into this milkshake, I'm really regretting my decision.
Re: Double gold mobs pre lvl 100 +
Note #39689
posted on Ideas
Thursday, May 3, 2018 @ 21:06
Reply to: Note 39688 posted by Fiendish

1) It's not like it would be millions.

2) Fine, then make it for T0R1-R3 players then. True newbs. Give *them* more
gold. They're the ones that need it.
Double gold mobs pre lvl 100
Note #39687
posted on Ideas
Thursday, May 3, 2018 @ 19:02
I think we should change "double gold mobs" for pre-lvl 100 Daily blessings to
"Mobs give additional 1000g per kill". Mobs sub lvl 100 give next to nothing
gold. Doubling 1 gold does nothing. Giving a higher amount reward per kill
would be a lot better for newer players to line their pockets with gold to be
able to afford things like eq & potions, while also not being crazy out of
hand.
Re: american football "positions" ? +
Note #465
posted on Misc
Thursday, May 3, 2018 @ 15:00
Reply to: Note 464 posted by Dexter

I've watched football for 15+ years.

The term refers to BOTH positions. Safety or Cornerback.
Re: american football "positions" ?
Note #463
posted on Misc
Thursday, May 3, 2018 @ 15:00
Reply to: Note 462 posted by Dexter

A defensive back is a player on defense in the 'secondary', ie a "safety" or
cornerback.
Re: Goodberries across the world ++
Note #456
posted on Misc
Thursday, April 26, 2018 @ 19:37
Reply to: Note 455 posted by Rumour

Greatberry crumbles into 100 gold pieces.

I think you typo'd "good".
There's something wrong with epics. ++++
Note #27532
posted on General
Monday, April 16, 2018 @ 20:02
Reply to: Note 27528 posted by Khaleesi

Khaleesi,

More of a personal aside to you, any chance you could not have so many line
breaks in your notes please? They don't enhance your points, but rather make
reading your notes more tedious than they ought to be.

Thanks!

P.S. Not trying to bypass ignore.
Re: Nerfs ++
Note #27521
posted on General
Monday, April 16, 2018 @ 12:05
Reply to: Note 27520 posted by Zhalut

This is a general statement. It's 100% easier to nerf than it is to balance and
improve others.

If it was easier to improve in other places, PSI and Ranger and Thief wouldn't
be absolute garbage.

Look at other games that have an online, competitive scene; this is true, as
well. Aardwolf is somewhat the same, granted on a much smaller scale, but all
we've seen recently is nerfs. Nothing's been truly enhanced to move players
away from Blacksmith / Mage / Cleric.

Re: How fitting... ++
Note #13
posted on Clan
Monday, April 16, 2018 @ 12:01
Reply to: Note 12 posted by Shala

Why do you do the things you do
Re: Nerfs
Note #27519
posted on General
Monday, April 16, 2018 @ 11:57
Easier to tone down / nerf / negate than buff other things.

Re: one spell ++
Note #442
posted on Misc
Friday, April 13, 2018 @ 23:02
Reply to: Note 441 posted by Mannec

Protection from Evil.

So I can cast it and shout "BEGONE, THOT!"
HDD to SSD
Note #431
posted on Misc
Wednesday, April 11, 2018 @ 14:53
I just upgraded my PC and put a new SSD into it. Really excited to try it out.
So, I have a few questions.

1) My OS starts up pretty quickly. The SSD is 500gb. Should I just put larger
programs / games onto the SSD & leave the OS onto the HDD?

2) If no to 1, how would I go about moving the OS to the SSD without the disc?
I got the auto-upgrade to Windows 10.

3) If yes to 1, do I simply drag & drop the files from the programs I want
from one drive to the next?

Thanks in advance.
Re: Clear Keyring
Note #39016
posted on Ideas
Friday, February 2, 2018 @ 08:33
Reply to: Note 39015 posted by Throxx

You cannot add non-perm keys to keyring in the first place.

That being said, I do like the idea of having a "clear keys" option that would
discard all keys on you (not on your keyring) without dropping everything in
your inventory.
Re: Anti-farming suggestion +++++++
Note #38975
posted on Ideas
Tuesday, January 30, 2018 @ 01:53
Reply to: Note 38974 posted by Myth

1) Stop calling me kid otherwise I'll refer to you as useless pathetic bot. 
Cool? Cool.
2) I don't get dragged, I *do* CPs. Not "take cp / have script run entire cp /
turn in while I watch Netflix or hentai".

3) Again, those variables don't affect the EXP given. You can argue that some
mobs are better to kill than others because of various spellups they give, sure
that makes sense... but you're not saying that.

Once more, stick to botting and not looking like an idiot on these forums.
Thanks.
Re: Anti-farming suggestion +++++
Note #38973
posted on Ideas
Tuesday, January 30, 2018 @ 01:44
Reply to: Note 38972 posted by Myth

Except they're not.

An area can give bad EXP overall because of the lack of mobs, sure. But a mob
by itself cannot give "bad EXP".

I would think you'd know this by now, but I'm pretty sure 75% of your playing
time is automated.
Re: Anti-farming suggestion +
Note #38967
posted on Ideas
Tuesday, January 30, 2018 @ 00:30
Reply to: Note 38966 posted by Myth

Stick to writing bots, you're better at that than ever trying to figure out
what this note wants to have implemented.

Re: Anti-farming suggestion ++
Note #38947
posted on Ideas
Monday, January 29, 2018 @ 18:04
Reply to: Note 38946 posted by Celebrity

No it's not. Are you daft?
Re: Anti-farming suggestion
Note #38944
posted on Ideas
Monday, January 29, 2018 @ 18:00
Reply to: Note 38921 posted by Crowley

I think the term "anti-farm" is confusing a lot of people.

The idea is, the longer a mob stays alive, the better chance of the items it
has dropping at Polished or better.
Quit calling this punishment. It's not punishment. Quit acting like this is
a bad thing. It's not a bad thing. This is exactly what rare exp is, but in
item drop chance form. It's not difficult to understand.
Re: Anti-farming suggestion +
Note #38942
posted on Ideas
Monday, January 29, 2018 @ 17:58
Reply to: Note 38940 posted by Mordist

Please copy/paste the part in Crowley's original idea that shows players being
punished for farming. I would love to see what you read and how you came to
that conclusion.
Incentive to OPK
Note #38931
posted on Ideas
Monday, January 29, 2018 @ 12:35
So, amidst the "discussion" that happened last night with Unforgiven going off
on his stance on OPK, another player, Exotabe, brought up an interesting point
that I thought about for 15 minutes, then forgot about it, went to sleep, woke
up, took another nap then got back onto Aard and decided to write a lengthy
note about. Enjoy!

During all that, Exotabe said there was "no incentive to go killing" and that
really stuck with me. I'm not talking about Toneloc's idea about "rewarding a
player with a TP for getting a PKill" or whatever his note said, but another
idea that could make OPK a bit more interesting and fun. Granted, it would need
to make minor changes to the overall PK system, so it wouldn't be heavily
abuseable(sic, I know), but... well, here's my idea.

What if, whenever an OPK kills another player - OPK or not - they were given a
'point' that, as those points accumulated, they would get increased rewards for
completing quests and CPs? I'm not saying, 1 kill = 1 point = immediate rewards
because that would be broken. This is what I was thinking.

0-9 points = No rank.
10-29 points = Rank C - +1 train per quest / cp completed, low chance of +1 QP.
30-59 = Rank B - +2 trains per q / cp completed, low chance of +2 QPs.
60-99 = Rank A - +3 trains, low chance of +4 QPs.
100+ = Rank S - +5 trains, low chance of +5 QPs.

You'll notice, it would take awhile (and a lot of luck) to get good rewards,
but the first thing I thought about what how could this be abused and my first
thought was the whole Cackle-Fiendish interaction. So, the first thought I had
was, limit the amount of 'points' a player can get from another. I decided that
players can only 'give points' to another every so often. I'll list it below.

From 0 to 1 - obviously no wait, whenever you kill them, you get it.
From 1 to 2 - 24 hour wait. This way the player can't farm the same
person repeatedly.
From 2 to 3 - 72 hour wait. This would encourage the hunting of
other players.
From 3 to 4 - 1 week.
From 4 to 5 - 2 weeks. At that point, you could not get any more
points from that player until you died & lost progress.

I forgot to write that earlier, I'm bad at this. When you die, you lose the
progress.

So, you might have gotten here and said "Ok, but this just makes it easy for
T9es to get stronger". This is where adjustments would need to be made for this
system. I'll use two players as examples for this - Robbo and Tymme.

Tymme, a T3 lvl 40 player is killing mobs. Robbo, a bored T9 lvl 50, comes
across Tymme and one-shots him.

Tymme's counter / rank would not go away. Robbo's would not increase.
The system would work as follows: x-2 < x < x+ , where X is your tier. I hope
I did that right. Basically, if you're T5, you will only affect scores of
others that are 2 tiers below you and any tier above you. So, in the case
above, if Tymme had killed Robbo, Tymme's score *would* improve and Robbo's
wouldn't.

Also Robbo would've been outcasted from HooK.

I was thinking, of maybe making it x-1, so lower tiers had a better chance,
so that could always be changed. Also, if the player you kill is 3+ tiers above
yours, maybe it would give 2 points instead of 1? That's some food for thought,
too.

Sorry, this is a really long note. And it's probably garbage that's gonna get
flamed, but I think it's something to think about, to get people to engage in
OPK and enjoy the player killing aspect that I believe OPK was intended for.

-Escobar
Re: Requirements to OPK
Note #38907
posted on Ideas
Sunday, January 28, 2018 @ 19:03
Reply to: Note 38902 posted by Unforgiven

The whole point of OPK was to enjoy the aspect of PK without being forced to
join specific clans.
Re: Setwanted PKs +
Note #38903
posted on Ideas
Sunday, January 28, 2018 @ 18:59
Reply to: Note 38899 posted by Arist

That wasn't even close to my original idea.
Re: Manor Ownership
Note #38890
posted on Ideas
Sunday, January 28, 2018 @ 01:01
Reply to: Note 38889 posted by Wars

Yeah, who owns this dumb one?

NYAN CAT FLIES THROUGH THE SKY!! (G)
  +      o     +              o   
    +             o     +       +
o          +
    o  +           +        +
+        o     o       +        o
-_-_-_-_-_-_-_,------,      o 
_-_-_-_-_-_-_-|   /\_/\  
-_-_-_-_-_-_-~|__( ^ .^)  +     +  
_-_-_-_-_-_-_-""  ""      
+      o         o   +       o
    +         +
o        o         o      o     +
    o           +
+      +     o        o      +    
[ Exits: north south ]
@x211YES! It's John Stamos, making the ladies swoon!
Re: Mafia Spectate +
Note #38887
posted on Ideas
Saturday, January 27, 2018 @ 19:31
Reply to: Note 38886 posted by Gritznakka

Nothing about mafia is fun, pass.
Burning Heart in Swordbreaker's Hoard
Note #17717
posted on Bugs
Saturday, January 27, 2018 @ 02:46
I've looted 100+ of these, none enhanced. Gotta be a bug.
Re: Setwanted PKs +
Note #38864
posted on Ideas
Friday, January 26, 2018 @ 23:40
Reply to: Note 38863 posted by Redwood

Lemme make something clear.

The clannie that killed the setwanted player wouldn't get credit on a PKill or
the 500k gold.
The flag just jumps onto that player.
Setwanted PKs
Note #38861
posted on Ideas
Friday, January 26, 2018 @ 23:22
Here's an idea.

If a setwanted person is killed by someone within their clan, the killer should
be setwanted.

Oh my god I'm turning into Toneloc
Re: Clan Gear / Raiding / PK +++
Note #38857
posted on Ideas
Friday, January 26, 2018 @ 09:53
Reply to: Note 38856 posted by Srykr

We all don't have a bot to get us to T9 SH :)
Re: PThief ++
Note #38848
posted on Ideas
Thursday, January 25, 2018 @ 01:55
Reply to: Note 38847 posted by Redwood

Ooooh, that would be a great idea. +1
Re: PThief
Note #38846
posted on Ideas
Thursday, January 25, 2018 @ 01:54
Reply to: Note 38845 posted by Demacia

help envenom
Re: Possible PK restrictions. ++++
Note #38798
posted on Ideas
Tuesday, January 23, 2018 @ 10:33
Reply to: Note 38795 posted by Ferra

> So, t9 can only attack t9? Why punish someone who has put in the work to get
> to t9 by limiting the pk pool for them ? 

Why punish new-to-PK players by letting them get one shot repeatedly by bored
T9es who have nothing to do but pad a useless stat?

I still think restricting PK via "X deaths in Y hours graces player", but I
think putting in a tier range to PK would make things a lot better. Not "you
can only kill player equal to your tier", but a less than / +2 your tier gap
would be healthier for the game.

Re: Possible PK restrictions. ++
Note #38787
posted on Ideas
Tuesday, January 23, 2018 @ 08:25
Reply to: Note 38780 posted by Ylar

If non-OPK players are healing OPK players, then 100% agreed they should be
flagged OPK for 24 hours.
Re: Possible PK restrictions. ++
Note #38774
posted on Ideas
Tuesday, January 23, 2018 @ 00:52
Reply to: Note 38772 posted by Wire

You're right, so unless it's meant to help T0 players, this is - no offense,
Lasher - an idea that should be pushed aside.

A better PK restriction would be to only allow players 2 tiers higher than you
able to PK you. So, if you're T4, only T0-T6 players can attack you. This would
help T0 players a lot more, since most T2 players still aren't *that* strong
yet, so they have a chance to fight or flight.

Re: Possible PK restrictions. ++++
Note #38768
posted on Ideas
Tuesday, January 23, 2018 @ 00:22
Reply to: Note 38767 posted by Toneloc

About as cute as trying to add rewards to pkills :)
Re: Possible PK restrictions. ++
Note #38766
posted on Ideas
Tuesday, January 23, 2018 @ 00:05
My issue with it is, when you opt into PK / OPK / Hardcore, you have to realize
you've now made yourself a target. Whether it's a bored T9 on a redo, or just a
bored tier in a dying clan that trolls Ideas board, it doesn't matter - you've
put that on your back. You need to learn how to adjust your playstyle to better
suit that.

And honestly, other than a handful of incidents over the last 5 years, how
often do we see players farm / spam kill others?

The only way I'd be in favor of this is, if it was limited to T0 players.
That way, they can get a feel of PK life, but not be so disheartened and worry
that this is *always* going to be PK life that they leave a PK clan to join a
NoPK clan and not experience - IN MY OPINION - a better way to play Aard.
(NOTE: A better way = better gear. Face facts, NoPK, your open gear sucks)

So yeah, T0 only. Once you're T1, all bets / safety are off.

-Escobar
Re: Possible PK restrictions.
Note #38753
posted on Ideas
Monday, January 22, 2018 @ 21:37
Reply to: Note 38752 posted by Lasher

100  against this idea.

Even as someone who hates PK, I think if you opt into PK, you opt into *all* of
PK and that means getting farmed. If you can't learn to keep track of people
coming / going into the area trying to kill you, then that's on you.
Rewards for posting useless ideas on Ideas board
Note #38731
posted on Ideas
Sunday, January 21, 2018 @ 21:23
I think we should reward players for wasting our time posting dumb ideas onto
the ideas board. Not knowing their idea is useless doesn't deter them from
taking up a few minutes of their time to post inane garbage that does nothing
but make them hated more by the community and, as such, they should be lauded
for having the courage to do so.

I think, whenever they post an Idea that's truly, utterly garbage and a
complete waste of time (as reviewed and voted on by the players themselves),
said note-poster would get 4 TPs. They would have to wait 24 hours for the
rewards, however, because of the voting system, but I think this would allow
really trash ideas to be posted here.

Re: rewards for opk
Note #38721
posted on Ideas
Sunday, January 21, 2018 @ 19:56
Reply to: Note 38717 posted by Toneloc

No.