task here info for Task 12: Return to Queen Angleina and say that ... Should be Angelina
showing 50 most recent notes by Escobar
DSR - Task 12
Wednesday, February 20, 2019 @ 10:03
Re: DSR - Jack the Sheriff
Sunday, February 17, 2019 @ 11:28
Reply to: Note 16917 posted by Escobar Need to make similar changes to the taskinfo for Task 1.
DSR - Jack the Sheriff
Sunday, February 17, 2019 @ 11:26
say Yes Jack the Sheriff shakes your hand. Jack the Sheriff says, "Thank you! Before I go any farther, can you go find my worthless deputy Harold? He is usually drunk at the saloon, and I have had to throw a bucket of water on him to sober him up enough to do anything. When you have done that, then return to me and say that Harold is sober, and then I will tell you more about what has been happening around here. The horses around here sometimes have buckets, and you will have to find the water on your own." Should be further. Should be done that, return to.
Diamond Soul Revelation - Inside the Sheriff's Office
Sunday, February 17, 2019 @ 11:25
At the end of Jack the Sheriff's speech, this displays: This will start the goal, and not the AQ If anything, this should be in the helpfile or the 'goals dsr' page, not here.
Diamond Soul Revelation - Abigail
Sunday, February 17, 2019 @ 11:16
listen abi Abigail exclaims, "Some of these inscriptions are facinating!" Should be fascinating.
Re: Hi :)
Saturday, February 16, 2019 @ 19:11
Reply to: Note 27772 posted by Cytan Hey man, how's it going?
Spellups in potions' timers
Friday, February 15, 2019 @ 13:30
Currently, when you use a spellup potion, each spell is given its own timer. When dealing with this from casting the spells yourself standpoint, that's not all that big of a deal... but when you're relying on potions to maintain some of these effects, it becomes infuritating. You quaff Skeleton Key Rag -> Fly (56:00) True Seeing (38:00) So, in 38 minutes I have to quaff another potion - ok, that fine, not a big deal... except, in another 18 minutes, I'm going to have to quaff another one, then in another 20 minutes, I have to quaff another... and so on, and so on. The idea itself is 2 steps. The first step is, give every spellup in a potion a hard timer cap - something like 45:00. Regardless of your stats, the max amount of time rewarded from a spellup potion will be 45mins. That doesn't mean every spellup *will* be at 45:00 - just, that's the limit. Duration wish can extend this timer by an extra 5:00, for 50:00. The 2nd step of this would be, whenever a new potion is quaffed, refresh the current spellups timers to reach that limit. So, if I quaff a Skeleton Key Rag and get Fly (50:00) and True Seeing (38:00), I can quaff another SKR in 38 minutes and refresh my Fly timer, rather than having to wait another 12mins, quaff ANOTHER potion, and just have rather strange quaff timers. I know it's a very small annoyance and most people rarely stay single-class for long - fewer still use spellup potions, I think - but I still think it would be a nice change to those that do use / rely on spellup potions at certain times. Regarding Trivia Spellup Potions / Imm pills, they would be exempt from this, just because they're so much more powerful than the basic ones floating around. -Escobar
Re: Starling +
Thursday, February 7, 2019 @ 23:39
Reply to: Note 27764 posted by Crowley I know he's fair. ... So how is releasing a GQ-able version of S&D on a public forum suddenly "not a big deal"?
Thursday, February 7, 2019 @ 23:32
So, maybe this is none of my business, but I feel like allowing her back is a very questionable decision. I understand you don't need to explain anything you do to us, but this kind of raises an interesting precedent: Razor's desc is a very clear breaking of numerous rules. At what point does enough become enough? And sure, I get that coming from me - a habitual rule-breaker - it's laughable, but I think what I've done doesn't compare to what Starling has done. So... Why?
Arboretum - after goal completion
Monday, February 4, 2019 @ 21:37
After completing the goal, when you run into the first room: Nerissa says, "Don't forget that you can say 'Tree','Swamp', or 'Forest' to be sent directly to those parts of the Arboretum." It should read 'Tree', 'Swamp', , with a space between the words.
Possible Charge bug?
Saturday, February 2, 2019 @ 22:47
So, I charged Malloy's room earlier today. The charge hit him, but he was busy fighting one mob and I was put onto another mob (it had wandered into the room and became the top target in the room "stack"). Here's the charge.  Your skill damages a Dragon Rider!  ** Malloy can now take revenge on you for 15 minutes.  Your skill damages Malloy!   Your skill damages a Dragon Rider!  A Dragon Rider is bleeding lightly. When Malloy killed his mob, he was never put into combat with me. When I killed my mob, I never moved onto Malloy, but the mob below him. When I killed both mobs, Malloy & I were never in combat afterwards. He was was able to portal out. I feel like this is a bug, but I'm not entirely sure. I've charged others before when they've been engaged in combat, but the mob being on top of the stack is something I dunno if it's happened before. Any ideas? Thanks in advance!
LF ASCII Artwork
Saturday, February 2, 2019 @ 20:26
Hey If you're good at ascii artwork, I need you. I'm looking for someone to make me the Team Griffin logo. It can be found here: https://twitter.com/teamgriffinlol I'm paying for your work in TPs. Let me know if you're interested. -Escobar
WTB lvl 171 set.
Friday, December 21, 2018 @ 00:01
Subject says it all. Bard only pieces. No gloves, arms or light. 4 TPs. 5 if you can get it to me by tomorrow.
Arboretum - goal start speech from Nerissa
Friday, December 14, 2018 @ 14:03
The 4th paragraph of her speech, when you say Yes to start the goal. Nerissa says, "The best place to start would to locate and talk to the ..." Should be would be to locate.
Re: Donations +++
Monday, July 2, 2018 @ 01:08
Reply to: Note 27605 posted by Reltubydoc When did I become Fiendish?
Re: Donations +
Sunday, July 1, 2018 @ 23:27
I figured as much, but what if I want to donate next week? Is it just going to be denied?
Sunday, July 1, 2018 @ 13:21
Just curious, why do donations have to close? I get removing donation double, but if I want to give the game my money in a week, why can't I?
Boot clan skill - Napalm
Saturday, June 30, 2018 @ 22:18
Unsure if this is a bug or not, but when anyone not in Boot types "Napalm", they - or at least I - got this message: "You wander too close to the napalm, and almost get it on you." That sounds like a failure message, instead of a restricted message, like the following: Only the members of Cabal can unify. Only the Emerald Knights may create a vortex. You do not have the ability to diverge. I think it should be changed, to avoid confusion.
Re: About The goal: Tournament Camps
Monday, June 18, 2018 @ 09:46
Reply to: Note 27586 posted by Teasert It sounds like you missed a LOT. 'help goal-solving' is a file you may want to read. Also, the 'task here' command is a fairly useful one, to get hints to help you solve the goal. Finally, you *can* use the Q&A channel to ask for help on the goal, however, do not expect to be walked through it. General hints are allowed, to help you look for things you might be missing. -Escobar
Radiance Woods - final mprog
Monday, May 28, 2018 @ 21:15
After you place the 4 gemstones, a long emote plays out with the Queen talking to you. 5th paragraph "Queen Aevintyri says,'As a small token of my ..." Should be says, 'As
Re: Starcraft 2 +
Friday, May 11, 2018 @ 17:07
Reply to: Note 484 posted by Neji Basically, I love watching esports. My favorite is LoL but I've been starting to get into watching Starcraft 2. But there are things I'm just not getting & wanted some help with understanding why this person won and this person lost, things like that.
Re: instinct prot evil + inert +
Thursday, May 10, 2018 @ 08:09
Reply to: Note 39707 posted by Abelinc "Sanctuary won't be highlighted when you are affected by Biofeedback or | are wearing a helm" MARK IT DOWN PEOPLE, THE DAY ABE MADE A MISTAKE!
Thursday, May 10, 2018 @ 00:14
Hi, I was looking for someone familiar with SC2 from a spectator standpoint to help me understand the game more, from a viewers' perspective. Lemme know!
Re: The Cadbury Creme Egg Milkshake Experiment +++
Tuesday, May 8, 2018 @ 17:07
Reply to: Note 481 posted by Waker No I just think all of the goodness from the Cadbury Creme Eggs was all at the bottom of the shake, which makes me think I need to figure out a better way of making it. I'll refine it.
Re: The Cadbury Creme Egg Milkshake Experiment +++
Tuesday, May 8, 2018 @ 15:11
Reply to: Note 479 posted by Gruagach No rum was used. Basically, I put everything into 2 cups. The first cup was very rich, but the 2nd cup had all the chocolate chunks from the eggs at the bottom, as well as a lot of the creme. The 2nd cup was 100x better than the first.
Re: The Cadbury Creme Egg Milkshake Experiment +
Sunday, May 6, 2018 @ 23:14
Reply to: Note 471 posted by Waker 1) I didn't use regular vanilla ice cream, but rather vanilla ice cream with cookie chunks in it? It's from Ben & Jerry's. I also put chocolate syrup in it. Basically, it was VERY rich. However, I put the rest in the freezer and let it sit for a few hours, then finished it. It was perfect at that point. 2) I dunno what I numbered this.
The Cadbury Creme Egg Milkshake Experiment
Saturday, May 5, 2018 @ 15:35
At work today, my boss put out some containers of Cadbury Creme Eggs, the best candy ever, and I took like 9 of them home cuz they're free. As I was driving home, an idea hit me - I should make them into a milkshake. 6 sips into this milkshake, I'm really regretting my decision.
Re: Double gold mobs pre lvl 100 +
Thursday, May 3, 2018 @ 21:06
Reply to: Note 39688 posted by Fiendish 1) It's not like it would be millions. 2) Fine, then make it for T0R1-R3 players then. True newbs. Give *them* more gold. They're the ones that need it.
Double gold mobs pre lvl 100
Thursday, May 3, 2018 @ 19:02
I think we should change "double gold mobs" for pre-lvl 100 Daily blessings to "Mobs give additional 1000g per kill". Mobs sub lvl 100 give next to nothing gold. Doubling 1 gold does nothing. Giving a higher amount reward per kill would be a lot better for newer players to line their pockets with gold to be able to afford things like eq & potions, while also not being crazy out of hand.
Re: american football "positions" ? +
Thursday, May 3, 2018 @ 15:00
Reply to: Note 464 posted by Dexter I've watched football for 15+ years. The term refers to BOTH positions. Safety or Cornerback.
Re: american football "positions" ?
Thursday, May 3, 2018 @ 15:00
Reply to: Note 462 posted by Dexter A defensive back is a player on defense in the 'secondary', ie a "safety" or cornerback.
Re: Goodberries across the world ++
Thursday, April 26, 2018 @ 19:37
Reply to: Note 455 posted by Rumour Greatberry crumbles into 100 gold pieces. I think you typo'd "good".
There's something wrong with epics. ++++
Monday, April 16, 2018 @ 20:02
Reply to: Note 27528 posted by Khaleesi Khaleesi, More of a personal aside to you, any chance you could not have so many line breaks in your notes please? They don't enhance your points, but rather make reading your notes more tedious than they ought to be. Thanks! P.S. Not trying to bypass ignore.
Re: Nerfs ++
Monday, April 16, 2018 @ 12:05
Reply to: Note 27520 posted by Zhalut This is a general statement. It's 100% easier to nerf than it is to balance and improve others. If it was easier to improve in other places, PSI and Ranger and Thief wouldn't be absolute garbage. Look at other games that have an online, competitive scene; this is true, as well. Aardwolf is somewhat the same, granted on a much smaller scale, but all we've seen recently is nerfs. Nothing's been truly enhanced to move players away from Blacksmith / Mage / Cleric.
Re: How fitting... ++
Monday, April 16, 2018 @ 12:01
Reply to: Note 12 posted by Shala Why do you do the things you do
Monday, April 16, 2018 @ 11:57
Easier to tone down / nerf / negate than buff other things.
Re: one spell ++
Friday, April 13, 2018 @ 23:02
Reply to: Note 441 posted by Mannec Protection from Evil. So I can cast it and shout "BEGONE, THOT!"
HDD to SSD
Wednesday, April 11, 2018 @ 14:53
I just upgraded my PC and put a new SSD into it. Really excited to try it out. So, I have a few questions. 1) My OS starts up pretty quickly. The SSD is 500gb. Should I just put larger programs / games onto the SSD & leave the OS onto the HDD? 2) If no to 1, how would I go about moving the OS to the SSD without the disc? I got the auto-upgrade to Windows 10. 3) If yes to 1, do I simply drag & drop the files from the programs I want from one drive to the next? Thanks in advance.
Re: Clear Keyring
Friday, February 2, 2018 @ 08:33
Reply to: Note 39015 posted by Throxx You cannot add non-perm keys to keyring in the first place. That being said, I do like the idea of having a "clear keys" option that would discard all keys on you (not on your keyring) without dropping everything in your inventory.
Re: Anti-farming suggestion +++++++
Tuesday, January 30, 2018 @ 01:53
Reply to: Note 38974 posted by Myth 1) Stop calling me kid otherwise I'll refer to you as useless pathetic bot. Cool? Cool. 2) I don't get dragged, I *do* CPs. Not "take cp / have script run entire cp / turn in while I watch Netflix or hentai". 3) Again, those variables don't affect the EXP given. You can argue that some mobs are better to kill than others because of various spellups they give, sure that makes sense... but you're not saying that. Once more, stick to botting and not looking like an idiot on these forums. Thanks.
Re: Anti-farming suggestion +++++
Tuesday, January 30, 2018 @ 01:44
Reply to: Note 38972 posted by Myth Except they're not. An area can give bad EXP overall because of the lack of mobs, sure. But a mob by itself cannot give "bad EXP". I would think you'd know this by now, but I'm pretty sure 75% of your playing time is automated.
Re: Anti-farming suggestion +
Tuesday, January 30, 2018 @ 00:30
Reply to: Note 38966 posted by Myth Stick to writing bots, you're better at that than ever trying to figure out what this note wants to have implemented.
Re: Anti-farming suggestion ++
Monday, January 29, 2018 @ 18:04
Reply to: Note 38946 posted by Celebrity No it's not. Are you daft?
Re: Anti-farming suggestion
Monday, January 29, 2018 @ 18:00
Reply to: Note 38921 posted by Crowley I think the term "anti-farm" is confusing a lot of people. The idea is, the longer a mob stays alive, the better chance of the items it has dropping at Polished or better. Quit calling this punishment. It's not punishment. Quit acting like this is a bad thing. It's not a bad thing. This is exactly what rare exp is, but in item drop chance form. It's not difficult to understand.
Re: Anti-farming suggestion +
Monday, January 29, 2018 @ 17:58
Reply to: Note 38940 posted by Mordist Please copy/paste the part in Crowley's original idea that shows players being punished for farming. I would love to see what you read and how you came to that conclusion.
Incentive to OPK
Monday, January 29, 2018 @ 12:35
So, amidst the "discussion" that happened last night with Unforgiven going off on his stance on OPK, another player, Exotabe, brought up an interesting point that I thought about for 15 minutes, then forgot about it, went to sleep, woke up, took another nap then got back onto Aard and decided to write a lengthy note about. Enjoy! During all that, Exotabe said there was "no incentive to go killing" and that really stuck with me. I'm not talking about Toneloc's idea about "rewarding a player with a TP for getting a PKill" or whatever his note said, but another idea that could make OPK a bit more interesting and fun. Granted, it would need to make minor changes to the overall PK system, so it wouldn't be heavily abuseable(sic, I know), but... well, here's my idea. What if, whenever an OPK kills another player - OPK or not - they were given a 'point' that, as those points accumulated, they would get increased rewards for completing quests and CPs? I'm not saying, 1 kill = 1 point = immediate rewards because that would be broken. This is what I was thinking. 0-9 points = No rank. 10-29 points = Rank C - +1 train per quest / cp completed, low chance of +1 QP. 30-59 = Rank B - +2 trains per q / cp completed, low chance of +2 QPs. 60-99 = Rank A - +3 trains, low chance of +4 QPs. 100+ = Rank S - +5 trains, low chance of +5 QPs. You'll notice, it would take awhile (and a lot of luck) to get good rewards, but the first thing I thought about what how could this be abused and my first thought was the whole Cackle-Fiendish interaction. So, the first thought I had was, limit the amount of 'points' a player can get from another. I decided that players can only 'give points' to another every so often. I'll list it below. From 0 to 1 - obviously no wait, whenever you kill them, you get it. From 1 to 2 - 24 hour wait. This way the player can't farm the same person repeatedly. From 2 to 3 - 72 hour wait. This would encourage the hunting of other players. From 3 to 4 - 1 week. From 4 to 5 - 2 weeks. At that point, you could not get any more points from that player until you died & lost progress. I forgot to write that earlier, I'm bad at this. When you die, you lose the progress. So, you might have gotten here and said "Ok, but this just makes it easy for T9es to get stronger". This is where adjustments would need to be made for this system. I'll use two players as examples for this - Robbo and Tymme. Tymme, a T3 lvl 40 player is killing mobs. Robbo, a bored T9 lvl 50, comes across Tymme and one-shots him. Tymme's counter / rank would not go away. Robbo's would not increase. The system would work as follows: x-2 < x < x+ , where X is your tier. I hope I did that right. Basically, if you're T5, you will only affect scores of others that are 2 tiers below you and any tier above you. So, in the case above, if Tymme had killed Robbo, Tymme's score *would* improve and Robbo's wouldn't. Also Robbo would've been outcasted from HooK. I was thinking, of maybe making it x-1, so lower tiers had a better chance, so that could always be changed. Also, if the player you kill is 3+ tiers above yours, maybe it would give 2 points instead of 1? That's some food for thought, too. Sorry, this is a really long note. And it's probably garbage that's gonna get flamed, but I think it's something to think about, to get people to engage in OPK and enjoy the player killing aspect that I believe OPK was intended for. -Escobar
Re: Requirements to OPK
Sunday, January 28, 2018 @ 19:03
Reply to: Note 38902 posted by Unforgiven The whole point of OPK was to enjoy the aspect of PK without being forced to join specific clans.
Re: Setwanted PKs +
Sunday, January 28, 2018 @ 18:59
Reply to: Note 38899 posted by Arist That wasn't even close to my original idea.
Re: Manor Ownership
Sunday, January 28, 2018 @ 01:01
Reply to: Note 38889 posted by Wars Yeah, who owns this dumb one? NYAN CAT FLIES THROUGH THE SKY!! (G) + o + o + o + + o + o + + + + o o + o -_-_-_-_-_-_-_,------, o _-_-_-_-_-_-_-| /\_/\ -_-_-_-_-_-_-~|__( ^ .^) + + _-_-_-_-_-_-_-"" "" + o o + o + + o o o o + o + + + o o + [ Exits: north south ] @x211YES! It's John Stamos, making the ladies swoon!
Re: Mafia Spectate +
Saturday, January 27, 2018 @ 19:31
Reply to: Note 38886 posted by Gritznakka Nothing about mafia is fun, pass.