The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Escobar
Re: one spell ++
Note #442
posted on Misc
Friday, April 13, 2018 @ 23:02
Reply to: Note 441 posted by Mannec

Protection from Evil.

So I can cast it and shout "BEGONE, THOT!"
Note #431
posted on Misc
Wednesday, April 11, 2018 @ 14:53
I just upgraded my PC and put a new SSD into it. Really excited to try it out.
So, I have a few questions.

1) My OS starts up pretty quickly. The SSD is 500gb. Should I just put larger
programs / games onto the SSD & leave the OS onto the HDD?

2) If no to 1, how would I go about moving the OS to the SSD without the disc?
I got the auto-upgrade to Windows 10.

3) If yes to 1, do I simply drag & drop the files from the programs I want
from one drive to the next?

Thanks in advance.
Re: Clear Keyring
Note #39016
posted on Ideas
Friday, February 2, 2018 @ 08:33
Reply to: Note 39015 posted by Throxx

You cannot add non-perm keys to keyring in the first place.

That being said, I do like the idea of having a "clear keys" option that would
discard all keys on you (not on your keyring) without dropping everything in
your inventory.
Re: Anti-farming suggestion +++++++
Note #38975
posted on Ideas
Tuesday, January 30, 2018 @ 01:53
Reply to: Note 38974 posted by Myth

1) Stop calling me kid otherwise I'll refer to you as useless pathetic bot. 
Cool? Cool.
2) I don't get dragged, I *do* CPs. Not "take cp / have script run entire cp /
turn in while I watch Netflix or hentai".

3) Again, those variables don't affect the EXP given. You can argue that some
mobs are better to kill than others because of various spellups they give, sure
that makes sense... but you're not saying that.

Once more, stick to botting and not looking like an idiot on these forums.
Re: Anti-farming suggestion +++++
Note #38973
posted on Ideas
Tuesday, January 30, 2018 @ 01:44
Reply to: Note 38972 posted by Myth

Except they're not.

An area can give bad EXP overall because of the lack of mobs, sure. But a mob
by itself cannot give "bad EXP".

I would think you'd know this by now, but I'm pretty sure 75% of your playing
time is automated.
Re: Anti-farming suggestion +
Note #38967
posted on Ideas
Tuesday, January 30, 2018 @ 00:30
Reply to: Note 38966 posted by Myth

Stick to writing bots, you're better at that than ever trying to figure out
what this note wants to have implemented.

Re: Anti-farming suggestion ++
Note #38947
posted on Ideas
Monday, January 29, 2018 @ 18:04
Reply to: Note 38946 posted by Celebrity

No it's not. Are you daft?
Re: Anti-farming suggestion
Note #38944
posted on Ideas
Monday, January 29, 2018 @ 18:00
Reply to: Note 38921 posted by Crowley

I think the term "anti-farm" is confusing a lot of people.

The idea is, the longer a mob stays alive, the better chance of the items it
has dropping at Polished or better.
Quit calling this punishment. It's not punishment. Quit acting like this is
a bad thing. It's not a bad thing. This is exactly what rare exp is, but in
item drop chance form. It's not difficult to understand.
Re: Anti-farming suggestion +
Note #38942
posted on Ideas
Monday, January 29, 2018 @ 17:58
Reply to: Note 38940 posted by Mordist

Please copy/paste the part in Crowley's original idea that shows players being
punished for farming. I would love to see what you read and how you came to
that conclusion.
Incentive to OPK
Note #38931
posted on Ideas
Monday, January 29, 2018 @ 12:35
So, amidst the "discussion" that happened last night with Unforgiven going off
on his stance on OPK, another player, Exotabe, brought up an interesting point
that I thought about for 15 minutes, then forgot about it, went to sleep, woke
up, took another nap then got back onto Aard and decided to write a lengthy
note about. Enjoy!

During all that, Exotabe said there was "no incentive to go killing" and that
really stuck with me. I'm not talking about Toneloc's idea about "rewarding a
player with a TP for getting a PKill" or whatever his note said, but another
idea that could make OPK a bit more interesting and fun. Granted, it would need
to make minor changes to the overall PK system, so it wouldn't be heavily
abuseable(sic, I know), but... well, here's my idea.

What if, whenever an OPK kills another player - OPK or not - they were given a
'point' that, as those points accumulated, they would get increased rewards for
completing quests and CPs? I'm not saying, 1 kill = 1 point = immediate rewards
because that would be broken. This is what I was thinking.

0-9 points = No rank.
10-29 points = Rank C - +1 train per quest / cp completed, low chance of +1 QP.
30-59 = Rank B - +2 trains per q / cp completed, low chance of +2 QPs.
60-99 = Rank A - +3 trains, low chance of +4 QPs.
100+ = Rank S - +5 trains, low chance of +5 QPs.

You'll notice, it would take awhile (and a lot of luck) to get good rewards,
but the first thing I thought about what how could this be abused and my first
thought was the whole Cackle-Fiendish interaction. So, the first thought I had
was, limit the amount of 'points' a player can get from another. I decided that
players can only 'give points' to another every so often. I'll list it below.

From 0 to 1 - obviously no wait, whenever you kill them, you get it.
From 1 to 2 - 24 hour wait. This way the player can't farm the same
person repeatedly.
From 2 to 3 - 72 hour wait. This would encourage the hunting of
other players.
From 3 to 4 - 1 week.
From 4 to 5 - 2 weeks. At that point, you could not get any more
points from that player until you died & lost progress.

I forgot to write that earlier, I'm bad at this. When you die, you lose the

So, you might have gotten here and said "Ok, but this just makes it easy for
T9es to get stronger". This is where adjustments would need to be made for this
system. I'll use two players as examples for this - Robbo and Tymme.

Tymme, a T3 lvl 40 player is killing mobs. Robbo, a bored T9 lvl 50, comes
across Tymme and one-shots him.

Tymme's counter / rank would not go away. Robbo's would not increase.
The system would work as follows: x-2 < x < x+ , where X is your tier. I hope
I did that right. Basically, if you're T5, you will only affect scores of
others that are 2 tiers below you and any tier above you. So, in the case
above, if Tymme had killed Robbo, Tymme's score *would* improve and Robbo's

Also Robbo would've been outcasted from HooK.

I was thinking, of maybe making it x-1, so lower tiers had a better chance,
so that could always be changed. Also, if the player you kill is 3+ tiers above
yours, maybe it would give 2 points instead of 1? That's some food for thought,

Sorry, this is a really long note. And it's probably garbage that's gonna get
flamed, but I think it's something to think about, to get people to engage in
OPK and enjoy the player killing aspect that I believe OPK was intended for.

Re: Requirements to OPK
Note #38907
posted on Ideas
Sunday, January 28, 2018 @ 19:03
Reply to: Note 38902 posted by Unforgiven

The whole point of OPK was to enjoy the aspect of PK without being forced to
join specific clans.
Re: Setwanted PKs +
Note #38903
posted on Ideas
Sunday, January 28, 2018 @ 18:59
Reply to: Note 38899 posted by Arist

That wasn't even close to my original idea.
Re: Manor Ownership
Note #38890
posted on Ideas
Sunday, January 28, 2018 @ 01:01
Reply to: Note 38889 posted by Wars

Yeah, who owns this dumb one?

  +      o     +              o   
    +             o     +       +
o          +
    o  +           +        +
+        o     o       +        o
-_-_-_-_-_-_-_,------,      o 
_-_-_-_-_-_-_-|   /\_/\  
-_-_-_-_-_-_-~|__( ^ .^)  +     +  
_-_-_-_-_-_-_-""  ""      
+      o         o   +       o
    +         +
o        o         o      o     +
    o           +
+      +     o        o      +    
[ Exits: north south ]
@x211YES! It's John Stamos, making the ladies swoon!
Re: Mafia Spectate +
Note #38887
posted on Ideas
Saturday, January 27, 2018 @ 19:31
Reply to: Note 38886 posted by Gritznakka

Nothing about mafia is fun, pass.
Burning Heart in Swordbreaker's Hoard
Note #17717
posted on Bugs
Saturday, January 27, 2018 @ 02:46
I've looted 100+ of these, none enhanced. Gotta be a bug.
Re: Setwanted PKs +
Note #38864
posted on Ideas
Friday, January 26, 2018 @ 23:40
Reply to: Note 38863 posted by Redwood

Lemme make something clear.

The clannie that killed the setwanted player wouldn't get credit on a PKill or
the 500k gold.
The flag just jumps onto that player.
Setwanted PKs
Note #38861
posted on Ideas
Friday, January 26, 2018 @ 23:22
Here's an idea.

If a setwanted person is killed by someone within their clan, the killer should
be setwanted.

Oh my god I'm turning into Toneloc
Re: Clan Gear / Raiding / PK +++
Note #38857
posted on Ideas
Friday, January 26, 2018 @ 09:53
Reply to: Note 38856 posted by Srykr

We all don't have a bot to get us to T9 SH :)
Re: PThief ++
Note #38848
posted on Ideas
Thursday, January 25, 2018 @ 01:55
Reply to: Note 38847 posted by Redwood

Ooooh, that would be a great idea. +1
Re: PThief
Note #38846
posted on Ideas
Thursday, January 25, 2018 @ 01:54
Reply to: Note 38845 posted by Demacia

help envenom
Re: Possible PK restrictions. ++++
Note #38798
posted on Ideas
Tuesday, January 23, 2018 @ 10:33
Reply to: Note 38795 posted by Ferra

> So, t9 can only attack t9? Why punish someone who has put in the work to get
> to t9 by limiting the pk pool for them ? 

Why punish new-to-PK players by letting them get one shot repeatedly by bored
T9es who have nothing to do but pad a useless stat?

I still think restricting PK via "X deaths in Y hours graces player", but I
think putting in a tier range to PK would make things a lot better. Not "you
can only kill player equal to your tier", but a less than / +2 your tier gap
would be healthier for the game.

Re: Possible PK restrictions. ++
Note #38787
posted on Ideas
Tuesday, January 23, 2018 @ 08:25
Reply to: Note 38780 posted by Ylar

If non-OPK players are healing OPK players, then 100% agreed they should be
flagged OPK for 24 hours.
Re: Possible PK restrictions. ++
Note #38774
posted on Ideas
Tuesday, January 23, 2018 @ 00:52
Reply to: Note 38772 posted by Wire

You're right, so unless it's meant to help T0 players, this is - no offense,
Lasher - an idea that should be pushed aside.

A better PK restriction would be to only allow players 2 tiers higher than you
able to PK you. So, if you're T4, only T0-T6 players can attack you. This would
help T0 players a lot more, since most T2 players still aren't *that* strong
yet, so they have a chance to fight or flight.

Re: Possible PK restrictions. ++++
Note #38768
posted on Ideas
Tuesday, January 23, 2018 @ 00:22
Reply to: Note 38767 posted by Toneloc

About as cute as trying to add rewards to pkills :)
Re: Possible PK restrictions. ++
Note #38766
posted on Ideas
Tuesday, January 23, 2018 @ 00:05
My issue with it is, when you opt into PK / OPK / Hardcore, you have to realize
you've now made yourself a target. Whether it's a bored T9 on a redo, or just a
bored tier in a dying clan that trolls Ideas board, it doesn't matter - you've
put that on your back. You need to learn how to adjust your playstyle to better
suit that.

And honestly, other than a handful of incidents over the last 5 years, how
often do we see players farm / spam kill others?

The only way I'd be in favor of this is, if it was limited to T0 players.
That way, they can get a feel of PK life, but not be so disheartened and worry
that this is *always* going to be PK life that they leave a PK clan to join a
NoPK clan and not experience - IN MY OPINION - a better way to play Aard.
(NOTE: A better way = better gear. Face facts, NoPK, your open gear sucks)

So yeah, T0 only. Once you're T1, all bets / safety are off.

Re: Possible PK restrictions.
Note #38753
posted on Ideas
Monday, January 22, 2018 @ 21:37
Reply to: Note 38752 posted by Lasher

100  against this idea.

Even as someone who hates PK, I think if you opt into PK, you opt into *all* of
PK and that means getting farmed. If you can't learn to keep track of people
coming / going into the area trying to kill you, then that's on you.
Rewards for posting useless ideas on Ideas board
Note #38731
posted on Ideas
Sunday, January 21, 2018 @ 21:23
I think we should reward players for wasting our time posting dumb ideas onto
the ideas board. Not knowing their idea is useless doesn't deter them from
taking up a few minutes of their time to post inane garbage that does nothing
but make them hated more by the community and, as such, they should be lauded
for having the courage to do so.

I think, whenever they post an Idea that's truly, utterly garbage and a
complete waste of time (as reviewed and voted on by the players themselves),
said note-poster would get 4 TPs. They would have to wait 24 hours for the
rewards, however, because of the voting system, but I think this would allow
really trash ideas to be posted here.

Re: rewards for opk
Note #38721
posted on Ideas
Sunday, January 21, 2018 @ 19:56
Reply to: Note 38717 posted by Toneloc

Re: Counter for Supporting/Voting +
Note #38697
posted on Ideas
Saturday, January 20, 2018 @ 12:03
Reply to: Note 38694 posted by Lasher

I used to +1 ideas that I liked until I was PKed by a +1.
level check +++++++++
Note #38658
posted on Ideas
Friday, January 19, 2018 @ 23:02
Reply to: Note 38657 posted by Wars

I think the biggest issue with level check is a +10 +tier player can attack a
lesser player. A T4R7 lvl 150 is going to make quick work of a T0R1 lvl 140,
regardless of stats.

That being said, I am always in favor of level check and think it's better to
keep it than remove it.
Re: Downgrading level with QPs +
Note #38635
posted on Ideas
Friday, January 19, 2018 @ 09:09
Reply to: Note 38633 posted by Bitties

He was referring to lowering the level of the character, not the item.

Yeah, no.
Re: Gameload eq overhaul +++
Note #38602
posted on Ideas
Tuesday, January 16, 2018 @ 23:29
Reply to: Note 38601 posted by Redryn

There's a lot of cool-looking gear out there that can be looted from mobs that
is visually appealing & newer characters would think it's cool to wear because
it has all these neat, nifty colors and it looks pretty... only to find out,
it's actually crap.

To be honest, I think there's a lot of crap gameload eq out there and the game
would be a lot better if there were better options for gear to be achieved
other than going to an open clan shop & buying it there. Plus, a new player
could also loot a really good item & try to sell it, making themselves a lot of
gold early on to help them buy full sets, if they happen to land on a great

Any RPG you play (and this is an RPG) has that sense of satisfaction when you
kill stuff and find gear that actually *is* good. Yeah, going to town and
buying upgrades is fine, but it's not as fun as stumbling upon a strong piece
of gear that pushes you over the top, so to speak. It's like rank eq for the
SHes out there. It obviously won't be equal, nor should it be... but it's
roughly the same kind of idea; powerful gear achieve through monotonous
Re: Gameload eq overhaul +
Note #38596
posted on Ideas
Tuesday, January 16, 2018 @ 19:19
Reply to: Note 38592 posted by Lasher

Replying to two points in both Shala and Lasher's notes.

Shala - Not sending Imms tells, you'd be posting a note to Upgrades board.

Lasher - Not *every* item, just 1. In current areas that don't have a great
 gameload piece.
Gameload eq overhaul
Note #38587
posted on Ideas
Tuesday, January 16, 2018 @ 15:50
So this adding stats system is really good, I feel like it's on the right track
for allowing players to have more options other than open-clan eq. That being
said, there's still a lot of crap EQ out there that this system doesn't really
do much for. Take a look.

| Name       : (Sparkling) a pair of Sunset gloves                |
| Stat Mods  : Wisdom       : +1       Dexterity    : +1          |
|              Luck         : +4       Hit points   : +60         |
|              Mana         : +80      Moves        : +40         |
|              Hit roll     : +6       Damage roll  : +16         |

It looks really pretty if you want a lot of HR/DR, but other than that, it's
really not a viable replacement for lvl 91 gloves, if you need raw stats.

What I suggest is simple - allow players to "nominate" eq in certain areas
that should be updated. Basically, the piece would get changed to open-clan
eq numbers, have the item be enchantable by 2 of the 3 spells (Resonate, 
Illuminate, Solidify) and have its chance to drop rate lowered. Think of
the eggtooth earring in Goblin Fortress - you can get the non-stat lvl 81
earring that sucks or there's a small chance of getting the earring with
stats. Then, it would have another chance of being "polished", so we'd have
some pieces that were actually viable and good.

Let's be 100  honest with ourselves for a moment - raiding is dead & the
chances of it being resurrected are slim. People are trying, I commend them
for that, but unless raid time becomes less than an hour and the rewards
are ramped, no one will really wanna participate in it, when they can just
run epics instead.

A system like this, where we had better gameload eq out there, could help
players get stronger, better gear.

A few notes:

* Players wouldn't determine stats. They would just find a piece that
  caught their eye and would send an Upgrade note to Imms. Yeah, this could
  get a bit spammy early on.

* 1 item per area. Once an area has been "assigned" an upgraded piece, then
  every note thereafter with that area would be an immediate rejection.

I'm probably missing another few points I wanted to make, but this is getting
long to read, so... yeah!
Re: clan ignore
Note #38570
posted on Ideas
Monday, January 15, 2018 @ 23:16
Reply to: Note 38569 posted by Toneloc

There is. It's called turning off gclan.
Re: Enchanted item tags.
Note #27427
posted on General
Monday, January 15, 2018 @ 22:22
Reply to: Note 27426 posted by Lasher

I think a very basic, limited helpfile with the info you can find in the
initial note would be very helpful. Especially the part about the item level
& how you need to be at or lower level than the target you're trying to kill
otherwise you'll end up farming the same mob over and over trying to get 1
drop that won't be coming like some guy in HooK that I know.
Re: trollers ++
Note #38556
posted on Ideas
Monday, January 15, 2018 @ 19:09
Reply to: Note 38554 posted by Toneloc

Again, if someone is being harassed / trolled to the point of wanting to quit,
then they should be contacting Imms, not you.

Let the Imms see if the player just cannot take a joke or if it's getting

Re: trollers +
Note #38553
posted on Ideas
Monday, January 15, 2018 @ 19:03
Reply to: Note 38551 posted by Pwar

10 Ignore slots isn't enough & this has been brought up to Imms for years now.
People have constantly requested more ignore slots. The counter to that
argument is "Piss less people off" or "you're the problem", but with people
making alts or newer people coming that are trying your patience, at the end
of the day it should be bumped to 15.
Re: trollers +
Note #38552
posted on Ideas
Monday, January 15, 2018 @ 19:03
Reply to: Note 38550 posted by Escobar

Err, I'm retarded and missed a bunch in my sentence lol

"... realized being #1 PKer or whatever isn't all that it's cracked up to be
when it comes at the cost of others hating you, ..."
Re: trollers
Note #38550
posted on Ideas
Monday, January 15, 2018 @ 18:58
Reply to: Note 38549 posted by Toneloc

If someone is taking it too far, copy/paste & report to an Imm. Take it from
me, it *does* work.

That being said, you have given yourself a reputation as a target. While I'm
personally glad to see you have grown up and realized being "the #1 PKer" or
whatever you were aiming for back in Emerald, a lot of people tend to hold on
& not forget for some time.

If you want the trolling to stop, you should consider apologizing to those
who you've wronged. It may not work, but it's a start.

RTS recommendations
Note #364
posted on Misc
Sunday, January 14, 2018 @ 01:36
Hi! Sorry if this is breaking rules re: other games, I don't think it is but 
if so, then just remove it :)

I've been having an itch to play an RTS so I was wondering, from this list
below, which would be a fun one to try out?

- Endless Space
- Grey Goo
- Civ 3
- Civ 5
- Total War: Warhammer

I believe that is all that I have. Or if you can recommend a game that's not
on this list that's relatively cheap (~$20, I'm saving up for FFXII coming to
Steam in February) I'd appreciate it, thanks!
Re: Spouce:P
Note #27423
posted on General
Friday, January 12, 2018 @ 20:49
Reply to: Note 27399 posted by Farringar

*point CodeXXX

She's all about the XXX life.
Re: HARDCORE no scry ++
Note #38501
posted on Ideas
Friday, January 12, 2018 @ 20:39
Reply to: Note 38500 posted by Codex

You sign up for hardcore / OPK, you're open to anything & everything.

Quit whining. You don't like it, don't go hardcore / OPK.
Re: Cooking meals +++
Note #38498
posted on Ideas
Friday, January 12, 2018 @ 14:01
Reply to: Note 38496 posted by Rhuli

I guess I should clarify when I talk about recipes.

I'm not saying they're something you need to go loot or learn first in order to
be able to make anything. I'm just saying, once you craft something, there will
then be an option to find it again rather easily, like a cookbook of sorts, if
you will. That way if you're like "What's that one drink that did this?" you
can just check your cookbook for reference, rather than making a list & putting
it onto a wiki.
Re: Wars
Note #38495
posted on Ideas
Friday, January 12, 2018 @ 13:31
Reply to: Note 38494 posted by Daithi

Much like lasertag, Wars is a distraction that should eventually be removed
from the game.
Re: Cooking meals
Note #38491
posted on Ideas
Friday, January 12, 2018 @ 11:22
Reply to: Note 38490 posted by Escobar

I didn't clarify as I re-read... Rangers would be able to learn recipes and
obviously make better food / drink, but cheaper options would be found around
Aylor, just like the Forge & those two basic ores.
Cooking meals
Note #38490
posted on Ideas
Friday, January 12, 2018 @ 11:18
This came up a bit ago, but I think having a Cooking skill would be really cool
to have in-game. Similar to Tempering, players would be able to buy cooked
meals or drinks to give them varying buffs, though they wouldn't last as long
as Tempering (maybe 3-4 hours tops).

However, thinking about thematically, the only class that really makes sense
to "cook" would be Ranger. And hey, they need all the help they can get, so it
could be a Ranger-only skill.

It could be split up into two different groups - food & drink. Food would give
raw stat buffs, like +HP or +stats, while drinks could help with regen or
additional chance for certain skills to proc/do more dmg?

& before you come in with the whole "That's why we have masteries & instincts
& potential", not everyone can afford those. It could help out newer players
and mid-tier who find themselves in the midst of a bad powerspike (I'm looking
at you, T2).
Cackle / Stronger's identity revealed.
Note #27416
posted on General
Monday, January 8, 2018 @ 01:02

Risque but not NSFW. Didn't know Cackle had this side to him.
Re: OPK Strikeout
Note #27406
posted on General
Thursday, January 4, 2018 @ 18:47
Reply to: Note 27405 posted by Wire

1) Should be on Ideas, not general.

2) No. If you opt into OPK without reading the rules, then you deserve what's
coming to you.
Icy Caldera of Mauldoon
Note #16386
posted on Typos
Sunday, December 17, 2017 @ 00:07
At the Edge of the Caldera of Mauldoon
(mob pushed me off before I could mapper thisroom)
listen priest to trigger his speech.
5th emoted speech paragraph.

The priest is in your face now, the spittle from his screams impacting upon
your cheeks.  'Our god turned away from us!  He saw how we had strayed from
his cold light and he left us to fend for ourselves!  He said to us, 'look
at what you have wrought!  You have gone from my light!  Look at what you
have wrought!'

Should be 'Look.
Should be wrought!'' - ending both "speeches" at the same time.