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DSR - Task 12
Note #16927
posted on Typos
Wednesday, February 20, 2019 @ 10:03
task here info for Task 12:

Return to Queen Angleina and say that ...

Should be Angelina
Re: DSR - Jack the Sheriff
Note #16918
posted on Typos
Sunday, February 17, 2019 @ 11:28
Reply to: Note 16917 posted by Escobar

Need to make similar changes to the taskinfo for Task 1.
DSR - Jack the Sheriff
Note #16917
posted on Typos
Sunday, February 17, 2019 @ 11:26
say Yes

Jack the Sheriff shakes your hand.
Jack the Sheriff says, "Thank you! Before I go any farther, can you go
 find my worthless deputy Harold? He is usually drunk at the saloon, and I
 have had to throw a bucket of water on him to sober him up enough to do
 anything.  When you have done that, then return to me and say that Harold
 is sober, and then I will tell you more about what has been happening
 around here. The horses around here sometimes have buckets, and you will
 have to find the water on your own."
Should be further.
Should be done that, return to.
Diamond Soul Revelation - Inside the Sheriff's Office
Note #16916
posted on Typos
Sunday, February 17, 2019 @ 11:25
At the end of Jack the Sheriff's speech, this displays:

This will start the goal, and not the AQ

If anything, this should be in the helpfile or the 'goals dsr' page, not here.
Diamond Soul Revelation - Abigail
Note #16915
posted on Typos
Sunday, February 17, 2019 @ 11:16
listen abi
Abigail exclaims, "Some of these inscriptions are facinating!"

Should be fascinating.
Re: Hi :)
Note #27773
posted on General
Saturday, February 16, 2019 @ 19:11
Reply to: Note 27772 posted by Cytan

Hey man, how's it going?
Spellups in potions' timers
Note #41350
posted on Ideas
Friday, February 15, 2019 @ 13:30
Currently, when you use a spellup potion, each spell is given its own timer.
When dealing with this from casting the spells yourself standpoint, that's not
all that big of a deal... but when you're relying on potions to maintain some
of these effects, it becomes infuritating.

You quaff Skeleton Key Rag -> Fly (56:00) True Seeing (38:00)

So, in 38 minutes I have to quaff another potion - ok, that fine, not a big
deal... except, in another 18 minutes, I'm going to have to quaff another one,
then in another 20 minutes, I have to quaff another... and so on, and so on.

The idea itself is 2 steps. The first step is, give every spellup in a potion
a hard timer cap - something like 45:00. Regardless of your stats, the max
amount of time rewarded from a spellup potion will be 45mins. That doesn't mean
every spellup *will* be at 45:00 - just, that's the limit. Duration wish can
extend this timer by an extra 5:00, for 50:00.

The 2nd step of this would be, whenever a new potion is quaffed, refresh the
current spellups timers to reach that limit. So, if I quaff a Skeleton Key
Rag and get Fly (50:00) and True Seeing (38:00), I can quaff another SKR in
38 minutes and refresh my Fly timer, rather than having to wait another 12mins,
quaff ANOTHER potion, and just have rather strange quaff timers.

I know it's a very small annoyance and most people rarely stay single-class
for long - fewer still use spellup potions, I think - but I still think it
would be a nice change to those that do use / rely on spellup potions at
certain times.

Regarding Trivia Spellup Potions / Imm pills, they would be exempt from this,
just because they're so much more powerful than the basic ones floating around.

Re: Starling +
Note #27765
posted on General
Thursday, February 7, 2019 @ 23:39
Reply to: Note 27764 posted by Crowley

I know he's fair.

... So how is releasing a GQ-able version of S&D on a public forum suddenly
"not a big deal"?
Note #27763
posted on General
Thursday, February 7, 2019 @ 23:32
So, maybe this is none of my business, but I feel like allowing her back is a
very questionable decision.

I understand you don't need to explain anything you do to us, but this kind of
raises an interesting precedent:

Razor's desc is a very clear breaking of numerous rules. At what point does 
enough become enough?

And sure, I get that coming from me - a habitual rule-breaker - it's laughable,
but I think what I've done doesn't compare to what Starling has done. So...

Arboretum - after goal completion
Note #16904
posted on Typos
Monday, February 4, 2019 @ 21:37
After completing the goal, when you run into the first room:

Nerissa says, "Don't forget that you can say 'Tree','Swamp', or 'Forest'
 to be sent directly to those parts of the Arboretum."

It should read 'Tree', 'Swamp', , with a space between the words.
Possible Charge bug?
Note #18259
posted on Bugs
Saturday, February 2, 2019 @ 22:47
So, I charged Malloy's room earlier today. The charge hit him, but he was busy
fighting one mob and I was put onto another mob (it had wandered into the room
and became the top target in the room "stack"). Here's the charge.

[5] Your skill damages a Dragon Rider! [1464]
** Malloy can now take revenge on you for 15 minutes.
[5] Your skill damages Malloy! [220]
[5] Your skill damages a Dragon Rider! [1480]
A Dragon Rider is bleeding lightly.

When Malloy killed his mob, he was never put into combat with me.
When I killed my mob, I never moved onto Malloy, but the mob below him.

When I killed both mobs, Malloy & I were never in combat afterwards. He was
was able to portal out.

I feel like this is a bug, but I'm not entirely sure. I've charged others
before when they've been engaged in combat, but the mob being on top of the
stack is something I dunno if it's happened before.

Any ideas? Thanks in advance!
LF ASCII Artwork
Note #49700
posted on Forsale
Saturday, February 2, 2019 @ 20:26

If you're good at ascii artwork, I need you.

I'm looking for someone to make me the Team Griffin logo. It can be found here:

I'm paying for your work in TPs. Let me know if you're interested.

WTB lvl 171 set.
Note #49561
posted on Forsale
Friday, December 21, 2018 @ 00:01
Subject says it all. Bard only pieces. No gloves, arms or light.

4 TPs. 5 if you can get it to me by tomorrow.
Arboretum - goal start speech from Nerissa
Note #16873
posted on Typos
Friday, December 14, 2018 @ 14:03
The 4th paragraph of her speech, when you say Yes to start the goal.

Nerissa says, "The best place to start would to locate and talk to the ..."

Should be would be to locate.
Re: Donations +++
Note #27606
posted on General
Monday, July 2, 2018 @ 01:08
Reply to: Note 27605 posted by Reltubydoc

When did I become Fiendish?
Re: Donations +
Note #27604
posted on General
Sunday, July 1, 2018 @ 23:27
I figured as much, but what if I want to donate next week? Is it just going
to be denied?
Note #27600
posted on General
Sunday, July 1, 2018 @ 13:21
Just curious, why do donations have to close? I get removing donation double,
but if I want to give the game my money in a week, why can't I?
Boot clan skill - Napalm
Note #17983
posted on Bugs
Saturday, June 30, 2018 @ 22:18
Unsure if this is a bug or not, but when anyone not in Boot types "Napalm",
they - or at least I - got this message:

"You wander too close to the napalm, and almost get it on you."

That sounds like a failure message, instead of a restricted message, like the

Only the members of Cabal can unify.
Only the Emerald Knights may create a vortex.
You do not have the ability to diverge.

I think it should be changed, to avoid confusion.
Re: About The goal: Tournament Camps
Note #27587
posted on General
Monday, June 18, 2018 @ 09:46
Reply to: Note 27586 posted by Teasert

It sounds like you missed a LOT.

'help goal-solving' is a file you may want to read. Also, the 'task here'
command is a fairly useful one, to get hints to help you solve the goal.

Finally, you *can* use the Q&A channel to ask for help on the goal, however,
do not expect to be walked through it. General hints are allowed, to help you
look for things you might be missing.

Radiance Woods - final mprog
Note #16583
posted on Typos
Monday, May 28, 2018 @ 21:15
After you place the 4 gemstones, a long emote plays out with the Queen talking
to you. 5th paragraph

"Queen Aevintyri says,'As a small token of my ..."

Should be says, 'As
Re: Starcraft 2 +
Note #485
posted on Misc
Friday, May 11, 2018 @ 17:07
Reply to: Note 484 posted by Neji

Basically, I love watching esports. My favorite is LoL but I've been starting 
to get into watching Starcraft 2. But there are things I'm just not getting &
wanted some help with understanding why this person won and this person lost,
things like that.
Re: instinct prot evil + inert +
Note #39708
posted on Ideas
Thursday, May 10, 2018 @ 08:09
Reply to: Note 39707 posted by Abelinc

"Sanctuary won't be highlighted when you are affected by Biofeedback or
| are wearing a helm"
Starcraft 2
Note #483
posted on Misc
Thursday, May 10, 2018 @ 00:14
Hi, I was looking for someone familiar with SC2 from a spectator standpoint
to help me understand the game more, from a viewers' perspective. Lemme know!
Re: The Cadbury Creme Egg Milkshake Experiment +++
Note #482
posted on Misc
Tuesday, May 8, 2018 @ 17:07
Reply to: Note 481 posted by Waker

No I just think all of the goodness from the Cadbury Creme Eggs was all at the
bottom of the shake, which makes me think I need to figure out a better way of
making it. I'll refine it.
Re: The Cadbury Creme Egg Milkshake Experiment +++
Note #480
posted on Misc
Tuesday, May 8, 2018 @ 15:11
Reply to: Note 479 posted by Gruagach

No rum was used.

Basically, I put everything into 2 cups. The first cup was very rich, but the
2nd cup had all the chocolate chunks from the eggs at the bottom, as well as
a lot of the creme.

The 2nd cup was 100x better than the first.
Re: The Cadbury Creme Egg Milkshake Experiment +
Note #477
posted on Misc
Sunday, May 6, 2018 @ 23:14
Reply to: Note 471 posted by Waker

1) I didn't use regular vanilla ice cream, but rather vanilla ice cream with
cookie chunks in it? It's from Ben & Jerry's. I also put chocolate syrup in
it. Basically, it was VERY rich. However, I put the rest in the freezer and let
it sit for a few hours, then finished it. It was perfect at that point.

2) I dunno what I numbered this.
The Cadbury Creme Egg Milkshake Experiment
Note #470
posted on Misc
Saturday, May 5, 2018 @ 15:35
At work today, my boss put out some containers of Cadbury Creme Eggs, the best
candy ever, and I took like 9 of them home cuz they're free. As I was driving
home, an idea hit me - I should make them into a milkshake.

6 sips into this milkshake, I'm really regretting my decision.
Re: Double gold mobs pre lvl 100 +
Note #39689
posted on Ideas
Thursday, May 3, 2018 @ 21:06
Reply to: Note 39688 posted by Fiendish

1) It's not like it would be millions.

2) Fine, then make it for T0R1-R3 players then. True newbs. Give *them* more
gold. They're the ones that need it.
Double gold mobs pre lvl 100
Note #39687
posted on Ideas
Thursday, May 3, 2018 @ 19:02
I think we should change "double gold mobs" for pre-lvl 100 Daily blessings to
"Mobs give additional 1000g per kill". Mobs sub lvl 100 give next to nothing
gold. Doubling 1 gold does nothing. Giving a higher amount reward per kill
would be a lot better for newer players to line their pockets with gold to be
able to afford things like eq & potions, while also not being crazy out of
Re: american football "positions" ? +
Note #465
posted on Misc
Thursday, May 3, 2018 @ 15:00
Reply to: Note 464 posted by Dexter

I've watched football for 15+ years.

The term refers to BOTH positions. Safety or Cornerback.
Re: american football "positions" ?
Note #463
posted on Misc
Thursday, May 3, 2018 @ 15:00
Reply to: Note 462 posted by Dexter

A defensive back is a player on defense in the 'secondary', ie a "safety" or
Re: Goodberries across the world ++
Note #456
posted on Misc
Thursday, April 26, 2018 @ 19:37
Reply to: Note 455 posted by Rumour

Greatberry crumbles into 100 gold pieces.

I think you typo'd "good".
There's something wrong with epics. ++++
Note #27532
posted on General
Monday, April 16, 2018 @ 20:02
Reply to: Note 27528 posted by Khaleesi


More of a personal aside to you, any chance you could not have so many line
breaks in your notes please? They don't enhance your points, but rather make
reading your notes more tedious than they ought to be.


P.S. Not trying to bypass ignore.
Re: Nerfs ++
Note #27521
posted on General
Monday, April 16, 2018 @ 12:05
Reply to: Note 27520 posted by Zhalut

This is a general statement. It's 100% easier to nerf than it is to balance and
improve others.

If it was easier to improve in other places, PSI and Ranger and Thief wouldn't
be absolute garbage.

Look at other games that have an online, competitive scene; this is true, as
well. Aardwolf is somewhat the same, granted on a much smaller scale, but all
we've seen recently is nerfs. Nothing's been truly enhanced to move players
away from Blacksmith / Mage / Cleric.

Re: How fitting... ++
Note #13
posted on Clan
Monday, April 16, 2018 @ 12:01
Reply to: Note 12 posted by Shala

Why do you do the things you do
Re: Nerfs
Note #27519
posted on General
Monday, April 16, 2018 @ 11:57
Easier to tone down / nerf / negate than buff other things.

Re: one spell ++
Note #442
posted on Misc
Friday, April 13, 2018 @ 23:02
Reply to: Note 441 posted by Mannec

Protection from Evil.

So I can cast it and shout "BEGONE, THOT!"
Note #431
posted on Misc
Wednesday, April 11, 2018 @ 14:53
I just upgraded my PC and put a new SSD into it. Really excited to try it out.
So, I have a few questions.

1) My OS starts up pretty quickly. The SSD is 500gb. Should I just put larger
programs / games onto the SSD & leave the OS onto the HDD?

2) If no to 1, how would I go about moving the OS to the SSD without the disc?
I got the auto-upgrade to Windows 10.

3) If yes to 1, do I simply drag & drop the files from the programs I want
from one drive to the next?

Thanks in advance.
Re: Clear Keyring
Note #39016
posted on Ideas
Friday, February 2, 2018 @ 08:33
Reply to: Note 39015 posted by Throxx

You cannot add non-perm keys to keyring in the first place.

That being said, I do like the idea of having a "clear keys" option that would
discard all keys on you (not on your keyring) without dropping everything in
your inventory.
Re: Anti-farming suggestion +++++++
Note #38975
posted on Ideas
Tuesday, January 30, 2018 @ 01:53
Reply to: Note 38974 posted by Myth

1) Stop calling me kid otherwise I'll refer to you as useless pathetic bot. 
Cool? Cool.
2) I don't get dragged, I *do* CPs. Not "take cp / have script run entire cp /
turn in while I watch Netflix or hentai".

3) Again, those variables don't affect the EXP given. You can argue that some
mobs are better to kill than others because of various spellups they give, sure
that makes sense... but you're not saying that.

Once more, stick to botting and not looking like an idiot on these forums.
Re: Anti-farming suggestion +++++
Note #38973
posted on Ideas
Tuesday, January 30, 2018 @ 01:44
Reply to: Note 38972 posted by Myth

Except they're not.

An area can give bad EXP overall because of the lack of mobs, sure. But a mob
by itself cannot give "bad EXP".

I would think you'd know this by now, but I'm pretty sure 75% of your playing
time is automated.
Re: Anti-farming suggestion +
Note #38967
posted on Ideas
Tuesday, January 30, 2018 @ 00:30
Reply to: Note 38966 posted by Myth

Stick to writing bots, you're better at that than ever trying to figure out
what this note wants to have implemented.

Re: Anti-farming suggestion ++
Note #38947
posted on Ideas
Monday, January 29, 2018 @ 18:04
Reply to: Note 38946 posted by Celebrity

No it's not. Are you daft?
Re: Anti-farming suggestion
Note #38944
posted on Ideas
Monday, January 29, 2018 @ 18:00
Reply to: Note 38921 posted by Crowley

I think the term "anti-farm" is confusing a lot of people.

The idea is, the longer a mob stays alive, the better chance of the items it
has dropping at Polished or better.
Quit calling this punishment. It's not punishment. Quit acting like this is
a bad thing. It's not a bad thing. This is exactly what rare exp is, but in
item drop chance form. It's not difficult to understand.
Re: Anti-farming suggestion +
Note #38942
posted on Ideas
Monday, January 29, 2018 @ 17:58
Reply to: Note 38940 posted by Mordist

Please copy/paste the part in Crowley's original idea that shows players being
punished for farming. I would love to see what you read and how you came to
that conclusion.
Incentive to OPK
Note #38931
posted on Ideas
Monday, January 29, 2018 @ 12:35
So, amidst the "discussion" that happened last night with Unforgiven going off
on his stance on OPK, another player, Exotabe, brought up an interesting point
that I thought about for 15 minutes, then forgot about it, went to sleep, woke
up, took another nap then got back onto Aard and decided to write a lengthy
note about. Enjoy!

During all that, Exotabe said there was "no incentive to go killing" and that
really stuck with me. I'm not talking about Toneloc's idea about "rewarding a
player with a TP for getting a PKill" or whatever his note said, but another
idea that could make OPK a bit more interesting and fun. Granted, it would need
to make minor changes to the overall PK system, so it wouldn't be heavily
abuseable(sic, I know), but... well, here's my idea.

What if, whenever an OPK kills another player - OPK or not - they were given a
'point' that, as those points accumulated, they would get increased rewards for
completing quests and CPs? I'm not saying, 1 kill = 1 point = immediate rewards
because that would be broken. This is what I was thinking.

0-9 points = No rank.
10-29 points = Rank C - +1 train per quest / cp completed, low chance of +1 QP.
30-59 = Rank B - +2 trains per q / cp completed, low chance of +2 QPs.
60-99 = Rank A - +3 trains, low chance of +4 QPs.
100+ = Rank S - +5 trains, low chance of +5 QPs.

You'll notice, it would take awhile (and a lot of luck) to get good rewards,
but the first thing I thought about what how could this be abused and my first
thought was the whole Cackle-Fiendish interaction. So, the first thought I had
was, limit the amount of 'points' a player can get from another. I decided that
players can only 'give points' to another every so often. I'll list it below.

From 0 to 1 - obviously no wait, whenever you kill them, you get it.
From 1 to 2 - 24 hour wait. This way the player can't farm the same
person repeatedly.
From 2 to 3 - 72 hour wait. This would encourage the hunting of
other players.
From 3 to 4 - 1 week.
From 4 to 5 - 2 weeks. At that point, you could not get any more
points from that player until you died & lost progress.

I forgot to write that earlier, I'm bad at this. When you die, you lose the

So, you might have gotten here and said "Ok, but this just makes it easy for
T9es to get stronger". This is where adjustments would need to be made for this
system. I'll use two players as examples for this - Robbo and Tymme.

Tymme, a T3 lvl 40 player is killing mobs. Robbo, a bored T9 lvl 50, comes
across Tymme and one-shots him.

Tymme's counter / rank would not go away. Robbo's would not increase.
The system would work as follows: x-2 < x < x+ , where X is your tier. I hope
I did that right. Basically, if you're T5, you will only affect scores of
others that are 2 tiers below you and any tier above you. So, in the case
above, if Tymme had killed Robbo, Tymme's score *would* improve and Robbo's

Also Robbo would've been outcasted from HooK.

I was thinking, of maybe making it x-1, so lower tiers had a better chance,
so that could always be changed. Also, if the player you kill is 3+ tiers above
yours, maybe it would give 2 points instead of 1? That's some food for thought,

Sorry, this is a really long note. And it's probably garbage that's gonna get
flamed, but I think it's something to think about, to get people to engage in
OPK and enjoy the player killing aspect that I believe OPK was intended for.

Re: Requirements to OPK
Note #38907
posted on Ideas
Sunday, January 28, 2018 @ 19:03
Reply to: Note 38902 posted by Unforgiven

The whole point of OPK was to enjoy the aspect of PK without being forced to
join specific clans.
Re: Setwanted PKs +
Note #38903
posted on Ideas
Sunday, January 28, 2018 @ 18:59
Reply to: Note 38899 posted by Arist

That wasn't even close to my original idea.
Re: Manor Ownership
Note #38890
posted on Ideas
Sunday, January 28, 2018 @ 01:01
Reply to: Note 38889 posted by Wars

Yeah, who owns this dumb one?

  +      o     +              o   
    +             o     +       +
o          +
    o  +           +        +
+        o     o       +        o
-_-_-_-_-_-_-_,------,      o 
_-_-_-_-_-_-_-|   /\_/\  
-_-_-_-_-_-_-~|__( ^ .^)  +     +  
_-_-_-_-_-_-_-""  ""      
+      o         o   +       o
    +         +
o        o         o      o     +
    o           +
+      +     o        o      +    
[ Exits: north south ]
@x211YES! It's John Stamos, making the ladies swoon!
Re: Mafia Spectate +
Note #38887
posted on Ideas
Saturday, January 27, 2018 @ 19:31
Reply to: Note 38886 posted by Gritznakka

Nothing about mafia is fun, pass.