Reply to: Note 441 posted by Mannec Protection from Evil. So I can cast it and shout "BEGONE, THOT!"
showing 50 most recent notes by Escobar
Re: one spell ++
Friday, April 13, 2018 @ 23:02
HDD to SSD
Wednesday, April 11, 2018 @ 14:53
I just upgraded my PC and put a new SSD into it. Really excited to try it out. So, I have a few questions. 1) My OS starts up pretty quickly. The SSD is 500gb. Should I just put larger programs / games onto the SSD & leave the OS onto the HDD? 2) If no to 1, how would I go about moving the OS to the SSD without the disc? I got the auto-upgrade to Windows 10. 3) If yes to 1, do I simply drag & drop the files from the programs I want from one drive to the next? Thanks in advance.
Re: Clear Keyring
Friday, February 2, 2018 @ 08:33
Reply to: Note 39015 posted by Throxx You cannot add non-perm keys to keyring in the first place. That being said, I do like the idea of having a "clear keys" option that would discard all keys on you (not on your keyring) without dropping everything in your inventory.
Re: Anti-farming suggestion +++++++
Tuesday, January 30, 2018 @ 01:53
Reply to: Note 38974 posted by Myth 1) Stop calling me kid otherwise I'll refer to you as useless pathetic bot. Cool? Cool. 2) I don't get dragged, I *do* CPs. Not "take cp / have script run entire cp / turn in while I watch Netflix or hentai". 3) Again, those variables don't affect the EXP given. You can argue that some mobs are better to kill than others because of various spellups they give, sure that makes sense... but you're not saying that. Once more, stick to botting and not looking like an idiot on these forums. Thanks.
Re: Anti-farming suggestion +++++
Tuesday, January 30, 2018 @ 01:44
Reply to: Note 38972 posted by Myth Except they're not. An area can give bad EXP overall because of the lack of mobs, sure. But a mob by itself cannot give "bad EXP". I would think you'd know this by now, but I'm pretty sure 75% of your playing time is automated.
Re: Anti-farming suggestion +
Tuesday, January 30, 2018 @ 00:30
Reply to: Note 38966 posted by Myth Stick to writing bots, you're better at that than ever trying to figure out what this note wants to have implemented.
Re: Anti-farming suggestion ++
Monday, January 29, 2018 @ 18:04
Reply to: Note 38946 posted by Celebrity No it's not. Are you daft?
Re: Anti-farming suggestion
Monday, January 29, 2018 @ 18:00
Reply to: Note 38921 posted by Crowley I think the term "anti-farm" is confusing a lot of people. The idea is, the longer a mob stays alive, the better chance of the items it has dropping at Polished or better. Quit calling this punishment. It's not punishment. Quit acting like this is a bad thing. It's not a bad thing. This is exactly what rare exp is, but in item drop chance form. It's not difficult to understand.
Re: Anti-farming suggestion +
Monday, January 29, 2018 @ 17:58
Reply to: Note 38940 posted by Mordist Please copy/paste the part in Crowley's original idea that shows players being punished for farming. I would love to see what you read and how you came to that conclusion.
Incentive to OPK
Monday, January 29, 2018 @ 12:35
So, amidst the "discussion" that happened last night with Unforgiven going off on his stance on OPK, another player, Exotabe, brought up an interesting point that I thought about for 15 minutes, then forgot about it, went to sleep, woke up, took another nap then got back onto Aard and decided to write a lengthy note about. Enjoy! During all that, Exotabe said there was "no incentive to go killing" and that really stuck with me. I'm not talking about Toneloc's idea about "rewarding a player with a TP for getting a PKill" or whatever his note said, but another idea that could make OPK a bit more interesting and fun. Granted, it would need to make minor changes to the overall PK system, so it wouldn't be heavily abuseable(sic, I know), but... well, here's my idea. What if, whenever an OPK kills another player - OPK or not - they were given a 'point' that, as those points accumulated, they would get increased rewards for completing quests and CPs? I'm not saying, 1 kill = 1 point = immediate rewards because that would be broken. This is what I was thinking. 0-9 points = No rank. 10-29 points = Rank C - +1 train per quest / cp completed, low chance of +1 QP. 30-59 = Rank B - +2 trains per q / cp completed, low chance of +2 QPs. 60-99 = Rank A - +3 trains, low chance of +4 QPs. 100+ = Rank S - +5 trains, low chance of +5 QPs. You'll notice, it would take awhile (and a lot of luck) to get good rewards, but the first thing I thought about what how could this be abused and my first thought was the whole Cackle-Fiendish interaction. So, the first thought I had was, limit the amount of 'points' a player can get from another. I decided that players can only 'give points' to another every so often. I'll list it below. From 0 to 1 - obviously no wait, whenever you kill them, you get it. From 1 to 2 - 24 hour wait. This way the player can't farm the same person repeatedly. From 2 to 3 - 72 hour wait. This would encourage the hunting of other players. From 3 to 4 - 1 week. From 4 to 5 - 2 weeks. At that point, you could not get any more points from that player until you died & lost progress. I forgot to write that earlier, I'm bad at this. When you die, you lose the progress. So, you might have gotten here and said "Ok, but this just makes it easy for T9es to get stronger". This is where adjustments would need to be made for this system. I'll use two players as examples for this - Robbo and Tymme. Tymme, a T3 lvl 40 player is killing mobs. Robbo, a bored T9 lvl 50, comes across Tymme and one-shots him. Tymme's counter / rank would not go away. Robbo's would not increase. The system would work as follows: x-2 < x < x+ , where X is your tier. I hope I did that right. Basically, if you're T5, you will only affect scores of others that are 2 tiers below you and any tier above you. So, in the case above, if Tymme had killed Robbo, Tymme's score *would* improve and Robbo's wouldn't. Also Robbo would've been outcasted from HooK. I was thinking, of maybe making it x-1, so lower tiers had a better chance, so that could always be changed. Also, if the player you kill is 3+ tiers above yours, maybe it would give 2 points instead of 1? That's some food for thought, too. Sorry, this is a really long note. And it's probably garbage that's gonna get flamed, but I think it's something to think about, to get people to engage in OPK and enjoy the player killing aspect that I believe OPK was intended for. -Escobar
Re: Requirements to OPK
Sunday, January 28, 2018 @ 19:03
Reply to: Note 38902 posted by Unforgiven The whole point of OPK was to enjoy the aspect of PK without being forced to join specific clans.
Re: Setwanted PKs +
Sunday, January 28, 2018 @ 18:59
Reply to: Note 38899 posted by Arist That wasn't even close to my original idea.
Re: Manor Ownership
Sunday, January 28, 2018 @ 01:01
Reply to: Note 38889 posted by Wars Yeah, who owns this dumb one? NYAN CAT FLIES THROUGH THE SKY!! (G) + o + o + o + + o + o + + + + o o + o -_-_-_-_-_-_-_,------, o _-_-_-_-_-_-_-| /\_/\ -_-_-_-_-_-_-~|__( ^ .^) + + _-_-_-_-_-_-_-"" "" + o o + o + + o o o o + o + + + o o + [ Exits: north south ] @x211YES! It's John Stamos, making the ladies swoon!
Re: Mafia Spectate +
Saturday, January 27, 2018 @ 19:31
Reply to: Note 38886 posted by Gritznakka Nothing about mafia is fun, pass.
Burning Heart in Swordbreaker's Hoard
Saturday, January 27, 2018 @ 02:46
I've looted 100+ of these, none enhanced. Gotta be a bug.
Re: Setwanted PKs +
Friday, January 26, 2018 @ 23:40
Reply to: Note 38863 posted by Redwood Lemme make something clear. The clannie that killed the setwanted player wouldn't get credit on a PKill or the 500k gold. The flag just jumps onto that player.
Friday, January 26, 2018 @ 23:22
Here's an idea. If a setwanted person is killed by someone within their clan, the killer should be setwanted. Oh my god I'm turning into Toneloc
Re: Clan Gear / Raiding / PK +++
Friday, January 26, 2018 @ 09:53
Reply to: Note 38856 posted by Srykr We all don't have a bot to get us to T9 SH :)
Re: PThief ++
Thursday, January 25, 2018 @ 01:55
Reply to: Note 38847 posted by Redwood Ooooh, that would be a great idea. +1
Thursday, January 25, 2018 @ 01:54
Reply to: Note 38845 posted by Demacia help envenom
Re: Possible PK restrictions. ++++
Tuesday, January 23, 2018 @ 10:33
Reply to: Note 38795 posted by Ferra > So, t9 can only attack t9? Why punish someone who has put in the work to get > to t9 by limiting the pk pool for them ? Why punish new-to-PK players by letting them get one shot repeatedly by bored T9es who have nothing to do but pad a useless stat? I still think restricting PK via "X deaths in Y hours graces player", but I think putting in a tier range to PK would make things a lot better. Not "you can only kill player equal to your tier", but a less than / +2 your tier gap would be healthier for the game.
Re: Possible PK restrictions. ++
Tuesday, January 23, 2018 @ 08:25
Reply to: Note 38780 posted by Ylar If non-OPK players are healing OPK players, then 100% agreed they should be flagged OPK for 24 hours.
Re: Possible PK restrictions. ++
Tuesday, January 23, 2018 @ 00:52
Reply to: Note 38772 posted by Wire You're right, so unless it's meant to help T0 players, this is - no offense, Lasher - an idea that should be pushed aside. A better PK restriction would be to only allow players 2 tiers higher than you able to PK you. So, if you're T4, only T0-T6 players can attack you. This would help T0 players a lot more, since most T2 players still aren't *that* strong yet, so they have a chance to fight or flight.
Re: Possible PK restrictions. ++++
Tuesday, January 23, 2018 @ 00:22
Reply to: Note 38767 posted by Toneloc About as cute as trying to add rewards to pkills :)
Re: Possible PK restrictions. ++
Tuesday, January 23, 2018 @ 00:05
My issue with it is, when you opt into PK / OPK / Hardcore, you have to realize you've now made yourself a target. Whether it's a bored T9 on a redo, or just a bored tier in a dying clan that trolls Ideas board, it doesn't matter - you've put that on your back. You need to learn how to adjust your playstyle to better suit that. And honestly, other than a handful of incidents over the last 5 years, how often do we see players farm / spam kill others? The only way I'd be in favor of this is, if it was limited to T0 players. That way, they can get a feel of PK life, but not be so disheartened and worry that this is *always* going to be PK life that they leave a PK clan to join a NoPK clan and not experience - IN MY OPINION - a better way to play Aard. (NOTE: A better way = better gear. Face facts, NoPK, your open gear sucks) So yeah, T0 only. Once you're T1, all bets / safety are off. -Escobar
Re: Possible PK restrictions.
Monday, January 22, 2018 @ 21:37
Reply to: Note 38752 posted by Lasher 100 against this idea. Even as someone who hates PK, I think if you opt into PK, you opt into *all* of PK and that means getting farmed. If you can't learn to keep track of people coming / going into the area trying to kill you, then that's on you.
Rewards for posting useless ideas on Ideas board
Sunday, January 21, 2018 @ 21:23
I think we should reward players for wasting our time posting dumb ideas onto the ideas board. Not knowing their idea is useless doesn't deter them from taking up a few minutes of their time to post inane garbage that does nothing but make them hated more by the community and, as such, they should be lauded for having the courage to do so. I think, whenever they post an Idea that's truly, utterly garbage and a complete waste of time (as reviewed and voted on by the players themselves), said note-poster would get 4 TPs. They would have to wait 24 hours for the rewards, however, because of the voting system, but I think this would allow really trash ideas to be posted here.
Re: rewards for opk
Sunday, January 21, 2018 @ 19:56
Reply to: Note 38717 posted by Toneloc No.
Re: Counter for Supporting/Voting +
Saturday, January 20, 2018 @ 12:03
Reply to: Note 38694 posted by Lasher I used to +1 ideas that I liked until I was PKed by a +1.
level check +++++++++
Friday, January 19, 2018 @ 23:02
Reply to: Note 38657 posted by Wars I think the biggest issue with level check is a +10 +tier player can attack a lesser player. A T4R7 lvl 150 is going to make quick work of a T0R1 lvl 140, regardless of stats. That being said, I am always in favor of level check and think it's better to keep it than remove it.
Re: Downgrading level with QPs +
Friday, January 19, 2018 @ 09:09
Reply to: Note 38633 posted by Bitties He was referring to lowering the level of the character, not the item. Yeah, no.
Re: Gameload eq overhaul +++
Tuesday, January 16, 2018 @ 23:29
Reply to: Note 38601 posted by Redryn There's a lot of cool-looking gear out there that can be looted from mobs that is visually appealing & newer characters would think it's cool to wear because it has all these neat, nifty colors and it looks pretty... only to find out, it's actually crap. To be honest, I think there's a lot of crap gameload eq out there and the game would be a lot better if there were better options for gear to be achieved other than going to an open clan shop & buying it there. Plus, a new player could also loot a really good item & try to sell it, making themselves a lot of gold early on to help them buy full sets, if they happen to land on a great piece. Any RPG you play (and this is an RPG) has that sense of satisfaction when you kill stuff and find gear that actually *is* good. Yeah, going to town and buying upgrades is fine, but it's not as fun as stumbling upon a strong piece of gear that pushes you over the top, so to speak. It's like rank eq for the SHes out there. It obviously won't be equal, nor should it be... but it's roughly the same kind of idea; powerful gear achieve through monotonous grind.
Re: Gameload eq overhaul +
Tuesday, January 16, 2018 @ 19:19
Reply to: Note 38592 posted by Lasher Replying to two points in both Shala and Lasher's notes. Shala - Not sending Imms tells, you'd be posting a note to Upgrades board. Lasher - Not *every* item, just 1. In current areas that don't have a great gameload piece.
Gameload eq overhaul
Tuesday, January 16, 2018 @ 15:50
So this adding stats system is really good, I feel like it's on the right track for allowing players to have more options other than open-clan eq. That being said, there's still a lot of crap EQ out there that this system doesn't really do much for. Take a look. | Name : (Sparkling) a pair of Sunset gloves | +-----------------------------------------------------------------+ | Stat Mods : Wisdom : +1 Dexterity : +1 | | Luck : +4 Hit points : +60 | | Mana : +80 Moves : +40 | | Hit roll : +6 Damage roll : +16 | +-----------------------------------------------------------------+ It looks really pretty if you want a lot of HR/DR, but other than that, it's really not a viable replacement for lvl 91 gloves, if you need raw stats. What I suggest is simple - allow players to "nominate" eq in certain areas that should be updated. Basically, the piece would get changed to open-clan eq numbers, have the item be enchantable by 2 of the 3 spells (Resonate, Illuminate, Solidify) and have its chance to drop rate lowered. Think of the eggtooth earring in Goblin Fortress - you can get the non-stat lvl 81 earring that sucks or there's a small chance of getting the earring with stats. Then, it would have another chance of being "polished", so we'd have some pieces that were actually viable and good. Let's be 100 honest with ourselves for a moment - raiding is dead & the chances of it being resurrected are slim. People are trying, I commend them for that, but unless raid time becomes less than an hour and the rewards are ramped, no one will really wanna participate in it, when they can just run epics instead. A system like this, where we had better gameload eq out there, could help players get stronger, better gear. A few notes: * Players wouldn't determine stats. They would just find a piece that caught their eye and would send an Upgrade note to Imms. Yeah, this could get a bit spammy early on. * 1 item per area. Once an area has been "assigned" an upgraded piece, then every note thereafter with that area would be an immediate rejection. I'm probably missing another few points I wanted to make, but this is getting long to read, so... yeah!
Re: clan ignore
Monday, January 15, 2018 @ 23:16
Reply to: Note 38569 posted by Toneloc There is. It's called turning off gclan.
Re: Enchanted item tags.
Monday, January 15, 2018 @ 22:22
Reply to: Note 27426 posted by Lasher I think a very basic, limited helpfile with the info you can find in the initial note would be very helpful. Especially the part about the item level & how you need to be at or lower level than the target you're trying to kill otherwise you'll end up farming the same mob over and over trying to get 1 drop that won't be coming like some guy in HooK that I know.
Re: trollers ++
Monday, January 15, 2018 @ 19:09
Reply to: Note 38554 posted by Toneloc Again, if someone is being harassed / trolled to the point of wanting to quit, then they should be contacting Imms, not you. Let the Imms see if the player just cannot take a joke or if it's getting serious.
Re: trollers +
Monday, January 15, 2018 @ 19:03
Reply to: Note 38551 posted by Pwar 10 Ignore slots isn't enough & this has been brought up to Imms for years now. People have constantly requested more ignore slots. The counter to that argument is "Piss less people off" or "you're the problem", but with people making alts or newer people coming that are trying your patience, at the end of the day it should be bumped to 15.
Re: trollers +
Monday, January 15, 2018 @ 19:03
Reply to: Note 38550 posted by Escobar Err, I'm retarded and missed a bunch in my sentence lol "... realized being #1 PKer or whatever isn't all that it's cracked up to be when it comes at the cost of others hating you, ..."
Monday, January 15, 2018 @ 18:58
Reply to: Note 38549 posted by Toneloc If someone is taking it too far, copy/paste & report to an Imm. Take it from me, it *does* work. That being said, you have given yourself a reputation as a target. While I'm personally glad to see you have grown up and realized being "the #1 PKer" or whatever you were aiming for back in Emerald, a lot of people tend to hold on & not forget for some time. If you want the trolling to stop, you should consider apologizing to those who you've wronged. It may not work, but it's a start.
Sunday, January 14, 2018 @ 01:36
Hi! Sorry if this is breaking rules re: other games, I don't think it is but if so, then just remove it :) I've been having an itch to play an RTS so I was wondering, from this list below, which would be a fun one to try out? - Endless Space - Grey Goo - Civ 3 - Civ 5 - Total War: Warhammer I believe that is all that I have. Or if you can recommend a game that's not on this list that's relatively cheap (~$20, I'm saving up for FFXII coming to Steam in February) I'd appreciate it, thanks!
Friday, January 12, 2018 @ 20:49
Reply to: Note 27399 posted by Farringar *point CodeXXX She's all about the XXX life.
Re: HARDCORE no scry ++
Friday, January 12, 2018 @ 20:39
Reply to: Note 38500 posted by Codex You sign up for hardcore / OPK, you're open to anything & everything. Quit whining. You don't like it, don't go hardcore / OPK.
Re: Cooking meals +++
Friday, January 12, 2018 @ 14:01
Reply to: Note 38496 posted by Rhuli I guess I should clarify when I talk about recipes. I'm not saying they're something you need to go loot or learn first in order to be able to make anything. I'm just saying, once you craft something, there will then be an option to find it again rather easily, like a cookbook of sorts, if you will. That way if you're like "What's that one drink that did this?" you can just check your cookbook for reference, rather than making a list & putting it onto a wiki.
Friday, January 12, 2018 @ 13:31
Reply to: Note 38494 posted by Daithi Much like lasertag, Wars is a distraction that should eventually be removed from the game.
Re: Cooking meals
Friday, January 12, 2018 @ 11:22
Reply to: Note 38490 posted by Escobar I didn't clarify as I re-read... Rangers would be able to learn recipes and obviously make better food / drink, but cheaper options would be found around Aylor, just like the Forge & those two basic ores.
Friday, January 12, 2018 @ 11:18
This came up a bit ago, but I think having a Cooking skill would be really cool to have in-game. Similar to Tempering, players would be able to buy cooked meals or drinks to give them varying buffs, though they wouldn't last as long as Tempering (maybe 3-4 hours tops). However, thinking about thematically, the only class that really makes sense to "cook" would be Ranger. And hey, they need all the help they can get, so it could be a Ranger-only skill. It could be split up into two different groups - food & drink. Food would give raw stat buffs, like +HP or +stats, while drinks could help with regen or additional chance for certain skills to proc/do more dmg? & before you come in with the whole "That's why we have masteries & instincts & potential", not everyone can afford those. It could help out newer players and mid-tier who find themselves in the midst of a bad powerspike (I'm looking at you, T2).
Cackle / Stronger's identity revealed.
Monday, January 8, 2018 @ 01:02
http://jasonschwartz.club/ Risque but not NSFW. Didn't know Cackle had this side to him.
Re: OPK Strikeout
Thursday, January 4, 2018 @ 18:47
Reply to: Note 27405 posted by Wire 1) Should be on Ideas, not general. 2) No. If you opt into OPK without reading the rules, then you deserve what's coming to you.
Icy Caldera of Mauldoon
Sunday, December 17, 2017 @ 00:07
At the Edge of the Caldera of Mauldoon (mob pushed me off before I could mapper thisroom) listen priest to trigger his speech. 5th emoted speech paragraph. The priest is in your face now, the spittle from his screams impacting upon your cheeks. 'Our god turned away from us! He saw how we had strayed from his cold light and he left us to fend for ourselves! He said to us, 'look at what you have wrought! You have gone from my light! Look at what you have wrought!' Should be 'Look. Should be wrought!'' - ending both "speeches" at the same time.