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showing 50 most recent notes by Khannon
WTB - Boots of the Efreeti
Note #48918
posted on Forsale
Friday, May 11, 2018 @ 12:30
Rank4 Inferno boots, Boots of the Efreeti
Weekend only, not looking for overpriced deals.
Starting offer 250mil+reown. 
WTB rank3 Inferno earring
Note #48892
posted on Forsale
Friday, May 4, 2018 @ 11:22
150mil+reown, weekend only.
a Demon's Shriveled Eye (211)
PST.
Re: There's something wrong with epics. +
Note #27511
posted on General
Saturday, April 14, 2018 @ 07:06
Reply to: Note 27505 posted by Wire
Timezone is one of bigger issue for many more casual
players which is not solved in Aardmud, while in many
others MMO's it's solved, even with 1000x lower playerbase
there should have been separated reset timer for EU/US.
This does not mean that player can run it more often players
can still be limited to run it only once per reset timer period.
It may be difficult to code, but timezone is huge factor and
it's completetely overlooked.

For IF2? I don't think it can be fixed anymore.
It's so large epic and requires a lot of strong SH's.
Even more so, you can't ignore the fact how BS's broke
the entire difficulty settings and it was ignored completely
by area creator and immortals until BS's groupswing got nerfed
You just took away powercandy you let run rampart for good half a year
So many players quit within 2/3 months after they got gear and smith
nerf.

Why it's too late to fix IF2 now?
Considerable amount of players have bought IF2 items from those who
ran easy mode IF1/IF2 extreme with 80% blacksmith group. No offense to
those people they put in effort, but they were right time on right place
and just like in life it can make you rich for rest of your life.
People who have already invested largly in getting IF2 gear you won't
be seeing them run 70/130 IF2 at least most of them. People who
sell gear now are mostly the ones running it because of extra pts.
It's hard truth, but beside fixing obtaining of IF1/IF2 portal I don't
think fixing IF2 has much of point anymore, Yowza has not been very keen
finding solution to decreased playerpool and significantly harder time
without blacksmith zerg.
I still remember that day when I saw you/him change from navigator to
blacksmith, I don't understand still how was IF2 not closed when 80%
run was blacksmiths...
I's fair to ask players to spend time and find new ways to run IF2,
but no, it's not players fault they used power carrot at the time,
it's completely unfair to ask more casual/newer players to spend
such hours in epic that was run by a lot of strong SH's/hardcore
players with big power carrot (blacksmith)

Inferno...
Because scars can be sold for massive price, it brings attention
to people with run count to play lottery, nothing wrong with that.
I would not personally not have time or will to run it from 2017
to 2020 to get enough runs to get scars.
Simple answer it takes WAY TO long to rank up considering
how many runs you will miss if timezone is bad for you.
Another epic who could use double reset for EU/US but
cannot be run more often by player then reset timer.

Genie...
Who though making another completely run count based epic was great idea...
I really did sort of like Genie, but my free time is simply worth more then
spending so many hours just to get chance of getting decent loot?

Such loot obtain design is such decline for casual gamers, I understand
you generally aim to keep your old timers interested in game though.
Not very good if your trying to grow as game though which is main goal
for most games.
 I swear I would never run single epic if the gear was obtainable
alone with different activities, my main interest in aardwolf was to
break away from playing WoW for nearly decade high-end raiding.
That's solid 4-6h long progress raids every day, but it was fun
engaging and there was loot to be had "within" a month.
So when I heard the best gear in aardwolf is locked behing epics that
require time investment in group activity I almost wanted to just
quit the game.. :p
it's really not a place to say, epic gear is not that good.
It's just is and if you put it collectively together as whole kit.
Good god. Let's go test port right now, you with plain raiding/clan
gear vs. full epic kit player. Sure I/M/P still overall have greater
impact, but again player with full epic kit vs non epic kit will just
ran over if I/M/P are similar.
Nice 201 weapon in market. save your QPS!
Note #48464
posted on Forsale
Monday, January 29, 2018 @ 03:47
lbid 84051
Lot of stats, 24 DR, some resists, 579 avgrage dam,
that's just 21 avg dam lower then 200 aard weapon.
At very least it's great sub weapon for slash vuln
mobs.
Run count boost ring for IF?
Note #38892
posted on Ideas
Sunday, January 28, 2018 @ 04:46
tracker [Repop] emerald @@ 11:45:45
 costs 1bil? Rewards +1 run count, no extra pts.
Treat it as expensive catch-up mechanic, say you've got
gold rings, you obtain 11pts per hard IF1 run, but you just started.
You will have mountain of points at ~ 50 runs, but can't buy single
epic item, I find it really odd design. Currently gold rings just
boost the greed to sky's limit, while run count ring would strike the
balance back to maybe somewhat closer to what it was when IF/IF2 were
spammed. Also not everyone can run it those timezones, so they will
gain more value out of 1 run they can join a week. This ring should only
function up to 130 run count.
Daily blessing token for latest change
Note #38544
posted on Ideas
Monday, January 15, 2018 @ 15:38
Add chance to get daily blessing token of random enhancement
that was brought in with last update. Can only be applied to
gameload eq, because why not?
WTB Scars from Inferno
Note #48352
posted on Forsale
Sunday, January 14, 2018 @ 08:57
PST if your selling.
Re: RTS recommendations
Note #366
posted on Misc
Sunday, January 14, 2018 @ 05:00
Reply to: Note 364 posted by Escobar

Not sure if you heard but new RTS - They are billions.
It's about 20 bucks on steam, early access, really fun
game.
Alternative ways gaining pups/trains.
Note #38401
posted on Ideas
Friday, January 5, 2018 @ 04:02

The idea is daily activity based, lots of SH areas are dead or
only visited during Q, CP or GQ. Not gonna go into reasons why 
not relevant.

Once per 24h duration a player is able to take a daily activity.
I guess better name would be a quest at this point. This quest will
want you to go to certain area, kill X amount of Y mobs not just few or dozen.
More like 100 to 200? so you stick around in zone for little while. 
The reward for quest can be simply trains, since it can be completed once in 
24h duration I believe up to 500 trains is not that much, equal to roughly 
~100pup. For obvious reasons all epic areas IF/Titan can not be part of quest.
That's the core idea, I don't think it's that hard or time consuming to 
implement? 

I think at very least it will give another reason to login for some players.
It will help a bit for weaker players to gain some pups without being a 
massive drag (:>). Perhaps create some PvP action too.

Oh man this just reminded me almost entire world PvP only existed in WoW 
around daily quests zones typically.

PS: I feel like similar idea has been suggested already
I'm sorry in that case.
tracker [Repop] emerald @@ 11:04:05
Re: Winds of Fate
Note #38197
posted on Ideas
Monday, November 27, 2017 @ 06:51
Reply to: Note 38196 posted by Redryn

I also heard about 56 cards and possible rank5 eq reward,
I haven't visited it yet, but since it spams all over epic
board, I dont think difficult it up to standard for rank5 eq nowdays.
At the rate and amount of players who run it right now I agree
with rank3-4 being reward.
Typically you could maybe tinker furthermore and add extra modes
so rank5 eq could still be built out of it.
Say the current level of difficulty can be done by mediocre or even
lower sitting SH, then hardest difficulty requires not more then 5-6 people
or something along the lines.
Re: Epic rewards rant ++
Note #38107
posted on Ideas
Monday, November 13, 2017 @ 15:32
Reply to: Note 38106 posted by Lasher

The prices prior to IF2 collapse, were almost half of what they
have become today, because of those old folks who regulary run IF1
now with IF2 run count are filling pockets with mountains of gold.

Is there a particular reason why this issue have not been looked into?
There was some discussion earlier just as IF2 collapsed for possible 
IF changes, but nothing was done, it seems to be forgotten and you
sorry to be blunt seem to be fine those oldies leeching off poor design
that have numerous ways to stop bleed or apply temporary fix, I understand
value of your time and if I remember correct area creator should be one
fixing issue, but this stupid leeching system really needs fixing or an update
if there has been at least discussion on fix.

tracker [Repop] emerald @@ 21:40:25
Removing run count requirement as second reward gating system for IF should
be last resort, but for Inferno it should really be removed or lowered
considerably. You are not gaining new epic bodies fast enough to keep up
with old standards.
I hate the fact that for me personally only way to gain best possible eq
is to buy them, I wouldn't make single donation less to aardwolf, but for
difference reasons.
WTB IF 250pts eq for 100USD
Note #48130
posted on Forsale
Saturday, November 11, 2017 @ 13:00
Subject
Re: Adaldar / An elvish priest. ++++
Note #16300
posted on Typos
Tuesday, October 31, 2017 @ 11:11
Reply to: Note 16299 posted by Starling

Not really slowing down scripts, further on experienced
CP'ers already know which mob/room to look for, it does
slow down speed a little, but at cost of making it much
more inconvenient to players without any experience
Speaking from personal point of view, those keyword
changes don't change much to me and I do use S&D. When
mob comes up with similar situation I already know where
to go.
Re: LF Epic EQ from Titan, Inferno and possibly IF too.
Note #47999
posted on Forsale
Sunday, October 8, 2017 @ 07:30
Reply to: Note 47995 posted by Khannon

Also considering buying ice rocket portal from IF.
The baseline price is 250USD, you can PM
if your interested selling.
LF Epic EQ from Titan, Inferno and possibly IF too.
Note #47995
posted on Forsale
Sunday, October 8, 2017 @ 05:02
I've asked around some people already, but just in case.

From Titan - I'm now looking rank5 greaves, I'm paying in
donations, I'm looking to make predeal for next donation
period.

From Inferno - I'm looking for scars. same deal paying in donations
I'm looking for predeal before next donation period.

For Titan and Inferno pieces, I'm open for price negotiations
I have no fixed price in my mind.

I'm also looking for IF1 eq predeals. Not more then 1 maybe 2.
tracker [Repop] emerald @@ 11:18:59
I wont break budget over IF items though, 100USD will be max for
250pts.

Scars and Greaves are my primary interest for pre-deals.
Please PM if you wish to negotiate prices and make a deal!
Alternative rewards for donations
Note #37995
posted on Ideas
Wednesday, October 4, 2017 @ 13:38
Much like there is already TP instead QPs.
It would be great to have option for more trains instead qp.
I think it would be decent to have alternative route for
people who cant spend hours on pupping or redos.
I dont know good amount for trains though
Re: Weapon damtype mastery +++++
Note #37977
posted on Ideas
Friday, September 29, 2017 @ 06:40
Reply to: Note 37973 posted by Wire

it doesnt matter if Im qp rich or not, I dont blow my cash
to uncharted waters. Currently Light mastery is probably most popular
for active puppers. Just to test other classes with your mastery which
is benefical to mud too, I have to pay high cost?
Because mastery changing is expensive, it limits a lot of group
activity too, because your stuck to your pclass.
tracker [Repop] emerald @@ 12:42:20
Many games for such reasons, have brought in secondary if not more
saved sets.
You wanna go have fun at your full force, not considering high cost to
gimped fun.
One of mastery type examples from recent WoW expansion.
Artifact power was long term investment, changing it cost you almost half
a week of grind, that didnt last very long, bad business model.
I like how classchange has CD now, I think its great model, I just dont
tracker [Repop] emerald @@ 12:52:21
understand why say mastery cant have same or at least cut the cost of changes
from somewhere.
If you wanna stuck with how things were back then, maybe we should
start going reverse future see if that makes players happy or mud more alive.
History is proven in most cases it doesnt, forget the old, consider new.
I spent my entire lunch on this, because how expensive mastery is, its just
so f.king illogical to me, no game would last with current model for it.
Remove Myth from T0 GQ range ++++++
Note #27161
posted on General
Monday, June 26, 2017 @ 23:14
T0 GQ's should have cap, your no longer in learning part past 1k wins.
However Myth and Lasher both are right about fact that T0/<10 wins GQ
ranges are quite inactive, my t0 run was slowest and I learned a lot
while until up to 200 wins, at this point I had done goals, gotten
portals and decent amount area knowledge, t0 GQ's were just free QP
kill this point forwards with mostly nobody being taking part of them.

It's quite interesting though how do you stay active within 24h
duration. Your at around what ~30+ quests per day average right now?
Anyway, t0 GQ's cap could easily be 500 and nobody but leecher(s)
will be hurt by it. 

Off-topic, I wonder who's alt are? You straight out chose the class
sub-class that's most benefical for GQ's as t0. Clearly from day on
you were not meant to be in t0 range. Wether you are actually
botting is up to IMM's to decide, but the topic point removing you
from T0 ranges is right, you shouldn't be able to free leech it.
Re: IF2 ++++++++
Note #37611
posted on Ideas
Thursday, June 22, 2017 @ 20:22
Reply to: Note 37610 posted by Akhenaton

The biggest issue is probably the amount of people with adequate stats.
I'm sure if IF2 had 5-10 edition it would work out the way it is now.
The same very reason WoW eventually ended up with 20 million different modes.
You simply can't maintain the numbers, motivation for big group runs,
let alone if they need to be run 70+ times for before you are rewarded.
tracker [Repop] emerald @@ 03:26:04
I could never grind something for year to get couple pieces of loot.
Taking account aardwolf playerbase 5-10 people epics are most suited.
Generally MMO's that force you to have 25+ people to kill something
is simple is tactics/mechanics, so you could get as many bodies do it
Aardwolf seemed to be mostly about solo player designed, yet the best
gear in game requires dedicated group efforts. Or well a lot of gold.
WTS Lvl 1 Aardgears, Aarcheology pieces, Poker cards!
Note #47703
posted on Forsale
Tuesday, June 20, 2017 @ 12:19
level 1 - Breastplate, Aura, Gloves, Bracers, Ring (+1 str).
For Aardgear looking for ideally original value ranges.
Aarcheology pieces - wide selection, 4mil+turnin, PST.
Bunch of poker cards, 750k piece.
If I missed your tell, please send me note.
Spell hits, melee hits pre-SH
Note #37565
posted on Ideas
Friday, June 16, 2017 @ 06:20
Really simple fix spellhits to always hit x3 at 100, x4 at 150+.
As t9 redo I find it quite frustrating that my spelldmg with mastery included
hit less then my melee dmg. This is mostly case when you keep hitting x2.
I guess this will somewhat clash with sorcs power projection, but fixing
spellhits will generally speed up spellcasters levelling vs. say blacksmith.
As blacksmith the same deal is with melee rounds, I would hit between 1k-7k
around 150+ levels. This is insane variety of damage dealt per round.
I'm talking about PvM here obviously. Typically melee rounds should have
little more static hit ranges, I guess they are for SH, but pre-SH
it's so random.

It the intent of spellhits between x2 and x4 for pre-SH was the feel of
somekind of critical hit then I guess it serves it's purpose, but I still
think fixed ranges would be great. Those ranged could also ignore tiers
so t9's or higher tiers can't benefit from it too early, I'm totally fine
with it, I'd just be happy to hit 3/4x as much as possible past 150.
5 Unique Aarcheology pieces in market with B/O
Note #47684
posted on Forsale
Wednesday, June 14, 2017 @ 09:55
 78449 (Aarchaeology) An Old Rope     1 *Gold             1    0   5d 23:49:34
 78450 (Aarchaeology) Unknown Eleme   1 *Gold             1    0   5d 23:51:34
 78451 (Aarchaeology) Picture of a    1 *Gold             1    0   5d 23:52:39
 78452 (Aarchaeology) An Ancient Ga   1 *Gold           501    1   5d 23:53:31
 78453 (Aarchaeology) Ivory Tusks     1 *Gold             1    0   5d 23:54:39
I have wide list of Aarch pieces, but I love to sell them overpriced! :P
WTB IF pts with donation/gold/tp/qp - PST
Note #47683
posted on Forsale
Wednesday, June 14, 2017 @ 09:52
Even if you don't have points as of yet, but close to.
Contact me anyway if your looking to sell. Can make predeals.
Gears for donations
Note #47661
posted on Forsale
Tuesday, June 6, 2017 @ 13:05
if you got points to spend or something in stock still.
PST.
Re: Tiers
Note #37425
posted on Ideas
Monday, May 22, 2017 @ 18:09
Reply to: Note 37411 posted by Castiel

My problem is not with tiers, but increased XP per tier.
I liked smooth flow on low tiers, I could do 10x more tiers then aardwolf
have with 3-4k TNL, hence I decided to rush t9, not for pupping or epics, but
chance to get that XP tnl back, sure if I CP I gain less, but game
feels smoother again.
It's seriously depressing to grind 10k tnl for 201 lvls, the gain is nothing
the hope is it'll end eventually. I think I would be fine with say 100 lvls.
At least you can form more groups then. Currently with 201 lvls
there's to many people scattered around different ranges.
tracker [Repop] emerald @@ 01:10:11
I normally love end-game, but being honest here aardwolf in 10h grind mode
rewards nothing at all compared to MMO's/RPG's I've played in past.
Generally you stack a lot of useful materials, get couple extremely valuable
items or generally ton of gold to choose what to do, doing calculations here

the only actual gain is gold and trains. Which I wish I could almost buy
with RL cash. Waiting for that donations period!
MMO's normally plan their game around stages, mostly it's end-game focus.
I think aardwolf have reached the point where end-game focus and improvements
should be priority. it's also a lot more easier to balance game around same
default power (tiers).
Anyway I don't expect any changes with tiers to happen, but just wanted to
tracker [Repop] emerald @@ 01:20:13
say as one of newcomer still to game seeing same mistake in here that have
been made in many MMO's I've played in past. And some of those mistake you
can't recover ever, so you soften them over time or bleed on. Lifespan of 
tracker QUEST TIMER!
WoW is great example how crucial game changes are needed to stay alive, if
that of course is in interest here. I know this is Lasher hobby and demanding
changes would be overhead.
I'm clearly never gonna get into notewriting! :p
Re: Changing weapon damage types ++
Note #37360
posted on Ideas
Sunday, May 14, 2017 @ 13:24
Reply to: Note 37359 posted by Quadrapus

70% of my QP is invested to weapons of one damtype, and one mastery.
Desipe the fact I'd like to try out other classes, I'm not interested to
just throw away my massive investment or alternative pay incredible high fee.

I don't think it's healthy for MUD to block potentially more colorful
class/subclass choices behind quite high fee across.
tracker [Repop] emerald @@ 20:27:30
Yes i'm also min-maxxer type. It's really unfortunate with recent changes
there's nothing yet for this topic, It's been discussed in past too.
I'm all in for change, what's really the downside for lowering costs
or changing the design or adding more acceptable alternative?
Aarchaeology forsale
Note #47575
posted on Forsale
Monday, May 1, 2017 @ 02:25
NB: I don't typically generalize costs.
If you are interested PST.
The (Aarchaeology) Collection Satchel contains:
     (K)(M)(G) (Aarchaeology) A Golden Leaf (1)
     (K)(M)(G) (Aarchaeology) Moon in a Bottle (1)
     (K)(M)(G) (Aarchaeology) A Rusted Cleaver (1)
     (K)(M)(G) (Aarchaeology) Wings of a Harpy (1)
     (K)(M)(G) (Aarchaeology) A Ring of Thandeld (1)
( 2) (K)(M)(G) (Aarchaeology) Picture of a Forest (1)
     (K)(M)(G) (Aarchaeology) A Dragon's Tooth (1)
( 4) (K)(M)(G) (Aarchaeology) A Dinosaur Bone (1)
( 2) (K)(M)(G) (Aarchaeology) Lost Binoculars (1)
( 2) (K)(M)(G) (Aarchaeology) Petrified Tree Branch (1)
( 2) (K)(M)(G) (Aarchaeology) A Golden Cross (1)
     (K)(M)(G) (Aarchaeology) Pirate's Hat (1)
     (K)(M)(G) (Aarchaeology) Wilted Rose (1)
     (K)(M)(G) (Aarchaeology) A Wedding Ring (1)
     (K)(M)(G) (Aarchaeology) A Biblical Textbook (1)
     (K)(M)(G) (Aarchaeology) An Old Rope (1)
     (K)(M)(G) (Aarchaeology) Percival's Retired Crown (1)
( 2) (K)(M)(G) (Aarchaeology) Ivory Tusks (1)
( 2) (K)(M)(G) (Aarchaeology) An Ancient Game Token (1)
     (K)(M)(G) (Aarchaeology) Skeleton of a Goblin (1)
     (K)(M)(G) (Aarchaeology) Brick from a Castle (1)
     (K)(M)(G) (Aarchaeology) Photo of an F1 Tornado (1)
     (K)(M)(G) (Aarchaeology) Dorothy's Lost Earring (1)
     (K)(M)(G) (Aarchaeology) Chunk of an Iceberg (1)
Lvl 200 +3DR raidbonus back with B/O, lbid 77450
Note #47574
posted on Forsale
Monday, May 1, 2017 @ 02:23
+-----------------------------------------------------------------+
| Keywords   : 200back drabani bolers Bul armor                   |
| Name       : .oOo.Drabani Bolers Bul .oOo.                      |
| Id         : 1170266260                                         |
| Type       : Armor                     Level  :   200           |
| Worth      : 46,500                    Weight :     0           |
| Wearable   : back                                               |
| Score      : 550                                                |
| Material   : steel                                              |
| Flags      : unique, glow, hum, magic, burn-proof, nolocate,    |
|            : solidified, resonated, illuminated, V3, lauction   |
| Clan Item  : From Romani                                        |
+-----------------------------------------------------------------+
| Stat Mods  : Strength     : +21      Damage roll  : +29         |
|              Hit points   : +100     Moves        : -200        |
|              Wisdom       : +5       Luck         : +3          |
|              Intelligence : +1                                  |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +11      All magic    : +8          |
+-----------------------------------------------------------------+
| Market Item Number    : 77450                                   |
| Item is being sold by : Khannon                                 |
| Current bid           : 1 gold (No bid yet)                     |
+-----------------------------------------------------------------+
Re: Hammerswing group revivial. +
Note #37135
posted on Ideas
Monday, April 10, 2017 @ 14:15
I'm all fine lowering overall smiths player base, the recent nerf was
aimed at solo blacksmiths, but in group any additional smith is already
like passenger. This would allow other smiths to feel engaged in drive too.

Recent nerf made good ground for it. Yes it would make killing faster in
big groups, but not faster then it was before recent nerf which again was
aimed at solo blacksmiths.
Hammerswing group revivial.
Note #37131
posted on Ideas
Monday, April 10, 2017 @ 14:11
Just a thought with Blacksmith nerf, adding extra option for hammerswing
to revive a little bit of lost group play, the idea behind is to make
others BS's feel like they actually are useful too in group.

Extra option set maximum targets your hammerswing will hit to allow others
blacksmith in group to also use their hammerswing to hit mobs in aoe, so
for example: BS X has set 3 targets maximum to his hammerswing, BS Y can
hit the rest of mobs with his hammerswing, no overslapping to same mobs
for hammerswings.

It's seriously dull to have group of 2 blacksmiths currently for pre-SH,
the entire subclass feels useless, with such option it could at least
spice it up a little.
Re: Superb lvl 41 items, stock 60 dagger, 90 regen ring
Note #47507
posted on Forsale
Sunday, April 2, 2017 @ 09:51
Reply to: Note 47495 posted by Khannon

Still some days left for some great 41 items and aardeqs
 76800 Dagger of Aardwolf            60 *  Qp           851   12   2d 09:03:23
 76801 Aardwolf Ring of Regeneratio  90 *  Qp           710    2   2d 09:04:44
 76802 (+) Heart of the Living Infe  41 *Gold    20,500,000   21   2d 09:07:43
 76803 the )\|Royal|/( Vision of Ah  41 *Gold     5,250,000   12   2d 09:09:03
Re: Aarcheology forsale
Note #47500
posted on Forsale
Friday, March 31, 2017 @ 07:33
Reply to: Note 47456 posted by Khannon

@x007     (K)(M)(G) (Aarchaeology) A Ring of Thandeld@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Unknown Element@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) A Silver Cross@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Picture of a Forest@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) A Dragon's Tooth@x007 (1)
( 4) (K)(M)(G) (Aarchaeology) A Dinosaur Bone@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Lost Binoculars@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Petrified Tree Branch@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) A Golden Cross@x007 (1)
@x007     (K)(M)(G) [@x007-#@x007-] Rare @x007Relic of Damroll@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Pirate's Hat@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Wilted Rose@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) A Wedding Ring@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) A Biblical Textbook@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) An Old Rope@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Percival's Retired Crown@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Ivory Tusks@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) An Ancient Game Token@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Skeleton of a Goblin@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Ten-year-old Textbook@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Brick from a Castle@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Photo of an F1 Tornado@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Dorothy's Lost Earring@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Chunk of an Iceberg@x007 (1)

Updated list, I'm also sorry if I didn't reply back to some people.
if you interested to buy mutiple items, please consider sending note
Looking for stock 271 weapon
Note #47498
posted on Forsale
Thursday, March 30, 2017 @ 16:20
tracker [Repop] emerald @@ 23:19:18
Will pay full value if you have one collecting dust.
On delivery for some of t7's I can pay extra 50-100QP.
PST if interested to make a deal.
Superb lvl 41 items, stock 60 dagger, 90 regen ring
Note #47495
posted on Forsale
Wednesday, March 29, 2017 @ 19:07
@x007+-----------------------------------------------------------------+
@x007| Keywords@x007   : heart inferno contain cabal41body                  @x007|
@x007| Name@x007       : (+) @x001Heart of the Living Inferno (+)@x007                |
@x007| Id@x007         : 1087984234                                         |
@x007| @x006Type@x007       : Armor                     @x006Level  @x007:    41           @x007|
@x007| @x006Worth   @x007   : 6,060                     @x006Weight @x007:     0           @x007|
@x007| @x006Wearable@x007   : body                                               @x007|
@x007| @x006Score      @x007: 270                                                @x007|
@x007| @x006Material@x007   : gem                                                @x007|
@x007| @x006Flags   @x007   : unique, glow, hum, magic, nolocate, solidified,    @x007|
@x007|            : resonated, illuminated, V3, lauction               @x007|
@x007| Clan Item @x007 : From The Elemental Cabal                           @x007|
@x007+-----------------------------------------------------------------+
@x007|@x006 Stat Mods  @x007: Dexterity    @x007: @x002+5@x007       Damage roll  @x007: @x002+15@x007         |
@x007|              Hit roll     @x007: @x002+2@x007       Wisdom       @x007: @x002+4@x007          |
@x007|              Luck         @x007: @x002+7@x007                                  |
@x007+-----------------------------------------------------------------+
@x007|@x006 Resist Mods@x007: All magic    @x007: @x002+2@x007       All physical @x007: @x002+2@x007          |
@x007+-----------------------------------------------------------------+
@x007| Market Item Number    : 76802                                   @x007|
@x007| Item is being sold by : Khannon                                 @x007|
@x015| Auction will end in   : 5 days and 23:51:39 @x014(01:56 Apr 05)@x015      |
@x007| @x009Buyout Price@x007          : @x011100,000,000                   @x007          |
@x007| Current bid           : 1 gold (No bid yet)@x007                     |
@x007+-----------------------------------------------------------------+
lbid 76802

@x007+-----------------------------------------------------------------+
@x007| Keywords@x007   : royal vision ahner 41eye                           @x007|
@x007| Name@x007       : the )\|R@x006oyal|/( V@x006ision of A@x006hner (>@x007                 |
@x007| Id@x007         : 1546397970                                         |
@x007| @x006Type@x007       : Armor                     @x006Level  @x007:    41           @x007|
@x007| @x006Worth   @x007   : 0                         @x006Weight @x007:     6           @x007|
@x007| @x006Wearable@x007   : eyes                                               @x007|
@x007| @x006Score      @x007: 180                                                @x007|
@x007| @x006Material@x007   : light                                              @x007|
@x007| @x006Flags   @x007   : unique, glow, hum, magic, burn-proof, auctioned,   @x007|
@x007|            : solidified, resonated, illuminated, V3, lauction   @x007|
@x007| Found at @x007  : Kingdom of Ahner                                   @x007|
@x007+-----------------------------------------------------------------+
@x007|@x006 Stat Mods  @x007: Damage roll  @x007: @x002+14@x007      Hit roll     @x007: @x002+4@x007          |
@x007|              Constitution @x007: @x002+2@x007       Luck         @x007: @x002+3@x007          |
@x007|              Wisdom       @x007: @x002+4@x007                                  |
@x007+-----------------------------------------------------------------+
@x007|@x006 Resist Mods@x007: All physical @x007: @x002+2@x007       All magic    @x007: @x002+2@x007          |
@x007+-----------------------------------------------------------------+
@x007| Market Item Number    : 76803                                   @x007|
@x007| Item is being sold by : Khannon                                 @x007|
@x015| Auction will end in   : 5 days and 23:52:56 @x014(01:57 Apr 05)@x015      |
@x007| @x009Buyout Price@x007          : @x01140,000,000                    @x007          |
@x007| Current bid           : 1 gold (No bid yet)@x007                     |
@x007+-----------------------------------------------------------------+
lbid 76803

+-----------------------------------------------------------------+
| Keywords   : aardwolf ring regeneration (148016)                |
| Name       : Aardwolf Ring of Regeneration                      |
| Id         : 5606480                                            |
| Type       : Treasure                  Level  :    90           |
| Worth      : 4,300                     Weight :     1           |
| Wearable   : finger                                             |
| Score      : 160                                                |
| Flags      : unique, glow, hum, magic, burn-proof, keepflag,    |
|            : precious, lauction                                 |
| Owned By   : Khannon                                            |
| Found at   : Immortal Homes                                     |
+-----------------------------------------------------------------+
| Stat Mods  : Wisdom       : +1       Luck         : +3          |
|              Hit roll     : +12      Damage roll  : +12         |
| Affect Mods: Regeneration                                       |
+-----------------------------------------------------------------+
| Market Item Number    : 76801                                   |
| Item is being sold by : Khannon                                 |
| Auction will end in   : 5 days and 23:48:19 (01:53 Apr 05)      |
| Buyout Price          : 1,050                                   |
| Current bid           : 710 qp (Mique)                          |
+-----------------------------------------------------------------+
lbid 76800

+-----------------------------------------------------------------+
| Keywords   : aardwolf dagger (387102)                           |
| Name       : Dagger of Aardwolf                                 |
| Id         : 1598003042                                         |
| Type       : Weapon                    Level  :    60           |
| Worth      : 1,000                     Weight :    10           |
| Wearable   : wield                                              |
| Score      : 660                                                |
| Flags      : unique, glow, hum, magic, V3, precious, lauction   |
| Owned By   : Khannon                                            |
| Found at   : Immortal Homes                                     |
+-----------------------------------------------------------------+
| Weapon Type: dagger                 Average Dam :    150        |
| Inflicts   : mind force             Damage Type : Mental        |
| Specials   : sharp                                              |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +6       Hit roll     : +6          |
+-----------------------------------------------------------------+
| Market Item Number    : 76800                                   |
| Item is being sold by : Khannon                                 |
| Auction will end in   : 5 days and 23:46:45 (01:51 Apr 05)      |
| Buyout Price          : 1,050                                   |
| Current bid           : 1 qp (No bid yet)                       |
+-----------------------------------------------------------------+
lbid 76801

The Ahner helm is 6dr in case you wondered.
Carry-over from Bugs: Epic Areas and explored ++
Note #37068
posted on Ideas
Tuesday, March 28, 2017 @ 15:22
Exactly on point, there always going to be people who find ways around.
Plenty of big MMO's gave up fightning bots/illegal software, it's
unwinnable war for them, if you look the grandfather WoW - half
the playerbase is bots, but you don't see that many complaits
because people can still enjoy game, the exception mostly is
that botting cannot get your best gear in game, nor best arena titles
or likely anything else that requires human input.

It doesn't even take Winklewinkle to create alias for many AQ's/Goals
repeatable for area portals right now. Every now and then you see someone
farms couple of them and moves along.
Are you gonna please majority playerbase or displease the absolute minority.
Aard weapons L40/60, lvl 90 aard ring.
Note #47487
posted on Forsale
Sunday, March 26, 2017 @ 12:35
@x007+-----------------------------------------------------------------+
@x007| Keywords@x007   : aardwolf dagger (314115)                           @x007|
@x007| Name@x007       : Dagger of Aardwolf@x007                                 |
@x007| Id@x007         : 354423173                                          |
@x007| @x006Type@x007       : Weapon                    @x006Level  @x007:    40           @x007|
@x007| @x006Worth   @x007   : 1,000                     @x006Weight @x007:     5           @x007|
@x007| @x006Wearable@x007   : wield                                              @x007|
@x007| @x006Score      @x007: 635                                                @x007|
@x007| @x006Flags   @x007   : unique, glow, hum, magic, held, V3, precious@x007       |
@x007| @x006Owned By@x007   : Khannon                                            @x007|
@x007| Found at @x007  : Immortal Homes                                     @x007|
@x007+-----------------------------------------------------------------+
@x007|@x006 Weapon Type@x007: dagger                 @x006Average Dam @x007:    100        @x007|
@x007|@x006 Inflicts   @x007: mind force             @x006Damage Type@x007 : Mental        @x007|
@x007|@x006 Specials   @x007: sharp                                              @x007|
@x007+-----------------------------------------------------------------+
@x007|@x006 Stat Mods  @x007: Damage roll  @x007: @x002+21@x007      Hit roll     @x007: @x002+21@x007         |
@x007|              Luck         @x007: @x002+1@x007       Strength     @x007: @x002+1@x007          |
@x007+-----------------------------------------------------------------+
@x007+-----------------------------------------------------------------+
@x007| Keywords@x007   : aardwolf dagger (387102)                           @x007|
@x007| Name@x007       : Dagger of Aardwolf@x007                                 |
@x007| Id@x007         : 1598003042                                         |
@x007| @x006Type@x007       : Weapon                    @x006Level  @x007:    60           @x007|
@x007| @x006Worth   @x007   : 1,000                     @x006Weight @x007:    10           @x007|
@x007| @x006Wearable@x007   : wield                                              @x007|
@x007| @x006Score      @x007: 660                                                @x007|
@x007| @x006Flags   @x007   : unique, glow, hum, magic, held, V3, precious@x007       |
@x007| @x006Owned By@x007   : Khannon                                            @x007|
@x007| Found at @x007  : Immortal Homes                                     @x007|
@x007+-----------------------------------------------------------------+
@x007|@x006 Weapon Type@x007: dagger                 @x006Average Dam @x007:    150        @x007|
@x007|@x006 Inflicts   @x007: mind force             @x006Damage Type@x007 : Mental        @x007|
@x007|@x006 Specials   @x007: sharp                                              @x007|
@x007+-----------------------------------------------------------------+
@x007|@x006 Stat Mods  @x007: Damage roll  @x007: @x002+6@x007       Hit roll     @x007: @x002+6@x007          |
@x007+-----------------------------------------------------------------+
@x007+-----------------------------------------------------------------+
@x007| Keywords@x007   : aardwolf ring regeneration (148016)                @x007|
@x007| Name@x007       : Aardwolf Ring of Regeneration@x007                      |
@x007| Id@x007         : 5606480                                            |
@x007| @x006Type@x007       : Treasure                  @x006Level  @x007:    90           @x007|
@x007| @x006Worth   @x007   : 4,300                     @x006Weight @x007:     1           @x007|
@x007| @x006Wearable@x007   : finger                                             @x007|
@x007| @x006Score      @x007: 160                                                @x007|
@x007| @x006Flags   @x007   : unique, glow, hum, magic, held, burn-proof,        @x007|
@x007|            : keepflag, precious@x007                                 |
@x007| @x006Owned By@x007   : Khannon                                            @x007|
@x007| Found at @x007  : Immortal Homes                                     @x007|
@x007+-----------------------------------------------------------------+
@x007|@x006 Stat Mods  @x007: Wisdom       @x007: @x002+1@x007       Luck         @x007: @x002+3@x007          |
@x007|              Hit roll     @x007: @x002+12@x007      Damage roll  @x007: @x002+12@x007         |
@x007| @x002Affect Mods@x007: Regeneration                                       @x007|
@x007+-----------------------------------------------------------------+

PST if you wanna grab em from rbid, will drop in market if no interest!
Re: Aarcheology forsale
Note #47460
posted on Forsale
Sunday, March 19, 2017 @ 08:10
Reply to: Note 47456 posted by Khannon

tracker [Repop] umari @@ 14:09:35
For higher price value pieces I'm looking around value x 2.
For lower price value pieces value+2-3mil.
It's selective list, I don't care what they sell in market.
Just wanted to make general note to make approach easier both ways.
Re: Poker cards
Note #47458
posted on Forsale
Sunday, March 19, 2017 @ 08:10
Reply to: Note 47455 posted by Khannon

Sold
Aarcheology forsale
Note #47456
posted on Forsale
Saturday, March 18, 2017 @ 15:22
All but Relic.

( 3) (K)(M)(G) (Aarchaeology) A Biblical Textbook@x007 (1)
( 4) (K)(M)(G) (Aarchaeology) A Dinosaur Bone@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Lost Binoculars@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Petrified Tree Branch@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Wilted Rose@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Ten-year-old Textbook@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) A Golden Cross@x007 (1)
@x007     (K)(M)(G) [@x007-#@x007-] Rare @x007Relic of Damroll@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Pirate's Hat@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) A Wedding Ring@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) A Broken Twig@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) An Old Rope@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Brick from a Castle@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Percival's Retired Crown@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Ivory Tusks@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) An Ancient Game Token@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Skeleton of a Goblin@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Photo of an F1 Tornado@x007 (1)
( 2) (K)(M)(G) (Aarchaeology) Picture of a Forest@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Unknown Element@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Dorothy's Lost Earring@x007 (1)
@x007     (K)(M)(G) (Aarchaeology) Chunk of an Iceberg@x007 (1)
@x007
PST offer, if too low I'm likely not to respond.
Poker cards
Note #47455
posted on Forsale
Saturday, March 18, 2017 @ 15:20
@x007     (K)(M)(G)(H) |@x0066[@x006Six of Water]@x0066|@x007 (1)
( 3) (K)(M) @x007a Trivia Point Token@x007 (1)
( 6) (K)(M)(G)(H) Trivia Incomplete Healing Potion@x007 (1)
@x007     (K)(M)(G)(H) |@x0039[@x003Nine of Earth]@x0039|@x007 (1)
( 2) (K)(M) Daily Blessing Campaign Reset Token@x007 (1)
@x007     (K)(M)(G)(H) |@x006M[@x006Mephit of Water]@x006M|@x007 (1)
@x007     (K)(M)(G)(H) AardWords (TM) - [ ] - Score: 0@x007 (1)
( 2) (K)(M)(G)(H) |E[Elemental of Fire]E|@x007 (1)
@x007     (K)(M)(G)(H) |@x006E[@x006Elemental of Water]@x006E|@x007 (1)
@x007     (K)(M)(G)(H) |@x0063[@x006Three of Water]@x0063|@x007 (1)
( 3) (K)(M)(G)(H) |@x0035[@x003Five of Earth]@x0035|@x007 (1)
@x007     (K)(M)(G)(H) |@x006A[@x006Ace of Water]@x006A|@x007 (1)
( 2) (K)(M)(G)(H) |7[Seven of Air]7|@x007 (1)
@x007     (K)(M)(G)(H) |@x0062[@x006Two of Water]@x0062|@x007 (1)
@x007     (K)(M)(G)(H) |M[Mephit of Fire]M|@x007 (1)
@x007     (K)(M)(G)(H) |@x0038[@x003Eight of Earth]@x0038|@x007 (1)
@x007     (K)(M)(G)(H) |@x0032[@x003Two of Earth]@x0032|@x007 (1)
( 3) (K)(M)(G)(H) Daily Blessing Qreset Token@x007 (1)
@x007     (K)(M)(G)(H) AardWords (TM) - [I] - Score: 1@x007 (1)
@x007     (K)(M)(G)(H) AardWords (TM) - [E] - Score: 1@x007 (1)
( 2) (K)(M)(G)(H) |@x003D[@x003Demon of Earth]@x003D|@x007 (1)
@x007     (K)(M)(G)(H) |A[Ace of Fire]A|@x007 (1)
( 3) (K)(M)(G)(H) |@x00610[@x006Ten of Water]@x00610|@x007 (1)
( 5) (K)(M) Daily Blessing Area Reset Token@x007 (1)
@x007     (K)(M)(G)(H) |@x0069[@x006Nine of Water]@x0069|@x007 (1)
@x007     (K)(M)(G)(H) |6[Six of Fire]6|@x007 (1)
@x007     (K)(M)(G)(H) |@x006D[@x006Demon of Water]@x006D|@x007 (1)
@x007     (K)(M)(G)(H) |@x0034[@x003Four of Earth]@x0034|@x007 (1)
@x007     (K)(M)(G)(H) |D[Demon of Fire]D|@x007 (1)
@x007     (K)(M)(G)(H) |@x0067[@x006Seven of Water]@x0067|@x007 (1)
@x007     (K)(M)(G)(H) |4[Four of Fire]4|@x007 (1)
@x007     (K)(M)(G)(H) |@x0033[@x003Three of Earth]@x0033|@x007 (1)
@x007     (K)(M)(G)(H) |6[Six of Air]6|@x007 (1)
@x007     (K)(M)(G)(H) |8[Eight of Fire]8|@x007 (1)
( 2) (K)(M)(G)(H) |@x0036[@x003Six of Earth]@x0036|@x007 (1)
@x007     (K)(M)(G)(H) |9[Nine of Air]9|@x007 (1)
@x007     (K)(M)(G)(H) |9[Nine of Fire]9|@x007 (1)
( 2) (K)(M)(G)(H) |3[Three of Fire]3|@x007 (1)
@x007     (K)(M)(G)(H) |2[Two of Fire]2|@x007 (1)
@x007     (K)(M)(G)(H) |4[Four of Air]4|@x007 (1)
( 2) (K)(M)(G)(H) Trivia Spell-up Potion@x007 (1)
Poker cards forsale, 500k a piece. PST.
Re: Shame on you Cabal!
Note #490
posted on Clan
Wednesday, March 8, 2017 @ 12:31
My only point really was non-PK SH assisting OPK
with no drawback, I don't think I'd feel that strongly
about OPK SH assisting OPK clannie wether it's SH or pre-SH
battle. I realize that this is been a thing for while now.
I still think it's completely illogical, OPK and regular PK
are quite different approach to PK system. I would have 
expected that OPK players can only be assisted by OPK players
or a forced OPK tag is added if you desire to assist OPK player
In case where non-OPK assists OPK player he/she will enter OPK
and cannot remove or remort/retier/redo until OPK timer is ready. 
If this freedom between OPK and non-OPK was ment to be,
I guess I'll just suck it up like rest who are in this situation
or similar to it.
Re: Shame on you Cabal! +
Note #465
posted on Clan
Tuesday, March 7, 2017 @ 13:07
Reply to: Note 464 posted by KoopaTroopa

I'm not entirely sure are we both talking about pre-SH
Let alone, just lvl 25's.
However it's completely illogical for non-OPK to interfere
OPK combat situation without enabling OPK, if it's on CD
you can't intefere that simple.
Shame on you Cabal!
Note #463
posted on Clan
Tuesday, March 7, 2017 @ 13:00
** Morn can now take revenge on you for 15 minutes.
You fade into existence.
Morn fades into existence.

[Fighting: 1531/1531hp 950/950mn 675/693mv 4205tnl Enemy: 100% ]>

[Fighting: 1531/1531hp 950/950mn 675/693mv 4205tnl Enemy: 100% ]>

The adrenaline rush wears off.

[Fighting: 1531/1531hp 950/950mn 675/693mv 4205tnl Enemy: 100% ]>

--> TICK <-- (All: 100%, Qt: 28)
[1] Your mind force <-:-> ASPHYXIATES <-:-> Morn! [132]
[1] Your swing DISEMBOWELS Morn! [62]
[2] Morn's flaming bite <*><*> LIQUIDATES <*><*> you! [163]

[Fighting: 1368/1531hp 950/950mn 683/693mv 4205tnl Enemy: 80% ]>

Nocens answers 'yes'

[Fighting: 1368/1531hp 950/950mn 683/693mv 4205tnl Enemy: 80% ]>

You no longer move in the shadows.

[Fighting: 1368/1531hp 950/950mn 683/693mv 4205tnl Enemy: 80% ]>

[1] Your mind force <-:-> ASPHYXIATES <-:-> Morn! [137]
[1] Your swing DISEMBOWELS Morn! [63]
[3] Morn's flaming bite <-+-><-*-> CREMATES <-*-><-+-> you! [235]

[Fighting: 1133/1531hp 950/950mn 673/693mv 4205tnl Enemy: 61% ]>

[1] Your mind force <-:-> ASPHYXIATES <-:-> Morn! [134]
[1] Your swing - BLASTS - Morn! [82]
[2] Morn's wail <-*-> RAVAGES <-*-> you! [145]

[Fighting: 988/1531hp 950/950mn 663/693mv 4205tnl Enemy: 40% ]>
scalp
You raise up your weapon while yelling KAI-HA.
[1] Your scalp EXTIRPATES Morn. [46]

[Fighting: 988/1531hp 950/950mn 648/693mv 4205tnl Enemy: 35% ]>

[1] Your swing -= DEMOLISHES =- Morn! [87]
[3] Morn's wail <->*<=> WASTES <=>*<-> you! [219]

[Fighting: 769/1531hp 950/950mn 638/693mv 4205tnl Enemy: 27% ]>
scalp

Morn is greatly healed by Flak's magic touch.
** For his interference, you can take revenge on Flak for 15 minutes.

[Fighting: 769/1531hp 950/950mn 638/693mv 4205tnl Enemy: 99% ]>
You raise up your weapon while yelling KAI-HA.
[1] Your scalp EXTIRPATES Morn. [46]

[Fighting: 769/1531hp 950/950mn 623/693mv 4205tnl Enemy: 95% ]>

[1] Your swing ***** PULVERIZES ***** Morn! [103]
[4] Morn's wail <-==-><-==-> SHATTERS <-==-><-==-> you! [326]

[Fighting: 443/1531hp 950/950mn 613/693mv 4205tnl Enemy: 85% ]>
fl.
fl.
You fail to run away!

[Fighting: 443/1531hp 950/950mn 613/693mv 4205tnl Enemy: 85% ]>
You fail to run away!
You have become better at enhanced damage! (99%)
[1] Your mind force <*><*><*> EVAPORATES <*><*><*> Morn! [172]
[1] Your swing -= DEMOLISHES =- Morn! [89]
[2] Morn's wail <*><*> LIQUIDATES <*><*> you! [167]
--
Lvl 25, 26 - Just funny you could recalled/fled, getting 201 SH to heal you? :)
Re: Cataclysm - Great Portal, not there.
Note #17214
posted on Bugs
Monday, January 30, 2017 @ 08:59
Reply to: Note 17212 posted by Khannon

I guess nobody activated portal after reboot?
Didn't know how it was exactly done, it's just always been there!
Oh well.
Cataclysm - Great Portal, not there.
Note #17212
posted on Bugs
Monday, January 30, 2017 @ 07:50
It's gone, no demons coming through, nor I can access there myself.
Group lobby
Note #36685
posted on Ideas
Monday, January 30, 2017 @ 07:06
Maybe it's already deadideas, but I'd love to have something like.
Looking for group lobby, I think it would have more impact for finding
group if one is looking for it at least for [Repop] emerald @@ 14:10:00
I get it wangrp serves a lot of purpose for it, but nowdays
automation suits more people and rather have common interest
from get go, rather then having people whisper me for instance
and I would have to turn them down because I'm CP levelling.
One 100$ donation forsale, 1,2bil.
Note #47239
posted on Forsale
Saturday, January 14, 2017 @ 06:14
Will be up for grab for 1 week from now on.
Re: suggestions
Note #112
posted on Misc
Saturday, January 7, 2017 @ 13:21
Reply to: Note 104 posted by Nightbird

There's one thing I really enjoy about D3 even if it's just a week
before all the eq grinding gets tedious and boring and there's no real
gains for long hours of farming, unless you push ladder.
I really like how they've finally managed to break some
balance to sets in way where's lot of very unused skills/spells become
your main skillset. I guess it's not likely possible for us
ever have such set eq's that synergize certain skill/spell
Though if there's ever instanced dungeons coming
maybe some SH gear to benefit heavily certain subclass
spells/skills and maybe create some synergy effect when 2/3 are used.
Anyway I've already had my fill of D3 for this season and 20th anniv.
Selling full level 1 Aardset
Note #47170
posted on Forsale
Friday, December 23, 2016 @ 10:27
Aura, Gloves, Bracers, Breastplate.
tracker [Repop] gathering @@ 17:28:37
Looking at least vendor value.
Offer ends by the time I remort.
Re: Names for 'opk' +++++
Note #36137
posted on Ideas
Thursday, October 20, 2016 @ 17:54
Fearless