you might get a more informative response if you just post the translations you want made, neh?
showing 50 most recent notes by Mannec
re: Synonymes ENG/US - "Wtb"
Saturday, April 14, 2018 @ 17:57
Re: one spell +
Friday, April 13, 2018 @ 21:47
Reply to: Note 437 posted by Fiendish if you need more info on the idea, then you are overthinking it. if you are familiar with any tabletop or pc/console rpgs, then something a newly created character could have. something maybe up to level 10-ish on aard, perhaps?
Thursday, April 12, 2018 @ 23:59
had a fascinating conversation at my local gaming store about this: if you could have one spell, usable once per day, what would it be? and perhaps more importantly, why? and of course, what kind of impact do you think it would have on the world you live in? we were discussing specifically low-level spells, comparable to d&d 1st-level stuff, but higher-level might be worth considering. anyone have any thoughts to share on the subject?
Re: Reselling Triv-Sleeping bags and..
Tuesday, April 3, 2018 @ 19:24
Reply to: Note 39534 posted by Yahmillay also, why not try tpenchanting both auras, and only keeping the better one?
Re: Slit Helpfile
Thursday, March 29, 2018 @ 19:53
Reply to: Note 39507 posted by Metropolis +1 also, i would love to see short-form exits on battle prompt.
Saturday, March 17, 2018 @ 17:32
add info about gold committed to proxy bids in market.
Friday, March 2, 2018 @ 21:34
Re: offhand attacks
Monday, February 19, 2018 @ 22:11
Reply to: Note 39213 posted by Gizmmo ninja. done, and better. 'nuff said. on another note, im fascinated by the fact that a ninja's offhand attacks seem to be completely unrelated to the dual, second dual, and third dual skills. also, for some reason my hit rate tends to be higher with offhand punches than with 201 aard daggers. wierd, neh?
Blending Aard Items. +++++++
Friday, February 16, 2018 @ 19:59
Reply to: Note 39181 posted by Koala ah, no - im gonna have to disagree with you there. you chatting while your triggers run around and kill things _would_ be botting, certainly. that would fall under the umbrella of /not being actively controlled by the player/. on the other hand, 'helping you to play the game' is something triggers are specifically allowed to do. one example from 'help botting' is picking up and rewielding a weapon if you are disarmed - as long as the player is running the combat, that sort of trigger falls under the category of 'helping' rather than 'botting'. consider the difference between: 'picking up a weapon that drops' and 'running around killing automatically' versus 'picking up a weapon that drops' and 'picking up a spell that drops' that second one relates pretty strongly to the position i advocated, while the first one is the position you are arguing against. i appreciate the effort taken to share opinions, but i cant help feeling that arguing against another player for opinons they didnt express may not be the most fruitful approach.
Re: Blending Aard Items. ++++++
Thursday, February 15, 2018 @ 22:57
Reply to: Note 39174 posted by Koala i dont know what 'losing a line' is, but no - every example in that help file is about characters who are not actively being controlled by the player. its not the trigger thats the issue, its the 'not being played by the player. attacks are not stats. its the stats that tend to be sub-par on aardgear. as for me, personally, i have it both ways... so the gloves go from 'kinda nice at low remort numbers' down to 'skins have way better stats'. bottom line? blending aard abilities onto gameload eq wont be overpowering - which was my original stance.
Re: Blending Aard Items. ++++
Thursday, February 15, 2018 @ 13:17
Reply to: Note 39163 posted by Koala 1) yes, its nice. i get it. but its just hp. there are lots of ways to gain hp. its an improvement over not having the regen ring, but it still doesnt give you anything you cant get via other means - hitpoints are cheap. 3) you are right - hr and dr are higher for some aarditems than for gameloads. however, i have the impression that prioritizing hr/dr over the other stats is considered a sub-optimal decision. after all, str also helps in combat much like hr/dr, as well as providing other benefits. so hr/dr on eq is nice to have, but worrying about them is more appropriate _after_ you have achieved the other stats, rather than _before_. its in the other stats that aardgear tends to fall short. 4) most of the players ive spoken with on the matter use triggers to quaff potions, cast spells, or swap equipment when the time comes - if that sort of thing _is_ a policy violation, then many of us would be quite surprised to learn of it. a quick glance at 'help policies7' seems to say that using triggers in this way, /while actively controlling your character/, is fine. it is indeed slightly harder to duplicate the ability granted by the gloves, since classes are the only other option. on the other hand, you can get alot more stats from a held item and a shield than you can from a second weapon, so really that doesnt contradict my core point - the stats granted by aardgear are nice, but hardly the most potent option.
Re: Buying "Enhanced" Gameload Weapons
Wednesday, February 14, 2018 @ 20:34
Reply to: Note 48556 posted by Watlok how nice are you looking for, and how nicely are you offering to pay?
Re: Blending Aard Items. ++
Wednesday, February 14, 2018 @ 20:20
Reply to: Note 39154 posted by Koala 1) regen ring heals hp. lots of ways out there to gain hp. benefit is nice, but hardly unique. 2) boots grant haste affect. so does the spell. pretty sure they dont combine. now that youve said that, im going to go play some more with dtrack and see what pops out. 3) bracers may be slightly more effective than iron grip - but when i get disarmed, its usually by a mobprog in ninehells, which bypassess bracers. so - better than the skill, but not by much. 4) aura _is_ slightly superior to sanc spell - but only slightly. in my experience, getting dispelled outside of pk is kinda rare - and the difference between 'cant be dispelled' and 'can be dispelled for maybe one round of combat until my triggers quaff a sanc potion' is not a huge one. 5) breastplate is, indeed, not something ive ever seen a way to duplicate. it is, quite simply, better defense than anything ive ever seen. which is why i wear it. the stats it grants? nice, but not the greatest. as i see it? copying aard-boosts onto gameload stuff would gain you a little, and cost you some qp. which is pretty much how it works now.
Re: Blending Aard Items. ++
Wednesday, February 14, 2018 @ 01:31
Reply to: Note 39151 posted by Liber it wouldnt be too hard to set up a resist-boosting mechanism to apply to any torso-piece. spend qp/tp to increase a random resist, or all of them together in small steps. the benefit could max out at about the same benefit as the breastplate provides. maybe something similar for shields. yeah, blending breastplates is totally doable.
Re: Blending Aard Items.
Tuesday, February 13, 2018 @ 19:36
Reply to: Note 39139 posted by Lasher personally, i love the idea. obviously, the cost would have to be at least equal to the regular aarditem cost, or maybe higher, but that would be fine. lets begin with issue 2) i see little chance of the idea being overpowered, simply because most of the benefits to be gained from aard items are already available from other sources, cheap and easy. fly/invis/sanc/detects/haste/iron grip are all available as potions (which are cheap and plentiful) and/or as class features, which are also readily available. items which arent worn are hardly relevant, the bracers arent available as a potion, the aura is only better if you get dispelled (pk, mostly)... really, the breastplate is the only item i can see which cant be more or less replaced by other options. so no, not likely to be overpowered. as for the issue 1) in my experience, mostly low tier/high level, most aarditems have terrible stats. there is a reason i dont wear gloves, boots, aura, wings, rings, or helm - between skins and gameloads, i can put stats where i want them, and get more stats total. pretty sure im carrying a torso-piece with better stats than my breastplate - but its nowhere near as nice on resists. im actively looking for a replacement for my bracers, because while the dr is nice, it isnt contributing to any of the stats im looking for. some of the items have dr that is hard, or even impossible, to match with gameloads - but the other stats? nah, not an issue.
wtb 200/201 aardshield
Thursday, February 8, 2018 @ 20:40
raw at questor plus 10percent. enchanted, minimum +5 luck, negotiable. please send note.
re: Working from home ideas?
Wednesday, February 7, 2018 @ 21:06
basically, anything anyone offers you will be bs or scam. i do know a few folks who do things like tech-support or web development from home. they had to hunt pretty hard to find employers, tho. that being said, have you considered prostitution or assassination? i understand both are potentially quite lucrative, and craigslist is easily available from home or anywhere. then again, might need to be willing to travel...
wtb 200finger touchstone openstock stone sun
Monday, January 29, 2018 @ 02:18
pls send note
wtb enchanted silver plate of xilet
Sunday, January 28, 2018 @ 21:47
min +5 luck.
Saturday, January 27, 2018 @ 22:28
dex/dr primary, str secondary. send note with inquiries.
the word is 'tweaked'
Saturday, January 27, 2018 @ 21:20
further deponent sayeth not
found this at a local auto parts store
Sunday, January 14, 2018 @ 20:57
note the disclaimer on the back, 'DO NOT USE...' http://www.kleanstrip.com/uploads/documents/Aircraft_Paint_Remover_C0719.pdf cheers 8D
Re: Vote Pthief 2018
Thursday, January 11, 2018 @ 15:08
Reply to: Note 38445 posted by Starling +1 personally, i think its a little silly that venomist and assassin subclasses get increases to backstab damage and/or number of hits, while ninja gets a special ability that gives them a _decrease_, (quad vs. double). mixed feelings about ninja's offhand punches - feels like a loss when they use that ability, since they give up an offhand attack, and the chance to enchant/tpenchant their offhand weapon. it is pretty nice having a shield and held item, so ... yeah, mixed feelings. hmm, heres a question - is spiral the only attack skill which gains a minimum-damage extra hit from instinct?
Re: buying from shop/max items
Tuesday, January 9, 2018 @ 19:17
Reply to: Note 38431 posted by Fenix +1 doing this kind of thing client-side is ugly. and spammy.
Re: Proxy bid reduction message
Monday, January 1, 2018 @ 20:32
+1 also, i have noticed that if you set a proxy bid, and you are currently the highest bidder, that you dont have the option to reduce your proxy amount down to your current amount. requiring you to do some math, then bid your current plus minimum step up is silly.
Manor Trivia Portals
Monday, December 18, 2017 @ 22:32
Re: Ninja Combat Backstab Revisited
Monday, December 18, 2017 @ 22:30
Reply to: Note 37960 posted by Dash i just assumed that only getting a double stab in-combat was a bug. so yeah - +1 for more ninja-like ninja-ness.
Monday, December 18, 2017 @ 21:20
seems to show output after prompt - puts prompt in odd location, rather than at bottom of screen.
Re: US gun laws +
Sunday, June 12, 2016 @ 17:45
Reply to: Note 27 posted by Fiendish Most of the dead ones are americans, yeah? jokes on you, pal!
Saturday, June 11, 2016 @ 01:45
I find your lack of faith in the forth dithturbing. -- Darse Vader
Re: Password Management Tool Recommendations
Wednesday, June 8, 2016 @ 21:22
Reply to: Note 421 posted by Ast i have a small plastic evelope, containing a random business card. on the card is written essential information like the name of that sauce i like so much in puerto-rican cooking, and the name of that movie where they filled some dude's house with popcorn. i carry that envelope in my wallet. could put passwords there too, i guess.
44-stat cloak for sale
Thursday, March 17, 2016 @ 17:00
Luck 10, Int 4, Con 7, Wis 15, Dex 8 lbi 68369
dont forget the mouseover text...
Monday, March 14, 2016 @ 22:33
Re: Lunch pail / KSC. +++
Monday, March 14, 2016 @ 21:36
Reply to: Note 34949 posted by Citlalin it was my understanding that disposing of things like this was best accomplished by having gno-go deliver it to your least favorite imm.
reply to mudinfo note 1670
Monday, March 14, 2016 @ 21:33
the tp prizes listed seem to suggest that a social that is exceptional, but not the winner, would have a payout greater than first prize. perhaps that should have been 5 for first prize, and 2 more if its extra- special?
Sunday, March 13, 2016 @ 16:19
drabani bolers storvandre raw or minimum +3 luck from enchants. synthetic power minimum +5 luck from enchants. guzzlesnorkh wristguard of qong (x2) minimum +3 luck each from enchants. 200 aard aura raw or minimum +5 luck from enchants. offering questor price for raw aard, pre-bids for enchanted negotiable. please note offers on personal board.
Ban 'shoot down' responses from ideas board. ++
Sunday, March 6, 2016 @ 10:34
Reply to: Note 34831 posted by Lasher +1
thief suggestions ++++++++
Thursday, March 3, 2016 @ 15:15
Reply to: Note 34777 posted by Trachx not using your most effective attack sounds more like a user-issue than a class issue. isnt the lag on backstab and spiral the same as most other attacks, about one combat round? in my experience, the extra kill-speed from using spiral more than outweighs the approximately 1-round wait it sometimes costs you at the end of a kill. also, 'help quickstab' may address one of your concerns.
Thursday, March 3, 2016 @ 12:08
drabani bolers storvandre raw or minimum +3 luck from enchants. synthetic power minimum +5 luck from enchants. guzzlesnorkh wristguard of qong (x2) minimum +3 luck each from enchants. 200 aard aura raw or minimum +5 luck from enchants. 200 aard shield raw or minimum +3 luck from enchants. offering questor price for raw aard, pre-bids for enchanted negotiable. please note offers on personal board.
Re: Get rid of campaign misspelling. +
Sunday, February 14, 2016 @ 00:59
Reply to: Note 34642 posted by Lasher tiernoob isnt a vocation, its a way of life. :p
Thursday, February 11, 2016 @ 23:19
DEADPOOL yall. 'nuff said.
Re: allow nogive to have a quantity option
Saturday, January 23, 2016 @ 20:31
Reply to: Note 34437 posted by Dexx im a little curious as to why the 'keep' flag allows you to give an item to _anyone_. seems a little counterintuitive to me. so - make keepflag mean 'dont give away', full stop.
Thursday, January 21, 2016 @ 13:17
ive noticed that area levels seem to top out around 200/201, which leads to a great deal of excitement for low-tier players - quests and campaigns assume that for example, gypsy caravan and council of wyrm are in the same level range, which is true - and so very, very wrong.
Re: What is your wierdest or funniest in game alias??
Tuesday, January 19, 2016 @ 21:09
Reply to: Note 26291 posted by Mendaloth all of my aliases are perfectly mundane. that being said, long ago, in a mud far far away, i played a mage who was ever so much fun at parties. his primary attack spells were fireball, cone of cold, and word of death, depending upon the particular target. naturally, he spent alot of time attacking the same mob the party leader was already fighting, and then activating his repeat-casting triggers. thus: a : ass;autoball c : ass;autocone w : ass;autowod and before anyone asks, no - finger of death sucked on that mud, because any mob worth killing had amazing PPDM saves.
Tuesday, January 19, 2016 @ 21:05
Reply to: Note 34412 posted by Kryzzler 'help restring'. blank tattoo. boom, that easy. help description boom, that easier.
Re: Disenchant Tp option ++++++
Tuesday, January 12, 2016 @ 20:06
Reply to: Note 34325 posted by Lasher it seems to me that a casual enchanter wont care either way, since they will tend to do things slowly and manually. a volume-enchanter, on the other hand, should be willing to do some basic alias/trigger coding to enable them to custom-tailor their process to meet their own particular standards. server-side coding effort is a much more scarce commodity than client-side, after all.
Re: Disenchant Tp option +++
Monday, January 11, 2016 @ 23:18
Reply to: Note 34319 posted by Lasher allowing free disenchants without confirm wouldnt really be an improvement, since you would then run the risk of losing a good enchant - the potential for frustration is pretty large. personally, i feel that anyone subject to this kind of trouble _should_ invest the handful of minutes it would take to prevent this kind of error via triggers - the payoff in the long run would be tremendous... and anyone who is seriously invested in enchanting will probably be running very long indeed.
Sunday, January 10, 2016 @ 16:35
runto empyrean fails, because the entrance to afterglow interrupts it. old speedwalk is: run 2s45e6sew new speedwalk should be: run 2s46e2sw4sew
Re: Rules for Enchanting. +
Sunday, January 3, 2016 @ 19:50
Reply to: Note 26248 posted by Citlalin there is something to be said for designing the system in such a way as to make botting irrelevant. if the gains from it are low enough, then actual play will still outcompete it - which is not a terrible result.
Re: Rules for Enchanting.
Sunday, January 3, 2016 @ 16:50
Reply to: Note 26236 posted by Lasher here's a thought. if you want to make enchanting beneficial in a way that doesnt involve selling pieces to other players, then make a goal or aq that requires sacrificing enchanted objects. have the benefit scaled to cost of item and bonus from the enchants. maybe have the rewards start out low, like xp, and offer a trade-in like the carnival booths - keep at it, and eventually gain access to better rewards, owned eq or the like.