showing 50 most recent notes by Mannec
shiny platinum blank chaos portal
Saturday, January 26, 2019 @ 22:51
Re: Instinct/Mastery totals +
Saturday, January 12, 2019 @ 16:32
Reply to: Note 41167 posted by Tymme not easy to extrapolate at all - remember that some i/m/and maybe even p comes free, and costs vary...
Tuesday, January 1, 2019 @ 05:06
its a tasty little lovecraftian cookbook - good luck finding a copy. the recipe for 'herbert hest's deanimator' leads to either a delightful, or horrific, little cocktail.
Monday, December 31, 2018 @ 20:29
Reply to: Note 41123 posted by Dillon can do this client-side.
Friday, December 21, 2018 @ 19:23
Reply to: Note 41094 posted by Haioasi the usual response to suggestions to add new item slots is raised finger. guess which one!
Re: Learned Command +
Tuesday, December 18, 2018 @ 19:41
Reply to: Note 41079 posted by Unforgiven doesnt the practice command stop showing you stuff at 100percent?
wtb aardscrabble tiles
Sunday, December 9, 2018 @ 21:20
note - not aardwords. actually, i want those too - but im willing to offer more for the following aard-scrabble tiles: c t u z dls: 1,3,5,7 tls: 1,2,6,7 dws: 1,4,7 dws: 2,4,6 tws: 1,7 please send note with offer.
Saturday, December 8, 2018 @ 21:07
additional skills/spells that must be obtained by some method other than level-grinding. perhaps something that only sticks around until your primary class changes?
Re: trivia portal to manor ++
Thursday, December 6, 2018 @ 20:54
Reply to: Note 41008 posted by Tymme my thoughts exactly. mmm, manor trading is still a possibility. it shouldnt be too hard to code in a check to only allow owner/spouse to use a manor portal. worst case scenario, you might be left with a portal you couldnt use. assuming you didnt include the portal with the manor transaction. are trivia portals even reownable? ive never needed to know :p
trivia portal to manor
Thursday, December 6, 2018 @ 20:13
Sunday, December 2, 2018 @ 14:36
allow empty containers to be put inside other containers. keeping collectible containers makes inventory ugly otherwise :/
Re: Remember to vote blue and save the humankind! +
Tuesday, November 6, 2018 @ 19:27
Reply to: Note 564 posted by Chnigujiguji the ants would sweep the polls.
Re: Selling TPs for QP
Thursday, October 18, 2018 @ 04:41
Reply to: Note 49389 posted by Decimator i could offer 11-12k qp at 110 per tp.
Re: retreat to work even when not in combat. ++
Tuesday, October 2, 2018 @ 22:02
Reply to: Note 40546 posted by Tymme its called 'sneak'.
Re: zombie corpses ++
Saturday, September 29, 2018 @ 18:56
Reply to: Note 40531 posted by Riot sounds like a plan. not easy on the old k/d ratio, but hey - if ya wanna rule the world, ya gotta commit, ya gotta be willing to break a few heads - even if theyre your own. oh wait - who said you can control them? so, not so much an army as a ragtag scattering of dangerous wildlife. or you know, wild-unlife.
Re: zombie corpses
Friday, September 28, 2018 @ 21:51
Reply to: Note 40526 posted by Zoot nope, gotta disagree. they dont need to just vanish, ever - let 'em wander into streams or oceans, swim around until they are terrifyingly strong, and one-punch anyone foolish enough to get near them.
Re: New Feature - Fishing
Friday, September 28, 2018 @ 21:34
Reply to: Note 40517 posted by Nid NNNNNOOOOOOOO!!!!!! all of hyrule would fall into ruin as our heroes spend their time fishing instead of pursuing the main quest...
Re: new weapon flags +
Wednesday, September 26, 2018 @ 19:50
Reply to: Note 40504 posted by Robbo mechanically, it would be pretty similar to enhanced damage/scorpion. hmm, its got potential, but might need to be limited to a class, or maybe even subclass. it might be nice to have something to do with all the mana that pwar/pthief arent using... +1
new weapon flags
Wednesday, September 26, 2018 @ 14:11
mana drain, movement drain.
Tuesday, September 25, 2018 @ 01:01
Reply to: Note 40485 posted by Riot if you were around to see the pride wars, or had to deal with the aftermath, you wouldnt be joking about warkittens. those things are _terrifying_.
Re: hammer weapon type
Sunday, September 23, 2018 @ 13:21
Reply to: Note 40457 posted by Level why? anyone who can use a hammer wouldnt need to spend tp on it.
Re: Earthbind +
Thursday, September 20, 2018 @ 13:47
Reply to: Note 40441 posted by Tymme doesnt flying render you immune to earthquake? i seem to recall having that problem using earthquake scrolls in a zone full of fliers...
Re: none sex ++
Tuesday, September 11, 2018 @ 21:41
Reply to: Note 40390 posted by Robbo vroom vroom! +1 to more variety in sex!
Re: Tp enchant info +++++++
Tuesday, September 11, 2018 @ 20:59
Reply to: Note 40386 posted by Mondaine ive noticed that name-calling tends to come in place of, rather than alongside, helpful responses. so ... how _do_ you reply to the question of cost vs. results? also: +1 boolean +1 concision -- +2, neh?
Re: Tp enchant info +++++
Tuesday, September 11, 2018 @ 20:16
Reply to: Note 40380 posted by Mondaine you are quite welcome :) actually no, the intended answer was 'no'. its a bit of boolean humor, you see - answering OR questions with 'yes' or 'no' is a coder's idea of an educational response - in addition to being mildly entertaining in its own right, it also indicates to the listener that they may be asking an improperly formed question, or one that depends upon an unsound assumption - which is to say, one which elicits an unexpected response. a 'yes' or 'no' answer to a XOR question fills much the same niche. the question you asked was regarding a potential feature which has already been implemented, via a more relevant mechanism. expressed a bit more concisely, my original contention might be stated thusly: the relevant gauge of the value of a partially or fully tpenchanted weapon is the weapon's damroll, compared to its potential maximum damroll. all of the information required to determine that fraction is available via the 'identify' command.
Re: Tp enchant info +++++++
Tuesday, September 11, 2018 @ 20:10
Reply to: Note 40382 posted by Vespar the resources used to produce a partially/fully tpmaxxed weapon arent a useful gauge in determining its value - the results are. the downside would be that the time and effort required to add in the tracking code, and the extra memory/drive space required to store the tracked data, wouldnt be devoted to providing something useful.
Re: Tp enchant info +++
Monday, September 10, 2018 @ 22:23
Reply to: Note 40378 posted by Vespar how about a thought experiment? lets imagine two identical weapons, same weight, same weapon flags, same damage type, same weapon skill needed to wield them, same hitroll, same damroll, same bonuses to stats. now, consider this question: which one do you expect to cost more? the answer is, 'no'. you should not expect either one to cost more. because one is not _worth_ more than the other. as it happens, we _do_ have a reliable mechanism to determine the relative desirability (market value) of two tpenchanted weapons - identify.
Re: Tp enchant info +
Monday, September 10, 2018 @ 22:15
Reply to: Note 40376 posted by Vespar but noone cares how many tp were spent on it - its the results that folks are willing to pay for. and those can be seen in identify. also, near as i can tell - selling a tpenchanted weapon is pretty much always done at a loss.
Re: nospellup command
Thursday, September 6, 2018 @ 22:45
Reply to: Note 40359 posted by Icecool is malicious buffing really that big a concern?
Re: Regen Rates +++++
Tuesday, September 4, 2018 @ 20:28
Reply to: Note 40350 posted by Mondaine i wonder if there would be any interest in allowing players to forego an undesired class, gain some more desired class multiple times, and derive some benefit that way. a thief/thief/psi, for example, who was a somewhat better thief than a thief/psi/pal, for example. perhaps an option to choose multiple subclasses? or just a level-bonus on double-class skills/spells?
Re: retreat to work even when not in combat.
Monday, September 3, 2018 @ 17:03
Reply to: Note 40342 posted by Celebrity client-side solution is superior option. client-side alias sets a variable to keep track of which way you are trying to retreat. on a failure to retreat due to not being in combat, simply move in that direction. in combat, dont spam - use a trigger to repeat the retreat upon failure. both triggers clear the movement direction variable, preventing accidental repetition. spamming in combat is _dangerous_, since it impairs responsiveness - better to avoid it under any circumstances, not just retreating :p
Re: lottery odds
Saturday, August 25, 2018 @ 22:35
Reply to: Note 40297 posted by Tymme jackpot winners are posted on the lottery board. personally, i have won the jackpot i think twice, with a handful of 2-number wins. not terrible for what, 3-4 years? looks like the odds are fine, i would say.
blank chaos portal
Sunday, July 22, 2018 @ 19:33
Re: Search and Destroy advice.
Wednesday, July 18, 2018 @ 19:55
Reply to: Note 27624 posted by Starling the obvious solution is to fork the source tree, develop both options in tandem, and then allow the next maintainer to worry about all the bugs that would be introduced by re-integrating the two trees. https://xkcd.com/2021
Re: Being able to change weapon materials +
Friday, June 22, 2018 @ 21:07
Reply to: Note 40053 posted by Uuna silk shoes -> sow's earring. duh.
Re: "Provocative riff" ?
Sunday, May 6, 2018 @ 14:01
riffing is, in general, in improvisational or responsive performance. in the context of movies, it would probably be members of the audience making jokes about the film. it is much less likely to be the actors themselves going off-script in the movie. you can probably find old or new episodes of a television show called 'mystery science theater', which is all about old/terrible movies getting that sort of treatment. you can also find audio-only recordings, intended to be played alongside movies to provide a similar experience.
re: Synonymes ENG/US - "Wtb"
Saturday, April 14, 2018 @ 17:57
you might get a more informative response if you just post the translations you want made, neh?
Re: one spell +
Friday, April 13, 2018 @ 21:47
Reply to: Note 437 posted by Fiendish if you need more info on the idea, then you are overthinking it. if you are familiar with any tabletop or pc/console rpgs, then something a newly created character could have. something maybe up to level 10-ish on aard, perhaps?
Thursday, April 12, 2018 @ 23:59
had a fascinating conversation at my local gaming store about this: if you could have one spell, usable once per day, what would it be? and perhaps more importantly, why? and of course, what kind of impact do you think it would have on the world you live in? we were discussing specifically low-level spells, comparable to d&d 1st-level stuff, but higher-level might be worth considering. anyone have any thoughts to share on the subject?
Re: Reselling Triv-Sleeping bags and..
Tuesday, April 3, 2018 @ 19:24
Reply to: Note 39534 posted by Yahmillay also, why not try tpenchanting both auras, and only keeping the better one?
Re: Slit Helpfile
Thursday, March 29, 2018 @ 19:53
Reply to: Note 39507 posted by Metropolis +1 also, i would love to see short-form exits on battle prompt.
Saturday, March 17, 2018 @ 17:32
add info about gold committed to proxy bids in market.
Friday, March 2, 2018 @ 21:34
Re: offhand attacks
Monday, February 19, 2018 @ 22:11
Reply to: Note 39213 posted by Gizmmo ninja. done, and better. 'nuff said. on another note, im fascinated by the fact that a ninja's offhand attacks seem to be completely unrelated to the dual, second dual, and third dual skills. also, for some reason my hit rate tends to be higher with offhand punches than with 201 aard daggers. wierd, neh?
Blending Aard Items. +++++++
Friday, February 16, 2018 @ 19:59
Reply to: Note 39181 posted by Koala ah, no - im gonna have to disagree with you there. you chatting while your triggers run around and kill things _would_ be botting, certainly. that would fall under the umbrella of /not being actively controlled by the player/. on the other hand, 'helping you to play the game' is something triggers are specifically allowed to do. one example from 'help botting' is picking up and rewielding a weapon if you are disarmed - as long as the player is running the combat, that sort of trigger falls under the category of 'helping' rather than 'botting'. consider the difference between: 'picking up a weapon that drops' and 'running around killing automatically' versus 'picking up a weapon that drops' and 'picking up a spell that drops' that second one relates pretty strongly to the position i advocated, while the first one is the position you are arguing against. i appreciate the effort taken to share opinions, but i cant help feeling that arguing against another player for opinons they didnt express may not be the most fruitful approach.
Re: Blending Aard Items. ++++++
Thursday, February 15, 2018 @ 22:57
Reply to: Note 39174 posted by Koala i dont know what 'losing a line' is, but no - every example in that help file is about characters who are not actively being controlled by the player. its not the trigger thats the issue, its the 'not being played by the player. attacks are not stats. its the stats that tend to be sub-par on aardgear. as for me, personally, i have it both ways... so the gloves go from 'kinda nice at low remort numbers' down to 'skins have way better stats'. bottom line? blending aard abilities onto gameload eq wont be overpowering - which was my original stance.
Re: Blending Aard Items. ++++
Thursday, February 15, 2018 @ 13:17
Reply to: Note 39163 posted by Koala 1) yes, its nice. i get it. but its just hp. there are lots of ways to gain hp. its an improvement over not having the regen ring, but it still doesnt give you anything you cant get via other means - hitpoints are cheap. 3) you are right - hr and dr are higher for some aarditems than for gameloads. however, i have the impression that prioritizing hr/dr over the other stats is considered a sub-optimal decision. after all, str also helps in combat much like hr/dr, as well as providing other benefits. so hr/dr on eq is nice to have, but worrying about them is more appropriate _after_ you have achieved the other stats, rather than _before_. its in the other stats that aardgear tends to fall short. 4) most of the players ive spoken with on the matter use triggers to quaff potions, cast spells, or swap equipment when the time comes - if that sort of thing _is_ a policy violation, then many of us would be quite surprised to learn of it. a quick glance at 'help policies7' seems to say that using triggers in this way, /while actively controlling your character/, is fine. it is indeed slightly harder to duplicate the ability granted by the gloves, since classes are the only other option. on the other hand, you can get alot more stats from a held item and a shield than you can from a second weapon, so really that doesnt contradict my core point - the stats granted by aardgear are nice, but hardly the most potent option.
Re: Buying "Enhanced" Gameload Weapons
Wednesday, February 14, 2018 @ 20:34
Reply to: Note 48556 posted by Watlok how nice are you looking for, and how nicely are you offering to pay?
Re: Blending Aard Items. ++
Wednesday, February 14, 2018 @ 20:20
Reply to: Note 39154 posted by Koala 1) regen ring heals hp. lots of ways out there to gain hp. benefit is nice, but hardly unique. 2) boots grant haste affect. so does the spell. pretty sure they dont combine. now that youve said that, im going to go play some more with dtrack and see what pops out. 3) bracers may be slightly more effective than iron grip - but when i get disarmed, its usually by a mobprog in ninehells, which bypassess bracers. so - better than the skill, but not by much. 4) aura _is_ slightly superior to sanc spell - but only slightly. in my experience, getting dispelled outside of pk is kinda rare - and the difference between 'cant be dispelled' and 'can be dispelled for maybe one round of combat until my triggers quaff a sanc potion' is not a huge one. 5) breastplate is, indeed, not something ive ever seen a way to duplicate. it is, quite simply, better defense than anything ive ever seen. which is why i wear it. the stats it grants? nice, but not the greatest. as i see it? copying aard-boosts onto gameload stuff would gain you a little, and cost you some qp. which is pretty much how it works now.
Re: Blending Aard Items. ++
Wednesday, February 14, 2018 @ 01:31
Reply to: Note 39151 posted by Liber it wouldnt be too hard to set up a resist-boosting mechanism to apply to any torso-piece. spend qp/tp to increase a random resist, or all of them together in small steps. the benefit could max out at about the same benefit as the breastplate provides. maybe something similar for shields. yeah, blending breastplates is totally doable.