The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Mannec
shiny platinum blank chaos portal
Note #49689
posted on Forsale
Saturday, January 26, 2019 @ 22:51
lbi 94212
Re: Instinct/Mastery totals +
Note #41168
posted on Ideas
Saturday, January 12, 2019 @ 16:32
Reply to: Note 41167 posted by Tymme

not easy to extrapolate at all - remember that some i/m/and maybe even p
comes free, and costs vary...
Note #1
posted on Art
Tuesday, January 1, 2019 @ 05:06
its a tasty little lovecraftian cookbook - good luck finding a copy.

the recipe for 'herbert hest's deanimator' leads to either a delightful,
or horrific, little cocktail.
Re: Manor
Note #41126
posted on Ideas
Monday, December 31, 2018 @ 20:29
Reply to: Note 41123 posted by Dillon

can do this client-side.
Re: Rings
Note #41101
posted on Ideas
Friday, December 21, 2018 @ 19:23
Reply to: Note 41094 posted by Haioasi

the usual response to suggestions to add new item slots is raised finger.
guess which one!
Re: Learned Command +
Note #41080
posted on Ideas
Tuesday, December 18, 2018 @ 19:41
Reply to: Note 41079 posted by Unforgiven

doesnt the practice command stop showing you stuff at 100percent?
wtb aardscrabble tiles
Note #49536
posted on Forsale
Sunday, December 9, 2018 @ 21:20
note - not aardwords.
actually, i want those too - but im willing to offer more for the following
aard-scrabble tiles:

dls: 1,3,5,7
tls: 1,2,6,7
dws: 1,4,7
dws: 2,4,6
tws: 1,7

please send note with offer.
research spells/skills
Note #41016
posted on Ideas
Saturday, December 8, 2018 @ 21:07
additional skills/spells that must be obtained by some method other than

perhaps something that only sticks around until your primary class changes?
Re: trivia portal to manor ++
Note #41009
posted on Ideas
Thursday, December 6, 2018 @ 20:54
Reply to: Note 41008 posted by Tymme

my thoughts exactly.

mmm, manor trading is still a possibility.
it shouldnt be too hard to code in a check to only allow owner/spouse
to use a manor portal.  worst case scenario, you might be left with a
portal you couldnt use.  assuming you didnt include the portal with
the manor transaction.  are trivia portals even reownable? ive never
needed to know :p
trivia portal to manor
Note #41006
posted on Ideas
Thursday, December 6, 2018 @ 20:13
see above
empty containers
Note #40984
posted on Ideas
Sunday, December 2, 2018 @ 14:36
allow empty containers to be put inside other containers.

keeping collectible containers makes inventory ugly otherwise :/
Re: Remember to vote blue and save the humankind! +
Note #565
posted on Misc
Tuesday, November 6, 2018 @ 19:27
Reply to: Note 564 posted by Chnigujiguji

the ants would sweep the polls.
Re: Selling TPs for QP
Note #49393
posted on Forsale
Thursday, October 18, 2018 @ 04:41
Reply to: Note 49389 posted by Decimator

i could offer 11-12k qp at 110 per tp.
Re: retreat to work even when not in combat. ++
Note #40547
posted on Ideas
Tuesday, October 2, 2018 @ 22:02
Reply to: Note 40546 posted by Tymme

its called 'sneak'.
Re: zombie corpses ++
Note #40533
posted on Ideas
Saturday, September 29, 2018 @ 18:56
Reply to: Note 40531 posted by Riot

sounds like a plan.  not easy on the old k/d ratio, but hey - if ya wanna
rule the world, ya gotta commit, ya gotta be willing to break a few heads -
even if theyre your own.

oh wait - who said you can control them?  so, not so much an army as a ragtag
scattering of dangerous wildlife.
or you know, wild-unlife.
Re: zombie corpses
Note #40527
posted on Ideas
Friday, September 28, 2018 @ 21:51
Reply to: Note 40526 posted by Zoot

nope, gotta disagree.  they dont need to just vanish, ever - let 'em wander
into streams or oceans, swim around until they are terrifyingly strong, and
one-punch anyone foolish enough to get near them.

Re: New Feature - Fishing
Note #40525
posted on Ideas
Friday, September 28, 2018 @ 21:34
Reply to: Note 40517 posted by Nid


all of hyrule would fall into ruin as our heroes spend their time fishing
instead of pursuing the main quest...
Re: new weapon flags +
Note #40507
posted on Ideas
Wednesday, September 26, 2018 @ 19:50
Reply to: Note 40504 posted by Robbo

mechanically, it would be pretty similar to enhanced damage/scorpion. hmm,
its got potential, but might need to be limited to a class, or maybe even
it might be nice to have something to do with all the mana that pwar/pthief
arent using...

new weapon flags
Note #40501
posted on Ideas
Wednesday, September 26, 2018 @ 14:11
mana drain, movement drain.
Re: mounts
Note #40487
posted on Ideas
Tuesday, September 25, 2018 @ 01:01
Reply to: Note 40485 posted by Riot

if you were around to see the pride wars, or had to deal with the aftermath,
you wouldnt be joking about warkittens.  those things are _terrifying_.
Re: hammer weapon type
Note #40458
posted on Ideas
Sunday, September 23, 2018 @ 13:21
Reply to: Note 40457 posted by Level

why? anyone who can use a hammer wouldnt need to spend tp on it.
Re: Earthbind +
Note #40444
posted on Ideas
Thursday, September 20, 2018 @ 13:47
Reply to: Note 40441 posted by Tymme

doesnt flying render you immune to earthquake? i seem to recall having
that problem using earthquake scrolls in a zone full of fliers...
Re: none sex ++
Note #40391
posted on Ideas
Tuesday, September 11, 2018 @ 21:41
Reply to: Note 40390 posted by Robbo

vroom vroom!

+1 to more variety in sex!
Re: Tp enchant info +++++++
Note #40387
posted on Ideas
Tuesday, September 11, 2018 @ 20:59
Reply to: Note 40386 posted by Mondaine

ive noticed that name-calling tends to come in place of, rather than
alongside, helpful responses.

so ... how _do_ you reply to the question of cost vs. results?

+1 boolean
+1 concision
+2, neh?
Re: Tp enchant info +++++
Note #40385
posted on Ideas
Tuesday, September 11, 2018 @ 20:16
Reply to: Note 40380 posted by Mondaine

you are quite welcome :)

actually no, the intended answer was 'no'.  its a bit of boolean humor,
you see - answering OR questions with 'yes' or 'no' is a coder's idea of
an educational response - in addition to being mildly entertaining in its
own right, it also indicates to the listener that they may be asking an
improperly formed question, or one that depends upon an unsound
assumption - which is to say, one which elicits an unexpected response.
a 'yes' or 'no' answer to a XOR question fills much the same niche.

the question you asked was regarding a potential feature which has already
been implemented, via a more relevant mechanism.

expressed a bit more concisely, my original contention might be stated thusly:
the relevant gauge of the value of a partially or fully tpenchanted weapon
is the weapon's damroll, compared to its potential maximum damroll.
all of the information required to determine that fraction is available via
the 'identify' command.
Re: Tp enchant info +++++++
Note #40384
posted on Ideas
Tuesday, September 11, 2018 @ 20:10
Reply to: Note 40382 posted by Vespar

the resources used to produce a partially/fully tpmaxxed weapon arent
a useful gauge in determining its value - the results are.

the downside would be that the time and effort required to add in the
tracking code, and the extra memory/drive space required to store the tracked
data, wouldnt be devoted to providing something useful.
Re: Tp enchant info +++
Note #40379
posted on Ideas
Monday, September 10, 2018 @ 22:23
Reply to: Note 40378 posted by Vespar

how about a thought experiment?

lets imagine two identical weapons, same weight, same weapon flags, same
damage type, same weapon skill needed to wield them, same hitroll, same
damroll, same bonuses to stats.

now, consider this question: which one do you expect to cost more?

the answer is, 'no'.  you should not expect either one to cost more. because
one is not _worth_ more than the other.

as it happens, we _do_ have a reliable mechanism to determine the relative
desirability (market value) of two tpenchanted weapons - identify.
Re: Tp enchant info +
Note #40377
posted on Ideas
Monday, September 10, 2018 @ 22:15
Reply to: Note 40376 posted by Vespar

but noone cares how many tp were spent on it - its the results that folks
are willing to pay for.  and those can be seen in identify.

also, near as i can tell - selling a tpenchanted weapon is pretty much always
done at a loss.
Re: nospellup command
Note #40360
posted on Ideas
Thursday, September 6, 2018 @ 22:45
Reply to: Note 40359 posted by Icecool

is malicious buffing really that big a concern?

Re: Regen Rates +++++
Note #40356
posted on Ideas
Tuesday, September 4, 2018 @ 20:28
Reply to: Note 40350 posted by Mondaine

i wonder if there would be any interest in allowing players to forego an
undesired class, gain some more desired class multiple times, and derive
some benefit that way.

a thief/thief/psi, for example, who was a somewhat better thief than a 
thief/psi/pal, for example.  perhaps an option to choose multiple subclasses?
or just a level-bonus on double-class skills/spells?

Re: retreat to work even when not in combat.
Note #40347
posted on Ideas
Monday, September 3, 2018 @ 17:03
Reply to: Note 40342 posted by Celebrity

client-side solution is superior option.

client-side alias sets a variable to keep track of which way you are trying
to retreat.  on a failure to retreat due to not being in combat, simply
move in that direction.

in combat, dont spam - use a trigger to repeat the retreat upon failure.

both triggers clear the movement direction variable, preventing accidental

spamming in combat is _dangerous_, since it impairs responsiveness - better
to avoid it under any circumstances, not just retreating :p
Re: lottery odds
Note #40303
posted on Ideas
Saturday, August 25, 2018 @ 22:35
Reply to: Note 40297 posted by Tymme

jackpot winners are posted on the lottery board.

personally, i have won the jackpot i think twice, with a handful of
2-number wins.  not terrible for what, 3-4 years? looks like the odds are
fine, i would say.
blank chaos portal
Note #49127
posted on Forsale
Sunday, July 22, 2018 @ 19:33
lbid 88862
Re: Search and Destroy advice.
Note #27625
posted on General
Wednesday, July 18, 2018 @ 19:55
Reply to: Note 27624 posted by Starling

the obvious solution is to fork the source tree, develop both options
in tandem, and then allow the next maintainer to worry about all the
bugs that would be introduced by re-integrating the two trees.
Re: Being able to change weapon materials +
Note #40060
posted on Ideas
Friday, June 22, 2018 @ 21:07
Reply to: Note 40053 posted by Uuna

silk shoes -> sow's earring.  duh.
Re: "Provocative riff" ?
Note #475
posted on Misc
Sunday, May 6, 2018 @ 14:01
riffing is, in general, in improvisational or responsive performance.
in the context of movies, it would probably be members of the audience
making jokes about the film.  it is much less likely to be the actors
themselves going off-script in the movie.

you can probably find old or new episodes of a television show called
'mystery science theater', which is all about old/terrible movies getting
that sort of treatment.  you can also find audio-only recordings, intended
to be played alongside movies to provide a similar experience.
re: Synonymes ENG/US - "Wtb"
Note #446
posted on Misc
Saturday, April 14, 2018 @ 17:57
you might get a more informative response if you just post the translations
you want made, neh?
Re: one spell +
Note #441
posted on Misc
Friday, April 13, 2018 @ 21:47
Reply to: Note 437 posted by Fiendish

if you need more info on the idea, then you are overthinking it.
if you are familiar with any tabletop or pc/console rpgs, then something
a newly created character could have.  something maybe up to level 10-ish
on aard, perhaps?
one spell
Note #436
posted on Misc
Thursday, April 12, 2018 @ 23:59
had a fascinating conversation at my local gaming store about this:

if you could have one spell, usable once per day, what would it be?
and perhaps more importantly, why?
and of course, what kind of impact do you think it would have on
the world you live in?

we were discussing specifically low-level spells, comparable to
d&d 1st-level stuff, but higher-level might be worth considering.

anyone have any thoughts to share on the subject?
Re: Reselling Triv-Sleeping bags and..
Note #39537
posted on Ideas
Tuesday, April 3, 2018 @ 19:24
Reply to: Note 39534 posted by Yahmillay

also, why not try tpenchanting both auras, and only keeping the better one?
Re: Slit Helpfile
Note #39511
posted on Ideas
Thursday, March 29, 2018 @ 19:53
Reply to: Note 39507 posted by Metropolis


also, i would love to see short-form exits on battle prompt.
worth command
Note #39409
posted on Ideas
Saturday, March 17, 2018 @ 17:32
add info about gold committed to proxy bids in market.
da rools
Note #53
posted on Jokes
Friday, March 2, 2018 @ 21:34

Re: offhand attacks
Note #39219
posted on Ideas
Monday, February 19, 2018 @ 22:11
Reply to: Note 39213 posted by Gizmmo


done, and better.

'nuff said.

on another note, im fascinated by the fact that a ninja's offhand attacks
seem to be completely unrelated to the dual, second dual, and third dual
skills.  also, for some reason my hit rate tends to be higher with offhand
punches than with 201 aard daggers.  wierd, neh?
Blending Aard Items. +++++++
Note #39182
posted on Ideas
Friday, February 16, 2018 @ 19:59
Reply to: Note 39181 posted by Koala

ah, no - im gonna have to disagree with you there.  you chatting while
your triggers run around and kill things _would_ be botting, certainly.
that would fall under the umbrella of /not being actively controlled by the

on the other hand, 'helping you to play the game' is something triggers are
specifically allowed to do.  one example from 'help botting' is picking up
and rewielding a weapon if you are disarmed - as long as the player is
running the combat, that sort of trigger falls under the category of
'helping' rather than 'botting'.

consider the difference between:
'picking up a weapon that drops' and 'running around killing automatically'

'picking up a weapon that drops' and 'picking up a spell that drops'

that second one relates pretty strongly to the position i advocated, while
the first one is the position you are arguing against.

i appreciate the effort taken to share opinions, but i cant help feeling
that arguing against another player for opinons they didnt express may
not be the most fruitful approach.
Re: Blending Aard Items. ++++++
Note #39179
posted on Ideas
Thursday, February 15, 2018 @ 22:57
Reply to: Note 39174 posted by Koala

i dont know what 'losing a line' is, but no - every example in that help
file is about characters who are not actively being controlled by the player.
its not the trigger thats the issue, its the 'not being played by the player.

attacks are not stats.  its the stats that tend to be sub-par on aardgear.

as for me, personally, i have it both ways... so the gloves go from
'kinda nice at low remort numbers' down to 'skins have way better stats'.

bottom line? blending aard abilities onto gameload eq wont be overpowering -
which was my original stance.
Re: Blending Aard Items. ++++
Note #39173
posted on Ideas
Thursday, February 15, 2018 @ 13:17
Reply to: Note 39163 posted by Koala

1) yes, its nice.  i get it.  but its just hp.  there are lots of ways to
   gain hp.  its an improvement over not having the regen ring, but it
   still doesnt give you anything you cant get via other means - hitpoints
   are cheap.

3) you are right - hr and dr are higher for some aarditems than for gameloads.
   however, i have the impression that prioritizing hr/dr over the other stats
   is considered a sub-optimal decision.  after all, str also helps in combat
   much like hr/dr, as well as providing other benefits.  so hr/dr on eq is
   nice to have, but worrying about them is more appropriate _after_ you have
   achieved the other stats, rather than _before_.  its in the other stats
   that aardgear tends to fall short.

4) most of the players ive spoken with on the matter use triggers to quaff
   potions, cast spells, or swap equipment when the time comes - if that sort
   of thing _is_ a policy violation, then many of us would be quite surprised
   to learn of it.  a quick glance at 'help policies7' seems to say that
   using triggers in this way, /while actively controlling your character/,
   is fine.

it is indeed slightly harder to duplicate the ability granted by the gloves,
since classes are the only other option.  on the other hand, you can get
alot more stats from a held item and a shield than you can from a second
weapon, so really that doesnt contradict my core point - the stats granted
by aardgear are nice, but hardly the most potent option.
Re: Buying "Enhanced" Gameload Weapons
Note #48558
posted on Forsale
Wednesday, February 14, 2018 @ 20:34
Reply to: Note 48556 posted by Watlok

how nice are you looking for, and how nicely are you offering to pay?
Re: Blending Aard Items. ++
Note #39161
posted on Ideas
Wednesday, February 14, 2018 @ 20:20
Reply to: Note 39154 posted by Koala

1) regen ring heals hp.  lots of ways out there to gain hp.  benefit is
   nice, but hardly unique.

2) boots grant haste affect.  so does the spell.  pretty sure they dont
   now that youve said that, im going to go play some more with dtrack
   and see what pops out.

3) bracers may be slightly more effective than iron grip - but when i get
   disarmed, its usually by a mobprog in ninehells, which bypassess bracers.
   so - better than the skill, but not by much.

4) aura _is_ slightly superior to sanc spell - but only slightly.  in my
   experience, getting dispelled outside of pk is kinda rare - and the
   difference between 'cant be dispelled' and 'can be dispelled for maybe
   one round of combat until my triggers quaff a sanc potion' is not a
   huge one.

5) breastplate is, indeed, not something ive ever seen a way to
   duplicate.  it is, quite simply, better defense than anything ive ever
   seen.  which is why i wear it.  the stats it grants? nice, but not
   the greatest.

as i see it? copying aard-boosts onto gameload stuff would gain you a little,
and cost you some qp.  which is pretty much how it works now.  
Re: Blending Aard Items. ++
Note #39152
posted on Ideas
Wednesday, February 14, 2018 @ 01:31
Reply to: Note 39151 posted by Liber

it wouldnt be too hard to set up a resist-boosting mechanism to apply to
any torso-piece.  spend qp/tp to increase a random resist, or all of them
together in small steps. the benefit could max out at about the same
benefit as the breastplate provides.

maybe something similar for shields.  yeah, blending breastplates is
totally doable.