The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Mcgregor
Re: reboots +++
Note #39122
posted on Ideas
Monday, February 12, 2018 @ 05:34
Reply to: Note 39121 posted by Turie


Try to be creative, but not destructive :)
You have chanse to improve everything, but u choose to destroy. 
How i could help u? Do u need a hug every morning? I have them unilimited...

Example can make new manor room or flag one room as "warehouse".
For it can make special rules.
In this room can be maybe 4-6 items. Lets say if they are bags,
then it means 2-3k items. If 500 items per bag.

Sure we have enough smart ppl who can think out best way to make code
simple and change itself will not hurt mud-running.

I do not need glory on posting ideas, so all glory can go on Turie and
Tymme :)

I just want to enjoy comfort mudding :P

Thanks
Re: reboots +
Note #39116
posted on Ideas
Sunday, February 11, 2018 @ 16:50
Reply to: Note 39113 posted by Tymme

| Thats plenty for you my dear Tymme...
| But not for me :)
| 
| For what? For my ladies strings collection :)
| 
| Thank you.
reboots
Note #39112
posted on Ideas
Sunday, February 11, 2018 @ 15:58

Perhaps can one shiny day to save manor floor items over reboot.

Thanks!
PK targets
Note #39076
posted on Ideas
Thursday, February 8, 2018 @ 06:31
PK notes are popular... my support goes also there :)

Would be cool if there is some condition before fight can start. 
Target must have "something" more.

Example this something can be:
1. qp earned
2. current levels
3. total levels
4. tiers
5. pups

Someone sure thinks that pk should be "hunt newbs" for easy battles, so 
100% win is guaranteed. 
I think that there should be little quality too.

This blocks such PK fights, where 
player_A is T9, R7, 2M qp earned, 700k pups, +10 current level.
player_B is T0, R1, 100 qp earned, 0k pups, -10 current level.

I see no cool there, that Player_A wins because he started to play
this game when Player_B wasnt born yet.

Probably this goes too complex and easier is to add just tier check.
And if this is not enough then additional is pup check too.

This sure gives less reason to use automated scripts :)

Thanks
Mc
For trade: Fantasy Series Cards
Note #48476
posted on Forsale
Wednesday, January 31, 2018 @ 18:35

I need: Bejito, DjVoltron.

My dble cards:
Alhena, Chuft, Dagonet, FatesDagger, Hank, Marauder, Trollemite, Wojmil.

Thanks,
Mc
Re: Race Idea: Shapeshifter +++
Note #38852
posted on Ideas
Thursday, January 25, 2018 @ 08:39
Reply to: Note 38851 posted by Redryn

For my eyes it is not over powered, if main point is to change race.
With rebuild you do not gain additional trains, stats...
It just allowes to play different style.

Perhaps make it so, that ppl can get free-rebuild which means race change too,
at that way... where u have to plan it 5h before when change is applied.
To avoid different abuses...
Example: if now i type rebuild or race change or something else, then timer 
starts to run... when timer is runned to zero, then race change can be
finished.
Not going to write to here all things how to block abuse... every1 can do it.
But question is... is it needed and if yes, then why?
Code change wont happen itself... someone have to do it.
Re: Race Idea: Shapeshifter +
Note #38850
posted on Ideas
Thursday, January 25, 2018 @ 07:09
Reply to: Note 38843 posted by Redryn


| Seems overpowered. So every 24 hours I shift to the race with -1 or -2 in
| the stat I intend to train next? If I get +1 in something that matters, I
| just don't train anything for 24 hours. 

This can avoid if race change is with something like auto-free-rebuild.
After race change your all stats are low and need to train them up again
with new costs.

Since warfare is dead, then even at this side ppl wont change race for 
free warwins.

Question is why during same mort is needed to change race?
Re: total gear score
Note #38831
posted on Ideas
Wednesday, January 24, 2018 @ 11:08
Reply to: Note 38825 posted by Pecado

I would go even deeper...
whois player
resist player
instincts player
mastery player
No need to hide your hard work from the others!
Re: Possible PK restrictions. ++++++
Note #38830
posted on Ideas
Wednesday, January 24, 2018 @ 11:04
Reply to: Note 38821 posted by Impurifan


What if we remove PK wins and loss score from game?
What would happen?

Not telling that this is good or bad idea... i let it to tell u :P
I like to hear ppl opinions with explains :)
Re: Possible PK restrictions. +++++
Note #38797
posted on Ideas
Tuesday, January 23, 2018 @ 10:33
Reply to: Note 38796 posted by Mcgregor


gamestat 9

         [        NUMBER OF TIERS CURRENTLY ONLINE       ]

                  [ Tier 0   :   50   21.8% ]
                  [ Tier 1   :   19    8.3% ]
                  [ Tier 2   :   15    6.6% ]
                  [ Tier 3   :   18    7.9% ]
                  [ Tier 4   :   10    4.4% ]
                  [ Tier 5   :   12    5.2% ]
                  [ Tier 6   :   12    5.2% ]
                  [ Tier 7   :    8    3.5% ]
                  [ Tier 8   :   10    4.4% ]
                  [ Tier 9   :   83   36.2% ]

         Heroes : [  1]   Superheroes: [ 86]  Remorts: [203]
         Nobles : [145]   Immortals  : [  1]  Tiers  : [179]
         Helpers: [  1]   Advisors   : [ 16] 

I think that T9 player can find enough other T9s for attacking...
But question is - what is result for u :P 
Re: Possible PK restrictions. ++++
Note #38796
posted on Ideas
Tuesday, January 23, 2018 @ 10:26
Reply to: Note 38795 posted by Ferra


It is not punish... there are many competitions to where proffs are not 
allowed. Reason for it, is to make it cool and fun for amateurs too :)
Do we want new players here? 1st they are like a amateurs and they
are potential future proffs :)

In my eyes there is not much honor and fun if you attack lower tier.
It's like i am 100kg (over 200 pounds) male and going to fight with 5 years
old kid :P
Who really needs that kids should be in our victim pool? I dont...
Re: Possible PK restrictions. ++
Note #38794
posted on Ideas
Tuesday, January 23, 2018 @ 09:42
Reply to: Note 38791 posted by Daak


I was thinking same things as Daak wrote.
If whole point is to protect weakers players from strongers, then
i would change only OPK rules.

OPK flagged ppl can attack only same or higher tiers.
If small tier wants to test himself vs higher tier, then this option have.
I do not mind if t0-t8 player can attack me during OPK and i self can not 
start PK with them. But if small tier attacks, then rvenge should be added too.

We should talk about reasons - what is the point for change :)
If we say it out, then can offer solutions for it too...

1. Do we want to block easy PK loss score? (example setwanted)
2. Do we want to block easy PK kill score? (example fiendish-cackle)
3. Save new players and manual players from bots! (example my notes)
3. Or something else is point :P

Thank you all who write and/or read on this board.
Mc
Re: Possible PK restrictions.
Note #38785
posted on Ideas
Tuesday, January 23, 2018 @ 06:26
Reply to: Note 38752 posted by Lasher


I presonally love as it is now.

Limitations are not cool. We have options for nopk clans or being unclanned.
Yeah, right now PK system seems 100% perfect to my eyes.
If ppl dies too much, then problem is something else than PK rules itself.
Problem is that some ppl have very low IMP + EPIC stuff and some ppl
have it all maxed or near to it. And power differnece for those 2 type 
of player is very-very huge. Thats why some players constantly dies...

Thanks.
PK and epic eq loot.
Note #38750
posted on Ideas
Monday, January 22, 2018 @ 10:16
Just another cool story... New week started!
Make it so, if u pk another SH, then he can not remove eq and if he-she dies, 
then killer can look his epic eq what he is wearing :)
Also this epic eq will be automatically reowned to the winner :)
Epic eq what was in bags and inventory, can not be looted...
This should work for normal PK, OPK, WANTED, HARDCORE.

Then finally i do not need to wake up for 4am epics :D
My doctor suggested to post such idea, for better sleep.

Thank you very much,
your entertainer Mc.
Re: Epics
Note #38643
posted on Ideas
Friday, January 19, 2018 @ 21:54
Reply to: Note 38641 posted by Mcgregor

Or example can add mud created chars in epic groups.
they follow orders like aim, rescue etc and they should be
about same strong and smart as average t9 SH player.

Example: if i can get 2 players grp for titan run, then can add 3 mud
created bots to grp. Total grp size will be 5.

Same for IF2...  if we can find 15 players for IF2, then mud adds 
+35 mud bots to grp, so total grp size will be 50.
Epics
Note #38641
posted on Ideas
Friday, January 19, 2018 @ 21:34

Lets make an option, that can do current epics with 1-2 players too. 
Often is hard to find enought players for them.

After over 19h waiting for happening titan epic... can say only xxx & xxx.
Re: trollers ++
Note #38583
posted on Ideas
Tuesday, January 16, 2018 @ 10:20
Reply to: Note 38554 posted by Toneloc


I personally love trolls too, thats why i do not use ignore :)
Trolls mental power is pretty weak compared with me, so they do not hurt me
at all.
I suggest to train your immunity to trolls.

Trolling actioins just lower their level on my eyes :)
Trolls are just like a jokers for Kings...
And i love clowns and jokers entertainment.
Atm my favourite clowns are located in emerald :P love u guys-girls :D
Re: HARDCORE no scry +++++
Note #38521
posted on Ideas
Saturday, January 13, 2018 @ 17:55
Reply to: Note 38515 posted by Tymme

Here is mentioned before, that easy solution is gag...
Many ppl have finished whole mort with hardcore flag, it shows to me that 
it is pretty easy.
Some cooldowns or something like this is just like a: 
"please make hardcore life more easier for me"

This is just my opinion and hows i understand things, nothing more :)
So no hard feeling...
Re: Tiers and instincts ++
Note #38487
posted on Ideas
Friday, January 12, 2018 @ 08:49
Reply to: Note 38480 posted by Noegel


To be clear, i havent said that u are an idiot.
Saying such things wont help me or your or someone else...
Just be cool...
Re: T0 OPK Change
Note #38486
posted on Ideas
Friday, January 12, 2018 @ 08:45
Reply to: Note 38476 posted by Zhalut


I like this idea.
I would love if this goes even further... Can attack only same or higher tiers.
Example:
T9 can attack only other T9s.
T4 can attack T4-T9 players.
T0 can attack T0-T9.
etc...

I meant this all for OPK and normal PK stays same as it is now.

Mc
Re: Tiers and instincts +++
Note #38470
posted on Ideas
Thursday, January 11, 2018 @ 18:26
Reply to: Note 38466 posted by Noegel

| Why would new people want to keep playing Aard if they don't
| gain power over the tiers? They would lose power because how many people
| get that much instinct per tier, especially T0?

Instinct is not only "stat" from what all char power depends. 
I proposed such change, because it is one clear and easy option 
to implement it. 
You gain power from many things, not going to name it all, smart 
players knows it self. 

MUD dies because 3M qp earned, 1M pups T9 have so much more power 
than just started player who dont know much about muds or aardwolf. 
Lots humans do not like, if they have to spend min 3 years or so 
and after this will be able to do something and enjoy game little 
more. 
Bots can do if faster, but right now rules do not allow to use bots. 

But, it is pointless me to explain clear things... i'll stop here.
Re: Tiers and instincts +
Note #38465
posted on Ideas
Thursday, January 11, 2018 @ 15:48
Reply to: Note 38464 posted by Noegel


do not worry, this do not affect u at all, you are T9+2 :)
Tiers and instincts
Note #38461
posted on Ideas
Thursday, January 11, 2018 @ 15:38
It would be intersting to think if base instincts are 
related with tiers: 

T9 has +0 base instinct to all bonuses. 
T8 has +10 base instinct to all bonuses. 
T7 has +20 base instinct to all bonuses.
T6 has +30 base instinct to all bonuses.
T5 has +40 base instinct to all bonuses.
T4 has +50 base instinct to all bonuses.
T3 has +60 base instinct to all bonuses.
T2 has +70 base instinct to all bonuses.
T1 has +80 base instinct to all bonuses.
T0 has +90 base instinct to all bonuses.

Examples: 
1. If T4 havent bought any instinct on sanc, then he has 
   0+50= 50p on sanc.
2. If T4 have bought 40 instinct on sanc, then he has
   40+50= 90p on sanc.
2. If T4 have bought 180 instinct on sanc, then he has
   180+50= 230p but max is still 200p on sanc. 
   Like stats can be as 682, but code counts as 600.

This brings lower tiers power closer to T9 power. 
Which helps them to enjoy game more: pvp, epics etc. 
Right now just started new player is so weak compared with t9. 
This causes balance problem. 
Players still need the same amount tiers, pups, qps if they 
want to be TOP players. This idea do not create such situation, 
that there will be T1 player who rapes T9's :) 
There are plenty other reasons why T1 will be still weaker than T9.

Thanks
Re: OPK bonus exp per tier +
Note #38454
posted on Ideas
Thursday, January 11, 2018 @ 14:52
Reply to: Note 38450 posted by Nasus


Nod, this is your right to think.
Now create T0 char and go OPK and your proposed max exp change
is +10% more or so? It makes total +20% from OPK, right?

Play raw T0 and go OPK, then make statistic and consider + and - .
And let others to know about your result :)

I proposed idea that SH stats should save at each tier and at each mort.
Feedback was very negative :P  But now we see that such idea added and
ppl enjoy it alot :)  Myself havent got yet any profit from it...
Things should look bigger than personal greed :)
OPK bonus exp per tier
Note #38438
posted on Ideas
Wednesday, January 10, 2018 @ 15:37
I suggest to change OPK exp reward for tiers:
T9 +10% exp per kill
T8 +20% exp per kill
T7 +30% exp per kill
T6 +40% exp per kill
T5 +50% exp per kill
T4 +60% exp per kill
T3 +70% exp per kill
T2 +80% exp per kill
T1 +90% exp per kill
T0 +100% exp per kill

I might be not smart enough, but perhaps this is small codinge change for 
testing it. If test period shows something what ppl dont like, then can
change it back.

Smaller tiers have bigger risk to die... bigger risk = bigger reward. 
I suggest change just for exp, because exping is such thing which makes
you to spend long time in mobs areas. Players do quests with 10 sec and 
no need to add there greater rewards.
This is just what i think... not how it should to be.

Thanks
Mc
Add starburst to EQ-Illegalspells +++++
Note #38379
posted on Ideas
Thursday, January 4, 2018 @ 15:52
Reply to: Note 38378 posted by Ixultar


I do not want to aim anyone... but look nerf at such side... 
I am only one with 2M pups and rest are 100k pups and less.

No i am suggesting idea: lets change HERO and SH tnl to 10k,
because this 1k tnl is boring...
If this reason is not good enough, then i'll tell it reduces spam :)
Alos can find 100+ others cool reasons...

Point is... some ppl got hundred thousands fast pups and now some ppl
wants that other ppl will get those pups slower. 

If things goes easier for newer player, i like it...
If things goes harder for newer player, i do not like it...

Thanks.
Re: Add starburst to EQ-Illegalspells +++
Note #38370
posted on Ideas
Wednesday, January 3, 2018 @ 11:46
Reply to: Note 38367 posted by Akhenaton

This idea contains removing pups-trains-gold from those players, who
used this advantage?

Or this idea is just for keeping advantage for some players?

I do not care... i just pointed out. And curious to hear intentions.
I do not care, because long time ago jumped off from competition race :)

Flux Ring of Termination
Note #48151
posted on Forsale
Tuesday, November 14, 2017 @ 18:50

WTB: Flux Ring of Termination

If you have it forsale then post note or send tell with price.
Cheer IF2 runners :)

Mc
Rank5 Icefall wrist $500 Donation in my Name
Note #48127
posted on Forsale
Thursday, November 9, 2017 @ 13:41
Wrist one:
+-----------------------------------------------------------------+
| Keywords   : slick cuffs rank5wrist                             |
| Name       : (_)==Slick's Cuffs==(_)                            |
| Id         : 1857530255                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 5,000                     Weight :    30           |
| Wearable   : wrist                                              |
| Score      : 650                                                |
| Material   : platinum                                           |
| Flags      : unique, glow, hum, magic, nosell, held,            |
|            : burn-proof, nolocate, nosac, solidified, resonated,|
|            : illuminated, nosteal, heroonly, V3                 |
| Owned By   : Mcgregor                                           |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +20      Damage roll  : +46         |
|              Strength     : +5       Intelligence : +5          |
|              Dexterity    : +5       Constitution : +5          |
|              Hit points   : +300     Luck         : +7          |
|              Wisdom       : +5                                  |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +45      All magic    : +45         |
+-----------------------------------------------------------------+
| Enchants:                                                       |
| Illuminate : Luck +5                  (removable with TP only)  |
|            : Wisdom +5                (removable with TP only)  |
| Solidify   : Damage roll +6           (removable by enchanter)  |
| Resonate   : Luck +2                  (removable by enchanter)  |
+-----------------------------------------------------------------+

Wrist two:
+-----------------------------------------------------------------+
| Keywords   : slick cuffs rank5wrist                             |
| Name       : (_)==Slick's Cuffs==(_)                            |
| Id         : 1857530094                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 5,000                     Weight :    30           |
| Wearable   : wrist                                              |
| Score      : 650                                                |
| Material   : platinum                                           |
| Flags      : unique, glow, hum, magic, nosell, held,            |
|            : burn-proof, nolocate, nosac, solidified, resonated,|
|            : illuminated, nosteal, heroonly, V3                 |
| Owned By   : Mcgregor                                           |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +20      Damage roll  : +46         |
|              Strength     : +5       Intelligence : +5          |
|              Dexterity    : +5       Constitution : +5          |
|              Hit points   : +300     Luck         : +8          |
|              Wisdom       : +4                                  |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +45      All magic    : +45         |
+-----------------------------------------------------------------+
| Enchants:                                                       |
| Illuminate : Luck +5                  (removable with TP only)  |
|            : Wisdom +4                (removable with TP only)  |
| Solidify   : Damage roll +6           (removable by enchanter)  |
| Resonate   : Luck +3                  (removable by enchanter)  |
+-----------------------------------------------------------------+

Price is $500 Donation in my Name per item. If both, then 1000$.
Price is high, but just to support aardwolf :)

Mc
Re: DONT sell anything to Mcgregor ++
Note #48066
posted on Forsale
Wednesday, November 1, 2017 @ 11:14
Reply to: Note 48064 posted by Redryn

I have seen certain grp of ppl bad behaviour towards to me, so i have my own 
view for whole situation...
It is typical, that ppl who have no idea are the smartest to explain things. 
Nothing bad meant for Redryn or any other...


Lets imagine, i made 6000 moneytransfer to Gravy by cryptocurrency under his 
eyes. After this my own account was lowered by 6000. Then cryptocurrency was 
hacked. Due to poor hacking knowledge or tehnical issue happened so, that 
Gravy got +7000 and i got +6000 and hacker account was lowered by -7000. 

Then later Gravy notices that cryptocurrency was hacked and decides to give 
money back to hacker and demands new transfer from me. 

I tried to make contact to hacker, but no answer from there. 
Also hacker self havent asked any refund from me. 
And told to Gravy, if refund wanted, then have to ask it from me. 

Then later Gravy starts to post shit towards to me :) 

If you want something from me, then better be polite and nice... 
If you just demand and are rude with me, then you may dream on. 
You have to be Aard Boss or from his team to demand something :) 

I feel that Gravy asked someone to overbid me for hope, that i'll make 
higer rbid to his weapon than i promised :)
Or someone else tried to mess up my rbid... using friend or alt. 
Hard to believe that T4 does 7000 misbid on T9 raw weapon after 
my 6000 rbid. Ppl dont start with 700qp, they start from around 500.

Lets look "rauc -h" statistic for my words proof:
[14 Oct 22:22:53] Remort Auction: 
Arystul has bid 481 QP on Dagger of Aardwolf (Level 170, Num: 44).
[14 Oct 22:31:13] Remort Auction: 
Fenix has bid 481 QP on Bow of Aardwolf (Level 120, Num: 45).
[19 Oct 19:29:11] Remort Auction: 
Bauer has bid 481 QP on Mace of Aardwolf (Level 80, Num: 46).
[21 Oct 17:43:41] Remort Auction: 
KoopaTroopa has bid 501 QP on Dagger of Aardwolf (Level 80, Num: 47).
[25 Oct 14:27:38] Remort Auction: 
Tram has bid 22,222 QP on Flail of Aardwolf (Level 291, Num: 50).
[25 Oct 14:28:58] Remort Auction: 
Mcgregor has bid 6,000 QP on Dagger of Aardwolf (Level 291, Num: 51).
[25 Oct 14:29:06] Remort Auction: 
Dexter has bid 491 QP on Dagger of Aardwolf (Level 291, Num: 52).
[29 Oct 09:43:38] Remort Auction: 
BkIcgnwkd has bid 500 QP on Axe of Aardwolf (Level 80, Num: 55).

They all are weapons 1st rbids.
Re: DONT sell anything to Mcgregor ++
Note #48061
posted on Forsale
Tuesday, October 31, 2017 @ 20:20
Reply to: Note 48053 posted by Gravy


| Reply to: Note 48052 posted by Escobar
| 
| he promised to BUY (not bid).
|


Lets read what Gravy 1st wrote about what i promised: 
Forum   : Forsale - #48050

| Mcgregor got an item and promised to raucbid an item for 5k qps (+1k qps).
| A newbie accidentally bid 7k on it. Later he will get a refund of 7k.
| Mcgregor said that his obligations are fulfilled for having bid 6k.
| 
| Never sell anything to Mcgregor. This is the utmost dishonorable behaviour.
|
1st Garvy wrotes what i promised and wich makes sense. Later if Garvy
sees that i have proof that i made what i promised, then changes his talk
what i actually promised and which dont make sense for bidder.


Gravy should had wrote:
never overbid Mcgregors bids, if item is not worth that price and later
you dont want to reply to his tell... for refund :)
Because it bothers my lovely old friend Gravy who is so qp greedy :)

If i had started this thread, i would had choose another forum - jokes :p

Tnx,
Mc
Re: DONT sell anything to Mcgregor ++
Note #48054
posted on Forsale
Tuesday, October 31, 2017 @ 16:57
Reply to: Note 48053 posted by Gravy

I promised to make a bid :)
Must be fool to promise buy, too easy to cheat-steal more my qp with it...
Your friend overbids me and then i am still forced to buy it?:P
If i had promised to buy, then i had started with 500qp bid :)
Re: DONT sell anything to Mcgregor
Note #48051
posted on Forsale
Tuesday, October 31, 2017 @ 16:29
Reply to: Note 48050 posted by Gravy


rauc -h

[25 Oct 14:28:58] Remort Auction: Mcgregor has bid 6,000 QP
 on Dagger of Aardwolf (Level 291, Num: 51).

Re: IF2 +
Note #37986
posted on Ideas
Tuesday, October 3, 2017 @ 19:24
Reply to: Note 37595 posted by Pumpkin

+1
Re: Tiers ++
Note #37982
posted on Ideas
Tuesday, October 3, 2017 @ 18:51
Reply to: Note 37417 posted by Castiel


If i have 2 options: 
a) remove 1-9 tier grinds.
b) remove imp+epic grinds.

I choose clearly for option "b".
Better give ppl free imp+epic stuff than tierbonuses :)

Or even better idea, let person can choose... does they get free max tier
bonuses or max imp+epic bonuses :)

If Castiel's wanted to point out that here is too much grind for him, 
then i can say same for myself :)

Mc.
Re: deep blue resonating orb forsale
Note #47938
posted on Forsale
Monday, September 4, 2017 @ 16:20
Reply to: Note 47936 posted by Muzmuz


50M

US money checks.
Note #243
posted on Misc
Thursday, July 27, 2017 @ 03:54
Hey smart ppl!

I have a question about US money checks. 
In my country banks finished buziness with money checks, 
so here can not change US check for money anymore.

What effective options do i have, if i want to change it for money? 

If i send it to US friend by mail with authorization, does he 
can change it for money in US?

Thanks
Mc
Re: What keeps you playing?
Note #27229
posted on General
Sunday, July 23, 2017 @ 18:09
Reply to: Note 27223 posted by Tymme

Right now it is hope. 
Before was fun competition between humans.

(:
Re: epic eq and t0 question
Note #27217
posted on General
Friday, July 21, 2017 @ 17:06
Reply to: Note 27214 posted by Almila


Good point from great Almila :)
I would go even more further...
Lets make new shop where players can buy all created epic eq, but such flags:
noshare, noreown, heroonly, tier0.
Ofc items level will be 200.

Yeah i mean all OC, inferno, nautilus-eq, IF, genie etc :)
Lets make game cooler for new players and old T0's like Hrut etc.

Myself dont see overpower problem, but good taste as 1st SH life, before 
starting tiering and playing as professional gamer.

It is good style for humans, who wants to play aard, but dont want to 
grind so much...

Thank you very much
Mc
Remove Myth from T0 GQ range ++++++
Note #27197
posted on General
Wednesday, July 5, 2017 @ 10:40
Reply to: Note 27143 posted by Escobar


I agree with Escobar, that botting is problem while game rules do not allow it.
There are options:
1. Remove reason to bot.
2. Make botting legal.
3. Start to punish bots (nuke is not best, there can be lots more cool options)

Can add curse for x period: negative amount resists-hr-dr (weaker in fighting)
Also additional negative qp gains from quests, cps, gqs etc.
As OPK gives positives qp bonus... punish curse can add negtive qp bonus,
which can be even -8qp per quests.

Mc.
Remove Myth from T0 GQ range ++++++
Note #27196
posted on General
Wednesday, July 5, 2017 @ 10:24
Reply to: Note 27141 posted by Almila


Good point from great Almila.
I would suggest to change OPK so, that you can attack only same or higher 
tier as you self are. No need to PK rape_fights, where t9 100k-2M pups attacks
some t0-t8 who have 0-10k pups only.
It is not newers players fault, that they born later than i started to play
this game.
After exp-table change, i see that t0-t8 range is pretty much learning time.
Real top game starts at t9 anyway.

Changing t0 gqs now, when some players have gained rewards and rankings is
not such idea what ppl would like. Removes same options from future players, 
what Myth, Hrutw had long time...
Same dissapointment was hammerswing change... some ppl gained lots rewards
and ranking because of it and it is not fair for the future players.

Mc
IMP
Note #37555
posted on Ideas
Tuesday, June 13, 2017 @ 14:39

Lets remove 10% from instincts, masterys, potentials at 
each new month. It is great qp, gold, trains sink for keeping 
player playing aard. 


(:
Epics
Note #37554
posted on Ideas
Tuesday, June 13, 2017 @ 14:39

Lets make epics more attractive for players. 
Make epic item duration is about 6 months? So players have 
more reason to run those wonderful epics again and again. 
Right now some ppl have gained their eq and they dont find 
any fun running epics at all... 
Probably some great players are quited from game also. 


(:
Re: WTB IF pts with QP
Note #47666
posted on Forsale
Wednesday, June 7, 2017 @ 17:47
Reply to: Note 47665 posted by Gorsk

I'm looking to purchase some Icefall_2 gear with quest points.
Offering 40 QP per IF pt. Also I will pay items reown cost.
Therefore: 8k QP for 200 pt pieces and 10k QP for 250 pt ones.

Mcgregor
IF2 epic.
Note #17442
posted on Bugs
Thursday, May 18, 2017 @ 08:17

About 2.5 months have passed from last IF2 successful run.
Must be bugged, who doesnt want best eq what can get from there.
After reown change i have still 0 IF2 items.
It was good bug fix, but not enough.
Re: Aarch Pieces ++++
Note #47475
posted on Forsale
Tuesday, March 21, 2017 @ 14:57
Reply to: Note 47474 posted by Abelinc


Thank you, didnt noticed that used client-side time also :)

But note where is posted that fact log, there is time:
From    : Mcgregor: Re: Aarch Pieces ++
Forum   : Forsale - #47472
To      : all Valarr Mcgregor
Date    : Mon Mar 20 06:34:56 2017


So this is impossible in your note: 
| 5) Valarr barters to sell
| >    [20 Mar 11:49:09] Valarr barters: blah blah
| 
| 6) You send a tell to Valarr
| >    [20 Mar 11:50:15] You tell Valarr '14,750,000'


And "bater -h" shows still that game-side time. 
[20 Mar 05:50:29] Valarr barters: I have Ten-year-old Texbook and ...


So can make same correction for my tell-time too :P

Re: Aarch Pieces ++
Note #47472
posted on Forsale
Monday, March 20, 2017 @ 06:34
Reply to: Note 47471 posted by Valarr


Just some facts:

[20 Mar 11:49:09] 
Valarr barters: I have Ten-year-old Texbook and a Frozen Flames 
aarch peices. Both are worth 750,000 and 10,000,000 respectively. 
And I want to sell both, send tells and the highest and fairest 
offer wins

[20 Mar 11:50:15] You tell Valarr '14,750,000'

From    : Valarr: Aarch Pieces
Forum   : Forsale - #47469
To      : all
Date    : Mon Mar 20 05:53:28 2017

From    : Mcgregor: Re: Aarch Pieces 
Forum   : Forsale - #47470
To      : all Valarr
Date    : Mon Mar 20 05:58:20 2017

20 Mar 06:02:46 - Valarr tells you 'Someone already offered that amount'

Just have to look barter, tells, notes times :)
I posted note 8 mins later from my tell, so far wasnt reply from Valarr.

Also no info what was higest price and who was buyer :D
Valarr:"It's not my fault if he choose not to up his bid."

Didnt feel that i want to keep monologue :D

Now forsale board looks so funny... yeah funny and no drama :)

Mc
Re: Aarch Pieces
Note #47470
posted on Forsale
Monday, March 20, 2017 @ 05:58
[20 Mar 11:49:09] Valarr barters: I have Ten-year-old Texbook 
and a Frozen Flames aarch peices. Both are worth 750,000 and 
10,000,000 respectively. And I want to sell both, send tells and 
the highest and fairest offer wins
[20 Mar 11:50:15] You tell Valarr '14,750,000'

And no answer :D

Just a small info, before sending tell to this an alt :)

Re: Saving Stats Across Remort - Need Feedback. ++
Note #36642
posted on Ideas
Saturday, January 28, 2017 @ 09:26
Reply to: Note 35943 posted by Lasher


Hello


Couple of years back i offered such idea, but without formulas. 
Maybe formulas helps to explain it better.

SUPERHERO_values = hp/mana/moves/stats/trains/pracs
SUPERHERO_trains_sum = SUPERHERO_values_converted_to_trains

Hero_values = hp/mana/moves/stats/trains/pracs 
Hero_trains_sum = Hero_values_converted_to_trains 

Player uses "superhero" command: 
if SUPERHERO_trains_sum < Hero_trains_sum then
   SUPERHERO_values = Hero_values 
Char's new parameters are taken from SUPERHERO_values.

Player uses "remort/tier" command: SUPERHERO_values will be saved.

hp/mana/moves/trains/pracs values are easily calculated in trains. 
stats value convertions to trains is little more complex, but not too much. 
Right now code does similar with "rebuild check" command. 

Maybe myself would allow to grow SUPERHERO_values only while being SH. 
I meant, that trains from levels can not add to the top of SUPERHERO_values. 
Because when reaching to SUPERHERO lvl, you will continue your SH life from 
there, where u stopped last time.  

Example: 
if i have 70k hp/mana/moves, 20k trains, 10 pracs, all 6 stats trained to 300
and rebuild check shows: 
       Training sessions: 445606 - 14143 (tax) - 374887 (gained) = 56576
       Practice sessions: 578 - 115 (tax) = 463

then all this info will be saved before remort/tier and when reaching superhero
again, then all this will be restored back, as it was last time, when i was SH.

But player still can collect raw_trains for instincts while leveling and 
use "instinct deposit". 

Thanks
Mc
I.M.P. and epic for PvM only
Note #26878
posted on General
Wednesday, January 25, 2017 @ 08:49
Hello Good Aardwolfians! 

What do you think, if I.M.P. and epic stuff works only in PvM?  
PvP also (player vs clanguards) wouldnt affected by I.M.P. and epic stuff. 
Lets not talk about how hard would be to code it, we know that for our 
coder is nothing impossible if he wants to implement something. 

Myself want to talk for pvp ppl like me - i dont like to do same thing 
too much again and again. Talking about grind: hardcore pups, qp, epics etc. 

If IMP and epic stays for pvm progress, then perhaps it is still motivation 
for those players who wants to grind and get some rewards from it. If your 
char grows stronger at pvm, then you can do better at ranking if it is 
important for pvm players. 

This is just a general discussion. If ppl want to try it atleast for some time
and our coder is rdy to implement it, then we can propose more detailed idea
to ideas board.

PS: just to be clear, not trying to be disrespectful for any of you.
Have to add this, because we are from different culture and i have no 
idea what might insult any of you. I noticed that it already once happened
before.

Make Aard Great Again.

Mc