Reply to: Note 2850 posted by Shaelynne Nothing hard to learn at epics. Just hard is to get inside info from epic leaders. And ofc is good to keep inside info for self, so can get max possible rewards. I am surprised that aardwolf dont have yet any youtube movie from epic leader screen during epic runs. And often is epic learning such - that you self have to know answer_solution then you just get comfirm from epic leader. Low quality "teachers" are dominating here... I do not want to show all so pessimistic, then i say that ofc can find few brilliant teachers too. But smarter is to make youtube teaching videos than constantly spam questions from those few brilliant players.
showing 50 most recent notes by Mcgregor
Re: Inferno Sunday 8pm ++
Sunday, May 6, 2018 @ 16:05
There's something wrong with epics. ++++
Saturday, April 21, 2018 @ 19:49
Reply to: Note 27546 posted by Starling I hope that icefall creator will make icefall3 epic too. And min grp size should be 200 players, T9, max instincts, masterys, etc. Epic run should take maybe about 2-3 weeks and every secons should be active. Even no toilet pauses not allowed! Reward is immortality IRL and fail is heart-attack irl. Aard without IMP, epics was pretty cool... more balanced for my eyes.
XIV and market risk: a warning. +++++
Thursday, March 1, 2018 @ 19:19
Reply to: Note 399 posted by Noegel Interesting opinion and your story :D Lighten me how u did such conclusion.
XIV and market risk: a warning. +++++
Thursday, March 1, 2018 @ 08:24
Reply to: Note 396 posted by Tol Everyone can have their own "normal" definition. At this context i meant who are rdy to spend near same amount resources as we are... Resources = $ and scripts(bots)
Re: XIV and market risk: a warning. +++++
Wednesday, February 28, 2018 @ 11:41
Reply to: Note 388 posted by Khaleesi We are lucky that North-Korean leader Kim Jong-un is not playing Aardwolf... he would be able to buy such char which kills all our top players while afking. I think its better if only normal ppl are playing here :) :D
Re: Enchanters pvp boost ++++++
Saturday, February 24, 2018 @ 07:05
Reply to: Note 39271 posted by Noegel Cool, i was thinking same... that there could be very small random (20%-40%) which sets target back to recreate option :) Since i wasnt only one who was thinking it, i think it is worth to code it :) Also i do not mind if classchange subclasschange do not let choose anymore enchanters subclass. Just for balance mud... too many enchanters in such new spells is not healthy to playerbase. I love you all - cheers :)
Re: Enchanters pvp boost ++++
Saturday, February 24, 2018 @ 06:53
Reply to: Note 39255 posted by Redwood Redwood, pls let me to know what i need, because i am enchanter :) Probably i am one of longest t9 enchanter... I am agree, that i do not need pvp skill. I just need a spell which destroys enemy eq :) Prefered nofail and one cast destroys all sets, with bags and portals etc. Not much asked, thanks :)
Re: Enchanters pvp boost +
Tuesday, February 20, 2018 @ 19:06
Reply to: Note 39223 posted by Fiendish Thank you for letting us to know what is odd for you. Appreciate highly.
Enchanters pvp boost
Tuesday, February 20, 2018 @ 18:57
Enchanter dont have any bonuses for pvp. I have cool idea for it, since ppl ask for epic item sinks. Lets give to enhanters such nice spell, which removes one affect from target's eq. Lucky cast destroys item completely. +-----------------------------------------------------------------+ | Keywords : slick cuffs rank5wrist | | Name : (_)==Slick's Cuffs==(_) | | Id : 1857530255 | | Type : Armor Level : 211 | | Worth : 5,000 Weight : 30 | | Wearable : wrist | +-----------------------------------------------------------------+ | Stat Mods : Hit roll : +20 Damage roll : +46 | | Strength : +5 Intelligence : +5 | | Dexterity : +5 Constitution : +5 | | Hit points : +300 Luck : +7 | | Wisdom : +5 | +-----------------------------------------------------------------+ | Resist Mods: All physical : +45 All magic : +45 | +-----------------------------------------------------------------+ Syntax: cast melt light|head|eyes|lear|rear|neck1|neck2|back|medal1|etc Spell Number: 1337 Ofc this do not make enchanter as winner, but after many battles with same target, there will be victory for enchanters also. This spell can be casted as additional cast with 1 sec recovery time. I'll gladly help ppl to melt their eq for some fee, which is not cheap. So ppl who ask more sinks and things "todo something" then i am here for you! After i am melted all your epic, quest, goal rewards u can start to grind more again. Thank you
Re: reboots +++
Monday, February 12, 2018 @ 05:34
Reply to: Note 39121 posted by Turie Try to be creative, but not destructive :) You have chanse to improve everything, but u choose to destroy. How i could help u? Do u need a hug every morning? I have them unilimited... Example can make new manor room or flag one room as "warehouse". For it can make special rules. In this room can be maybe 4-6 items. Lets say if they are bags, then it means 2-3k items. If 500 items per bag. Sure we have enough smart ppl who can think out best way to make code simple and change itself will not hurt mud-running. I do not need glory on posting ideas, so all glory can go on Turie and Tymme :) I just want to enjoy comfort mudding :P Thanks
Re: reboots +
Sunday, February 11, 2018 @ 16:50
Reply to: Note 39113 posted by Tymme | Thats plenty for you my dear Tymme... | But not for me :) | | For what? For my ladies strings collection :) | | Thank you.
Sunday, February 11, 2018 @ 15:58
Perhaps can one shiny day to save manor floor items over reboot. Thanks!
Thursday, February 8, 2018 @ 06:31
PK notes are popular... my support goes also there :) Would be cool if there is some condition before fight can start. Target must have "something" more. Example this something can be: 1. qp earned 2. current levels 3. total levels 4. tiers 5. pups Someone sure thinks that pk should be "hunt newbs" for easy battles, so 100% win is guaranteed. I think that there should be little quality too. This blocks such PK fights, where player_A is T9, R7, 2M qp earned, 700k pups, +10 current level. player_B is T0, R1, 100 qp earned, 0k pups, -10 current level. I see no cool there, that Player_A wins because he started to play this game when Player_B wasnt born yet. Probably this goes too complex and easier is to add just tier check. And if this is not enough then additional is pup check too. This sure gives less reason to use automated scripts :) Thanks Mc
For trade: Fantasy Series Cards
Wednesday, January 31, 2018 @ 18:35
I need: Bejito, DjVoltron. My dble cards: Alhena, Chuft, Dagonet, FatesDagger, Hank, Marauder, Trollemite, Wojmil. Thanks, Mc
Re: Race Idea: Shapeshifter +++
Thursday, January 25, 2018 @ 08:39
Reply to: Note 38851 posted by Redryn For my eyes it is not over powered, if main point is to change race. With rebuild you do not gain additional trains, stats... It just allowes to play different style. Perhaps make it so, that ppl can get free-rebuild which means race change too, at that way... where u have to plan it 5h before when change is applied. To avoid different abuses... Example: if now i type rebuild or race change or something else, then timer starts to run... when timer is runned to zero, then race change can be finished. Not going to write to here all things how to block abuse... every1 can do it. But question is... is it needed and if yes, then why? Code change wont happen itself... someone have to do it.
Re: Race Idea: Shapeshifter +
Thursday, January 25, 2018 @ 07:09
Reply to: Note 38843 posted by Redryn | Seems overpowered. So every 24 hours I shift to the race with -1 or -2 in | the stat I intend to train next? If I get +1 in something that matters, I | just don't train anything for 24 hours. This can avoid if race change is with something like auto-free-rebuild. After race change your all stats are low and need to train them up again with new costs. Since warfare is dead, then even at this side ppl wont change race for free warwins. Question is why during same mort is needed to change race?
Re: total gear score
Wednesday, January 24, 2018 @ 11:08
Reply to: Note 38825 posted by Pecado I would go even deeper... whois player resist player instincts player mastery player No need to hide your hard work from the others!
Re: Possible PK restrictions. ++++++
Wednesday, January 24, 2018 @ 11:04
Reply to: Note 38821 posted by Impurifan What if we remove PK wins and loss score from game? What would happen? Not telling that this is good or bad idea... i let it to tell u :P I like to hear ppl opinions with explains :)
Re: Possible PK restrictions. +++++
Tuesday, January 23, 2018 @ 10:33
Reply to: Note 38796 posted by Mcgregor gamestat 9 [ NUMBER OF TIERS CURRENTLY ONLINE ] [ Tier 0 : 50 21.8% ] [ Tier 1 : 19 8.3% ] [ Tier 2 : 15 6.6% ] [ Tier 3 : 18 7.9% ] [ Tier 4 : 10 4.4% ] [ Tier 5 : 12 5.2% ] [ Tier 6 : 12 5.2% ] [ Tier 7 : 8 3.5% ] [ Tier 8 : 10 4.4% ] [ Tier 9 : 83 36.2% ] Heroes : [ 1] Superheroes: [ 86] Remorts:  Nobles :  Immortals : [ 1] Tiers :  Helpers: [ 1] Advisors : [ 16] I think that T9 player can find enough other T9s for attacking... But question is - what is result for u :P
Re: Possible PK restrictions. ++++
Tuesday, January 23, 2018 @ 10:26
Reply to: Note 38795 posted by Ferra It is not punish... there are many competitions to where proffs are not allowed. Reason for it, is to make it cool and fun for amateurs too :) Do we want new players here? 1st they are like a amateurs and they are potential future proffs :) In my eyes there is not much honor and fun if you attack lower tier. It's like i am 100kg (over 200 pounds) male and going to fight with 5 years old kid :P Who really needs that kids should be in our victim pool? I dont...
Re: Possible PK restrictions. ++
Tuesday, January 23, 2018 @ 09:42
Reply to: Note 38791 posted by Daak I was thinking same things as Daak wrote. If whole point is to protect weakers players from strongers, then i would change only OPK rules. OPK flagged ppl can attack only same or higher tiers. If small tier wants to test himself vs higher tier, then this option have. I do not mind if t0-t8 player can attack me during OPK and i self can not start PK with them. But if small tier attacks, then rvenge should be added too. We should talk about reasons - what is the point for change :) If we say it out, then can offer solutions for it too... 1. Do we want to block easy PK loss score? (example setwanted) 2. Do we want to block easy PK kill score? (example fiendish-cackle) 3. Save new players and manual players from bots! (example my notes) 3. Or something else is point :P Thank you all who write and/or read on this board. Mc
Re: Possible PK restrictions.
Tuesday, January 23, 2018 @ 06:26
Reply to: Note 38752 posted by Lasher I presonally love as it is now. Limitations are not cool. We have options for nopk clans or being unclanned. Yeah, right now PK system seems 100% perfect to my eyes. If ppl dies too much, then problem is something else than PK rules itself. Problem is that some ppl have very low IMP + EPIC stuff and some ppl have it all maxed or near to it. And power differnece for those 2 type of player is very-very huge. Thats why some players constantly dies... Thanks.
PK and epic eq loot.
Monday, January 22, 2018 @ 10:16
Just another cool story... New week started! Make it so, if u pk another SH, then he can not remove eq and if he-she dies, then killer can look his epic eq what he is wearing :) Also this epic eq will be automatically reowned to the winner :) Epic eq what was in bags and inventory, can not be looted... This should work for normal PK, OPK, WANTED, HARDCORE. Then finally i do not need to wake up for 4am epics :D My doctor suggested to post such idea, for better sleep. Thank you very much, your entertainer Mc.
Friday, January 19, 2018 @ 21:54
Reply to: Note 38641 posted by Mcgregor Or example can add mud created chars in epic groups. they follow orders like aim, rescue etc and they should be about same strong and smart as average t9 SH player. Example: if i can get 2 players grp for titan run, then can add 3 mud created bots to grp. Total grp size will be 5. Same for IF2... if we can find 15 players for IF2, then mud adds +35 mud bots to grp, so total grp size will be 50.
Friday, January 19, 2018 @ 21:34
Lets make an option, that can do current epics with 1-2 players too. Often is hard to find enought players for them. After over 19h waiting for happening titan epic... can say only xxx & xxx.
Re: trollers ++
Tuesday, January 16, 2018 @ 10:20
Reply to: Note 38554 posted by Toneloc I personally love trolls too, thats why i do not use ignore :) Trolls mental power is pretty weak compared with me, so they do not hurt me at all. I suggest to train your immunity to trolls. Trolling actioins just lower their level on my eyes :) Trolls are just like a jokers for Kings... And i love clowns and jokers entertainment. Atm my favourite clowns are located in emerald :P love u guys-girls :D
Re: HARDCORE no scry +++++
Saturday, January 13, 2018 @ 17:55
Reply to: Note 38515 posted by Tymme Here is mentioned before, that easy solution is gag... Many ppl have finished whole mort with hardcore flag, it shows to me that it is pretty easy. Some cooldowns or something like this is just like a: "please make hardcore life more easier for me" This is just my opinion and hows i understand things, nothing more :) So no hard feeling...
Re: Tiers and instincts ++
Friday, January 12, 2018 @ 08:49
Reply to: Note 38480 posted by Noegel To be clear, i havent said that u are an idiot. Saying such things wont help me or your or someone else... Just be cool...
Re: T0 OPK Change
Friday, January 12, 2018 @ 08:45
Reply to: Note 38476 posted by Zhalut I like this idea. I would love if this goes even further... Can attack only same or higher tiers. Example: T9 can attack only other T9s. T4 can attack T4-T9 players. T0 can attack T0-T9. etc... I meant this all for OPK and normal PK stays same as it is now. Mc
Re: Tiers and instincts +++
Thursday, January 11, 2018 @ 18:26
Reply to: Note 38466 posted by Noegel | Why would new people want to keep playing Aard if they don't | gain power over the tiers? They would lose power because how many people | get that much instinct per tier, especially T0? Instinct is not only "stat" from what all char power depends. I proposed such change, because it is one clear and easy option to implement it. You gain power from many things, not going to name it all, smart players knows it self. MUD dies because 3M qp earned, 1M pups T9 have so much more power than just started player who dont know much about muds or aardwolf. Lots humans do not like, if they have to spend min 3 years or so and after this will be able to do something and enjoy game little more. Bots can do if faster, but right now rules do not allow to use bots. But, it is pointless me to explain clear things... i'll stop here.
Re: Tiers and instincts +
Thursday, January 11, 2018 @ 15:48
Reply to: Note 38464 posted by Noegel do not worry, this do not affect u at all, you are T9+2 :)
Tiers and instincts
Thursday, January 11, 2018 @ 15:38
It would be intersting to think if base instincts are related with tiers: T9 has +0 base instinct to all bonuses. T8 has +10 base instinct to all bonuses. T7 has +20 base instinct to all bonuses. T6 has +30 base instinct to all bonuses. T5 has +40 base instinct to all bonuses. T4 has +50 base instinct to all bonuses. T3 has +60 base instinct to all bonuses. T2 has +70 base instinct to all bonuses. T1 has +80 base instinct to all bonuses. T0 has +90 base instinct to all bonuses. Examples: 1. If T4 havent bought any instinct on sanc, then he has 0+50= 50p on sanc. 2. If T4 have bought 40 instinct on sanc, then he has 40+50= 90p on sanc. 2. If T4 have bought 180 instinct on sanc, then he has 180+50= 230p but max is still 200p on sanc. Like stats can be as 682, but code counts as 600. This brings lower tiers power closer to T9 power. Which helps them to enjoy game more: pvp, epics etc. Right now just started new player is so weak compared with t9. This causes balance problem. Players still need the same amount tiers, pups, qps if they want to be TOP players. This idea do not create such situation, that there will be T1 player who rapes T9's :) There are plenty other reasons why T1 will be still weaker than T9. Thanks
Re: OPK bonus exp per tier +
Thursday, January 11, 2018 @ 14:52
Reply to: Note 38450 posted by Nasus Nod, this is your right to think. Now create T0 char and go OPK and your proposed max exp change is +10% more or so? It makes total +20% from OPK, right? Play raw T0 and go OPK, then make statistic and consider + and - . And let others to know about your result :) I proposed idea that SH stats should save at each tier and at each mort. Feedback was very negative :P But now we see that such idea added and ppl enjoy it alot :) Myself havent got yet any profit from it... Things should look bigger than personal greed :)
OPK bonus exp per tier
Wednesday, January 10, 2018 @ 15:37
I suggest to change OPK exp reward for tiers: T9 +10% exp per kill T8 +20% exp per kill T7 +30% exp per kill T6 +40% exp per kill T5 +50% exp per kill T4 +60% exp per kill T3 +70% exp per kill T2 +80% exp per kill T1 +90% exp per kill T0 +100% exp per kill I might be not smart enough, but perhaps this is small codinge change for testing it. If test period shows something what ppl dont like, then can change it back. Smaller tiers have bigger risk to die... bigger risk = bigger reward. I suggest change just for exp, because exping is such thing which makes you to spend long time in mobs areas. Players do quests with 10 sec and no need to add there greater rewards. This is just what i think... not how it should to be. Thanks Mc
Add starburst to EQ-Illegalspells +++++
Thursday, January 4, 2018 @ 15:52
Reply to: Note 38378 posted by Ixultar I do not want to aim anyone... but look nerf at such side... I am only one with 2M pups and rest are 100k pups and less. No i am suggesting idea: lets change HERO and SH tnl to 10k, because this 1k tnl is boring... If this reason is not good enough, then i'll tell it reduces spam :) Alos can find 100+ others cool reasons... Point is... some ppl got hundred thousands fast pups and now some ppl wants that other ppl will get those pups slower. If things goes easier for newer player, i like it... If things goes harder for newer player, i do not like it... Thanks.
Re: Add starburst to EQ-Illegalspells +++
Wednesday, January 3, 2018 @ 11:46
Reply to: Note 38367 posted by Akhenaton This idea contains removing pups-trains-gold from those players, who used this advantage? Or this idea is just for keeping advantage for some players? I do not care... i just pointed out. And curious to hear intentions. I do not care, because long time ago jumped off from competition race :)
Flux Ring of Termination
Tuesday, November 14, 2017 @ 18:50
WTB: Flux Ring of Termination If you have it forsale then post note or send tell with price. Cheer IF2 runners :) Mc
Rank5 Icefall wrist $500 Donation in my Name
Thursday, November 9, 2017 @ 13:41
Wrist one: +-----------------------------------------------------------------+ | Keywords : slick cuffs rank5wrist | | Name : (_)==Slick's Cuffs==(_) | | Id : 1857530255 | | Type : Armor Level : 211 | | Worth : 5,000 Weight : 30 | | Wearable : wrist | | Score : 650 | | Material : platinum | | Flags : unique, glow, hum, magic, nosell, held, | | : burn-proof, nolocate, nosac, solidified, resonated,| | : illuminated, nosteal, heroonly, V3 | | Owned By : Mcgregor | +-----------------------------------------------------------------+ | Stat Mods : Hit roll : +20 Damage roll : +46 | | Strength : +5 Intelligence : +5 | | Dexterity : +5 Constitution : +5 | | Hit points : +300 Luck : +7 | | Wisdom : +5 | +-----------------------------------------------------------------+ | Resist Mods: All physical : +45 All magic : +45 | +-----------------------------------------------------------------+ | Enchants: | | Illuminate : Luck +5 (removable with TP only) | | : Wisdom +5 (removable with TP only) | | Solidify : Damage roll +6 (removable by enchanter) | | Resonate : Luck +2 (removable by enchanter) | +-----------------------------------------------------------------+ Wrist two: +-----------------------------------------------------------------+ | Keywords : slick cuffs rank5wrist | | Name : (_)==Slick's Cuffs==(_) | | Id : 1857530094 | | Type : Armor Level : 211 | | Worth : 5,000 Weight : 30 | | Wearable : wrist | | Score : 650 | | Material : platinum | | Flags : unique, glow, hum, magic, nosell, held, | | : burn-proof, nolocate, nosac, solidified, resonated,| | : illuminated, nosteal, heroonly, V3 | | Owned By : Mcgregor | +-----------------------------------------------------------------+ | Stat Mods : Hit roll : +20 Damage roll : +46 | | Strength : +5 Intelligence : +5 | | Dexterity : +5 Constitution : +5 | | Hit points : +300 Luck : +8 | | Wisdom : +4 | +-----------------------------------------------------------------+ | Resist Mods: All physical : +45 All magic : +45 | +-----------------------------------------------------------------+ | Enchants: | | Illuminate : Luck +5 (removable with TP only) | | : Wisdom +4 (removable with TP only) | | Solidify : Damage roll +6 (removable by enchanter) | | Resonate : Luck +3 (removable by enchanter) | +-----------------------------------------------------------------+ Price is $500 Donation in my Name per item. If both, then 1000$. Price is high, but just to support aardwolf :) Mc
Re: DONT sell anything to Mcgregor ++
Wednesday, November 1, 2017 @ 11:14
Reply to: Note 48064 posted by Redryn I have seen certain grp of ppl bad behaviour towards to me, so i have my own view for whole situation... It is typical, that ppl who have no idea are the smartest to explain things. Nothing bad meant for Redryn or any other... Lets imagine, i made 6000 moneytransfer to Gravy by cryptocurrency under his eyes. After this my own account was lowered by 6000. Then cryptocurrency was hacked. Due to poor hacking knowledge or tehnical issue happened so, that Gravy got +7000 and i got +6000 and hacker account was lowered by -7000. Then later Gravy notices that cryptocurrency was hacked and decides to give money back to hacker and demands new transfer from me. I tried to make contact to hacker, but no answer from there. Also hacker self havent asked any refund from me. And told to Gravy, if refund wanted, then have to ask it from me. Then later Gravy starts to post shit towards to me :) If you want something from me, then better be polite and nice... If you just demand and are rude with me, then you may dream on. You have to be Aard Boss or from his team to demand something :) I feel that Gravy asked someone to overbid me for hope, that i'll make higer rbid to his weapon than i promised :) Or someone else tried to mess up my rbid... using friend or alt. Hard to believe that T4 does 7000 misbid on T9 raw weapon after my 6000 rbid. Ppl dont start with 700qp, they start from around 500. Lets look "rauc -h" statistic for my words proof: [14 Oct 22:22:53] Remort Auction: Arystul has bid 481 QP on Dagger of Aardwolf (Level 170, Num: 44). [14 Oct 22:31:13] Remort Auction: Fenix has bid 481 QP on Bow of Aardwolf (Level 120, Num: 45). [19 Oct 19:29:11] Remort Auction: Bauer has bid 481 QP on Mace of Aardwolf (Level 80, Num: 46). [21 Oct 17:43:41] Remort Auction: KoopaTroopa has bid 501 QP on Dagger of Aardwolf (Level 80, Num: 47). [25 Oct 14:27:38] Remort Auction: Tram has bid 22,222 QP on Flail of Aardwolf (Level 291, Num: 50). [25 Oct 14:28:58] Remort Auction: Mcgregor has bid 6,000 QP on Dagger of Aardwolf (Level 291, Num: 51). [25 Oct 14:29:06] Remort Auction: Dexter has bid 491 QP on Dagger of Aardwolf (Level 291, Num: 52). [29 Oct 09:43:38] Remort Auction: BkIcgnwkd has bid 500 QP on Axe of Aardwolf (Level 80, Num: 55). They all are weapons 1st rbids.
Re: DONT sell anything to Mcgregor ++
Tuesday, October 31, 2017 @ 20:20
Reply to: Note 48053 posted by Gravy | Reply to: Note 48052 posted by Escobar | | he promised to BUY (not bid). | Lets read what Gravy 1st wrote about what i promised: Forum : Forsale - #48050 | Mcgregor got an item and promised to raucbid an item for 5k qps (+1k qps). | A newbie accidentally bid 7k on it. Later he will get a refund of 7k. | Mcgregor said that his obligations are fulfilled for having bid 6k. | | Never sell anything to Mcgregor. This is the utmost dishonorable behaviour. | 1st Garvy wrotes what i promised and wich makes sense. Later if Garvy sees that i have proof that i made what i promised, then changes his talk what i actually promised and which dont make sense for bidder. Gravy should had wrote: never overbid Mcgregors bids, if item is not worth that price and later you dont want to reply to his tell... for refund :) Because it bothers my lovely old friend Gravy who is so qp greedy :) If i had started this thread, i would had choose another forum - jokes :p Tnx, Mc
Re: DONT sell anything to Mcgregor ++
Tuesday, October 31, 2017 @ 16:57
Reply to: Note 48053 posted by Gravy I promised to make a bid :) Must be fool to promise buy, too easy to cheat-steal more my qp with it... Your friend overbids me and then i am still forced to buy it?:P If i had promised to buy, then i had started with 500qp bid :)
Re: DONT sell anything to Mcgregor
Tuesday, October 31, 2017 @ 16:29
Reply to: Note 48050 posted by Gravy rauc -h [25 Oct 14:28:58] Remort Auction: Mcgregor has bid 6,000 QP on Dagger of Aardwolf (Level 291, Num: 51).
Re: IF2 +
Tuesday, October 3, 2017 @ 19:24
Reply to: Note 37595 posted by Pumpkin +1
Re: Tiers ++
Tuesday, October 3, 2017 @ 18:51
Reply to: Note 37417 posted by Castiel If i have 2 options: a) remove 1-9 tier grinds. b) remove imp+epic grinds. I choose clearly for option "b". Better give ppl free imp+epic stuff than tierbonuses :) Or even better idea, let person can choose... does they get free max tier bonuses or max imp+epic bonuses :) If Castiel's wanted to point out that here is too much grind for him, then i can say same for myself :) Mc.
Re: deep blue resonating orb forsale
Monday, September 4, 2017 @ 16:20
Reply to: Note 47936 posted by Muzmuz 50M
US money checks.
Thursday, July 27, 2017 @ 03:54
Hey smart ppl! I have a question about US money checks. In my country banks finished buziness with money checks, so here can not change US check for money anymore. What effective options do i have, if i want to change it for money? If i send it to US friend by mail with authorization, does he can change it for money in US? Thanks Mc
Re: What keeps you playing?
Sunday, July 23, 2017 @ 18:09
Reply to: Note 27223 posted by Tymme Right now it is hope. Before was fun competition between humans. (:
Re: epic eq and t0 question
Friday, July 21, 2017 @ 17:06
Reply to: Note 27214 posted by Almila Good point from great Almila :) I would go even more further... Lets make new shop where players can buy all created epic eq, but such flags: noshare, noreown, heroonly, tier0. Ofc items level will be 200. Yeah i mean all OC, inferno, nautilus-eq, IF, genie etc :) Lets make game cooler for new players and old T0's like Hrut etc. Myself dont see overpower problem, but good taste as 1st SH life, before starting tiering and playing as professional gamer. It is good style for humans, who wants to play aard, but dont want to grind so much... Thank you very much Mc
Remove Myth from T0 GQ range ++++++
Wednesday, July 5, 2017 @ 10:40
Reply to: Note 27143 posted by Escobar I agree with Escobar, that botting is problem while game rules do not allow it. There are options: 1. Remove reason to bot. 2. Make botting legal. 3. Start to punish bots (nuke is not best, there can be lots more cool options) Can add curse for x period: negative amount resists-hr-dr (weaker in fighting) Also additional negative qp gains from quests, cps, gqs etc. As OPK gives positives qp bonus... punish curse can add negtive qp bonus, which can be even -8qp per quests. Mc.
Remove Myth from T0 GQ range ++++++
Wednesday, July 5, 2017 @ 10:24
Reply to: Note 27141 posted by Almila Good point from great Almila. I would suggest to change OPK so, that you can attack only same or higher tier as you self are. No need to PK rape_fights, where t9 100k-2M pups attacks some t0-t8 who have 0-10k pups only. It is not newers players fault, that they born later than i started to play this game. After exp-table change, i see that t0-t8 range is pretty much learning time. Real top game starts at t9 anyway. Changing t0 gqs now, when some players have gained rewards and rankings is not such idea what ppl would like. Removes same options from future players, what Myth, Hrutw had long time... Same dissapointment was hammerswing change... some ppl gained lots rewards and ranking because of it and it is not fair for the future players. Mc