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showing 50 most recent notes by Mendaloth
Inferno Rank 3 Light For Sale
Note #48884
posted on Forsale
Thursday, May 3, 2018 @ 12:15
+-----------------------------------------------------------------+
| Keywords   : Reflection Inferno Rank3Light                      |
| Name       : A Reflection of the Inferno                        |
| Id         : 1910571800                                         |
| Type       : Treasure                  Level  :   211           |
| Worth      : 2,000                     Weight :     3           |
| Wearable   : light                                              |
| Score      : 855                                                |
| Material   : light                                              |
| Flags      : invis, magic, held, burn-proof, nolocate,          |
|            : heroonly, V3                                       |
| Owned By   : Mendaloth                                          |
| Found at   : Journey to the Inferno                             |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +45      Strength     : +6          |
|              Intelligence : +6       Wisdom       : +6          |
|              Dexterity    : +6       Constitution : +6          |
|              Luck         : +6       Hit points   : +150        |
|              Mana         : +100                                |
+-----------------------------------------------------------------+

Asking 400M gold.  Only if2 light is better and we know how expensive 
those are!
Re: Bug with Assassins/Autoassist +
Note #17860
posted on Bugs
Monday, March 26, 2018 @ 11:52
Reply to: Note 17842 posted by Lasher

> I've been trying to recreate this this morning on a situation where the
> assassin does *not* get the kill and have been unable. For when they do
> get the kill, backstab is going to be considered as a skill / spell
> rather than a continuation of combat rounds.

I just tested now.  Three people in the group.  Me with autoassist off.
One person tanking all the mobs. The other person following me. I
walk into the room with autoassist off.  The person who is following me
gets into combat with autoassist.  When I get the kill with my spell 
there is no break in combat at all.

In the same situation, with the assassin following manually and leading
others, when the backstab gets the kill there IS a break in combat.

I guess my expectation is when you have autoassist ON and you are in the
room with the leader who is tanking a room full of mobs you'll never 
be out of combat until all the mobs are dead.  

Backstab/assassin seems to break that.

Put prompt fixer OUT of a job!
Note #39364
posted on Ideas
Sunday, March 11, 2018 @ 12:30
A few times a week I help a newbie who is having odd issues like main window
not displaying anything.  The culprit is frequently the prompt fixer plugin.
I can't imagine I'm the only one who helps with these issues, but I
do think they can be a challenge diagnosing if you have never seen the
problem before.

I think by default newbies should have a %c at the end of their prompt.  But
I'd take it further it should be REALLY hard, if not impossible to have a
prompt without a %c.  Considering Mush is the recommended client and the
vast majority use it, it just makes sense to have it as the default.

If you really want to give people the option, have a %C option at the end of
the prompt that is the only way to get a prompt without a carriage return.
Bug with Assassins/Autoassist
Note #17796
posted on Bugs
Friday, March 9, 2018 @ 09:09
When grouped with two players, one an assassin and the other priest it seems 
that the assassin turning off autoassist and backstabbing breaks autoassist 
for the other person.

I have autoassist ON, but I seem to be going out of combat and losing a round
when the assassin backstabs. It seems to happen most often when the assassin 
gets the kill with the backstab, but can't say for sure

I'd normally expect when you have autoassist on to always stay in combat and
get roll over on your spells/attacks.  The bug here seems to be breaking that.

Confirmed with GMCP debug that my GMCP state goes from 8 (fighting) to 
3 (standing), the enemy I'm fighting is cleared and my stacked attacks say 
"Cast desolation on whom?"  I appear to skip the round, or at the very least
have a pause before I am brought back into combat.
New Socials added
Note #27452
posted on General
Sunday, March 4, 2018 @ 18:43
The socials below have been added since January  10, 2018.  In addition
there are three new CURSE ONLY socials.  The first one is tidepod by
Escobar.  One is from Escobar & Pleiades and can be found by making sure
you have toggled nocurse and typing "social welcome to 2018" and the
other, by Icecool, can be found by typing "social passed out from". 

One of these days I'll start capturing the most used socials, but until
then enjoy these new ones!

Social output for nofap.
<1> - You type 'nofap' in a vain attempt to disable the fap social.
<2> -  waves a large bright green sign reading "NO FAPPING
!!"
<3> - You hit  on the nose with a rolled-up newspaper and say,
"No!".
<4> -  hits  on the nose with a rolled-up newspaper
and says, "No!".
<5> -  hits you on the nose with a rolled-up newspaper and
says, "No!".
<6> - You ask everyone around you to please help you stop fapping.
<7> -  asks you to tie  hands behind  back
in an attempt to stop fapping.
Usage this reboot : 72
Created by        : Wars

Social output for gqdc.
<1> - CONGRATULA-- Wait, you've already disconnected. Smart bot!
<2> - Global Quest # 6969 has been won by  - and they've
DC'd.
<3> - You try to congratulate  for their GQ win, but
they've DC'd.
<4> -  says "Congrats!" to , but HAHAHAHA
 HAS DC'D!
<5> - You quickly dc from Aardwolf before  can
congratulate you.
<6> - @x211Teeheehee! You can't be caught if you disconnect after the
win~
<7> -  just won a GQ in 20 seconds and dc's immediately
after. Hmm.
Usage this reboot : 4
Created by        : Escobar

Social output for otroll.
<1> - This is totally not fair! You're the victim, those trolls should
be nuked!
<2> -  obviously wants you to officially crown 
Victim to Obsessive Trolls!
<3> - You note  trolling, and pray  is nuked before
another complaint is given.
<4> -  sees  obsessiveness, and thinks 
needs to be nuked. Victim alert!
<5> - Look,  knows trolling, and a troll causes players to
leave! Play the victim!
<6> - ALERT! Obsessive troll! Look! You can see... yourself? Whoops!
ALERT! Victim!
<7> - Check it out!  causes a commotion, and claims victim!
Better console !
Usage this reboot : 9
Created by        : Crowley

Social output for nessie.
<1> - You hide in obscurity, waiting for your chance to strike.
<2> - No one really believes  exists.  's just a
legend.
<3> - You try your best to con that tree fiddy out of .
<4> -  dresses up like a girl scout and asks  for
about tree fiddy.
<5> - A girl scout begs you for about tree fiddy.  Wait!  That's
!
<6> - You rise from the depths, see people, and immediately go back
into hiding.
<7> - A blurry  pops  head out of the water and
disappears just as quickly.
Usage this reboot : 15
Created by        : Tymme

Social output for greatpumpkin.
<1> - You trade in all your Bitcoin, to find the
@x208GreatPumpkin!
<2> -  drops all  Bitcoin on a PI to lure out the
@x208GreatPumpkin!
<3> -  Bitcoin wallet grows, as you pay  to
lure out the @x208GreatPumpkin.
<4> -  sneaks  some Bitcoin to lure out the
@x208GreatPumpkin.
<5> - Your Bitcoin wallet grows, as  pays you to find the
@x208GreatPumpkin.
<6> - You save Bitcoins by luring the @x208GreatPumpkin out of
hiding yourself!
<7> -  saves  Bitcoins by luring the
@x208GreatPumpkin out self.
Usage this reboot : 68
Created by        : KoopaTroopa

Social output for pwdda.
<1> - You've never thrown your mashed potatoes up against the wall.
<2> - Who's ever kissed a chipmunk?  Why did  even bring it
up?
<3> - You try to get  to sing about pirate-y things, but
 won't do anything.
<4> -  tries to get  to do work, but  doesn't
do anything.
<5> -  thinks you look like Cap'n Crunch.  's walking
the plank!
<6> - You tell them, you don't do anything.
<7> - ...And  has never been to Boston in the fall.
Usage this reboot : 22
Created by        : Tymme
Scroll Shop in Aylor
Note #16481
posted on Typos
Sunday, February 11, 2018 @ 19:03
This scroll has the old spell name as a keyword.  All the others have at least
one keyword from the spell name as the keyword.

+-----------------------------------------------------------------+
| Keywords   : Mayvar scroll Acuity faerie fire                   |
| Name       : Index: Scroll; Alpha: A - Acuity                   |
| Id         : 1927765793                                         |
| Type       : Scroll                    Level  :    10           |
| Worth      : 32                        Weight :     3           |
| Wearable   : hold                                               |
| Score      : 0                                                  |
| Material   : paper                                              |
| Flags      : magic, V3                                          |
+-----------------------------------------------------------------+
| Spells     : 1 use of level 10 'rune of ix'                     |
+-----------------------------------------------------------------+

Would suggest removing "faerie" and "fire" keywords and adding "rune" and "ix".
UNOWNED Xyl Mos portal - only 9 hours left
Note #48502
posted on Forsale
Sunday, February 4, 2018 @ 12:54
Not sure it is possible to still get these unowned XYLMOS portals, and even
it is possible, it takes forever!

Luckily you can just lbid 84052 and get your own easily!

+-----------------------------------------------------------------+
| Keywords   : Envelope xyl_mosaic_item                           |
| Name       : An Envelope of Xyl
|
| Id         : 1096634                                            |
| Type       : Portal                    Level  :   100           |
| Worth      : 3,300                     Weight :     1           |
| Wearable   : hold, portal                                       |
| Score      : 105                                                |
| Material   : paper                                              |
| Flags      : unique, glow, hum, magic, burn-proof, nolocate,    |
|            : auctioned, resonated, nosteal, V3, lauction        |
| Found at   : Xyl's Mosaic                                       |
| Leads to   : Xyl's Mosaic                                       |
+-----------------------------------------------------------------+
| Stat Mods  : Constitution : +2       Luck         : +1          |
+-----------------------------------------------------------------+
| Market Item Number    : 84052                                   |
| Item is being sold by : Mendaloth                               |
| Auction will end in   : 09:06:40                                |
| Buyout Price          : 1,000,000,000                           |
| Current bid           : 20,000,000 gold (Principium)            |
+-----------------------------------------------------------------+
Unowned Xylmos portal
Note #48462
posted on Forsale
Sunday, January 28, 2018 @ 22:08
I'm not sure they come unowned anymore, but regardless they are a pain to get!
lbid 84052 soon!

+-----------------------------------------------------------------+
| Keywords   : Envelope xyl_mosaic_item                           |
| Name       : An Envelope of Xyl
|
| Id         : 1096634                                            |
| Type       : Portal                    Level  :   100           |
| Worth      : 3,300                     Weight :     1           |
| Wearable   : hold, portal                                       |
| Score      : 105                                                |
| Material   : paper                                              |
| Flags      : unique, glow, hum, magic, burn-proof, nolocate,    |
|            : auctioned, resonated, nosteal, V3, lauction        |
| Found at   : Xyl's Mosaic                                       |
| Leads to   : Xyl's Mosaic                                       |
+-----------------------------------------------------------------+
| Stat Mods  : Constitution : +2       Luck         : +1
|
+-----------------------------------------------------------------+
| Market Item Number    : 84052                                   |
| Item is being sold by : Mendaloth                               |
| Auction will end in   : 6 days and 23:52:43                     |
| Buyout Price          : 1,000,000,000                           |
| Current bid           : 10,000 gold (Radrat)                    |
+-----------------------------------------------------------------+
Re: Mafia plot channel should be off if all mafia are dead
Note #17715
posted on Bugs
Friday, January 26, 2018 @ 11:44
I think this should be a setting that the game master can toggle, similar to
hyper.

It is a legit strategy for the vigilante to try to convince others that the
mafia are still alive and we have to lynch some people.  It is already tough
enough for the vigilante to win!

No reason to keep the mafia stage IF it is clear everyone has figured it out
and knows, but I don't think it should automatically be removed.  A toggle
will solve the issue, and keep misinformation as a strategy.

Given how Mafia is basically a game of paying attention, knowing roles/rules
helping players who aren't paying attention should be limited.
Allow group restores for 2 tps.
Note #38854
posted on Ideas
Thursday, January 25, 2018 @ 21:38
Right now you can restore a single person for 1 TP, and the entire MUD once
an hour for 2 TPs.  My idea is that you can use a command to restore your
group's HP for the cost of 2 TPs.  This should be a mudside command, with no imm's required.

Would help with some epics that might otherwise fail and frequently end up
with a global restore anyways, but would be able to be done without an imm.

I'm not convinced it is that abusable, no one is going to waste 20 tps in 
order to complete an epic.  But if people disagree abuse can be limited by
putting a timer, maybe once every 30 minutes over the entire MUD...
Socials added since Dec 2017, and a big milestone!
Note #27418
posted on General
Wednesday, January 10, 2018 @ 19:55
The following socials have been added since the last note in December of
2017.

And for those who missed the confetti drop for Deathwing's social, the mud
now has 2500 socials!!!

Social output for wubble.
<1> - You wubble threateningly.
<2> -  wubbles threateningly.
<3> - You wubble at  threateningly.
<4> -  wubbles at  threateningly.
<5> -  wubbles at you threateningly.
<6> - You tremble in fear at your own threatening wubbles!
<7> -  trembles in fear at  own threatening wubbles!
Created by : Tir

Social output for hellbypass.
<1> - You wave a large bright red sign reading "BYPASS THAT CRAP
!!!!!"
<2> -  waves a large bright red sign reading "BYPASS THAT
CRAP !!!!!"
<3> - You smack  out of  boots with a sign reading
"BYPASS THAT CRAP !!!!"
<4> -  smacks  out of  boots with a sign
reading "BYPASS THAT CRAP !!!!"
<5> -  smacks you out of your boots with a sign reading
"BYPASS THAT CRAP !!!!"
<6> - You scream "BYPASS BYPASS BYPASS BYPASS... 1000 times BYYYYPASSS
!!!!"
<7> -  screams "BYPASS BYPASS BYPASS BYPASS... 1000 times
BYYYYPASSS !!!!"
Created by : Mendaloth Saraid


Social output for tonepk.
<1> - You've entered (HARDCORE) mode. You feel as if you are being
watched. 
<2> - INFO: HARDCORE  has been killed by Toneloc at level 1.
<3> - You laugh at  as  gets PKed by Toneloc. Like
 stood a chance!
<4> - INFO: HARDCORE  has been killed by  at level 1.
<5> -  welcomes you to the club and hands you a t-shirt that
says "PKed by Toneloc".
<6> - So you wanna be a PK god, huh? board personal
note write Toneloc
<7> - INFO:  has entered (HARDCORE) mode! Toneloc must be
offline.
Created by : Fiendish

Social output for wimper.
<1> - You wimper in the corner like a scared puppy.
<2> -  wimpers in the corner like a scared puppy.
<3> - You take one look at  and wimper in the corner like a
scared puppy!
<4> -  takes one look at  and wimpers in the corner
like a scared puppy!
<5> -  takes one look at you and wimpers in the corner like a
scared puppy!
<6> - You look in the mirror and wimper in the corner like a scared
puppy!
<7> -  is so scared of what  sees in the mirror that
 wimpers in the corner like a scared puppy!
Created by : Mordist

Social output for herpclinic.
<1> - Your diseases are eating away at you.
<2> -  is drawing attention about  diseases eating
them away.
<3> - You suggest to  to seek out the local clinic for
 diseases.
<4> -  went to the local clinic to find a vaccination for
 herpes.
<5> -  injects you with a vaccination from the local clinic to
cure your herpes.
<6> - You start directing everyone to the local clinic for their
vaccinations!
<7> -  is directing everyone to the local clinic for their
Herpes Vaccinations.
Created by : Unforgiven

Social output for immoolate.
<1> - Flaming cows descend from the heavens, throwing fire and steak
everywhere!
<2> - Dinner is served, as a herd of fiery cows summoned by 
explode nearby!
<3> - You complete a new recipe for 's hilarious demise,
followed by dinner.
<4> -  makes an odd hand gesture, and  is vaporized by
a storm of exploding cows.
<5> - You are wiped from existence by a storm of cow-shaped meteors,
courtesy of .
<6> - Too busy for shopping, you bring the beef to you - with a rain
of cow bombs.
<7> - Staring in amazement, you see undeniable proof that  is
*not* vegetarian.
Created by : Deathwing
Re: Increase powerup tnl
Note #38397
posted on Ideas
Thursday, January 4, 2018 @ 22:26
Reply to: Note 38395 posted by Redryn

> (And I think that there would be a psychological impact -
> more of a dopamine hit, making pupping more addictive somehow).

I disagree with this idea for this very reason.  I don't look at the reward, I
just look at the number of pups, and the more I can get the better!  

Even if I only have 5 minutes to pop in and get a few pups I feel like I've
accomplished something.  

If the TNL were increased it would take much longer to see that counter go up.
When there is no end point (though of course there is a practical end point) 
and you have endless pups ahead of you, the fact that you can at least do them
quickly, one shot at a time in 30-60 seconds helps make it easier to start that
climb....

I get that everyone responds different and has differen motivations.  I just
wanted to share the other side, and why, for me, a higher TNL would be a
demotivating thing.

Inferno Rank3 Light for Sale
Note #48280
posted on Forsale
Thursday, December 21, 2017 @ 12:21
+-----------------------------------------------------------------+
| Keywords   : Reflection Inferno Rank3Light                      |
| Name       : A Reflection of the Inferno                        |
| Id         : 1817158822                                         |
| Type       : Treasure                  Level  :   211           |
| Worth      : 2,000                     Weight :     3           |
| Wearable   : light                                              |
| Score      : 975                                                |
| Material   : light                                              |
| Flags      : unique, glow, hum, magic, held, burn-proof,        |
|            : nolocate, solidified, resonated, illuminated,      |
|            : heroonly, V3                                       |
| Owned By   : Mendaloth                                          |
| Found at   : Journey to the Inferno                             |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +45      Strength     : +6          |
|              Intelligence : +6       Wisdom       : +9          |
|              Dexterity    : +6       Constitution : +6          |
|              Luck         : +9       Hit points   : +150        |
|              Mana         : +100     Hit roll     : +6          |
+-----------------------------------------------------------------+
| Enchants:                                                       |
| Solidify   : Hit roll +6              (removable with TP only)  |
| Illuminate : Wisdom +3                (removable with TP only)  |
| Resonate   : Luck +3                  (removable by enchanter)  |
+-----------------------------------------------------------------+

Please send tells or notes with your offer.  Buyer will pay 
reown.

I'm also willing to trade an icefall light for THIS light, in
which case we would each pay the reowns.  You reown Icefall 
to me, and I'll reown the inferno light to you.  Straight up:
https://www.youtube.com/watch?v=57p2uOK4g6Q

Winds bug
Note #17666
posted on Bugs
Thursday, December 14, 2017 @ 08:48
There appears to be a bug in winds blocking progress.

In solistar's room when you try to stand on the pedestal it says:
A gust of wind rushes by, pushing you off the pedestal.

When you say something in the room it says:
"Wait your turn Mendaloth. Let's see if Modi can figure this thing out."

Modi hasn't been online in over 8 hours.
New Socials Added Since September
Note #27367
posted on General
Sunday, December 3, 2017 @ 19:28
The following socials have been added since Sept 2017, for a while there
was only one so I waited!  

<1> - You try to say morning but somehow you utter 'mornig' like a
Swede or sumting.
<2> -  is uttering the gutteral 'mornig' to no one in
particular.
<3> - You try to say good morning to  but it comes out
'mornig'.
<4> -  whispers 'mornig' to . You wonder what it
means...
<5> -  tries to be friendly to you but what the hell is
'mornig'?
<6> - You think you're practising your Swedish and say 'mornig' three
times. 
<7> -  emigrated to Sweden but doesn't realise 'mornig' isn't
Swedish at all...
Created by : Broud

Social output for frenchpress.
<1> - You try to figure out your French press.
<2> -  is mumbling something about caffeine.
<3> - You dreamily use your French press for .
<4> -  makes  a wild cup of coffee.
<5> - You swoon at  coffea arabica aroma.
<6> - You find yourself alone with your French press on a Friday
night.
<7> -  is making odd noises at  coffee machine.
Created by : Brigid

Social output for omoe.
<1> - You mutter something like 'omoe wa mou shindeiru'.
<2> -  mutters something like 'omoe wa mou shindeiru'.
<3> - You shout 'omoe wa mou shindeiru' at , to which they
shout 'NANI?!?' as they die.
<4> -  shouts 'omoe wa mou shindeiru' at , as 
dies shouting 'NANI?!?'
<5> -  shouts 'omoe wa mou shindeiru' at you. NANI?!?
<6> - Does 'omoe wa mou shindeiru' work on you? Wait! NANI!?!
<7> -  kills self by shouting 'omoe wa mou shindeiru'
at self.
Created by : Korridel

Social output for rockingchair.
<1> - You rock back and forth slowly in an old rocking chair.
*CRRREEEEEEEAAAAAAK*
<2> -  rocks back and forth slowly in an old rocking chair.
*CRRREEEEEEEAAAAAAK*
<3> - You glare at  from your rocking chair and mutter
"Youngins..."
<4> -  stops  rocking chair and glares at ,
muttering "Youngins..."
<5> -  is glaring at you from  old rocking chair. You
suddenly feel much younger.
<6> - *CRRREEEEEEEAAAAAAK* ... *CRRREEEEEEEAAAAAAK* ...
*CRRRREEEEEEEEEAAAAAAK*
<7> - The creak from  old rocking chair is getting
distracting.
Created by : Fiendish

Social output for selfie.
<1> - Do you really need even more selfies? Get a life!
<2> -  is sending you to Selfies Anonymous.
<3> - You can't make  stop taking selfies. It's an addiction
you know.
<4> -  is begging to stop  to make even more selfies
of self.
<5> -  is reminding you vanity is a sin.
<6> - No one sane takes selfies anymore.
<7> - Oh no,  is taking selfies again. Beat him with the
stick!
Created by : Broud
Re: No Santa this year
Note #38236
posted on Ideas
Sunday, December 3, 2017 @ 17:27
I'm not sure I understand the premise behind this idea.  The whole point of
ideas board is to suggest changes to features in the game.  Many times those
ideas result in a benefit that the person hopes to take advantage of.  I do
do not think that means the person suggesting is unappreciative of the 
underlying feature or greedy.

I do think some notes in the past asking about the timing of the appearance
of Santa have bordered on the trolling line, but I do not think we should
allow the features and rewards to be based on the reactions of a few free
trolls.

Personally I love Santa, whenever he appears.  It's a neat little feature
that is unique and fun.  I hope he deems us worth of a visit this year,
but if he doesn't come it wouldn't be the end of the world.  Even if a 
few people are greedy and trolling about the feature, and I am not sure
that is the case,  I don't think that is a reason to remove it.
Re: Winds of Fate +
Note #38203
posted on Ideas
Monday, November 27, 2017 @ 09:28
I think for the purposes of discussion it might be useful to define exactly 
what we mean when we say difficulty.

For me it means how long does the average run take.  Some people may have a
different definition. If the mobs are low risk and there is no dice roll to see
who randomly dies then some could say it's not difficult.  That's fine, we all 
have our own definition, but when it comes to epic areas I'm absolutely fine 
with an area that takes 20-60 minutes to complete, with little risk to your 
body, but puzzle solving/shared exploring taking up a large portion of that 
time.

I know on at least one of the recent "solo" runs, though the note only had one
person, there were three who took part.  One had to leave early, and I got
nearly to the end.  I got no reward and technically "wasted" over an hour, 
through double and missed quests, because I wasn't able to get an item that
is required in order to rejoin the run in progress.  So can't let the notes
of small runs be the only measure of difficulty or what it takes to complete.

Addressing the idea that you'll get a reward after 56 runs I don't think that 
is the case.  I've never been good at math, but I can use wikipedia!  Assuming
that there are 56 different random cards each with an even chance of coming 
up, it will take on average 256 runs for a single person to collect all the 
cards. Of course those odds will change if there ends up being a secondary 
market, but I know personally no way I'm selling cards until I have at least 
two, maybe three, of the same ones.

If you're interested in the math here it is:
https://en.wikipedia.org/wiki/Coupon_collector%27s_problem

But ask someone else if you have questions, I've never been good with big Os
or backwards Es.

I guess what I'm saying is, right now I think it is within the range of 
acceptable difficulty (meaning time).  Especially when you factor in that some 
rank equipment is effectively impossible to earn, it helps to have some on the
other end of the scale to balance it out!  I like the discussion, but 
personally I'd rather wait to see how it shakes out in actual practice before
any major difficulty shifts are contemplated.
AardWords (TM) - Double Letter Score - Any Position
Note #48162
posted on Forsale
Saturday, November 18, 2017 @ 13:58
AardWords (TM) - Double Letter Score - Any Position in Word  

For sale, lbid 81880 selling for less than some letters!

While I'm posting here, also take a look at all the white and dark meat turkeys
available for purchase on the market:

82039 (0)/ Thanksgiving Turkey (   1  Gold  1,000,000    1   6d 19:23:00
82040 (0)/ Thanksgiving Turkey (   1  Gold  1,500,000    2   6d 20:10:52
82054 (0)/ Thanksgiving Turkey (   1  Gold  600    1   6d 23:44:01

Clearly lbid 82054 is the dark meat...
Re: OPK Restrictions for New Players +++
Note #38030
posted on Ideas
Saturday, October 21, 2017 @ 19:15
Reply to: Note 38027 posted by Dyers

I think a tier is probably too long.  First remort or 300 hours they are no
longer officially newbs and probably have gotten a taste of the harshness
of the mud.

The idea is not to protect newbs in my mind.  It's to make sure they don't turn
on the OPK option BEFORE we've hooked them and shown them all the MUD can
offer beyond OPK.

Warning is great, but people don't read warnings and those that do probably
don't fully grasp what happens to a non-remort/non-tier OPKer at times.
Re: OPK Restrictions for New Players
Note #38023
posted on Ideas
Friday, October 20, 2017 @ 19:49
Reply to: Note 38020 posted by Shaelynne

I think the flag should NOT be able to be added until you complete first mort or 300 hours, whichever
comes first.

And if people are really encouraging newbs to add the flag within the 30 mins
of starting here, they aren't a very nice person and they should feel shame!
New Socials added since May 2017
Note #27292
posted on General
Monday, September 4, 2017 @ 18:56
In addition to the following socials that have been added since my last
note, there is a CURSE only social you can find by typing "social crowd
cheers".  The last note was too long ago, you guys have been slacking, and
I've been slacking!

Social output for fidgetspinner.
<1> - Bzzzzzzzzz!! Stop!! Fidget spinners are awesome!!!
<2> - Bzzz!!  fidget spinner continues to annoy you.
<3> - You grab a figdet spinner, and grin mischeviously at .
<4> - Bzzz!! The fidget spinner on  finger comes dangerously
close to !
<5> - C'mon man! That fidget spinner of  is getting
annoyingly close to your face.
<6> - This next fidget spinner trick is called brain surgery...
<7> - You're killing me man!  is at it again with the damn
fidget spinner.
Created by : Xadyen

Social output for myfetish.
<1> - You decline to comment about your fetishes and instead start
browsing 4chan.
<2> -  declines to comment about  fetishes and
instead starts browsing 4chan.
<3> - You look at , smile, and whisper, "That's my fetish
too!"
<4> -  looks at , smiles, and whispers, "That's my
fetish too!"
<5> -  looks at you, smiles, and whispers, "That's my fetish
too!"
<6> - You ponder how that fits in with your weird fetishes, but
decline to comment.
<7> -  ponders how that fits in with  weird fetishes,
but decides not to comment.
Created by : Mendaloth

Social output for EmojiS.
<1> - EmojiS Emoji EmojiS Emoji EmojiS
<2> -  is muttering something about "it's Emoji, NOT
EmojiS!!!
<3> - You throttle the life out of  until  admits it's
Emoji, NOT EmojiS!!!
<4> -  throttles  until  admits it's
Emoji,NOT EmojiS!!!
<5> -  throttles you until you admit it's Emoji, NOT
EmojiS!!!
<6> - Really??
<7> - Is annoying self babbling about Emoji and EmojiS
until someone gives a flying hoot.
Created by : DjVoltron

Social output for tissue.
<1> - You quickly run for a box of tissues!
<2> -  makes haste for a box of tissues!
<3> - You throw a box of tissues at !
<4> -  throws a box of tissues at  and yells,
"KWITCHERBITCHEN!"
<5> - Your eyes become ladened with tears.  gathers a crowd to
point and laugh!
<6> - As the WHAAAMBULANCE screams through Aylor, you ready a box of
tissues.
<7> -  hears the WHAAAMBULANCE in the distance, 
readies a box of tissues.
Created by : Ferra/Nasus

Social output for epicsalad.
<1> - Inspiration strikes, and you head off to construct a salad
beyond all others!
<2> -  cackles as they head to the kitchen with every
vegetable known to mankind.
<3> -  looks on in awe, as you explain that a salad is FAR
more than just lettuce!
<4> -  and  are quickly obscured by an ever growing
pile of farm-fresh vegetables.
<5> -  creates a meal for you with every vegetable that
exists, and some that don't.
<6> - The sheer grandeur of your salad bowl begins to warp the fabric
of reality.
<7> - You have the urge to start a garden, as  sits down with
a truly epic salad.
Created by : Deathwing

Social output for pengut.
<1> - You grab your pencil and sharpen it waiting for your victim.
<2> -  sharpens  pencil and waits for 
victim to arrive.
<3> - There's the bastard that jinxed you!
<4> -  just gutted  with a pencil. The BLOOD! The
HUMANITY! The INTESTINES?!?
<5> - You shouldn't have jinxed poor .
<6> - NO! What the hell are you doing?!
<7> -  just tried to gut  self, someone stop
 quick!
Created by : Morgase

Social output for escalated.
<1> - You raise your beverage and exclaim, "Well, THAT escalated
quickly!"
<2> -  raises  beverage and exclaims, "Well, THAT
escalated quickly!"
<3> - Raising your drink, you toast , exclaiming, "THAT
escalated quickly!"
<4> -  raises a drink and toasts , exclaiming, "THAT
escalated quickly!"
<5> -  raises a drink to  you, exclaiming, "Well, THAT
escalated quickly!"
<6> - You seem to think you escalated things....
<7> -  seems to think  escalated things, so 
raises  beverage.
Created by : Aradona

Social output for xgongive.
<1> - First we gonna rock, then we gonna roll!
<2> -  is lettin it pop, don't let it go!
<3> -  ain't never gave nothing to me!
<4> -  gon' give it to . Knock knock, open the door,
it's real.
<5> -  gon' give it to ya!
<6> - Aiiyo where my brothas at?
<7> -  shouts 'Aiiyo, where my brothas at?'
Created by : Korridel
Bananas Game Tomorrow! Free TPs and Gold!
Note #8940
posted on Games
Friday, August 11, 2017 @ 20:20


I will be hosting the second public Bananas to Bananas game on the
gametalk channel at 12:30pm mudtime Saturday August 12!

My aim with the game was to be able to host a game where players have a bit of
fun and where the best scripter and googler won't have any advantage!

If you've ever played Apples to Apples or Cards Against Humanity then this 
game should come very quickly to you :)

The prizes will be as follows:

    1st) 1 Trivia Point
    2nd) 2 million gold
 Raffle) 1 million gold

I will go over the rules before we start, but the basic gameplay goes 
like this:
1) Before the game starts, you will send me a tell "tell mendaloth deal" 
and you will be sent your initial card deck via a note on the GAMES board 
(example note below).  After that point each time you play a card you'll get
a tell with a replacement card.  You should keep track of your own deck.  I'll
tell you how to get a reminder sent to you, but because of length restrictions
on tells it'll only have the names of the cards.

2) I will chose a random green banana, which is an adjective.  You'll chose 1
from your initial deck of yellow bananas, which are nouns or gerunds. You'll
send me the yellow banana from your hand which you think is a 'best match' for 
the green.  This might sound a little confusing, but I give extra time the
first round for you to figure it all out :)

A quick note about "Best Match":
  It's subjective.  We will have a rotating judge from among the partipants.
  They will pick the top three that they think "match."  And everyone will 
  vote on those 3.  Match may turn out to be anything, maybe even the 
  opposite or something that just made them chuckle :).

Those are the basics, I'll fill in the details as we play.  The first person
to get their card matched *twice* wins!!  The second place prize will likely
just be randomly chosen among all the people with 1 card when the game is
over.

Here is an example deck:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From    : Mendaloth: Your Deck for the Bananas to Bananas game
(1661) Waterfalls - "Don't go chasing waterfalls..." *TLC*

(1295) School Buses - Large, yellow buses used to take children to 
school.

(1527) The Mississippi River - The Algonquin words "Misi sipi" mean 
"big river."  *What's Algonquin for "muddy"?*

(566) Fly Fishing - * ... if you can"t catch flies any OTHER 
way ...*

(723) Herb Gardens - Rosemary, Basil, Chive . . . *is it a herb garden
or the cast from a British drama?*

(1400) Steve Martin - 1945 , American comedian, actor, writer, and 
*"wild and crazy guy."*
 
(1285) Sand - The desert, the dunes, the beach, and in your shoes.


And here is an example note that only the judge will see every round.  As you
can imagine once you have more than 10 partipants, the note will get 
very long :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From    : Mendaloth: The cards played for round #2

Here are all the cards that were played last round.  You have to pick the
top 3 that you think best match the green card from the round.
Send your top choices via a tell like this 'tell mendaloth 12,5,6'
where the numbers correspond to the cards you think are 'best.'
 
The Green card from last round was: 
      Popular - (wellliked, accepted, preferred)


Here are the Yellow Cards the players played: 
(678) Grave Robbers - *Famous for their bodies of work.*

(1163) Porsche Boxster - A twoseat, six cylander roadster  elegant design
and superior drivability.*

(822) Julia Roberts - 1967, American actor and *Pretty Woman*.  Also 
starred in *Steel Magnolias*, *My Best Friend's Wedding*, and 
*Erin Brockovich.*

(1409) Strawberry Shortcake - *Summertime and the eating is easy* ...

(282) Campfire - S'mores and songs.  Gather 'round!

(110) Artists - So creative!

While I've tested the thing quite a few times, I reserve the right to just 
randomly assign the prizes if the system completely fails :)

Hope to see everyone on the gametalk channel!

Best,

Mendaloth
Re: Looking For Good Oldschool RPG
Note #230
posted on Misc
Wednesday, July 12, 2017 @ 21:50
Reply to: Note 229 posted by Duels

Earthbound
Change Help Dead Ideas
Note #37810
posted on Ideas
Tuesday, July 11, 2017 @ 11:21
People see dead ideas come into the game and think, well that one made it
in maybe I should ask for this one.

I have always thought of dead ideas as a list of things that have been
suggested and suggested, argued, and debated over and over that everyone
pretty much knows all the reasons/arguments on both sides, but for 
whatever reason it hasn't been implemented.  

No idea if that is the true reason for the dead ideas, but if it is I 
would suggest it might be better to change the help dead idea help file
to better reflect this.

It currently reads:

The following help files contain arguments that constantly come up on the
ideas/feedback boards (as well as elsewhere), and are accepted as 'dead'-
the ideas will not be implemented.

I would suggest something closer to:

The following help files contain arguments that constantly come up on the
ideas/feedback boards (as well as elsewhere), and are accepted as 'dead'.

Some are added because they are not worth the development time, or they
are not the direction the Imms think the MUD should go in.  Some of the ideas may have
some merit. Some of the ideas might even someday be implemented, but all
the arguments for and against have been hashed and rehashed so much it 
is just not worth anyone's time to discuss further.
Re: Stack SH Double
Note #37804
posted on Ideas
Monday, July 10, 2017 @ 22:54
Reply to: Note 37803 posted by Wars

Help di-double is best I could come up with.
Trivia Spellup Reward in Titan
Note #16230
posted on Typos
Monday, July 10, 2017 @ 21:53

The Trivia Spellup Reward in titan does not come kept.  Not sure if it's a
rule or not, but certainly the best practice these days! :)
Website Typo, IP Address
Note #16228
posted on Typos
Friday, June 30, 2017 @ 19:58
Help address says the IP address is 23.111.136.202, which is correct.

The website lists the wrong one at:
On the website at http://www.aardwolf.com/play/index.htm
The page says:

If you already have a MUD client, the connection information for Aardwolf
MUD is aardmud.org port 23. The IP address is 66.228.127.34. If you are
unable to connect on port 23, Aardwolf MUD also runs on ports 4000, 4010,
4444 and 7777.


Newbie was trying to connect using the website directions and having
issues.
Rarish Tier Mana Potions for Sale....
Note #47698
posted on Forsale
Monday, June 19, 2017 @ 19:33
I have (95) (K) (Magic) (Glow) (Hum) Crystal Lotus Elixir (200)

That I am looking to get rid of.  For those not familar these are potions that
you can quaff at level 200, but that contain 5 Level 291 Black Lotus Spells.

Your normal 201 Mana potion will give you 1608 mana, these bad boys will give
you an incredible 2910 points of mana!

Great for a new Superhero just starting out who doesn't have the mana.  I 
unfortunatly never have a use for them with max mana and not a lot of time 
at the keyboard I haven't run out in a long time.

Since I would rather have the 95 item slots, please make an offer and
they are yours!

P.S. Full disclosure, when I say these are rarish, I mean that they are not
able to be purchased at a shop or anything, they are a goal related reward.
Re: a madman in Afterglow
Note #16195
posted on Typos
Monday, June 5, 2017 @ 16:53
Reply to: Note 16193 posted by Redryn

I see what you are saying, there are some meanings of prejudice that don't
make sense, but I think what is there now is acceptable.

One of the definations of prejudice is an "unfavorable opinion or feeling
formed beforehand."  See the first defination here:
http://www.dictionary.com/browse/prejudice

I read the long description to be syaing the mob is attacking, not
because they are angry or have some bad feelings toward you, they are aggro
and attack everything.  I think it fits.
Re: cleric armor spell +++
Note #16183
posted on Typos
Sunday, May 28, 2017 @ 18:52
Reply to: Note 16182 posted by Koala

Did it hapepn to be April 1st when this was announced?
Help group, small groups
Note #16174
posted on Typos
Wednesday, May 24, 2017 @ 08:54
Help group currently says:

Group Flag [Public/Private]: Flag the group public or private. The
  default setting for groups that consist of more than one player is
  public. Public groups can be seen by anyone in 'group list'. Private
  groups can only be seen by members and people who have been invited to
  join the group.

To more fully document how it works I'd suggest saying:

Group Flag [Public/Private]: Flag the group public or private. The
  default setting for groups that consist of more than one player is
  public. Public groups that have more than one member can be seen by 
  anyone in 'group list'. Private groups can only be seen by members and
  people who have been invited to join the group.
Re: group flag public
Note #17450
posted on Bugs
Wednesday, May 24, 2017 @ 08:50
Reply to: Note 17449 posted by Arcidayne

Just to eliminate one possible cause, did the groups only have one member?

Not documented but says here: http://www.aardwolf.com/blog/2014/10/12/precision-battle-learning-skills-warrior-updates/
that only groups with more than one member show up on group list.
Allow where to work in manor areas...
Note #37373
posted on Ideas
Thursday, May 18, 2017 @ 12:03

It should be opt-in, since I know some people are hermits, or in the case of
raids might not want people to know who is home.  BUT since community is so
important to a game like this, I think it'd good to be able to see neighbors.

Apparently my neighbor had rung my bell a few times, and I've done the same
but unless they put their name on their porch no way to know who lives where.

Would be nice to be able to say hi to people who live in the neighborhood!
Re: Changing weapon damage types
Note #37358
posted on Ideas
Sunday, May 14, 2017 @ 13:05
Agree with Quadrapus here.  The cost of changing up weapon damage types, on
top rebuilding mastery, is too high.  The recent class change was a great step,
but I still think people don't pull the trigger on changes like this because
of the costs like changing weapon damage type.

I have 41 weapons give or take, less than some others.  At 5.3M per TP that's
434M gold that I'd have to spend just to change the weapons.

Everytime I've changed classes I've liked it, and it's breathed new life into
the game for me.  Trying new skills, and exploring new classes keeps the
game interesting.  

I like Quadrapus idea to add a flag to the weapon for 5 Tps to have it set to
your highest damage type.  But I'd lower that cost to 2 TPs.  Let you either
set the damage type manually to a damage type for those peksy immune mobs, 
and also allow you to set to "highest mastery damage".

Alternatively, I think it'd be good to be able to change all your owned
weapons for something like 10 TPs.  It's still a cost, but I think it's
a low enough costs that I'd do it :)

And before someone points it out, yes I know, we are being min/maxxers.  
We always have the choice to not get the greatest benefit out of our mastery.
But to pretend like that's not something most people would consider after 
investing hundreds of thousands of QPs and billions of gold kind of seems 
silly to me...but figure someone will say it, so I'll post the response
before you do!
Socials Added Since Last Note
Note #27039
posted on General
Thursday, May 11, 2017 @ 21:57
You guys have been slacking with the socials, so I've been slacking with
the note posting!  Below are the socials that have been added since March
4, 2017.  In addition there is one CURSE only social you can find by
searching "social 50 gold".

Social output for adventuresphere.
<1> - A sudden urge for adventure and explosions grips you!
<2> -  gazes at their waist, wishing they had room for all
their black belts.
<3> -  owes! You! Money!
<4> -  has been a thorn in 's side long enough!
<5> - Ignoring ? Your funeral - your beautiful-lady-corpse
open casket funeral.
<6> - Dun-dun-dun-dun-dun-dun-DUN! DUN DUN!
Dunna-dunna-na-dunna-na-DUN! DUN DUN!
<7> -  puts on some adventure music and starts punching the
nearest brick wall.
Created by : Deathwing


Social output for fade.
<1> - You fade into view, startling those in front of you.
<2> -  fades into view, startling those in front of .
<3> - You appear on the ceiling of the room, "Why are you running?"
<4> -  appears on the ceiling of the room and asks, "Why are
you running?"
<5> -  appears on the ceiling above you and asks, "Why are you
running?"
<6> - You perform a backflip and land nimbly on your feet. Shrugging,
you walk away.
<7> -  performs a backflip, landing nimbly on  feet.
Shrugging,  walks away.
Created by : Shaya

Social output for seeyou.
<1> - You can't see the person you know is standing right beside you.
Why not?
<2> -  is looking straight through you, as if  can't
see you.
<3> - There is no "". Where is my detect  potion?
<4> - It would appear that  can't see . Someone give
 a detect  potion.
<5> -  isn't ignoring you,  just can't see you.
 needs a detect  potion.
<6> - You have faded from sight, you'll need a detect  potion
just to see yourself.
<7> -  has faded from sight. Where are the detect 
potions?
Created by : Shaya

Social output for buurp.
<1> - You inhale and let out a mighty burp.
<2> -  inhales and burps with might.
<3> - You face  and try to burp their hair off.
<4> -  turns and burps hard enough that  hair nearly
blows off.
<5> - Your hair attempts to leave your head after  burps at
you.
<6> - You grip your belly as you burp a little too hard.
<7> -  holds his stomach as  burps a little too hard.
Created by : Starphoenix

Social output for banzai.
<1> - You look around suspiciously and scream 'BANZAI!!!'
<2> -  looks around suspiciously and screams 'BANZAI!!!'
<3> - You stare down  and scream 'BANZAI!!!'
<4> -  stares down  and screams 'BANZAI!!!'
<5> -  stares YOU down and screams 'BANZAI!!!'
<6> - You stare yourself down and scream 'BANZAI!!!'
<7> -  stares self down and screams 'BANZAI!!!'
Created by : Mordist

Social output for callmemaybe.
<1> - Hey, I just met you, and this is crazy, here's my number so call
me, maybe!
<2> -  says, "I just met you and this is crazy. Here's my
number so call me maybe."
<3> - Having just met , you write your number on 
arm. Now the waiting begins.
<4> -  just met .   looks crazy.  
should stay away...maybe?
<5> - All the other boys, try to chase .  "here's my number,
so call me maybe?"
<6> - Your stare is holding, ripped jeans, skin is showing.
<7> -  stare is holding, ripped Jeans, skin is showing.
Created by : Magitek

Social output for ineedadult.
<1> - You start yelling 'I need an ADULT!'
<2> -  starts yelling 'I need an ADULT!'
<3> - You desperately tell  that you need an adult.
<4> -  turns to  and yells, "I NEED AN ADULT!"
<5> - In response to your actions,  turns and yells, "I NEED
AN ADULT!"
<6> - You desperately plea with the crowd for an ADULT to save you!
<7> -  desperately pleas for an ADULT to save .
Created by : KoopaTroopa

Social output for sheepbeep.
<1> - BEEP BEEP I'M A SHEEP
<2> -  looks distinctly sheep-like. And is that...beeping?
<3> - You scream "GO CRAZY NOW" at , and launch into a
sheep-centric dance routine.
<4> - You feel compelled to join in, as  and  begin
beeping and gyrating wildly.
<5> - At 's insistence, you join in on the latest sheep-based
dance craze.
<6> - Forced to go solo, you mix things up and scream "MEOW MEOW I'M A
COW".
<7> - With an odd look,  drops to all fours and screams "MEOW
MEOW I'M A COW".
Created by : Deathwing

Re: Translation stuff / Translators around? =)
Note #180
posted on Misc
Wednesday, May 10, 2017 @ 12:16
Reply to: Note 179 posted by Dexter

Hey Dexter,

I'm fluent in pig latin.  I grew up speaking and writing it.  Would be happy to
sign up for your translating gig.  If it's not pig latin might suggest adding
what languages you are translating FROM and TO to your note.

Best,

Mendaloth

Sample of this note I translated below:
eyHay exterDay, 

Iyay'may uentflay inyay igpay atinlay. Iyay ewgray upyay eakingspay andyay 
itingwray ityay. ouldWay ebay appyhay otay ignsay upyay orfay youryay 
anslatingtray iggay. Ifyay ityay'say otnay igpay atinlay ightmay uggestsay
addingyay atwhay anguageslay youyay areyay anslatingtray OMFRay andyay OTay
otay youryay otenay. 

estBay, 

endalothMay 
Re: have vistells affect joining groups ++
Note #37338
posted on Ideas
Tuesday, May 9, 2017 @ 21:19
Reply to: Note 37337 posted by Arcidayne

Sure - just like vistells replaces the need for visto for tells.  Yet we have a
vistell option anyways.  This idea would just change the way vistells works
slightly for groups.  I like it and would use it.
Re: have vistells affect joining groups
Note #37336
posted on Ideas
Tuesday, May 9, 2017 @ 21:12
Reply to: Note 37335 posted by Level

Yes please. Seems very odd to able to send them a tell, but not invite them.

Are all typos pedantic, or just this one?
Note #16145
posted on Typos
Sunday, April 30, 2017 @ 18:31
"a cloaked figure" in area "caravan" has extra spaces at the end of it's long
description.
Looking to by chaos portals to umari and mistridge
Note #47549
posted on Forsale
Sunday, April 16, 2017 @ 20:17
PPsi has made me a pretty lazy CPer. My laziness can be your gain though,
I'm looking for chaos portals to umari and mistridge.  Umari I'm flexible,
but mistridge I'd prefer them to be by Severine/The Great Hall there...

Please send me a note/tell if you have any you are not using I'd love to
take them off your hand for a fair price.
Re: Make AardItems Great Again ++++++
Note #37175
posted on Ideas
Saturday, April 15, 2017 @ 16:34
Reply to: Note 37174 posted by Vespar

I think of dead ideas less as ideas that will never be implemented, and more
ideas that have been argued, suggested, hashed and rehashed so much that
everyone knows the arguments for and against...it's just not worth getting
into it anymore.  
They may or may not be implemented, and the reason they aren't implemented
today may just come down to - would take too much time.  But I don't think
the fact that dead ideas have been implemented somehow makes having
dead ideas a bad idea.

So I guess I'm suggesting "Removing dead ideas" should be added to the
dead ideas help file!
Re: Qreset self while on quest ++
Note #17391
posted on Bugs
Sunday, April 9, 2017 @ 22:17
Reply to: Note 17389 posted by Lasher

It's even so smart as to refuse to qreset once you've completed the quest!
Re: If you could be an animal...
Note #8904
posted on Games
Sunday, April 9, 2017 @ 13:47
Reply to: Note 8880 posted by Vespar

If I could be an animal I would be....

An American Bald Eagle.

Why?  Because 'MERICA that's all the reason I need.


|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|**************|##########################|
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|**************|##########################|
|**************|##########################|
|**************|##########################|
|**************|##########################|
|~~~~~~~~~~~~~~|##########################|
|#########################################|
|#########################################|
|#########################################|
|#########################################|
|#########################################|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
|
|

And if I don't win, well it's because you hate America, and that's not cool...
Re: Info -h triv ++
Note #16120
posted on Typos
Sunday, March 19, 2017 @ 11:14
Reply to: Note 16119 posted by Lasher

Nope discovered it with a typo, didn't see it anywhere, but once I noticed it
thought I should report it :)
Re: Newbie OPK
Note #36973
posted on Ideas
Friday, March 17, 2017 @ 13:56
Reply to: Note 36966 posted by Zoot

I like giving newbies some sort of option to remove OPK easier than the rest
of the MUD.  Zoot's suggestion of one free OPK set that you can opt out of 
at any time is a good one.  I'd also be fine with a system that lets newbies
opt out or in at any time (maybe only let them do it in a saferoom to avoid
them abusing it).

Saw a newbie yesterday who added the flag without fully realizing how quickly
and repeatedly they'd die.  Seemed to really give them a bad impression of
the MUD.  While I won't deny that PK can be one sided, hate to expose 
newbies to that before they have had a chance to explore all that MUD can
offer.  At least without the ability to go back to the "default" quickly...

If some sort of easy opt out system isn't in the cards, maybe preventing the
flag from being added until R3 or something might be a good idea.
Re: New version of tracker channel plugin +++
Note #7248
posted on Tech
Tuesday, March 14, 2017 @ 09:01
Reply to: Note 7247 posted by Koala

tracker  sohtwo @@ 09:00:41
The client used to fake a channel message using simulate and removing the
channel tags.  Since everything comes in GMCP now you'll have to match that
in order to create a channel trigger, which sadly isn't as easy as using
Mushclient trigger creation.  At least I think so..
Re: SH Loud / Silent
Note #36952
posted on Ideas
Monday, March 13, 2017 @ 19:33
Reply to: Note 36951 posted by Six

Nah no need to flame, though I disagree with the idea it is clearly covered
by help di-double so no use arguing for or against.
New version of tracker channel plugin
Note #7243
posted on Tech
Monday, March 13, 2017 @ 19:13
For those on the newest version of Mushclient you'll notice that channel
tags are showing up in your main window from the tracker channel.  I've fixed
this issue and you can downoad the latest here:

https://github.com/mendaloth/a-few-random-aard-plugins/wiki/Fake-Tracker-Channel

Note: I've just removed the channel tags completely so you'll need to edit your
in game alias.  See "tracker help" for details.

Best,

Mendaloth
Info -h triv
Note #16113
posted on Typos
Tuesday, March 7, 2017 @ 13:20
When you type "info -h triv" you get this message:
No info history to display for trivia mobs.

I got excited and thought for a second it was a hidden feature that wasn't
documented yet, but just killed a trivia mob and still don't have a history.

Guessing this is something that is used behind the scenes to show the message
when you get a trivia mob since it says:
"The trivia mobs option cannot be set via this command." when you type:
info triv

If that's the case I'd just have it say something closer to the error message
you get when you type info -h on a channel that doesn't exist.

That is currently:
Syntax: info -h [channel]
Type 'info' with no arguments to see the list of info channels.
        Type 'info' with no arguments to see the list of info channels.
New socials since January 02, 2017
Note #26954
posted on General
Saturday, March 4, 2017 @ 19:32
The following socials have been added since I last posted a note on
January 02, 2017.

Social output for justletit.
<1> - You start muttering to yourself "This is happening, Just let
it".
<2> -  is muttering "This is happening, Just let it".
<3> - You grab  and whisper in  ear "This is
happening, Just let it".
<4> -  grabs  you overhear  whispering "This
is happening, Just let it".
<5> -  grabs you and whispers in your ear "This is happening,
Just let it".
<6> - You hold yourself and whisper "This is happening, Just let it".
<7> -  holds self and whispers "This is happening,
Just let it".
Created by : Tenrosei

Social output for Errorist.
<1> - You wave a large bright orange sign reading @x172"ERRORIRST !!"
<2> -  waves a large bright orange sign reading
@x172"ERRORRIST !!"
<3> - You smack  out of  boots with a sign reading
@x172"ERRORIST !!" ]
<4> -  smacks  out of  boots with a sign
reading @x172"ERRORIST !!" ]
<5> -  smacks you out of your boots with a sign reading
@x172"ERRORIST !!"
<6> - You mutter "ERRORIST" over and over until you are hoarse.
<7> -  whispers "ERRORIST" over and over until  is
hoarse
Created by : Anaristos

Social output for hmmmm.
<1> - You go, "Hmmmm."
<2> -  goes, "Hmmmm."
<3> - You "Hmmmm" at .
<4> -  looks at  and goes "Hmmmm."
<5> -  looks at you and goes "Hmmmm."
<6> - You look at yourself and go "Hmmmm."
<7> -  looks at self and goes "Hmmmm."
Created by : Rumour

Social output for Thesukasa.
<1> - You relentlessly insist that no one realized you were quoting
Shakespeare.
<2> - You watch as this channel is revived by the skillful
conversationalist, .
<3> - You explain to  that a proper ellipsis has three
periods, not two..
<4> -  corrects your grammar while pleading you to join in
 mindless prattling.
<5> -  screams, "No, you didn't!" As  deftly
dodges your social.
<6> - You chuckle to yourself as you realize you're the smartest
person in the room.
<7> - A Forcefield of Impenetrable Pretentiousness forms around
.
Created by : Yajan

Social output for cashme.
<1> - You look around and yell, "Cash Me Outside!"
<2> -  looks at you and yells "Cash Me Outside!" 
<3> - You look at  and yell, "Cash Me Outside! Howbow
Dah?"
<4> -  looks at  and yells, "Cash Me Outside!
Howbow Dah?"
<5> -  looks at you and yells, "Cash Me Outside! Howbow
Dah?"
<6> - You wish you were on national television and regret it.
<7> -  is on the news for being dumb again. Lets give them
ATTENTION.
Created by : Wars

Social output for poopfriend.
<1> - You scream at the top of your lungs, "Jesus is MY friend!!"
<2> -  is screaming at the top of  lungs, "Jesus is
MY friend!!"
<3> - You scream at , "Jesus is MY friend!!" What's that
smell? "I pooped my pants too!!"
<4> -  is screaming at . "Jesus is MY friend!!" What's
that smell? "I pooped my pants too!!"
<5> -  is screaming at you, "Jesus is MY friend and I pooped
my pants!! Jesus is MY friend!!"
<6> - You scream at the top of your lungs, "I pooped my pants!!"
<7> -  is screaming at the top of  lungs, "I pooped
my pants!!"
Created by : Rumour

Social output for spacesphere.
<1> - SPAAAAACCE!
<2> -  begins babbling constantly about space, you strap them
to a rocket.
<3> - Ooo. Ooo. Ooo. . Ooo. . Let's go to space!
<4> -  puts  on trial in Space Court. Bam. Guilty.
Going to space jail!
<5> - Alerted by , the space cops arrive, hauling you away.
<6> - You inform everyone of your exact status RE: space.
<7> -  is the best at space!
Created by : Deathwing

Social output for sudo.
<1> - You invoke your superuser powers...They have no choice but to
make you a sandwich.
<2> -  has invoked  superuser powers...You have no
choice but to make  a sandwich.
<3> - With great power comes great responsibility.
<4> -  has got superuser powers! [root@@aardwolf ~]# rm
-Rf /aardwolf/pfiles/
<5> -  has superuser powers! [root@@aardwolf ~]# rm -Rf
/aardwolf/pfiles/
<6> -  is not in the sudoers file. This incident will be
reported.
<7> -  is not in the sudoers file. This incident will be
reported.
Created by : Mendaloth & Saraid

Social output for suh.
<1> - You ask the room, 'asuh dude?'
<2> -  looks around and asks, suh dude?
<3> - You ask , 'asuh dude?'
<4> -  looks at  and asks, suh dude?
<5> -  throws up  hand and asks you, suh dude?
<6> - You start to have an existential crisis.
<7> -  is talking to self again.
Created by : Rauru

Social output for tswizzle.
<1> - You sing, "Today was a fairytale."
<2> -  sings, "Today was a fairytale." What a ninny...
<3> - But can you feel the magic in the air? It must have been the way
you kissed .
<4> - But can you feel this magic in the air? It must have been the
way  kissed .
<5> - But can you feel the magic in the air? It must have been the way
 kissed you.
<6> - "It must have been the way," sings , "Today was a
fairytale."
<7> - "It must have been the way," sings , "Today was a
fairytale."
Created by : Magitek