The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Nasus
Re: Paladin Shield Block
Note #41317
posted on Ideas
Monday, February 11, 2019 @ 17:23
I should also mention that it shouldnt have a cooldown but cannot be casted
while fighting.



Nasus
Paladin Shield Block
Note #41307
posted on Ideas
Monday, February 11, 2019 @ 14:18
I dont believe Paladin should ever be a full fledged tank but think they
should have a shield block.


It doesnt need to be Warriors shield block. So with that said how about
a spell that only works when wearing a shield (Shield of faith) or whatever.
When casted it will give a lesser version of Shield Block only while a shield
is worn


So naturally this can be dispelled and when you remove a shield it 
will cancel the spell.



Nasus
IF slope mob bug?
Note #18263
posted on Bugs
Saturday, February 9, 2019 @ 11:55
https://pastebin.com/jx6XXHWg

Wasnt in their group, no repop. You can see I didnt receive XP when they killed
a mob, and they didnt when I killed a mob.


Nasus
Re: Sleep spell. +++++
Note #41269
posted on Ideas
Monday, February 4, 2019 @ 21:56
I did say "more in line with strangle" those things would be line with


Nasus
Re: Sleep spell. +++
Note #41267
posted on Ideas
Monday, February 4, 2019 @ 21:48
Reply to: Note 41266 posted by Crowley

spellup
where
spellup
Crowley obviously this isnt your field, so maybe not comment anymore.
spellup
You can use 'strangle' in combat just not vs the player you are in combat with


spellup
spellup
If you have anymore questions feel free to send me a tell. I will be happy to
spellup
enlighten you on the things you dont know.


Nasus
Re: Sleep spell. +
Note #41265
posted on Ideas
Monday, February 4, 2019 @ 21:40
Maybe its my fault I didnt spell this out well enough, or maybe you just like
to troll.

I am referring to making 'Sleep' a usable spell in PK. Strangle is fighter -

class stats as 'Sleep' is spellcaster. Angel Breath is for vs mobs not vs 
player


Nasus
Sleep spell.
Note #41263
posted on Ideas
Monday, February 4, 2019 @ 19:53
Lets try and get sleep more in line with strangle.
I propose allow it to be  casted during combat, shorten sleep length and have
it work more often than current.


Nasus
Revenge
Note #41031
posted on Ideas
Tuesday, December 11, 2018 @ 21:52
Im positive this has been brought up before but lets say it again.
Player A attacks player B in a PK room and gets revenge.
Player B heals up, recalls, calls their mom, whatever. Returns and 
attacks player A outside of a PK room calls in friends to heal,
or OPK  players to assist vs OPK player A. Player A should get
revenge on player B so player A can also chase around the mud.
If player B wants to chase without any consequence out of PK
rooms, perhaps player B should be OPK.


While we are on the topic, non-OPK players should not be able
to interfere between OPK battles, unless of course inside a PK
room.

Nasus
Staves
Note #40556
posted on Ideas
Wednesday, October 3, 2018 @ 08:48
Allow staves to hit everything in the room, code it similiar to hammerswing
and do no damage after 4. Reducing the number it hits I think is also
allowing for people to pay less attention to mob count in the room.
Random deaths from attacking to large of a room is a good thing.


Nasus
Hammerswing
Note #40469
posted on Ideas
Sunday, September 23, 2018 @ 21:36
Note #40453 originally posted to : where
Note forwarded by         : Nasus on Sun Sep 23 21:36:51 2018

Before the change this wasnt an issue, however now with limiting the amount
of mobs hit with AOE if not the primary. Can we open Hammerswing up to be used
while already fighting mobs. Currently if are you engaged in a fight, you
cannot swing if its already swinging. Lets allow to it to attempt to engage
the room again for when mobs enter or repop the room.



Nasus

Re: Reciting scrolls lag ++++++
Note #40327
posted on Ideas
Wednesday, August 29, 2018 @ 18:31
Reply to: Note 40326 posted by Vespar

I can agree with that. Though that doesnt mean it couldnt be some other trade
off. Perhaps weigh more, cannot be burn proof ect..


Nasus
Re: Reciting scrolls lag +++
Note #40324
posted on Ideas
Wednesday, August 29, 2018 @ 08:07
Reply to: Note 40323 posted by Tymme

I appreciate your clarification. I cannot agree with "we dont need more game
mechanics" Thats what makes the game great.


Nasus
Re: Reciting scrolls lag +
Note #40322
posted on Ideas
Tuesday, August 28, 2018 @ 17:39
Reply to: Note 40316 posted by Tymme

Tymme, I am not sure if you are for the idea or just trolling. Can you start
putting 'Troll' in the top or bottom corners of your notes when doing so.



Nasus
Reciting scrolls lag
Note #40315
posted on Ideas
Monday, August 27, 2018 @ 23:07
Any reason why there is more lag on a scroll than a potion?

It would probably take as long popping the top on a potion as it would to
recite. 


Dont see an issue of reducing lag when reciting on self, keeping lag for ons
others


Nasus
Re: Daily Quest idea +++
Note #40181
posted on Ideas
Tuesday, July 24, 2018 @ 18:17
Reply to: Note 40178 posted by Tymme

where
raidparty list
spellup
Make areas in which you have CP mobs to be all aggro vs player.



Nasus
Re: Cursted item flag
Note #40015
posted on Ideas
Sunday, June 17, 2018 @ 19:14
Reply to: Note 40014 posted by Tymme
Dont think extra flags are necessary.
Re: Nerf Request +
Note #39810
posted on Ideas
Friday, May 25, 2018 @ 21:14
Would like to point out that members of Light know how to get the bomb. Im sure
there are others too. You dont to cry cause your clan doesnt.


Nasus
Re: Object bonuses on epic 'rank' items.
Note #39620
posted on Ideas
Tuesday, April 24, 2018 @ 17:13
Reply to: Note 39616 posted by Lasher

spellup
All for bonus', if reowning the epic eq was removed. Or alternatively if 
reowned it will lose the bonus.
spellup



Nasus
Re: please give paladin shieldblock and fortitude ++
Note #39193
posted on Ideas
Sunday, February 18, 2018 @ 11:57
Reply to: Note 39192 posted by Dyers

where
Fortitude for Ranger is good, but should be a spell.

| 38982|30 Jan 10:11| Nasus       | Shieldblock for Guardian & Knight   |  15|

Augmentation bug?
Note #17746
posted on Bugs
Monday, February 12, 2018 @ 10:30
@x007Recovery: Augmentation @x007(23:18:37)


Nasus
Thief enhanced damage
Note #39088
posted on Ideas
Thursday, February 8, 2018 @ 16:52

Thief should also see the full impact of 'enhanced damage'


Nasus
Curse spell
Note #39021
posted on Ideas
Friday, February 2, 2018 @ 17:17
Currently Aardwolf only offers ways to hold players in PK to spellcasters.
I think some of these ways should be more rounded for all classes or offer
new ways for non-spellcasters. 

-As far as curse spell goes, perhaps we can remove all other stats and just use
the LUCK stat as primary and only stat used.


Nasus
Add a hammer flag on weapon short desc
Note #39009
posted on Ideas
Wednesday, January 31, 2018 @ 16:37
For those that have to go through all their weapons and ID them to see if they
are hammers I was thinking, this should group them different and be easier to 
locate in inventory.



(K)(M)(G)(H)(T)(H) Dagger of Aardwolf (291)


Nasus
Shieldblock for Guardian & Knight
Note #38982
posted on Ideas
Tuesday, January 30, 2018 @ 10:11
Knight and Guardian should have Shield Block. 




Guardian= Protector. Likely going to have some kind of proficiency with a
shield.



Knight = Charging into battle. Likely would be wearing a shield and also have
proficiency with shield


Nasus
Enhanced Blockexit
Note #38955
posted on Ideas
Monday, January 29, 2018 @ 18:40
Give fighter classes enhanced blockexit. It would just give those classes a
chance to block retreat along with flee. Thief/Warrior dont have the stats for
web and should'nt have to build outside of class.
Help file for web states the thieves are able to use the ability, yet its not
designed with class thief stats in mind.


Nasus
Hammerswing Instinct
Note #38953
posted on Ideas
Monday, January 29, 2018 @ 18:39
Dont see why we cant have instinct in hammerswing.
Avengers have several skills to put instinct in.



Nasus
Re: Possible PK restrictions. +++++
Note #38801
posted on Ideas
Tuesday, January 23, 2018 @ 11:18
> I know.  It must be hard to type 'follow' that often.
Im glad you pointed out that all you need to do is follow these days. Guess Im
not the only one that thinks Aardwolf is getting soft, to accompdate new
players

Some of us had to actually participate here to level. Yet we have to listen
to people complain that it isnt fair that T9s are more powerful. Maybe they 
need to put in the work to understand.


Nasus
Re: Possible PK restrictions. ++
Note #38792
posted on Ideas
Tuesday, January 23, 2018 @ 09:28
Are you being killed or just attacked? Big difference between the two.
You should expect being attacked, regardless if same person. Its called OPEN
PLAYER KILL for a reason. 
I propose harsher death penalties, have XP halved longer. Might give some a 
reason to not want to just die, quaff, return to leveling. Having no care if 
a few pots and return to leveling.


If a X-Y system is added, it shouldnt be applied to SH. Id rather see it only
on T0-T1 TBH. 


Nasus
Re: Possible PK restrictions.
Note #38764
posted on Ideas
Monday, January 22, 2018 @ 21:50
What we should be looking into is non-OPK players healing OPK players in battle
Fly in recite 3x incomplete, zoom out. Repeat and rinse.


Nasus
Re: Possible PK restrictions.
Note #38761
posted on Ideas
Monday, January 22, 2018 @ 21:45
Reply to: Note 38752 posted by Lasher

What is annoying is people that go OPK and dont feel they should be attacked
or even attacked until they die.

Everyone is always looking for rewards without consequence.



nasus
Re: rewards for opk ++
Note #38730
posted on Ideas
Sunday, January 21, 2018 @ 21:22
You shouldnt be rewarded for kills. You already are rewarded once.
Go buy a Happy Meal, they give gifts!


Nasus
Re: rewards for opk
Note #38728
posted on Ideas
Sunday, January 21, 2018 @ 21:13
Last time I check, you are already rewarded for being OPK.
You want more rewards go buy a pad of sticker stars and place them on your 
monitor.


Nasus
Haven
Note #38586
posted on Ideas
Tuesday, January 16, 2018 @ 15:51
Haven should work the same as Entrap except for the use of Haven when players
are in the room





Nasus
Re: Subclass change recovery
Note #38547
posted on Ideas
Monday, January 15, 2018 @ 17:19
Reply to: Note 38539 posted by Trachx

where
spellup
I wrote a note about this some time ago.

+1


Nasus
Re: OPK bonus exp per tier
Note #38450
posted on Ideas
Thursday, January 11, 2018 @ 12:56
| I think those percentages are rediculous, and no one needs that much help to
| get to T9. Just look around its apparently easy enough already. Im not saying
| a better reward for those that die easier vs higher tiers shouldnt be. 
| 
| Perhaps a 2% gain each tier after T5  or something, but 100% for T0 is whack.




Nasus
Colorset options
Note #38428
posted on Ideas
Monday, January 8, 2018 @ 17:43
Can we add another option to change players title to specified color

So players and titles are not 1 color.


Nasus
Re: Remove Wish Adjustment Costs
Note #38426
posted on Ideas
Monday, January 8, 2018 @ 15:27
Reply to: Note 38424 posted by Flak
             +1

Wishes were not all added at once, so in your case Turie, you were fortunate.


Nasus
Re: Cleave skill +
Note #38381
posted on Ideas
Thursday, January 4, 2018 @ 18:15

No where in my note did I say exclusive to warriors. Cleave is not a class-only
skill.



Nasus
Re: Cleave skill
Note #38376
posted on Ideas
Thursday, January 4, 2018 @ 11:06
Reply to: Note 38375 posted by Nasus

Also not a bad skill for mobs to have VS players.


Nasus
Cleave skill
Note #38375
posted on Ideas
Thursday, January 4, 2018 @ 10:58
Cleave for PVP, similiar to how web is, but every effective cleave removes 
% of damage reduction the shield offers, for X amount of time.


Nasus
Daily Blessing new item
Note #38225
posted on Ideas
Saturday, December 2, 2017 @ 22:25

Santa reset tokens.


Nasus
Remove Hardcore kills from PK total kills.
Note #38217
posted on Ideas
Tuesday, November 28, 2017 @ 21:54

Remove Hardcore kills from PK total kills.



Nasus
Re: Potential Draw
Note #38006
posted on Ideas
Friday, October 13, 2017 @ 19:44
Reply to: Note 38005 posted by Zoot
Anything that is for people that can spend 24 hours here daily is a -1!




Nasus
Re: Allow Epic EQ on Lauction. ++
Note #37752
posted on Ideas
Saturday, July 1, 2017 @ 13:07
Reply to: Note 37751 posted by Turie



I would assume the Market House would take into account item and charge 
accordingly. 



Nasus
Allow Epic EQ on Lauction.
Note #37749
posted on Ideas
Saturday, July 1, 2017 @ 12:46

Seller pays TP reown fee right off the top and allow seller to set a min bid.


Nasus
Dispel distinction between you and target
Note #37672
posted on Ideas
Tuesday, June 27, 2017 @ 17:42

Castiel chants the phrase 'dampening field'.
@xYou no longer feel compressed.
@xThe bark surrounding your skin peels away, leaving you more vulnerable.
@xThe magical armor around Castiel wears away.
@xCastiel's heat shield shimmers and disappears.
@xCastiel looks less blurry.
@xThe grey aura around Castiel disappears.
@xThe white aura around Castiel's body vanishes.
@xYou dispelled 5 spells on Castiel.


Can we get it to look like this or if a better solution is available.
Currently it looks like:
@x007Castiel chants the phrase 'dampening field'.
@x007You no longer feel compressed.
@x007The bark surrounding your skin peels away, leaving you more vulnerable.
@x007The magical armor around Castiel wears away.
@x007Castiel's heat shield shimmers and disappears.
@x007Castiel looks less blurry.
@x007The grey aura around Castiel disappears.
@x007The white aura around Castiel's body vanishes.
@x007You dispelled 5 spells on Castiel.



Nasus
Re: Retreat message missing? +
Note #17495
posted on Bugs
Thursday, June 15, 2017 @ 07:17
He said he used retreat




nasus
add Newsocial under "help social" alternative
Note #37563
posted on Ideas
Wednesday, June 14, 2017 @ 19:36

Subj



Nasus
Retreat message missing?
Note #17493
posted on Bugs
Wednesday, June 14, 2017 @ 18:25

Happened in, Standing before a towering Pylon in Horizon.




@x007You instinctively dodge Ralyn's attack.
@x015You counter-strike Ralyn's attack!
Your counter strike OBLITERATES Ralyn. [42]
@x007You block Ralyn's attack with your shield.
@x007You block Ralyn's attack with your shield.
@x007Ralyn parries your attack.
@x007Ralyn parries your attack.
@x007Ralyn dodges your attack.
@x007Ralyn parries your attack.
@x007Ralyn dodges your attack.
[1] Your mind force <=-=><=-=> TEARS INTO <=-=><=-=> Ralyn! [193]
[1] Your swing **** DESTROYS **** Ralyn! [98]

@x007<[Me: (85534/86966)hp 50749mana 30178mv  |61| 154 98% @x007-214  Enemy: 93% 
@x007Your web fails to take hold of Ralyn.
@x007
@x007<[Me: (85534/86966)hp 50674mana 30178mv  |61| 154 98% @x007-214  Enemy: 93% 
@x007
@x006You have 61 tells waiting. Type 'replay' to see waiting tells.
@x006
@x006 @x00729 (85534/86966)hp 50674mana 30178mv |61| @x007154 -214 98% 




Maybe something with the room. I assume its a bug
Instinct for Hammerswing.
Note #37353
posted on Ideas
Saturday, May 13, 2017 @ 20:13
Now with the nerf, perhaps allow for instinct to be added to Hammerswing.



Nasus