I used to dev for another mud when gmcp was still in it's infancy and we developed a system for partial gmcp updates instead of full ones being sent all the time. The way it worked is it would initially send the full gmcp update on connect, then future gmcp updates only contained values that had changed since the mud last sent you a packet update. Most modern clients with gmcp implementations store the last received info so they would simply update the new info as it's received and still always have a complete dataset. The benefits of this are fairly obvious as it would stop sending things like group members mv and mana if they had not changed since the last sent update. It would save a lot of overhead bandwidth in general and be especially handy reducing bandwidth usage for mobile users.
showing 22 most recent notes by Pwar
partial GMCP updates
Sunday, January 7, 2018 @ 16:14
Re: OPK strikeout
Thursday, January 4, 2018 @ 18:57
Reply to: Note 38386 posted by Wire Disagree with this completely, the already broken system becomes more broken preventing low players from even participating in OPK because of high level/tier players spam killing them out of opk mode? And OPK players die to PK more than 3 times all the time I think you may be too far removed from being a "lower level" OPK if this is how you see the state of things at the moment. :/
Thursday, January 4, 2018 @ 18:39
This seems like it could easily be made with a client-side script, or even just a basic alias. I see little difference in typing get all corpse (or an alias that does the same) and typing lootnext and having it do the same thing for you after you kill something. I'm not saying it wouldn't be useful just that it can easily be done already through a few other simple methods.
Re: Showmap plugin updated +
Tuesday, December 26, 2017 @ 03:38
It should be fixed now, I did a minor update to the code and when I zipped the database file didn't get put in. It should work fine now if you redownload.
Showmap plugin updated
Monday, December 25, 2017 @ 21:04
Greetings Aardlings. I've released an update to my Showmap plugin. It includes new/updated map links for almost every area. The links and area info are now stored in a database which is included with the plugin. If you have the old version I suggest you update, this now contains links to maps of around 245 different Aardwolf areas. You can read all the usage by typing showmap help but the plugin is intentionally very simple. Visual impaired users can use "showmap togglevi" and it will open vi maps automatically in your browser. Special thanks to the members at (>TouchStone<) for contributing their map links table, and the members of |=x=BOOT=x=| for helping to test the plugin! Download and check it out: http://huddy.tk/plugins/Aardwolf_Showmap_v1.0.5.zip Screenshot here: http://huddy.tk/plugins/showmap.png Installation: Extract both files from the zip into your mushclient/worlds/plugins folder. Press Ctrl+Shift+P to open the Plugins window. Click Add and select 'Aardwolf_Showmap.xml' Done! Type "showmap help" for usage. Questions? Bugs? Ideas? Send me a tell or a note.
Aardwolf Soundpack v1.1.0 first public release
Thursday, December 21, 2017 @ 20:00
Greetings Aardlings. I've written a plugin that provides sound trigger events for many of Aardwolf's messages, comm channels, and various other things. This was originally developed as an aid for visually-impaired players, but has grown into something that I think is universally useful. At the moment all sounds events are enabled by default. You can toggle on and off specific events and set custom volume levels and wav files for each to customize it to your liking. It also contains a feature where you can play wav files to each other, if another person also has the plugin installed. All commands are explained in the "sphelp" command. Please feel free to send me any suggestions in a note! Download and check it out: http://huddy.tk/plugins/Aardwolf_Soundpack_v1.1.0.zip Screenshot here: http://huddy.tk/plugins/soundpack.png Installation: Extract the zip file directly into your root mushclient folder. This is the one that contains MUSHclient.exe. Press Ctrl+Shift+P in MUSHclient to open the Plugins window. Click Add and select 'Aardwolf_Soundpack.xml' Done! Type "sphelp" for detailed commands and usage.
Re: suppressed anger
Monday, December 18, 2017 @ 17:11
I like this idea too it sounds cool but I'd like to hear more suggestions for mechanics surrounding it.
Re: INFO channel gmcp +
Wednesday, December 6, 2017 @ 03:39
Reply to: Note 38246 posted by Pwar double exp notices could also be bundled into a gmcp channel as it stands there are like 4 different messages used for them and I don't believe they have a gmcp channel
Re: INFO channel gmcp +++
Tuesday, December 5, 2017 @ 19:49
Reply to: Note 38250 posted by Crowley I'm glad you have an opinion already and want to resist change just for the sake of it. I am working on a plugin that helps visually impaired players. It separates their comm messages, quest events, tells, clan messages, all various channels into separate virtual sound buffers that they can navigate for a history of messages and events. Being able to detect things such as incoming socials, "non-standard" comm channels, would obviously be very handy for this as I could put the socials in those comm channels. Socials are obviously a communication message, they just don't happen to be treated as one currently with regards to GMCP. Please no more idea heckling, Crowley :P
Re: INFO channel gmcp +
Tuesday, December 5, 2017 @ 19:13
Another "channel" that would benefit is socials/remote socials. If these were packaged into gmcp messages it would be easier to distinguish incoming socials/global socials from any other mud text.
Re: INFO channel gmcp
Tuesday, December 5, 2017 @ 15:37
Reply to: Note 38242 posted by Pwar another channel that would benefit from GMCP is warfare. it's messages received and number of lines can vary greatly. some begin with WARFARE some with GENOCIDE making it require several triggers for just the one channel's events
INFO channel gmcp
Monday, December 4, 2017 @ 16:32
It would be nice if Info channel (and maybe also Restore:) were to report in a similar way as other channels for GMCP. Also I don't believe global quest announcements are sent out via GMCP atm either. Thanks!
friend command output suggestion
Monday, December 4, 2017 @ 11:20
at the bottom of the list it currently shows: 'Friend wannabe' will show people who want to be your friend. It would be more useful if it only displayed this line when there are pending friend requests, so you would know if you should check friend wannabe or not.
Re: request for a keypad plugin
Thursday, November 30, 2017 @ 14:23
Reply to: Note 7557 posted by Krung Well I already wrote a replacement function for this and threw it in a plugin called Aardwolf_Retreatwalk if anyone wants to use it, http://huddy.tk/plugins/Aardwolf_Retreat_v1.0.0.zip
Re: I tried to write a retreat in combat plugin
Thursday, November 30, 2017 @ 12:58
Reply to: Note 7558 posted by Krung Greetings Krung, Too many things are wrong with this that I don't know where to start to help you. To point you in a direction, I am pretty sure you cannot load macros from a plugin xml, they are loaded from an mcm file. I don't believe it parses
flags in the plugins themselves while loading them. Beyond this your plugin seems to be missing