The Gaardian Aardwolf Notes Archive

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showing 42 most recent notes by Pwar
Re: Object bonuses on epic 'rank' items.
Note #39626
posted on Ideas
Wednesday, April 25, 2018 @ 11:41
If you did decide you wanted to add bonuses to goal rewards you could make
it so the goal reward item can drop off a mob in the zone but only if
you've already completed the area goal. This way players could optionally
farm for bonus items so long as they have completed the aq/goal
previously. This would add another potential incentive to do aq/goals
also.
new tool for basic keyword checking
Note #39610
posted on Ideas
Sunday, April 22, 2018 @ 10:47
Hey, this is an idea for a tool for immos to help ensure proper keywords
are set on mobs. Basically would just be some code that iterates through
the mob prototypes and checks L-desc against the mob's current keywords.
If nothing in the L-desc matches a keyword it would flag/list the mob as
needing to be checked/fixed. This won't fix all the messed up keyword mobs
but it might be helpful for checking new/existing zones in the future.
elvish supreme commanders in adaldar
Note #16550
posted on Typos
Sunday, April 22, 2018 @ 10:29
(G) A large elf stands here with his hands over his mouth, shouting orders.
none of these seem to be keywords for "elvish supreme commander"
Re: gmcp area updates-- strange delay +++++
Note #17895
posted on Bugs
Friday, April 6, 2018 @ 11:55
Reply to: Note 17888 posted by Fiendish

Ahh okay I understand now, the delay only exists when I cast 'word of recall'
 and then the gmcp request area gets delayed from it, regular recall or moving
from a zone to another doesn't have the delay. Thanks for clarification.
gmcp area updates-- strange delay
Note #17879
posted on Bugs
Wednesday, April 4, 2018 @ 13:01
when you change areas by moving the area updates come instantly but when I
recall to my clan hall the room updates comes instantly but there seems to
be a delay before the area update comes

note auto-wrapping
Note #39242
posted on Ideas
Wednesday, February 21, 2018 @ 16:49
So it would be nice if the note system had some form of autowrapping
built-in, similar to what https://www.aardwolf.com/note.php does to the
text.
 
I know that vi/blind players can have a difficult time posting notes
because they can't quickly determine if/how much a line is over the limit.
I think a wrapping feature would be beneficial for all players.
mudbin website/plugin official release
Note #27440
posted on General
Tuesday, February 13, 2018 @ 18:11
@x185What is mudbin?
 
@x110mudbin is a modified pastebin (hastebin actually) that allows you to
@x110paste to it and share a link to others for viewing. It has built-in special
@x110support for all of Aardwolf's color codes. For more information check out
@x110the example links at the bottom. The website can be used with or without
@x110the MUSHclient plugin, the site is also accessible to players who use a
@x110screen reader.
 
@x185What does the plugin do?
 
@x110This lets you copy anything from the main output window,
@x110press Ctrl+P, and it will post your selected text to
http://mudbin.tk/@x110 with the color codes intact. It also copies
@x110the link directly to your clipboard for sharing with others.
 
@x185How do I install it?
 
@x1101) Download the zip file, unzip it into your mushclient\worlds\plugins folder.
@x1102) In MUSHclient, press Ctrl+Shift+P to open the Plugins dialog.
@x1103) Click "Add", and select the "Aardwolf_mudbin.xml" file, click "Open".
@x1104) Done!
 
@x185Where do I download it from?
@x110You can either download it directly from the Download Plugin link at
http://mudbin.tk/@x110 or you can download it from my plugin site at
https://hudmond.github.io/
 
@x185Help, I get an error when I try to install!
@x110This most likely means your Aardwolf client package is outdated, you
@x110can check your current installed version by typing "checkversion@x110".
@x110To update to the latest version of the client package, download the
@x110updater from Fiendish' website:
https://fiendish.github.io/aardwolfclientpackage/
 
@x185Some examples:
 
http://mudbin.tk/yaxupudagu
http://mudbin.tk/idewiyakuh
mudbin website/plugin official release
Note #7605
posted on Tech
Tuesday, February 13, 2018 @ 18:09
@x185What is mudbin?
 
@x110mudbin is a modified pastebin (hastebin actually) that allows you to
@x110paste to it and share a link to others for viewing. It has built-in special
@x110support for all of Aardwolf's color codes. For more information check out
@x110the example links at the bottom. The website can be used with or without
@x110the MUSHclient plugin, the site is also accessible to players who use a
@x110screen reader.
 
@x185What does the plugin do?
 
@x110This lets you copy anything from the main output window,
@x110press Ctrl+P, and it will post your selected text to
http://mudbin.tk/@x110 with the color codes intact. It also copies
@x110the link directly to your clipboard for sharing with others.
 
@x185How do I install it?
 
@x1101) Download the zip file, unzip it into your mushclient\worlds\plugins folder.
@x1102) In MUSHclient, press Ctrl+Shift+P to open the Plugins dialog.
@x1103) Click "Add", and select the "Aardwolf_mudbin.xml" file, click "Open".
@x1104) Done!
 
@x185Where do I download it from?
@x110You can either download it directly from the Download Plugin link at
http://mudbin.tk/@x110 or you can download it from my plugin site at
https://hudmond.github.io/
 
@x185Help, I get an error when I try to install!
@x110This most likely means your Aardwolf client package is outdated, you
@x110can check your current installed version by typing "checkversion@x110".
@x110To update to the latest version of the client package, download the
@x110updater from Fiendish' website:
https://fiendish.github.io/aardwolfclientpackage/
 
@x185Some examples:
 
http://mudbin.tk/yaxupudagu
http://mudbin.tk/idewiyakuh
nofol command behavior
Note #17736
posted on Bugs
Friday, February 2, 2018 @ 11:18
Not sure if it's a bug or intended but nofol will remove
all followers from you no matter where they are,
nofol  removes just the follower specified
but only if they are in the same room as you. Shouldn't nofol
instead work on anyone following you currently regardless
if they are in your room or not?
Re: Possible PK restrictions. +++++
Note #38819
posted on Ideas
Tuesday, January 23, 2018 @ 18:39
Reply to: Note 38818 posted by Koala

No worries it was a misunderstanding Koala. :)
Re: Possible PK restrictions. ++
Note #38814
posted on Ideas
Tuesday, January 23, 2018 @ 17:45
It's hilarious how many of you are presenting ridiculous straw man
arguments instead of responding to the actual question that was asked.
 
No one was arguing this because T0s need to be protected, I simply said
it would make it worse if you FORCE them out of OPK mode because they
have been killed a lot. I hope this is now clear for the illiterate.
 
Now you're not only being spam killed by people 5-9 tiers higher than you
but you're being completely excluded from the play because of it?
 
Read the original question Lasher posed, and respond to it intelligently
or don't respond at all. Stop arguing different points that are completely
unrelated to the original question and trying to tie them together like
it's the same argument. You're not being clever, you're not helping.
 
But maybe you guys are right. Hell if they get killed a bunch of times by
someone just don't let them log in for a couple of days afterwards so they
know not to join OPK next time. Problem solved right?? 
Re: Possible PK restrictions.
Note #38808
posted on Ideas
Tuesday, January 23, 2018 @ 14:55
Reply to: Note 38752 posted by Lasher

I love how this started out as a thread to prevent people from spam
killing OPK and has somehow turned in the direction of people suggesting
to automatically force people out of OPK flag. I don't know if you guys
are/have been T9 for so long you don't realize what it's like being a
lower level/tier player trying to participate in the OPK system or if
you're just trolling because you want to be able to force people out of
OPK like it's hardcore mode. Forcing a t0 player out of opk because you've
spam killed them X times is not a "fix", it's just another way to bully
people.
Re: Possible PK restrictions.
Note #38763
posted on Ideas
Monday, January 22, 2018 @ 21:51
Reply to: Note 38752 posted by Lasher

5x in 24 hours, seems to me if someone kills you more than 5 times in a
single day they should go find someone else to kill to pad their stats :P
 
I also liked Castiel's idea that if you kill the player it should remove one
of the counters so that if it's balanced back and forth the fighting can
continue
Increase worth on enhanced items
Note #38634
posted on Ideas
Friday, January 19, 2018 @ 09:07
Would be neat if enhanced items worth was based on the quality of the item.
Re: Auction-minimum-bid-increase +
Note #38609
posted on Ideas
Wednesday, January 17, 2018 @ 11:14
Reply to: Note 38604 posted by Pwar

Good gravy I even got people messaging me upset about suggesting minimum bid
be based somewhat realistically on the value on the item. I just thought it
be nice to utilize the existing item values in some way. You guys need to chill
when people suggest ideas :P
 
I swear sometimes if people suggest anything that's different than
the ways things are now you guys grab your pitchforks and torches.
Re: Auction-minimum-bid-increase
Note #38604
posted on Ideas
Wednesday, January 17, 2018 @ 00:28
Reply to: Note 38589 posted by Codex

I agree with this, why not use the value of the item as the minimum bid?

Re: Identify output enhanced items +
Note #38598
posted on Ideas
Tuesday, January 16, 2018 @ 19:27
Could maybe even have another command that displays an identify of the
base prototype for that item. It wouldn't help much for if like you said,
the base-item changed, but you could clearly see what that item normally
loads with on it at that moment, and then compare it to the actual
identification to see what is special about this one in particular.
Identify output enhanced items
Note #38585
posted on Ideas
Tuesday, January 16, 2018 @ 13:52
Just a suggestion for possible change to identify for the
new enhanced items. It would be cool if it showed the normal
stats of the prototype item (before enhance), and then showed
which stats were added by the enhancement seperately. I
don't know the stats on a lot of the base items that are being
flooded into auction so when I identify them I don't really know
how much better they are than the normal version of it unless I
happen to have one on me to compare. 
Re: trollers
Note #38551
posted on Ideas
Monday, January 15, 2018 @ 19:00
Reply to: Note 38549 posted by Toneloc

ignore 
 
not trying to be dismissive but it's a very simple solution for
dealing with these sort of people
 
Re: buying from shop/max items
Note #38437
posted on Ideas
Wednesday, January 10, 2018 @ 14:47
Reply to: Note 38431 posted by Fenix

I think this would be a nice change also. :)
partial GMCP updates
Note #38423
posted on Ideas
Sunday, January 7, 2018 @ 16:14
I used to dev for another mud when gmcp was still in it's infancy and we
developed a system for partial gmcp updates instead of full ones being
sent all the time.
 
The way it worked is it would initially send the full gmcp update on
connect, then future gmcp updates only contained values that had changed
since the mud last sent you a packet update.
 
Most modern clients with gmcp implementations store the last received info
so they would simply update the new info as it's received and still always
have a complete dataset.
 
The benefits of this are fairly obvious as it would stop sending things
like group members mv and mana if they had not changed since the last sent
update. It would save a lot of overhead bandwidth in general and be
especially handy reducing bandwidth usage for mobile users.
Re: OPK strikeout
Note #38388
posted on Ideas
Thursday, January 4, 2018 @ 18:57
Reply to: Note 38386 posted by Wire

Disagree with this completely, the already broken
system becomes more broken preventing low players
from even participating in OPK because of high
level/tier players spam killing them out of opk mode?
 
And OPK players die to PK more than 3 times all
the time I think you may be too far removed from
being a "lower level" OPK if this is how you see
the state of things at the moment. :/
Re: lootnext
Note #38384
posted on Ideas
Thursday, January 4, 2018 @ 18:39
This seems like it could easily be made with a client-side script,
 or even just a basic alias. I see little difference in typing
 get all corpse (or an alias that does the same) and typing lootnext
and having it do the same thing for you after you kill something.
 
I'm not saying it wouldn't be useful just that it can easily be done
already through a few other simple methods.
Re: Showmap plugin updated +
Note #27398
posted on General
Tuesday, December 26, 2017 @ 03:38
It should be fixed now, I did a minor update to the code and when I zipped
the database file didn't get put in. It should work fine now if you redownload.
Showmap plugin updated
Note #27396
posted on General
Monday, December 25, 2017 @ 21:04
Greetings Aardlings.
 
I've released an update to my Showmap plugin. It
includes new/updated map links for almost every
area. The links and area info are now stored in a
database which is included with the plugin.
 
If you have the old version I suggest you update,
this now contains links to maps of around 245
different Aardwolf areas.
 
You can read all the usage by typing showmap help
but the plugin is intentionally very simple. Visual
impaired users can use "showmap togglevi" and
it will open vi maps automatically in your browser.
 
Special thanks to the members at (>TouchStone<) for
contributing their map links table, and the members of
|=x=BOOT=x=| for helping to test the plugin!
 
Download and check it out:
http://huddy.tk/plugins/Aardwolf_Showmap_v1.0.5.zip
 
Screenshot here:
http://huddy.tk/plugins/showmap.png
 
Installation:
Extract both files from the zip into your
mushclient/worlds/plugins folder.
 
Press Ctrl+Shift+P to open the Plugins window.
Click Add and select 'Aardwolf_Showmap.xml'
Done! Type "showmap help" for usage.
 
Questions? Bugs? Ideas? Send me a tell or a note.
Aardwolf Soundpack v1.1.0 first public release
Note #27393
posted on General
Thursday, December 21, 2017 @ 20:00
Greetings Aardlings.
 
I've written a plugin that provides sound trigger 
events for many of Aardwolf's messages, comm
channels, and various other things.
 
This was originally developed as an aid for
visually-impaired players, but has grown into
something that I think is universally useful.
 
At the moment all sounds events are enabled by
default. You can toggle on and off specific events
and set custom volume levels and wav files for
each to customize it to your liking.
 
It also contains a feature where you can play wav
files to each other, if another person also has the
plugin installed.
 
All commands are explained in the "sphelp" command.
Please feel free to send me any suggestions in a note!
 
Download and check it out:
http://huddy.tk/plugins/Aardwolf_Soundpack_v1.1.0.zip
 
Screenshot here:
http://huddy.tk/plugins/soundpack.png
 
Installation:
Extract the zip file directly into your root
mushclient folder. This is the one that contains
MUSHclient.exe.
 
Press Ctrl+Shift+P in MUSHclient to open the
Plugins window. Click Add and select
'Aardwolf_Soundpack.xml'
 
Done! Type "sphelp" for detailed commands and usage.
Re: suppressed anger
Note #38296
posted on Ideas
Monday, December 18, 2017 @ 17:11
I like this idea too it sounds cool but I'd like
to hear more suggestions for mechanics surrounding it.
Re: INFO channel gmcp +
Note #38255
posted on Ideas
Wednesday, December 6, 2017 @ 03:39
Reply to: Note 38246 posted by Pwar

double exp notices could also be bundled into a gmcp channel
as it stands there are like 4 different messages used
for them and I don't believe they have a gmcp channel
Re: INFO channel gmcp +++
Note #38251
posted on Ideas
Tuesday, December 5, 2017 @ 19:49
Reply to: Note 38250 posted by Crowley

I'm glad you have an opinion already and want to resist change
just for the sake of it.
 
I am working on a plugin that helps visually impaired players. It
separates their comm messages, quest events, tells, 
clan messages, all various channels into separate virtual sound
buffers that they can navigate for a history of messages and
events.
 
Being able to detect things such as incoming socials, "non-standard" comm
channels, would obviously be very handy for this as I could put the
socials in those comm channels.
 
Socials are obviously a communication message, they just don't happen to
be treated as one currently with regards to GMCP.
 
Please no more idea heckling, Crowley :P
Re: INFO channel gmcp +
Note #38249
posted on Ideas
Tuesday, December 5, 2017 @ 19:13
Another "channel" that would benefit is socials/remote socials.
 
If these were packaged into gmcp messages it would be easier to
distinguish incoming socials/global socials from any other mud text.
Re: INFO channel gmcp
Note #38246
posted on Ideas
Tuesday, December 5, 2017 @ 15:37
Reply to: Note 38242 posted by Pwar

another channel that would benefit from GMCP is warfare. it's messages
received and number of lines can vary greatly. some begin with WARFARE
some with GENOCIDE making it require several triggers for just the one
channel's events
INFO channel gmcp
Note #38242
posted on Ideas
Monday, December 4, 2017 @ 16:32
It would be nice if Info channel (and maybe also Restore:) were to report
in a similar way as other channels for GMCP. Also I don't believe global
quest announcements are sent out via GMCP atm either. Thanks!

friend command output suggestion
Note #38241
posted on Ideas
Monday, December 4, 2017 @ 11:20
at the bottom of the list it currently shows:
'Friend wannabe' will show people who want to be your friend.
 
It would be more useful if it only displayed this line when there are
pending friend requests, so you would know if you should check friend
wannabe or not.
Re: request for a keypad plugin
Note #7562
posted on Tech
Thursday, November 30, 2017 @ 14:23
Reply to: Note 7557 posted by Krung

Well I already wrote a replacement function for this and threw it in a
plugin called Aardwolf_Retreatwalk if anyone wants to use it,
http://huddy.tk/plugins/Aardwolf_Retreat_v1.0.0.zip
Re: I tried to write a retreat in combat plugin
Note #7560
posted on Tech
Thursday, November 30, 2017 @ 12:58
Reply to: Note 7558 posted by Krung

Greetings Krung,
 
Too many things are wrong with this that I don't know where to start to
help you. To point you in a direction, I am pretty sure you cannot load
macros from a plugin xml, they are loaded from an mcm file. I don't
believe it parses  flags in the plugins themselves while loading
them. Beyond this your plugin seems to be missing