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partial GMCP updates
Note #38423
posted on Ideas
Sunday, January 7, 2018 @ 16:14
I used to dev for another mud when gmcp was still in it's infancy and we
developed a system for partial gmcp updates instead of full ones being
sent all the time.
 
The way it worked is it would initially send the full gmcp update on
connect, then future gmcp updates only contained values that had changed
since the mud last sent you a packet update.
 
Most modern clients with gmcp implementations store the last received info
so they would simply update the new info as it's received and still always
have a complete dataset.
 
The benefits of this are fairly obvious as it would stop sending things
like group members mv and mana if they had not changed since the last sent
update. It would save a lot of overhead bandwidth in general and be
especially handy reducing bandwidth usage for mobile users.
Re: OPK strikeout
Note #38388
posted on Ideas
Thursday, January 4, 2018 @ 18:57
Reply to: Note 38386 posted by Wire

Disagree with this completely, the already broken
system becomes more broken preventing low players
from even participating in OPK because of high
level/tier players spam killing them out of opk mode?
 
And OPK players die to PK more than 3 times all
the time I think you may be too far removed from
being a "lower level" OPK if this is how you see
the state of things at the moment. :/
Re: lootnext
Note #38384
posted on Ideas
Thursday, January 4, 2018 @ 18:39
This seems like it could easily be made with a client-side script,
 or even just a basic alias. I see little difference in typing
 get all corpse (or an alias that does the same) and typing lootnext
and having it do the same thing for you after you kill something.
 
I'm not saying it wouldn't be useful just that it can easily be done
already through a few other simple methods.
Re: Showmap plugin updated +
Note #27398
posted on General
Tuesday, December 26, 2017 @ 03:38
It should be fixed now, I did a minor update to the code and when I zipped
the database file didn't get put in. It should work fine now if you redownload.
Showmap plugin updated
Note #27396
posted on General
Monday, December 25, 2017 @ 21:04
Greetings Aardlings.
 
I've released an update to my Showmap plugin. It
includes new/updated map links for almost every
area. The links and area info are now stored in a
database which is included with the plugin.
 
If you have the old version I suggest you update,
this now contains links to maps of around 245
different Aardwolf areas.
 
You can read all the usage by typing showmap help
but the plugin is intentionally very simple. Visual
impaired users can use "showmap togglevi" and
it will open vi maps automatically in your browser.
 
Special thanks to the members at (>TouchStone<) for
contributing their map links table, and the members of
|=x=BOOT=x=| for helping to test the plugin!
 
Download and check it out:
http://huddy.tk/plugins/Aardwolf_Showmap_v1.0.5.zip
 
Screenshot here:
http://huddy.tk/plugins/showmap.png
 
Installation:
Extract both files from the zip into your
mushclient/worlds/plugins folder.
 
Press Ctrl+Shift+P to open the Plugins window.
Click Add and select 'Aardwolf_Showmap.xml'
Done! Type "showmap help" for usage.
 
Questions? Bugs? Ideas? Send me a tell or a note.
Aardwolf Soundpack v1.1.0 first public release
Note #27393
posted on General
Thursday, December 21, 2017 @ 20:00
Greetings Aardlings.
 
I've written a plugin that provides sound trigger 
events for many of Aardwolf's messages, comm
channels, and various other things.
 
This was originally developed as an aid for
visually-impaired players, but has grown into
something that I think is universally useful.
 
At the moment all sounds events are enabled by
default. You can toggle on and off specific events
and set custom volume levels and wav files for
each to customize it to your liking.
 
It also contains a feature where you can play wav
files to each other, if another person also has the
plugin installed.
 
All commands are explained in the "sphelp" command.
Please feel free to send me any suggestions in a note!
 
Download and check it out:
http://huddy.tk/plugins/Aardwolf_Soundpack_v1.1.0.zip
 
Screenshot here:
http://huddy.tk/plugins/soundpack.png
 
Installation:
Extract the zip file directly into your root
mushclient folder. This is the one that contains
MUSHclient.exe.
 
Press Ctrl+Shift+P in MUSHclient to open the
Plugins window. Click Add and select
'Aardwolf_Soundpack.xml'
 
Done! Type "sphelp" for detailed commands and usage.
Re: suppressed anger
Note #38296
posted on Ideas
Monday, December 18, 2017 @ 17:11
I like this idea too it sounds cool but I'd like
to hear more suggestions for mechanics surrounding it.
Re: INFO channel gmcp +
Note #38255
posted on Ideas
Wednesday, December 6, 2017 @ 03:39
Reply to: Note 38246 posted by Pwar

double exp notices could also be bundled into a gmcp channel
as it stands there are like 4 different messages used
for them and I don't believe they have a gmcp channel
Re: INFO channel gmcp +++
Note #38251
posted on Ideas
Tuesday, December 5, 2017 @ 19:49
Reply to: Note 38250 posted by Crowley

I'm glad you have an opinion already and want to resist change
just for the sake of it.
 
I am working on a plugin that helps visually impaired players. It
separates their comm messages, quest events, tells, 
clan messages, all various channels into separate virtual sound
buffers that they can navigate for a history of messages and
events.
 
Being able to detect things such as incoming socials, "non-standard" comm
channels, would obviously be very handy for this as I could put the
socials in those comm channels.
 
Socials are obviously a communication message, they just don't happen to
be treated as one currently with regards to GMCP.
 
Please no more idea heckling, Crowley :P
Re: INFO channel gmcp +
Note #38249
posted on Ideas
Tuesday, December 5, 2017 @ 19:13
Another "channel" that would benefit is socials/remote socials.
 
If these were packaged into gmcp messages it would be easier to
distinguish incoming socials/global socials from any other mud text.
Re: INFO channel gmcp
Note #38246
posted on Ideas
Tuesday, December 5, 2017 @ 15:37
Reply to: Note 38242 posted by Pwar

another channel that would benefit from GMCP is warfare. it's messages
received and number of lines can vary greatly. some begin with WARFARE
some with GENOCIDE making it require several triggers for just the one
channel's events
INFO channel gmcp
Note #38242
posted on Ideas
Monday, December 4, 2017 @ 16:32
It would be nice if Info channel (and maybe also Restore:) were to report
in a similar way as other channels for GMCP. Also I don't believe global
quest announcements are sent out via GMCP atm either. Thanks!

friend command output suggestion
Note #38241
posted on Ideas
Monday, December 4, 2017 @ 11:20
at the bottom of the list it currently shows:
'Friend wannabe' will show people who want to be your friend.
 
It would be more useful if it only displayed this line when there are
pending friend requests, so you would know if you should check friend
wannabe or not.
Re: request for a keypad plugin
Note #7562
posted on Tech
Thursday, November 30, 2017 @ 14:23
Reply to: Note 7557 posted by Krung

Well I already wrote a replacement function for this and threw it in a
plugin called Aardwolf_Retreatwalk if anyone wants to use it,
http://huddy.tk/plugins/Aardwolf_Retreat_v1.0.0.zip
Re: I tried to write a retreat in combat plugin
Note #7560
posted on Tech
Thursday, November 30, 2017 @ 12:58
Reply to: Note 7558 posted by Krung

Greetings Krung,
 
Too many things are wrong with this that I don't know where to start to
help you. To point you in a direction, I am pretty sure you cannot load
macros from a plugin xml, they are loaded from an mcm file. I don't
believe it parses  flags in the plugins themselves while loading
them. Beyond this your plugin seems to be missing