The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Redryn
Re: New skill -- Barricade
Note #38238
posted on Ideas
Monday, December 4, 2017 @ 03:14
Reply to: Note 38233 posted by Flak

Is this meant to be a pk skill, i.e. it would only block players you are able
to PK?

Also, how would you be expected to counter anyone who's using it in a manner
hostile to you? E.g. if someone was flanking your exit, you could theoretically
kill them. But if you're not able to get into the room, i'm not sure how the
mechanics would work for killing them.
Re: Remove Hardcore kills from PK total kills. +
Note #38220
posted on Ideas
Wednesday, November 29, 2017 @ 00:14
Reply to: Note 38218 posted by Crowley

I disagree, major part of PK here is finding and catching your targets.

It's not easy at all trying to pk someone who's smart about being hardcore.
Re: Winds of Fate +++
Note #38211
posted on Ideas
Monday, November 27, 2017 @ 21:58
Reply to: Note 38209 posted by Trachx

I think my view on difficulty is more related to the difficult of killing the
mobs, not so much the time it takes to finish. To be fair it looks like I'm
in the minority here, so I guess no changes should be made. 

Re: the mendaloth's collector statistical point, I don't think that applies
because I believe you can trade cards? 256 runs before completing means you
will also have 200 duplicates (or triplicates) before then. It also means
that in all likelihood, someone else will have a duplicate of what you're
lacking. So I imagine people will quickly start swapping/trading cards, and
on average you should be able to finish within 56 runs (maybe a few more
depending on the number of players who are running it).
Re: Purchase-only Social/emotes/smotes +++
Note #38210
posted on Ideas
Monday, November 27, 2017 @ 21:54
Reply to: Note 38207 posted by Vost

I think the difference in EA's game is that you can't play a character unless
you pay for it? That would be like saying some subclasses are only chooseable
if you donate for it. Not quite the same if the reward here is purely cosmetic
and you don't /need/ it for anything. 

It's kinda like the infamous team fortress hats I guess. And you can't say a
game is pay2win if all you get when you pay is some social to insult someone
in multiple lines...

Winds of Fate
Note #38196
posted on Ideas
Monday, November 27, 2017 @ 02:15
I think the difficulty of the area should be reviewed. The helpfile suggests
it was meant to be 'extremely difficult', and required groups of 8-10, but
it can be completed by players solo (and you don't have to be super buff). 

Not sure what the exact rewards are either, but I believe there's rank5 eq at
the end after getting 56 cards? If so, it would be expected to be completed
after 56 runs, which seems significantly easier than any other obtainable rank5
eq in the game.
Maybe rank3-4 eq would make sense if the difficulty is kept as is, with some
form of repeatable rewards for runs thereafter (500 trains maybe given it
has a time limit?)

Hope this can be considered before anyone 'finishes' it!
Re: winds notes ++
Note #16364
posted on Typos
Sunday, November 26, 2017 @ 01:06
Reply to: Note 16363 posted by Abelinc

Not sure what is being used in the mprog, but linebreaks should be \n\r
I believe
Re: winds notes
Note #16362
posted on Typos
Saturday, November 25, 2017 @ 22:42
Reply to: Note 16359 posted by Zoot

The additional | at the end can be resolved by adding another line break
at the end of note - that will put it on the next line.
Re: Knossos issue +++
Note #17632
posted on Bugs
Saturday, November 25, 2017 @ 22:18
Reply to: Note 17629 posted by Guinness

Thematically, IMO it should accept the passport... it's exactly what it's
looking for? Could it be tweaked so it returns the passport to you?
Re: allow for tpenchant on graduation medal +++
Note #38168
posted on Ideas
Tuesday, November 21, 2017 @ 07:26
Reply to: Note 38167 posted by Ylar

Technically there are 4 medal slots, and I believe there's 5 medal items in
existence, so it /could/ be replaced... (of course the fifth is exceedingly

But I still don't get it, why should best in slot or only in slot be
tpenchantable? It seems like a non sequitur to me.
Re: allow for tpenchant on graduation medal +
Note #38163
posted on Ideas
Monday, November 20, 2017 @ 20:33
Reply to: Note 38161 posted by Ylar

It's free stats, not sure why you're "stuck" with it. You could
wear something else in place of it if you had anything better...

Re: Public Groups Joinable +++
Note #38155
posted on Ideas
Monday, November 20, 2017 @ 02:01
Reply to: Note 38154 posted by Kash

Sure, but again, you'd want some modicum of control...

E.g. Icefall runs are often done on hard now, which means you don't want your
group size exceeding 30. If people can just join whenever, that could also
mess things up.

Re: Public Groups Joinable ++
Note #38153
posted on Ideas
Monday, November 20, 2017 @ 01:47
Reply to: Note 38151 posted by Kash

I'm not sure that allowing anyone to join your group without control over it
would be popular... Especially since groups are public by default, and most
people wouldn't want any random person from just joining. 

Could be abused too, e.g. OPK where status shows up to only group members,
if you're stalking someone and see they're in a group, join, where, run to them
then leave group and kill them.

Given there's already code for tracking invites to recipients of the invites,
I don't think it's too complex to do the inverse.

As for AFK leaders, perhaps it might be useful for public groups to have some
sort of 'vote' function, where you could change the leadership if majority
of the group votes for it. That seems pretty common in other things elsewhere.
Re: math help / odds. +
Note #27357
posted on General
Monday, November 20, 2017 @ 00:01
Reply to: Note 27355 posted by Maokai

If you're looking at the chance of succeeding n times in a row, then it's
indeed P^n. E.g. 50%^3 for the chance of flipping a coin and getting heads
three times in a row.

It gets more complicated if you want to know the chance of succeeding at least
n times out of x, or so on, if you were thinking of something else.
Re: Public Groups Joinable
Note #38148
posted on Ideas
Sunday, November 19, 2017 @ 21:40
Reply to: Note 38147 posted by Kash

Instead of being automatically joinable, perhaps allow players to request to
join, and the leader can simply accept?

That seems to be more useful, especially when forming epic groups where you
have to advertise and ask people to send you a tell, then when you get a tell
you send them an invite (or ask whoever is currently leader to send an invite)
and then they accept the invite.
Re: Buying Donations +++++
Note #38125
posted on Ideas
Tuesday, November 14, 2017 @ 01:20
Reply to: Note 38122 posted by Pumpkin

Donations for epic eq, apart from IF2, is simply a short cut. Anyone can still
get the eq without having to donate. It just takes time and effort.

Allowing people to sell epic eq actually supports that, because people who have
otherwise completed epics are incentivised to continue running it, and thereby
creates the pool of players needed to actually complete it.

If buying of epic eq is a problem, I don't think it's too late to set them back
to no-reown. However, there would need to be something to incentivise people
who have 'completed' epics to keep running, maybe some sort of salvaging system
where you can sacrifice ranked eq for something.
Re: Epic rewards rant
Note #38102
posted on Ideas
Monday, November 13, 2017 @ 06:46
Reply to: Note 38100 posted by Nuanse

I'm not aware of epic runs where beginners have been turned down from joining,
is that even happening?

The only issue I see is with IF2 - because people can only run IF1 and those
who have sufficient run count can buy IF2 items because of the shared points.

Also people don't seem to be interested in running IF2 (I suppose if you
already have the items, there's no point in running IF2 vs IF1), which prevents
others from getting their run count. 
Pray for absolution / pray for damnation
Note #17596
posted on Bugs
Tuesday, November 7, 2017 @ 03:14
Following from typos note 16303 - 16305, it seems pray for absolution is
also buggy

From align of 0 -> +2500 = 62,500 gold, but from -1 -> +2500 = 72,525, an
additional 10k gold.
Re: pray for damnation ++
Note #16306
posted on Typos
Tuesday, November 7, 2017 @ 03:09
Reply to: Note 16305 posted by Guinness

Seems like the way the spell is functioning is a little buggy

If you change from 0 to -2500, it costs 7500 hp
If you change from 1 to -2500, it costs 12,503 hp (+5000 for some reason?)
Re: Rank for Hardcore
Note #38086
posted on Ideas
Sunday, November 5, 2017 @ 02:34
Reply to: Note 38085 posted by Roume

If added, would also suggest having average of HC levels/ report, you
could otherwise add up a lot just by doing 5-10 but many reports
Re: Icefall Trap Rooms - No lag spam +
Note #38077
posted on Ideas
Wednesday, November 1, 2017 @ 09:55
Reply to: Note 38076 posted by Pumpkin

Flee already has 0.125 sec command lag, so if they were spamming it 10 times
that would take 1.25 seconds already?
Re: DONT sell anything to Mcgregor +
Note #48064
posted on Forsale
Wednesday, November 1, 2017 @ 06:42
Reply to: Note 48063 posted by Muzmuz

It seems pretty obvious that there is 1: agreement to buy the item
for 5k qp, and 2: agreement to effect that payment through rauc. The
issues regarding agreement 2 do not discharge the obligations under
agreement 1.

E.g. if you agree to buy a car for 5k and payment by cheque, the seller
transfers the car to you and you give a cheque, and for whatever reason
the bank screws up and transfers 5k from the wrong bank account (random third
party), then the bank undoes the erroneous transfer and refunds the third
party, obviously the buyer is still on the hook for 5k.
You don't get a car for free.

I assume mcg is being cheeky and will be sorting out payment, but do let us
know if he's actually refusing to honour the agreement.
Re: Adaldar / An elvish priest. ++
Note #16298
posted on Typos
Tuesday, October 31, 2017 @ 09:14
Reply to: Note 16297 posted by Starling

Keyword requirements are only to include at least a word from the name and
room name each. There's no requirement to have every significant word from
the name as a keyword.

In fact, I would point out that rule is probably intentional that way, to
make it harder for scripts such as S&D to figure out the keywords of a mob
and obviate the need for human interaction.
Re: Icefall - King of the Mountain +
Note #38069
posted on Ideas
Monday, October 30, 2017 @ 05:43
Reply to: Note 38068 posted by Zhalut

I can see the general logic, but I think the rewards should be reduced
significantly - it would be too easy to simply have a massive group all
flag up together and run icefall for 20m during double.

I think a king of the hill type event would have to be done carefully to
try and balance everything as much as possible, to avoid situations where
a group of strong players can simply band together and get rewards for free
Inferno rank3 ear FS
Note #48036
posted on Forsale
Thursday, October 26, 2017 @ 01:31
| Keywords   : Demons Shriveled Eye Rank3Ear                      |
| Name       : a Demon's Shriveled Eye                            |
| Id         : 1870968469                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 3,000                     Weight :     4           |
| Wearable   : ear                                                |
| Score      : 450                                                |
| Material   : flesh                                              |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Redryn                                             |
| Found at   : Journey to the Inferno                             |
| Stat Mods  : Damage roll  : +30      Hit roll     : +4          |
|              Strength     : +7       Intelligence : +7          |
|              Dexterity    : +7       Constitution : +7          |
|              Hit points   : +200                                |
| Resist Mods: All physical : +20      All magic    : +20         |
Send tells or notes, highest bid (minimum 100m) in a week gets it. 
Buyer pays reown.
Re: T0 GQ +
Note #38048
posted on Ideas
Tuesday, October 24, 2017 @ 11:49
Reply to: Note 38047 posted by Liber

> But a 10-100 wins (or whatever) all-tiers gquests cycle addresses no issue at
> all. Who exactly is it addressed to? Players that went through the 10 gquests
> and decided the other cycles are too much competition?

The answer is: 
> that would allow the players that want to keep taking part in gquests,
> after those 10 'newbie' gquests, to do so without having to overcome the
> tier power-gap.
(substitute tier with experience)
Re: OPK Restrictions for New Players +++++
Note #38032
posted on Ideas
Saturday, October 21, 2017 @ 22:47
Reply to: Note 38031 posted by Ixle

I don't see a need to protect them at all. They opted into it, and there are
plenty of warnings. There's no tangible loss on dying. If they get triggered
on being pked, they're not going to stick around long term anyway...
Re: OPK system balance regarding tiered players +
Note #37998
posted on Ideas
Wednesday, October 4, 2017 @ 23:45
Reply to: Note 37994 posted by Gorsk

Applying the CD on opting out probably wasn't done because that allows for
people to stay nopk, then if they see someone tiny opt in, kill them, opt out,
and have no fear of repercussions.

If the concern is for new players opting in without knowing what they're
getting into (and there are warnings), maybe don't apply a cooldown on the
first opt-in?
Re: OPK system balance regarding tiered players +++
Note #37992
posted on Ideas
Wednesday, October 4, 2017 @ 04:22
Reply to: Note 37991 posted by Pwar

I may stand corrected on this... but have you actually sought out and opk'd
any lowtier player?

The problem with tier caps is that there aren't that many players around... if
you put in caps, then a great number of players would often be running around
opk with no-one who's actually able to kill them, in effect getting xp/qp for

I don't think the system is ideal though. In an ideal world, combat would be
revamped to be more skill based and the odds would be less stacked against
weak players (who basically have 0 chance of winning atm).

Meanwhile though, I think Wire's right... it's a game of hide and seek. The
'tagging' is where a t9 initiates combat with you and you die :p
Spam check where more often, and you probably can evade them. 

If you need inspiration, there are players who have reached level 201 with
hardcore flag on (i.e. guaranteed death if any SH ever caught them).
Opk is kind of like that, except you're only at risk when someone is in range.

Don't expect a 'fair' fight. Even as t9, there are plenty of t9s who stand 0
chance of killing a particular other t9.
Re: Weapon damtype mastery ++++++
Note #37975
posted on Ideas
Friday, September 29, 2017 @ 01:48
Reply to: Note 37974 posted by Bhengis

Given the significant impact of mastery, it's not really possible to "try out"
a new class without also changing weapon damage... People want to know if a
different class is good, and they won't really know until they commit to it
and change their damtypes.

If a 'mastery' damtype isn't possible, how about an option to change all
weapons in inventory with a particular damtype to another? It could be a
reasonable fixed fee (say 10 - 20 tps)
Re: Weapon damtype mastery
Note #37967
posted on Ideas
Thursday, September 28, 2017 @ 23:42
Reply to: Note 37966 posted by Bhengis

I think this is a good idea, though there ought to be some sort of tie-breaker
factor if you have two masteries at the same amount (maybe alphabetical?)
help object flags
Note #16274
posted on Typos
Friday, September 15, 2017 @ 00:13
Held          Makes an item no-drop. This flag can be toggled using the
              'Keep' command, and will add (K) in front of the item name,
              read 'help keep' for more informations.
Nyne - A Strange Museum
Note #17570
posted on Bugs
Monday, September 11, 2017 @ 23:58
There seem to be duplicate cexits:

 Custom         : Entering the Festival of Mayhem  
                  Name:  Read flier                                            
 Custom         : The Center Ring of a Three Ring... Circus?  
                  Name:  Tear ticket                                           
 Custom         : The Haunted Ticket Booth  
                  Name:  Turn the crank                                        
 Custom         : An Unexpected Entrance  
                  Name:  Rub the lamp                                          
 Custom         : Crazy Consignments: Dying to Serve You  
                  Name:  Open the chest                                        
 Custom         : The World Between Worlds  
                  Name:  Look into crystal                                     
 Custom         : The Haunted Ticket Booth  
                  Name:  Turn crank                                            
 Custom         : An Unexpected Entrance  
                  Name:  Rub lamp                                              
 Custom         : Crazy Consignments: Dying to Serve You  
                  Name:  Open chest                                            
 Custom         : The World Between Worlds  
                  Name:  Look crystal    

Insofar as these are just alternate commands for the cexits, they should
be listed as an alternate in the exit, rather than making a new cexit
Re: Quest equipment
Note #37910
posted on Ideas
Thursday, August 24, 2017 @ 09:19
Reply to: Note 37909 posted by Ursis

help di-quest
Re: A magic Spouse bag +++
Note #37892
posted on Ideas
Tuesday, August 22, 2017 @ 08:19
Reply to: Note 37891 posted by Nuanse

I'd just use it to move around raid keys, just saying.
Keyworded doors
Note #16260
posted on Typos
Monday, August 21, 2017 @ 09:45
If you try to open a keyworded door, you get:
You do not have a key for cell door.

If you look at it, you get:
The cell door is closed and locked.

The locked message should probably include "the" in front of the name.
Re: Mathematical Mordist in SoH +++
Note #16258
posted on Typos
Saturday, August 19, 2017 @ 14:21
Reply to: Note 16257 posted by Mordist

Can the keyword be changed? It's hard enough to figure out how to target the
various imms since their names aren't keywords, the general practice is to
have to aim 3.good or 4.evil... which gets messed up if there's a fake evil
mob in the room.
Re: Missing auction bids
Note #17538
posted on Bugs
Thursday, August 10, 2017 @ 07:10
Reply to: Note 17537 posted by Trurien

Only the auctioner sees if his item is retained, and you only see bids 
if you're the auctioner or are being outbid.
Re: Topics I would like to use for Trivia questions. +
Note #27258
posted on General
Friday, August 4, 2017 @ 03:30
Reply to: Note 27257 posted by Bamboo

I'm always in favour of Aardwolf trivia (i.e. stuff that cannot be easily
Re: epic eq and t0 question +++++
Note #27251
posted on General
Saturday, July 29, 2017 @ 05:57
Reply to: Note 27250 posted by Almila

You're t0, ergo, not strong. Level up more?
1 tier isn't all that hard to get through.
Re: epic eq and t0 question +++
Note #27249
posted on General
Thursday, July 27, 2017 @ 22:44
Reply to: Note 27248 posted by Turie

Ranked eq used to be higher tier, iirc rank5 was all t9 eq. This was reduced to
211 to allow lower tiers to use them as well.

It might be said to be "arbitrary" why it wasn't lowered to 201, but I believe
the thinking was that you should tier at least once to use such strong eq.
Re: What keeps you playing? +++
Note #27243
posted on General
Thursday, July 27, 2017 @ 02:18
Reply to: Note 27242 posted by Fiendish

> (6) is an oxymoron
Re: Cankrous worm
Note #16239
posted on Typos
Wednesday, July 19, 2017 @ 21:45
Reply to: Note 16237 posted by Vost

I think the worm was renamed to cantankerous worm, which seems even less apt
given that it isn't described or says anything...
Cankerous seems to make more sense to me, given the archaic use of the term
of canker worm... see
(Or maybe it should just be canker worm)
Note #16236
posted on Typos
Saturday, July 15, 2017 @ 10:29
The Dark Genie General roars in triumph

Missing a period
Re: IF2 gear redux ++++++
Note #37831
posted on Ideas
Saturday, July 15, 2017 @ 07:05
Reply to: Note 37830 posted by Turie

Maybe allow IF2 to be run without completing IF1 first?
Re: poker jackpot +
Note #37818
posted on Ideas
Wednesday, July 12, 2017 @ 11:42
Reply to: Note 37817 posted by Tymme

Has the jackpot ever been hit?
Re: Trivia Spellup Reward in Titan
Note #16231
posted on Typos
Tuesday, July 11, 2017 @ 00:48
Reply to: Note 16230 posted by Mendaloth

Trivia Spellups are an item from immhomes, whether or not it's kept is
inherited from the base object ... which should be kept in accordance with
best practice! :p
Re: Idea: wish for qp from mobdeaths ++
Note #37793
posted on Ideas
Saturday, July 8, 2017 @ 09:57
Reply to: Note 37792 posted by Arcidayne

> And it should be minimal, 1-3 qp per kill, I imagine.

Have you looked at rank 3 anytime? For this to be anywhere near feasible
it'd have to be something like 0.01 qp per kill.
Re: Academy / tells +++
Note #37787
posted on Ideas
Friday, July 7, 2017 @ 00:10
Reply to: Note 37781 posted by Mael

> Would it be possible to have the newbie type say, but not have the answer
> actually "said" to the room afterwards?

Yes, but that would mean that newbies wouldn't be chat with other newbies in
the room as output would all be eaten (which could be even more confusing). 

It might be possible to require a specific say syntax in answering, e.g.
say Answer: A and eat everything that starts with Answer:, but I don't know
if that's unnecessarily complicating matters.
Re: Academy / tells +
Note #37780
posted on Ideas
Thursday, July 6, 2017 @ 08:17
Reply to: Note 37779 posted by Ayasinda

Nevertheless, the tell/say confusion does crop up fairly often. What about
having a general change so that if you 'tell' a mob something when you are in
the room, it will be treated as a 'say' for the purpose of triggering any 
say mprogs?
Re: pthief. disguise - hp. bandit & assassin +
Note #37770
posted on Ideas
Tuesday, July 4, 2017 @ 08:15
Reply to: Note 37769 posted by Uuna

I think you need to flesh out the details for showing false hp%... How is it
going to work? It can't be a fixed % or that would immediately be apparent and
you might as well have no hp%, and how will it move? What happens if it drops
or rises above 0 or 100%? Where should it start? If there's a fixed formula
it's easy enough to reverse engineer too.