The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Rezit
Re: Winds timer
Note #38422
posted on Ideas
Sunday, January 7, 2018 @ 01:48
Reply to: Note 38421 posted by Crowley

RDC,

The way that the cooldown timer was created is that it is on its own object.
You have to go north because it searches for your name as a keyword
and then wears that object. That way it can use LP_WORNONLY to ensure that it
is giving that information.

At this point in time, this would be lower on my to do list, but I could look
into it.

Rezit
Re: Seeking Nominations for most Influential Aardwolfians!
Note #1823
posted on Mudinfo
Friday, January 5, 2018 @ 12:34
Reply to: Note 1822 posted by Rezit

Just a reminder that you have 3 more days to submit your nominations.

Thanks,

Rezit
Seeking Nominations for most Influential Aardwolfians!
Note #1822
posted on Mudinfo
Tuesday, January 2, 2018 @ 09:55
Good day everyone,

The subject says it all, I am looking for players to nominate their fellow
adventurers (or themselves) for the honour of being part of a group of the
most influential Aardwolf players over the past 20 years.

The categories that players can be nominated in are as follows:
- A player who was influential at one point, but has now gone inactive

- A player who is currently considered an influential player of the realm

- A player who was an influential builder to Aardwolf (area category)

How can someone be influential?
- Perhaps they have been very active in the epics, clan, raiding, or
other communities (helper, advisor, etc)

- Perhaps they are just really chatty and are always around and their
opinion has weight and merit

Fine points:

- Former and current IMMs cannot be nominated

- If the player in question currently has a Winds of Fate Fantasy Series
Card, they cannot be nominated
Format:

You can nominate one person per each category and must explain the reason
why (no more than 15 words). So, you should write your submission as 
follows:

1) Fufa - as the first person to be really hardcore
2) Icecool - because he runs a lot of Epics

3) Yowza - because of the Icefall Epic

Acceptable nominations will be judged by yours truly, with submissions that
meet the quality line being given the opportunity to be immortalized with
their own Fantasy Series Card in the Winds of Fate area.
Nominations will be accepted until 8 January 2018.

Please speak to me if you have any questions or concerns.

Regards,


Rezit
Showcase auction 83142
Note #48301
posted on Forsale
Wednesday, December 27, 2017 @ 00:08

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 5 days.

+-----------------------------------------------------------------+
| Keywords   : trivia point token ohhey2018 2018                  |
| Name       : ****** First Trivia Point Token of 2018! ******    |
| Id         : 1905382922                                         |
| Type       : Trash                     Level  :     1           |
| Worth      : 1                         Weight :     0           |
| Wearable   : hold                                               |
| Score      : 0                                                  |
| Material   : plastic                                            |
| Flags      : unique, magic, nosell, nopurge, burn-proof,        |
|            : nolocate, solidified, resonated, illuminated,      |
|            : nosteal, V3, restrung, lauction                    |
| Clan Item  : From The Wolf Administration                       |
+-----------------------------------------------------------------+
| Hold this token and type 'gtrivia' to turn it into a trivia     |
| point.                                                          |
+-----------------------------------------------------------------+
Showcase auction 83141
Note #48300
posted on Forsale
Wednesday, December 27, 2017 @ 00:07

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 4 days.

+-----------------------------------------------------------------+
| Keywords   : trivia point token solong2017 2017                 |
| Name       : ****** Last Trivia Point Token of 2017! ******     |
| Id         : 1898468361                                         |
| Type       : Trash                     Level  :     1           |
| Worth      : 1                         Weight :     0           |
| Wearable   : hold                                               |
| Score      : 0                                                  |
| Material   : plastic                                            |
| Flags      : unique, magic, nosell, nopurge, burn-proof,        |
|            : nolocate, solidified, resonated, illuminated,      |
|            : nosteal, V3, restrung, lauction                    |
| Clan Item  : From The Wolf Administration                       |
+-----------------------------------------------------------------+
| Hold this token and type 'gtrivia' to turn it into a trivia     |
| point.                                                          |
+-----------------------------------------------------------------+
Re: Winds of Fate - Closed
Note #1816
posted on Mudinfo
Saturday, December 23, 2017 @ 17:07
Reply to: Note 1814 posted by Rezit

Happy Holidays Everyone,

With Mordist's help, I was able to fix the major bug that was irking me about
Winds. We completed a successful run this afternoon and I'm happy with the
results. Therefore, winds is back up and open.

There was also an issue with nodding to the essence and hynes. I've fixed that
as well.

Note reporting still does not work. That's on the to do for January.

Thanks

Rez
Winds of Fate - Closed
Note #1814
posted on Mudinfo
Thursday, December 21, 2017 @ 21:20
Sorry to be the Scrooge here, but Winds is closed until further notice.
Too many issues that I need to deal with and being the holiday season
it is going to have to wait until the new year.

.. Happy Holidays

Rezit
Re: Winds of Fate - Weekly Changes Summary +++
Note #1811
posted on Mudinfo
Monday, December 18, 2017 @ 09:57
Reply to: Note 1810 posted by Rezit

Hynes' note is now disabled until I can figure out how to write a weekly
note which is less spammy.

R
Re: Winds of Fate - Weekly Changes Summary ++
Note #1810
posted on Mudinfo
Monday, December 18, 2017 @ 09:13
Reply to: Note 1809 posted by Rezit

The forge has been temporarily disabled as I do a rebuild of its code.

(not that anyone was ready to use it yet)

Rez
Re: Winds of Fate - Weekly Changes Summary +
Note #1809
posted on Mudinfo
Sunday, December 17, 2017 @ 22:03
Reply to: Note 1808 posted by Rezit

Ok, I'm on a bit of a roll. The Elder Sage's room is now unlinked from the 
forge area and can be accessed via the Steward. I will leave it to you to 
figure out how.

Multiple people may now enter that room. The forge portion will remain 
single player only due to how the progs work. 

Thanks and goodnight

Rezit
Re: Winds of Fate - Weekly Changes Summary
Note #1808
posted on Mudinfo
Sunday, December 17, 2017 @ 21:43
Reply to: Note 1805 posted by Rezit

Quick update:

- all cards now load kept (K)
- the case can now be put in a bag. Don't remember why I didn't allow that

Easiest way to deal with this is to go to the Elder Sage and retrieve all
to get your cards and buy a new case

More to follow. As always please report anything that seems odd.

R
Winds of Fate - Weekly Changes Summary
Note #1805
posted on Mudinfo
Thursday, December 14, 2017 @ 10:55
Hopefully I will not have to do more weekly changes, but here it is for now:

1) Descriptions for the visually impaired (vi) have been added to the obelisk
sides (ie, look side1vi, side2vi, etc). (Edit) 

2) Tag
   - zone echos should be given for all players and mob tags now
   - you should not be able to tag someone who has not learned the language
   - a mob should not be able to tag someone who has not learned the language

3) Solistar's Room
   - The pedestal will now disappeared after you solve the puzzle
   - if someone activates the pedestal and then leaves, a second person may
   now reactivate the pedestal and continue the run (herein referred to as
   the Modi bug - patent pending). This one was a bit tougher for me to
   code up, so you end up having to do a double activation. I just wrote
   that the player slide off the pedestal. In essence it's purging the
   object because the player who activated it is no longer in the room and
   loading a new one.

4) A couple behind the scenes lua errors were fixed. Should see no difference
in gameplay.

5) To clarify, neutral players have a different task loadout than good/evil 
players. Once you've received the tag mob, tag player, kill innocent tasks
you do not have to go back and try and get the other ethos tasks. 

6) Double nod at essence for Orittias still exists. Have not had a chance
to investigate.

As always, let me know the next round of bugs.

Thanks,

Rezit
Winds of Fate - Weekly Changes Summary
Note #1801
posted on Mudinfo
Friday, December 8, 2017 @ 12:43
Good day,

This is a summary of the changes for Winds of Fate this week.

1) Oath portal is now back to what it was before, being that the nogive flag
has been removed. If you still drop it, it will melt. However, you can now
give the portal to players who want to 'join late' so to speak.

2) The double nod with the Essence still exists. Will continue to troubleshoot.

3) VI descriptions for the obelisk are still to be completed (Edit).

4) Tag now does a zone echo for whoever is it, be it mob or player. In
addition, if a player has not completed the learn the language task, they
cannot be tagged it (note issues to me if any). This is different from the
start of the week where I had used echos. Room progs were tricky to get
the message across, this will alleviate that.

5) If you are not transferred to Hynes from Orittias at the final boss,
there is a portal that will stay in the room for 2 minutes. Use it while
you can or use the Oath portal (Daresia/Trurien).

6) Behind the scenes, when you entered Orittias' room in stage 2 he would
actually go to stage 3 and set the stage for the task. Now, I have moved
that to an entrance trigger when you meet Solistar. This should have no
effect on the overall gameplay, just that sometimes Orittias would not
be in the right room, which I suspect is because I was transferring him
all over the place to do other things. This should be fixed. Let me know
if you see any hiccups.

7) For neutral players, the goal is differnt and you were given the
task to slaughter the innocent. I have checked this and for some reason
it never got coded. I apologize for the inconvenience. This has now
been added and should progress normally. Please note any issues to me
as per usual.

8) Mob Damage - I am not ready to pull any triggers on any mobs at 
present. Only a weeks worth of data exists on the current level. There
have some suggestions that it be lowered a bit so that smaller runs
can be accomplished, but I saw a couple 3 person runs this week. So
therefore, it seems to be meeting the status quo. However, I will still
gather the necessary data sets.

That's it for now. Please let me know if you experience any issues or
have any concerns.
Regards,

Rezit
Obj Progs - Id Trigger
Note #38243
posted on Ideas
Monday, December 4, 2017 @ 20:57
Move the information to below the basic ID information if possible. Too many
people are confused to look above the information.

R
Re: Winds of Fate - Summary of Changes
Note #1796
posted on Mudinfo
Friday, December 1, 2017 @ 22:48
Reply to: Note 1794 posted by Rezit

The oath portals have now been flagged melt-drop and nogive.

Rezit
Winds of Fate - Summary of Changes
Note #1794
posted on Mudinfo
Friday, December 1, 2017 @ 11:28
Good day,
This is a summary of all changes in Winds of Fate.

1) Completion notes now have the proper prefix formatting (Turie, Zoot, Redryn,
Abelinc)
1a) Next week I will look at creating a compiled daily or weekly note. It's a 
bit above my pay grade I suspect
2) Accept/Deny was rewritten to not automatically transfer a player who has 
made one of those choices. All players have the ability now to get a portal
if they so desire

3) The Essence of the Wind mob was doing what I would call a double nod, 
which is counterproductive when you have to nod at a mob where you get 
transferred (Hynes, for example). This has been fixed.
4) Cooldown objects were rewritten and the code now displays the accurate
cooldown information which can be accessed by trying to go north from the
beginning of the area. You should not be able to go north of the Steward
now if you have a timer (thanks to Robbo for helping me figure this
one out)

5) The drop rate for rewards has been decreased to one card per run. The
original math was that it would take a lot of runs to complete the epic
and so far we have one player at 30% complete in less than a week. So
we've throttled the reward back for a bit and will reassess as time
progresses.
5a) I will put in a deadline of mid-December to review this. Perhaps
an increased chance of rewards if you made an accept/deny choice? For
discussion
6) Run completions will continue to be posted on the Epics board as per
the vote of last week.
7) Collector's cases have switched from nodrop (cursed) to kept (K). 
7a) I made them containers, but you actually can't store anything in
them. I will look at seeing whether I can change them to treasure so 
that they can be bagged. Will check that next week
8) The Guards in part 2 are no longer banishable (Mondaine)
8a) To add to the complexity of the run. I am considering making the
children in part 3 nobanish as well. For discussion.

9) The repop rate for the area was lowered from 6 to 2 hours. I have not
heard of any instances of people not being able to do a run now if they 
desired to. This should alleviate the need to force a repop after a 
run completion.
10) The Learn the Language task had an annoying behind the scenes bug
for imms. I have fixed this.

11) Mob damage was increased. Objective of the area is to have an epic
that can be run by 4 - 10 players (so, a clan could go on a run if they
desired), but not solo runs. I will continue to track and monitor this
portion to ensure that the desire is being met.
12) This morning I edited ten separate mprogs to ensure checks were 
completed to ensure that runs would not get locked up in certain areas.
Please be cognizant of any hiccups with respect to using the portal
or getting stuck in certain stages. Note me any irregularities that
you experience.

To be completed/known issues I am tracking:
13) VI descriptions of the obelisk (Edit)

14) There are a couple of parts that are not getting the effect that
I desired when I wrote it (part 4 and 5 respectively). Will look at 
this over the next two weeks or so to see if it can be developed
further.
15) There is a tag bug that I can see. I just have not been able to 
duplicate it yet. When I created the prog I mimicked the tag social
but it has now become obvious that players cannot actually tell who
is it. I will look at this next week.

That's all I have for now. Thanks for your continued support.

Rezit
New poll: Winds of Fate Area Completion Notes
Note #8211
posted on Voting
Wednesday, November 22, 2017 @ 12:18

Poll Number       : 35
Description       : Winds of Fate Area Completion Notes
Question          : Should the completion notes be posted to Epics, Personal or not at all?
Category          : Mud
Started by        : Rezit
Flags             : HideResults
Started           : Wed 11/22/17 12:18
Vote ends on      : Mon 11/27/17 12:01
Min/Max level     : 200 - 60000
Min/Max hours     : 0 - 500000

-------------------------[ Voting Options ]-------------------------
  1 - Epics                                                       
  2 - Personal                                                    
  3 - Not at all                                                  
  4 - Don't read them. I don't care.                              
  5 - I will suggest another board via personal note to Rezit     
--------------------------------------------------------------------

You may vote in this poll at the following location:

   Room: The Old Farts' Home
   Area: The Grand City of Aylor (aylor)

Check the flags above to see any voting restrictions.
Re: Voting ++
Note #27316
posted on General
Tuesday, October 3, 2017 @ 13:02
Reply to: Note 27315 posted by Guinness

I like to picture TMS in a tuxedo t-shirt, cause it says, like, I want to be
formal but I want to party too. Cause I like to party, so I like my TMS to
party.
Public Hall Changes
Note #1746
posted on Mudinfo
Sunday, October 1, 2017 @ 21:52
Greetings,

Romani, Doh and Vanir Public Halls have been reviewed and to ensure uniformity
the following checks were completed:

- Does the public hall have a Healer, Trainer, and Questor? In the event that
one was not present, the mob from the closed hall was moved to the public
hall (in a couple instances, I relinked the trainer room from the closed
hall and basically added it to the public hall)
- Does the public hall provide clan exits to the realm? If no, I relinked
the closed hall clan exits to the Public Hall. You now have a few new options
out there for you.

- Does the Public Hall have a shopkeeper? If no, one was added and five
items were created based on historic names of closed clan eq that were
present at the time of the merger/disbanding. 
Future Intentions:

- Complete the same review of Rogues
- Review closed clan potions/non-eq items and bring 5 of those items
to the public shop
- Complete the same review of Daoine
As always, I am open to questions, queries and suggestions.

Regards,

Rezit
3 x INVICTUS GAMES - Showcase Items
Note #1745
posted on Mudinfo
Monday, September 25, 2017 @ 16:08
The Invictus Games use the power of sport to inspire recovery, support
rehabilitation and generate a wider understand and respect for wounded,
injured and sick Service men and women.

In honour of this years games being held this week, three showcase
hallowed lights are available as keepsake items.

Regards,

Rezit
Showcase auction 80735
Note #47972
posted on Forsale
Monday, September 25, 2017 @ 16:06

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 7 days.

+-----------------------------------------------------------------+
| Keywords   : invictus toronto 2017 master captain hallowed      |
| Name       : INVICTUS GAMES                                     |
| Id         : 1867306408                                         |
| Type       : Light                     Level  :     1           |
| Worth      : 0                         Weight :     3           |
| Duration   : permanent                                          |
| Wearable   : light                                              |
| Score      : 245                                                |
| Flags      : unique, glow, magic, blessed, V3, recharged,       |
|            : restrung, lauction                                 |
| Found at   : Limbo                                              |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +4       Damage roll  : +3          |
|              Strength     : +5       Dexterity    : +5          |
|              Constitution : +4       Intelligence : +5          |
+-----------------------------------------------------------------+
Showcase auction 80734
Note #47971
posted on Forsale
Monday, September 25, 2017 @ 16:06

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 7 days.

+-----------------------------------------------------------------+
| Keywords   : invictus toronto 2017 master captain hallowed      |
| Name       : INVICTUS GAMES                                     |
| Id         : 1867306350                                         |
| Type       : Light                     Level  :     1           |
| Worth      : 0                         Weight :     3           |
| Duration   : permanent                                          |
| Wearable   : light                                              |
| Score      : 170                                                |
| Flags      : unique, glow, magic, blessed, V3, recharged,       |
|            : restrung, lauction                                 |
| Found at   : Limbo                                              |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +3       Wisdom       : +3          |
|              Constitution : +2       Intelligence : +3          |
|              Luck         : +5                                  |
+-----------------------------------------------------------------+
Showcase auction 80733
Note #47970
posted on Forsale
Monday, September 25, 2017 @ 16:06

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 7 days.

+-----------------------------------------------------------------+
| Keywords   : invictus toronto 2017 master captain hallowed      |
|            : light                                              |
| Name       : INVICTUS GAMES                                     |
| Id         : 1867304860                                         |
| Type       : Light                     Level  :     1           |
| Worth      : 0                         Weight :     3           |
| Duration   : permanent                                          |
| Wearable   : light                                              |
| Score      : 150                                                |
| Flags      : unique, glow, magic, blessed, V3, recharged,       |
|            : restrung, lauction                                 |
| Found at   : Limbo                                              |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +11      Damage roll  : +3          |
|              Dexterity    : +4       Intelligence : +4          |
+-----------------------------------------------------------------+
List of Clan Open Hall Eq
Note #1744
posted on Mudinfo
Thursday, September 21, 2017 @ 11:50
Good day everyone,

Just wondering if anyone has a completed list of all open hall clan eq
that is currently in the realm and whether they would be willing to share
it with me?

Kindly let me know via a Personal note.

Cordially,

Rezit
Hurricane IRMA+JOSE
Note #1743
posted on Mudinfo
Saturday, September 9, 2017 @ 22:47
Hey everyone,

I'm writing this because I assume Lasher is focussed on making sure his
family is safe at this time. If you haven't been under a rock, you know 
that Hurricane IRMA is about to make landfall in Florida. The Aardwolf
server shows up for me in Tampa, which is right on the path. 

So, if it happens to go down, you'll know why. I thought we backed up
somewhere in Colorado, but it's not my forte.

In the meantime, this note might not be 100% accurate, but if it is
in fact truth and you see yourself not able to connect, you will 
know why.

I'm sure that once Lasher gets a moment he'll pop on and correct me
or state that he and the mud are ok.

Until then, let's take a moment between quests to think about the people
that have been affected this dramatic natural event.

Thanks

Rez
If you have a friend near Houston, check in on them +
Note #267
posted on Misc
Monday, September 4, 2017 @ 20:15
Reply to: Note 266 posted by Lasher

Sister in law in Newfoundland is selling hers. You're used to island living
right?


R
Showcase auction 79725
Note #47873
posted on Forsale
Monday, August 7, 2017 @ 09:30

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 7 days.

+-----------------------------------------------------------------+
| Keywords   : trivia point token happy birthday                  |
| Name       : Happy Birthday Lasher!                             |
| Id         : 1851312283                                         |
| Type       : Trash                     Level  :     1           |
| Worth      : 1                         Weight :     0           |
| Wearable   : hold                                               |
| Score      : 0                                                  |
| Material   : plastic                                            |
| Flags      : unique, magic, nosell, nopurge, burn-proof,        |
|            : nolocate, solidified, resonated, illuminated,      |
|            : nosteal, V3, restrung, lauction                    |
| Clan Item  : From The Wolf Administration                       |
+-----------------------------------------------------------------+
| Hold this token and type 'gtrivia' to turn it into a trivia     |
| point.                                                          |
+-----------------------------------------------------------------+
Raider's Row Changes
Note #1741
posted on Mudinfo
Wednesday, August 2, 2017 @ 20:54
Greetings Raiders,

I've made a couple of changes to Raider's row, they are:

 - Removal of the level restriction for the row itself. You have to be in a PK
clan to raid so there is little to no risk in a newbie finding themselves in a 
bit of a predicament
 - Just like the first maze was changed a couple of weeks ago, the rest of 
the test mazes have had their levels reduced (except for the last one to the 
west, that one remains at level 230). Please see the signs in each room for 
more information
Thank you,
Rezit
Changes to Testmaze10 in Raider's Row
Note #1740
posted on Mudinfo
Tuesday, July 18, 2017 @ 21:16
Greetings everyone,

One of the things I always lacked was the ability to practice 
cracking for raids. It always took two or three raids to get
back up to speed and by then the interest was gone or I couldn't
get a party together...

To alleviate this capability deficiency the guards in testmaze10 
(the first one in Raider's Row - First Day) have had their level 
reduced to 100.

This should allow for the following:

     - single players can raid this maze to practice cracking
     on their own
     - small groups can now run a raid (yes, three man raid 
     now exists - if you don't understand what 3mr is, it is
     a joke I have talked about since V1)
     - allows for a tank to take the guards while the cracker
     does the hunts or for the hunts to be done after the 
     fact

Questions or concerns should be brought to me. Suggestions
can be made on the raiding board or via tells/personal.
Personally, I know that there have been a lot of people
who have imm'd before me who have tried to crack the problem
with raiding. I am not saying that I am going to solve it, 
but I am going to give it a college try.

Regards,

Rezit
It's time for some Sunday Night Brawls!
Note #1739
posted on Mudinfo
Sunday, July 16, 2017 @ 19:52
It's about an hour until Game of Thrones starts! So, let's kill eachother!

A very special Sunday Night Brawl with better level ranges, 20 increments!

If you join, and no one else does, you get a TP just for being a cool person!

Due to the last time I did this, I have to state this: If the war timer runs
out, no one gets a TP!

If you have any questions, don't hesitate to ask. Until then, FINISH THEM!

Rezit
Showcase auction 79112
Note #47791
posted on Forsale
Thursday, July 13, 2017 @ 20:55

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 7 days.

+-----------------------------------------------------------------+
| Keywords   : rezit rezit's first imm pill                       |
| Name       : (Raider) Rezit's .:|First IMM Pill|:.              |
| Id         : 1842110845                                         |
| Type       : Pill                      Level  :     1           |
| Worth      : 0                         Weight :     1           |
| Score      : 0                                                  |
| Material   : energy                                             |
| Flags      : glow, hum, magic, burn-proof, nolocate, V3,        |
|            : lauction                                           |
| Found at   : Immortal Homes                                     |
+-----------------------------------------------------------------+
| Spells     : 1 use of level 201 'self harmony'                  |
|            : 1 use of level 201 'champions strength'            |
|            : 1 use of level 201 'heal'                          |
|            : 1 use of level 201 'raw flesh'                     |
|            : 1 use of level 201 'sustenance'                    |
+-----------------------------------------------------------------+
Re: Sunday Night's All Right For Fighting ++
Note #1738
posted on Mudinfo
Sunday, June 25, 2017 @ 19:52
Reply to: Note 1736 posted by Rezit

1. Sharpen your hammers
2. enter the war
3. claim the spoils of victory
4. earn the fame and fortune you so desire!

If you are the only person to enter the war range,
you get a tp. Otherwise its a tp to the winner.
PS. playing from my phone in a campground
on my vacation so this better be a slaughter!

Rez
Re: Sunday Night's All Right For Fighting +
Note #1736
posted on Mudinfo
Sunday, June 18, 2017 @ 20:24
Reply to: Note 1735 posted by Rezit

So, I've heard that you think you're a "top tier"? Well, prove it in the ring!

Sunday Night's All Right for Fighting!

Standard 1-50, 1-100, 1-150, 1-200, and 1-210 Genocides coming up!

You win the war, you get a TP!

Let's get ready to rumblllllllllllllllllleeeee!
Re: Sunday Night's All Right For Fighting
Note #1735
posted on Mudinfo
Sunday, June 11, 2017 @ 20:30
Reply to: Note 1733 posted by Rezit

It's time for another Sunday night brawl!

Same thing as last time, wars 1 - 50, 100, 150, 200, 210. Reward of a TP to
the winners!

Come one, come all and show us your brawl!

PS. Feel free to bet ON Koopatroopa...
Re: Sunday Night's All Right For Fighting
Note #1734
posted on Mudinfo
Sunday, June 4, 2017 @ 20:26
Reply to: Note 1733 posted by Rezit

Oh, a TP to each of the winners!

*newbie imm*
Sunday Night's All Right For Fighting
Note #1733
posted on Mudinfo
Sunday, June 4, 2017 @ 20:24
Let's see some bloodshed, some gore, some VORPALS!

Starting in ten minutes, let the blood flow in the Warzone. Five wars
on tap, 1-50, 1-100, 1-150, 1-200, 1-210, all Genocides!

Take some time to go sharpen your hammers(?)!

Rezit
Re: JLo Radio / Tunes Outta Shadokil archive? +
Note #27060
posted on General
Monday, May 22, 2017 @ 18:49
Reply to: Note 27059 posted by Fiendish

Forestseer and myself have the complete archive.

I don't have a ftp site to host it. If someone wants to, 
you know where to find me.

Unfortunately, I've gotten older, wiser (?) and have
less time on my hands so I can say without a doubt that
I will not be doing any additional Jlo Radio
broadcasts.

However, if you want to learn how, I can definitely 
give you the details.

R
Re: Yggdrasil
Note #16159
posted on Typos
Tuesday, May 9, 2017 @ 21:32
Reply to: Note 16158 posted by Vost

Hi Vost,

The up exit of the bridge points to the north. I don't think it's intended to
be pointed down. How can a bridge go down? That's a bit of a cliff I'd think.
I get what you're saying though that you'd expect it to say descending 
downward or something to that effect. I think the builders intentionally
pointed it in the south direction.

Hope this helps.

R
Info + Outcast
Note #17419
posted on Bugs
Saturday, April 29, 2017 @ 21:33
I am certain i had friends and clan only for levels, pups and deaths. 
Now i can't see anything.
Friends toggled off, levels on, pups on.

R
get coin corpse vs get coins corpse
Note #17369
posted on Bugs
Thursday, March 30, 2017 @ 09:15
I realize that it's just an extra letter, but for some reason I 
always assumed that the subj first item would work. In fact it doesn't.
We have short form tricks for almost everything else, is this something that
should be the same?

For consideration
Rezit + Shadokil
Note #498
posted on Clan
Thursday, March 30, 2017 @ 08:48
First off, happy birthday to me.
Secondly, happy 16th anniversary of my joining Shadokil.

#longevity
#srsly?
Re: Test Raids
Note #17271
posted on Bugs
Wednesday, February 22, 2017 @ 19:37
Reply to: Note 17270 posted by Rezit

Just double verified. No dice for allowing a NOPK to join a test raid.
Test Raids
Note #17270
posted on Bugs
Wednesday, February 22, 2017 @ 19:29
Are they supposed to allow NOPK clans into the raid party or not? Lasher's 
Announce note 1272 infers that NOPK players can join test raids. We've tried
this once before and were unsuccessful.

R
Info Group
Note #36796
posted on Ideas
Tuesday, February 14, 2017 @ 20:52
I'd like to know info for grouped members, especially during a raid to see
if they died. Also, levels would be nice.

Regards,

Rezit
Re: Guard damage
Note #1054
posted on Raiding
Sunday, February 12, 2017 @ 18:59
Reply to: Note 1053 posted by Quadrapus

I believe Quad that the first level test maze has lower guard damage because
it's supposed to be easy.

R
Re: A bit of Aard history - from the archives
Note #26927
posted on General
Monday, January 30, 2017 @ 06:47
Reply to: Note 26922 posted by Forestseer

Oh the good ole days.

Now I have a wife and a child and no time to run a radio station
out of my basement.

le sigh
Wolf Test Raid - 7:30 tonight
Note #1052
posted on Raiding
Wednesday, January 4, 2017 @ 15:19
Hi,

I'm not as eloquent as Icecool or the other epic leaders, but I will 
attempt to run a wolf test raid tonight starting around 7:30 prior to 
the sanctioned Icefall run.

Please note I said attempt. Don't crucify me if I'm not here because
it's probably due to a 2.5 year old.

Rezit
Re: [Icefall 1] @x214Sunday 14:35
Note #1429
posted on Epics
Sunday, November 27, 2016 @ 12:36
Reply to: Note 1428 posted by Pumpkin

Hey Pumpkin,

Thanks. I'll jot that down for my 2017 epic plans.

Regards
Re: Attention Collectors, looking for something really old.
Note #46938
posted on Forsale
Sunday, August 7, 2016 @ 19:47
Reply to: Note 46936 posted by Tallimos

Dear Tallimos,

I have a Leaf and a Lasher card. Yes a collector case did exist.

R
Re: JloR archive somewhere? ++
Note #26334
posted on General
Saturday, February 13, 2016 @ 15:32
Reply to: Note 26333 posted by Quadrapus

I have an archive. No real way of getting it anywhere though.