The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Rezit
Fantasy Hockey
Note #539
posted on Misc
Tuesday, October 2, 2018 @ 20:48
Hi,

Created a fantasy hockey pool for the season.

Can join here:

http://fantasy.espn.com/hockey/welcome
http://fantasy.espn.com/hockey/league/join?
leagueId=31648629&inviteId=2412cca3-9d9c-4b2e-b477-7036a03c82b5

Thanks

Rezit
Re: September Aardwords Event - Amend
Note #1860
posted on Mudinfo
Thursday, September 20, 2018 @ 00:12
Reply to: Note 1856 posted by Rezit

Yarr, the ship be sailed!

Translation:

The event is now closed. Thanks to all that participated.

Advertisement:

If your clan would like to do an Aardwords event, please consult
the help file, an immortal, or your clan leadership!
Re: Testmaze10 Goal
Note #1858
posted on Mudinfo
Wednesday, September 12, 2018 @ 09:57
Reply to: Note 1857 posted by Rezit

The issues with the goal for Testmaze10 should now be resolved.

As always, if something comes up, please post to bugs.

Thanks

Rezit
Testmaze10 Goal
Note #1857
posted on Mudinfo
Tuesday, September 11, 2018 @ 10:31
Good day Aardwolf,

Ralyn found a bug in the testmaze10 goal. If you don't listen
to what the Raiding School Professor says in the first
room and do not open the goal, it will not complete.

If you invade as per normal, the goal will be added. I will 
endeavour to fix this in the coming days.

Thanks

Rezit
September Aardwords Event - Amend
Note #1856
posted on Mudinfo
Sunday, September 2, 2018 @ 13:52
Redbeard is a 25 qp reward. Not a 50 qp reward.

Thanks
September Aardwords Event
Note #1855
posted on Mudinfo
Sunday, September 2, 2018 @ 11:39
Ahoy, mateys!
 
In honor of the most important day o' the year, International Talk like a
Pirate Day, the immortals and o-}HooK{-o clan be bringing ye landlubbers a
very special Aardwords(tm) event!
 
Until 11:59pm on September 19th, turn in your Aardwords tiles to any Immortal
listed in 'help aardwords' for a share of the precious treasure!
On top of the usual rewards, there be some extra bonuses for plunderin' enough 
tiles to make some pirate-y themed words!
Get yerself a small nugget o' bonus qp (25 qp) for any of the followin' words:
 
Arrr, Booty, Captain, Flint, Hook, Matey, Rum, Parrot, Pirate, Redbeard,
Sailing, Scurvy, Ship, Treasure, and Yoho.
 
And for a bigger share o' the bounty (50 qp), turn in any o' the followin':

Barbosa, Billybones, Blackbeard, Blackspot, CaptainMorgan, DreadPirateRoberts,
JackSparrow, JollyRoger, LongJohnSilver, OneEyedWilly, and Redbeard.
 
But that's not all!  In true pirate fashion, there's also some extra hidden
bonus words!  If you turn in one of these hidden treasure words, you'll also
net yourself an extra 25 quest points!

Hint: Yarr, check to see who sails aboard the S.S. Hook!

Remember, you have to turn any Aardwords words into any Immortal accepting
tiles (see 'help aardwords') by 11:59pm MUD time on September 19th to earn
these extra rewards!

Good luck, Landlubbers!
Re: Winds of Fate - Closed
Note #1853
posted on Mudinfo
Friday, August 3, 2018 @ 19:31
Reply to: Note 1843 posted by Rezit

Good day Aardwolf,

I have decided to re-open winds in it's V1 condition. I am hoping
that in the next reboot (or the one thereafter) I will be able to release
V2. However, it is all based on my abilities to get the area
out of 'test phase' and 'live ready.'

Thanks,

Rezit
Reminder - Set your Character Email
Note #1851
posted on Mudinfo
Wednesday, June 20, 2018 @ 12:13
Good day Aardwolfians!

Whether you are a T0 level 1 or a T9+102, setting your email
is one of the easiest ways we in the Imm team can reset
your password on the day that heaven forbid, the harddrive
fails or you simply have a moment of forgetfulness.

See Help Email for details.

Cordially,

The Immortal Team
Re: Titan's Keep - Rune of Passage
Note #1850
posted on Mudinfo
Tuesday, June 19, 2018 @ 15:14
Reply to: Note 1825 posted by Rezit

This same message now applies for Cracks of Terra. I forgot to do it.

R
Crynn's Church - A Demon's Tooth
Note #1848
posted on Mudinfo
Sunday, May 6, 2018 @ 19:16
This object has been modified to be always looted.

Thanks,

Rezit
Terra - Items
Note #1847
posted on Mudinfo
Sunday, May 6, 2018 @ 19:15
Somewhat like the sigils, the items required to run the Cracks of Terra
epic have been modified to be always looted.

Let me know of any issues.

Rezit
Titan - Sigils
Note #1846
posted on Mudinfo
Friday, May 4, 2018 @ 20:33
Good day everyone,

Titan Sigils have been toggled to always loot from their mobs. So
for those that go around with autoloot off, bonusloot on, you should
now start receiving the sigils.

Please let me know if there are any issues with this change.

Thanks,

Rezit
Re: There's something wrong with epics. +++
Note #27489
posted on General
Friday, April 13, 2018 @ 10:36
Reply to: Note 27488 posted by Redwood

So what I'm hearing is you'd rather have a cooldown timer like Winds of 
Fate has?

--- This is a discussion ---
Re: Winds of Fate
Note #2779
posted on Epics
Wednesday, April 11, 2018 @ 11:44
Reply to: Note 2764 posted by Rezit

Hello,

I received three notes/tells from players with Winds issues. I have
rectified them.

I am still awaiting further testing as I am not convinced that it 
has been thoroughly tested.

Winds will continue to be closed until sufficient testing
is complete.

With the testkill command and the cheats that I have put into 
area to make certain sections easier, this testing can be
completed by single testers.

Please approach me if you have any questions or concerns.

Thank you
Winds of Fate
Note #2764
posted on Epics
Thursday, April 5, 2018 @ 14:18
I have corrected all the issues given to me so far, however the area
still needs a lot more testing before I am comfortable opening it back
up here on live.

Please test it as thoroughly as possible.

PS. For all the people who have sent me or my alt tells asking about
how it has been going over the last three months, now is a good time
to give back.

R
Winds of Fate - Closed
Note #1843
posted on Mudinfo
Tuesday, April 3, 2018 @ 12:43
Good day everyone,
The Winds of Fate epic is now closed for testing on the Test Port as I prepare
to bring in version 2.0 of the epic which will fix some of the issues that I
have witnessed over the past couple of months.

To test the area, please read help tester. There is further information on 
the Test Port General Board.

Cordially,
Rezit
Re: emerald earring, nowearlocation
Note #17840
posted on Bugs
Thursday, March 22, 2018 @ 19:42
Reply to: Note 17839 posted by Karmenshake

Have added ear location to the object.

Rumour, can you confirm that this was your intent?

Thanks,

Rezit
Re: Powered USB hub that doesn't suck. +
Note #7603
posted on Tech
Tuesday, February 13, 2018 @ 09:08
Reply to: Note 7602 posted by Daak

Starling,

Are you in the same location at all times when playing? If so, I recommend
switching out the wall plugin for a USB plugin. We had a regular plugin 
in our breakfast nook area that I switched out for a 2xUSB and one plugin, but
I've seen as many as 4 USB plugins that you can get. Probably $29.99 at
the local hardware store and easy to install.

R
Item Changes
Note #1836
posted on Mudinfo
Tuesday, February 6, 2018 @ 22:22
Good day everyone,

Just wanted to bring to your attention four changes that were put
in today. They probably won't affect you in any way but they are
good to be made aware of.
The Traveling Urn from Intrigues of Times Past, the Pirate's 
Chest from the Misty Shores of Yarr, and the Lunch Pail from
Kobold Siege Camp were all flagged melt-drop. This should help 
keep these items from ending up in manor landfills.
In addition, the Locksmith Guild Membership Card in Kobold
Siege Camp has had the nosac flag removed, meaning that
it can be destroyed using the destroy command. See help
destroy for more details.

As always, please let any member of the admin team know
if there are any issues with the subject changes.

Have a great week!

Rezit

Re: Winds of Fate - Hynes
Note #1831
posted on Mudinfo
Wednesday, January 24, 2018 @ 15:32
Reply to: Note 1827 posted by Rezit

Good day everyone,

I have modified the code so that even if your item or weight is over
the limit you will get the card(s).

As always, note bugs if seen.

Rezit
Winds of Fate - Collector's Cases
Note #1830
posted on Mudinfo
Wednesday, January 24, 2018 @ 15:06
Good day everyone,

The output is now alphabetized and you can use c 'identify' 2.case.

Please note any bugs as you see them.

Thanks,

Rezit
Re: Fantasy Collector Case
Note #17710
posted on Bugs
Wednesday, January 24, 2018 @ 14:30
Reply to: Note 17707 posted by Castiel

This has been fixed. Turns out that identify progs automatically are loaded
with the object key so it made the fix really easy.

R
Winds of Fate - Hynes
Note #1827
posted on Mudinfo
Wednesday, January 17, 2018 @ 18:41
Good day everyone,

Just a friendly reminder, individual players should be checking their 
item count and weight prior to interacting with Hynes in Winds of Fate.
It is not an error if your inventory is full.

Thanks,

Rezit
Titan's Keep - Rune of Passage
Note #1825
posted on Mudinfo
Saturday, January 13, 2018 @ 22:43
Good day everyone,

In consultation with the area builder, the Rune of Passages are now flagged
melt-drop.

Please be aware of this change prior to your next adventure in this area.

Cordially,

Rezit
Re: Winds timer
Note #38422
posted on Ideas
Sunday, January 7, 2018 @ 01:48
Reply to: Note 38421 posted by Crowley

RDC,

The way that the cooldown timer was created is that it is on its own object.
You have to go north because it searches for your name as a keyword
and then wears that object. That way it can use LP_WORNONLY to ensure that it
is giving that information.

At this point in time, this would be lower on my to do list, but I could look
into it.

Rezit
Re: Seeking Nominations for most Influential Aardwolfians!
Note #1823
posted on Mudinfo
Friday, January 5, 2018 @ 12:34
Reply to: Note 1822 posted by Rezit

Just a reminder that you have 3 more days to submit your nominations.

Thanks,

Rezit
Seeking Nominations for most Influential Aardwolfians!
Note #1822
posted on Mudinfo
Tuesday, January 2, 2018 @ 09:55
Good day everyone,

The subject says it all, I am looking for players to nominate their fellow
adventurers (or themselves) for the honour of being part of a group of the
most influential Aardwolf players over the past 20 years.

The categories that players can be nominated in are as follows:
- A player who was influential at one point, but has now gone inactive

- A player who is currently considered an influential player of the realm

- A player who was an influential builder to Aardwolf (area category)

How can someone be influential?
- Perhaps they have been very active in the epics, clan, raiding, or
other communities (helper, advisor, etc)

- Perhaps they are just really chatty and are always around and their
opinion has weight and merit

Fine points:

- Former and current IMMs cannot be nominated

- If the player in question currently has a Winds of Fate Fantasy Series
Card, they cannot be nominated
Format:

You can nominate one person per each category and must explain the reason
why (no more than 15 words). So, you should write your submission as 
follows:

1) Fufa - as the first person to be really hardcore
2) Icecool - because he runs a lot of Epics

3) Yowza - because of the Icefall Epic

Acceptable nominations will be judged by yours truly, with submissions that
meet the quality line being given the opportunity to be immortalized with
their own Fantasy Series Card in the Winds of Fate area.
Nominations will be accepted until 8 January 2018.

Please speak to me if you have any questions or concerns.

Regards,


Rezit
Showcase auction 83142
Note #48301
posted on Forsale
Wednesday, December 27, 2017 @ 00:08

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 5 days.

+-----------------------------------------------------------------+
| Keywords   : trivia point token ohhey2018 2018                  |
| Name       : ****** First Trivia Point Token of 2018! ******    |
| Id         : 1905382922                                         |
| Type       : Trash                     Level  :     1           |
| Worth      : 1                         Weight :     0           |
| Wearable   : hold                                               |
| Score      : 0                                                  |
| Material   : plastic                                            |
| Flags      : unique, magic, nosell, nopurge, burn-proof,        |
|            : nolocate, solidified, resonated, illuminated,      |
|            : nosteal, V3, restrung, lauction                    |
| Clan Item  : From The Wolf Administration                       |
+-----------------------------------------------------------------+
| Hold this token and type 'gtrivia' to turn it into a trivia     |
| point.                                                          |
+-----------------------------------------------------------------+
Showcase auction 83141
Note #48300
posted on Forsale
Wednesday, December 27, 2017 @ 00:07

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 4 days.

+-----------------------------------------------------------------+
| Keywords   : trivia point token solong2017 2017                 |
| Name       : ****** Last Trivia Point Token of 2017! ******     |
| Id         : 1898468361                                         |
| Type       : Trash                     Level  :     1           |
| Worth      : 1                         Weight :     0           |
| Wearable   : hold                                               |
| Score      : 0                                                  |
| Material   : plastic                                            |
| Flags      : unique, magic, nosell, nopurge, burn-proof,        |
|            : nolocate, solidified, resonated, illuminated,      |
|            : nosteal, V3, restrung, lauction                    |
| Clan Item  : From The Wolf Administration                       |
+-----------------------------------------------------------------+
| Hold this token and type 'gtrivia' to turn it into a trivia     |
| point.                                                          |
+-----------------------------------------------------------------+
Re: Winds of Fate - Closed
Note #1816
posted on Mudinfo
Saturday, December 23, 2017 @ 17:07
Reply to: Note 1814 posted by Rezit

Happy Holidays Everyone,

With Mordist's help, I was able to fix the major bug that was irking me about
Winds. We completed a successful run this afternoon and I'm happy with the
results. Therefore, winds is back up and open.

There was also an issue with nodding to the essence and hynes. I've fixed that
as well.

Note reporting still does not work. That's on the to do for January.

Thanks

Rez
Winds of Fate - Closed
Note #1814
posted on Mudinfo
Thursday, December 21, 2017 @ 21:20
Sorry to be the Scrooge here, but Winds is closed until further notice.
Too many issues that I need to deal with and being the holiday season
it is going to have to wait until the new year.

.. Happy Holidays

Rezit
Re: Winds of Fate - Weekly Changes Summary +++
Note #1811
posted on Mudinfo
Monday, December 18, 2017 @ 09:57
Reply to: Note 1810 posted by Rezit

Hynes' note is now disabled until I can figure out how to write a weekly
note which is less spammy.

R
Re: Winds of Fate - Weekly Changes Summary ++
Note #1810
posted on Mudinfo
Monday, December 18, 2017 @ 09:13
Reply to: Note 1809 posted by Rezit

The forge has been temporarily disabled as I do a rebuild of its code.

(not that anyone was ready to use it yet)

Rez
Re: Winds of Fate - Weekly Changes Summary +
Note #1809
posted on Mudinfo
Sunday, December 17, 2017 @ 22:03
Reply to: Note 1808 posted by Rezit

Ok, I'm on a bit of a roll. The Elder Sage's room is now unlinked from the 
forge area and can be accessed via the Steward. I will leave it to you to 
figure out how.

Multiple people may now enter that room. The forge portion will remain 
single player only due to how the progs work. 

Thanks and goodnight

Rezit
Re: Winds of Fate - Weekly Changes Summary
Note #1808
posted on Mudinfo
Sunday, December 17, 2017 @ 21:43
Reply to: Note 1805 posted by Rezit

Quick update:

- all cards now load kept (K)
- the case can now be put in a bag. Don't remember why I didn't allow that

Easiest way to deal with this is to go to the Elder Sage and retrieve all
to get your cards and buy a new case

More to follow. As always please report anything that seems odd.

R
Winds of Fate - Weekly Changes Summary
Note #1805
posted on Mudinfo
Thursday, December 14, 2017 @ 10:55
Hopefully I will not have to do more weekly changes, but here it is for now:

1) Descriptions for the visually impaired (vi) have been added to the obelisk
sides (ie, look side1vi, side2vi, etc). (Edit) 

2) Tag
   - zone echos should be given for all players and mob tags now
   - you should not be able to tag someone who has not learned the language
   - a mob should not be able to tag someone who has not learned the language

3) Solistar's Room
   - The pedestal will now disappeared after you solve the puzzle
   - if someone activates the pedestal and then leaves, a second person may
   now reactivate the pedestal and continue the run (herein referred to as
   the Modi bug - patent pending). This one was a bit tougher for me to
   code up, so you end up having to do a double activation. I just wrote
   that the player slide off the pedestal. In essence it's purging the
   object because the player who activated it is no longer in the room and
   loading a new one.

4) A couple behind the scenes lua errors were fixed. Should see no difference
in gameplay.

5) To clarify, neutral players have a different task loadout than good/evil 
players. Once you've received the tag mob, tag player, kill innocent tasks
you do not have to go back and try and get the other ethos tasks. 

6) Double nod at essence for Orittias still exists. Have not had a chance
to investigate.

As always, let me know the next round of bugs.

Thanks,

Rezit
Winds of Fate - Weekly Changes Summary
Note #1801
posted on Mudinfo
Friday, December 8, 2017 @ 12:43
Good day,

This is a summary of the changes for Winds of Fate this week.

1) Oath portal is now back to what it was before, being that the nogive flag
has been removed. If you still drop it, it will melt. However, you can now
give the portal to players who want to 'join late' so to speak.

2) The double nod with the Essence still exists. Will continue to troubleshoot.

3) VI descriptions for the obelisk are still to be completed (Edit).

4) Tag now does a zone echo for whoever is it, be it mob or player. In
addition, if a player has not completed the learn the language task, they
cannot be tagged it (note issues to me if any). This is different from the
start of the week where I had used echos. Room progs were tricky to get
the message across, this will alleviate that.

5) If you are not transferred to Hynes from Orittias at the final boss,
there is a portal that will stay in the room for 2 minutes. Use it while
you can or use the Oath portal (Daresia/Trurien).

6) Behind the scenes, when you entered Orittias' room in stage 2 he would
actually go to stage 3 and set the stage for the task. Now, I have moved
that to an entrance trigger when you meet Solistar. This should have no
effect on the overall gameplay, just that sometimes Orittias would not
be in the right room, which I suspect is because I was transferring him
all over the place to do other things. This should be fixed. Let me know
if you see any hiccups.

7) For neutral players, the goal is differnt and you were given the
task to slaughter the innocent. I have checked this and for some reason
it never got coded. I apologize for the inconvenience. This has now
been added and should progress normally. Please note any issues to me
as per usual.

8) Mob Damage - I am not ready to pull any triggers on any mobs at 
present. Only a weeks worth of data exists on the current level. There
have some suggestions that it be lowered a bit so that smaller runs
can be accomplished, but I saw a couple 3 person runs this week. So
therefore, it seems to be meeting the status quo. However, I will still
gather the necessary data sets.

That's it for now. Please let me know if you experience any issues or
have any concerns.
Regards,

Rezit
Obj Progs - Id Trigger
Note #38243
posted on Ideas
Monday, December 4, 2017 @ 20:57
Move the information to below the basic ID information if possible. Too many
people are confused to look above the information.

R
Re: Winds of Fate - Summary of Changes
Note #1796
posted on Mudinfo
Friday, December 1, 2017 @ 22:48
Reply to: Note 1794 posted by Rezit

The oath portals have now been flagged melt-drop and nogive.

Rezit
Winds of Fate - Summary of Changes
Note #1794
posted on Mudinfo
Friday, December 1, 2017 @ 11:28
Good day,
This is a summary of all changes in Winds of Fate.

1) Completion notes now have the proper prefix formatting (Turie, Zoot, Redryn,
Abelinc)
1a) Next week I will look at creating a compiled daily or weekly note. It's a 
bit above my pay grade I suspect
2) Accept/Deny was rewritten to not automatically transfer a player who has 
made one of those choices. All players have the ability now to get a portal
if they so desire

3) The Essence of the Wind mob was doing what I would call a double nod, 
which is counterproductive when you have to nod at a mob where you get 
transferred (Hynes, for example). This has been fixed.
4) Cooldown objects were rewritten and the code now displays the accurate
cooldown information which can be accessed by trying to go north from the
beginning of the area. You should not be able to go north of the Steward
now if you have a timer (thanks to Robbo for helping me figure this
one out)

5) The drop rate for rewards has been decreased to one card per run. The
original math was that it would take a lot of runs to complete the epic
and so far we have one player at 30% complete in less than a week. So
we've throttled the reward back for a bit and will reassess as time
progresses.
5a) I will put in a deadline of mid-December to review this. Perhaps
an increased chance of rewards if you made an accept/deny choice? For
discussion
6) Run completions will continue to be posted on the Epics board as per
the vote of last week.
7) Collector's cases have switched from nodrop (cursed) to kept (K). 
7a) I made them containers, but you actually can't store anything in
them. I will look at seeing whether I can change them to treasure so 
that they can be bagged. Will check that next week
8) The Guards in part 2 are no longer banishable (Mondaine)
8a) To add to the complexity of the run. I am considering making the
children in part 3 nobanish as well. For discussion.

9) The repop rate for the area was lowered from 6 to 2 hours. I have not
heard of any instances of people not being able to do a run now if they 
desired to. This should alleviate the need to force a repop after a 
run completion.
10) The Learn the Language task had an annoying behind the scenes bug
for imms. I have fixed this.

11) Mob damage was increased. Objective of the area is to have an epic
that can be run by 4 - 10 players (so, a clan could go on a run if they
desired), but not solo runs. I will continue to track and monitor this
portion to ensure that the desire is being met.
12) This morning I edited ten separate mprogs to ensure checks were 
completed to ensure that runs would not get locked up in certain areas.
Please be cognizant of any hiccups with respect to using the portal
or getting stuck in certain stages. Note me any irregularities that
you experience.

To be completed/known issues I am tracking:
13) VI descriptions of the obelisk (Edit)

14) There are a couple of parts that are not getting the effect that
I desired when I wrote it (part 4 and 5 respectively). Will look at 
this over the next two weeks or so to see if it can be developed
further.
15) There is a tag bug that I can see. I just have not been able to 
duplicate it yet. When I created the prog I mimicked the tag social
but it has now become obvious that players cannot actually tell who
is it. I will look at this next week.

That's all I have for now. Thanks for your continued support.

Rezit
New poll: Winds of Fate Area Completion Notes
Note #8211
posted on Voting
Wednesday, November 22, 2017 @ 12:18

Poll Number       : 35
Description       : Winds of Fate Area Completion Notes
Question          : Should the completion notes be posted to Epics, Personal or not at all?
Category          : Mud
Started by        : Rezit
Flags             : HideResults
Started           : Wed 11/22/17 12:18
Vote ends on      : Mon 11/27/17 12:01
Min/Max level     : 200 - 60000
Min/Max hours     : 0 - 500000

-------------------------[ Voting Options ]-------------------------
  1 - Epics                                                       
  2 - Personal                                                    
  3 - Not at all                                                  
  4 - Don't read them. I don't care.                              
  5 - I will suggest another board via personal note to Rezit     
--------------------------------------------------------------------

You may vote in this poll at the following location:

   Room: The Old Farts' Home
   Area: The Grand City of Aylor (aylor)

Check the flags above to see any voting restrictions.
Re: Voting ++
Note #27316
posted on General
Tuesday, October 3, 2017 @ 13:02
Reply to: Note 27315 posted by Guinness

I like to picture TMS in a tuxedo t-shirt, cause it says, like, I want to be
formal but I want to party too. Cause I like to party, so I like my TMS to
party.
Public Hall Changes
Note #1746
posted on Mudinfo
Sunday, October 1, 2017 @ 21:52
Greetings,

Romani, Doh and Vanir Public Halls have been reviewed and to ensure uniformity
the following checks were completed:

- Does the public hall have a Healer, Trainer, and Questor? In the event that
one was not present, the mob from the closed hall was moved to the public
hall (in a couple instances, I relinked the trainer room from the closed
hall and basically added it to the public hall)
- Does the public hall provide clan exits to the realm? If no, I relinked
the closed hall clan exits to the Public Hall. You now have a few new options
out there for you.

- Does the Public Hall have a shopkeeper? If no, one was added and five
items were created based on historic names of closed clan eq that were
present at the time of the merger/disbanding. 
Future Intentions:

- Complete the same review of Rogues
- Review closed clan potions/non-eq items and bring 5 of those items
to the public shop
- Complete the same review of Daoine
As always, I am open to questions, queries and suggestions.

Regards,

Rezit
3 x INVICTUS GAMES - Showcase Items
Note #1745
posted on Mudinfo
Monday, September 25, 2017 @ 16:08
The Invictus Games use the power of sport to inspire recovery, support
rehabilitation and generate a wider understand and respect for wounded,
injured and sick Service men and women.

In honour of this years games being held this week, three showcase
hallowed lights are available as keepsake items.

Regards,

Rezit
Showcase auction 80735
Note #47972
posted on Forsale
Monday, September 25, 2017 @ 16:06

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 7 days.

+-----------------------------------------------------------------+
| Keywords   : invictus toronto 2017 master captain hallowed      |
| Name       : INVICTUS GAMES                                     |
| Id         : 1867306408                                         |
| Type       : Light                     Level  :     1           |
| Worth      : 0                         Weight :     3           |
| Duration   : permanent                                          |
| Wearable   : light                                              |
| Score      : 245                                                |
| Flags      : unique, glow, magic, blessed, V3, recharged,       |
|            : restrung, lauction                                 |
| Found at   : Limbo                                              |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +4       Damage roll  : +3          |
|              Strength     : +5       Dexterity    : +5          |
|              Constitution : +4       Intelligence : +5          |
+-----------------------------------------------------------------+
Showcase auction 80734
Note #47971
posted on Forsale
Monday, September 25, 2017 @ 16:06

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 7 days.

+-----------------------------------------------------------------+
| Keywords   : invictus toronto 2017 master captain hallowed      |
| Name       : INVICTUS GAMES                                     |
| Id         : 1867306350                                         |
| Type       : Light                     Level  :     1           |
| Worth      : 0                         Weight :     3           |
| Duration   : permanent                                          |
| Wearable   : light                                              |
| Score      : 170                                                |
| Flags      : unique, glow, magic, blessed, V3, recharged,       |
|            : restrung, lauction                                 |
| Found at   : Limbo                                              |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +3       Wisdom       : +3          |
|              Constitution : +2       Intelligence : +3          |
|              Luck         : +5                                  |
+-----------------------------------------------------------------+
Showcase auction 80733
Note #47970
posted on Forsale
Monday, September 25, 2017 @ 16:06

The following showcase item has been posted for sale by Rezit.

The auction is for Gold and will end in 7 days.

+-----------------------------------------------------------------+
| Keywords   : invictus toronto 2017 master captain hallowed      |
|            : light                                              |
| Name       : INVICTUS GAMES                                     |
| Id         : 1867304860                                         |
| Type       : Light                     Level  :     1           |
| Worth      : 0                         Weight :     3           |
| Duration   : permanent                                          |
| Wearable   : light                                              |
| Score      : 150                                                |
| Flags      : unique, glow, magic, blessed, V3, recharged,       |
|            : restrung, lauction                                 |
| Found at   : Limbo                                              |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +11      Damage roll  : +3          |
|              Dexterity    : +4       Intelligence : +4          |
+-----------------------------------------------------------------+
List of Clan Open Hall Eq
Note #1744
posted on Mudinfo
Thursday, September 21, 2017 @ 11:50
Good day everyone,

Just wondering if anyone has a completed list of all open hall clan eq
that is currently in the realm and whether they would be willing to share
it with me?

Kindly let me know via a Personal note.

Cordially,

Rezit
Hurricane IRMA+JOSE
Note #1743
posted on Mudinfo
Saturday, September 9, 2017 @ 22:47
Hey everyone,

I'm writing this because I assume Lasher is focussed on making sure his
family is safe at this time. If you haven't been under a rock, you know 
that Hurricane IRMA is about to make landfall in Florida. The Aardwolf
server shows up for me in Tampa, which is right on the path. 

So, if it happens to go down, you'll know why. I thought we backed up
somewhere in Colorado, but it's not my forte.

In the meantime, this note might not be 100% accurate, but if it is
in fact truth and you see yourself not able to connect, you will 
know why.

I'm sure that once Lasher gets a moment he'll pop on and correct me
or state that he and the mud are ok.

Until then, let's take a moment between quests to think about the people
that have been affected this dramatic natural event.

Thanks

Rez
If you have a friend near Houston, check in on them +
Note #267
posted on Misc
Monday, September 4, 2017 @ 20:15
Reply to: Note 266 posted by Lasher

Sister in law in Newfoundland is selling hers. You're used to island living
right?


R