The Gaardian Aardwolf Notes Archive

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201 hammer 648+45 avg dam
Note #49590
posted on Forsale
Wednesday, January 2, 2019 @ 13:59
| Keywords   : Short Bow enhanced                                 |
| Name       : (Enhanced) a Short Bow                             |
| Id         : 1994777598                                         |
| Type       : Weapon                    Level  :   201           |
| Worth      : 2,800                     Weight :     1           |
| Wearable   : wield                                              |
| Score      : 2842                                               |
| Material   : metal                                              |
| Flags      : unique, glow, hum, magic, held, burn-proof,        |
|            : nolocate, melt-drop, V3                            |
| Weapon Type: hammer                 Average Dam :    648 (+45)  |
| Inflicts   : pierce                 Damage Type : Pierce        |
| Specials   : poisoned                                           |
| Stat Mods  : Strength     : +8       Intelligence : +1          |
|              Dexterity    : +1       Constitution : +1          |
|              Hit points   : +80      Mana         : +40         |
|              Moves        : +20      Hit roll     : +10         |
|              Damage roll  : +18                                 |
| Resist Mods: Pierce       : +10      Slash        : +10         |
|              Air          : +10      Magic        : +30         |
|              Mental       : +10      Negative     : +10         |
| Skill/Spell Effects:                                            |
| Tempering  : adds +45 average damage            (5d 06:52:41)   |
|            : hit roll +13                       (5d 06:52:41)   |
|            : damage roll +13                    (5d 06:52:41)   |
|            : dexterity +4                       (5d 06:52:41)   |
|            : luck +2                            (5d 06:52:41)   |
|            : luck +5                            (5d 06:52:41)
taking serious offers, make me a deal i cant refuse.
Re: lets update our Aard EQ +
Note #41097
posted on Ideas
Friday, December 21, 2018 @ 14:13
Reply to: Note 41096 posted by Tymme
Im for an update on aard eq, but not to epic lvl
Im even for a tp sink to update current in game aard to new update

Re: Revenge
Note #41033
posted on Ideas
Wednesday, December 12, 2018 @ 16:09
Reply to: Note 41031 posted by Nasus

I agree that if the defender runs and comes back to engage in pk,
then the once first attacker is now the defender

As such should also have revenge.

IMO nopk players are nopk by choice, they shouldnt be allowed
to interfere with pk clanned, opk flagged pvp.

nopk clanned opk players is kinda double standard?
plenty of clans here, pick a pk clan? call me old school.

Re: Increasing participation in games ++
Note #40759
posted on Ideas
Wednesday, October 31, 2018 @ 12:13
Reply to: Note 40758 posted by Redryn

Ive suggested this a few times, bring pvp gametypes out of birthday areas
put them into rotation with wars, give war respawns, make an equal war type? 

deathmatch style gameplay with equal lvl/tier/mort, 3 lives or respawns

team deathmatch could be another option for this.

Re: instant spellups +
Note #40651
posted on Ideas
Tuesday, October 16, 2018 @ 21:02
Reply to: Note 40650 posted by Quadrapus

Only use i get from this is quick advancement i spellup spells/skills

+1 for wish idea.
Re: zombie corpses +
Note #40531
posted on Ideas
Saturday, September 29, 2018 @ 13:50
Reply to: Note 40527 posted by Mannec

so whos joining my to die 100 times with crap eq to have a zombie army?

sorry this is why i dont like this one
Re: Easy way for lasher to grt thtough ideas notes +
Note #40514
posted on Ideas
Thursday, September 27, 2018 @ 16:53
Reply to: Note 40509 posted by Wars

More like the same people always down ideas,
put others down and all round restroy anything they dont like.

I dont agree with charging for notes, but do agree with a
system that will reduce the spam of pointless nonsense argued in notes

Note #40485
posted on Ideas
Tuesday, September 25, 2018 @ 00:30
add command ride

ride can be used on warhorses or any pet.

could reduce moves used to travel.

this isnt ment to be a huge change just cosmetic for fun.

it be funny to see someone riding a war kitten to battle.
blacksmith idea
Note #40222
posted on Ideas
Friday, August 3, 2018 @ 20:33
Blacksmith seems based to weapon modding.

Idea 1: Give blacksmiths 3 forge based skills to add flags
like illum, reso, sol spells. (weapon only, use moves+mana)

Ideas 2: cooldown based skill that adds random stats.
 (adds all 3 enchant flags, uses mana/moves, has cooldown 1 day)

Re: Sharpen Skill
Note #40189
posted on Ideas
Sunday, July 29, 2018 @ 19:48
Reply to: Note 40183 posted by Mondaine

I like this idea.

Would this have to use forge to work?

Maybe at forge gives bonus and its normal when the forge isnt used?

Re: cannot be set wanted during gquest +++
Note #39725
posted on Ideas
Wednesday, May 16, 2018 @ 01:54
Reply to: Note 39724 posted by Fenix

I didnt force you out by setting you wanted.
if you backed out thats your choice.

Re: cannot be set wanted during gquest +++
Note #39723
posted on Ideas
Wednesday, May 16, 2018 @ 01:52
Reply to: Note 39722 posted by Lannister

sorry not you but fenix
Re: cannot be set wanted during gquest +
Note #39721
posted on Ideas
Wednesday, May 16, 2018 @ 01:48
Reply to: Note 39720 posted by Lannister

your setwanted reason was you kept attacking radrat. not for him to win the gq

you could have gotten your mobs but instead wanted a stand off on last mob

fs lvl 7 axe
Note #48875
posted on Forsale
Monday, April 30, 2018 @ 11:22
| Keywords   : axe hand aylor                                     |
| Name       : an Aylorian Axe                                    |
| Id         : 1956860173                                         |
| Type       : Weapon                    Level  :     8           |
| Worth      : 20                        Weight :     5           |
| Wearable   : wield                                              |
| Score      : 264                                                |
| Material   : steel                                              |
| Flags      : unique, glow, hum, held, auctioned, resonated,     |
|            : illuminated, V3                                    |
| Notes      : Item has 1 skill affect.                           |
| Weapon Type: axe                    Average Dam :      6 (+5)   |
| Stat Mods  : Constitution : +4       Luck         : +3          |
|              Wisdom       : +4       Damage roll  : +11         |
|              Hit roll     : +11      Dexterity    : +2          |
| Skill/Spell Effects:                                            |
| Tempering  : adds +5 average damage             (07:25:54)      |
| Enchants:                                                       |
| Illuminate : Wisdom +4                (removable by enchanter)  |
| Resonate   : Constitution +2          (removable by enchanter)  |
|            : Luck +3                  (removable by enchanter)  |

11 each roll 13 stats. send notes or tells with offers.
Re: Newbieonly Wars +
Note #38962
posted on Ideas
Monday, January 29, 2018 @ 23:07
Reply to: Note 38960 posted by Chich

I like this idea. 
Re: rewards for opk +++
Note #38733
posted on Ideas
Sunday, January 21, 2018 @ 23:16
Reply to: Note 38730 posted by Nasus

only way i could see a "reward" on pk is:

1. reward only given for killing a player above your current lvl,tier. e
example t1 lvl 100 kills t2 or higher thats atleast 10 lvls ahead.

2. milestones in pks. example. you reach 25, 50, 100 ect. kills

but this has been suggested many times by many players
myself included.

Tempering eq.
Note #38616
posted on Ideas
Wednesday, January 17, 2018 @ 14:56
Give blacksmiths the ability to take game load gear use ore to temper eq.
This could add polished flag.

Rate or success could be based on ore type, ore rarity, stats of blacksmith

Clearly needs a timer - 24 hours.

Add lbid polished to sorting market list
Note #38588
posted on Ideas
Tuesday, January 16, 2018 @ 16:07
Just shows market items maked as polished.

Re: OPK strikeout +++
Note #38393
posted on Ideas
Thursday, January 4, 2018 @ 19:15
Reply to: Note 38392 posted by Tymme

If you opt into opk you know what it is. if you cant handle it turn it off?

If you arent reading help files idk what to tell you.
As is pk is broken in terms of power gaps.
Rather see hard work put into more pvp type games for the mud.

Hand holding only leads to crying later on.

Maybe im just old school and remember how hard stuff was idk.
This just seems like a way to force opt people out of opk.

rework of forge for blacksmith
Note #38259
posted on Ideas
Thursday, December 7, 2017 @ 14:35
We have skin, why not use same layout for forge?

blacksmith only, slots could be weapons, shield, body.
Items that could also be included could be finger and neck. jewelry slots.

random stats based on lvl made.
use x amount of ore to forge item. higher grade ore gives better stats?

allow tempering on these items.

duel and war ghosting
Note #35112
posted on Ideas
Friday, April 8, 2016 @ 15:51
allow players to join and watch wars and duels as a ghost
players in combat dont see the ghost players watching.

remove ability to use tells and channels while watching.
this will prevent ghosts from telling others info.

this would allow all players to learn some about pvp by watching combat
without risk of dying or being involved.
war type ideas
Note #35111
posted on Ideas
Friday, April 8, 2016 @ 15:44
Deathmatch style - unlimited respawns, first team to 50-100 kills wins
capture the flag - move it from bday area to random starts like wars
round based wars - instead of 1 round of war theres 3 or 5 rounds
best out of 3 or 5 rounds wins.

flatout wars - idea was mention before, all players are same stats and lvl.
another stupid double idea not covered in di ++
Note #35110
posted on Ideas
Friday, April 8, 2016 @ 15:32
Reply to: Note 35109 posted by Hwuaijijal

I dont feel theres to much double. i also dont consider no double half exp.

the idea i see here makes sense in a way. i like the idea
of giving all my tiers double at the end of my tier.

If this was to go in I would like to see the fee taken and choice made
at the start of the tier. 

Re: war joining rewards. ++++++
Note #35073
posted on Ideas
Monday, April 4, 2016 @ 13:02
Reply to: Note 35071 posted by Hwuaijijal

Sh wars could have diffrent rewards due to higher lvl.

The reward system should only be on ivar started wars not player
started wars.
Re: war joining rewards. ++++
Note #35070
posted on Ideas
Monday, April 4, 2016 @ 13:00
Reply to: Note 35069 posted by Hwuaijijal

1 reward given to all that join, extra 1 reward given to winners.

to the winners go the spoils of war.
Re: war joining rewards. ++
Note #35068
posted on Ideas
Monday, April 4, 2016 @ 12:56
Reply to: Note 35067 posted by Fiendish

Maybe exclude bigger db rewards and allow random 1 line

double quest, gold, some double exp mobs.
war joining rewards.
Note #35065
posted on Ideas
Monday, April 4, 2016 @ 12:47
I know this has come up more then a few times in the past.

The idea is still the same. Be awarded a small random reward
for joining wars.

Defender point reward system
Note #943
posted on Raiding
Sunday, September 20, 2015 @ 12:20
Defender reward system

Having defender flag at lvls 200,201 = 1 pt
Pking a raider flagged player = 1 pt (while raid is on or afterwards)
Successful defend = 2-5 pts

Other actions could give pts aswell.

Open shop to spend such pts.
Items could include: tp, gold, qps, spellup pots, and other tokens.

Allow a player to donate defender pts to clan.
Allow players to donate pts to allies.

Donated pts can be used to do upgrades on mazes and guards.

Add your ideas.

defender reward system
Note #33392
posted on Ideas
Sunday, September 20, 2015 @ 12:11
Defenders could get points based upon defending actions.

having defender flag at lvls 200,201 = 1 pt
pking a raider = 1 pt
successful defending the clan = 2-5 pts
pking raider flagged player after raid = 1 pt

other actions could give points aswell

shop could be setup for such pts
items could include tp, other tokens, gold and/or qps, spellups
allow pts to be donated to clans for free upgrades
allow people to donate pts to allies to help them upgrade

add your ideas.

Re: new pin ++
Note #31075
posted on Ideas
Wednesday, December 10, 2014 @ 14:14
Reply to: Note 31073 posted by Ayasinda

Maybe instead of a pin. It could be the tattoo slot.
No stats or maybe just all have same stats like trivia aura.

Tattoo could be part of the bday area and based upon your char bday.
As your here each year the tattoo could be restrung by lasher or imm.

Like i said doesnt need stats at all.
I personally like the idea of showing off old schooler status.

Re: Celebration goal +
Note #31055
posted on Ideas
Tuesday, December 9, 2014 @ 13:27
Reply to: Note 31053 posted by Tyebald

For as hard as the goal is the reward your right doesnt fit.

If anything should be done it should be random ctf and koth like wars.
This should last for as long as the area is open.

IMO this would help alot for people to get the goal done.
(yes people will join to kill but thats half the fun)

Maybe a good solution would be aarch time of reward system.
Based upon waiting a year to redo the goal each time it could add stats.

This would keep players doing the goal and keeping team based  tasks active.

I dont feel all goals deserve a good reward.
But do feel this goal is very unfair for the work put in.

Again thanks for anothrr year of Aardwolf.
Re: Thank you Lasher! ++
Note #24915
posted on General
Sunday, December 7, 2014 @ 15:59
Reply to: Note 24914 posted by Ixle

Thanks for another year of epic gaming.

aard is #1 and always will be.

gold or tp sink idea
Note #31015
posted on Ideas
Sunday, November 30, 2014 @ 17:34
Sure its been suggested at some point.

Custom portal entrance text for tp or gold fee.

Riot turns to smoke and enters into .

Should always have portal name in the text.

Re: aard weapon keyword change ++
Note #30970
posted on Ideas
Friday, November 21, 2014 @ 21:01
Reply to: Note 30969 posted by Cleff

a 6-8 digit number inside these () is a pain compared to typing
get axe160 bag when on a phone. i cant copy and paste.

and dont have space for each set to have its own button.
aard weapon keyword change
Note #30960
posted on Ideas
Wednesday, November 19, 2014 @ 21:39
When you get an aard weapon it has weapon type as a keyword.
My request/idea is that after the weapon type keyword add the lvl.

example: if you buy a lvl 160 axe. keyword would just be axe. instead axe160
this would make eq grabbing from a bag much easier.

As is i know you can add keywords but it would be nice if atleast weapons
came with more keywords for easier access.

Re: Public group names++++++++
Note #24801
posted on General
Wednesday, October 15, 2014 @ 20:25
Reply to: Note 24800 posted by Snowolf

Id like to see the setting like title.

groupset  (public or private)

then when your group is created it uses same name and public or private.
move counter
Note #30535
posted on Ideas
Saturday, September 20, 2014 @ 21:24
When we heal we see the amount of hp at the end.

My idea is to put the samething on spells that add moves.

Example: You feel less tired. [100]

Re: Clan War Continent ++++++
Note #30191
posted on Ideas
Saturday, August 2, 2014 @ 21:52
Reply to: Note 30188 posted by Lasher

ive suggested an idea like this based on area control.

Maybe an opk area could be used as test.
Re: Dumbest thing you've done in Aardwolf? +++
Note #24247
posted on General
Tuesday, March 11, 2014 @ 14:38
Reply to: Note 24246 posted by Xyndor

Good one. lol.

Lets see dumbest thing ive done....

Stopped playing v1-v2 lost my first account.
Reason i stopped playing was cause the gf at the time
didnt like aard or me spending the time i did on a pc.

I regret that.
plus broke up with her.
lowbie swords fs.
Note #43121
posted on Forsale
Monday, March 10, 2014 @ 06:07
lvl 9 sword: 10 hr, 10 dr, 1 str, 3 luck, 3 wis
lvl 6 sword: 9 hr, 9 dr, 1 int, 2 str, 3 luck, 4 wis

taking offers.
Re: Healing Spells Output
Note #28674
posted on Ideas
Saturday, March 1, 2014 @ 22:01
Reply to: Note 28673 posted by Scars

I like this. it would also help on the attackers side.
Diffrence in it standing out would alert target is healing or being healed.

Plus always wondered why heals didnt stand out like damage.

Re: custom damage types +
Note #28651
posted on Ideas
Tuesday, February 25, 2014 @ 21:20
Reply to: Note 28650 posted by Dash

I agree and disagree at the same time.

Your right it is helpful.

But on the other hand keeping your mastery build secret also helps win.

I feel its players choice to tell people what they build if they want.
custom damage types
Note #28649
posted on Ideas
Tuesday, February 25, 2014 @ 20:57
New wish?
New tp spend option?

Allows players to mask thier damage type.
This is more of value now then ever with masteries.

Re: Questing idea ++++
Note #28645
posted on Ideas
Tuesday, February 25, 2014 @ 10:40
Reply to: Note 28644 posted by Enki

No thanks. I would rather wait a repop or 2 and get my mob then be fined.

This wouldnt help.

Imo if your having issues contact players and talk to them.
Most are willing to let you get your qmob or cpmob.

release koth and ctf
Note #28598
posted on Ideas
Thursday, February 20, 2014 @ 21:28
Ive mentioned this a few times.

Remove King of the hill and capture the flag from bday area.
put them in cycle with wars.

So main idea is each time a random war comes up.
Theres a chance it could be KOTH OR CTF.

Use same random lvl range, race, class, clan types options

Allow start like wars cost could be 750k for the other 2.

trophy idea
Note #28487
posted on Ideas
Sunday, February 9, 2014 @ 00:25
Allow trophy to work like the skin skill but for hold items.
Wouldnt interfere with skin slots and would be fitting to the class

ore idea
Note #28452
posted on Ideas
Wednesday, February 5, 2014 @ 23:37
Envenom gives poisoning flag with normal flag on weapon.

Ore could have the same effect with a shorter timer then normal tempering

This would allow combo flags like envenom for blacksmiths.

Each ore could have its own special flag that could be set when tempered.


Re: Allow different colour in SH titles just for the border
Note #28431
posted on Ideas
Monday, February 3, 2014 @ 11:09
Reply to: Note 28430 posted by Penthesilea

I can see where that maybe a issue for some.
I myself dont mind that.
I would be one with more color used up to make my sh title smaller.

Re: Allow different colour in SH titles just for the border
Note #28429
posted on Ideas
Monday, February 3, 2014 @ 07:25
Reply to: Note 28428 posted by Dolt

I like this idea. I do wonder is there a reason to not allowing multi colors
in sh titles?

PvP idea for areas
Note #28374
posted on Ideas
Monday, January 27, 2014 @ 21:52
On repop random rooms become pk.

This would create a better pvp chance for those opted to pvp.
Safe rooms are cant be picked for random.

Number of random rooms based by lvl or number of rooms