Reply to: Note 27828 posted by Turie I'd never pour out the booze.
showing 50 most recent notes by Robbo
Re: Touchstone clan area exit change. ++++
Friday, March 8, 2019 @ 19:47
Re: Touchstone clan area exit change. ++
Friday, March 8, 2019 @ 17:00
Reply to: Note 27826 posted by Bauer You just need to worry about Watchmen defiling your corpse... is that worth the trivia point savings?
Re: spiral - not weapon damtype? ++
Wednesday, March 6, 2019 @ 12:51
Reply to: Note 18358 posted by Redwood I hereby retract my complaint... also, I cannot read.
Re: spiral - not weapon damtype?
Wednesday, March 6, 2019 @ 12:22
Reply to: Note 18351 posted by VeryLongName I've seen similar issues with test of faith. Mobs (also in Soh2) that are immune to light will _sometimes_ be hurt by test of faith, despite my extreme alignment. Damage should be light damtype, but I'm seeing the mobs taking damage about 1 out of 5 rounds. I will attempt to log this next time it happens, but it's been consistent. -Rob
Re: Uncurse wish almost useless (repost)
Wednesday, January 2, 2019 @ 17:02
Reply to: Note 41136 posted by Koala I find uncurse really convenient, as I like looting mobs (even in Castle Vlad) uncursing everything in bulk periodically, and selling it all. I don't want to auto-trigger every time I loot something cursed, so uncurse is a huge savings to me. Functionally, it's no different than spellup, though - it just makes me waste less time casting spells. why pay for it in the first place? I'm not seeing anything broken here. -Rob
Assassin backstab forces group members out of combat
Friday, December 21, 2018 @ 22:24
Group with 3 members, one of them assassin. Player A tanks room in Icefall slopes full of aggressive mobs. Player B and assassin follow. Players A and B are set to autoassist. Result: Every time assassin backstabs, player B has char.status.state change from 'combat' to 'ready', then they rejoin combat after a brief delay. Player A is unaffected and stays in combat normally. If player B tanks the next room, player A is set to ready status each time the assassin backstabs. Player B is unaffected and stays in combat normally. Obviously, something is acting strange here, I've not noticed this in any other group combination at any time. Cheers, Rob
Re: add "time until next quest" in questor's message. +
Monday, December 10, 2018 @ 09:22
Reply to: Note 41019 posted by Sammael Being I like seeing when the mud is 'ticking' anyway, I turn on autotick. It shows timer in the tick display. -Rob
Re: Imm pills/potions ++
Saturday, December 8, 2018 @ 09:01
Reply to: Note 41013 posted by Redryn I'm for this, as long as the random effect isn't known beforehand. This gives them more value, but doesn't allow people to stockpile certain pills without some risk of them being less than useful. I do think the randomized buffs should include some that may not be as effective as others for levelling/pupping/pk. (Enchanter's Focus?) -Rob
Re: Reason for setwanted
Thursday, November 29, 2018 @ 19:59
Reply to: Note 40969 posted by Sparhawk I'm all for this as long as it's curse-enabled.
Re: clan talk +
Wednesday, November 28, 2018 @ 19:56
Reply to: Note 40959 posted by Tymme rt light yell UR CLAN SUX0R!
Re: Coaches and Hirelings
Friday, November 23, 2018 @ 17:19
Reply to: Note 40921 posted by Sotura I vote for Llamas, just like Minecraft.
Re: Gag / gameplay. +++++
Saturday, November 17, 2018 @ 15:30
Reply to: Note 40877 posted by Tymme Saying it's not _much_ of a problem and only affects certain people is really beside the point. It is a problem, it's certainly been brought up a number of times over the years. Several members of Hook have gotten themselves in minor hot water over the years and have had it affect their gameplay. Just seems like something that should be fixed, rather than justified as insignificant and continually ignored. Obviously, I don't think a ton of coding time should be spent on such a thing, but it makes sense if it's a relatively minor effort. -Rob
Re: Gag / gameplay. +
Saturday, November 17, 2018 @ 09:43
Reply to: Note 40871 posted by Starling I do agree with this. Noemote, nosay, etc should _not_ affect the players ability to interact with mobs/mobprogs. Too much of the game is built around this. If noemote/nosay could be changed to effectively be a global ignore by all players, this might be an effective workaround. -Rob
Re: Favorite under-used socials? +
Monday, October 29, 2018 @ 17:23
Reply to: Note 27683 posted by Mendaloth poopoo
Friends Are Disappearing, This One Trick Will Stop It!
Monday, October 29, 2018 @ 11:34
Reply to: Note 40739 posted by Zoot My take on this is just keep a timestamp for online players as to when they last killed a mob. Have the mud check this periodically, and if it's been over 30 minutes, they could be flagged as inactive. Now... turning off timers for objects in their inventory is probably much tougher... ;-) -Rob
Re: Aard EQ ++++++
Monday, October 29, 2018 @ 11:33
Reply to: Note 40736 posted by Fiendish Agreed on the disarm, it makes sense that it should act equivalent to a stun, at least for physical attacks.
Re: Make Aylor Clean Again
Wednesday, October 24, 2018 @ 11:46
Reply to: Note 40663 posted by Tymme We could use a janitor mob for the clan hall too... and my manor.
Spell/skill expertise and damage reduction
Wednesday, October 10, 2018 @ 19:53
I know some of this is in the game in some form or another (like the ninja strangle resistance), but I'd like to take the idea further. It would add more variety to the game if a pclass or subclass-specific skill is being used against another mob or player of the same subclass/ pclass there would be damage reduction/dodges given. A blacksmith might be able to deflect blows from hammering blow or hammerswing. Immolate damage might be absorbed/reduced by pmages - or more specific reductions could be made by elementalist for each of the 4 elemental attack spells. Thoughts? -Rob
Wednesday, October 10, 2018 @ 17:11
Reply to: Note 40599 posted by Muzmuz Having them all the same is boring and implies that all magic is equally as easy or predictable. I'd rather there was more variety than less.
Re: lottery after changing char's name +
Friday, October 5, 2018 @ 14:19
Reply to: Note 18106 posted by Koala I sure hope so. I cannot type or pronounce that one.
Re: new weapon flags
Wednesday, September 26, 2018 @ 15:12
Reply to: Note 40501 posted by Mannec This is an interesting idea, though it led to another idea. I'm not sure where it would land in the scheme of classes/etc, but some kind of skill that would 'feed' a weapon mana or HP during its use. It could be a spell or skill with a duration that drains HP, mana, or moves, and uses that to boost weapon damage. -Rob
Sunday, September 16, 2018 @ 13:35
Feeling the call of the sea, but not taken with the pirate's life? Do you just admire a certain pirate from afar? This is the opportunity for you. With international talk like a pirate day coming up on Sept 19th, HooK wants everybody to have the ability to talk more like a pirate... and for that, the mud needs more pirate socials. What you need to do: Make a pirate social that doesn't suck. Send it on personal to 'hook' for review, and if we like it (even a little), we'll pay for it. You get the credit, we pay the bill! This offer is good through end of day Sept 19th, or Sept 22nd if you're too drunk to send a message before then. Arr!
Re: none sex +
Tuesday, September 11, 2018 @ 21:38
Reply to: Note 40389 posted by Castiel None sex sounds very depressing. I think this thread should be titled 'more sex'. I for one would like arbitrary gender strings, but perhaps I'm too trolly to be allowed such a free-form field. -Robbo
Re: Slots Lag +
Saturday, March 10, 2018 @ 09:50
Reply to: Note 17806 posted by Wars Unsure as to the cause of the lag, the slots program is extremely simple, and has a single mpause(1). My assumption is that something external to slots was causing lag in the mpause. As a safety measure when playing slots, you can type 'slots 3 10000', and no money is taken from your character until the results part of the program runs. If you leave the room after making a bet and before the results are displayed, then you lose nothing. The program checks to see if you are in the room when the results are to be displayed - if you are not there, the play is voided. -Robbo
Re: Quiet pc systems +++
Saturday, February 10, 2018 @ 14:29
Reply to: Note 7593 posted by Fiendish This method works when you have enough children.
Re: Possible PK restrictions. ++++
Tuesday, January 23, 2018 @ 11:53
Reply to: Note 38802 posted by Daak I know some folks have a knee-jerk reaction to adding any kind of restriction, but I don't see what harm is in adding something restricting player A from killing player B more than 5 times a day or similar. The only ones actually having _real_ restrictions placed upon them are folks who are probably on the edge of the harassment camp anyway (or people abusing the system to allow for stat padding, which inflames another portion of the userbase). Who here would actually be impacted if they were not allowed to kill a given player more than 5 times a day? Experience from past clan wars with bigger PKers tells me that if I'm getting spam-killed by some player with unrestricted PK, I'm probably going to sit in my manor until the war is over. In the case of T0s being bothered by T9s, it turns into somebody feeling picked on and leaving the MUD. I agree that Tier limits in PK targeting would mitigate some of this, but I also don't see a harm in placing a reasonable limit. Kicking the targeted player out of OPK mode only fixes issues where a player is allowing themself to be killed intentionally. -Robbo
Re: Loners + PK +
Thursday, January 11, 2018 @ 18:28
Reply to: Note 16445 posted by Cytan Are you misreading "status" as stats?
Re: Proxy bid reduction message +
Monday, January 1, 2018 @ 21:28
Reply to: Note 38359 posted by Mannec Howabout just an lbid 1234 clear proxy to clear your current proxy so you can reset it? Just a thought. -Rob
evict idle hardcore players from safe rooms +++
Friday, December 22, 2017 @ 16:24
Reply to: Note 38324 posted by Starling Also, to take care of those pesky people hiding in manors: Autoeject from manor when the bell is rung. Just move the idle players to their porch automatically so they can be killed while AFK.
Monday, December 18, 2017 @ 21:30
Reply to: Note 17673 posted by Mannec It seems players are split on this. It's not a bug, but should the prompt re- display after the game output? Easy enough to change. Any strong opinions on this?
Saturday, December 16, 2017 @ 11:14
This could go two ways... Either have socials that can only be used by the clan that owns them, or Have socials that clans can only use on their clantalk channel. The latter option might allow more ... racy... socials to be used in clantalk for clans that enjoy such things. (like HooK) -Robbo
Re: Seasons' sunrise/sunset
Monday, December 11, 2017 @ 11:43
Reply to: Note 38268 posted by Tymme I do have a lengthy function written for mobprogs in Fortune area to support day/night times based on season, but not sure if that would be workable for these other programs. -Rob
Re: INFO channel gmcp +++++
Tuesday, December 5, 2017 @ 21:07
Reply to: Note 38252 posted by Crowley As with many ideas replies that tend to pop up, you (along with others) are often replying with messages to the effect of "I can't think of a way to use that, so it isn't worth Lasher's time". It seems awfully narrow minded, and it's effectively crapping on an idea without any _actual_ critical commentary. -Rob
Re: INFO channel gmcp +++
Tuesday, December 5, 2017 @ 21:04
Reply to: Note 38250 posted by Crowley As a non-MUSHclient user, I'd actually appreciate more things like this through GMCP so I can filter them a little easier rather than writing a bunch of individual captures or my own plugin. I'd find value in it, but it's not world ending if I don't see it happen. -Robbo
ARR! IT'S TALK LIKE A PIRATE DAY
Tuesday, September 19, 2017 @ 08:40
Greetin's! Today be international natter like a pirate day! 'cause o' this, th' HooK clan will be hostin' some trivia games, some wars (wit' extra prizes), 'n ye might be findin' some extra gold in extra places today. 'ave some rum on us, 'n let out yer inner pirate! Arr!
Re: Sexual harassment
Sunday, September 10, 2017 @ 21:04
Reply to: Note 27299 posted by Endymion My assumption would be that it shouldn't be tolerated at all. Like with anything on this mud, the imms are not omniscient and don't see or read everything going on. If there is an issue, the player in question should report it, preferably with logs. I've never known the imms to ignore such things if they are obvious issues or are reported properly. -Robbo
Re: What keeps you playing? +++
Sunday, July 23, 2017 @ 19:11
Reply to: Note 27231 posted by Hwuaijijal We can drink coffee, if you must do the "sober" thing.
Re: What keeps you playing? +
Sunday, July 23, 2017 @ 18:20
Reply to: Note 27228 posted by Robbo I did mean to say that there are very few players on here that I _wouldn't_ enjoy having a drink with. (for those of you that bugged me about my message!) -Robbo
Re: What keeps you playing?
Sunday, July 23, 2017 @ 15:26
Reply to: Note 27223 posted by Tymme I log in because my wife makes me! Nah, really, I did quit playing for about 5 years before starting with this character. The people I know on here, particularly those in my clan, are like an extended (albeit dysfunctional) family. There's very few people on the mud in real life, I'd be happy to have a drink with. tl;dr: Aardwolf is mostly good people. -Robbo
Re: Excitinger Clan News +++++
Thursday, July 20, 2017 @ 09:42
Reply to: Note 535 posted by Fiendish And I, in typical disturbance-causing fashion, followed Fiendish's note while taking the mockery to a new level. His 'journalism' inspired me to new levels!
Excitinger Clan News
Monday, July 17, 2017 @ 13:29
Hello Everyone!! Blah blah blah blah blah blah blah... blah blah blah blah blah blah blah... of the Aardwolf family. We are happy to announce that we have the same old joining requirements for the Hook clan. Starting quite a while ago, the old requirements are as follows. 1. You must kill mobs, players, and anything else. 2. The Hook clan is PK and will always remain that way. NOPK clans suck. 3. You should meet the requirements on our website or bribe your way in. 4. Don't be a dumbass. 5. ??? 6. Profit Applicants will still be required to do the interviews and sadistic tasks that our members can think up. If you've got a bad attitude and a twisted sense of humor, you're more likely to get votes. Thank you! Robbo
Re: Outcast self ++++++
Sunday, June 25, 2017 @ 21:28
Reply to: Note 37633 posted by Noegel I've never understood the reason to _require_ a leader to outcast a player. I know I've played a number of other online games - not one that I can think of that requires you to ask permission to leave a guild/clan/etc. (I'm sure there probably are, but not those that I've played) Personally, if I had my mind up to leave a clan (particularly one with inactive/inattentive leaders), I would just get more angry the longer I had to wait. Reasons given about why to disallow this just don't hold water: 1) Somebody doesn't know what they're doing or it's just a misunderstanding? Sounds like this means there is a communication problem in the clan in the first place. 2) Newbies don't know what they're doing - Then leaders that recruited these newbie players didn't communicate effectively to the people they recruited. 3) Leaders won't know if their clan members are leaving: Simple, send a note automatically to the leaders of the clan losing a member. Easy 'nuff. -Robbo
Wednesday, May 31, 2017 @ 22:51
Reply to: Note 37499 posted by Impuritan -1 for ninjas. This should be about pirates.
Re: SSH. ++++++++
Sunday, May 28, 2017 @ 21:36
Reply to: Note 37465 posted by Quadrapus It's probably best to get your tin-foil hat on. Encrypting your data channel to Aardwolf won't stop them from reading your mind. Realistically, anybody who is _really_ interested in watching traffic of aardwolf users wouldn't be deterred unless all of the traffic coming and going was encrypted. Being that 99.9% of our users aren't that worried about their privacy (at least not whatever trash they talk on the MUD), they would continue to use a standard MUD client. Why monitor the guy using SSH when you can see everything that they type from the other 99% using telnet via MUSHclient? It seems like a pointless exercise unless you can put a lot of development into MUD clients that support SSH and they overtake the existing ones on the market. With a big enough bankroll, this could happen, but unlikely with MUDs being of very little popularity nowadays. I don't say anything on here that I would be afraid to let my mother (or a hostile government entity) read. Same policy I follow on every online service I use. There is no _real_ expectation of privacy with any online service, if you truly are a target worth monitoring. -Robbo
Re: SSH. +++
Thursday, May 25, 2017 @ 21:32
Reply to: Note 37452 posted by Myth I'm not certain why you would assume that Aard is single-threaded... My guess is that it is pretty heavily threaded. As you say though, on modern hardware, it's probably not a horsepower limitation. The negatives are: 1) Nothing on the MUD has expectation of privacy, so why would Lasher spend time on it? 2) It wouldn't work with any existing client unless you combined SSH with a tunnel, something really only the most technically advanced users would be willing/able to do.. and again: Why would they go through the effort for non- sensitive data? -Robbo
Re: SSH. +++
Thursday, May 25, 2017 @ 19:02
Reply to: Note 37448 posted by Quadrapus I think that rather than implementing SSH (which is less than ideal for many gamestat 5 reasons stated before my note) the better piece of advice is: If you don't want the government reading your cybersex and subversive behaviors, don't write them on Aard. Assume that anything passing on Aard is for public consumption, and you have no need for SSH. -Rob
Remove Xyliz's access to Q&A channel ++++
Friday, April 28, 2017 @ 21:11
Reply to: Note 37227 posted by Tymme spellup learned Agree on adding advisor/helper flags to Q&A channel. This makes a lot of sense. -Robbo
Re: Remove Xyliz's access to Q&A channel ++
Wednesday, April 26, 2017 @ 19:03
Reply to: Note 37211 posted by Raded As to standard advice, I recommend referencing the nicely done 'newbie-*' help files.. There is a newbie-aarditems helpfile that gives fairly good answers to the aarditems question. -Rob
Re: iTerm2 Users - Issues with scrolling? +
Thursday, March 16, 2017 @ 19:11
Reply to: Note 7253 posted by Robbo A screenshot of my setup: http://i.imgur.com/fPUzxOl.png Wrote all the code for this mess myself, so if you see anything interesting you like, feel free to ask. -Robbo
Re: iTerm2 Users - Issues with scrolling?
Thursday, March 16, 2017 @ 19:03
Reply to: Note 7252 posted by Cytan I've done a lot of experimentation with terminals on Linux, but not on Mac. It's not 100% relevant, but I did want to share for the benefit of TT++ users. Though my primary terminal of choice is Terminator, I use urxvt for my MUD terminal. It provides true 256 color support, and more importantly, fully supports keypad mode so I can use the macros on the number pad. I use with tmux, that provides the split screen functionality I need and scrollback. -Robbo