The Gaardian Aardwolf Notes Archive

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showing 29 most recent notes by Sotura
Re: Cabal eq
Note #18248
posted on Bugs
Tuesday, January 22, 2019 @ 18:44
Reply to: Note 18247 posted by Quarana

claninfo cabal
says: public hall: run 2su
(as another way, though i agree a runto would be nice)
Adaldar tasks hidden?
Note #18239
posted on Bugs
Thursday, January 17, 2019 @ 23:55
I've got Adaldar's goal open, but when I try 'tasks here' none are listed.
Bug, maybe?
perfect key in uprising
Note #18236
posted on Bugs
Wednesday, January 16, 2019 @ 02:18
Not sure this is a bug, but perfect key in uprising could not be added to 
Re: Total weight doesn't equal sum of parts
Note #18214
posted on Bugs
Saturday, December 29, 2018 @ 16:19
Reply to: Note 18213 posted by Sotura

Fixed by relogging.
(Had already logged out once after remort, so this was the second relog.)
Total weight doesn't equal sum of parts
Note #18213
posted on Bugs
Saturday, December 29, 2018 @ 16:14
Just remorted and had the level 1 weight problem.
Dropped a bunch of stuff, still overweight.
Added up the weights of all my containers, keys on keyring, equipment worn.
It was less than the total weight by more than 100.
What am I missing?  (Had true seeing helm on the whole time, so
didn't miss anything invisible.)
get dagger any.bag
Note #41092
posted on Ideas
Wednesday, December 19, 2018 @ 22:16
Don't know if it's feasible, but it'd kind of be nice to be able to get
an item from a stack of bags even if you don't know which bag it's in...
get item any.bag
any good?
Re: exam bag - short desc one bag, contents another
Note #18204
posted on Bugs
Tuesday, December 18, 2018 @ 10:39
Reply to: Note 18203 posted by Sotura

Maybe it is only affecting bags after the trivia sleeping bag?
It seems to lose a pointer somewhere?  Examining the first three bags,
in inventory, the description matches the bag.
Examining the fourth bag gives a one line about the trivia bag, then the
contents of the next bag.  Each bag after that gives the content for
the following bag rather that the one you get the description of.
exam bag - short desc one bag, contents another
Note #18203
posted on Bugs
Tuesday, December 18, 2018 @ 10:34
Not sure exactly how this bug works.  I tried to replicate it with two
pouches, but so far I've only seen it with bags.  I've got several bags
in inventory and there are several on the floor.  When I 'exam bag',
it gives a one line description of one of the bags, but then the
contents of another bag.
Re: Aardwolf Logo Tattoo. +
Note #27724
posted on General
Sunday, December 16, 2018 @ 11:28
Reply to: Note 27723 posted by VeryLongName

something something never gonna give you up
Re: "a near-death thief"
Note #16872
posted on Typos
Friday, December 14, 2018 @ 11:22
Reply to: Note 16871 posted by Cizra

Seems okay as is.
Re: spellup str +
Note #18198
posted on Bugs
Saturday, December 8, 2018 @ 00:53
Reply to: Note 18196 posted by Redryn

oh, the string
Re: spellup str +
Note #18197
posted on Bugs
Saturday, December 8, 2018 @ 00:53
Reply to: Note 18196 posted by Redryn

maybe a hidden one?  in the dungeon in the birthday area
spellup str
Note #18195
posted on Bugs
Saturday, December 8, 2018 @ 00:50
Getting an odd message for 'spellup str' --
'You can only spellup players or your pets.'
Shouldn't this cast all strength-related spells?
ifilter category: regular/nonspecial
Note #40933
posted on Ideas
Tuesday, November 27, 2018 @ 19:32
Seems to me it would be convenient to have another ifilter category
that complements 'special' -- i.e. 'regular' or 'nonspecial'...
Something that you could use to look at whatever's left after you look
at the special items.
You liked potsearch...
Note #40931
posted on Ideas
Monday, November 26, 2018 @ 12:38
of course you did, we all do.
You loved eqsearch!
How could you not?
So now revealing the wondrous new feature you've all been searching for:


(This would basically just show a list of searchable containers, similar 
to potsearch or eqsearch, although I guess level wouldn't be an issue.)

Eh?  Eh??
Coaches and Hirelings
Note #40921
posted on Ideas
Friday, November 23, 2018 @ 12:41
About the remorting and being unable to carry stuff, of course pockets and
aardbags help, but maybe there's something for people who haven't got 
those yet but are still holding on to a little more than perhaps they
should be...
Hired coaches!?
These should have some negative qualities, like they might slow you down,
or they might break down, and need to be fixed from time to time,
perhaps there's a continual gold rate charged, or they need to be
rehired, or they get tired and you have to fire them from time to time.
But they could be useful as well, letting you buy that key to get into
First Ascent (or somewhere else I can't remember).
(An alternative solution to that would be to just have a hireling
that goes around with you to carry your keys, I guess.  A keyringer?
One keyringer to in the darkness bind them!  I guess they could have
negative qualities as well.)
Oh, what about hired coaches can't go through portals?
That's a good one, (I think.)
Re: Gag / gameplay. ++++++
Note #40879
posted on Ideas
Saturday, November 17, 2018 @ 18:45
Reply to: Note 40878 posted by Robbo

There's a value of "make the punishment fit the crime" that seems to
be broken a little bit currently.  (How much anyone subscribes to
that value is up to them of course.)
And then, might it make sense to think that some people have
some form of electronic Tourette's?  In that situtation,
would we really worry about this matter the same way?
Just my two cents on the matter.
Re: Cheese... +++
Note #372
posted on Misc
Saturday, March 12, 2016 @ 08:37
Reply to: Note 371 posted by Fiendish

Recently tried for the first time and really enjoyed a Black Creek Cheddar.
Among the fancy cheeses, Saint Andre triple creme is quite good.
Re: keyring identify +++++
Note #34879
posted on Ideas
Tuesday, March 8, 2016 @ 16:29
Reply to: Note 34871 posted by Citlalin

I wasn't suggesting lore instead of identify, but in addition to it.
Therefore, someone in a city who didn't have the identify wish could
still see where a key was from.  (Or am I mistaken about that?)
Re: keyring identify +++
Note #34870
posted on Ideas
Monday, March 7, 2016 @ 22:26
Reply to: Note 34844 posted by Biker

how about keyring lore ?
showspell level
Note #16234
posted on Bugs
Friday, October 2, 2015 @ 20:34
Is this a bug?
I'm level 102, but showspell knock says Your level : 111
Re: TV/Movie Recommendations
Note #180
posted on Misc
Thursday, September 24, 2015 @ 18:22
Reply to: Note 175 posted by Madcatz

I know you said not detective drama, but Broadchurch is pretty good, and 
different from most that I've seen.  (Only watched season 1 so far.)
Also Top of The Lake.
Steel Mace from Dak'Tai
Note #15308
posted on Typos
Saturday, September 19, 2015 @ 20:16
Got a steel mace from Dak'Tai, the name is:
¬ched^&Steel Mace&[@

Not sure, but are the extra characters supposed to be in there?
who wants my gold
Note #45654
posted on Forsale
Tuesday, September 15, 2015 @ 22:18
you can have it for a $10 donation, best offer taken, 50 million buyout,
let the bids begin
Aardington Estates coords
Note #16205
posted on Bugs
Saturday, September 12, 2015 @ 23:54
Seems to be a bug in the Aardington Estates coords,
it's located at 38,25 on the map but go in and coords reports 38,27
Pompeii goal
Note #15300
posted on Typos
Thursday, September 10, 2015 @ 00:26
Task 7: Return to the aqueducts--Attempt to access the *aquaducts
should be 'aqueducts'
Re: Something you should see - corrected +
Note #171
posted on Misc
Wednesday, September 9, 2015 @ 21:39
Reply to: Note 170 posted by Fiendish

That video is hilarious!  Thank you!
Re: Partroxis maze +
Note #33267
posted on Ideas
Saturday, August 29, 2015 @ 22:09
Reply to: Note 33266 posted by Arcidayne

Well, we can disagree about whether there should be more time.
I should note that I'd forgotten about the buying a rock at the
start of the maze to go back to recall, so I thought I had
to finish the maze to get out, which added to the frustration.
Partroxis maze
Note #33265
posted on Ideas
Saturday, August 29, 2015 @ 18:57
Recently returned to the game and rediscovered an old enemy--the Partoxis maze.

I'd have to say, the way it's currently set up seems to encourage botting.

Since my clan was disbanded, and I haven't joined another, I've no morgue
to suicide to, which is certainly what I'd prefer to do at this point.

I've made four or five good faith attempts to navigate the maze, being
beat by the repop every time.

I don't see any reason for it to be forty rooms long, really... thirty would
be sufficient.  However, if it's going to be that long, how about giving
us five more minutes or so to complete it?  Alternatively, how about adding
an explicit mention in 'help botting' that using scripts to navigate the 
maze is accepted?  I'm pretty sure that the maze changed a couple times
without any repop notice either, but it's confusing enough that I may
be wrong about that.