Reply to: Note 18213 posted by Sotura Fixed by relogging. (Had already logged out once after remort, so this was the second relog.)
showing 26 most recent notes by Sotura
Re: Total weight doesn't equal sum of parts
Saturday, December 29, 2018 @ 16:19
Total weight doesn't equal sum of parts
Saturday, December 29, 2018 @ 16:14
Just remorted and had the level 1 weight problem. Dropped a bunch of stuff, still overweight. Added up the weights of all my containers, keys on keyring, equipment worn. It was less than the total weight by more than 100. What am I missing? (Had true seeing helm on the whole time, so didn't miss anything invisible.)
get dagger any.bag
Wednesday, December 19, 2018 @ 22:16
Don't know if it's feasible, but it'd kind of be nice to be able to get an item from a stack of bags even if you don't know which bag it's in... get item any.bag any good?
Re: exam bag - short desc one bag, contents another
Tuesday, December 18, 2018 @ 10:39
Reply to: Note 18203 posted by Sotura Maybe it is only affecting bags after the trivia sleeping bag? It seems to lose a pointer somewhere? Examining the first three bags, in inventory, the description matches the bag. Examining the fourth bag gives a one line about the trivia bag, then the contents of the next bag. Each bag after that gives the content for the following bag rather that the one you get the description of.
exam bag - short desc one bag, contents another
Tuesday, December 18, 2018 @ 10:34
Not sure exactly how this bug works. I tried to replicate it with two pouches, but so far I've only seen it with bags. I've got several bags in inventory and there are several on the floor. When I 'exam bag', it gives a one line description of one of the bags, but then the contents of another bag.
Re: Aardwolf Logo Tattoo. +
Sunday, December 16, 2018 @ 11:28
Reply to: Note 27723 posted by VeryLongName something something never gonna give you up
Re: "a near-death thief"
Friday, December 14, 2018 @ 11:22
Reply to: Note 16871 posted by Cizra Seems okay as is.
Re: spellup str +
Saturday, December 8, 2018 @ 00:53
Reply to: Note 18196 posted by Redryn oh, the string
Re: spellup str +
Saturday, December 8, 2018 @ 00:53
Reply to: Note 18196 posted by Redryn maybe a hidden one? in the dungeon in the birthday area
Saturday, December 8, 2018 @ 00:50
Getting an odd message for 'spellup str' -- 'You can only spellup players or your pets.' Shouldn't this cast all strength-related spells?
ifilter category: regular/nonspecial
Tuesday, November 27, 2018 @ 19:32
Seems to me it would be convenient to have another ifilter category that complements 'special' -- i.e. 'regular' or 'nonspecial'... Something that you could use to look at whatever's left after you look at the special items.
You liked potsearch...
Monday, November 26, 2018 @ 12:38
of course you did, we all do. You loved eqsearch! How could you not? So now revealing the wondrous new feature you've all been searching for: BAGSEARCH (This would basically just show a list of searchable containers, similar to potsearch or eqsearch, although I guess level wouldn't be an issue.) Eh? Eh??
Coaches and Hirelings
Friday, November 23, 2018 @ 12:41
About the remorting and being unable to carry stuff, of course pockets and aardbags help, but maybe there's something for people who haven't got those yet but are still holding on to a little more than perhaps they should be... Hired coaches!? These should have some negative qualities, like they might slow you down, or they might break down, and need to be fixed from time to time, perhaps there's a continual gold rate charged, or they need to be rehired, or they get tired and you have to fire them from time to time. But they could be useful as well, letting you buy that key to get into First Ascent (or somewhere else I can't remember). (An alternative solution to that would be to just have a hireling that goes around with you to carry your keys, I guess. A keyringer? One keyringer to in the darkness bind them! I guess they could have negative qualities as well.) Oh, what about hired coaches can't go through portals? That's a good one, (I think.)
Re: Gag / gameplay. ++++++
Saturday, November 17, 2018 @ 18:45
Reply to: Note 40878 posted by Robbo There's a value of "make the punishment fit the crime" that seems to be broken a little bit currently. (How much anyone subscribes to that value is up to them of course.) And then, might it make sense to think that some people have some form of electronic Tourette's? In that situtation, would we really worry about this matter the same way? Just my two cents on the matter.
Re: Cheese... +++
Saturday, March 12, 2016 @ 08:37
Reply to: Note 371 posted by Fiendish Recently tried for the first time and really enjoyed a Black Creek Cheddar. Among the fancy cheeses, Saint Andre triple creme is quite good.
Re: keyring identify
Tuesday, March 8, 2016 @ 16:29
Reply to: Note 34871 posted by Citlalin I wasn't suggesting lore instead of identify, but in addition to it. Therefore, someone in a city who didn't have the identify wish could still see where a key was from. (Or am I mistaken about that?)
Re: keyring identify
Monday, March 7, 2016 @ 22:26
Reply to: Note 34844 posted by Biker how about keyring lore
Friday, October 2, 2015 @ 20:34
Is this a bug? I'm level 102, but showspell knock says Your level : 111
Re: TV/Movie Recommendations
Thursday, September 24, 2015 @ 18:22
Reply to: Note 175 posted by Madcatz I know you said not detective drama, but Broadchurch is pretty good, and different from most that I've seen. (Only watched season 1 so far.) Also Top of The Lake.
Steel Mace from Dak'Tai
Saturday, September 19, 2015 @ 20:16
Got a steel mace from Dak'Tai, the name is: ¬ched^&Steel Mace&[@ Not sure, but are the extra characters supposed to be in there?
who wants my gold
Tuesday, September 15, 2015 @ 22:18
you can have it for a $10 donation, best offer taken, 50 million buyout, let the bids begin
Aardington Estates coords
Saturday, September 12, 2015 @ 23:54
Seems to be a bug in the Aardington Estates coords, it's located at 38,25 on the map but go in and coords reports 38,27
Thursday, September 10, 2015 @ 00:26
Task 7: Return to the aqueducts--Attempt to access the *aquaducts should be 'aqueducts'
Re: Something you should see - corrected +
Wednesday, September 9, 2015 @ 21:39
Reply to: Note 170 posted by Fiendish That video is hilarious! Thank you!
Re: Partroxis maze +
Saturday, August 29, 2015 @ 22:09
Reply to: Note 33266 posted by Arcidayne Well, we can disagree about whether there should be more time. I should note that I'd forgotten about the buying a rock at the start of the maze to go back to recall, so I thought I had to finish the maze to get out, which added to the frustration.
Saturday, August 29, 2015 @ 18:57
Recently returned to the game and rediscovered an old enemy--the Partoxis maze. I'd have to say, the way it's currently set up seems to encourage botting. Since my clan was disbanded, and I haven't joined another, I've no morgue to suicide to, which is certainly what I'd prefer to do at this point. I've made four or five good faith attempts to navigate the maze, being beat by the repop every time. I don't see any reason for it to be forty rooms long, really... thirty would be sufficient. However, if it's going to be that long, how about giving us five more minutes or so to complete it? Alternatively, how about adding an explicit mention in 'help botting' that using scripts to navigate the maze is accepted? I'm pretty sure that the maze changed a couple times without any repop notice either, but it's confusing enough that I may be wrong about that.