The Gaardian Aardwolf Notes Archive

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showing 29 most recent notes by Teleron
Allskills and Allspells
Note #40989
posted on Ideas
Monday, December 3, 2018 @ 11:15
Could it be setup so that when someone types allskills, they
get allspells? It might help to reduce the confusion about why
we only have a command that sounds like it would only show spells.
New error.
Note #7754
posted on Tech
Sunday, October 7, 2018 @ 10:53
I started getting this error today, and I am not sure what 
plugin it comes from:
You have become better at aid! (91%)
Trigger function "skillgain" not found or had a previous error.
It happens every time I gain a % in a skill or spell.
Re: Mob affect idea +
Note #40545
posted on Ideas
Tuesday, October 2, 2018 @ 21:13
Reply to: Note 40543 posted by Fiendish

Does a mob already do that?
Mob affect idea
Note #40542
posted on Ideas
Tuesday, October 2, 2018 @ 20:49
Where I came from, we had an affect that had to be dispelled from a mob
that would send the weapon damage back to the wielder. It would be
something for epics, but not for normal areas.
I was talked into suggesting the concept. It could be something more than
a mob just doing direct damage.
Re: Subclass Ratings in Help Files
Note #40419
posted on Ideas
Monday, September 17, 2018 @ 12:13
Reply to: Note 40418 posted by Shala

I think that the ratings for subclasses is a great idea, but 
won't using a color code for the * mean that someone using the VI
interface would still hear 3 *'s? What about using a numeric rating
instead, or incorporate something for the readers?
Re: Dinv removal problem +++
Note #7615
posted on Tech
Monday, March 12, 2018 @ 10:56
Reply to: Note 7614 posted by Durel

The reason I stopped using dinv is because it had trouble
keeping track my of Aard items I keep in this one bag.
I would tell it something like dinv get level 110 130 and
it wouldn't get the items.
Does it have a limit on how many items per container it can
keep track of?
Re: Dinv removal problem +
Note #7613
posted on Tech
Monday, March 12, 2018 @ 10:33
Reply to: Note 7611 posted by Tymme

Just typing invmon did stop them from showing up.
Re: Dinv removal problem +
Note #7612
posted on Tech
Monday, March 12, 2018 @ 10:31
Reply to: Note 7611 posted by Tymme

Tags inv off doesn't fix it.
Dinv removal problem
Note #7610
posted on Tech
Monday, March 12, 2018 @ 10:23
When I disable or remove Dinv, I see things like this on the screen:
{invitem}720973265,KMGH,Dagger of Aardwolf,110,5,1,-1,-1
How can I get rid of that so I can see a normal screen?
I also remember seeing the same thing when I tried to remove
other plugins.
Re: Knossos issue +
Note #17626
posted on Bugs
Friday, November 24, 2017 @ 18:38
Reply to: Note 17622 posted by Guinness

I don't know about the intent, but it would be a nice bonus if the portal
worked for both guards instead of the two items. That way it could be
more then just another portal.
Knossos issue
Note #17605
posted on Bugs
Saturday, November 18, 2017 @ 22:37
If you give the second guard your Knossos portal from the goal reward,
he will keep it and send you to the castle without returning it.
Re: Norton Anti-virus deleted the new download +
Note #7500
posted on Tech
Monday, August 21, 2017 @ 11:05
Reply to: Note 7499 posted by Fiendish

I'll do that and thanks for the link Fiendish.
Re: Norton Anti-virus deleted the new download +
Note #7498
posted on Tech
Monday, August 21, 2017 @ 09:53
Reply to: Note 7496 posted by Tymme

My bad, when I said download I should have said the latest Mushclient
download.
Re: Norton Anti-virus deleted the new download +
Note #7497
posted on Tech
Monday, August 21, 2017 @ 09:38
Reply to: Note 7496 posted by Tymme

I'm using the Norton package from Comcast, and not one of those 
free ones, so I'm pretty sure that I am protected.
Norton Anti-virus deleted the new download
Note #7495
posted on Tech
Sunday, August 20, 2017 @ 10:16
It says it has Heur.AdvMLC a heuristic virus. I know that heuristic
can be a general alert to a type of activity, but it caught it 
before it ran, so I thought I would let you know.  None of the others
had this problem.
Re: Download issues ++++++++
Note #7479
posted on Tech
Saturday, July 29, 2017 @ 21:35
Reply to: Note 7478 posted by Fiendish

I will, but it's also an option.  If you choose Options, then the XSS
tab, unchecking the one that says "Sanitize Cross-site
suspicious requests" will let the download happend normally.
Re: Download issues +++++
Note #7476
posted on Tech
Saturday, July 29, 2017 @ 18:02
Reply to: Note 7472 posted by Fiendish

https://pastebin.com/62exU0Bt
Re: Download issues +++
Note #7471
posted on Tech
Friday, July 28, 2017 @ 16:32
Reply to: Note 7469 posted by Fiendish

It's caused by a setting in Noscript under Options.
Re: Download issues +++
Note #7470
posted on Tech
Friday, July 28, 2017 @ 16:25
Reply to: Note 7469 posted by Fiendish

Here is the message from NoScript:
NoScript has filered a potential cross-site scripting (XSS)
attempt from [http://fiendish.github.io]. Techncal details have
been logged to the console.

I can add the console message if you want Fiendish, but it's a very
long string.
It starts with "[NoScript XSS] Sanitized suspicious request."
Re: Download issues +
Note #7468
posted on Tech
Friday, July 28, 2017 @ 09:09
https://github-production-release-asset-2e65be.s3.amazonaws.com/15643637
/e9b004a0-72bf-11e7-8c4a-8f6b36931055?X-Amz-Algorithm=AWS4-HMAC-
SHA256&X-Amz-Credential=AKIAIWNJYAX4CSVEH53A%2F20170728%2Fus-
east-1%2Fs3%2Faws4_request&X-Amz-Date=20170728T130733Z&X-Amz-Expires=
300&X-Amz-Signature=
2dd11adc048076e85180d4daff414409fa6d6d4ffff32e3f033d52d5d611e685&
X-Amz-SignedHeaders=host&actor_id=0&response-content-disposition
=attachment%3B%20filename%20Aardwolf_MUSHclient_r1927.exe&response-
content-type=application%2Foctet-stream#9731893969796257207

This is why I didn't past it in. This is the address I see on the bar
after I clicked on the button to download it.
Download issues
Note #7463
posted on Tech
Thursday, July 27, 2017 @ 19:47
Ok, it was Noscript blocking a cross-site scripting that caused it.
It downloaded the exe after I told it to allow it to happen.
This never happened before with other updates.
Client update problem
Note #7462
posted on Tech
Thursday, July 27, 2017 @ 19:35
I clicked on the link to down the the latest client update,
and it acted liked I was editing the xml file instead of running it.
I'm using Firefox 54.01 and made sure I was running all the scripts
from there.
Tournament of Illoria goal
Note #17516
posted on Bugs
Saturday, July 8, 2017 @ 19:53
I was doing the goal for the tournament of Illoria, and saw that the min
level for it was 60. The problem is that you have to be level 81 to wear
the flail, and you lose all the sigils and have to start over if you kill
the champion without the flail.
Affects on mobs
Note #37380
posted on Ideas
Friday, May 19, 2017 @ 09:46
The idea I had was to use colored *'s to show what affects are on a mob. 
This would allow players to see if there were affects that can be
dispelled as well as letting us know when to stop dispelling.  It can be
before the long desc so using look would show it.
Daily reset token issue
Note #17429
posted on Bugs
Saturday, May 6, 2017 @ 22:50
I used a daily blessing reset token earlier today, and now I see 
the prompt for daily blessing when it would expire without the 
reset.  When I type daily blessing, it tells me that daily 
blessing affects are still running. Shouldn't the game not prompt 
me for when the normal daily blessing expires, and instead
change that for when the reset time expires?
Re: Can't get gquest on main window. +
Note #7269
posted on Tech
Saturday, April 1, 2017 @ 22:26
Reply to: Note 7268 posted by Fiendish

Could the last update for me have gone bad and I need to reload a new one?
Can't get gquest on main window.
Note #7266
posted on Tech
Saturday, April 1, 2017 @ 17:37
I can't seem to see any gquest info on my main window.  I checked info and
channels.  
I've tried toggling Capture other info -> Global Quest and Echo Channels
in Main Window -> Echo Other Info -> Global quest and I can't seem to get
gquest announcements to show up.  It used to work fine then stopped

Area Idea
Note #162
posted on Misc
Monday, March 27, 2017 @ 23:37
Hello,
I first had the idea of two areas, a city of light and a darker area, and
couldn't decide which, so I wanted to combine them.
The basic concept will have towers of light with portals scattered around.
The mobs here will attack players based how close to pure good alignment
they are, and how far up the hierarchy they are.  They are the Keepers of
Light (Area Name), and although they seem hostile, as the players progress
along the area, their true purpose is revealed - They aren't what I would
call alignment snobs, but are dedicated not to keeping everyone out, but
to keeping what is locked below the towers in
The lower section will be a dark and dangerous place that is meant to keep
the evil creatures, like ancient sentient spiders from escaping. 
I can also see some goal possibilities, but I have no idea how to set them
up. I see one where one goal is to venture into the prison keep the evil
ones weak, and other could be to release them. If it's possible to create
exclusive goals, then I can see a neutral mob at the start to tell them to
talk to one being for the good goal, and another being who could be like a
traitor to talk about the evil one.
  I would need around 200 rooms because this will basically be two areas
combines into one.
I have build several areas where I came from, and was known for innovative
and original areas. I haven't sketched any rooms yet because I wanted to
run this past you first.

.l
.a
Mob ideas that need dispel magic
Note #36256
posted on Ideas
Monday, October 31, 2016 @ 20:00
What about adding affects like bless, sanc, etc to mobs
so that a spell like dispel magic can be more useful?  Where I came
from, it was very useful because it could not only remove
spells like that, but more damaging ones as well.