Reply to: Note 41010 posted by Redryn > Would make them give a tangible and significant boost, as the stat bonuses > that you currently get are of limited utility to maxxed out players Wait, did you hear that? It's the other 95% of the MUD all playing the world's smallest violins. As evidenced yesterday, there's still a market, there's still people who want to buy them to use, or to collect. Don't think there's any problem with it.
showing 50 most recent notes by Tymme
Re: Imm pills/potions
Saturday, December 8, 2018 @ 09:15
Friday, December 7, 2018 @ 20:45
Raystlin, the Arch-Magician stands here. Maybe try to hide it from Raistlin a /little/ better? Anyway, no comma after name in long desc.
animated mace, mayhem
Friday, December 7, 2018 @ 00:35
(R) @x247A heavy looking mace floats in the air before you here. heavy-looking
Re: Ugly Sweater Contestants
Thursday, December 6, 2018 @ 20:52
Reply to: Note 27707 posted by Icecool Don't forget, there's more than first impressions! Ugliness is more than skin- (At least in HooK's case, 'look braid' and 'look holly'.)
Re: trivia portal to manor +
Thursday, December 6, 2018 @ 20:42
Reply to: Note 41007 posted by Throxx Cursed prevents recall and home; portal might be nice there. Dunno how that would work with possible manor ownership changes, but does that even happen any more?
nomob exit message
Thursday, December 6, 2018 @ 16:42
Walking into aylor from the west (Western High Road (12664) to Western Entrance - Starlight Way (32427)) with a pet echoes the following: Mobs can not follow through there. While true, it can be a bit confusing to figure out what's going on. Maybe a line more like "Your pet isn't allowed in here and has to wait for you.' or something would be more clear. Walking from Whitewind Avenue (32450) to Phoenix Square (32420) has the same end result (pet doesn't follow), but there is no message given. Not sure whats is different- continent to area, no_mob exit vs room flag, something else?
Necro ability- light touch
Wednesday, December 5, 2018 @ 22:35
As necromancers work with dying and the dead, they adopt a much lighter touch when dealing with brittle materials. This allows them to preserve these items for slightly longer than the average user. Necro ability which will extend a rot timer by some percent (50-200?) of its current value, based on caster's wis. Adds teh recharged flag to prevent using it again; maybe instead of or with a short cooldown. (For some reason I feel like something like this already exists, besides preserve?)
Wednesday, December 5, 2018 @ 18:15
Reply to: Note 40996 posted by Mordist I would personally rather have this be a structure within the socials them- selves, like how a social can be flagged curse, it could be flagged clan, funny, nice, mean, pervy, wtf, and so forth. Primarily for a few other uses, like "*random JoeTarget nice", and ability to see a ranking of most-used socials with the same filters. OTOH, it's a lot easier add helpfiles to the game than it is to add code, so...
a little girl playing dress up, snuckles
Monday, December 3, 2018 @ 07:53
Should be dress-up.
Re: Fido/Mail Improvement +
Sunday, December 2, 2018 @ 10:35
Reply to: Note 40981 posted by Starling I kinda agree with first option, but not with global confiscate- no reason to go through every single pfile. Either you know where something's at or it's lost. The only rason I can think this wouldn't work is if it can't be determined that a player is jailed/frozen/banned/etc. Original idea was more the other direction, though; not as sure on that one. Does sent stuff just go straight to pfile? If so, what items limits are used, what was set at logoff, base stats, etc? Loading up players also puts them linkdead, may be abuseable? If it's owned eq and not direclt on pfile, how is it recovered? What kind of (semi-reliable) checks to make sure it's not being sent to an alt? Et cetera.
Re: Reason for setwanted ++++
Thursday, November 29, 2018 @ 12:31
Reply to: Note 40974 posted by Mitsuda Agree- even if wasn't regularly abused, there would still need to be more done for the outlying situations than already exists. Other channel messages can be controlled with nochan/etc., but there's nothing (afaik) blocking setwanted. Global echoes/restores, info messages, etc., all get filtered first, and don't see the benefit or reason to make setwanted different.
Thursday, November 29, 2018 @ 07:43
Reply to: Note 40967 posted by Dillon Covered in help di-clans, last point. Remove clannie, find friend, remove friend, remove from flist, kill, readd flist. Still seems to be plenty of people being setwanted, many don't clear it right away... figure out who's who and don't setwanted them, kinda like not going HC when I'm SH ninja and bored :P
Wednesday, November 28, 2018 @ 18:25
Reply to: Note 40958 posted by Khaleesi Hunger/thirst have an increasing penalty as you drop below a certain threshold but no bonus if you're above a certain point (in fact, over 90 means you can't eat anything else). So having 50 or 70 hunger/thirst are the same, and both are different than 100 where you wouldn't be able to use pill items or eat food. It used to reset at tick or when doing certain actions, so seeing the actual number could still be important. 100 when that's not the case would be just as confusing as current fluctuation in numbers.
Re: clan talk
Wednesday, November 28, 2018 @ 18:21
Reply to: Note 40957 posted by Khaleesi No way. This won't get abused at ALL, nope, never, no sir. Add in an extra 50 or so ignore slots and maybe. Enough other, better ideas for alliance chat and similar systems.
royal hart, annwn
Wednesday, November 28, 2018 @ 09:22
>listen ha A royal hart exclaims, "I wish those nobles would stop hunting me down, I just want to live here in peace!" The comma should be a semicolon or period.
Re: ifilter category: regular/nonspecial
Tuesday, November 27, 2018 @ 20:10
Reply to: Note 40933 posted by Sotura Some sort of 'not' filtering would be nice, but I guess there's not a lot of other use for it than special, maybe showcase?
Re: help Taunt
Tuesday, November 27, 2018 @ 08:35
Reply to: Note 16845 posted by Dillon Same for mobshield.
Re: True Seeing
Saturday, November 24, 2018 @ 14:06
Reply to: Note 40927 posted by Tchalla Think there's enough options between two classes, racial effect, higher-level spell effect (wolf or wraith, iirc?), wish, and lvl 1 potion, think there's enough other ways to get it that it's not necessary.
Re: Clan Vault ++++
Friday, November 23, 2018 @ 12:26
Reply to: Note 40917 posted by Cyrn It's not hard to argue that using a mule is breaking the asme rules, espec if your alt is the enchanter. Hold the equipment to circumvent carrying capacity limits for your non-enchanter main. And while there's item IDs now, it's not like it's easy to just a piece of eq accidentally go from ench A to clannie B and end up back with A's alt if B needs space, leaves, etc. Thus the suggestion for vaults- it's already a grey area anyway, depending on how far you want to go with it; vaults could at least take some money out of the system and easier to track if clanvault get/put are logged.
Re: Clan Vault
Thursday, November 22, 2018 @ 20:10
Reply to: Note 40907 posted by Khadaji Not a fan of hording equipment but with more and more options besides clan eq now, wouldn't object to having clan storage. Could even get more money ouf of the game by requiring monthly upkeep, too. Came up when vaults were first added and still comes up once in a while other- wise, too; have a feeling it's just one of those things that would probably be lower priority.
Re: damtypes +
Tuesday, November 20, 2018 @ 15:19
Reply to: Note 40899 posted by Redwood Not sure how that's an argument when light wasn't avail either and that's on the breastplate, but a few thoughts (beyond 'tough sh**')- * Add to new breastplates or regen rings, if people are really concerned they can buy a new one. * Subclass ability to set damtype poison (venomist) and disease (ven/necro?), like hammerforge wtype hammer, similar cooldown if not own weaps. * Treat disease and poison as physical (covered by +all phys), as they aren't really magical vs. air/fire/mental/etc.
Tuesday, November 20, 2018 @ 10:12
Any reason disease and poison can't be set as damtypes with wset? Light wasn't settable for a long time but is available now; these two should be as well.
stats saved- add total & max
Monday, November 19, 2018 @ 21:13
Add total stats saved and current tier max (w/ potential) to 'stats saved': Str : 200 Int : 200 Wis : 200 Total Stats: 1200 Dex : 200 Con : 200 Luck : 200 Max Stats : 2395
Monday, November 19, 2018 @ 20:58
If a global quest mob is in a navigator's bypass list, have a stat-based chance to have it marked killed for the navigator, without having to kill it. This would help me^H^Hincrease participation in global quests, given the large percentage of MUD population that is now naviagtor.
Raw material - crystal
Monday, November 19, 2018 @ 13:41
Raw material that can be consumed during enchanting to (try to) tailor the stats that are affected. If the stat isn't normally possible, it has the chance of replacing a roll with a different stat. If the stat is already possible, it either increase the chances of that stat or the max amount that can be rolled. For example, ruby is +str. With illu, the roll for +wis or +luck would change to +str (chance varies based on quality similar to ore). A +wis peridot on illu would instead increase the possible roll (1-6) to 1-7 or 1-8 (or stay 1-6 and without it only 1-4 is possible).
Sunday, November 18, 2018 @ 15:49
Using 'deaf 30' or 'quiet 30' would work like chan *off 30, turning the flag off after 30 (or whatever) minutes.
Re: Gag / gameplay. ++++
Saturday, November 17, 2018 @ 14:47
Reply to: Note 40876 posted by Zoot f we've decided to not ban a player and consciously made a decision to not | allow a player access to channels (given them the right to continue to play) | instead If it's happened once or twice, it wears off. If it's permanent, what value is that player contriubting remaining here when they've displayed they don't have the control to follow expected rules? And, outside of one or two vocal and obvious examples, how often is this enough of an issue to worry about vs. just waiting for them to self-imploed (again) and end up re-banned anyway?
Re: New group role: distracting aggros
Saturday, November 17, 2018 @ 11:59
Reply to: Note 40874 posted by Durel I like the idea of an undead horde but feel it could be abused; either the mobs are too tanky and last too long/allow for too much, or die too fast and not worth using. I don't think there's a good middle ground that can be easily applied to be appropriate for every situation it'd be used. However, a few other ideas along this vein- * Allow charm person to be used in combat; if successful, the victim will now attack the caster's next target. If no other target, no effect. * Mentalist ability- confuse. Causes the target to either randomly aim at a different target in the room or stop attacking (caster only) altogether.. * Ninja/pthief- smoke bomb. Combat stops for a round or two, allowing heals or flee or whatever, before any previously engaged enemies resume attacking. * Taunt- essentially an AoE rescue when already engaged in combat.
Re: Gag / gameplay. ++
Saturday, November 17, 2018 @ 11:36
Reply to: Note 40872 posted by Robbo You're either a brand new player that immediately logged on and started causing problems, or someone that's been here a while and has a history of causing problems... especially if it's not temporary enough where you can take a short break and the punishment will have expired. I don't see why we'd want code to ensure you stay around and continue to be a pain in the ass and generally disrupt anything else Lasher/the Imms are doing because you can't regulate yourself. I would probably agree that there's at least a senitment (can't say with any real certainty, obviously) that there are more/worse punishments given out for fewer/lesser infractions. However, I still don't see htis being a problem that causes more of the player base to leave.
Re: Info -h pkdeaths +++
Friday, November 16, 2018 @ 12:21
Reply to: Note 18160 posted by Crowley I don't know if it needs a new info category, but whichever way it goes, it should have the 'placed on wanted list' and 'killed the outlaw' should be in the same category, with the actual death message in info pkdeath. Can reduce a bit of spam if you're not intersted in that stuff that way.
Re: Clan Allies
Wednesday, November 14, 2018 @ 14:23
Reply to: Note 40858 posted by Khadaji No thanks, for a few reasons: * Some clans may allow killing of allies flagged HC; that just leads to more if-then situations/code/etc.. * Many people already trigger/window/whatever 'swho 12 area' and there's plenty of time to do this while trying to search for someone. Also doesn't take long to get used to who's the typical people that go OPK/HC in ally clans. * Probably unlikely, but makes it much easier for an ally to come to the aid of someone when they can see exactly where they are vs. time to let others know it's happening.
shady looking fellow, gold rush
Wednesday, November 14, 2018 @ 08:36
Pretty sure this should be shady-looking, in both short and long desc.
Re: Sloth Effect removal at Clan/Manor/Aylor Healer ++
Monday, November 12, 2018 @ 00:32
Reply to: Note 40844 posted by Impurifan | the fact that two very experienced players suggested you broke | gq rules by slothing a participant is a f'in joke. Up until recently (not sure if 2015 per 'help gq rules' or slightly earlier), it was illegal for anyone except other gq participants to interfere with anyone in a gq. IIRC it was just too difficult to try to plice and nobody wanted to lose by spending time, couldn't prove after the fact, etc., so it changed. So no, it's not surprising to see older/experienced players think it's an issue.
Sunday, November 11, 2018 @ 20:48
>cp check You are not currently on a campaign. While true, this would be more useful if it gave the other message instead, either have to level/wait or able to take a campaign.
clantags & gc -h
Sunday, November 11, 2018 @ 15:10
Right now, gc -h shows full clan logo regardless of clantags setting. History works a bit different than other stuff, but could it apply clantags setting?
Re: Move nopk to a player flag +
Thursday, November 8, 2018 @ 15:10
Reply to: Note 40814 posted by Mondaine | I am not sure why PK is being brought into a warfare discussion. Thus my very first statement, "Think this stretches a bit further off the thread" and is not a direct reply or in thread. The link is due to this point in 'help nopk': 2. You cannot take part in clan wars. Looking at that rule, and then the concept of nopk as a whole as given at the top of this (albeit outdated) help file, suggest the entire concept/system is probably due for more than a glance, not just one specific mechanic.
Doorway spell- immune message
Thursday, November 8, 2018 @ 09:56
Your target is immune to your spell! Could this give the mob name instead of just 'your target' so you at least know what the spell was trying to target?
Move nopk to a player flag
Thursday, November 8, 2018 @ 08:45
tl;dr: Replace nopk clan status with nopk player flag. Think this stretches a bit further off the thread, but part of the previous note is pertinent: Reply to: Note 40811 posted by Gilduran | It is, afterall, a clan war. Why not let all clanned players join the war | for the opportunity to defend their clans name. Because the definition of nopk has always been as stated in 'help nopk'- "Clans that do not want to take part in PK in any form whatsoever can choose to have the NOPK flag." I know this definition doesn't quite fit with OPK. I also see why OPK is not limited by nopk- if nonclanned want to participate, shouldn't have to leave friends to do so. OTOH, though, what use is "nopk" on a clan, then? Some are vehemently opposed to pk and would never toggle the flag, where this older definition does apply. So, what about removing (no)pk completely from clan status? Use a player-set nopk flag for those that do not want to participate, with similar timers and restrictions as opk flag, but as current nopk effect. Changes to current restirctions (from help nopk) on nopk clans: 1. You cannot PK or be PKed. OPK flag as now. Non-flagged as PK now. NoPK cannot pk/be pk'ed. 2. You cannot take part in clan wars. No longer clan-restricted. OPK or non-flagged can participate, nopk cannot. 3. You cannot raid or defend other clans. Same as wars. OPK/non-flagged as PK now. NoPK cannot interact with raiders. Everyone is technically raidable, but depends on hall setup (see #6 below) 4. Your clan hall must be easily reachable at any level. Already the rule for open halls anyway; no change. 5. Your clan will no longer have a jail. No more restriction; jails already get no use since it requires imms to intervene to fix and afaik was just for "spies" during raids anyway? 6. You ARE allowed private rooms blahdeblahblah Distinguished like now, either public (all have access to at least a copy of everything), or private if anything is not unique. All clans are "raidable" but this has no benefit if there's no private eq. Probably missing something, but hopefully gist of the idea gets through. And because I can't help myself,
| Going to have to agree with Link on this one. An opk-flagged player in a nopk clan wants nopk wars... whodathunkit?!
Re: nopk clan opk players to join clan wars ++
Tuesday, November 6, 2018 @ 13:00
Reply to: Note 40792 posted by Mondaine Such a shame there's no current fix for this, like toggling the clan's nopk flag (back) off. I mean, if it's not a big deal or anything....
Re: Sloth Effect removal at Clan/Manor/Aylor Healer +
Tuesday, November 6, 2018 @ 12:46
Reply to: Note 40791 posted by Aeb Mixed opinion- yes, you can toggle the opk flag, but you're not supposed to be interfering in a gq outside of same range anyway. (Dunno if that was the case or not.) Other thought was to have maladictions track who cast them on you, and then wear off 2x-4x as fast if that person isn't in room. (And add strangle to the maladictions list, rainbow, maybe others too.) If it's visible in aff (even imm-only), it's easier to track/enforce the no- interfere-outside-of-range rule for gqs, and still allows the tactic to be used appropriately (in range).
Re: nopk clan opk players to join clan wars
Tuesday, November 6, 2018 @ 12:33
Reply to: Note 40787 posted by Link >opk players in a nopk clan >let players interested in pk It makes more sense to me to be in a PK clan, or just not allow nopk to set the OPK flag in the first place. As is, consider it one of the trade-offs for being able to choose when you want to PK or not.
Re: Talsa Vegetable is flagged as key +
Monday, November 5, 2018 @ 13:48
Reply to: Note 18142 posted by Zoot Aardscrabble pieces also have iskey and should probably just be alwaysloot instead. I think there's an aardscrabble bag for sale somewhere? If not, make a 100% weight one (so it can go into another container) for organizing rather than the keyring.
Sunday, November 4, 2018 @ 11:28
Reply to: Note 7777 posted by LoneWolf It's not predefined but you could set one up with an accelerator. See https://www.gammon.com.au/scripts/doc.php?function=Accelerator for more info. If you have numpad and haven't set up numpad-0, 1, etc., you could use those, under settings > input > keypad.
Normalize aduo across several video files
Saturday, November 3, 2018 @ 17:14
I run Plex Media Server to several Rokus. At night, I fall asleep to Futurama. However, about 15% of the episodes are much louder than the rest, so I either set the volume low to hear normal episodes and get blasted awake, or can barely hear the normal ones to keep the louder ones at a decent volume. I've tried searching on normalizing audio but either find how to do it for mp3 music, or audiophiles that say not to do it because it's not the author's desired sound or whatever. I figure they all need to be re-transcoded as a batch with normalized audio, but does anyone have suggestions on what to use/how to do so? The files are .wmv and .mp4 formats but don't know if I need other info.
Re: filling drink containers ++
Friday, November 2, 2018 @ 13:41
Reply to: Note 40776 posted by Zoot Given there's unlimited keys in areas, couldn't this be done by adding a hidden fountain in appropriate rooms? Then you can control poison flags as well as liquid types by room rather than sector, like getting a container full fo kid and fish pee if you tried it in Ocean Adventure Park. Probably other atmosphere-appropriate items that could be implemented same way and not need to count towards the object limit for areas. (Makes me think of and not need to count towards the object limit for areas.
Friday, November 2, 2018 @ 09:14
Reply to: Note 40772 posted by Dar Not saying it can't be done or is difficult, but it's easier for other imms to add help keywords to increase successful help searches, vs. adding a keyword to the game mechanic itself (which only Lasher has access to do). However, on the commands table, 'lot' is all that's necessary to find 'lottery', so you could use 'lott collect' without an alias. 'runto lott' also works.
Re: AardMUSH+Scripting Tutorial ++++++
Thursday, November 1, 2018 @ 15:05
Reply to: Note 7772 posted by Cheezburger If only we had a project where he could learn to write his own scripts instead of relying on someone else and poopoo'ing all over their work that they haven't even publicly revealed yet! If only....
Re: AardMUSH+Scripting Tutorial ++
Thursday, November 1, 2018 @ 14:40
Reply to: Note 7768 posted by DjVoltron I have scripts to make sounds for channels I don't normally see in main window, highlight things in better colors that are easier for me to see, etc. "Script" does not automatically equal "automating the game". I highly doubt Secret Bot Project #69 (no relation to the Imm project) wouldn't be advertised on tech. Why the negativity? Let the community enjoy the game they want. Geez.
Re: christmas goft cards +++++
Thursday, November 1, 2018 @ 07:57
Reply to: Note 40767 posted by Impurifan Actually, closer to 20%. Some people *fap on gclan or imm, some people just be outright assholes or use stupid formatting in notes; some waste just as much or more time on Reddit or somewhere else. Everyone's got a hobby; mine just happens to be here, which means similar signal-to-noise ration is more visible than for others. So, why not add note tags so you can more easily script gagging notes from me? Or, just... not read them with the current system?? I just compressed this thread- every year someone asks for more from Santa, and gets a "stfu and enjoy your gift" response. That falls right in line with help deadideas- same response every time. And, albeit a bit catty, I included the response that would come next when deadideas is brought up- that stuff like llockers and xterm are here when they were in help deadideas, too. Was that part necessary? Not really, but it did get two notes accomplished in a single post. See? I actually help /reduce/ note spam!
Re: Make LeaderTalk a Curse Channel ++
Wednesday, October 31, 2018 @ 13:40
Reply to: Note 40762 posted by Level +1, but louder.