The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Tymme
red breasted bird, tanra
Note #16770
posted on Typos
Saturday, October 6, 2018 @ 10:34
Short, long, and desc should all be "red-breasted".
Player names- allow numbers and dash/underscore
Note #40575
posted on Ideas
Friday, October 5, 2018 @ 16:49
Let's be able to add numbers and hypens/underscores to names.  HotBabe69 is at
least a little more tolerable than the recent influx of Toidiemos and other
backwards names for the completely uncreative.
"Someone" while blinded
Note #16769
posted on Typos
Friday, October 5, 2018 @ 16:36
our spirit shield reflects the flamestrike back at Someone!
@x114Your flamestrike <-=-> SUNDERS <-=-> @x114Someone! [187]
You glow with energy as you absorb Someone's flamestrike.
 
It should probably default to "someone" and then capitalized where it's needed
(like beginning of sentence).
Lastkills alignment for PKs
Note #16768
posted on Typos
Friday, October 5, 2018 @ 15:49
some marshgrass                  209 107   97 The Curse of the Midnight
Kastina                            65    0    0 A scary place.
a powerful goblin wizard         210 103   93 The Dungeon of Doom      
an orc                           204  69   62 The Cracks of Terra      
 
Looks like it's not accounting for the @ to reset the @ for the player name
and would align properly otherwise.
Re: lottery after changing char's name ++
Note #18108
posted on Bugs
Friday, October 5, 2018 @ 14:21
Reply to: Note 18107 posted by Robbo

First Xochitl, now this... guess Bard is merging into Xunti next reboot?
Re: sh campaigns +
Note #40572
posted on Ideas
Friday, October 5, 2018 @ 14:15
Reply to: Note 40570 posted by Redryn

I feel like this was in before mob scrambling was added, and mob scrambling
across all areas for SHs was a bit too much?
 
I certainly wouldn't object to rolling a beer goblins mob over something at the
end of the partroxis labyrinth :P
Re: spellup basics
Note #40571
posted on Ideas
Friday, October 5, 2018 @ 13:53
Reply to: Note 40569 posted by Ocho

I don't consider stealth a basic, I wouldn't want to waste it on an automated
spellup argument.  Also prefer accelerate and levitate to haste/fly if I have
them.  Would also consider stats (espec luck) basic, too, so add in those.
 
Or it's just better to use a spellup script at that point....
Re: REMOVE LAND OF LEGEND AREA
Note #40566
posted on Ideas
Thursday, October 4, 2018 @ 23:43
Reply to: Note 40564 posted by Bonky

May be a troll note, but I do kinda agree, or at least rework its theme a bit,
or something.  Not like it's the only area that's a bit out of sorts (longnight
kinda does too, tho at least demons and such make it feel more fitting), but it
definitely feels like it doesn't quite belong as-is.
Re: Healing spells revamp
Note #40560
posted on Ideas
Thursday, October 4, 2018 @ 12:53
Reply to: Note 40558 posted by Pwar

> Anyone else have any thoughts on what might improve things?
 
Haven't played/grouped with cle to see, but how does regen/etc compare to
incomplete healing?  I feel like Cle should really have the biggest healing
powers both in and out of combat, and not sure that's the case?
 
Toss in some heal-over-time spells,  allow heal to multicast for cleric, etc.
Probably several things that could be done, but just hard to give specifics
on a class not personally played much.
Re: Bring Back the Debate Channel
Note #40552
posted on Ideas
Tuesday, October 2, 2018 @ 23:31
Reply to: Note 40550 posted by Decimator

There's been talk of IRC-style channels before; I don't remember the reason it
wasn't really added- lower priorty, too complex?
 
Why not use the group system as a template?
 
chan create  ()
chan set >
chan invite|kick 
etc.
 
Talk via 'chan  ' (easy to alias and prevetns command abuse)
and all just use simple [Player@hanname]: or something for output.
 
Can be just as (non)permanent as groups, have one 'leader' with access to admin
commands, and so forth; only difference being the key for private chans to
prevent kicked or unwanted randoms from (re)joining.
 
 
Then you can take it to Debate, Disbate, Datbate, GoDebateYourself, or whatever
other channel you want, with whomever you want.
Re: retreat to work even when not in combat. +++
Note #40549
posted on Ideas
Tuesday, October 2, 2018 @ 22:12
Reply to: Note 40547 posted by Mannec

If detect hidden (and invis) was not applied to 95% of mobs that have aggro
flag, I'd agree.
Re: retreat to work even when not in combat. +
Note #40546
posted on Ideas
Tuesday, October 2, 2018 @ 21:42
Reply to: Note 40347 posted by Mannec

Your journey was broken by the need to defend yourself.
 
Semi-related, which is why I replied instead of new note-  subclass ability
that has a chance to ignore normal aggro flag (but not greet/grall mprogs) if
you run into and continue out of the room with the aggro mob.  Stops the "need
defend yourself" stopped-run situations.
 
Could work like web with a percentage chance each time encountering an aggro
mob, or could be contested (player dex vs. dex of aggro mob).
help strangle
Note #16763
posted on Typos
Tuesday, October 2, 2018 @ 19:04
Ninjas cannot be strangled at all, 
including mobs with the Ninja subclass.
 
 
Seems a little awkward, maybe better as "Ninjas, including mobs with the ninja
subclass, cannot be strangled at all."?
Ceontario, glamdursil
Note #16762
posted on Typos
Tuesday, October 2, 2018 @ 11:40
Ceontario exclaims 'Offer your spirit Tymme!'
 
spirit,
Re: New Feature - Fishing +++
Note #40541
posted on Ideas
Monday, October 1, 2018 @ 07:23
Reply to: Note 40540 posted by Uuna

Not sure which this was in reference to- my comment in this thread was in
general response to "turn Aard into WoW (or other MMO)".
 
There was a bug/idea tracker, but given there aren't a large number of imms and
they have other things to do, it was just duplicated efforts that took time
away from actual development.  Ideas board has a long timeout and is archived
by Lasher to read/review as needed.
showpretitle
Note #40539
posted on Ideas
Monday, October 1, 2018 @ 00:26
If you have nopretitle on, showpretitle  will show the name with their
pretitle instead of having to nopretitle;who/whois/whatever;nopretitle .
Tax rate claninfo
Note #40537
posted on Ideas
Sunday, September 30, 2018 @ 19:49
This generally gets "played with" like promotions/demotions and other things.
Is there any real reason to broadcast it to the MUD?  The info is also always 
visibile in claninfo  anyway, if it's ever an issue or not 0%.
daily snooze
Note #40536
posted on Ideas
Sunday, September 30, 2018 @ 12:19
Sometimes daily gets outta whack vs a preferred schedule (before work, after a
class, whatever).
 
daily reset  would act as though you'd gotten a blessing for the day and
be unable to request one for , similar to after daily expires or is
all used for a day.
 
It's possible to do this now by just not requesting a daily until next "cycle",
and probably argue that it's better to take one late than miss... but you can
typo when trying to wait and daily prompt either sits all day or you may forget
to turn it back on if you toggle it off.
Re: New Feature - Fishing +
Note #40521
posted on Ideas
Friday, September 28, 2018 @ 11:04
Reply to: Note 40518 posted by Redryn

And mounts!  And raids that require exactly 25 people!  And mineable ore and
skinnable mobs that provide crafting materials to make basic equipment.  And
some sort of system where you can take a griffon or zepplin from Aylor to
Kerofk or some other cities.  And we need druids that can shapeshift.
 
And graphics, probably in a kinda-cartony style.
owhere for leaders
Note #40500
posted on Ideas
Tuesday, September 25, 2018 @ 23:08
Could leaders get owhere back?  'Clanadmin owhere ' could essentially do
'owhere  proto', with the room key stripped.

If it's somehow considered abuseable without room key, could also limit it to
only carrier/location that are members of the same clan.
runespoor, umari
Note #16754
posted on Typos
Tuesday, September 25, 2018 @ 16:18
Name: Before the Wizard's Chambers
ID: 36671
Area: umari
                              
A Runespoor hisses spitefully.
As you try the enter the chamber, the runespoor attacks you!
 
try to enter
Re: pthief aoe +++
Note #18088
posted on Bugs
Tuesday, September 25, 2018 @ 16:10
Reply to: Note 18087 posted by Crowley

IIRC it was labeled as melee vs hybrid vs caster; if so, it's at least not
consistent with 'help multicast'.
 
melee:     Warrior, Thief : Not casting classes, defaults to int.
pthief aoe
Note #18084
posted on Bugs
Tuesday, September 25, 2018 @ 15:56
IIRC pwar and pthi were supposed to only get four mobs on AoE.  I think I was
also getting 6 on test port, but

You breathe forth a huge blast of fire.
A merdevil planetarium presenter is blinded by smoke!
@x114[1] Your fire breath <-*-><*><-*-> NUKES <-*-><*><-*-> @x114a merdevil planetarium presenter! [417]
@x114[1] Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a merdevil warehouse clerk! [373]
@x114[1] Your fire breath <->*<=> WASTES <=>*<-> @x114a merdevil security officer! [220]
@x114[1] Your fire breath <-+-><-*-> CREMATES <-*-><-+-> @x114a malefic merdevil! [238]
@x114[1] Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a merdevil warehouse laborer! [393]
A drunken merdevil is blinded by smoke!
@x114[1] Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a drunken merdevil! [376]

 
You form a deadly cloud of poison.
A merdevil planetarium presenter chokes as she breathes in the poison.
@x114[1] Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a merdevil planetarium presenter! [453]
A merdevil warehouse clerk chokes as she breathes in the poison.
@x114[1] Your toxic cloud <-*-><*><-*-> NUKES <-*-><*><-*-> @x114a merdevil warehouse clerk! [443]
A merdevil security officer fades into existence.
@x114[1] Your toxic cloud <*><*><*><*> ANNIHILATES <*><*><*><*> @x114a merdevil security officer! [256]
@x114[1] Your toxic cloud <-><-=-><-> EXTERMINATES <-><-=-><-> @x114a malefic merdevil! [295]
@x114[1] Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a merdevil warehouse laborer! [486]
A drunken merdevil chokes as he breathes in the poison.
@x114[1] Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a drunken merdevil! [484]
.p
 
OTOH pthief doesn't have any aoe of their own, maybe this is fair?
Re: special reroll item
Note #40493
posted on Ideas
Tuesday, September 25, 2018 @ 14:56
Reply to: Note 40492 posted by Fenix

The problem with this is the amount of variability on items; so many are either
under max (since build rules are something like 70-80% below max points) and
many that aren't are base + random.

Maybe 1tp to roll on the enhancement roll table, possibly with adding something
like savesupg flag to prevent it from being reused?
Re: "boss fights" +
Note #40479
posted on Ideas
Monday, September 24, 2018 @ 20:01
Reply to: Note 40478 posted by Zengo

If it was simple to do and was rewarding for the effort, it would be in more
than half a dozen or so areas like now.  The language is powerful, but it
doesn't just build itself.
Re: Addendum to Brilliant Ideas..
Note #40468
posted on Ideas
Sunday, September 23, 2018 @ 21:13
Reply to: Note 40466 posted by SeanJac

11.  Writing notes is OP; it lets any idiot voice their opinion.  Disable ideas
board for a week after any nerf and require ideas to be submitted to a 1-900
number.
Re: hammer weapon type +++++
Note #40463
posted on Ideas
Sunday, September 23, 2018 @ 15:50
Reply to: Note 40462 posted by Starling

30th Jan 2010: Materials and the 'materials' command added back in.
16th Sep 2014: Hammerswing Blacksmith skill added.
 
Seems pretty intentional to only be limited material types.  It's not like
a ball/chain is material type jello to prevent converting it to hammer.  Seems
like a reasonable restriction.
 
As an alternative, rather than TP, make something like a crafter skill that can
whittle down some material to allow it to be forged, with a loss of avg/hr/dr
or something.
Map color bleed
Note #16750
posted on Typos
Sunday, September 23, 2018 @ 11:17
            |.!. .!.|     
            |    ---         
            |.#>|         
             ---             
                          
                             
                          
                             
                          
                             
An actor's bodyguard crosses her arms and blocks your path.

This one is in oceanpark (easy to quickly reproduce), but happens elsewhere,
too.  Guessing 'map' is called more often than with run, so maybe just add a @
to the end or beginning of each initiated room run?
 
Or add it to the beginning of the mprog exit echoes?
Re: Global Quest Reset Tokens
Note #40450
posted on Ideas
Saturday, September 22, 2018 @ 19:08
Reply to: Note 40449 posted by Yahmillay

>IMMs have the final word.
 
I think their stance is pretty clear in the fourth point of help di-level.
finger - aard residence
Note #40446
posted on Ideas
Friday, September 21, 2018 @ 11:10
Instead of using another field like www or from, one more field for finger that
would be something like " is found at ", for adding a manor speedwalk or
clan hall speedwalk.  Same mechanics as other finger information- ability to
clear, doesn't show up if not set, and so forth.
ooku- medic and injured combatants
Note #16747
posted on Typos
Friday, September 21, 2018 @ 09:59
There's three medics and four combatants in one room at the moment, which leads
to a lot of spam:
 
A medic requests everyone quiet down.  Shhhhhhhhhhh...
A medic says, "Please! I need peace and quietness while helping these wounded."

A medic requests everyone quiet down.  Shhhhhhhhhhh...
A medic says, "Please! I need peace and quietness while helping these wounded."

A medic requests everyone quiet down.  Shhhhhhhhhhh...
A medic says, "Please! I need peace and quietness while helping these wounded."

Maybe this could check for the first one in room only?
 

Similarly for the injured combatants, or drop random speech %?

--> TICK <-- (Hp: 64%, Mn: 98%, Mv: 100%, Qt: 0)

An injured combatant boggles 'Can't you help me, doc?!'

An injured combatant exclaims 'The pain is unbearable!'

An injured combatant bursts into tears.

An injured combatant boggles 'Can't you help me, doc?!'

An injured combatant exclaims 'The pain is unbearable!'

An injured combatant bursts into tears.

An injured combatant boggles 'Can't you help me, doc?!'

An injured combatant exclaims 'The pain is unbearable!'

An injured combatant bursts into tears.

An injured combatant boggles 'Can't you help me, doc?!'

An injured combatant exclaims 'The pain is unbearable!'

An injured combatant bursts into tears.

--> TICK <-- (Hp: 65%, Mn: 99%, Mv: 100%, Qt: 0)

safety vest, nyne
Note #16746
posted on Typos
Thursday, September 20, 2018 @ 18:58
| Keywords   : safety vest                                        |
| Name       : a Spiked Safety Vest                               |
| Found at   : The Nyne Woods                                     |
 
     (M)(G)(H) A Trapeze Bomber's safety vest lies here, wait...why does it have spikes on the outside?

here.  Wait... why   (or Wait, why)
Re: Earthbind ++
Note #40445
posted on Ideas
Thursday, September 20, 2018 @ 13:50
Reply to: Note 40444 posted by Mannec

Warr skills:  I guess for trip, but I thought sweep you jumped into the air to
hit instead?
 
PK/flee: How many rooms are all-air exits outside of raiding to use this vs.
web?
 
Earthquake: Why not just use another attack skill on each mob vs. the 5-6 times
you'd need to use earthbind first to then AoE (if it doesn't aggro anyway?)
 
 
Would see it being more use if there were more mechanics.  Add a spell that
can push a flying mob on a large gust of air (into a diff room or daze).  Add a
short stun (15s or something) as well as drop flying for a ranger to use arrow
or something.
Re: Earthbind
Note #40441
posted on Ideas
Thursday, September 20, 2018 @ 13:29
Reply to: Note 40440 posted by Malas

While I agree it makes sense as an idea, I can't see any application for its
use.  If mechanics affected flying mobs/pcs differently, maybe, but it doesn't
feel like it would be a spell anyone would practice after the first time they
get it and try it out.
Re: Arr! I lost all me rum!
Note #23
posted on Games
Wednesday, September 19, 2018 @ 22:51
Reply to: Note 22 posted by Tymme

So lesshee if I can count all these!
 
Trurien - 55 wins (M) a Trivial and Pointless Token
Fenix - 51 wins 2,500,000 gold
Bladesinger - 32 wins 1,000,000 gold
Sircanada - 11 wins a promise to stop stalking you at chaos' chall when hardcore
 
Come find me again for yer prizes.
Arr! I lost all me rum!
Note #22
posted on Games
Wednesday, September 19, 2018 @ 20:34
It be a sad day, for all my rum be gone!
 
Whoever can find the most scattered about Aylor and the oceans and bring it to
me in our Tavern (public hall) before I return will get themselves some
precious booty!
 
Only our rum counts for this contest:

 (M)(H) Keg of Rum (60)
 (M)(H) A Keg of Rum is here, temptin' ya to drink it...
 Keywords   : keg rum hookheal
Yo, ho!
Note #27651
posted on General
Wednesday, September 19, 2018 @ 08:02
So, today be the most important day o' the year- it be International Talk Like
A Pirate Day!  The crew of the S.S. HooK be bringin' ye special events through
the day, includin':
 
* Pirate-themed Trivia (on the gametalk channel)
* Buried treasures layin' about on mobs
* Themed restores throughout the day
* Pirate jokes (mutiny against Robbo, not the rest o' the crew)
 
And probably mARRR... err, more!
 
Don't forget, some events arr already undARRway too!
 
* September ARRRdwords be pirate-themed!  (mudinfo board note 1855)
* Make yer own pirate-themed socials!  (general board note 27650)

And if this celebration don't shiver yer timbers yet, we even amassed a few
sea shanties off the IntARRnet for yer listenin' pleasures!  Check out
@x226https://www.youtube.com/playlist?list=PLhEMKDjWdQC2gHitjwUoVa8XCOPTkOi5A
and don't be too embARRassed to sing along!

 
Enjoy the day!
 
- The crew o' the o-} S. S. HooK {-o
Yo, ho!
Note #1
posted on Claninfo
Wednesday, September 19, 2018 @ 07:24
So, today be the most important day o' the year- it be International Talk Like
A Pirate Day!  The crew of the S.S. HooK be bringin' ye special events through
the day, includin':
 
* Pirate-themed Trivia (on the gametalk channel)
* Buried treasures layin' about on mobs
* Themed restores throughout the day
* Pirate jokes (mutiny against Robbo, not the rest o' the crew)
 
And probably mARRR... err, more!
 
Don't forget, some events arr already undARRway too!
 
* September ARRRdwords be pirate-themed!  (mudinfo board note 1855)
* Make yer own pirate-themed socials!  (general board note 27650)

And if this celebration don't shiver yer timbers yet, we even amassed a few
sea shanties off the IntARRnet for yer listenin' pleasures!  Check out
https://www.youtube.com/playlist?list=PLhEMKDjWdQC2gHitjwUoVa8XCOPTkOi5A
and don't be too embARRassed to sing along!

 
Enjoy the day!
 
- The crew o' the o-} S. S. HooK {-o
Asphondel Fields, hades
Note #16730
posted on Typos
Tuesday, September 18, 2018 @ 21:05
Name: Asphondel Fields
ID: 29206
Area: hades
Terrain: inside
 
This is the only room that's flagged inside instead of underground like the
rest of the area.  Nothing in the room desc denotes it as anything special.
Re: afk
Note #40432
posted on Ideas
Tuesday, September 18, 2018 @ 11:14
Reply to: Note 40431 posted by Tymme

'suspend' was also suggested, but would rather not use password (or have a bad
command with a typo in it).  If it was just 'suspend confirm' and 'activate
confirm', that might work.
afk
Note #40431
posted on Ideas
Tuesday, September 18, 2018 @ 10:41
Allow 'afk ' to set afk, but require 'afk' by itself to un-set it.
 
This prevents (ab)using command history to just up-arrow and remove afk if it's
for deterring smaller creatures.
lord of the dweomer, deadlights
Note #16727
posted on Typos
Monday, September 17, 2018 @ 21:09
he Lord of the Dweomer says 'May you live in interesting times..'

Should either be a single period or three/four.
umari doors
Note #16724
posted on Typos
Monday, September 17, 2018 @ 17:07
Name: Umari's Audience Chamber
ID: 36673
Area: umari
 
>op n
You open the rune encrusted door.
 
rune-encrusted
Re: Clan tags
Note #40425
posted on Ideas
Monday, September 17, 2018 @ 16:10
Reply to: Note 40424 posted by Malas

Personally thing it's okay as is- the ones that show more important status with
no real filter (quest, cp, specific clan) sit at the end of who, while others
that are either unimportant to game status (helper/advisor) or specific to a
game and filterable (poker, ltag, etc) show in front.
Re: Spellup Renewal
Note #40417
posted on Ideas
Monday, September 17, 2018 @ 07:43
Reply to: Note 40414 posted by Malas

There is (sort of) a clan that has a skill like this; iirc, subclass skills
won't duplicate these clan skills.
Good Rhuli quest blurb
Note #16722
posted on Typos
Sunday, September 16, 2018 @ 22:23
A Figment of Your Imagination tells you 'So called Good Rhuli is Guilty for causing the'
 
So-called Good Rhuli is guilty
 
"is guilty of" feels like it reads less awkward than "is guilty for", too.
Re: pthief ideas
Note #40410
posted on Ideas
Sunday, September 16, 2018 @ 10:16
Reply to: Note 40409 posted by Starling

Agree w/ enhanced damage boost.  Also add scorp strike to missing thief pclass.
 
Not as sure about more dodges- thieves are generally squishy if stuck in direct
combat and do more burst.  Maybe dex could have a bigger impact on dodge since
thief focuses dex anyway.
 
Howeve, do think there could be more DoT-type stuff.  Poisons could trigger for
less damage every round instead of once a tick.  Some sort of critical strike
that could cause non-resistance based bleeding damage.  Stuff like that.
Re: rankings bug?
Note #18068
posted on Bugs
Thursday, September 13, 2018 @ 08:37
Reply to: Note 18067 posted by Raaigar

Were they just recently acquired?  The numbers are accurate but the sorting is
only done once every two hours or so (when the "rankings are updated" info
message shows).
Re: cp pile-up
Note #40400
posted on Ideas
Wednesday, September 12, 2018 @ 18:37
Reply to: Note 40398 posted by Celebrity

> I have my selfish reasons

Color me surprised....

Non-SHs sit idle for 5 days and don't come back to the ability to do 45 or so
CPs at the same level of difficulty; don't see why SHs should get the ability
to do so.
 
It might seem "more difficult" to have to deal with 8 Partroxis labyrinth mobs
out of 100 on a compiled CP, but that really just means killing seven on the
way to the eight one, not any real additional difficulty.
 
Re: none sex +++
Note #40392
posted on Ideas
Tuesday, September 11, 2018 @ 22:07
Reply to: Note 40391 posted by Mannec

Don't egg him on, he's just replying in agreement to ensure he continues to get
it.
 
We did have 'neuter' up until V3 (I think), but adding/subtracting numbers to
cycle through sexes led to problems, which is probably why it was coded out.