The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Tymme
Re: Imm pills/potions
Note #41015
posted on Ideas
Saturday, December 8, 2018 @ 09:15
Reply to: Note 41010 posted by Redryn

> Would make them give a tangible and significant boost, as the stat bonuses
> that you currently get are of limited utility to maxxed out players

Wait, did you hear that?  It's the other 95% of the MUD all playing the world's
smallest violins.
As evidenced yesterday, there's still a market, there's still people who want
to buy them to use, or to collect.  Don't think there's any problem with it.
Raystlin, newthalos
Note #16859
posted on Typos
Friday, December 7, 2018 @ 20:45
Raystlin, the Arch-Magician stands here.
Maybe try to hide it from Raistlin a /little/ better?
Anyway, no comma after name in long desc.
animated mace, mayhem
Note #16858
posted on Typos
Friday, December 7, 2018 @ 00:35
(R) @x247A heavy looking mace floats in the air before you here.
Re: Ugly Sweater Contestants
Note #27708
posted on General
Thursday, December 6, 2018 @ 20:52
Reply to: Note 27707 posted by Icecool

Don't forget, there's more than first impressions!  Ugliness is more than skin-
(At least in HooK's case, 'look braid' and 'look holly'.)
Re: trivia portal to manor +
Note #41008
posted on Ideas
Thursday, December 6, 2018 @ 20:42
Reply to: Note 41007 posted by Throxx

Cursed prevents recall and home; portal might be nice there.
Dunno how that would work with possible manor ownership changes, but does that
even happen any more?
nomob exit message
Note #16857
posted on Typos
Thursday, December 6, 2018 @ 16:42
Walking into aylor from the west (Western High Road (12664) to Western
Entrance - Starlight Way (32427)) with a pet echoes the following:
Mobs can not follow through there.
While true, it can be a bit confusing to figure out what's going on.  Maybe a
line more like "Your pet isn't allowed in here and has to wait for you.' or
something would be more clear.
Walking from Whitewind Avenue (32450) to Phoenix Square (32420) has the same
end result (pet doesn't follow), but there is no message given.  Not sure whats
is different- continent to area, no_mob exit vs room flag, something else?
Necro ability- light touch
Note #41001
posted on Ideas
Wednesday, December 5, 2018 @ 22:35
As necromancers work with dying and the dead, they adopt a much lighter touch
when dealing with brittle materials.  This allows them to preserve these items
for slightly longer than the average user.
Necro ability which will extend a rot timer by some percent (50-200?) of its
current value, based on caster's wis.  Adds teh recharged flag to prevent using
it again; maybe instead of or with a short cooldown.
(For some reason I feel like something like this already exists, besides
Re: Socials:
Note #40998
posted on Ideas
Wednesday, December 5, 2018 @ 18:15
Reply to: Note 40996 posted by Mordist

I would personally rather have this be a structure within the socials them-
selves, like how a social can be flagged curse, it could be flagged clan,
funny, nice, mean, pervy, wtf, and so forth.
Primarily for a few other uses, like "*random JoeTarget nice", and ability
to see a ranking of most-used socials with the same filters.
OTOH, it's a lot easier add helpfiles to the game than it is to add code, so...
a little girl playing dress up, snuckles
Note #16856
posted on Typos
Monday, December 3, 2018 @ 07:53
Should be dress-up.
Re: Fido/Mail Improvement +
Note #40982
posted on Ideas
Sunday, December 2, 2018 @ 10:35
Reply to: Note 40981 posted by Starling

I kinda agree with first option, but not with global confiscate- no reason to
go through every single pfile.  Either you know where something's at or it's lost.
The only rason I can think this wouldn't work is if it can't be determined that
a player is jailed/frozen/banned/etc.
Original idea was more the other direction, though; not as sure on that one.
Does sent stuff just go straight to pfile?  If so, what items limits are used,
what was set at logoff, base stats, etc?  Loading up players also puts them
linkdead, may be abuseable?  If it's owned eq and not direclt on pfile,
how is it recovered?  What kind of (semi-reliable) checks to make sure it's
not being sent to an alt?  Et cetera.

Re: Reason for setwanted ++++
Note #40976
posted on Ideas
Thursday, November 29, 2018 @ 12:31
Reply to: Note 40974 posted by Mitsuda

Agree- even if wasn't regularly abused, there would still need to be more done
for the outlying situations than already exists.  Other channel messages can be
controlled with nochan/etc., but there's nothing (afaik) blocking setwanted.

Global echoes/restores, info messages, etc., all get filtered first, and don't
see the benefit or reason to make setwanted different.
Re: Wanted/Hardcore
Note #40968
posted on Ideas
Thursday, November 29, 2018 @ 07:43
Reply to: Note 40967 posted by Dillon

Covered in help di-clans, last point.  Remove clannie, find friend, remove
friend, remove from flist, kill, readd flist.
Still seems to be plenty of people being setwanted, many don't clear it right
away... figure out who's who and don't setwanted them, kinda like not going
HC when I'm SH ninja and bored :P
Re: score
Note #40960
posted on Ideas
Wednesday, November 28, 2018 @ 18:25
Reply to: Note 40958 posted by Khaleesi

Hunger/thirst have an increasing penalty as you drop below a certain threshold
but no bonus if you're above a certain point (in fact, over 90 means you can't
eat anything else).  So having 50 or 70 hunger/thirst are the same, and both
are different than 100 where you wouldn't be able to use pill items or eat
It used to reset at tick or when doing certain actions, so seeing the actual
number could still be important.  100 when that's not the case would be just
as confusing as current fluctuation in numbers.
Re: clan talk
Note #40959
posted on Ideas
Wednesday, November 28, 2018 @ 18:21
Reply to: Note 40957 posted by Khaleesi

No way.  This won't get abused at ALL, nope, never, no sir.  Add in an extra 50
or so ignore slots and maybe.  Enough other, better ideas for alliance chat
and similar systems.
royal hart, annwn
Note #16848
posted on Typos
Wednesday, November 28, 2018 @ 09:22
>listen ha
A royal hart exclaims, "I wish those nobles would stop hunting me down, I just want to live here in peace!"
The comma should be a semicolon or period.
Re: ifilter category: regular/nonspecial
Note #40935
posted on Ideas
Tuesday, November 27, 2018 @ 20:10
Reply to: Note 40933 posted by Sotura

Some sort of 'not' filtering would be nice, but I guess there's not a lot of
other use for it than special, maybe showcase?
Re: help Taunt
Note #16846
posted on Typos
Tuesday, November 27, 2018 @ 08:35
Reply to: Note 16845 posted by Dillon

Same for mobshield.
Re: True Seeing
Note #40928
posted on Ideas
Saturday, November 24, 2018 @ 14:06
Reply to: Note 40927 posted by Tchalla

Think there's enough options between two classes, racial effect, higher-level
spell effect (wolf or wraith, iirc?), wish, and lvl 1 potion, think there's
enough other ways to get it that it's not necessary.
Re: Clan Vault ++++
Note #40920
posted on Ideas
Friday, November 23, 2018 @ 12:26
Reply to: Note 40917 posted by Cyrn

It's not hard to argue that using a mule is breaking the asme rules, espec if
your alt is the enchanter.  Hold the equipment to circumvent carrying capacity
limits for your non-enchanter main.  And while there's item IDs now, it's not
like it's easy to just a piece of eq accidentally go from ench A to clannie B
and end up back with A's alt if B needs space, leaves, etc.
Thus the suggestion for vaults- it's already a grey area anyway, depending on
how far you want to go with it; vaults could at least take some money out of
the system and easier to track if clanvault get/put are logged.
Re: Clan Vault
Note #40909
posted on Ideas
Thursday, November 22, 2018 @ 20:10
Reply to: Note 40907 posted by Khadaji

Not a fan of hording equipment but with more and more options besides clan eq
now, wouldn't object to having clan storage.  Could even get more money ouf of
the game by requiring monthly upkeep, too.

Came up when vaults were first added and still comes up once in a while other-
wise, too; have a feeling it's just one of those things that would probably
be lower priority.
Re: damtypes +
Note #40903
posted on Ideas
Tuesday, November 20, 2018 @ 15:19
Reply to: Note 40899 posted by Redwood

Not sure how that's an argument when light wasn't avail either and that's on
the breastplate, but a few thoughts (beyond 'tough sh**')-
* Add to new breastplates or regen rings, if people are really concerned they
  can buy a new one.
* Subclass ability to set damtype poison (venomist) and disease (ven/necro?),
  like hammerforge wtype hammer, similar cooldown if not own weaps.
* Treat disease and poison as physical (covered by +all phys), as they aren't
  really magical vs. air/fire/mental/etc.
Note #40894
posted on Ideas
Tuesday, November 20, 2018 @ 10:12
Any reason disease and poison can't be set as damtypes with wset?  Light wasn't
settable for a long time but is available now; these two should be as well.
stats saved- add total & max
Note #40891
posted on Ideas
Monday, November 19, 2018 @ 21:13
Add total stats saved and current tier max (w/ potential) to 'stats saved':
Str  :   200  Int  :   200  Wis  :   200   Total Stats:  1200
Dex  :   200  Con  :   200  Luck :   200   Max Stats  :  2395
navigator bypass
Note #40889
posted on Ideas
Monday, November 19, 2018 @ 20:58
If a global quest mob is in a navigator's bypass list, have a stat-based chance
to have it marked killed for the navigator, without having to kill it.
This would help me^H^Hincrease participation in global quests, given the large
percentage of MUD population that is now naviagtor.
Raw material - crystal
Note #40886
posted on Ideas
Monday, November 19, 2018 @ 13:41
Raw material that can be consumed during enchanting to (try to) tailor the
stats that are affected.  If the stat isn't normally possible, it has the
chance of replacing a roll with a different stat.  If the stat is already
possible, it either increase the chances of that stat or the max amount that
can be rolled.
For example, ruby is +str.  With illu, the roll for +wis or +luck would change
to +str (chance varies based on quality similar to ore).  A +wis peridot on
illu would instead increase the possible roll (1-6) to 1-7 or 1-8 (or stay 1-6
and without it only 1-4 is possible).
deaf/quiet timers
Note #40882
posted on Ideas
Sunday, November 18, 2018 @ 15:49
Using 'deaf 30' or 'quiet 30' would work like chan *off 30, turning the flag
off after 30 (or whatever) minutes.
Re: Gag / gameplay. ++++
Note #40877
posted on Ideas
Saturday, November 17, 2018 @ 14:47
Reply to: Note 40876 posted by Zoot

f we've decided to not ban a player and consciously made a decision to not
| allow a player access to channels (given them the right to continue to play)
| instead

If it's happened once or twice, it wears off.  If it's permanent, what value
is that player contriubting remaining here when they've displayed they don't
have the control to follow expected rules?
And, outside of one or two vocal and obvious examples, how often is this enough
of an issue to worry about vs. just waiting for them to self-imploed (again)
and end up re-banned anyway?
Re: New group role: distracting aggros
Note #40875
posted on Ideas
Saturday, November 17, 2018 @ 11:59
Reply to: Note 40874 posted by Durel

I like the idea of an undead horde but feel it could be abused; either the
mobs are too tanky and last too long/allow for too much, or die too fast and
not worth using.  I don't think there's a good middle ground that can be easily
applied to be appropriate for every situation it'd be used.
However, a few other ideas along this vein-
* Allow charm person to be used in combat; if successful, the victim will now
attack the caster's next target.  If no other target, no effect.
* Mentalist ability- confuse.  Causes the target to either randomly aim at a
different target in the room or stop attacking (caster only) altogether..
* Ninja/pthief- smoke bomb.  Combat stops for a round or two, allowing heals
or flee or whatever, before any previously engaged enemies resume attacking.
* Taunt- essentially an AoE rescue when already engaged in combat.
Re: Gag / gameplay. ++
Note #40873
posted on Ideas
Saturday, November 17, 2018 @ 11:36
Reply to: Note 40872 posted by Robbo

You're either a brand new player that immediately logged on and started causing
problems, or someone that's been here a while and has a history of causing
problems... especially if it's not temporary enough where you can take a short
break and the punishment will have expired.
I don't see why we'd want code to ensure you stay around and continue to be a
pain in the ass and generally disrupt anything else Lasher/the Imms are doing
because you can't regulate yourself.
I would probably agree that there's at least a senitment (can't say with any
real certainty, obviously) that there are more/worse punishments given out for
fewer/lesser infractions.  However, I still don't see htis being a problem that
causes more of the player base to leave.
Re: Info -h pkdeaths +++
Note #18161
posted on Bugs
Friday, November 16, 2018 @ 12:21
Reply to: Note 18160 posted by Crowley

I don't know if it needs a new info category, but whichever way it goes, it
should have the 'placed on wanted list' and 'killed the outlaw' should be in
the same category, with the actual death message in info pkdeath.  Can reduce
a bit of spam if you're not intersted in that stuff that way.
Re: Clan Allies
Note #40861
posted on Ideas
Wednesday, November 14, 2018 @ 14:23
Reply to: Note 40858 posted by Khadaji

No thanks, for a few reasons:

* Some clans may allow killing of allies flagged HC; that just leads to more
  if-then situations/code/etc..
* Many people already trigger/window/whatever 'swho 12 area' and there's plenty
  of time to do this while trying to search for someone.  Also doesn't take
  long to get used to who's the typical people that go OPK/HC in ally clans.
* Probably unlikely, but makes it much easier for an ally to come to the aid
  of someone when they can see exactly where they are vs. time to let others
  know it's happening.
shady looking fellow, gold rush
Note #16839
posted on Typos
Wednesday, November 14, 2018 @ 08:36
Pretty sure this should be shady-looking, in both short and long desc.
Re: Sloth Effect removal at Clan/Manor/Aylor Healer ++
Note #40846
posted on Ideas
Monday, November 12, 2018 @ 00:32
Reply to: Note 40844 posted by Impurifan

| the fact that two very experienced players suggested you broke 
| gq rules by slothing a participant is a f'in joke.
Up until recently (not sure if 2015 per 'help gq rules' or slightly earlier),
it was illegal for anyone except other gq participants to interfere with anyone
in a gq.  IIRC it was just too difficult to try to plice and nobody wanted
to lose by spending time, couldn't prove after the fact, etc., so it changed.
So no, it's not surprising to see older/experienced players think it's an
cp ch
Note #40842
posted on Ideas
Sunday, November 11, 2018 @ 20:48
>cp check
You are not currently on a campaign.
While true, this would be more useful if it gave the other message instead,
either have to level/wait or able to take a campaign.
clantags & gc -h
Note #40840
posted on Ideas
Sunday, November 11, 2018 @ 15:10
Right now, gc -h shows full clan logo regardless of clantags setting.  History
works a bit different than other stuff, but could it apply clantags setting?
Re: Move nopk to a player flag +
Note #40815
posted on Ideas
Thursday, November 8, 2018 @ 15:10
Reply to: Note 40814 posted by Mondaine

| I am not sure why PK is being brought into a warfare discussion.
Thus my very first statement, "Think this stretches a bit further off the
thread" and is not a direct reply or in thread.  The link is due to this
point in 'help nopk':

2. You cannot take part in clan wars.
Looking at that rule, and then the concept of nopk as a whole as given at the
top of this (albeit outdated) help file, suggest the entire concept/system is
probably due for more than a glance, not just one specific mechanic.
Doorway spell- immune message
Note #40813
posted on Ideas
Thursday, November 8, 2018 @ 09:56
Your target is immune to your spell!

Could this give the mob name instead of just 'your target' so you at least know
what the spell was trying to target?
Move nopk to a player flag
Note #40812
posted on Ideas
Thursday, November 8, 2018 @ 08:45
tl;dr: Replace nopk clan status with nopk player flag.

Think this stretches a bit further off the thread, but part of the previous
note is pertinent:
Reply to: Note 40811 posted by Gilduran
| It is, afterall, a clan war. Why not let all clanned players join the war
| for the opportunity to defend their clans name.
Because the definition of nopk has always been as stated in 'help nopk'-
"Clans that do not want to take part in PK in any form whatsoever can
choose to have the NOPK flag."
I know this definition doesn't quite fit with OPK.  I also see why OPK is not
limited by nopk- if nonclanned want to participate, shouldn't have to leave
friends to do so.  OTOH, though, what use is "nopk" on a clan, then?  Some
are vehemently opposed to pk and would never toggle the flag, where this older
definition does apply.

So, what about removing (no)pk completely from clan status?  Use a player-set
nopk flag for those that do not want to participate, with similar timers and
restrictions as opk flag, but as current nopk effect.
Changes to current restirctions (from help nopk) on nopk clans:
1. You cannot PK or be PKed.
OPK flag as now.  Non-flagged as PK now.  NoPK cannot pk/be pk'ed.
2. You cannot take part in clan wars.
No longer clan-restricted.  OPK or non-flagged can participate, nopk cannot.
3. You cannot raid or defend other clans.
Same as wars.  OPK/non-flagged as PK now.  NoPK cannot interact with raiders.
Everyone is technically raidable, but depends on hall setup (see #6 below)
4. Your clan hall must be easily reachable at any level.
Already the rule for open halls anyway; no change.
5. Your clan will no longer have a jail.
No more restriction; jails already get no use since it requires imms to
intervene to fix and afaik was just for "spies" during raids anyway?
6. You ARE allowed private rooms blahdeblahblah
Distinguished like now, either public (all have access to at least a copy of
everything), or private if anything is not unique.  All clans are "raidable"
but this has no benefit if there's no private eq.
Probably missing something, but hopefully gist of the idea gets through.
And because I can't help myself,

| Going to have to agree with Link on this one.

An opk-flagged player in a nopk clan wants nopk wars... whodathunkit?!

Re: nopk clan opk players to join clan wars ++
Note #40794
posted on Ideas
Tuesday, November 6, 2018 @ 13:00
Reply to: Note 40792 posted by Mondaine

Such a shame there's no current fix for this, like toggling the clan's nopk
flag (back) off.  I mean, if it's not a big deal or anything....
Re: Sloth Effect removal at Clan/Manor/Aylor Healer +
Note #40793
posted on Ideas
Tuesday, November 6, 2018 @ 12:46
Reply to: Note 40791 posted by Aeb

Mixed opinion- yes, you can toggle the opk flag, but you're not supposed to be
interfering in a gq outside of same range anyway.  (Dunno if that was the case
or not.)
Other thought was to have maladictions track who cast them on you, and then
wear off 2x-4x as fast if that person isn't in room.  (And add strangle to the
maladictions list, rainbow, maybe others too.)
If it's visible in aff (even imm-only), it's easier to track/enforce the no-
interfere-outside-of-range rule for gqs, and still allows the tactic to be used
appropriately (in range).
Re: nopk clan opk players to join clan wars
Note #40790
posted on Ideas
Tuesday, November 6, 2018 @ 12:33
Reply to: Note 40787 posted by Link

>opk players in a nopk clan
>let players interested in pk
It makes more sense to me to be in a PK clan, or just not allow nopk to set the
OPK flag in the first place.  As is, consider it one of the trade-offs for
being able to choose when you want to PK or not.
Re: Talsa Vegetable is flagged as key +
Note #18143
posted on Bugs
Monday, November 5, 2018 @ 13:48
Reply to: Note 18142 posted by Zoot

Aardscrabble pieces also have iskey and should probably just be alwaysloot
instead.    I think there's an aardscrabble bag for sale somewhere?  If not,
make a 100% weight one (so it can go into another container) for organizing
rather than the keyring.
Re: macros
Note #7778
posted on Tech
Sunday, November 4, 2018 @ 11:28
Reply to: Note 7777 posted by LoneWolf

It's not predefined but you could set one up with an accelerator.  See
for more info.
If you have numpad and haven't set up numpad-0, 1, etc., you could use those,
under settings > input > keypad.
Normalize aduo across several video files
Note #7776
posted on Tech
Saturday, November 3, 2018 @ 17:14
I run Plex Media Server to several Rokus.  At night, I fall asleep to Futurama.
However, about 15% of the episodes are much louder than the rest, so I either
set the volume low to hear normal episodes and get blasted awake, or can barely
hear the normal ones to keep the louder ones at a decent volume.
I've tried searching on normalizing audio but either find how to do it for mp3
music, or audiophiles that say not to do it because it's not the author's
desired sound or whatever.
I figure they all need to be re-transcoded as a batch with normalized audio,
but does anyone have suggestions on what to use/how to do so?  The files are
.wmv and  .mp4 formats but don't know if I need other info.
Re: filling drink containers ++
Note #40777
posted on Ideas
Friday, November 2, 2018 @ 13:41
Reply to: Note 40776 posted by Zoot

Given there's unlimited keys in areas, couldn't this be done by adding a hidden
fountain in appropriate rooms?  Then you can control poison flags as well as
liquid types by room rather than sector, like getting a container full fo kid
and fish pee if you tried it in Ocean Adventure Park.
Probably other atmosphere-appropriate items that could be implemented same way
and not need to count towards the object limit for areas.  (Makes me think of
and not need to count towards the object limit for areas.
Re: Lottery
Note #40773
posted on Ideas
Friday, November 2, 2018 @ 09:14
Reply to: Note 40772 posted by Dar

Not saying it can't be done or is difficult, but it's easier for other imms to
add help keywords to increase successful help searches, vs. adding a keyword to
the game mechanic itself (which only Lasher has access to do).  However, on the
commands table, 'lot' is all that's necessary to find 'lottery', so you could
use 'lott collect' without an alias.  'runto lott' also works.
Re: AardMUSH+Scripting Tutorial ++++++
Note #7773
posted on Tech
Thursday, November 1, 2018 @ 15:05
Reply to: Note 7772 posted by Cheezburger

If only we had a project where he could learn to write his own scripts instead
of relying on someone else and poopoo'ing all over their work that they haven't
even publicly revealed yet!  If only....
Re: AardMUSH+Scripting Tutorial ++
Note #7769
posted on Tech
Thursday, November 1, 2018 @ 14:40
Reply to: Note 7768 posted by DjVoltron

I have scripts to make sounds for channels I don't normally see in main window,
highlight things in better colors that are easier for me to see, etc.  "Script"
does not automatically equal "automating the game".  I highly doubt Secret Bot
Project #69 (no relation to the Imm project) wouldn't be advertised on tech.
Why the negativity?  Let the community enjoy the game they want.  Geez.
Re: christmas goft cards +++++
Note #40769
posted on Ideas
Thursday, November 1, 2018 @ 07:57
Reply to: Note 40767 posted by Impurifan

Actually, closer to 20%.  Some people *fap on gclan or imm, some people just be
outright assholes or use stupid formatting in notes; some waste just as much or
more time on Reddit or somewhere else.  Everyone's got a hobby; mine just
happens to be here, which means similar signal-to-noise ration is more visible
than for others.
So, why not add note tags so you can more easily script gagging notes from me?
Or, just... not read them with the current system??
I just compressed this thread- every year someone asks for more from Santa,
and gets a "stfu and enjoy your gift" response.  That falls right in line with
help deadideas- same response every time.  And, albeit a bit catty, I included
the response that would come next when deadideas is brought up- that stuff like
llockers and xterm are here when they were in help deadideas, too.  Was that
part necessary?  Not really, but it did get two notes accomplished in a single
post.  See?  I actually help /reduce/ note spam!
Re: Make LeaderTalk a Curse Channel ++
Note #40763
posted on Ideas
Wednesday, October 31, 2018 @ 13:40
Reply to: Note 40762 posted by Level

+1, but louder.