The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Tymme
Re: Rank 17 issue?
Note #18257
posted on Bugs
Wednesday, January 30, 2019 @ 00:26
Reply to: Note 18256 posted by Ixultar

This is covered in 'help rankings'- the data is always up-to-date, but the sort
is only done about once an hour (when the "Info: player rankings..." message
appears).
Re: Healing over Time spells +
Note #41226
posted on Ideas
Tuesday, January 29, 2019 @ 16:51
Reply to: Note 41225 posted by Ylar

>NOT EVEN THERE
 
There, just not visible (to you)... sneaky bastids.
 
It would be interesting to have moar DoTs!!!!  Like a version of fireball that
burns over time, or spasm wracks you for physical damage over time.  And of
course, thief poisons that do more damage than just plain poison effect.  I'd
even like to see the ability to shoot these poisons with darts via the current
archery system...
Re: Market Confirmation ++
Note #41216
posted on Ideas
Saturday, January 26, 2019 @ 13:44
Reply to: Note 41212 posted by Daresia

Similar arguments appeard in the past for rauction qp, and the general response
is "buyer beware".  Don't see why this should be any different, espec when you
have the extra protection of depositing gold into a bank to prevent it from
being used on lbid.
Re: cabal +
Note #18253
posted on Bugs
Wednesday, January 23, 2019 @ 10:56
Reply to: Note 18252 posted by Redryn

It does show (I) or (Invis) if you don't currently have detect invis.  If you
eqs with detect on and it falls off, though, it may be confusing.  Maybe invis
should show regardless of current status of detects?
Reduce Strangle Duration in PK +++++
Note #41198
posted on Ideas
Friday, January 18, 2019 @ 17:59
Reply to: Note 41197 posted by Unforgiven

Not a fan of giving everyone yet another trigger to set up to reduce the impact
of the skill (like disarm).  Not that it can't be done now, but...
 
Three ideas-
 
1- Pthief only isn't horrible.
2- Cut remaining strangle time by 75% or more if the attacker leaves the room.
3- Each cast/skill on a strangled player reduces time of strangle by an
   increasing amount- drop 1-2sec first spell, 2-3 second, etc.- can still get
   some casts off if unsuccessful or trying to increase %web, but only so far.
OPK
Note #16901
posted on Typos
Monday, January 14, 2019 @ 17:34
Not exactly a typo, but OPK flag does not show in any color with xterm on in a
client that does not support it.  Every other flag (advisor, helper, hc, etc)
still defaults to a visibly different ansi color.
Re: More PK Rankings +++
Note #41183
posted on Ideas
Monday, January 14, 2019 @ 17:24
Reply to: Note 41177 posted by DjVoltron

> Just repeating the answers I've seen given in the past.
 
Sounds like someone didn't take five seconds to think about an idea or the rest
of the suggestions given with it before shooting it down.
 
Rank 11 can be abused same way; going to cmaze and setting opk and hc are all
choices that're made and not forced.  Don't see a reason not to allow those
to be tracked, along with hc levels (if it could track more than 201).
Re: Instinct/Mastery totals
Note #41167
posted on Ideas
Saturday, January 12, 2019 @ 16:07
Reply to: Note 41166 posted by DjVoltron

There's already I/M/P reporters to show the breakdown, which makes a lot more
sense than showing a single number.  What does "I have 100 mastery" mean?  Do I
have 20 points in 5 skills, 100 in one skill, 50 in two, 50/20/30, 50/40/5/3/2?
And in what skills?
 
Even showing trains invested has same ambiguity- have I nevested 1,250 trains
into five points in one skill or some other combination?  (That one may be
easy to extrapolate, but when it gets higher, it's again more ambiguous.)
help card games
Note #16895
posted on Typos
Tuesday, January 8, 2019 @ 17:47
>Poker:
>Welcome to the card game poker, which is very different from help poker.

Yep, card games are way different from help files. :P  "This is a version of the
classic game of poker using the collectable cards explained above, rather
than playing the game against others (see 'help poker')."
 
 
It would be nice if the hands and rewards were on the same line- e.g.
  Royal Flush  (50 Quest Points):
to condense the entire list and make it easier to view at a glance.


At the bottom of the help file:
 
>** You do not need to have autoloot toggled on, these will be looted
>   automatically from a corpse as long as you get exp from killing it.
>   You must also have the capacity to carry the card, if you are over
>   weight or item count, the card will not be looted.
 
This should be up under 'The deck:" section since it pertains to the cards,
not just poker.  Also  could use a few changes to the paragraph:
 
** Cards will be looted automatically regardless of autoloot and other
   settings, provided you received experience for the kill that generated
   the card.  Normal inventory limits still apply- you will not loot cards
   if you are    over weight or item capacity limits.
 
 
Also, 'help aardpoker' as an alternative keyword, for those of us that still
remembered it as such, would be nice
giant slug, gauntlet
Note #16893
posted on Typos
Monday, January 7, 2019 @ 10:43
A giant slug is here spitting acid about, better watch out.
 
Some punctuation needs changing, but the whole thing feels awkward anyway-
maybe just "A giant slug is spitting acid; better watch out!"
who and subclass
Note #41163
posted on Ideas
Monday, January 7, 2019 @ 10:16
Two possible ways to address-
 
1 - swho 14, lists subclass on the side like swho 9/12/etc.
 
2 - Change X+ in who to subclass- Bs7, Or3, Nvg, Nj4, whatever.
backstab & enhanced weapon
Note #16892
posted on Typos
Friday, January 4, 2019 @ 19:55
Yajan attempts to bury a (Wondrous) a Wickedly Curved Dagger deep into a Swythian knight's back!
                       ^            ^

I don't know if 'bury a' should just be 'bury' or if enchanted flag should wipe
a/an/the from the beginning.
your future self, shalindrael
Note #16891
posted on Typos
Friday, January 4, 2019 @ 17:17
     - (G) Your future self
(G) Your future self is here, trying to guide you to success!

>l sel
You don't see that here.

'future' works, but 'self' seems like an important keyword to be omitted.
Re: Manor room flags +
Note #41148
posted on Ideas
Thursday, January 3, 2019 @ 20:47
Reply to: Note 41147 posted by Rhuli

I thought I had covered this in my original note, but must've deleted it-  if
you are within three rooms of someone's porch, you've already paid 60tp for a
manor at some point.  If you put in another investment of 250qp and 5m gold (or
less with discount), you've got an area exit to Aylor and access to at least
eight different bank-flagged, max-heal/mana, etc., rooms within four rooms.
Manor room flags
Note #41145
posted on Ideas
Thursday, January 3, 2019 @ 17:14
From help mu-rooms,
 
No upgrades (other than name/description and shopkeepers) may be added to 
manor porches.
 
 
Why not?  Allow porches to be customized with anything in the mu-rooms list
except cmaze and linking to other rooms/etc.
Re: Thief ++
Note #41143
posted on Ideas
Thursday, January 3, 2019 @ 10:26
Reply to: Note 41135 posted by Garfield

Merge assassin and ninja, since they both have pretty similar skillsets.
I like stealth (surprise?) over stalk, bs in combat but no quickstab.  Not
what else to marge from which.
 
Give archery to bandit as well, so that bow users aren't limited to one sub-
class.  Add something for bandit like an arrow snare (archery+web), and allow
certain pclass abilities to be added to arrows (a few thief poisons or ranger
elemental spells).
Re: Uncurse wish almost useless (repost) +
Note #41142
posted on Ideas
Wednesday, January 2, 2019 @ 18:27
Reply to: Note 41141 posted by Robbo

I got a vault that can hold over 100 items now; this renders the last pockets
wish I got (pockets3) useless.  So, let's remove and refund pockets3-6.
 
And popularity because the 120 friends I used to have are mostly idle a year
or more, so that's not useful any more, either.  Wipe that one as well.

I never expected to change to Triton in my Aard career so now that I have, my
gills wish is also useless.  Moar free qp back plz!
help history10
Note #16890
posted on Typos
Wednesday, January 2, 2019 @ 18:20
11th May 2003: Notes reworked to have fixed numbers. Mobprog resets re-arranged.
               Char list is double linked - watch out for mob related bugs. Asearch
:
 
Not sure what asearch is, and stray semicolon.
 
25th Jul 2003: Taunt skill added. Noprivacy toggle added for the wish. 
               Checkname command added for imms. Sh silent reduced to 800qp. Who
               'p' syntax added.
 
Quote should be in front of who-  'who p'
pkstats- expand pkable info
Note #41134
posted on Ideas
Tuesday, January 1, 2019 @ 12:15
You can be PKed; watch your back.
 
Change to be a bit more specific- normal PK clan, opk, hc, wanted.
 
* You can be PK'ed in any PK-flagged room.

* You are in Open PK (OPK) mode and can be killed by other OPK players.
 
* You are (HARDCORE) and can be killed by anyone.
 
* You were set (WANTED) by  and can be killed by anyone.
 
 
Idea also includes the person that placed setwanted in case it was missed.
Re: Shop Item Restriction ++
Note #41133
posted on Ideas
Tuesday, January 1, 2019 @ 11:54
Reply to: Note 41132 posted by Redryn

If you only want what the shop sells regularly, there's also 'list inv'.
Re: Ugly Christmas Sweater Contest
Note #27740
posted on General
Tuesday, December 25, 2018 @ 16:29
Reply to: Note 27739 posted by Icecool

> The Watchmen open clan hall will eventually have a plaque installed
 
We've got a warehouse still full of sweatarrrrs.  If you need some extra back
hair for that plaque, just let us know.

Otherwise we'll just light them up and huddle around them for warmth in the
comin' winter months.
Re: Allow Mobkills to be filtered by Mob Alignment ++
Note #41111
posted on Ideas
Monday, December 24, 2018 @ 15:32
Reply to: Note 41110 posted by Agailia

Use the lastkills command to adjust your search.  If you're level 100 and lastk
said the last mob was 105, try mobd 110 110 instead.  Mobkills is probably more
skewed towards accidental encounters (like remort lvl 10 accidentally going to
a level 150 zone and killed by an aggro) vs. a more "balanced"/challenging
fight you'd find vs a mob a few levels higher than what you were fighting.
goupillion flail, vlad(?)
Note #16881
posted on Typos
Saturday, December 22, 2018 @ 14:07
Found on floor in vlad, didn't ID to ensure it was from area tho.
 
     A strange 3 headed flail has been left here.
 
three-headed
Re: lets update our Aard EQ
Note #41096
posted on Ideas
Friday, December 21, 2018 @ 11:06
Reply to: Note 41095 posted by Limunious

The general focus of the game is moving away from 'run to a shop to buy the
best equipment'; this seems to be exactly that concept.
 
I'm not a fan of "make us into every other MMO" but I'm pretty sure the idea
of reward points to buy from a pool of items has been brought up before.  A
larger reward for epics and some way to earn a smaller amount through solo/
small group activitiers could allow those that can't/don't want to participate
in epics still get a chance at these items.
 
Don't think that it should be quest points though.
Re: red/blue flowers, fayke +
Note #16879
posted on Typos
Thursday, December 20, 2018 @ 08:26
Reply to: Note 16878 posted by Rhuli

That's the board I'm on, isn't it? :P
 
"screams as the flames engult it" should be "scream as the flames engulf them".

I think it was just regular weapon attacks w/ flame damtype.
red/blue flowers, fayke
Note #16877
posted on Typos
Wednesday, December 19, 2018 @ 17:05
Wild flowers screams as the flames engulf it!!
Wild flowers screams as the flames engulf it!!
 
These should have plural flag.
 
Also short descs aren't supposed to have color codes, afaik.
Re: Aardwolf Logo Tattoo. ++
Note #27733
posted on General
Sunday, December 16, 2018 @ 16:29
Reply to: Note 27729 posted by Lasher

Next week on Miami Ink!
 
Ami: Yeah, I don't really feel comfortable using this image just like it is.
Lasher: It's okay, I own it.  I can show you.
*snip to mid-tattoo*
Ami: So what's this about?
Lasher: It's a symbol of the struggles I've gone through for the past 20-plus
  years, from creation to blossoming into something beautiful.
Ami: With some rough spots, I'm sure.  Was it a son, daughter...?
Lasher: Text-based video game.
Clan eventinfo: SH message
Note #41066
posted on Ideas
Sunday, December 16, 2018 @ 14:45
If not fully customizable by anyone at a cost, allow clans to set an eventinfo
to replace the 'HEAR ME, FOR I HAVE CONQUERED' part of the SH loud message.
clani 2
Note #41065
posted on Ideas
Sunday, December 16, 2018 @ 14:16
I think I've posted before, but if not, it'd be nice to be able to do this for
any clan... especially now, but just in general.  It's not like entry messages
are '$n runs 2s18es3w4sd;op w;w to get into the clan hall" or something.

(PSA: speedwalk unverified)
Re: Directional Sign in Aerial City of Cineko
Note #41059
posted on Ideas
Saturday, December 15, 2018 @ 23:48
Reply to: Note 41058 posted by Agailia

I've suggested before, make the 'find' parts of runto more of a framework for
builders to use in any area if they want.  Nice for large city areas or other
sections of bigger areas (like the castle in siege, etc.).
 
I guess if it was something like 'csatle' for a keyword, you'd need a way to
specific runto-this-area-find-keyword vs runto area-keyword, but not like that
takes a lot of extra work.
GQs & CPs
Note #41046
posted on Ideas
Saturday, December 15, 2018 @ 15:55
Drastically cut rewards from GQs and CPs after a set amount, similar to t9 redo
per-day drop.  Maybe something like 200 GQs and 500 CPs total.
 
This allows people to still get some use out of [having their mapper] learning
the MUD layout, etc., with CPs and eventually maybe win some GQs.  Also reduces
the worry of having S&D and using it for evil.
 
Keeping them around allows the ranks to stay for those that want to continue to
"compete", and get a minor reward for doing so, while still offering an
alternative to sitting in a room and typing brandish or 'k l' 10  times to
level if they were removed entirely.
 
Maybe even some absolute cap, since there's no way to abuse sitting right below
the cap with current limitations.
 
 
If you've already "invested" so much time to getting golden cps, tricks to
get through areas faster, etc., well, congrats, you'll still win that GQ, just
like the others you have already won with that investment.
Re: Remove AFK command lockout. ++++
Note #41042
posted on Ideas
Saturday, December 15, 2018 @ 14:33
Reply to: Note 41041 posted by Starling

Suspend and activate have the same limitation and I don't use it for the same
reasons.
 
Now go take your meds.
Re: Remove AFK command lockout. +
Note #41038
posted on Ideas
Saturday, December 15, 2018 @ 09:45
Reply to: Note 41036 posted by Crowley

My kids like to sneak over and play with my numpad and keyboard while I'm not
looking or elsewhere.  I'd love to be able to set afk and stil be able to use
spellup/cast, but would not want it a free-form flag like it was in V1.
 
Also +1 to mud-side AFK timer.
malingering presence, Sagewood
Note #16870
posted on Typos
Thursday, December 13, 2018 @ 08:58
Keywords   : malingering presence dark
Name       : a malingering presence
     (M) The dark malingering presence clouds your vision and your heart.
 
"Malingering is the fabricating of symptoms of mental or physical disorders 
for a variety of reasons such as financial compensation (often tied to fraud);
avoiding school, work or military service; obtaining drugs; or as a mitigating 
factor for sentencing in criminal cases."
 
Though not sure without more context, I think this was intended to be a dark,
malicious, lingering presence instead.

Needs comma (dark, malingering / dark, malicious, lingering) either way.
green tinted dagger, deathtrap
Note #16867
posted on Typos
Tuesday, December 11, 2018 @ 17:54
Keywords   : sickly green dagger
Name       : a green tinted dagger
A dagger slowly burns its way into the floor here.
 
I'm guessing short desc is supposed to be green-tinted.
Leandra, masq
Note #16866
posted on Typos
Monday, December 10, 2018 @ 15:37
Few lines of a prog that's probably random::
 
Leandra cries, 'They took one of my magic scrolls as well as a potion.'
She says, 'The potion is a very sweet smelling love concoction, it is very potent.'
Leandra says, 'The scroll is very ancient, it is covered in magic symbols.'
 
scrolls, as well   (maybe?)
concoction; it is
ancient- it  or  ancient; it
showpretitle
Note #41023
posted on Ideas
Monday, December 10, 2018 @ 10:35
Don't know if a separate command or part of something else, but some way to see
others' pretitles without having to toggle nopretitle off/back on would be
nice.
add "time until next quest" in questor's message. +
Note #41022
posted on Ideas
Monday, December 10, 2018 @ 09:57
Reply to: Note 41021 posted by VeryLongName

Nothing to do with client-side; these are all mud-side options.  'q time' and
'q info' both show, but so does 'cp r' when not on one at SH.  I'd say just
remove 'q time' and put it into both q req/q comp, but there's probabl
someone that relies on q time too.
Re: Imm pills/potions
Note #41015
posted on Ideas
Saturday, December 8, 2018 @ 09:15
Reply to: Note 41010 posted by Redryn

> Would make them give a tangible and significant boost, as the stat bonuses
> that you currently get are of limited utility to maxxed out players

Wait, did you hear that?  It's the other 95% of the MUD all playing the world's
smallest violins.
 
As evidenced yesterday, there's still a market, there's still people who want
to buy them to use, or to collect.  Don't think there's any problem with it.
Raystlin, newthalos
Note #16859
posted on Typos
Friday, December 7, 2018 @ 20:45
Raystlin, the Arch-Magician stands here.
 
Maybe try to hide it from Raistlin a /little/ better?
 
Anyway, no comma after name in long desc.
animated mace, mayhem
Note #16858
posted on Typos
Friday, December 7, 2018 @ 00:35
(R) @x247A heavy looking mace floats in the air before you here.
 
heavy-looking
Re: Ugly Sweater Contestants
Note #27708
posted on General
Thursday, December 6, 2018 @ 20:52
Reply to: Note 27707 posted by Icecool

Don't forget, there's more than first impressions!  Ugliness is more than skin-
 
(At least in HooK's case, 'look braid' and 'look holly'.)
Re: trivia portal to manor +
Note #41008
posted on Ideas
Thursday, December 6, 2018 @ 20:42
Reply to: Note 41007 posted by Throxx

Cursed prevents recall and home; portal might be nice there.
 
Dunno how that would work with possible manor ownership changes, but does that
even happen any more?
nomob exit message
Note #16857
posted on Typos
Thursday, December 6, 2018 @ 16:42
Walking into aylor from the west (Western High Road (12664) to Western
Entrance - Starlight Way (32427)) with a pet echoes the following:
 
Mobs can not follow through there.
 
While true, it can be a bit confusing to figure out what's going on.  Maybe a
line more like "Your pet isn't allowed in here and has to wait for you.' or
something would be more clear.
 
Walking from Whitewind Avenue (32450) to Phoenix Square (32420) has the same
end result (pet doesn't follow), but there is no message given.  Not sure whats
is different- continent to area, no_mob exit vs room flag, something else?
Necro ability- light touch
Note #41001
posted on Ideas
Wednesday, December 5, 2018 @ 22:35
As necromancers work with dying and the dead, they adopt a much lighter touch
when dealing with brittle materials.  This allows them to preserve these items
for slightly longer than the average user.
 
Necro ability which will extend a rot timer by some percent (50-200?) of its
current value, based on caster's wis.  Adds teh recharged flag to prevent using
it again; maybe instead of or with a short cooldown.
 
 
(For some reason I feel like something like this already exists, besides
preserve?)
Re: Socials:
Note #40998
posted on Ideas
Wednesday, December 5, 2018 @ 18:15
Reply to: Note 40996 posted by Mordist

I would personally rather have this be a structure within the socials them-
selves, like how a social can be flagged curse, it could be flagged clan,
funny, nice, mean, pervy, wtf, and so forth.
 
Primarily for a few other uses, like "*random JoeTarget nice", and ability
to see a ranking of most-used socials with the same filters.
 
OTOH, it's a lot easier add helpfiles to the game than it is to add code, so...
a little girl playing dress up, snuckles
Note #16856
posted on Typos
Monday, December 3, 2018 @ 07:53
Should be dress-up.
Re: Fido/Mail Improvement +
Note #40982
posted on Ideas
Sunday, December 2, 2018 @ 10:35
Reply to: Note 40981 posted by Starling

I kinda agree with first option, but not with global confiscate- no reason to
go through every single pfile.  Either you know where something's at or it's lost.
The only rason I can think this wouldn't work is if it can't be determined that
a player is jailed/frozen/banned/etc.
 
Original idea was more the other direction, though; not as sure on that one.
Does sent stuff just go straight to pfile?  If so, what items limits are used,
what was set at logoff, base stats, etc?  Loading up players also puts them
linkdead, may be abuseable?  If it's owned eq and not direclt on pfile,
how is it recovered?  What kind of (semi-reliable) checks to make sure it's
not being sent to an alt?  Et cetera.

Re: Reason for setwanted ++++
Note #40976
posted on Ideas
Thursday, November 29, 2018 @ 12:31
Reply to: Note 40974 posted by Mitsuda

Agree- even if wasn't regularly abused, there would still need to be more done
for the outlying situations than already exists.  Other channel messages can be
controlled with nochan/etc., but there's nothing (afaik) blocking setwanted.

Global echoes/restores, info messages, etc., all get filtered first, and don't
see the benefit or reason to make setwanted different.
Re: Wanted/Hardcore
Note #40968
posted on Ideas
Thursday, November 29, 2018 @ 07:43
Reply to: Note 40967 posted by Dillon

Covered in help di-clans, last point.  Remove clannie, find friend, remove
friend, remove from flist, kill, readd flist.
 
Still seems to be plenty of people being setwanted, many don't clear it right
away... figure out who's who and don't setwanted them, kinda like not going
HC when I'm SH ninja and bored :P