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showing 50 most recent notes by Unforgiven
Re: Touchstone clan area exit change. ++
Note #27821
posted on General
Wednesday, March 6, 2019 @ 17:17
| No.  If you provide any service to anyone you incur an obligation to ensure
that that service is as high-quality as possible and to ensure that no problems
arise down the pipeline.

No, they should not feel obligated to report any or all changes done to their
clan hall.

| Well, somebody changed something and I would up paying 3 tps in corpse
retrieval because of it.

Because *you* chose to use a speedwalk through a known or unknown exit is
*your* own fault. Accept responsibility for your actions and move on.

-Unfo [Corrupted Heart]
Winds Card Trading Website
Note #3611
posted on Epics
Wednesday, February 27, 2019 @ 19:55
Just a reminder out there for those that are collecting the cards for Winds
there is a website out there where you can put in your case and extra cards
then it will give you a report with those that have cards you need.

https://winds.clansite.org/

-Unfo [Corrupted Heart]
Trivia Token Mass Convert
Note #41410
posted on Ideas
Monday, February 25, 2019 @ 16:52

Heyas, pretty simple but, after buying 500 trivia's ya think we could have a
rework of the gtrivia command. Make it so you don't have to wear the token but
make the new command work like gtrivia convert all or gtrivia convert 50. Which
will convert all or XX amount for all tokens in your inventory.

-Unfo [Corrupted Heart]
Selling QP for Gold
Note #49783
posted on Forsale
Monday, February 25, 2019 @ 16:09
Selling about 50k qp for 75k gold per qp. I no longer accept TPs as payment
since I just filled a large order.

-Unfo [Corrupted Heart]
Selling QP for Gold and/or TPs
Note #49766
posted on Forsale
Monday, February 18, 2019 @ 16:27

I have over 100k qps up forsale. Rate will be 75,000 gold per qp. I will take
any combination of gold/tps for qp.

-Unfo [Corrupted Heart]
Re: Hi :)
Note #27774
posted on General
Saturday, February 16, 2019 @ 19:12
Reply to: Note 27772 posted by Cytan

spellup
Found a Watchmen spy
Revenge addition
Note #41251
posted on Ideas
Friday, February 1, 2019 @ 16:01
While we are at it, give revenge to those that attack back after being
attacked.

If this is done, Nasus will donate spiritual energy to the mud.

-Unfo [Corrupted Heart]
Wanted flag and revenge
Note #41250
posted on Ideas
Friday, February 1, 2019 @ 16:00
Please, give revenge flag for those that want to harass those with wanted flag.

I will donate spiritual amounts of energy if this is done.

-Unfo [Corrupted Heart]
Selling QP
Note #49686
posted on Forsale
Saturday, January 26, 2019 @ 09:30
Selling 35k qp for 2 billion gold or a combination of gold/tps though I would
prefer a majority of it to be in terms of gold.

-Unfo [Corrupted Heart]
Spamreduce Addition
Note #41213
posted on Ideas
Saturday, January 26, 2019 @ 07:38
I think that there should be an option to turn on a new spamreduce function
called spamreduce dispel. The reason for this is, in some epics when you have a
lot of people in a room and certain mobs do dispel magic of everyone in the
whole room it can get extremely spammy each round. Here is just a little
example of what happened the other day during Icefall.

[4] Your mind force does UNIMAGINABLE things to Shade! [1989]
Shade's shadow does UNBELIEVABLE things to you! [5286]
Silhouette Zero grabs a giant eraser, attempting to nullify your spells!
Daresia is no longer blessed.
Daresia appears more vulnerable to cold.
Daresia's body softens.
The antimagical shell surrounding Daresia fades.
Daresia no longer has the prayer of fortune.
Someone is no longer blessed.
Someone no longer looks so mighty.
Someone's heat shield shimmers and disappears.
Someone no longer has a line of protection.
Someone's battle sense has faded.
Someone is a little easier to hit.
You feel a brief tingling sensation.
Koala is no longer part of the magic circle.
Koala no longer shares the party shield.
Koala slows down.
Koala no longer has an indestructible aura.
Koala no longer looks so mighty.
Koala's flesh returns to normal.
Koala's adrenaline rush wears off.
Daresia no longer has a magical rush.
Daresia loses his revelations.
The magical armor around Daresia wears away.
Daresia no longer looks so mighty.
You feel a brief tingling sensation.
The shield protecting Windprayer vanishes.
Someone no longer has a mental barrier.
The globe around Someone fades away.
Someone no longer absorbs magical attacks.
You feel a brief tingling sensation.
Silhouette Zero grabs a giant eraser, attempting to nullify your spells!
Exotabe slows down.
Exotabe is no longer embraced by Athena.
Exotabe no longer has a magical rush.
Exotabe is less calculating.
Exotabe is no longer at peace with himself.
Exotabe appears somewhat weaker.
Dachande is no longer moving so quickly.
Dachande is no longer blessed.
Dachande begins to question his faith.
Dachande loses his revelations.
Dachande no longer moves at the speed of light.
Dachande is no longer surrounded by darkness.
Dachande loses his magical sight.
You feel a brief tingling sensation.
The magical armor around Akhenaton wears away.
Akhenaton is no longer protected by the forces of shadow.
Akhenaton no longer has an indestructible aura.
Akhenaton's flesh returns to normal.
Akhenaton no longer channels energy.
You feel a brief tingling sensation.
Modi no longer looks so mighty.
Modi is no longer protected by the forces of shadow.
Modi's skin regains its normal texture.
Modi no longer moves at the speed of light.
Modi is no longer part of the magic circle.
Modi's adrenaline rush wears off.
Modi's skin regains its normal texture.
Modi is not quite so holy.
Modi's mind feels less awake.
You feel a brief tingling sensation.
Silhouette Zero grabs a giant eraser, attempting to nullify your spells!
Daresia no longer enjoys divine swiftness.
Daresia is less calculating.
Daresia starts to question his divine faith.
Daresia is no longer at peace with his group.
Daresia is no longer levitating.
Daresia no longer has a line of protection.
You feel a brief tingling sensation.
Honorable loses his magical sight.
Honorable appears more vulnerable to electricity.
Honorable's mind feels less awake.
Honorable no longer enjoys divine swiftness.
Honorable no longer looks so mighty.
Honorable's adrenaline rush wears off.
The antimagical shell surrounding Honorable fades.
The shield protecting Torkin vanishes.
Torkin's thought shield weakens.
Torkin's flesh returns to normal.
Torkin is no longer embraced by Radience.
Torkin no longer channels energy.
Your body softens.
Your pulse slows to a normal rate.
Your inertial barrier dissipates.
Your moral standing is no longer cloaked.
SirCanada no longer absorbs magical attacks.
SirCanada's battle sense has faded.
SirCanada is no longer surrounded by darkness.
SirCanada appears more vulnerable to cold.
SirCanada is no longer protected by the forces of shadow.
SirCanada appears more vulnerable to poison.
SirCanada no longer channels energy.
You feel a brief tingling sensation.
Someone no longer looks displaced.
Someone appears less enlightened.
Someone is no longer protected by the forces of shadow.
The grey aura around Someone disappears.
Someone no longer has a line of protection.
Someone is no longer at peace with his group.
Someone's flesh returns to normal.

Sorry for that but had to use it as an example :P

-Unfo [Corrupted Heart]
Market Confirmation
Note #41210
posted on Ideas
Friday, January 25, 2019 @ 22:00
Could there be a confirmation requirement put on anything requiring over
100 million gold? Would give some minor protection against putting a 450
million gold bid on an item...

-Unfo
Re: Reduce Strangle Duration in PK +++++
Note #41197
posted on Ideas
Friday, January 18, 2019 @ 17:49
Yeah I agree, I think there should be some message saying that the sleep aspect
of strangle has worn off and you can wake up. That "You no longer feel so
tired" sounds good to me.

-Unfo [Corrupted Heart]
Re: Reduce Strangle Duration in PK +++
Note #41194
posted on Ideas
Friday, January 18, 2019 @ 09:10
Sammael grabs hold of your neck and chokes you to unconsciousness!
You are no longer hidden.
You go to sleep.

You are affected by the following skills/spells:
  Sleep                    : sets sleeping effect (00:27)
  Strangle                 : dexterity -11 (01:27)
                           : strength -11 (01:27)

You have the following special affects:
  No quit                  : 00:27


While sleep part of it lasts 30 seconds, you will remain asleep until
you manually type wake. There is no message saying that you can wake
up, you have to keep typing affect and wait until sleep goes away.

You will however get a message when the strangle resistance wears
off, that message will be.

"You feel yourself able to breathe more easily."

-Unfo [Corrupted Heart]
Re: Reduce Strangle Duration in PK +
Note #41192
posted on Ideas
Friday, January 18, 2019 @ 08:49
They fixed the "eat an envenomed goodberry so you wake when you shiver from
the poison" a long time ago. Now, poisoned or not, you sleep for the full
duration.

Strangle lasts for a minute and a half, gives you -11 dex/str, it's to 
prevent you from being strangled again so quickly, the sleep part of it only
lasts for 30 seconds.

And generally if a caster type is trying to strangle someone they would instead
use the sleep spell over strangle. Personally, I see no problem with the
mechanics behind strangle or sleep spell. Personally, I would like to see it
strengthened like non damage related scrolls won't wake someone that is asleep.

-Unfo [Corrupted Heart]
Re: Learned Command
Note #41079
posted on Ideas
Tuesday, December 18, 2018 @ 14:26
So I was made aware of the qspell command. While it's kinda nice, I do like the
layout of the spells command a bit more since qspell is just a brief output
style. Could these commands be merged together under the spells/skills command?

-Unfo [Corrupted Heart]
Learned Command
Note #41078
posted on Ideas
Tuesday, December 18, 2018 @ 14:12
So I was doing a little project today and I figured I would just get all skills
and spells to 100%. I kept using stuff like skills/spells combat to see what
one was up next. I then started using the learned command, while it is nice
seeing it from lowest to highest learned percentage I think it should have
an option to do something like learned 2 99 which would show all skills/spells
that are at 2% to 99% learned.

-Unfo [Corrupted Heart]
Rank 2/3 Gear forsale
Note #49543
posted on Forsale
Wednesday, December 12, 2018 @ 15:51
Looking to sell the Rank3 Inferno Light
+-----------------------------------------------------------------+
| Keywords   : Reflection Inferno Rank3Light                      |
| Name       : A Reflection of the Inferno                        |
| Id         : 2010244223                                         |
| Type       : Treasure                  Level  :   211           |
| Worth      : 2,000                     Weight :     3           |
| Wearable   : light                                              |
| Score      : 657                                                |
| Material   : light                                              |
| Flags      : invis, magic, held, burn-proof, nolocate,          |
|            : heroonly, V3                                       |
| Owned By   : Unforgiven                                         |
| Found at   : Journey to the Inferno                             |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +45      Strength     : +6          |
|              Intelligence : +6       Wisdom       : +6          |
|              Dexterity    : +6       Constitution : +6          |
|              Luck         : +6       Hit points   : +150        |
|              Mana         : +100                                |
+-----------------------------------------------------------------+

150Mil + Reown

Rank 3 Genie Ears
+-----------------------------------------------------------------+
| Keywords   : rank3 genie ear                                    |
| Name       : ~~Genie's Magical Earring~~                        |
| Id         : 2022058536                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 5,000                     Weight :     0           |
| Wearable   : ear                                                |
| Score      : 250                                                |
| Material   : energy                                             |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Unforgiven                                         |
| Found at   : A Genie's Last Wish                                |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +25      Hit roll     : +25         |
|              Moves        : +400                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +20      All magic    : +20         |
+-----------------------------------------------------------------+

25Mil + Reown. I have 1 that is enchanted and 2 non enchanted.

I also have a rank2 Hold from Inferno that comes enchanted.
+-----------------------------------------------------------------+
| Keywords   : Demons Dessicated Diaphragm Rank2Hold              |
| Name       : a Demon's Dessicated Diaphragm                     |
| Id         : 1833633172                                         |
| Type       : Armor                     Level  :   200           |
| Worth      : 2,000                     Weight :     4           |
| Wearable   : hold                                               |
| Score      : 541                                                |
| Material   : leather                                            |
| Flags      : unique, glow, hum, magic, nosell, held,            |
|            : burn-proof, nolocate, solidified, resonated,       |
|            : illuminated, heroonly, V3                          |
| Owned By   : Unforgiven                                         |
| Found at   : Journey to the Inferno                             |
| Stats Added: 5                                                  |
+-----------------------------------------------------------------+
| Stat Mods  : Hit points   : +250     Constitution : +10         |
|              Hit roll     : +25      Damage roll  : +31         |
|              Luck         : +3       Dexterity    : +2          |
|              Wisdom       : +2       Intelligence : +5          |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +30      All magic    : +30         |
+-----------------------------------------------------------------+
| Enchants:                                                       |
| Solidify   : Damage roll +6           (removable by enchanter)  |
| Illuminate : Luck +2                  (removable by enchanter)  |
|            : Wisdom +2                (removable by enchanter)  |
| Resonate   : Dexterity +2             (removable by enchanter)  |
|            : Luck +1                  (removable by enchanter)  |
+-----------------------------------------------------------------+
Looking for 100mil + Reown

-Unfo [Corrupted Heart]
Rank3 Gear Forsale
Note #49466
posted on Forsale
Thursday, November 15, 2018 @ 16:30
Looking to sell the Rank3 Inferno Light
+-----------------------------------------------------------------+
| | Keywords   : Reflection Inferno Rank3Light                      |
| Name       : A Reflection of the Inferno                        |
| Id         : 2010244223                                         |
| Type       : Treasure                  Level  :   211           |
| Worth      : 2,000                     Weight :     3           |
| Wearable   : light                                              |
| Score      : 657                                                |
| Material   : light                                              |
| Flags      : invis, magic, held, burn-proof, nolocate,          |
|            : heroonly, V3                                       |
| Owned By   : Unforgiven                                         |
| Found at   : Journey to the Inferno                             |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +45      Strength     : +6          |
|              Intelligence : +6       Wisdom       : +6          |
|              Dexterity    : +6       Constitution : +6          |
|              Luck         : +6       Hit points   : +150        |
|              Mana         : +100                                |
+-----------------------------------------------------------------+
200mil plus reown

Also looking to sell Genie Rank3 ear.
+-----------------------------------------------------------------+
| Keywords   : rank3 genie ear                                    |
| Name       : ~~Genie's Magical Earring~~                        |
| Id         : 2022058536                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 5,000                     Weight :     0           |
| Wearable   : ear                                                |
| Score      : 250                                                |
| Material   : energy                                             |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Unforgiven                                         |
| Found at   : A Genie's Last Wish                                |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +25      Hit roll     : +25         |
|              Moves        : +400                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +20      All magic    : +20         |
+-----------------------------------------------------------------+
Cost is Reown + 25mil

-Unf
Rank3 Inferno Light
Note #49422
posted on Forsale
Thursday, October 25, 2018 @ 18:46
+-----------------------------------------------------------------+
| Keywords   : Reflection Inferno Rank3Light                      |
| Name       : A Reflection of the Inferno                        |
| Id         : 2010244223                                         |
| Type       : Treasure                  Level  :   211           |
| Worth      : 2,000                     Weight :     3           |
| Wearable   : light                                              |
| Score      : 657                                                |
| Material   : light                                              |
| Flags      : invis, magic, held, burn-proof, nolocate,          |
|            : heroonly, V3                                       |
| Owned By   : Unforgiven                                         |
| Found at   : Journey to the Inferno                             |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +45      Strength     : +6          |
|              Intelligence : +6       Wisdom       : +6          |
|              Dexterity    : +6       Constitution : +6          |
|              Luck         : +6       Hit points   : +150        |
|              Mana         : +100                                |
+-----------------------------------------------------------------+

225mil plus reown
Genie Rank3 Ear
Note #49421
posted on Forsale
Thursday, October 25, 2018 @ 18:45
+-----------------------------------------------------------------+
| Keywords   : rank3 genie ear                                    |
| Name       : ~~Genie's Magical Earring~~                        |
| Id         : 2022058536                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 5,000                     Weight :     0           |
| Wearable   : ear                                                |
| Score      : 250                                                |
| Material   : energy                                             |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Unforgiven                                         |
| Found at   : A Genie's Last Wish                                |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +25      Hit roll     : +25         |
|              Moves        : +400                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +20      All magic    : +20         |
+-----------------------------------------------------------------+

Cost is Reown + 25mil
FS: Rank 3 Inferno Light
Note #49272
posted on Forsale
Wednesday, August 29, 2018 @ 19:06
+-----------------------------------------------------------------+
| Keywords   : Reflection Inferno Rank3Light                      |
| Name       : A Reflection of the Inferno                        |
| Id         : 2010244223                                         |
| Type       : Treasure                  Level  :   211           |
| Worth      : 2,000                     Weight :     3           |
| Wearable   : light                                              |
| Score      : 657                                                |
| Material   : light                                              |
| Flags      : invis, magic, held, burn-proof, nolocate,          |
|            : heroonly, V3                                       |
| Owned By   : Unforgiven                                         |
| Found at   : Journey to the Inferno                             |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +45      Strength     : +6          |
|              Intelligence : +6       Wisdom       : +6          |
|              Dexterity    : +6       Constitution : +6          |
|              Luck         : +6       Hit points   : +150        |
|              Mana         : +100                                |
+-----------------------------------------------------------------+


400M + Reown
Re: Lore, in manors
Note #40208
posted on Ideas
Wednesday, August 1, 2018 @ 19:01
You can, just change the sector flag of the room to city.

-Unfo [Corrupted Heart]
Re: Let me setwanted myself
Note #40124
posted on Ideas
Monday, July 16, 2018 @ 20:03
Reply to: Note 40123 posted by Raded

Give me 3 tps and I'll setwanted you.
Nerf Request
Note #39846
posted on Ideas
Saturday, May 26, 2018 @ 18:39
Not going to read through all the notes because I don't use the orb nor do I
really care about it.


As for the whole increase the pup mob hp to 3 times the current amount or what
ever. To me, all you do is make it beneficial for those that already have
hundreds of thousands of pups to retain their position in power and not have
any fear of others catching them.

I guess the main question is, why the heck was this item even ALLOWED to go
live? If items like this are allowed to be on the mud then sign me up to be
wear 1921004240
a builder and I'll build an area with an obscure Area Quest that will reward
you with an item that gives you 1 million hp/mana/moves and instantly kills
anything that is zapped by it.

-Unfo [Corrupted Heart]
Re: Inferno Sunday 8pm +++++
Note #2854
posted on Epics
Sunday, May 6, 2018 @ 19:02
Can we get an epics discussion board and an epic run times board? That way
we can keep the complaining about run times off of boards especially when it
comes from people that just afk follow through epics anyways.

Thanks,
-Unfo [Corrupted Heart]
Help File -> Daily Blessing Tokens
Note #39239
posted on Ideas
Wednesday, February 21, 2018 @ 09:57
Saw this a couple times of people asking questions about daily blessing tokens
and how to use them. Could there be a help file created to explain daily
blessing tokens, what each one of them do and the syntax needed to use each one
of them?

-Unfo [Corrupted Heart]
please give paladin shieldblock and fortitude ++
Note #39202
posted on Ideas
Sunday, February 18, 2018 @ 12:17
I'm all for new skills/spells. As for Ninja, should maybe look at reducing the
total subclasses from 4 to 3. By removing one and spreading the skills out to
the other 3 would make for some interesting thief subclasses.

-Unfo [Corrupted Heart]
Re: please give paladin shieldblock and fortitude ++
Note #39199
posted on Ideas
Sunday, February 18, 2018 @ 12:08
I think that's the point. There aren't any guardians because the skills
available to them provide no benefit compared to other classes like some
warrior subclasses.

-Unfo [Corrupted Heart]
Re: please give paladin shieldblock and fortitude
Note #39194
posted on Ideas
Sunday, February 18, 2018 @ 12:00
Reply to: Note 39190 posted by Limunious

I think if those skills were to change they should be given to guardian
subclass. Maybe give knight shield block but no fortitude. Currently Guardian
only gets a fast rescue and an auto rescue. They should get both those skills
because they are a pure tanking class.

-Unfo [Corrupted Heart]
Re: Requirements to OPK +++++
Note #38981
posted on Ideas
Tuesday, January 30, 2018 @ 09:47
Reply to: Note 38951 posted by Impurifan

> | Hats off for the effort though, can't blame ya for trying.
> | After all, whining to the Imms when you got tricked into 
> | a no recall prison pk room by the lowbie you were trying to 
> | pk got a dozen rooms reworked, all for your tiny violin.

Wtf you talkin about?
Re: Requirements to OPK +++
Note #38910
posted on Ideas
Sunday, January 28, 2018 @ 19:23
1) Unclanned have the entire mud to help them if they are being attacked.
They aren't confined to alliances or clan rules.

2) I do care if people are OPK, they actually should care about Player Killing
not because of the rewards. (Btw, remove the rewards for all to reinforce that
fact)

3) They chose not to be in a clan so there for they didn't to deal with being
attacked at anytime. But once the bonus' came in, now they want to do pk?
Pretty coincidental? I think not.


4) >> You can also outcast at anytime and resort to a life of never having to 
>> worry about Pk.


Exactly, people were perfectly happy not to have to worry about being in a 

OPK because of that reason. NoPK clans were invented for those that didn't want
to deal with being pk'd but wanted some type of social interaction in a group.

-Unfo [Corrupted Heart]
Re: Requirements to OPK +
Note #38908
posted on Ideas
Sunday, January 28, 2018 @ 19:10
Reply to: Note 38907 posted by Escobar

spellup
Ok, I can agree with that. Then for those that are NoPK clan, remove the OPK
bonus. Because if they can remove it to resort to a life of not being attacked
in a pk room, then they must have turned OPK on to enjoy the ability to PK not
for the bonus.

Right?....

-Unfo [Corrupted Heart]
Requirements to OPK
Note #38902
posted on Ideas
Sunday, January 28, 2018 @ 18:56
Make it so that there are requirements to joining OPK. Such as, you need to be
a valid pk target in a pk room. So, no more OPK flagged people from NoPK clans.
They wanted NoPK and now they want OPK because it has rewards? Outcast and
join a PK clan.


-Unfo [Corrupted Heart]
QP Transfer
Note #38901
posted on Ideas
Sunday, January 28, 2018 @ 18:35

Since the ability to buy "epic" equipment was released there needs to be an
easier way to allow to buy this equipment. Rather than someone having to redo
to transfer the qp, why not have it so we can tell an Imm to transfer X qp
to player for X item.
Heck, since we have the ability to reown owned equipment without the assistance
of an Imm, just give us the ability to QP transfer to other players with
logging and a transfer fee of like 1% of the total QP transfered.

-Unfo [Corrupted Heart]
Re: be VERY careful on public channels +++
Note #26626
posted on General
Saturday, June 18, 2016 @ 11:59
Reply to: Note 26621 posted by Anaristos

I was reading over this thread and first thing I thought of in his first note
was that he is just trolling. Now, that being said, Imms do not nochan/ban/nuke
or enforce any other form of punishment without reason. If they did, they would
be removed. I don't know what the troll said to get nochanned but I trust the
Imm that nochanned him.

Anaristos for feeling bad about the last comment you made, I don't think that
you should have to apologize for it. This place is a better place when all the
trolls are gone.

-Unfo [Corrupted Heart]
Re: sanctity/king zombie/real weird bug
Note #16842
posted on Bugs
Friday, May 27, 2016 @ 02:07
Reply to: Note 16841 posted by Visionaire

The bent key has invis flag, if your detect invis/true seeing wore off and
tried to open the door inbetween, then it will give you that message. Beyond
that, I dunno.

-Unfo [Corrupted Heart]
Re: 'spells other' missing some spells.
Note #16812
posted on Bugs
Tuesday, May 3, 2016 @ 23:30
Reply to: Note 16811 posted by ThufirH

Try 'spells healing'.

-Unfo [Corrupted Heart]
Re: what made v1 pk / war fun +
Note #26482
posted on General
Monday, April 11, 2016 @ 23:16
Reply to: Note 26481 posted by Vanguard

They were fun additions to the game, but in order to balance. Sometimes you
need to break your toys.

Just like how you could continually quaff during pk, and that was around
for a long time.

-Unfo [Corrupted Heart]
Re: Expand Traitor Flag to Allies
Note #34975
posted on Ideas
Saturday, March 19, 2016 @ 00:30
Reply to: Note 34971 posted by Bugsy

I personally think that if this was to be implemented it could provide some
fun training events between allies. You could do it in a combat maze but
allowing it to be mud wide would provide a better "training" aspect of 
learning how to pk and how to get out of a pk situation. Especially when it
comes to areas that have rooms full of hostile mobs.

I could see maybe an event be held like one ally chooses 5 players of the
"opposing" clan and the "opposing" clan chooses 5 players of the first ally's
and the first ally to successfully kill off the other 5 players wins some
prize set between the two. Or it could be something like what was done a
while back with the "Hardcore" challenge between the clans.

Any who, that's my two cents on it.

-Unfo
Re: What is your wierdest or funniest in game alias??
Note #26305
posted on General
Tuesday, January 19, 2016 @ 23:20
Reply to: Note 26291 posted by Mendaloth

So back when I used to use AFK to mark when I wasn't here, I would end up
typing afj and never end up with the afk flag. So, I made an alias for afj to
become afk. And guess what started happening after that? I wouldn't type afj or
afk... I would type afl. So I made afl also mean afk. Then one day I abandoned
the whole flagging myself afk :P

-Unfo [Corrupted Heart]
Re: Rankings from 08 Dec 98--**Extremely long note** +
Note #26216
posted on General
Monday, December 7, 2015 @ 23:33
Reply to: Note 26209 posted by Cadaver

Thanks for that post. I saw a lot of people I remember from back in the day and
it brought back some rather fond memories.

It's rather amazing what seeing someones name that you haven't seen in a long
time from an online game makes you think about.

-Unfo [Corrupted Heart]
Re: Bypass
Note #16416
posted on Bugs
Friday, December 4, 2015 @ 10:34
Reply to: Note 16414 posted by Moofie

Was your int and wisdom both at 600 at the time of requesting that quest?
Was your bypass skill percentage at 100% at the time of the request?

-Unf
Ocean Park Snail Shield
Note #15379
posted on Typos
Friday, November 27, 2015 @ 04:45
So I ran into something odd today, I was wandering around going after my cp mob
and on the ground I saw the following:

[ Exits: east south ]
     (M)(G) A trusty-looking sword has been forgotten here.

So, I picked up the "sword" so I could just sell it at a shop but then I
received the following message:

get all -> You get a @x107sn@x120ail @x214shell @x107sh@x120ield.

I looked in my inventory and sure enough, it's a snail shell shield.

ident shield

+-----------------------------------------------------------------+
| Keywords   : snail shell shield                                 |
| Name       : a @x107sn@x120ail @x214shell @x107sh@x120ield                               |
| Id         : 1578630349                                         |
| Type       : Armor                     Level  :   201           |
| Worth      : 10,050                    Weight :    21           |
| Wearable   : shield                                             |
| Score      : 275                                                |
| Material   : organic                                            |
| Flags      : glow, magic, V3                                    |
| Found at   : Andolor's Ocean Adventure Park                     |
+-----------------------------------------------------------------+
| Stat Mods  : Strength     : +17      Constitution : +3          |
|              Damage roll  : +15                                 |
+-----------------------------------------------------------------+

So was it intended to say sword, is it supposed to be a sword or is it
supposed to say shield and be a shield? :P

-Unfo
Billion Mobs
Note #8441
posted on Games
Friday, October 16, 2015 @ 00:21
5:38 AM on November 18th

-Unfo
Re: raidinfo bounty
Note #33321
posted on Ideas
Monday, September 7, 2015 @ 01:27
Reply to: Note 33320 posted by Tsubaki

Or if you have showscry wish it let's you see who is doing it to you :P
Spamreduce addition
Note #32454
posted on Ideas
Sunday, June 14, 2015 @ 15:17
Spamreduce equipment -> Hides equipment changes of other players.

-Unfo [Corrupted Heart]
Undocumented redo cp reward nerf - intended or bug? +
Note #25362
posted on General
Tuesday, April 14, 2015 @ 23:29
Reply to: Note 25352 posted by Lasher
> That restriction only kicks in after the first 20 IIRC.

I believe you are right, easy way to remember it is...

20 a day, help keeps the redos away!

-Unfo [Corrupted Heart]
Succesful Defend - reward ? ++++++
Note #783
posted on Raiding
Thursday, March 12, 2015 @ 01:42
Reply to: Note 782 posted by Stokes

I agree too that decoupling raider flags along with dropping overall guard
stats/damage would be a good step towards helping others learn how to raid if
they wanted to test the waters so to say.

Also, to add a little twist to it, what do you think about one clan randomly
getting chosen to be allowed to defend the clan? Same rules would apply with
defender limit/time outs. This of course would require a new flag to be 
made since the (Raider)/(Defender) flag would be decoupled.

-Unfo [Corrupted Heart]
Re: My 2 cents ++
Note #738
posted on Raiding
Saturday, March 7, 2015 @ 19:13
Reply to: Note 737 posted by Tiana

Far from it my Lightie friend. You always talk about how good Light is, and
that because of your high amount of T9 SHs you will never be raided, nor will
the raiders make it past the first room. Time to put up and flex your so
called strength. Frostbite wants to raid and learn, give him the means to do
so. Until then, *hands you a picture book and crayons* use that for your
dribbling.

-Unfo [Corrupted Heart]
Re: My 2 cents
Note #736
posted on Raiding
Saturday, March 7, 2015 @ 16:20
Reply to: Note 731 posted by FrostBite

Maybe we should be able to try raids against Wolf's maze on the test port.
That way the "he will do a counter-raid against us but we never do a 
counter-raid against him" ideology to bed.

I agree with Tsu about the good vs evil. I have seen Quad take several members
of "hostile" clans along with members of "good" clans on raids led by him.

You are allied to Light right? They talk about their 489329832 T9 SHs, why
not tell them hey, let me learn and you guys provide the fire power? If they
are unwilling to help, then maybe they aren't the friends you thought they
were.

-Unfo [Corrupted Heart]