The Gaardian Aardwolf Notes Archive

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showing 11 most recent notes by VeryLongName
Re: Shop Item Restriction
Note #41131
posted on Ideas
Tuesday, January 1, 2019 @ 09:06
Reply to: Note 41130 posted by Shaelynne

Maybe ifilter options could be added to the list command also?
GQ concept to defeat SnD /scripts ++++
Note #41088
posted on Ideas
Wednesday, December 19, 2018 @ 13:56
Reply to: Note 41087 posted by Vilgan

It'd be a fun fix. As Lasher already said - he doesn't really care if the
qp is earned fast. Or something like that. Imo, it'd make life unpredictable
 - thats a good thing.
GQ concept to defeat SnD /scripts ++++
Note #41086
posted on Ideas
Wednesday, December 19, 2018 @ 11:40
Reply to: Note 41084 posted by Shindo

Yes, VI players would get stuck in instant mazes:(
There should be some kind of advanced scan for VI but that also would
help scripting greatly.

But we don't really need crazy complicated mazes. Also, we don't need them
too large (unless something "epic"). And they should always start
with the "fog of war" - before exploring, the parts are not even shown.

To design such things well, we could use a good logic that helps people who
care to read instead running around aimlessly for exits - there is this
maze in lemdagor. The rooms are connected randomly but the connections are
logical - eep.. go see:)
So, same thing with the mazes - if following a stream, you should be arriving
to a lake. If the road "widens"(in description) you know it should lead to
something importan. It takes longer to put it together but would be well 
worth the effort. 
Helps humans a lot, not too much help for simpler scripts.
Re: Aardwolf Logo Tattoo.
Note #27723
posted on General
Sunday, December 16, 2018 @ 09:48
Reply to: Note 27722 posted by Lasher

Do you realize now you can't ever give up on Aardwolf?
Re: GQ concept to defeat SnD /scripts
Note #41062
posted on Ideas
Sunday, December 16, 2018 @ 08:53
Reply to: Note 41061 posted by Impurifan

My thought is that instant-maze-cps&gqs would beat S&D instantly.
Add some though aggro mobs and voila, problem solved. Except... it's
big effort to make it all work out. The coding part i mean:)

free CAD programs for beginner.
Note #7793
posted on Tech
Wednesday, December 12, 2018 @ 12:03
Hi,

I'd like to create one thing and only that one thing in such program.
So, I'm not interested to dig through all the available programs and 
would like to ask if some of you had some experience with those instead.

The thing I'd like to do is a simple knob.. a button with a few tricks.
Is there a good simple CAD program that can animate my button, calculate
friction & elasticity with different materials and be easy enough for
beginner?

Thx,
VLN
add "time until next quest" in questor's message. +
Note #41029
posted on Ideas
Monday, December 10, 2018 @ 18:50
Reply to: Note 41028 posted by VeryLongName

One problem - for Milton 10 minutes would equal to 20 aardwolf hours...
Re: add "time until next quest" in questor's message. +
Note #41028
posted on Ideas
Monday, December 10, 2018 @ 18:44
Reply to: Note 41024 posted by Magna

I meant this one:
Milton tells you 'You're very brave, VeryLongName, but let someone else have a chance.'
Milton tells you 'Please try again later.'

So, instead it would be:
Milton tells you 'Please try again in 10 minutes'
Re: add "time until next quest" in questor's message. +
Note #41021
posted on Ideas
Monday, December 10, 2018 @ 09:43
Reply to: Note 41019 posted by Sammael

We can do all sorts of things with our client. This one seemed simple
enough - put that qtime variable at the end of the message. Hurts no one,
helps a few who then can stay lazy and not do those things:)

Anyway, thought this could be nice little touch there. 

Cheers,
whoami
add "time until next quest" in questor's message.
Note #41018
posted on Ideas
Monday, December 10, 2018 @ 09:07
For people who don't use prompt & don't like too many miniwins, that would
help a bit.
Re: Thanks
Note #27714
posted on General
Saturday, December 8, 2018 @ 21:45
Reply to: Note 27713 posted by Starling

Yes.