The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Wire
Geniewish Rank4ear forsale
Note #48217
posted on Forsale
Sunday, December 3, 2017 @ 11:39
+-----------------------------------------------------------------+
| Keywords   : rank4 genie ear                                    |
| Name       : ~~Genie's Magical Earring~~                        |
| Id         : 1893793379                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 7,000                     Weight :     0           |
| Wearable   : ear                                                |
| Score      : 300                                                |
| Material   : gold                                               |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +30      Damage roll  : +30         |
|              Moves        : +400                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +30      All magic    : +30         |
+-----------------------------------------------------------------+
Selling in donations, please send tell if interested.
Re: Buying donation with gold
Note #48199
posted on Forsale
Tuesday, November 28, 2017 @ 10:36
Reply to: Note 48139 posted by Wire

Paying very very well, best rate in the market guaranteed :)
Purchase-only Social/emotes/smotes
Note #38201
posted on Ideas
Monday, November 27, 2017 @ 09:21
Currently all socials/emote/smotes are available to all.
As we're exploring for cosmetic/vanity rewards that don't contribute to
power creep, I believe some new multi-line socials/emotes can be made available
as rewards for future activities (be it raiding/epics)
Re: Buying Donations ++++++
Note #38133
posted on Ideas
Wednesday, November 15, 2017 @ 00:48
Reply to: Note 38132 posted by Negader

Is there a reason why auctioning of Aard EQ is only allowed during remort?
Is there an issue with allowing anyone to sell any Aard EQ on the market
just like any other items?
Re: Buying Donations +
Note #38116
posted on Ideas
Monday, November 13, 2017 @ 21:56
Reply to: Note 38113 posted by DjVoltron

You do realize that most of the people who are selling those eqs are people
who earned these eq via playing the game and not via earning more usd than
others.
Re: Buying Donations
Note #38111
posted on Ideas
Monday, November 13, 2017 @ 18:55
Reply to: Note 38108 posted by Kylia

No worries, at end game for every 100 USD donation, you can only obtain
equivelant of ONE potential point. That's gonna take 20K-30K USD to make
anyone so strong that they're considered pay to win.
If there are really many players that's willing to contribute this much to
the game, it's really not a bad thing. But unfortunately we do not have
that many players willing to donate this much.
Buying donation with gold
Note #48139
posted on Forsale
Monday, November 13, 2017 @ 05:21
Paying very very well :) Best rate in the market promised.
Re: WTB donation with gold
Note #48115
posted on Forsale
Monday, November 6, 2017 @ 04:49
Reply to: Note 48092 posted by Wire

Once agan, giving VERY GOOD offer to buy donation with gold.
Best rate in the market promised :)
WTB donation with gold
Note #48092
posted on Forsale
Friday, November 3, 2017 @ 09:00
Will pay very very well for donations :)
WTB donation with gold
Note #48072
posted on Forsale
Wednesday, November 1, 2017 @ 19:13
Please send tell if you're donating. Can negotiate very good gold offer.
Re: OPK system balance regarding tiered players +
Note #37990
posted on Ideas
Tuesday, October 3, 2017 @ 21:38
Reply to: Note 37987 posted by Rokshel

There is perhaps a misunderstanding of the intention of OPK flag.

*Wanted: hide and seek with the whole mud. 
No incentive at all.

*Hardcore: hide and seek with the whole mud. 
High risk, good incentives, no penalties!

*OPK: hide and seek with stronger players within range. 
High risk for low tiers, lower risk for high tiers.
You run away from stronger players/ganks and you/your gank chase players
whom you think you have a winning/killing chance.
You will very rarely meet players of similar strength and similar pvp
skills as you. Even more rare if that player feels like staying to fight
at that particular moment when you want to.

*Duel/CMAZE/War: PvP where you can choose an opponent whom you believe
is similar strength as you.

So the point of hardcore/opk is in fact, playing hide and seek and
watching your back all the time. It is a wild game of predators scouting
for preys and of prey outsmarting the predator. In the end game you may be
fortunate enough to be involved in some exciting gank vs gank
coordinated pvp.

If we want to make OPK incentives proportional to the risk involved, we
can increase OPK perks for low tiers, and decrease such perks for higher
tiers. 

Bracketing tier range of OPK system will result in something similar to
bracketing global quest system. We do not have enough players at any
particular range to match make players of similar
tiers/mastery/potential/instincts.

Wars are where grouped pvp strategies may be accessible to most players,
and where player stats can be artificially adjusted to similar levels.
Ie in a notier war, all players entering war will have tier perks removed.
Or in a statcap war, all players will only have capped 1500 stats etc.

Hardcore/OPK are not meant to be honorable fair fight grounds.
Re: Weapon damtype mastery ++++
Note #37973
posted on Ideas
Friday, September 29, 2017 @ 00:33
Reply to: Note 37972 posted by Bhengis

Trying new pclass is FREE. There's ZERO cost right now.
You can either wait out the classchange cooldown, or just tier/retier.

But, if you wanna try out new pclass, WHILE levelling/pupping at the absolute
maximum speed. You'll end up having to spend some on mastery rebuild and some
weapon changes.

If you are such a min-max player that you must change 40 max tpenchanted 
weapons damtype every time you try a new class .. then ... you surely can 
afford the cost associated.
Re: Weapon damtype mastery ++
Note #37970
posted on Ideas
Friday, September 29, 2017 @ 00:16
Reply to: Note 37969 posted by Castiel

The point is that for those people who are QP rich enough to purchase so many
tp maxed weapons and have such high mastery, the cost is indeed affordable.
Re: Weapon damtype mastery
Note #37968
posted on Ideas
Friday, September 29, 2017 @ 00:04
Reply to: Note 37966 posted by Bhengis

The cost to changing pclass is already very low compared to what it
was before.

New and qp poor players pay the least.
Strong and qp rich players with v high mastery pay the most.
Even at it's highest tax for mastery rebuild, the amount is affordable
for a strong player.

Unless we want to see players regularly switching to levelling pclass,
then switch to pupping pclass, then switch to pvp pclass, and then when
then latest trending pclass emerge half the mud switch to it immediately,
and everyone rocking the exact same race....then i'd think this is
not a good idea.
Geniewish Rank4 head
Note #47973
posted on Forsale
Tuesday, September 26, 2017 @ 07:09

+-----------------------------------------------------------------+
| Keywords   : rank4 genie turban head                            |
| Name       : ~~Genie's Turban~~                                 |
| Id         : 1866571618                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 7,000                     Weight :     0           |
| Wearable   : head                                               |
| Score      : 500                                                |
| Material   : cloth                                              |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +50      Damage roll  : +50         |
|              Moves        : +450                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +45      All magic    : +45         |
+-----------------------------------------------------------------+
350mil + reown (or 380mil without reown fee)
forsale
send tell/note if interested
Geniewish Rank4 head Forsale
Note #47967
posted on Forsale
Saturday, September 23, 2017 @ 21:09
+-----------------------------------------------------------------+
| Keywords   : rank4 genie turban head                            |
| Name       : ~~Genie's Turban~~                                 |
| Id         : 1866571618                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 7,000                     Weight :     0           |
| Wearable   : head                                               |
| Score      : 500                                                |
| Material   : cloth                                              |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +50      Damage roll  : +50         |
|              Moves        : +450                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +45      All magic    : +45         |
+-----------------------------------------------------------------+
400mil + reown
send tell/note if interested
Re: Aardwolf World!!??
Note #27273
posted on General
Wednesday, August 30, 2017 @ 22:35
Reply to: Note 27271 posted by Beckon

If you're looking for solo activities, there's plenty of
goals to solve from various areas.
If you're looking for nonkilling PvP activities, there's
global quest, lasertag etc.
If you're looking for grouped PvP activities, there's
Gank vs Gank, Raids (hopefully revived when there's rewards).
If you're looking for grouped PvM activities, there's 
various epic runs (geniewish, inferno, icefall1/icefall2, titan, terra)
If you're looking for PvP writing competition, there's the general/idea boards.
Geniewish Rank4head Forsale
Note #47869
posted on Forsale
Sunday, August 6, 2017 @ 11:54
+-----------------------------------------------------------------+
| Keywords   : rank4 genie turban head                            |
| Name       : ~~Genie's Turban~~                                 |
| Id         : 1851006156                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 7,000                     Weight :     0           |
| Wearable   : head                                               |
| Score      : 500                                                |
| Material   : cloth                                              |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
| Found at   : A Genie's Last Wish                                |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +50      Damage roll  : +50         |
|              Moves        : +450                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +45      All magic    : +45         |
+-----------------------------------------------------------------+
Please send note/tell with price offer if interested.
test maze reward
Note #1061
posted on Raiding
Monday, July 31, 2017 @ 19:59
This is a follow up to Rezit's recent changes to make one of
the test maze more accessible to maze learners.

I think it's a good time to add some form of rewards for
test mazes.

Following are some of the possible rewards that do not require too
much coding.

1. Daily Blessing Reset Token (90% drop rate)
2. Daily qreset token (20% drop rate)
3. resonating orb (1% drop rate)
4. arcane source (0.5% drop rate)
5. something similar to tricolored crystal (0.01% drop rate) 
   - usable only on aard eq

In the future other rewards requiring more coding can be added.
(that is assuming the mud as a whole show adequate interest in raiding)
These can be extended to real clan raids as well.

1. Raid-only PvP EQ
-EQ only wearable in hostile clan maze
-Special effects that assist in raid pvp
2. Tokens that add stats or effect onto Raid-only PvP EQ
3. Clan buff perks etc

Next issue is preventing the traditional raiding clans from
farming clan mazes, and that riadefs will only raid the easiest maze.
1. Maze is locked for a week after a successful breach.
2. Raiders who successfully breached and received reward will carry their
test raid raider flag for the full 24 hours, so that they cannot join
another until one day later
3. Training mazes that can be completed solo do not give reward
Re: epic eq and t0 question +++++
Note #27252
posted on General
Saturday, July 29, 2017 @ 06:02
Reply to: Note 27250 posted by Almila

Why not let lvl 1 all have rank5 ranked eq.
I mean, after all, level 1 is play the same game as lvl201 t9s.
Re: What keeps you playing?
Note #27234
posted on General
Sunday, July 23, 2017 @ 21:42
Reply to: Note 27223 posted by Tymme

Most PC games won't last longer than 3 months before it gets boring.
Most mobile game won't last longer than 6 months before it gets boring.
Only MMORPGs have the potential to last longer than 2 years. 
MUD has the advantage over MMORPG in the sense that it's "graphics" will never
be outdated, and new contents can be added more easily.
For a MMORPG/MUD to keep players coming back for years, it needs to have one 
of  the following elements.

1) Competitive team PvP
Usually in the form of Group vs Group arena (4v4, 5v5, 2v2) - Esport potential
Clan vs Clan (raids, 10v10, 20v20)
Nonkilling pvp (global quest, lasertag etc)

2) Grouped PvE
Dungeon Raids, Epic runs (5/10/20/50 player dungeon types)

3) Expansions and new contents
Power creep is a double edged sword. It gives players motivation to 
participate in new contents, but increases power gap between new and old 
players.
It's not realistic to expect new contents to be introduced in large amounts
very frequently even in a triple A game. Certain amounts of grinding is
usually involved in all MMORPG expansions and new contents so as to slow down
power creep.

4) Active community

A single player game gets boring quickly once you've completed the story mode
and seen most of the contents. Very few players will replay it multiple times
just to unlock every single achievement and solve every puzzle. The single
reason that MMORPGs last so long is the presence of other players. PvP and
grouped PvE and competitive player interactions is the thing that motivates
many players like me to put in the grind every day.
Inferno Rank4feet Forsale
Note #47817
posted on Forsale
Friday, July 21, 2017 @ 22:13
+-----------------------------------------------------------------+
| Keywords   : Boots Efreeti Rank4Feet                            |
| Name       : Boots of the Efreeti                               |
| Id         : 1844874598                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 4,000                     Weight :    10           |
| Wearable   : feet                                               |
| Score      : 730                                                |
| Material   : skin                                               |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
| Found at   : Journey to the Inferno                             |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +47      Damage roll  : +47         |
|              Strength     : +8       Intelligence : +7          |
|              Constitution : +7       Hit points   : +250        |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +25      All magic    : +25         |
+-----------------------------------------------------------------+
pls send tell/note with offer, will sell in USD donation :)
Inferno rank2hold forsale
Note #47787
posted on Forsale
Thursday, July 13, 2017 @ 04:32
+-----------------------------------------------------------------+
| Keywords   : Demons Dessicated Diaphragm Rank2Hold              |
| Name       : a Demon's Dessicated Diaphragm                     |
| Id         : 1823186295                                         |
| Type       : Armor                     Level  :   200           |
| Worth      : 2,000                     Weight :     4           |
| Wearable   : hold                                               |
| Score      : 350                                                |
| Material   : leather                                            |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
+-----------------------------------------------------------------+
| Stat Mods  : Hit points   : +250     Constitution : +10         |
|              Hit roll     : +25      Damage roll  : +25         |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +30      All magic    : +30         |
+-----------------------------------------------------------------+
Please send tell if interested.
WTB icefall illum burst
Note #47771
posted on Forsale
Sunday, July 9, 2017 @ 19:06
Please sens note on price if you're selling them.
Geniewish Rank4 Head Forsale
Note #47737
posted on Forsale
Tuesday, June 27, 2017 @ 05:14
+-----------------------------------------------------------------+
| Keywords   : rank4 genie turban head                            |
| Name       : ~~Genie's Turban~~                                 |
| Id         : 1833291870                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 7,000                     Weight :     0           |
| Wearable   : head                                               |
| Score      : 500                                                |
| Material   : cloth                                              |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +50      Damage roll  : +50         |
|              Moves        : +450                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +45      All magic    : +45         |
+-----------------------------------------------------------------+

If interested please send note with offer.
Buyer to pay for reown.
Re: Tiers +++
Note #37431
posted on Ideas
Monday, May 22, 2017 @ 23:58
Reply to: Note 37430 posted by Wire

For example, I think Koala is more useful in epics runs than most other T9s :p
Re: Tiers ++
Note #37430
posted on Ideas
Monday, May 22, 2017 @ 23:56
Reply to: Note 37429 posted by Zhalut

A few years back, changes were made to epic areas to make it more meaningful
for Non Tier9 to participate in epic events.

Epic gears were set to level 211.
It is now easy for nonT9s to max hp and sit at any mort/tier.
Epic areas such as Geniewish and Titan/Terra have features that allow max HP
nonT9 just as useful as Tier9s.
Rewards received by Nont9 and T9 are the same in most epic areas.

In my opinion, future end game contents should all have features that 
encourage involvement of low tier players to encourage nont9 and t9 
interaction at end game.
Re: Word of recall in PK +++
Note #37403
posted on Ideas
Saturday, May 20, 2017 @ 23:07
Reply to: Note 37394 posted by Sissifus

Word of recall isn't the same as recall skill btw :p
Aard MOBA
Note #37262
posted on Ideas
Monday, May 1, 2017 @ 10:31
New war idea:
1. Team A vs Team B, randomized team allocation.
3v3 and 5v5

2. All healing spells and quaffing will be disabled.

3. Retreating/fleeing/webbing can be used

4. Dying returns player to a morgue within warzone, where pt has
to wait out a recovery period before rejoining

5. MOBA style, 3 lanes, each lane with afew punchbag mobs to kill

6. Combat ends in 20min, winning team is decided by either
most punchbag mobs killed, or most players killed.
Remove Xyliz's access to Q&A channel ++++
Note #37237
posted on Ideas
Friday, April 28, 2017 @ 21:21
Reply to: Note 37227 posted by Tymme

+1
Remove Xyliz's access to Q&A channel ++++
Note #37223
posted on Ideas
Thursday, April 27, 2017 @ 11:02
Reply to: Note 37222 posted by Shaelynne

Not strictly related to this thread...
Is it easy to add a "Thumbs Up / Thumbs Down" to each players' 
finger info?

ie.

---------------- Player : Wire (Online) --------------
Level 201 Male Eldar Harmer (Tier 9+1).
Thumbs Up: 60 | Thumbs Down: 300

Well it probably will have nothing to do with how good the
advice a player gives, and more to do with how popular a 
player is... But I suppose it may be interesting? :p 
Hit Roll in PvP
Note #37220
posted on Ideas
Wednesday, April 26, 2017 @ 20:55
Everyone's pretty much wearing the same EQ at SH.
Introducing variation in EQ set up for PvM and PvP will be useful.
We used to have saves gear for pvp purpose back when saves was still
useful.

Idea:
Drastically increase effectiveness of Hit Roll in PvP.
It is a stat that is currently ignored by most players.
Genie Rank3 Ear forsale
Note #47492
posted on Forsale
Monday, March 27, 2017 @ 21:09
@x007+-----------------------------------------------------------------+
@x007| Keywords@x007   : rank3 genie ear                                    @x007|
@x007| Name@x007       : @x005~~Ge@x003nie's Magical Earring@x005~~@x007                        |
@x007| Id@x007         : 1800860148                                         |
@x007| @x006Type@x007       : Armor                     @x006Level  @x007:   211           @x007|
@x007| @x006Worth   @x007   : 5,000                     @x006Weight @x007:     0           @x007|
@x007| @x006Wearable@x007   : ear                                                @x007|
@x007| @x006Score      @x007: 250                                                @x007|
@x007| @x006Material@x007   : energy                                             @x007|
@x007| @x006Flags   @x007   : invis, magic, nosell, held, burn-proof, nolocate,  @x007|
@x007|            : heroonly, V3                                       @x007|
@x007| @x006Owned By@x007   : Wire                                               @x007|
@x007| Found at @x007  : A Genie's Last Wish                                @x007|
@x007+-----------------------------------------------------------------+
@x007|@x006 Stat Mods  @x007: Damage roll  @x007: @x002+25@x007      Hit roll     @x007: @x002+25@x007         |
@x007|              Moves        @x007: @x002+400@x007                                |
@x007+-----------------------------------------------------------------+
@x007|@x006 Resist Mods@x007: All physical @x007: @x002+20@x007      All magic    @x007: @x002+20@x007         |
@x007+-----------------------------------------------------------------+
send tell if interested.
Geniewish rank3ear forsale
Note #47428
posted on Forsale
Wednesday, March 8, 2017 @ 10:43
only one available, pls quote offer + reown fee
+-----------------------------------------------------------------+
| Keywords   : rank3 genie ear                                    |
| Name       : ~~Genie's Magical Earring~~                        |
| Id         : 1769040117                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 5,000                     Weight :     0           |
| Wearable   : ear                                                |
| Score      : 250                                                |
| Material   : energy                                             |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +25      Hit roll     : +25         |
|              Moves        : +400                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +20      All magic    : +20         |
+-----------------------------------------------------------------+
Geniewish rank3ear forsale
Note #47390
posted on Forsale
Monday, February 27, 2017 @ 22:44
If interested, pls send offer.
Re: What Happened to Open Tier Eq? +
Note #456
posted on Clan
Tuesday, February 7, 2017 @ 19:17
Reply to: Note 455 posted by Rauru

It is very very easy to reach statcap. Even a tier0 wearing open gear and
afew skins can max all stats.

Pwarrior is very good for pupping. But it has a drawback in terms of low
int build with the need to wear more stat eq (ie skins) to max stats.
Problem is now everyone want to wear max DR EQ for max pupspeed for a pwar
that they find it hard to max all stats.
And all pwarriors are building with minimum int as they want to maximize
their DPS and pupspeed.
Re: tier eq in nopk clans
Note #36766
posted on Ideas
Tuesday, February 7, 2017 @ 18:09
Reply to: Note 36764 posted by Nuanse

So.... NoPK players want to compete and be  stronger than PK players 
in PK aspect of the game... I'm a little confused.
Re: Reown and epic rewards ++
Note #36665
posted on Ideas
Sunday, January 29, 2017 @ 04:00
Reply to: Note 36663 posted by Jeejee

We all love ideas that makes the game easier, faster, less grind, 
less effort, less boring, easier to compete, more fair etc, less
power gap, more newbie friendly etc

The following ideas do all that:
1. Reduce TNL so it only takes 2 months to get to tier 9.
2. Reduce instinct/mastery/potential cost so it takes only 
2 months to be fully maxed in all instinct/mastery/potential
3. Reduce time needed to get the Absolutely BEST gear in the
game to only 2 months.

When you do that, you'd realize that when game contents are
completed in a short amount of time, that there's no new
contents available, that you then get absolutely bored.
Geniewish rank3 ear forsale
Note #47276
posted on Forsale
Wednesday, January 25, 2017 @ 23:13
+-----------------------------------------------------------------+
| Keywords   : rank3 genie ear                                    |
| Name       : ~~Genie's Magical Earring~~                        |
| Id         : 1769040117                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 5,000                     Weight :     0           |
| Wearable   : ear                                                |
| Score      : 250                                                |
| Material   : energy                                             |
| Flags      : invis, magic, nosell, held, burn-proof, nolocate,  |
|            : heroonly, V3                                       |
| Owned By   : Wire                                               |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +25      Hit roll     : +25         |
|              Moves        : +400                                |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +20      All magic    : +20         |
+-----------------------------------------------------------------+
Pst with offers.
and you'll pay for the reown fee.
Re: Disheartening discussion
Note #26880
posted on General
Wednesday, January 25, 2017 @ 11:22
Reply to: Note 26879 posted by Grushnak

To the real new players reading these threads:
Aardwolf is one of the few gems that you can spend more than a decade
of your life playing and never get bored of. It is one of the few
games that you can actively help to build and contribute and shape
as you spend tens of thousands of hours on it making friends and
competing with others.

If you're here for the social aspect of the game, join a clan,
form new friendship, chat on channels, discuss topics on boards,
or even joining a mass epic event. There's plenty of variety available
to enjoy yourself.

If you're here for the competition, there's also lasertag, global quests,
warfares, raiding, duels, and PK. Lots of fun things to do here.

But if you're here to become one of the strongest and most power players
around, you may initially find the enormous wall intimidating. But fear
not, we've all had that feeling before.

When I  started playing, and I looked at elite Tier9s like Yowza, Ninja,
Stormlord, Quadrapus, Trollemite, Rocky etc. I've never thought I could 
one day compete with them. And when Yowza/Quadrapus started as newbies, 
they never knew they could one day surpass the likes of Fufa.

If you gain satisfaction only from competing with the
very best, then you'll need to put in the hard work and persistence.
Eventually you'll get there and create your own legend.

If your only definition of fun is to be one of the strongest around
without wanting to put in the great amount of effort to reach there,
then there's indeed much to be disheartened about. 
Reownable Icefall eq? +++++++
Note #26869
posted on General
Tuesday, January 24, 2017 @ 18:33
Reply to: Note 26865 posted by Impuritan

Let me summon up your arguments:
1. this game is beyond repair
2. this game is screwed
3. don't listen to anyone else (specifically redryn's) ideas
because the game is damned
4. Newbies please stop playing this mud because it is hopeless
5. player wipe is the only real solution
6. Go play another game

Did I miss anything?
Re: Reownable Icefall eq? +++++++
Note #26868
posted on General
Tuesday, January 24, 2017 @ 18:23
Reply to: Note 26863 posted by Impuritan

"the only real solution is a player wipe."

Anyone asking for player wipe clearly knows the implication
that it will have on this genre of game. It is difficult for
anyone to take his/her communistic ideals seriously except
for the most gullible and vulnerable newbies.

This note is clearly not written by a new player in aardwolf.
It is sounding more and more like a player who's pure
intention is to take revenge on this game after his/her
alt got nuked from the game.
Re-ownable epic gear
Note #36603
posted on Ideas
Sunday, January 22, 2017 @ 18:45
I assume that this change has not yet been implemented, and will
only be implemented in some inferno gears.

Inferno is unique in that it's rank4/5 eq have very low drop rates
even after 200+ runs. This makes it the only epic area, to
have a possibility of not dying immediately if the gear can be
reowned. There is perhaps enough spare sets of rank4/5 inferno
gear in the game to fully equip 5-10 SHs.

However allowing reown of Icefall/Geniewish rank 4/5 gears will
be a very very bad idea in my opinion.

There are enough spare IF points in the game that a large number
of SHs will be fully equiped without running the epic at all.
Drop rates of geniewish ranked gear increases exponentially
as your run count increases, meaning you'll get ranked gear
very often when your run count is high enough. Neither
Icefall nor geniewish was designed for re-ownability, nor
where they designed for disenchantability.

The thing that made SHs stop running epics after getting all
gears is this: Disenchant.
Disenchant removes the incentive to run epic further once the
SH obtains one piece of each eq.
It is perhaps too late to dis-allow disenchant on epic gears.
I suggest REDUCING 5 DR/HR/resists on ALL rank4/5 epic gears,
then add a special randomized enchant that adds some DR/HR/resist
to these gears.
A poorly "enchanted" rank4/5 gear is still best in slot by far,
but a perfectly "enchanted" one is going to provide that incentive
to run the area whenever the SH can do it.
Re: fix pk ++
Note #36598
posted on Ideas
Sunday, January 22, 2017 @ 02:59
Reply to: Note 36596 posted by Redryn

Some good ideas out there.
I think the safest things to start implementing is adding rewards
that are either:
1. Consumable (depleted perks upon usage)
2. Raid-only usage EQ (only useful in clanmaze)

Both will not impact other aspects of game very much.
Raid-only EQ may be quite abit of work coding, but this aspect
of usage-specific EQ with special effects can become very
useful to the game in the long run.
Re: fix pk
Note #36575
posted on Ideas
Thursday, January 19, 2017 @ 11:24
Reply to: Note 36470 posted by Numenor

This post is replying to the original thread, will post feedback to
lasher's note on a separate note.

Any player experienced in PVP will understand that the amount of
powerup is no longer of significant relevance to PVP power once you're 
above 400k pups. Mastery, Potential, and epic gears play a much much 
bigger role. 

Like what Num said, knowledge of how to build for PVP is also critical. 
When I had 80k pups, I could win players double or triple the amount of 
my pups. I didn't even have many epic gears back then.

If any attempt is made to bracket PK range based on powerups alone,
that is basically telling players to stop pupping altogether as soon
as they hit a certain amount of powerups, and screwing those who
already pupped too much unnecessarily in pursue of rankings.

If PK range must be segregated into brackets, it needs to
take into account not only powerups, but also potential, mastery,
epic gears. What will result is that 70% of the SH will be OPK
and unpkable. As it is, a tier 0 can be built to be unpkable, as long
as they don't insist on building with low int and pup in icefall slopes.

A better direction to take is to add/modify subclass skills that allow
unpopular nonpupping subclasses to be really effective at
contributing to grouped pvp, so that strong SHs can be taken down by
a group of smaller players.
Wanted flag in Raiding
Note #1050
posted on Raiding
Thursday, December 22, 2016 @ 10:20
If there was a reason that wanted flag should be blocked from
joining a raid party, does that reason still exist now?
Re: Aardwolf Custom Search Engine
Note #26815
posted on General
Monday, December 12, 2016 @ 02:30
https://sites.google.com/site/aardwolfbaal/
Freshly Raided Amazon EQ
Note #47116
posted on Forsale
Tuesday, November 22, 2016 @ 01:56
lbid 73567/68/69/70/71
only up for 2 days!
Re: One Balancing change only. ++
Note #36242
posted on Ideas
Saturday, October 29, 2016 @ 05:52
Reply to: Note 36240 posted by Redryn

I agree with giving some under utilized subclasses some supportive
skills that are extremely useful for epic runs (ie IF2)
but not affect pvm/pvp too much.
Better yet, require specific subclass cooperation for some of
these supportive skills to become effective.

Some Combo examples here:
1. Martyr + Priest + Shaman (ie 3 players involved)
Martyr instant share HP with group with existing Sacrifice Life.
Priest instant heals Martyr for huge amount of mana cost
Shaman instant replenish mana of target priest.
Each skill with appriopriate cooldowns of course.

2. Blacksmith + Venomist + Mentalist
Venomist add additional dmg to every hammerswing attack by the
targeted blacksmith. Effect only lasts 1 round, cooldown 2 rounds.
Mentalist casts mental concentration on blacksmith to allow 
blacksmith to hammerswing on all mobs in room even when not tanking.

Im sure others can think of more combos.
PK Vanity Perks
Note #36144
posted on Ideas
Friday, October 21, 2016 @ 21:20
PK vanity perks

These perks do not make the character stronger in anyway,
it's purely for showing off.
Perks can be purchased via points earned in PvP activities or
participation in hardcore/opk (and maybe war?).

1. OPK/Hardcore Flag colour
A more accomplished player can use pvp points to purchase flag
colour upgrade. Newbie OPKer can have (OPK), next level
can be (OPK), highest level can be (OPK).

2. PK Ascii art
Pvp points can be used to purchase an ascii art to be displayed
to both the player killing and player killed upon death.
Lowest level ascii is as simple as the existing:
XXX executes YOU!
You die.
You have a strange feeling.
You see your own dead body from above.
Your spirit floats to the Baal morgue to find a new body.
Higher level ascii can be a multi-line complex ascii art.
    (__)
    /oo________
    \  /        \
     \/      /   \
       _|___\_|/.\
        ||   YY| o '
        ||    || O  (PWNage)
        ^^    ^^
or
       _____
       |_ _|
  n    (O O)    n
  H   _|\_/|. . H . . o O (XXX executes YOU!)
 nHnn/ \___/ \nnHn

 \__\/|     |\/__/
Just simple examples. Can use less offensive ones preset by game.

3. Special EQ rename
Pvp points can be used to rename Aard EQ to (just a rough example)
(T) (L33t PKer) Dagger of Aardwolf
(L33t PKer) Aardwolf Gloves of Dexterity
Item cannot be reauctioned unless rename back to normal. (cost tps)
Regular restring by players cannot make items look identical to
this pvp exclusive rename :p

4. Manor trophies
Pvp points can also be used to purchase a special manor upgrade.
This upgrade adds some trophy items to the porch. Items can only
be removed by imms. (addition/removal also cost qps)

Can you think of any vanity perks that players may like?