Rhabdo heal potions/scrolls are showing up in potsearch heal However there are no listed directions to a public clan hall for Rhabdo in "speedwalk" I imagine this is a bug?
showing 29 most recent notes by Yajan
Rhabdo heal potions showing up in potsearch
Sunday, December 30, 2018 @ 19:54
Anyone interested in buying my QP for gold?
Wednesday, December 12, 2018 @ 16:07
Wanted to see if there was any interest... Was thinking 90M Gold/1K QP and transfer item of a stock 261 Aard Dagger PST or reply on Forsale if interested. Thanks!
Weight is Bugged after Remort
Monday, July 23, 2018 @ 23:01
I've noticed the last couple of remorts because of getting close to my upper limit of what I can carry at level 1.. That, if I don't log off after I remort.. there seems to be some carry over of the pre-remort weight calculation causing my current weight to be heavier than it actually is. The current weight immediately changes if I quit/log back in. I was contemplating purchasing a vault or another bag of Aardwolf as I thought I had once again gained too much junk. And, then I remembered that this had happened one other time and fixed itself on its own. Here's my weight before I logged out (just now): Weight : 640 of 629 And, here's my weight now, after logging back in: Weight : 500 of 629 Unless leaving this plane at lightspeed causes my body to undergo changes that include a 15% weight loss, I think this is a bug. Thanks, Yajan
Add Burn-Proof flag to New Looted Flag EQ
Saturday, February 24, 2018 @ 13:00
I'm loving the new EQ, but it does take quite an investment of TP to add the Burn-Proof flag to everything that I want to have replace any of my open/closed clan eq items. If the items that have the new (Polished), (Enhanced), etc. flags came with the burn-proof flag by default, I imagine that would increase the uptake of players looking to use these items more. Or, possibly just add the flag to items of a certain level and higher For Example, burnished and better.. or something like that. Yajan
Give Timeshifting to Psionicst Primary Class ++
Wednesday, February 21, 2018 @ 00:08
Reply to: Note 39235 posted by Trurien Ahhh Yeah.. I get that now... I kind of missed the space AND time part of that Good point on the theme
Re: Give Timeshifting to Psionicst Primary Class ++
Tuesday, February 20, 2018 @ 23:52
Reply to: Note 39233 posted by Redryn I figure Navigator is (and will remain) a great subclass for players who like to campaign level or focus on Navigation (beacons/etc.) And, this would by no means nerf Navigator. It would just give players a choice of playing more of a leveling style or more of an exploration style As it stands now, it's typically "I'm a Psionicist, so of course I play Navi"
Re: Give Timeshifting to Psionicst Primary Class
Tuesday, February 20, 2018 @ 23:00
Reply to: Note 39185 posted by Yajan Any thoughts? Other than that I typoed Psionicist in the subject.. Could create a nice leveling/pupping subclass in Mentalist
Sunday, February 18, 2018 @ 12:58
Just a note of thanks: The new Looted flags are really cool and add a nice dynamic to pupping It adds a fun unpredictability to pupping, which can otherwise be monotonous. It also encourages players to choose to cycle pupping areas to strategically try to farm better version of items. I think changes like this give the game a fresh feel without overhauling gt QuesT Time! anything. Thanks for thinking of this! - Yajan
Give Timeshifting to Psionicst Primary Class
Sunday, February 18, 2018 @ 00:44
Currently Timeshifting is Navigator subclass only. Not only does it make no sense given the them of what a Navigator is, But, it also makes Navigator overloaded, making other subclasses pale in comparison. Giving Timeshifting to all Psionicist subclasses would indirectly Buff other Psionicist subclasses, promoting differentiation and Having people choose to play other subclasses, such as Mentalist.
Great Weapon for SH (More Damage than Aard)
Sunday, February 18, 2018 @ 00:22
+-----------------------------------------------------------------+ | Keywords : nyne scimitar bladed shimmering | | Name : (Shimmering) a Nyne Scimitar | | Id : 1930228796 | | Type : Weapon Level : 201 | | Worth : 12,880 Weight : 25 | | Wearable : wield | | Score : 3030 | | Material : steel | | Flags : unique, glow, magic, V3 | | Found at : The Nyne Woods | +-----------------------------------------------------------------+ | Weapon Type: polearm Average Dam : 617 | | Inflicts : stab Damage Type : Pierce | +-----------------------------------------------------------------+ | Stat Mods : Damage roll : +26 Intelligence : +16 | | Wisdom : +1 Dexterity : +1 | | Constitution : +3 Hit points : +20 | | Mana : +100 Moves : +20 | | Hit roll : +20 | +-----------------------------------------------------------------+ | Resist Mods: Slash : +10 Magic : +10 | | Water : +10 | +-----------------------------------------------------------------+ Send me a tell if you're interested, or Note on personal board Thanks, Yajan
Saturday, February 3, 2018 @ 11:24
Selling TP at a rate of 125 QP/TP or 120 QP/TP if you do 100 or more You will of course need to pay for the transfer item of your choice as well Thanks! Yajan
Saturday, November 11, 2017 @ 11:07
Reply to: Note 38095 posted by Starling I agree.. Was thinking the same just earlier this week
Re: Detects Seem Buggy +
Thursday, November 9, 2017 @ 09:43
Reply to: Note 17591 posted by Guinness Sorry, I'm a bit late on the reply... The helpfile implies that the only real difference between sneak and hide is that detecting sneak is skill based (int), whereas hide can be seen if you have detects. Also, based on my experience with the dark dragon and other mobs: it seems that sneak is re-checked every time you attempt to "see" a mob (whether it be through look/where/entering the room) I guess this differs from how I thought sneak worked: It's only whether you can detect the *movement* of a sneaking mob: for example seeing them enter and exit a room However, it sounds like sneak is just very similar to hide then?
Detects Seem Buggy
Wednesday, November 1, 2017 @ 12:53
This remort I am a SC Vampire Warrior and I'm noticing a lot of inconsistencies with the way the MUD handles detect hidden As a vampire, I have detect invis.. but I am able to "sometimes" see Hidden mobs as well... For example, I may be able to where them, but then when I get to the room The mobs will "flicker" in and out of visibility... If I keep typing look, sometimes they'll appear.. but then I can't attack them If I do an area attack, it'll hit them as well.. Also, I noticed some mobs don't have a hidden/invis flag attached but they're only available when I quaff a potion that gives detect hidden For example: dark dragon in The Silver Volcano. It was hidden until I quaffed the potion, but had not (hidden) modifier after I quaffed it. These are likely two separate possible bugs. Thanks! Yajan
Re: mush database backup qty/frequency +
Friday, July 7, 2017 @ 13:40
Reply to: Note 7432 posted by Yajan Fair enough. Use case makes sense too. Though I guess I didn't know Mush would minimize a full screen app when it does a backup. Is that something you could possibly modify/configure, in case it doesn't get added into the plugin? - Yajan
Re: mush database backup qty/frequency
Friday, July 7, 2017 @ 13:26
Reply to: Note 7431 posted by Tymme if GetVariable("backup_timer_enabled") == "1" then if (os.time()-last_auto_backup) < 86401 then local seconds = 86400-(os.time()-last_auto_backup) local hours = math.floor(seconds/3600) seconds = seconds - hours*3600 local minutes = math.floor(seconds/60) seconds = math.floor(seconds - minutes*60) -- replace the timer with a new one that has the right time end toggleBackups(true) end if GetVariable("backup_timer_enabled") == "1" then if (os.time()-last_auto_backup) < 86401 then local seconds = 86400-(os.time()-last_auto_backup) local hours = math.floor(seconds/3600) seconds = seconds - hours*3600 local minutes = math.floor(seconds/60) seconds = math.floor(seconds - minutes*60) -- replace the timer with a new one that has the right time end toggleBackups(true) end if GetVariable("backup_timer_enabled") == "1" then if (os.time()-last_auto_backup) < 86401 then local seconds = 86400-(os.time()-last_auto_backup) local hours = math.floor(seconds/3600) seconds = seconds - hours*3600 local minutes = math.floor(seconds/60) seconds = math.floor(seconds - minutes*60) -- replace the timer with a new one that has the right time AddTimer("backup_timer", hours, minutes, seconds, "", end toggleBackups(true) if GetVariable("backup_timer_enabled") == "1" then if (os.time()-last_auto_backup) < 86401 then local seconds = 86400-(os.time()-last_auto_backup) ... looks to be the block of code controlling this in aard_GMCP_mapper.xml why not just modify the numbers slightly, or just add another local like backup_mode that you set yourself that is a number rather than: 86400 then you can call that from an alias setting that mush variable then set the local from GetVariable("yourNewTimerValue") Seems like 10 min of effort? I can send you a new version doing something like this if you'd like..
Casting Accelerate does not highlight spell
Tuesday, July 4, 2017 @ 13:28
I noticed that casting accelerate does not correctly highlight the spell in commands: spells/allspells/showskill and the like However, it does highlight haste. While the effect is shared, This seems to be in consistent with inertial barrier showing green and protection evil not (when inertial barrier is cast, rather than pro evil) It appears that the intention of the highlighting is whether that particular spell is active on your character at the time of the command (spells/allspells) being cast - rather than whether the *effect* (i.e. haste mod) is active
Wednesday, February 8, 2017 @ 21:23
Would be a fun addition to the game to add some sort of investments Something akin to the lottery system.. Perhaps something related to already existed in-game area/mobs Would be a fun addition to Aardwolf, and something for people to funnel Their massive sitting gold reserves into. Something else enjoyable for bored T9s to have fun with. Thanks Yajan
Re: What Happened to Open Tier Eq? ++++
Tuesday, February 7, 2017 @ 20:07
Reply to: Note 457 posted by Yajan I do appreciate people openly discussing this item. My apologies if I seemed to be argumentative. I think the real crux of the issue is that the epic and closed clan tier eq That I've seen come up through market channels, is often worse than simple Gameload/skins/Superhero eq. Making me wish there were more choices. And, wishing nopk clans could throw their hat in the proverbial "EQ Ring" I would be just as happy to see Epic Eq get a nice boost, or have some of the Current closed clan raidable eq be re-visited and possibly re-balanced to make It clearly better than Superhero (200/201) EQ. - Thanks
Re: What Happened to Open Tier Eq? +++
Tuesday, February 7, 2017 @ 19:26
Reply to: Note 453 posted by Aki I am not opposed (at all) that the amount of gameload tier eq be increased I'm just seeing a trend develop in my own eq set, where despite being T3, I'm using mostly level 200 eq... The reason being is that most of the items that show up on market, really aren't any better than what I already have. And, the reason for that is probably something akin to: "There's a low volume of well enchanted, raided eq on the market" In regards to those saying that you can max stats with open clan eq and skins.. You would need to wear primarily skins, which means you're basically gaining No HR/DR and taking a big hit vs. players who have high-level raided eq. There's a definite power gap. And, it matters against mobs too. More Damage = More Kills = Faster PUP speeds = A clear advantage I don't believe that adding more choices for players in terms of Tier EQ, Is going to upset some delicate balance between mobs and players. If anything it might make PUPing a little faster for the non-T9 crowd. A group of players, that in my opinion, are a clear disadvantage when it comes to PUPing. To the point where the idea of "all players can play however they enjoy" Is immediately met with the counterpoint of: "If you're not T9, get used to being outmatched in PUPs (instinct), QP (a lot less bonuses per quest) (mastery/potential) = more PUP speed" So, it becomes a game of T9 or bust. Which I don't really think is that great for the game either...
What Happened to Open Tier Eq?
Sunday, February 5, 2017 @ 16:29
Can someone be a sport and explain why there's no open tier eq? Tiers have become such an integral and "normal" part of the game, and yet there's no open Tier eq to speak of. As a clan offering open (non-closed) eq options to players, I would like for Tanelorn to have tier eq in our shops. But, I've been told that this is restricted. I would hope it's not because of some silly argument like: "Open Tier Eq would kill raiding" or "It's not fair to pk clans" (Yes it is, they can by all their own tier eq right out of their shops) There must be a sensible reason why players are no longer able to increase the strength of their worn sets after T0.. right? And, a few scarce pieces of epic eq doesn't really fit the bill.. So, I'm guessing the argument goes: "If you want the best eq, you gotta raid the best clans, And, if you're no-pk, too bad for you.. wait for around for a few years until a nice piece comes up on market. You'll finish out your sets sometime in the next 30 years." Not the greatest situation =[ I guess I'm proposing a small, limited number of open tier eq items per clan As, having each clan add a large number would probably dilute the value of raided eq. Thoughts?
Re: Info Messages +
Sunday, January 29, 2017 @ 14:22
Reply to: Note 17209 posted by Cera So, in response to my own note.. It looks like the original announcement states that If you toggled both clan and friends on, it should show both Messages from people in clan, and from people in friends. I guess the question is what messages were you expecting to see and didn't? And, what category from INFO would those have fallen under.. And, then which settings would/should be applied based on your configuration.
Re: Info Messages +
Sunday, January 29, 2017 @ 14:11
Reply to: Note 17207 posted by Lasher I'm helping Cera debug it also... But as a question.. The second and third columns are filtering on top right? So, if those are on, then person would have to be in both clan and friends.. In order to see? Also, for some messages (like those not specific to a player) They wouldn't show at all if those two filters are toggled to ON Correct?
Re: sense age bug
Saturday, January 28, 2017 @ 21:36
Reply to: Note 17202 posted by Samsung If it's already on ideas board and Shrute mentions it's not a bug.. Why are you re-posting here? Helpfile clearly says (in green text i.e. it's emphasizing): "...allowing them to identify targets that might ...reward above average experience." Not sure how you can call it a bug when it's spelled out in the helpfile.
Re: Old aura premature?
Saturday, January 28, 2017 @ 21:31
Reply to: Note 36631 posted by Schrute My assumption is that the Flag and Rarekill are unrelated. The Flag implies that the mob is old. If the mob is old enough it will give rarekill experience. I don't think it was ever intended to be a flag implying that you would receive Rarekill experience... That's my take at least..
Shiny Platinum Blank Chaos Portal For Sale
Wednesday, January 18, 2017 @ 23:52
+-----------------------------------------------------------------+ | Keywords : platinum blank chaos portal | | Name : A shiny platinum blank chaos portal | | Id : 1766318445 | | Type : Portal Level : 1 | | Worth : 100 Weight : 10 | | Wearable : hold, portal | | Score : 0 | | Material : energy | | Flags : glow, hum, magic, held, burn-proof, nolocate, | | : nosac, nosteal, V3 | | Leads to : Nowhere! | +-----------------------------------------------------------------+ Will throw up on market if I don't find a buyer in the next few days. Thanks! Yajan
Room 34314 Has a Trailing Space
Wednesday, January 18, 2017 @ 22:37
Room 34314 in Cloud City of Gnomalin has a Trailing Space in the Room Name
Trivia Points for Sale
Friday, August 26, 2016 @ 14:46
Selling 100 or so Trivia Points for Quest Points Would like to do something in the 120-130 QP per TP range... Exact rate would depend on quantity and exchange item Send me a personal note or tell if interested Will be remorting soon, and wanted to check before I pull the trigger Thanks, Yajan
Want to Transfer TP to QP
Saturday, February 20, 2016 @ 14:16
Looking to do a large transfer from TP to QP Rate: 135 QP per TP To Transfer: I can buy any stock Quest Eq (up to 221) PST or send me a note if interested Thank You! Yajan