The Gaardian Aardwolf Notes Archive

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showing 8 most recent notes by Zahir
New helpfile suggestion
Note #16565
posted on Typos
Monday, May 7, 2018 @ 21:07
There appears to be no helpfile pointing to the command:
"protocols gmcp rawcolor"
None of : JSON, GMCP or rawcolor at least.
I use mudlet and was getting a JSON error on every
colored roomname, as my client failed to interpret the GMCP var.
The above were what I searched for as I recall.
It was not until asking a wise old player by chance on Tech
that the already made but unadvertised solution to my problem was known.
Seems that a small helpfile with a couple links would save time and
energy.
thanks
New daily blessing: bonus loot drop chance
Note #39664
posted on Ideas
Tuesday, May 1, 2018 @ 12:15
Title. Pretty self explanatory, hopefully easy to add:

"Next n mobs killed have doubled(tripled?) chance to drop bonus loot."

Less grindy, more interesting as you won't always get the bonus
at the level you'd prefer and will have to kill higher level mobs
to get the most value.
another false alarm
Note #17938
posted on Bugs
Sunday, April 29, 2018 @ 22:31
I once again recieved tells after posting explaining how to
do what I wanted.
I would only suggest putting the helpfile for the 'wearable'
command in the compare related helps.
'compare ' argument interpretation
Note #17936
posted on Bugs
Sunday, April 29, 2018 @ 22:06
these work:
compare 1wordWearLocation, eg. compare torso, compare 'torso'
compare 'object adjectives' 'object2 adjectives'
eg. compare 'screaming ferret' 'sailors knot', comparing two objects
but this doesn't:
compare 'adjective location' eg. compare 'left ear'
whenever the first argument is a wear location containing a space I get
"You don't have 'wear location'." regardless of what other arguments
 are provided

-
so there is some hopefully quite simple bug with the 
interpretation that prevents compare-by-location from working
for locations with a space.
(Even if you try to refer to a group of locations with a single word
 eg. compare ear
- sorry formatting
Weightless EQ
Note #39628
posted on Ideas
Wednesday, April 25, 2018 @ 21:03
Collecting bonus/hard to obtain EQ is a great source of gameplay
that leverages the muds enourmous size and makes the player feel like
they knew something the other player didn't.
Buying the latest set of clan EQ provides no joy.
Collections of bonus game load EQ are prohibitively heavy,
collections of clan EQ are generally speaking weightless.
This set of circumstances is counterproductive to enjoyment of the mud.
At remort, most bonus EQ must be thrown away.
IDEA: make a new stall in aylor, that reduces the weight of a 
non-weapon wearable to 0 at the ...
(eg.) cost of 100 * lvl with ownership added, 1000 * level without.
This way, I and other nerds could collect all the dank EQ
we could desire.
areas for bonus eq
Note #27565
posted on General
Wednesday, April 25, 2018 @ 20:39
I generally find when levelling that the easy to kill NPCs
don't wear any clothes and thus don't drop any bonus EQ
which seems like a big disadvantage.
Ideally I would like to know a levelling route where
I only killed mobs with equipment, so I could collect
the most ~daANkEstLewtPAUsiBle~.
What areas would you suggest? All levels desired!
specifically looking for areas like Adaldard,
Sunrise/set, where many mobs wear 3-5 pieces each
for highest probability.
thanks in advance!
Yurgach followup
Note #17920
posted on Bugs
Saturday, April 14, 2018 @ 14:11
I got some helpful tells after the previous post and the goal is now complete.
It may not technically be bugged but I think the method for getting him
to follow you is either not suggested anywhere and thus too obtuse or
the taskhint that mentions it is overwritten by the taskhint that you
are currently too evil.
The NPC also gives no output when following you, only detectable by looking
again after moving.
Yurgach goal, lost member of the Light order task.
Note #17919
posted on Bugs
Saturday, April 14, 2018 @ 13:32
When I beckon the lost NPC I get...
"A lost member of the Light order starts to follow you." as expected.
But the NPC never actually follows me. If I move even 1 room,
The NPC fails to appear alongside me and disapears from the room it was in.
NOTE: I completed the 'bring lords head' task first, exploration second.
NOTE: On my first attempt to get the NPC to follow me, I was too evil.
If I wait around after moving 1 or 2 rooms, I get...
"The lost order of the light member stops following you" after 30-60s,
but if I run through as many rooms as possible I seem to recieve the message
faster
Even when I have made it back to the task giver before the "NPC
stops following" message, the task does not register as complete.
I have tried logging out and in again.