There appears to be no helpfile pointing to the command: "protocols gmcp rawcolor" None of : JSON, GMCP or rawcolor at least. I use mudlet and was getting a JSON error on every colored roomname, as my client failed to interpret the GMCP var. The above were what I searched for as I recall. It was not until asking a wise old player by chance on Tech that the already made but unadvertised solution to my problem was known. Seems that a small helpfile with a couple links would save time and energy. thanks
showing 8 most recent notes by Zahir
New helpfile suggestion
Monday, May 7, 2018 @ 21:07
New daily blessing: bonus loot drop chance
Tuesday, May 1, 2018 @ 12:15
Title. Pretty self explanatory, hopefully easy to add: "Next n mobs killed have doubled(tripled?) chance to drop bonus loot." Less grindy, more interesting as you won't always get the bonus at the level you'd prefer and will have to kill higher level mobs to get the most value.
another false alarm
Sunday, April 29, 2018 @ 22:31
I once again recieved tells after posting explaining how to do what I wanted. I would only suggest putting the helpfile for the 'wearable' command in the compare related helps.
' argument interpretation
Sunday, April 29, 2018 @ 22:06
these work: compare 1wordWearLocation, eg. compare torso, compare 'torso' compare 'object adjectives' 'object2 adjectives' eg. compare 'screaming ferret' 'sailors knot', comparing two objects but this doesn't: compare 'adjective location' eg. compare 'left ear' whenever the first argument is a wear location containing a space I get "You don't have 'wear location'." regardless of what other arguments are provided - so there is some hopefully quite simple bug with the interpretation that prevents compare-by-location from working for locations with a space. (Even if you try to refer to a group of locations with a single word eg. compare ear - sorry formatting
Wednesday, April 25, 2018 @ 21:03
Collecting bonus/hard to obtain EQ is a great source of gameplay that leverages the muds enourmous size and makes the player feel like they knew something the other player didn't. Buying the latest set of clan EQ provides no joy. Collections of bonus game load EQ are prohibitively heavy, collections of clan EQ are generally speaking weightless. This set of circumstances is counterproductive to enjoyment of the mud. At remort, most bonus EQ must be thrown away. IDEA: make a new stall in aylor, that reduces the weight of a non-weapon wearable to 0 at the ... (eg.) cost of 100 * lvl with ownership added, 1000 * level without. This way, I and other nerds could collect all the dank EQ we could desire.
areas for bonus eq
Wednesday, April 25, 2018 @ 20:39
I generally find when levelling that the easy to kill NPCs don't wear any clothes and thus don't drop any bonus EQ which seems like a big disadvantage. Ideally I would like to know a levelling route where I only killed mobs with equipment, so I could collect the most ~daANkEstLewtPAUsiBle~. What areas would you suggest? All levels desired! specifically looking for areas like Adaldard, Sunrise/set, where many mobs wear 3-5 pieces each for highest probability. thanks in advance!
Saturday, April 14, 2018 @ 14:11
I got some helpful tells after the previous post and the goal is now complete. It may not technically be bugged but I think the method for getting him to follow you is either not suggested anywhere and thus too obtuse or the taskhint that mentions it is overwritten by the taskhint that you are currently too evil. The NPC also gives no output when following you, only detectable by looking again after moving.
Yurgach goal, lost member of the Light order task.
Saturday, April 14, 2018 @ 13:32
When I beckon the lost NPC I get... "A lost member of the Light order starts to follow you." as expected. But the NPC never actually follows me. If I move even 1 room, The NPC fails to appear alongside me and disapears from the room it was in. NOTE: I completed the 'bring lords head' task first, exploration second. NOTE: On my first attempt to get the NPC to follow me, I was too evil. If I wait around after moving 1 or 2 rooms, I get... "The lost order of the light member stops following you" after 30-60s, but if I run through as many rooms as possible I seem to recieve the message faster Even when I have made it back to the task giver before the "NPC stops following" message, the task does not register as complete. I have tried logging out and in again.