The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Zoot
Re: Aardwolf open sandbox instance. +
Note #41606
posted on Ideas
Sunday, March 24, 2019 @ 12:42
Reply to: Note 41604 posted by Norton

I dunno I feel like it's difficult enough to get people to log into the real
testport. Building a second fake one seems like it would be a novelty that
would fade out very quickly.
Re: Campaign Difficulty Toggle
Note #41590
posted on Ideas
Wednesday, March 20, 2019 @ 13:17
Reply to: Note 41589 posted by Shala

I'm on board with this idea! There is nothing worse than having to think about
what mobs to kill to level up. I'd be okay with something like doubling the cp
length if i've chosen increased difficulty. Killing mobs without a purpose is
boring.
Re: Remove Morgue Flag From Trey's Room in Kingsholm
Note #41550
posted on Ideas
Friday, March 15, 2019 @ 20:33
Reply to: Note 41549 posted by Mendaloth

I agree with Mendaloth on this too! Death in this room was like a milestone of being a
newbie. There are rooms that are morgue-flagged because they are in the middle
of a goal situation and you can't return to them, but this room is easy
to get back to.

There is a flag to make mobs nonewbiequest if it's really needed....
Re: gqs ++
Note #41523
posted on Ideas
Wednesday, March 13, 2019 @ 18:25
Reply to: Note 41522 posted by Mendaloth

I believe that Mendaloth is on the right track. I was thinking there probably
don't even need to be extra qps for the person who wins.
Current Number of Items Carried
Note #18366
posted on Bugs
Friday, March 8, 2019 @ 09:48
Someone noticed this and I confirmed that the same was happening to me:

1. Cancel spells
2. Check item capacity
3. Spellup
4. The number of items you're able to carry will decrease

Note that this is pre-sh I'm currently level 114 and the other person was level
65.


NOTE: Weight capacity based on saved stats - Str: 218   Dex: 215.

You entered: weight

Weight :  -979 of 1050   <-when canceled
Items  :   478 of 612   

You report your stats :
Str: 202, Int: 297, Wis: 313, Dex: 182, Con: 205, Luck: 307
Hr : 491, Dr : 839


Weight :  -979 of 1050   <-after spellup
Items  :   478 of 598    

You report your stats :
Str: 202, Int: 309, Wis: 321, Dex: 218, Con: 240, Luck: 312
Hr : 639, Dr : 937
Re: Interested +++
Note #18
posted on Roleplay
Thursday, March 7, 2019 @ 10:51
Reply to: Note 17 posted by Mirrim

Whoa. If Mirrim's in, I'm in!
Re: Aardwolf needs a cat race! +
Note #41465
posted on Ideas
Wednesday, March 6, 2019 @ 10:36
Reply to: Note 41462 posted by Tymme

Well *I* think the Meowths of Aardwolf would have +10 luck, +20 charisma, 
translocate from level 1 (catnip speed), and their insane cuteness would make
shopkeepers give them many items for free!
Re: hidden mob
Note #18344
posted on Bugs
Tuesday, March 5, 2019 @ 08:12
Reply to: Note 18343 posted by DreadLord

Hi Dreadlord,

For this scenerio I would look to this tidbit from 'help hide':

Without detect hidden, a hiding character will not be seen. A sneaking 
character may or may not be seen, depending on the stats of the viewer vs 
the stats of the sneaking character. Entering combat reveals a hidden 
character, but a sneaking character will remain sneaking when the combat is 
over.

Re: Your top 1 or 2 ideas to balance classes. +
Note #41439
posted on Ideas
Monday, March 4, 2019 @ 10:33
Reply to: Note 41438 posted by Aeb

-make all subclasses and races equally useful for a newbie.
-if something is too powerful, then try adding a new weakness 
to compensate.
Re: illuminate bug ? ++
Note #18304
posted on Bugs
Tuesday, February 26, 2019 @ 12:38
Reply to: Note 18302 posted by Ganesha

Looking at this on testport, it seems that if the object becomes illuminated
and doesn't add any stats at all then you can neither enchant nor disenchant
an item.

Is it only supposed to add the glow flag when an enchanter casts and no stats
are added?

Re: Bug: Mindflay
Note #18299
posted on Bugs
Monday, February 25, 2019 @ 11:46
Reply to: Note 18298 posted by GabeLogan

I am very sorry, but it does appear on testport that the skill does not raise
in percentage at all through use in combat.

Even another person could check who is more awesome at testing than me! Just to
make sure I'm not doing something weird!
Re: im memorian on flist +
Note #41292
posted on Ideas
Friday, February 8, 2019 @ 10:03
Reply to: Note 41289 posted by Wars

I'd even go so far as to say once the in memorium flag is added, you see it on
your flist and it no longer counts towards your total number of friends. I
don't personally have anyone in this category on my flist, but from the people
I know who do it sounds like the chances of them ever removing that person from
their friend list are zero.
Re: perfect key in uprising
Note #18237
posted on Bugs
Wednesday, January 16, 2019 @ 08:19
Reply to: Note 18236 posted by Sotura

It's because it has the 'nocontainer' flag. I'm not sure if it's mentioned
anywhere that this will keep it off the keyring, but it does make sense. Maybe
it could be added to a help file. I'd prefer if the item keep this nocontainer
flag so that it doesn't get hidden from the mobs when someone is doing the
goal.
Re: Fido/Mail Improvement ++
Note #40983
posted on Ideas
Sunday, December 2, 2018 @ 10:53
Reply to: Note 40982 posted by Tymme

The only reason I can think of that you have to contact an imm for a divorce
is that people who are angry at each other might be less likely to 'rage
divorce'. On the other hand, an imm is never going to turn down someone who
asks for a divorce, so it might be nice to themeatically make them go to the
'aard town hall' to 'divorce playername' hehe.

Confiscate is similar. An imm isn't going to turn down a player who wants to
confiscate items, so as long as you're still charged the tps for doing it
yourself I don't see what the difference would be. If we want to make it more
foolproof could make it so you can only confiscate from your spouse, random
players require an imm's help.

(divorcing a player should just automatically confiscate items to/from)
Re: epics +++
Note #40947
posted on Ideas
Wednesday, November 28, 2018 @ 10:09
Reply to: Note 40943 posted by Redryn

I just want to give a different take on this - it doesn't matter how we change
epics, I can't join them because I don't have a huge chunk of time where I can
stop everything and just sit and do an epic. I play aardwolf in small chunks
with frequent breaks. I'm guessing this is the case for a lot of others who
don't join.

I wish there was a way to make epics single-player-pausable, but then that's
just a goal :P
Re: Possible PK bug: +
Note #18168
posted on Bugs
Friday, November 23, 2018 @ 09:05
Reply to: Note 18167 posted by Chich

In that case she'll want to read 'help pkoff' and toggle that command.
Re: Possible PK bug:
Note #18166
posted on Bugs
Friday, November 23, 2018 @ 08:59
Reply to: Note 18165 posted by Mordist

Since you didn't mention it we need to rule out the possibility that Freddie
was grouped with someone PK/OPK/Hardcore who was attacked, and Freddie tried
to heal that someone.
Re: Gag / gameplay. +++
Note #40876
posted on Ideas
Saturday, November 17, 2018 @ 14:39
Reply to: Note 40873 posted by Tymme

I believe gag all is meant to be a very temporary solution. I believe that
players shouldn't be 'given the wrong punishment'. If we've decided to not
ban a player and consciously made a decision to not allow a player access
to channels (given them the right to continue to play) instead, then we
are punishing them incorrectly by taking away their ability to complete
quests/campaigns/goals. I like the idea of global ignore because ignore
has been updated quite a bit recently and works a lot better than it used
to.
Re: Two distinct mobs showing up as quest mobs
Note #18162
posted on Bugs
Friday, November 16, 2018 @ 14:12
Reply to: Note 18159 posted by Algaru

There is a bug in medit copy - the mobs aren't entirely distinct when you
copy from one vnum to another.
Re: Talsa Vegetable is flagged as key ++
Note #18144
posted on Bugs
Monday, November 5, 2018 @ 15:06
Reply to: Note 18143 posted by Tymme

I have been informed that the eq pieces from the master warriors do actually
unlock doors that lead back to a prior part of the area. So they do belong
on the keyring after all! So master class deathtrap keys ignore, talsa
vegetable and aardscrabble tiles are still in the running.
Re: Talsa Vegetable is flagged as key
Note #18142
posted on Bugs
Monday, November 5, 2018 @ 11:56
Reply to: Note 18141 posted by Zoot

Fenix pointed out that the item was likely marked as a key so that it is
always looted from the mob when it is killed.

Since that makes sense, I suggest changing the flag on the item to the
'alwaysloot' flag. This also makes sense for all of these other items in
Deathtrap Dungeon that you loot off of the Master  mobs. Each one is
a piece of eq that goes onto the keyring. These could be changed to
'alwaysloot' as well. The reason I'm suggesting this change is because since
these items are not keys, they make things look messy and wrong.

Here are the ones I have at the moment, but there is one per Pclass:

(M) Faith of Steel
(M) Aura of Divinity
(M) Intent of Death

Please consider making the keyring look less messy....

If there is some super secret door that all this stuff opens, please share :P
Talsa Vegetable is flagged as key
Note #18141
posted on Bugs
Sunday, November 4, 2018 @ 19:21
This item ends up on my keyring every time I get into this level range and it
really should not. It is an item that is used extensively in the goal/aq so
I suppose there's the possibility that it uses that info somehow, but I really
doubt it!

+-----------------------------------------------------------------+
| Keywords   : vegetable                                          |
| Name       : a Vegetable                                        |
| Id         : 2040212860                                         |
| Type       : Key                       Level  :    40           |
| Worth      : 500                       Weight :     0           |
| Score      : 0                                                  |
| Material   : organic                                            |
| Flags      : V3                                                 |
| Found at   : The Empire of Talsa                                |
+-----------------------------------------------------------------+
Re: filling drink containers +
Note #40776
posted on Ideas
Friday, November 2, 2018 @ 13:09
Reply to: Note 40775 posted by Cheezburger

OOoh! Great minds think alike! :)
filling drink containers
Note #40774
posted on Ideas
Friday, November 2, 2018 @ 10:55
It is very common for newbies to want to fill drink containers at rivers or
lakes. I think they should be able to! If the area is a water sector, and there
is not fountain in the room, how about adding a default water type that can
fill your drink container.
Re: Favorite under-used socials? +
Note #27687
posted on General
Wednesday, October 31, 2018 @ 11:26
Reply to: Note 27686 posted by Vespar

I finally thought of one! *crowbot!
Re: christmas goft cards +++
Note #40745
posted on Ideas
Monday, October 29, 2018 @ 08:43
Reply to: Note 40743 posted by Biker

I am totally okay with how the Christmas goft cards are now. But, just
in case, I think I'll write a note to Santa...

Dear Santa,

Please, this year, all I want for Christmas is a Free Mastery Rebuild
Gift Card! I love the gift cards you give me every year!

I love you Santa!
Zoot.
Re: Friends Are Disappearing, This One Trick Will Stop It!
Note #40739
posted on Ideas
Sunday, October 28, 2018 @ 20:21
Reply to: Note 40738 posted by Mendaloth

As one of the friends who witnessed this incident, I can verify that it
is heartbreaking to watch players quit rather than socialize.

I even have a spouse who doesn't bother with the geniewish runs because he
stays online all the time and the reward "just isn't worth it" to him. At
least /he's/ available for socializing. But... which player is doing the
right thing???
Re: Unchallenged war victories +
Note #40732
posted on Ideas
Sunday, October 28, 2018 @ 17:06
Reply to: Note 40710 posted by Tymme

I still think it would be fun to have a player vs mob option for wars since
fighting against other players is often not appealing, or, as Tymme mentioned,
even possible.
Toggling 'Global' Channel
Note #40704
posted on Ideas
Friday, October 26, 2018 @ 18:10
In the middle of help global quest it says:

The 'global' channel announces all upcoming gquests, and you will not see
any other information on the channel unless you are participating in the
current gquest.  This channel is not available when a gquest is not
running. When a quest is active, only people in the quest can talk on this 
channel.

I would like it if this was somehow mentioned at the top of the help file
like:

Syntax: Global : Toggles the global channel off/on (this includes the 
                 announcements for upcoming global quests.)

This could potentially be added to help gquest instead though I'm not sure
if it fits.

The reason I would like to see this added is because since 'info global'
was added there is now some confusion about how to toggle the channel.
Maybe there should be an explanation for it in help info as well?

      Info global controls announcements for marriage, season changes 
      and double exp.

I think some newbies like to toggle gqs off at first when they're just
starting to learn the game since they're a bit spammy.
a broach in the form of a roach
Note #16823
posted on Typos
Friday, October 26, 2018 @ 11:15
I can't take it anymore! Can we get "broach" switched to "brooch"?
c 'pray for absolution'
Note #16793
posted on Typos
Saturday, October 20, 2018 @ 10:13
Ayla absolves your sins, for a price of 9,275 gold.

I suggest changing this to:

For a price of 9,275 gold, Ayla absolves you of your sins.
Re: Info -h Raiding
Note #18120
posted on Bugs
Sunday, October 14, 2018 @ 09:45
Reply to: Note 18119 posted by Icecool

More precisely, that information is still under raid -h and should probably be
converted to the new format.
Raise the number of items allowed in manors +++
Note #40623
posted on Ideas
Sunday, October 14, 2018 @ 00:42
Reply to: Note 40622 posted by Tymme

So after being presented with all of this marvelous information, it makes
me think: If an active player is going to be carrying around 200 of a certain
potion anyway, it seems like it wouldn't make a huge difference for them to
carry around 200 of new item created on their own shopkeeper rather than an old
item that is on some random shopkeeper.

Thus I propose that in the name of Lannister, all manor object limits be
removed, so help me Ayla.
Re: Notification on level into active gq range
Note #40618
posted on Ideas
Saturday, October 13, 2018 @ 17:44
Reply to: Note 40617 posted by Exotabe

I think it would be helpful if this was something you could add to your prompt:

%G : Displays [GQ] when a global quest is available for you to join.
Re: Raise the number of items allowed in manors ++
Note #40616
posted on Ideas
Saturday, October 13, 2018 @ 14:29
Reply to: Note 40614 posted by Tymme

So if recycling items doesn't make a difference and the static flag isn't very
helpful, then one option left is to make any additional manor objects past the 
current 8 object limit a lot more expensive. So expensive, in fact, that only
the truly dedicated manor owner would find it worth the bother. Lannister,
for instance, wishes that shopkeeper was a playable class in Aardwolf, so this
would appeal to him.
Re: Raise the number of items allowed in manors
Note #40613
posted on Ideas
Saturday, October 13, 2018 @ 09:52
Reply to: Note 40609 posted by Lannister

Maybe if we were to start using the static flag more heavily on manor items
this would work. I'm also wondering if it would help to go through old
manors that don't have players attached anymore and start recycling items...
if a recyclable item exists, then you can add it to your manor even if you're
at your limit, that sort of thing.
Dusk Valley - Rylek sorcerer & Rylek harmer +++
Note #16788
posted on Typos
Friday, October 12, 2018 @ 13:18
Reply to: Note 16787 posted by Tymme

In this case I think it is more related to a spell being used rather
than a skill. When I alias my skill, for instance, I can use multiple keywords
quite happily without adding the apostrophes:


ff lapwing fake
You entered: hammer lapwing fake
They aren't here.

ff lapwing bird
You entered: hammer lapwing bird
You daze a lapwing with a series of hammering blows!

I've always wondered why skills work differently than spells and I guess I
don't know for certain if this is universal for EVERY spell.
Re: Dusk Valley - Rylek sorcerer & Rylek harmer ++
Note #16786
posted on Typos
Friday, October 12, 2018 @ 12:17
Reply to: Note 16785 posted by Sammael

Yes, you would need to put the ''s around your multiple mob keywords
in order to get the correct target in this case. You're exactly right, it's
only taking the first keyword.
Re: toggle hungry/thirsty msg spam
Note #40598
posted on Ideas
Wednesday, October 10, 2018 @ 09:01
Reply to: Note 40597 posted by Impurifan

I /think/ what you want exists (but correct me if I'm wrong I haven't even had
a cup of coffee yet!)

from help spamreduce:

Spamreduce hunger:
Will turn off 'You are hungry' and 'You are thirsty' messages. Make sure
you check your hunger / thirst in score from time to time if you turn this
option on and find yourself healing slowly.

Daily Blessing Token Cleanup!
Note #40581
posted on Ideas
Saturday, October 6, 2018 @ 14:44
Since some tokens are more popular among certain people than other tokens,
it would be nice if you could sacrifice a small pile of tokens in order to
get a gift from the gods in the form of a 'personally' more desired type
of token. Here would be my 'desired' formula:

3 Daily Blessing Area Reset Tokens = 1 Daily Blessing Campaign Reset Token 
5 Daily Blessing Campaign Reset Tokens = 1 Daily Blessing Reset Token
sh campaigns
Note #40568
posted on Ideas
Friday, October 5, 2018 @ 10:42
I think it would be neat if for sh campaigns there was a very small random
chance of getting a cp that contained cp targets in all level ranges. Kind of
like a breath of fresh air for those who find certain sh mobs tedious

This is a sort of adjunct to the former Celebrity's cp pile-up idea (40398).

Re: Bug in Scarred Lands Goal
Note #27666
posted on General
Thursday, October 4, 2018 @ 23:00
Reply to: Note 27665 posted by Kristoff

Hi Kristoff,

You can backtrack and give another gold scale to the shadow dragon (don't panic
if you don't get it on the first try, you'll get it eventually).

There was no harm done to your goal otherwise, since nothing updated.

IMMS: I would suggest making the sorcerer stationary, since he does use a
makewait program, as Kristoff noted.

If you figured this out already then just ignore me :P
Re: Ogra shaman in anthrox is too good at it's job
Note #18102
posted on Bugs
Sunday, September 30, 2018 @ 11:07
Reply to: Note 18101 posted by Ocho

I feel like I should mention that this is probably my favorite mob in the
entire game. I hope it doesn't get changed :S
Re: zombie corpses ++
Note #40534
posted on Ideas
Saturday, September 29, 2018 @ 18:57
Reply to: Note 40531 posted by Riot

Yeah I suppose if you wanted the zombies to increase in power over time rather
than disintegrate you'd have to do something like if zombie.keyword
(ZombieZoot, for example!) already exists, then don't create another zombie. I
understand this would severely limit our zombie pool, but maybe it would help
avoid a zombiepocalypse!
Re: zombie corpses ++
Note #40530
posted on Ideas
Saturday, September 29, 2018 @ 10:46
Reply to: Note 40528 posted by Dyers

Very good questions, Dyers! I do have a bunch of scenerios imagined up, so I
will happily pen them in here, even though it would be a cold day in hell for
Lasher to take all of the details of my idea!

> what happens to the eq the player hasn't looted?

Since the zombie is carrying the eq around, this could allow a newbie to hunt
for the zombie, for instance "ZombieZoot" could be a keyword. If the player who
owns the zombie corpse manages to kill it, they get all their items back. If a
different player kills it, then the owned items go directly to Lost&Found and
the other items would end up in the player's inventory who could then decide to
add them to the Lost&Found, or not.

> also what happens to the corpses of clanned players?

I was imagining that these zombie corpses could teleport around quite
frequently (since they are still magical creatures!). So if they were trapped
in a clan hall, they would get out soon enough!
zombie corpses
Note #40526
posted on Ideas
Friday, September 28, 2018 @ 21:43
If a player dies and doesn't pick all of the items out of their corpse, then
the corpse turns into a zombie with the items inside. It then wanders around
Andolor aimlessly, autoattacking anyone it encounters (because it wants their
brains, obviously!) It would have to disintegrate after a certain amount of
minutes to avoid a spam-death-zombie-pocalypse, but I would find this
cosmetically appealing and entertaining.
Re: Guardian ability +
Note #40439
posted on Ideas
Thursday, September 20, 2018 @ 11:35
Reply to: Note 40438 posted by Limunious

 -the guardian could temporarily raise another character's hp (deity
enters body to give a power boost)

 -could have a spell that brings a character who has just died back to the
battlefield with full hp/mana/moves

 -I agree there should be some way for the guardian to shield themselves
better, whether it's the ability to hold a shield and 2 weapons at the
same time, or being able to double their own hp for some duration, or some
sort of astral body coming to protect them
Re: cp pile-up
Note #40399
posted on Ideas
Wednesday, September 12, 2018 @ 15:52
Reply to: Note 40398 posted by Celebrity

I wonder if instead there could be a subclass that could receive an SH skill
where they can choose a single area to have one cp at each day (sort of like
the ranger summon life).
none sex
Note #40388
posted on Ideas
Tuesday, September 11, 2018 @ 21:21
When you're creating your character you should be allowed to choose "None" as
your sex.

This allows players to not be labeled by gender!
Re: years in last on times
Note #40368
posted on Ideas
Saturday, September 8, 2018 @ 13:02
Reply to: Note 40367 posted by Tymme

Something similar that I've been thinking about is it would be neat to have
length of absence noted somehow. Maybe it would just be

Zoot's longest absence : 1234 days, 5 hours and 6 minutes.

Ideally you'd throw some sort of year info in there too, but I don't know if
that's easy to do.

Zoot's longest absence : 1234 days, ending on September 7, 2018.