The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes by Zoot
Re: perfect key in uprising
Note #18237
posted on Bugs
Wednesday, January 16, 2019 @ 08:19
Reply to: Note 18236 posted by Sotura

It's because it has the 'nocontainer' flag. I'm not sure if it's mentioned
anywhere that this will keep it off the keyring, but it does make sense. Maybe
it could be added to a help file. I'd prefer if the item keep this nocontainer
flag so that it doesn't get hidden from the mobs when someone is doing the
Re: Fido/Mail Improvement ++
Note #40983
posted on Ideas
Sunday, December 2, 2018 @ 10:53
Reply to: Note 40982 posted by Tymme

The only reason I can think of that you have to contact an imm for a divorce
is that people who are angry at each other might be less likely to 'rage
divorce'. On the other hand, an imm is never going to turn down someone who
asks for a divorce, so it might be nice to themeatically make them go to the
'aard town hall' to 'divorce playername' hehe.

Confiscate is similar. An imm isn't going to turn down a player who wants to
confiscate items, so as long as you're still charged the tps for doing it
yourself I don't see what the difference would be. If we want to make it more
foolproof could make it so you can only confiscate from your spouse, random
players require an imm's help.

(divorcing a player should just automatically confiscate items to/from)
Re: epics +++
Note #40947
posted on Ideas
Wednesday, November 28, 2018 @ 10:09
Reply to: Note 40943 posted by Redryn

I just want to give a different take on this - it doesn't matter how we change
epics, I can't join them because I don't have a huge chunk of time where I can
stop everything and just sit and do an epic. I play aardwolf in small chunks
with frequent breaks. I'm guessing this is the case for a lot of others who
don't join.

I wish there was a way to make epics single-player-pausable, but then that's
just a goal :P
Re: Possible PK bug: +
Note #18168
posted on Bugs
Friday, November 23, 2018 @ 09:05
Reply to: Note 18167 posted by Chich

In that case she'll want to read 'help pkoff' and toggle that command.
Re: Possible PK bug:
Note #18166
posted on Bugs
Friday, November 23, 2018 @ 08:59
Reply to: Note 18165 posted by Mordist

Since you didn't mention it we need to rule out the possibility that Freddie
was grouped with someone PK/OPK/Hardcore who was attacked, and Freddie tried
to heal that someone.
Re: Gag / gameplay. +++
Note #40876
posted on Ideas
Saturday, November 17, 2018 @ 14:39
Reply to: Note 40873 posted by Tymme

I believe gag all is meant to be a very temporary solution. I believe that
players shouldn't be 'given the wrong punishment'. If we've decided to not
ban a player and consciously made a decision to not allow a player access
to channels (given them the right to continue to play) instead, then we
are punishing them incorrectly by taking away their ability to complete
quests/campaigns/goals. I like the idea of global ignore because ignore
has been updated quite a bit recently and works a lot better than it used
Re: Two distinct mobs showing up as quest mobs
Note #18162
posted on Bugs
Friday, November 16, 2018 @ 14:12
Reply to: Note 18159 posted by Algaru

There is a bug in medit copy - the mobs aren't entirely distinct when you
copy from one vnum to another.
Re: Talsa Vegetable is flagged as key ++
Note #18144
posted on Bugs
Monday, November 5, 2018 @ 15:06
Reply to: Note 18143 posted by Tymme

I have been informed that the eq pieces from the master warriors do actually
unlock doors that lead back to a prior part of the area. So they do belong
on the keyring after all! So master class deathtrap keys ignore, talsa
vegetable and aardscrabble tiles are still in the running.
Re: Talsa Vegetable is flagged as key
Note #18142
posted on Bugs
Monday, November 5, 2018 @ 11:56
Reply to: Note 18141 posted by Zoot

Fenix pointed out that the item was likely marked as a key so that it is
always looted from the mob when it is killed.

Since that makes sense, I suggest changing the flag on the item to the
'alwaysloot' flag. This also makes sense for all of these other items in
Deathtrap Dungeon that you loot off of the Master  mobs. Each one is
a piece of eq that goes onto the keyring. These could be changed to
'alwaysloot' as well. The reason I'm suggesting this change is because since
these items are not keys, they make things look messy and wrong.

Here are the ones I have at the moment, but there is one per Pclass:

(M) Faith of Steel
(M) Aura of Divinity
(M) Intent of Death

Please consider making the keyring look less messy....

If there is some super secret door that all this stuff opens, please share :P
Talsa Vegetable is flagged as key
Note #18141
posted on Bugs
Sunday, November 4, 2018 @ 19:21
This item ends up on my keyring every time I get into this level range and it
really should not. It is an item that is used extensively in the goal/aq so
I suppose there's the possibility that it uses that info somehow, but I really
doubt it!

| Keywords   : vegetable                                          |
| Name       : a Vegetable                                        |
| Id         : 2040212860                                         |
| Type       : Key                       Level  :    40           |
| Worth      : 500                       Weight :     0           |
| Score      : 0                                                  |
| Material   : organic                                            |
| Flags      : V3                                                 |
| Found at   : The Empire of Talsa                                |
Re: filling drink containers +
Note #40776
posted on Ideas
Friday, November 2, 2018 @ 13:09
Reply to: Note 40775 posted by Cheezburger

OOoh! Great minds think alike! :)
filling drink containers
Note #40774
posted on Ideas
Friday, November 2, 2018 @ 10:55
It is very common for newbies to want to fill drink containers at rivers or
lakes. I think they should be able to! If the area is a water sector, and there
is not fountain in the room, how about adding a default water type that can
fill your drink container.
Re: Favorite under-used socials? +
Note #27687
posted on General
Wednesday, October 31, 2018 @ 11:26
Reply to: Note 27686 posted by Vespar

I finally thought of one! *crowbot!
Re: christmas goft cards +++
Note #40745
posted on Ideas
Monday, October 29, 2018 @ 08:43
Reply to: Note 40743 posted by Biker

I am totally okay with how the Christmas goft cards are now. But, just
in case, I think I'll write a note to Santa...

Dear Santa,

Please, this year, all I want for Christmas is a Free Mastery Rebuild
Gift Card! I love the gift cards you give me every year!

I love you Santa!
Re: Friends Are Disappearing, This One Trick Will Stop It!
Note #40739
posted on Ideas
Sunday, October 28, 2018 @ 20:21
Reply to: Note 40738 posted by Mendaloth

As one of the friends who witnessed this incident, I can verify that it
is heartbreaking to watch players quit rather than socialize.

I even have a spouse who doesn't bother with the geniewish runs because he
stays online all the time and the reward "just isn't worth it" to him. At
least /he's/ available for socializing. But... which player is doing the
right thing???
Re: Unchallenged war victories +
Note #40732
posted on Ideas
Sunday, October 28, 2018 @ 17:06
Reply to: Note 40710 posted by Tymme

I still think it would be fun to have a player vs mob option for wars since
fighting against other players is often not appealing, or, as Tymme mentioned,
even possible.
Toggling 'Global' Channel
Note #40704
posted on Ideas
Friday, October 26, 2018 @ 18:10
In the middle of help global quest it says:

The 'global' channel announces all upcoming gquests, and you will not see
any other information on the channel unless you are participating in the
current gquest.  This channel is not available when a gquest is not
running. When a quest is active, only people in the quest can talk on this 

I would like it if this was somehow mentioned at the top of the help file

Syntax: Global : Toggles the global channel off/on (this includes the 
                 announcements for upcoming global quests.)

This could potentially be added to help gquest instead though I'm not sure
if it fits.

The reason I would like to see this added is because since 'info global'
was added there is now some confusion about how to toggle the channel.
Maybe there should be an explanation for it in help info as well?

      Info global controls announcements for marriage, season changes 
      and double exp.

I think some newbies like to toggle gqs off at first when they're just
starting to learn the game since they're a bit spammy.
a broach in the form of a roach
Note #16823
posted on Typos
Friday, October 26, 2018 @ 11:15
I can't take it anymore! Can we get "broach" switched to "brooch"?
c 'pray for absolution'
Note #16793
posted on Typos
Saturday, October 20, 2018 @ 10:13
Ayla absolves your sins, for a price of 9,275 gold.

I suggest changing this to:

For a price of 9,275 gold, Ayla absolves you of your sins.
Re: Info -h Raiding
Note #18120
posted on Bugs
Sunday, October 14, 2018 @ 09:45
Reply to: Note 18119 posted by Icecool

More precisely, that information is still under raid -h and should probably be
converted to the new format.
Raise the number of items allowed in manors +++
Note #40623
posted on Ideas
Sunday, October 14, 2018 @ 00:42
Reply to: Note 40622 posted by Tymme

So after being presented with all of this marvelous information, it makes
me think: If an active player is going to be carrying around 200 of a certain
potion anyway, it seems like it wouldn't make a huge difference for them to
carry around 200 of new item created on their own shopkeeper rather than an old
item that is on some random shopkeeper.

Thus I propose that in the name of Lannister, all manor object limits be
removed, so help me Ayla.
Re: Notification on level into active gq range
Note #40618
posted on Ideas
Saturday, October 13, 2018 @ 17:44
Reply to: Note 40617 posted by Exotabe

I think it would be helpful if this was something you could add to your prompt:

%G : Displays [GQ] when a global quest is available for you to join.
Re: Raise the number of items allowed in manors ++
Note #40616
posted on Ideas
Saturday, October 13, 2018 @ 14:29
Reply to: Note 40614 posted by Tymme

So if recycling items doesn't make a difference and the static flag isn't very
helpful, then one option left is to make any additional manor objects past the 
current 8 object limit a lot more expensive. So expensive, in fact, that only
the truly dedicated manor owner would find it worth the bother. Lannister,
for instance, wishes that shopkeeper was a playable class in Aardwolf, so this
would appeal to him.
Re: Raise the number of items allowed in manors
Note #40613
posted on Ideas
Saturday, October 13, 2018 @ 09:52
Reply to: Note 40609 posted by Lannister

Maybe if we were to start using the static flag more heavily on manor items
this would work. I'm also wondering if it would help to go through old
manors that don't have players attached anymore and start recycling items...
if a recyclable item exists, then you can add it to your manor even if you're
at your limit, that sort of thing.
Dusk Valley - Rylek sorcerer & Rylek harmer +++
Note #16788
posted on Typos
Friday, October 12, 2018 @ 13:18
Reply to: Note 16787 posted by Tymme

In this case I think it is more related to a spell being used rather
than a skill. When I alias my skill, for instance, I can use multiple keywords
quite happily without adding the apostrophes:

ff lapwing fake
You entered: hammer lapwing fake
They aren't here.

ff lapwing bird
You entered: hammer lapwing bird
You daze a lapwing with a series of hammering blows!

I've always wondered why skills work differently than spells and I guess I
don't know for certain if this is universal for EVERY spell.
Re: Dusk Valley - Rylek sorcerer & Rylek harmer ++
Note #16786
posted on Typos
Friday, October 12, 2018 @ 12:17
Reply to: Note 16785 posted by Sammael

Yes, you would need to put the ''s around your multiple mob keywords
in order to get the correct target in this case. You're exactly right, it's
only taking the first keyword.
Re: toggle hungry/thirsty msg spam
Note #40598
posted on Ideas
Wednesday, October 10, 2018 @ 09:01
Reply to: Note 40597 posted by Impurifan

I /think/ what you want exists (but correct me if I'm wrong I haven't even had
a cup of coffee yet!)

from help spamreduce:

Spamreduce hunger:
Will turn off 'You are hungry' and 'You are thirsty' messages. Make sure
you check your hunger / thirst in score from time to time if you turn this
option on and find yourself healing slowly.

Daily Blessing Token Cleanup!
Note #40581
posted on Ideas
Saturday, October 6, 2018 @ 14:44
Since some tokens are more popular among certain people than other tokens,
it would be nice if you could sacrifice a small pile of tokens in order to
get a gift from the gods in the form of a 'personally' more desired type
of token. Here would be my 'desired' formula:

3 Daily Blessing Area Reset Tokens = 1 Daily Blessing Campaign Reset Token 
5 Daily Blessing Campaign Reset Tokens = 1 Daily Blessing Reset Token
sh campaigns
Note #40568
posted on Ideas
Friday, October 5, 2018 @ 10:42
I think it would be neat if for sh campaigns there was a very small random
chance of getting a cp that contained cp targets in all level ranges. Kind of
like a breath of fresh air for those who find certain sh mobs tedious

This is a sort of adjunct to the former Celebrity's cp pile-up idea (40398).

Re: Bug in Scarred Lands Goal
Note #27666
posted on General
Thursday, October 4, 2018 @ 23:00
Reply to: Note 27665 posted by Kristoff

Hi Kristoff,

You can backtrack and give another gold scale to the shadow dragon (don't panic
if you don't get it on the first try, you'll get it eventually).

There was no harm done to your goal otherwise, since nothing updated.

IMMS: I would suggest making the sorcerer stationary, since he does use a
makewait program, as Kristoff noted.

If you figured this out already then just ignore me :P
Re: Ogra shaman in anthrox is too good at it's job
Note #18102
posted on Bugs
Sunday, September 30, 2018 @ 11:07
Reply to: Note 18101 posted by Ocho

I feel like I should mention that this is probably my favorite mob in the
entire game. I hope it doesn't get changed :S
Re: zombie corpses ++
Note #40534
posted on Ideas
Saturday, September 29, 2018 @ 18:57
Reply to: Note 40531 posted by Riot

Yeah I suppose if you wanted the zombies to increase in power over time rather
than disintegrate you'd have to do something like if zombie.keyword
(ZombieZoot, for example!) already exists, then don't create another zombie. I
understand this would severely limit our zombie pool, but maybe it would help
avoid a zombiepocalypse!
Re: zombie corpses ++
Note #40530
posted on Ideas
Saturday, September 29, 2018 @ 10:46
Reply to: Note 40528 posted by Dyers

Very good questions, Dyers! I do have a bunch of scenerios imagined up, so I
will happily pen them in here, even though it would be a cold day in hell for
Lasher to take all of the details of my idea!

> what happens to the eq the player hasn't looted?

Since the zombie is carrying the eq around, this could allow a newbie to hunt
for the zombie, for instance "ZombieZoot" could be a keyword. If the player who
owns the zombie corpse manages to kill it, they get all their items back. If a
different player kills it, then the owned items go directly to Lost&Found and
the other items would end up in the player's inventory who could then decide to
add them to the Lost&Found, or not.

> also what happens to the corpses of clanned players?

I was imagining that these zombie corpses could teleport around quite
frequently (since they are still magical creatures!). So if they were trapped
in a clan hall, they would get out soon enough!
zombie corpses
Note #40526
posted on Ideas
Friday, September 28, 2018 @ 21:43
If a player dies and doesn't pick all of the items out of their corpse, then
the corpse turns into a zombie with the items inside. It then wanders around
Andolor aimlessly, autoattacking anyone it encounters (because it wants their
brains, obviously!) It would have to disintegrate after a certain amount of
minutes to avoid a spam-death-zombie-pocalypse, but I would find this
cosmetically appealing and entertaining.
Re: Guardian ability +
Note #40439
posted on Ideas
Thursday, September 20, 2018 @ 11:35
Reply to: Note 40438 posted by Limunious

 -the guardian could temporarily raise another character's hp (deity
enters body to give a power boost)

 -could have a spell that brings a character who has just died back to the
battlefield with full hp/mana/moves

 -I agree there should be some way for the guardian to shield themselves
better, whether it's the ability to hold a shield and 2 weapons at the
same time, or being able to double their own hp for some duration, or some
sort of astral body coming to protect them
Re: cp pile-up
Note #40399
posted on Ideas
Wednesday, September 12, 2018 @ 15:52
Reply to: Note 40398 posted by Celebrity

I wonder if instead there could be a subclass that could receive an SH skill
where they can choose a single area to have one cp at each day (sort of like
the ranger summon life).
none sex
Note #40388
posted on Ideas
Tuesday, September 11, 2018 @ 21:21
When you're creating your character you should be allowed to choose "None" as
your sex.

This allows players to not be labeled by gender!
Re: years in last on times
Note #40368
posted on Ideas
Saturday, September 8, 2018 @ 13:02
Reply to: Note 40367 posted by Tymme

Something similar that I've been thinking about is it would be neat to have
length of absence noted somehow. Maybe it would just be

Zoot's longest absence : 1234 days, 5 hours and 6 minutes.

Ideally you'd throw some sort of year info in there too, but I don't know if
that's easy to do.

Zoot's longest absence : 1234 days, ending on September 7, 2018.

Re: Remort order scales skills/spells +
Note #40366
posted on Ideas
Friday, September 7, 2018 @ 14:41
Reply to: Note 40365 posted by Mondaine

This actually reminds me of when I first started playing aardwolf and I had no
idea what would happen at remort. I started out as ranger and expected that
when I remorted ranger would become my secondary class and whatever I remorted
into would become my primary class.

That might be fun as a playstyle choice for people who get bored easy:

and so on...
Re: sea-lion, oceanpark +
Note #16707
posted on Typos
Thursday, September 6, 2018 @ 18:42
Reply to: Note 16706 posted by Mendaloth

It's fine, just change it.
Re: Gameload EQ and Enchanting +++
Note #40334
posted on Ideas
Sunday, September 2, 2018 @ 23:54
Reply to: Note 40333 posted by Lasher

I like this idea:

-If I'm building an area, I'm not going to purposefully add the invis flag
to every item just to make it more useful for enchanting later, because
rarely would that fit in with my area's theme. 

-aside from obvious things like aard items I don't remember needing to
toggle these flags for much of anything. Perhaps there are area portals
that this would affect. I remember being really excited about the
gladiators arena portal, for instance, I would have used tps on that if
Re: Regen Rates +
Note #40331
posted on Ideas
Sunday, September 2, 2018 @ 20:11
Reply to: Note 40329 posted by Lasher

I like this idea:

-when I die, I get bored and tend to wander away from my computer to do
other things; this is not in the game's best interest!

-we can increase excitement: faster up time from death means complexity of
new areas can be increased and mobs can become more fierce!

-and how about increasing negative regen rates too! No one would bother
doing it in their clan mazes nowadays... would they??

-a small voice in my head says "this should only be available in pk clan
halls so that more people join pk clans!" couldn't resist adding it in ;)
Re: special daily blessings ++
Note #40308
posted on Ideas
Sunday, August 26, 2018 @ 10:26
Reply to: Note 40307 posted by Muzmuz

This could just be dumbed down to a message after you collect your daily
blessing that changes over time. We all know what it looks like because it's
all over the place in various apps, but encourages you to keep up your own
streak of dailys. 'Ayla blesses you for praying to her 7 days in a row!'. I
would be interested enough to see if I really could make it to 365 or if she'd
keep tracking it after that. Would the message change? I'd like to keep
collecting blessings and see if it did.
Re: Potsearch Offensive/Defensive
Note #39457
posted on Ideas
Sunday, March 25, 2018 @ 10:57
Reply to: Note 39456 posted by DudeOnline

If you type 'allspells combat' and 'allspells spellup' I believe this
generates the lists you are looking for. If not, please explain your idea in
more detail :)
sell ignore slots
Note #38557
posted on Ideas
Monday, January 15, 2018 @ 19:19
Once a player has been active for over a certain number of hours, allow them to
begin selling off their ignore slots if they don't need them.
winds notes
Note #16359
posted on Typos
Saturday, November 25, 2017 @ 08:49
I thought it was a bit weird to see Total count: 10 player| when reading
my notes, so I toggled the config 'noprefix off' and looked again, and then
see 10 players at the end.

I would also love to see a bit of color added to the note like we see in the
inferno note for instance.
Re: OPK Restrictions for New Players +
Note #38024
posted on Ideas
Friday, October 20, 2017 @ 20:10
Reply to: Note 38023 posted by Mendaloth

Since there's always going to be someone who thinks sending such a tell is
amusing or beneficial I really would just like the time you can enter opk to be
changed. Whether it's at the same time you exit the newbie channel, or when you
become a noble of aardwolf or made tier 3, it's all the same to me, just please
don't let the poor baby newbies die horrid nasty opk deaths any more!
Potential Draw
Note #38005
posted on Ideas
Friday, October 13, 2017 @ 13:54

My campaign remains the same: *Daily Blessings* are awesome and get 
people to log in regularly! I would like to add something similar that 
encourages them to stick around.

Step 1: Add something to the game that draws people back throughout
the day; something that expires if you don't catch it in time.

Step 2: Make a reward for the draw.

I put on my thinking helm, and came up with this, but I'm sure there are
other ways get these two steps to work (yes, please post more ideas!):

1. Randomly throughout the day an announcement appears on gametalk
saying a mob is loose on one of the continents.

2. This random level 1 mob
(nohunt/nowhere/noscan/noscry/nosummon/noanything) appears all over the
continent. Its name is picked from one of the existing mobs in the game so
that there are a huge variety of names to choose from. Whoever kills one
of the mobs doesn't get exp or anything and can't kill any more of the
mobs, but does get a flag added saying "their daily kill count is now at
1". After a certain amount of ticks have passed, the mobs expire and a
message appears on gametalk saying this game is over. 

3. Once they've successfully participated in 3 mob hunts in a day,
they get entered into a monthly draw to gain a point of potential.
gq join
Note #17563
posted on Bugs
Wednesday, September 6, 2017 @ 15:12
I noticed a gq was called for my range:

You entered: gq join
There is more than one global quest running.

I understand that this is the message you get when you can't join a gq,
but it was a bit confusing until I typed gq check and noticed that I
can't win any more for my level. It would really be helpful if
possible to have that message when you try to join the gq:

You entered: gq check
You are not in a global quest.
You may win 0 more gquests at this level.
Re: Note Expiration Date
Note #37907
posted on Ideas
Wednesday, August 23, 2017 @ 13:43
Reply to: Note 37906 posted by Koala

Another thing I've been secretly desiring is the expiration date of the note to
always be visible. Of course I can use my brain to calculate it but it sort
of goes along with this! :)