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Daily Blessing Token Cleanup!
Note #40581
posted on Ideas
Saturday, October 6, 2018 @ 14:44
Since some tokens are more popular among certain people than other tokens,
it would be nice if you could sacrifice a small pile of tokens in order to
get a gift from the gods in the form of a 'personally' more desired type
of token. Here would be my 'desired' formula:

3 Daily Blessing Area Reset Tokens = 1 Daily Blessing Campaign Reset Token 
5 Daily Blessing Campaign Reset Tokens = 1 Daily Blessing Reset Token
sh campaigns
Note #40568
posted on Ideas
Friday, October 5, 2018 @ 10:42
I think it would be neat if for sh campaigns there was a very small random
chance of getting a cp that contained cp targets in all level ranges. Kind of
like a breath of fresh air for those who find certain sh mobs tedious

This is a sort of adjunct to the former Celebrity's cp pile-up idea (40398).

Re: Bug in Scarred Lands Goal
Note #27666
posted on General
Thursday, October 4, 2018 @ 23:00
Reply to: Note 27665 posted by Kristoff

Hi Kristoff,

You can backtrack and give another gold scale to the shadow dragon (don't panic
if you don't get it on the first try, you'll get it eventually).

There was no harm done to your goal otherwise, since nothing updated.

IMMS: I would suggest making the sorcerer stationary, since he does use a
makewait program, as Kristoff noted.

If you figured this out already then just ignore me :P
Re: Ogra shaman in anthrox is too good at it's job
Note #18102
posted on Bugs
Sunday, September 30, 2018 @ 11:07
Reply to: Note 18101 posted by Ocho

I feel like I should mention that this is probably my favorite mob in the
entire game. I hope it doesn't get changed :S
Re: zombie corpses ++
Note #40534
posted on Ideas
Saturday, September 29, 2018 @ 18:57
Reply to: Note 40531 posted by Riot

Yeah I suppose if you wanted the zombies to increase in power over time rather
than disintegrate you'd have to do something like if zombie.keyword
(ZombieZoot, for example!) already exists, then don't create another zombie. I
understand this would severely limit our zombie pool, but maybe it would help
avoid a zombiepocalypse!
Re: zombie corpses ++
Note #40530
posted on Ideas
Saturday, September 29, 2018 @ 10:46
Reply to: Note 40528 posted by Dyers

Very good questions, Dyers! I do have a bunch of scenerios imagined up, so I
will happily pen them in here, even though it would be a cold day in hell for
Lasher to take all of the details of my idea!

> what happens to the eq the player hasn't looted?

Since the zombie is carrying the eq around, this could allow a newbie to hunt
for the zombie, for instance "ZombieZoot" could be a keyword. If the player who
owns the zombie corpse manages to kill it, they get all their items back. If a
different player kills it, then the owned items go directly to Lost&Found and
the other items would end up in the player's inventory who could then decide to
add them to the Lost&Found, or not.

> also what happens to the corpses of clanned players?

I was imagining that these zombie corpses could teleport around quite
frequently (since they are still magical creatures!). So if they were trapped
in a clan hall, they would get out soon enough!
zombie corpses
Note #40526
posted on Ideas
Friday, September 28, 2018 @ 21:43
If a player dies and doesn't pick all of the items out of their corpse, then
the corpse turns into a zombie with the items inside. It then wanders around
Andolor aimlessly, autoattacking anyone it encounters (because it wants their
brains, obviously!) It would have to disintegrate after a certain amount of
minutes to avoid a spam-death-zombie-pocalypse, but I would find this
cosmetically appealing and entertaining.
Re: Guardian ability +
Note #40439
posted on Ideas
Thursday, September 20, 2018 @ 11:35
Reply to: Note 40438 posted by Limunious

 -the guardian could temporarily raise another character's hp (deity
enters body to give a power boost)

 -could have a spell that brings a character who has just died back to the
battlefield with full hp/mana/moves

 -I agree there should be some way for the guardian to shield themselves
better, whether it's the ability to hold a shield and 2 weapons at the
same time, or being able to double their own hp for some duration, or some
sort of astral body coming to protect them
Re: cp pile-up
Note #40399
posted on Ideas
Wednesday, September 12, 2018 @ 15:52
Reply to: Note 40398 posted by Celebrity

I wonder if instead there could be a subclass that could receive an SH skill
where they can choose a single area to have one cp at each day (sort of like
the ranger summon life).
none sex
Note #40388
posted on Ideas
Tuesday, September 11, 2018 @ 21:21
When you're creating your character you should be allowed to choose "None" as
your sex.

This allows players to not be labeled by gender!
Re: years in last on times
Note #40368
posted on Ideas
Saturday, September 8, 2018 @ 13:02
Reply to: Note 40367 posted by Tymme

Something similar that I've been thinking about is it would be neat to have
length of absence noted somehow. Maybe it would just be

Zoot's longest absence : 1234 days, 5 hours and 6 minutes.

Ideally you'd throw some sort of year info in there too, but I don't know if
that's easy to do.

Zoot's longest absence : 1234 days, ending on September 7, 2018.

Re: Remort order scales skills/spells +
Note #40366
posted on Ideas
Friday, September 7, 2018 @ 14:41
Reply to: Note 40365 posted by Mondaine

This actually reminds me of when I first started playing aardwolf and I had no
idea what would happen at remort. I started out as ranger and expected that
when I remorted ranger would become my secondary class and whatever I remorted
into would become my primary class.

That might be fun as a playstyle choice for people who get bored easy:

and so on...
Re: sea-lion, oceanpark +
Note #16707
posted on Typos
Thursday, September 6, 2018 @ 18:42
Reply to: Note 16706 posted by Mendaloth

It's fine, just change it.
Re: Gameload EQ and Enchanting +++
Note #40334
posted on Ideas
Sunday, September 2, 2018 @ 23:54
Reply to: Note 40333 posted by Lasher

I like this idea:

-If I'm building an area, I'm not going to purposefully add the invis flag
to every item just to make it more useful for enchanting later, because
rarely would that fit in with my area's theme. 

-aside from obvious things like aard items I don't remember needing to
toggle these flags for much of anything. Perhaps there are area portals
that this would affect. I remember being really excited about the
gladiators arena portal, for instance, I would have used tps on that if
Re: Regen Rates +
Note #40331
posted on Ideas
Sunday, September 2, 2018 @ 20:11
Reply to: Note 40329 posted by Lasher

I like this idea:

-when I die, I get bored and tend to wander away from my computer to do
other things; this is not in the game's best interest!

-we can increase excitement: faster up time from death means complexity of
new areas can be increased and mobs can become more fierce!

-and how about increasing negative regen rates too! No one would bother
doing it in their clan mazes nowadays... would they??

-a small voice in my head says "this should only be available in pk clan
halls so that more people join pk clans!" couldn't resist adding it in ;)
Re: special daily blessings ++
Note #40308
posted on Ideas
Sunday, August 26, 2018 @ 10:26
Reply to: Note 40307 posted by Muzmuz

This could just be dumbed down to a message after you collect your daily
blessing that changes over time. We all know what it looks like because it's
all over the place in various apps, but encourages you to keep up your own
streak of dailys. 'Ayla blesses you for praying to her 7 days in a row!'. I
would be interested enough to see if I really could make it to 365 or if she'd
keep tracking it after that. Would the message change? I'd like to keep
collecting blessings and see if it did.
Re: Potsearch Offensive/Defensive
Note #39457
posted on Ideas
Sunday, March 25, 2018 @ 10:57
Reply to: Note 39456 posted by DudeOnline

If you type 'allspells combat' and 'allspells spellup' I believe this
generates the lists you are looking for. If not, please explain your idea in
more detail :)
sell ignore slots
Note #38557
posted on Ideas
Monday, January 15, 2018 @ 19:19
Once a player has been active for over a certain number of hours, allow them to
begin selling off their ignore slots if they don't need them.
winds notes
Note #16359
posted on Typos
Saturday, November 25, 2017 @ 08:49
I thought it was a bit weird to see Total count: 10 player| when reading
my notes, so I toggled the config 'noprefix off' and looked again, and then
see 10 players at the end.

I would also love to see a bit of color added to the note like we see in the
inferno note for instance.
Re: OPK Restrictions for New Players +
Note #38024
posted on Ideas
Friday, October 20, 2017 @ 20:10
Reply to: Note 38023 posted by Mendaloth

Since there's always going to be someone who thinks sending such a tell is
amusing or beneficial I really would just like the time you can enter opk to be
changed. Whether it's at the same time you exit the newbie channel, or when you
become a noble of aardwolf or made tier 3, it's all the same to me, just please
don't let the poor baby newbies die horrid nasty opk deaths any more!
Potential Draw
Note #38005
posted on Ideas
Friday, October 13, 2017 @ 13:54

My campaign remains the same: *Daily Blessings* are awesome and get 
people to log in regularly! I would like to add something similar that 
encourages them to stick around.

Step 1: Add something to the game that draws people back throughout
the day; something that expires if you don't catch it in time.

Step 2: Make a reward for the draw.

I put on my thinking helm, and came up with this, but I'm sure there are
other ways get these two steps to work (yes, please post more ideas!):

1. Randomly throughout the day an announcement appears on gametalk
saying a mob is loose on one of the continents.

2. This random level 1 mob
(nohunt/nowhere/noscan/noscry/nosummon/noanything) appears all over the
continent. Its name is picked from one of the existing mobs in the game so
that there are a huge variety of names to choose from. Whoever kills one
of the mobs doesn't get exp or anything and can't kill any more of the
mobs, but does get a flag added saying "their daily kill count is now at
1". After a certain amount of ticks have passed, the mobs expire and a
message appears on gametalk saying this game is over. 

3. Once they've successfully participated in 3 mob hunts in a day,
they get entered into a monthly draw to gain a point of potential.
gq join
Note #17563
posted on Bugs
Wednesday, September 6, 2017 @ 15:12
I noticed a gq was called for my range:

You entered: gq join
There is more than one global quest running.

I understand that this is the message you get when you can't join a gq,
but it was a bit confusing until I typed gq check and noticed that I
can't win any more for my level. It would really be helpful if
possible to have that message when you try to join the gq:

You entered: gq check
You are not in a global quest.
You may win 0 more gquests at this level.
Re: Note Expiration Date
Note #37907
posted on Ideas
Wednesday, August 23, 2017 @ 13:43
Reply to: Note 37906 posted by Koala

Another thing I've been secretly desiring is the expiration date of the note to
always be visible. Of course I can use my brain to calculate it but it sort
of goes along with this! :)
Re: Outcast self
Note #37624
posted on Ideas
Saturday, June 24, 2017 @ 10:02
Reply to: Note 37621 posted by Arcidayne

I agree, there is no logical reason to have to wait. I think it would be
important to give a warning about handing off eq and then just let it be done,
no waiting around necessary! :)
when opening a goal
Note #16191
posted on Typos
Saturday, June 3, 2017 @ 00:50
There is only one place that I've noticed a goal saying quest and it's right
when you first open it:

** Goal Added : Help Kimr clear his farm of the weeds and ants.
   Type 'goals farm' for full details on this quest.

Since this confuses newbies who are learning to quest to finish the academy I
think it would be helpful to change it to 'full details on this goal.'
Note #37343
posted on Ideas
Friday, May 12, 2017 @ 18:10
I would love to have a wish I could purchase to ship goods to a shopkeeper
instead of having to go to the shop every time to sell them. I'd even be
okay with the shopkeeper charging me a certain fee for the service. My manor
shopkeeper is always too poor to buy my stuff and I'm too lazy to walk all the
way to a clan hall!
Re: Manor rooms/Ownership flag
Note #37235
posted on Ideas
Friday, April 28, 2017 @ 20:58
Reply to: Note 37233 posted by Anymouse

I agree that it's a bit disappointing when you purchase a new room only to find
that you can't look at it on the map while idling in your main manor room nor
can you admire your carefully-planned layout :(

Maybe there could be some sort of "spotlight" flag that folks could pay to add
to manor rooms so that they could be visible on the map! :)
Note #37129
posted on Ideas
Monday, April 10, 2017 @ 13:27
Now that a few of the lesser-loved channels have been removed it seems like it
could be an awesome type of spring cleaning to get rid of a few more like
gratz, racetalk, tiertalk and all those class channels! :)
Note #17392
posted on Bugs
Sunday, April 9, 2017 @ 22:49
There is a social - *offkey - that is currently unusable. It's the only one I
see that's an issue so maybe just renaming it would be the simplest course of
for the headbutt skill
Note #16129
posted on Typos
Tuesday, April 4, 2017 @ 18:07
You daze a bat with a mind numbing headbutt!

should be mind-numbing
Note #37100
posted on Ideas
Saturday, April 1, 2017 @ 22:44
I always type allskills  instead of allspells  so I imagine there
are probably a lot of other people who do the same thing. I think it would make
sense to have allskills work too.
Re: Wanted flags
Note #37074
posted on Ideas
Tuesday, March 28, 2017 @ 20:35
Reply to: Note 37072 posted by Arystul

I'm imagining a big red (X) like the (X) for the rune of ix!
Or maybe a big red dollar sign would be fun!
goals list
Note #37061
posted on Ideas
Monday, March 27, 2017 @ 13:21
Newbies get stuck on the Sirens goal all the time. It's a low-level area
with a really tough goal. I know there are newbies who like to do the
goals in order as they go up through the levels, which is fine, but when
they run into a goal like sirens they feel discouraged.

I'm wondering if it would help if we change the way goals are displayed.
So when I type "goals" as a newbie, I just get the goals that are rated as
easy. Then, have a way to change what goals you can see. Maybe like
showgoals . Then perhaps newbies would find
it more natural to work through the list of easy goals first, then move on
to medium, and so on.

I think if this was done we'd need to change the academy goal rating to
easy as well.
Newbie OPK
Note #36966
posted on Ideas
Thursday, March 16, 2017 @ 16:31
How about at t0 1 "free" OPK set that you can opt out of at any time. Would be like
that first free class change.
Channel Colours
Note #36822
posted on Ideas
Thursday, February 16, 2017 @ 11:17
I wish that there could be a way to change the initial part of channels that
come with stuff in a set colour like:

(Friend) Zoot:

I just wish that my name colour could be changeable.

Or for barter channel:

Zoot barters:

I want to be able to set that to a different colour since it limits what
looks good when I change my channel colour scheme.
help with get command
Note #36419
posted on Ideas
Saturday, December 24, 2016 @ 16:21
I was thinking that when you type something like 'get' or 'take' by itself it
could be helpful for a list of how the command works to appear like it does for
some other commands, like:

You entered: get
Get what? Options: get , get  .

Re: One Balancing change only. +
Note #36235
posted on Ideas
Friday, October 28, 2016 @ 21:41
Reply to: Note 36234 posted by Samsung


When I think of the ranger crafter I imagine someone who looks a lot like
a barbarian but who has survived harsher weather conditions, living on
frozen tundra alongside the malicious yeti. 

The crafter is not personable but has a knack for befriending animals. As
a ranger they tend to bond best with wolves and will often travel with a
whole team of wolves using a wolf(dog)sled. In this manner they can take
shortcuts or easily find their way through maze-like territory.

The crafter will find materials within the corpses of enemies that others
will miss and use them to build traps, strengthen armor and rig up weapons
so that they deal extra damage.
PK / Clans / Harcore / OPK / Interested yet? ++
Note #36183
posted on Ideas
Tuesday, October 25, 2016 @ 14:29
Reply to: Note 36179 posted by Samsung

suggested gank victim enhancement:

Once the 3rd or 4th player joins the melee, there is a message for those
involved to see like:

** Ayla takes pity on Zoot and intervenes!

Then the victim attains anywhere from a 10 percent power bonus to 100
percent power bonus to even an instakill bonus until the combat ends.
Re: Names for 'opk' +
Note #36130
posted on Ideas
Thursday, October 20, 2016 @ 10:52
Reply to: Note 36129 posted by Kerowyn

Re: PK / Clans / Harcore / OPK / Interested yet? +
Note #36095
posted on Ideas
Saturday, October 15, 2016 @ 22:58
Reply to: Note 36093 posted by Biker

I've been thinking mostly about this section of the note today:

* If we have some bonus for being PK or even some areas you
can only go into period while PK (no goals, no quests etc for nopk) 
then that adds something back to the other side of the scales. 

It would be neat to get some new areas in the game quickly but I do wonder
who would do all the writing! I also wonder if it would be enough of a
draw to make people want to be in the PK clan.

Since players who enjoy PK are generally the bolder players in the game,
I'm not sure that having their own special area would be a suitable
reward--they are probably unfazed by others being in their area anyway.
The other side of the coin is that if this PK only area is super awesome
(better than current pupping areas), then these players will be getting
pups like mad and leaving other less-bold players even more in the dust.

So say the reward is when a PK player uses up their daily blessing, then
they get a second daily blessing as long as they activate it before the
first daily blessing timer runs out. Maybe call it a mid-day blessing! I
don't think this is too off-the-wall since donations get players daily
blessing resets and I think it would be something useful enough that it
might make a non-PK player consider joining a PK clan.

Re: Allow T0s to Resell their Odd Level Aard items
Note #36068
posted on Ideas
Monday, October 10, 2016 @ 08:43
Reply to: Note 36067 posted by Akhenaton

I was also thinking it could be helpful to add a confirm option when purchasing
aard gear at weird levels. Something like an aard amulet would be most useful if
purchased at level 1, if you still wish to purchase it at level 150 use 'quest
buy amulet confirm'.
Grind Activities
Note #35967
posted on Ideas
Wednesday, September 14, 2016 @ 14:20
I wanted to reply to Samsung's note with an idea but it's on the general
forum #26737 so I guess I'm starting a new thread here!

I've been wondering if it would be fun for those who have finished t9 who
are sitting and pupping to be able to create a mini character that is like
an echo of their main character. 

I imagine this character as starting through a request from the main
character's name and password, and having the same name but Mini-
or something simple like that. It would start at the beginning of t0 but
come with copies of all the main character's equipment and portals,
flagged in some obvious manner so that such objects could never be removed
from this mini character.

The mini character could have an expiration timer, or it could disappear
entirely upon death. Its quests and campaigns could add a number of trains
toward the main character that gradually increase in number as the
character makes it to higher levels; something equivalent to the time
spent pupping. Or it could earn trains some other way, it would just be a fun 
alternative to pupping/redoing.

I was trying to think of fun bonuses we could have to make it worth
playing the mini character. If in a pk clan the mini character could add a
small bonus to the main character like a temporary damage bonus when
killing clan guards. Maybe it could earn gold for the main character
somehow, or some sort of aura to temporarily boost damage against all

Re: changes to the social atmosphere ++++
Note #35446
posted on Ideas
Saturday, June 11, 2016 @ 21:11
Reply to: Note 35444 posted by Mendaloth

In my perfect Aardwolf, I would get rid of gratz, nobletalk, quote,
racetalk, tiertalk, and primary class channels. I think these are channels
that don't get used often enough. When newbies try them out they become
disappointed with the lack of response.

I think that turning off immtalk could be an interesting experiment. I
agree that there would need to be some sort of announcement channel. Many
people turn off gossip when playing on devices that can't handle the big
walls of text it often displays.

Other thoughts: Gossip is only a partial replacement for immtalk, since a
lot of immtalk chat will have to end up on curse channel. Not a big deal,
newbies can see that chat if they want to. Often during the week immtalk
can go for hours without a single soul saying a word on it, so during
those times there will be no change at all if immtalk were kiboshed.

I agree with Mendaloth in getting rid of the gossip channel shortcut, I've
seen it embarrass a lot of people (especially blowtorch users).
Re: Rename some config options for clarity
Note #15636
posted on Typos
Monday, May 16, 2016 @ 12:59
Reply to: Note 15635 posted by Trurien

I would really like NOWAR and NOWARINFO to be changed. I couldn't remember the
toggle in the middle of a war the other day and it took me until it was over
to find it :P
Step 2 - ???
Note #35160
posted on Ideas
Thursday, April 14, 2016 @ 11:58

Step 1 - find an idea that is awesome like daily blessings
Step 2 - ???
Step 3 - Profit!

For step 2 I have been thinking:

-once a day(?) have an objective added for a player- this could be
complete x number of campaigns, x number of pups/levels, x number of
quests, earn x number gold coins, x number mob kills, participate in x
number duels, join x number wars, kill x number gq mobs.

- then you have the completed objective play out in a number of ways- have
it add stars to a player's whois/score, then they receive some sort of
reward after getting a certain number of stars, or have the player obtain
some sort of rank for completing the objective, with the rank changing as
more objectives are completed, or have the player get a reward for
completing a certain amount of objectives in a row.

Maybe you have a different step 2 you would like to contribute, or perhaps
you can think of a way to expand/rework this idea! :)
Re: Do you have a favorite room? ++
Note #26376
posted on General
Sunday, March 6, 2016 @ 17:38
Reply to: Note 26374 posted by Gener

Mine is 'Cave Of The Mini-Dragons' because I would suspect that mini-dragons are
the equivalent of flying kittens.
Re: show the '|' prefix inside the editor when using .s +
Note #34817
posted on Ideas
Sunday, March 6, 2016 @ 09:32
Reply to: Note 34815 posted by Redryn

Since paging also messes with color codes and it's impossible to know what
others have set their pagesize to, I've always been in the habit of doing @
at the end of a line and beginning the next with the current color code,
just to be safe.
Re: Get rid of campaign misspelling. +++
Note #34628
posted on Ideas
Saturday, February 13, 2016 @ 09:37
Reply to: Note 34626 posted by Trachx

I really enjoy the obfuscated mob names. There have been so many times when
I've been grouped with folks, and there isn't much to chat about, but then
someone gets a mob name that's a bit odd and it becomes a conversation topic.
Other times I'll just be about lulled into the monotony of mob killing, then
suddenly, like a gift, my brain is awakened with a mob scramble. I definitely
would vote for having more similar puzzles added to Aardwolf! :)
Re: Billion Mobs Competition +
Note #8456
posted on Games
Saturday, October 17, 2015 @ 17:10
Reply to: Note 8455 posted by Xaade

November 15 23:22 - Zoot
Note #33212
posted on Ideas
Saturday, August 22, 2015 @ 23:05
I was thinking about how when I'm at work I'm prompted to check the customer's
e-mail address sometimes to see if it needs updating. I thought it might be
helpful here to have a player confirm that they have set the correct e-mail
address every so often on login so that if they need to recover their account
at some point the address would be valid.