The Gaardian Aardwolf Notes Archive

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Poker card special item not collected
Note #18231
posted on Bugs
Friday, January 11, 2019 @ 10:24

Your slice <-==-><-==-> SHATTERS <-==-><-==-> Tikki Fen-rir Get! [305]
Your blast <-==-><-==-> SHATTERS <-==-><-==-> Tikki Fen-rir Get! [325]
Your blast <-==-><-==-> SHATTERS <-==-><-==-> Tikki Fen-rir Get! [314]
Tikki Fen-rir Get crumbles as she is battered to death!!
You don't receive 75 experience points.
You don't receive 44 'rare kill' experience bonus.
You have set your character to receive no experience points!
You don't receive 119 bonus experience points from your daily blessing.
You have set your character to receive no experience points!
You have 59 daily blessing bonus experience kills remaining.
You find a |P[Poker Card]P| special item hidden in the corpse!
Tikki Fen-rir Get exclaims, "AARRGH, you may have defeated my mortal form,
but if you really want to fight that bad I'm going to show you what real
power is! By god you will regret ever attacking me!"
Her eyes roll back in her head turning completely white!
Her skin starts to bubble and she seems to be growing larger!
Tikki Fen-rir Get has become a gigantic werewolf!
A huge werewolf's slash DECIMATES you. [30]
Your blast <-><-=-><-> EXTERMINATES <-><-=-><-> a huge werewolf! [286]
Your wrath of Gaia <-==-><-==-> SHATTERS <-==-><-==-> a huge werewolf! [303]
Your wrath of Gaia <-==-><-==-> SHATTERS <-==-><-==-> a huge werewolf! [303]
Your wrath of Gaia <-==-><-==-> SHATTERS <-==-><-==-> a huge werewolf! [303]

Found a poker card special item on Tikki Fen-rir but on resurecting
to a werewolf the item seemed lost - was not in inventory when I killed
the werewolf.

Rainydayas.
CLASSCHANGE BUG?
Note #18229
posted on Bugs
Thursday, January 10, 2019 @ 11:57
I was a primary warrior then remort to cleric and just remort to thief.
I then use classchange to change my primary class to thief venomist.
I did not select noskill option and wanted to repractise my skill over again.
But i did not receieve any pracs back when i completed the classchange.
So i thought i may have entered the wrong command and kept my skills.
However, as i gain levels,
I realised my skills from 2 previous class (warrior+cleric) had been reset.
So i practically lose 2 classes worth of pracs for this process.
Re: Uncurse wish almost useless +
Note #18227
posted on Bugs
Wednesday, January 2, 2019 @ 16:47
Reply to: Note 18226 posted by Crowley

Well, since the areas being changed without asking the (active) builders if
they agree with the change... It can be considered a bug. :P

The best thing that uncurse wish brought was the ability to uncurse during a
fight. You can easily spam remove curse while you're not fighting.

Koala
Re: Uncurse wish almost useless
Note #18226
posted on Bugs
Wednesday, January 2, 2019 @ 16:44
Reply to: Note 18225 posted by Koala

1. This isn't a bug, but an idea.
 
2. Uncurse is still quite useful, especially since it can uncurse multiple
items at once. I find myself using it often enough. Many cursed objects in the
game, still.
 
Mr. Crowley
Uncurse wish almost useless
Note #18225
posted on Bugs
Wednesday, January 2, 2019 @ 16:35
Back in the day, builders used the curse flag to create speedbumps and certain
difficulty to events in areas. Most of those items now had the flag removed
and, therefore, useless. Without the flag you can easily trigger to remove the
item when you get it.

The wish was considered an investment to not bother with those designs and
speed up the removal. Since part of what we can do while building the areas are
removed, the curse flag is not useful anymore.

I propose to remove and refund the uncurse wish for those who invested on it in
the past.

Koala
Re: Habbakuk both exists and doesn't
Note #18223
posted on Bugs
Wednesday, January 2, 2019 @ 02:13
Reply to: Note 18221 posted by Sresh

Again, the description should be seen seperately from mobs, their description
and their status. Sometimes descriptions give valuable clues about the room,
sometimes they do not.
Re: Healthy Ghost of Pallas with a mortal wound
Note #18222
posted on Bugs
Wednesday, January 2, 2019 @ 02:09
Reply to: Note 18220 posted by Sresh

Not a bug in the sense the game mechanics are wrong. It's probably more
of a typo. Room descriptions are fixed and are supposed to contribute to
the feel of the area. I can understand where the confusion comes from.
p
Habbakuk both exists and doesn't
Note #18221
posted on Bugs
Tuesday, January 1, 2019 @ 20:18
In "The Brewery" in Aylor, the room description says "you spot a
veteran soldier" in the room and that "Habbakuk beckons you to come
forth and learn" but "exa soldier" and "exa Habbakuk" result in "You
don't see that here."
Healthy Ghost of Pallas with a mortal wound
Note #18220
posted on Bugs
Tuesday, January 1, 2019 @ 03:19
When I walk in to the "Born into Arms" room, the room description
shows that "The ghost of Pallas is here suffering from her mortal
wound."

But when I "exa Pallas", I'm told "The ghost of Pallas is in perfect
health."

How can she be in perfect health when suffering from a mortal wound?
Help rebuild
Note #18218
posted on Bugs
Monday, December 31, 2018 @ 07:21
Not really a bug, but unsure where to put this. The closing lines of help redo
should be changed to indicate that stats lock and will be reset at every SH,
not just T9 R7.
shopkeeper inventory bug
Note #18217
posted on Bugs
Sunday, December 30, 2018 @ 20:16
I don't know what just happened here, and I neglected to appraise the items 
before going through this, but...

The Interdimensional Store - The Temple of Shouggoth - (room 34121)

> list
Num  Level  Price    Qty  Item
---  -----  -------  ---  -----------------------------------
  1     25      550    2  a shiny trident    <- 2 "a shiny trident"
  2     15      110  ---  a glowing scroll
  3     15     1320  ---  a baggy sweatshirt
  4     25      275  ---  a shiny copper armband
  5     25      550  ---  a shiny trident    <- "a shiny trident"
  6      1        2  ---  a bunch of angry grapes
  7      1        2  ---  a hot apple pie
  8     21      220  ---  a stainless steel breastplate
  9     20       55  ---  a knobbly old black stick
 10     15      220  ---  a bubbling green vial

> buy 1
You buy a shiny trident from Alish the storekeeper for 550 gold.

> buy 1
You buy a glowing scroll from Alish the storekeeper for 110 gold.

??? (Not trident?)

> list
Num  Level  Price    Qty  Item
---  -----  -------  ---  -----------------------------------
  1     15      110  ---  a glowing scroll
  2     15     1320  ---  a baggy sweatshirt
  3     25      275  ---  a shiny copper armband
  4     25      550  ---  a shiny trident
  5      1        2  ---  a bunch of angry grapes
  6      1        2  ---  a hot apple pie
  7     21      220  ---  a stainless steel breastplate
  8     20       55  ---  a knobbly old black stick
  9     15      220  ---  a bubbling green vial

> sell tri
You sell a shiny trident to Alish the storekeeper for 445 gold.

> list
Num  Level  Price    Qty  Item
---  -----  -------  ---  -----------------------------------
  1     15      110  ---  a glowing scroll
  2     15     1320  ---  a baggy sweatshirt
  3     25      275  ---  a shiny copper armband
  4     25      550  ---  a shiny trident
  5      1        2  ---  a bunch of angry grapes
  6      1        2  ---  a hot apple pie
  7     21      220  ---  a stainless steel breastplate
  8     20       55  ---  a knobbly old black stick
  9     15      220  ---  a bubbling green vial


- Fiendish
Rhabdo heal potions showing up in potsearch
Note #18216
posted on Bugs
Sunday, December 30, 2018 @ 19:54
Rhabdo heal potions/scrolls are showing up in potsearch heal
However there are no listed directions to a public clan hall
for Rhabdo in "speedwalk"
I imagine this is a bug?
Re: Total weight doesn't equal sum of parts
Note #18214
posted on Bugs
Saturday, December 29, 2018 @ 16:19
Reply to: Note 18213 posted by Sotura

Fixed by relogging.
(Had already logged out once after remort, so this was the second relog.)
Total weight doesn't equal sum of parts
Note #18213
posted on Bugs
Saturday, December 29, 2018 @ 16:14
Just remorted and had the level 1 weight problem.
Dropped a bunch of stuff, still overweight.
Added up the weights of all my containers, keys on keyring, equipment worn.
It was less than the total weight by more than 100.
What am I missing?  (Had true seeing helm on the whole time, so
didn't miss anything invisible.)
Re: runto kflag
Note #18211
posted on Bugs
Thursday, December 27, 2018 @ 20:38
Reply to: Note 18210 posted by Bitties

I think kflag is at the Aylorian forge, just south of the weapon forge which
runto erroneously brings you to.
runto kflag
Note #18210
posted on Bugs
Thursday, December 27, 2018 @ 12:12
Hi All-
If you "runto kflag" in Aylor it will bring you
to the Aylorian Forge, and then if you try to
kflag  it says:
There is nobody here that can keepflag an item for you.

Not sure where the disconnect is here, maybe kflag was here
once, and now has been moved?

-Bitties
Re: Missing runto for Faerie Tales +
Note #18209
posted on Bugs
Sunday, December 23, 2018 @ 22:31
Reply to: Note 18208 posted by Anaristos

Thanks. Apologies for the misreporting. Time to update font on this client.
Re: Missing runto for Faerie Tales
Note #18208
posted on Bugs
Sunday, December 23, 2018 @ 22:30
Reply to: Note 18207 posted by Snaxx

The keyword is ft1 not ftl :)
Missing runto for Faerie Tales
Note #18207
posted on Bugs
Sunday, December 23, 2018 @ 22:25
It appears that the runto for Faerie Tales is missing or incorrect.
runto faerie and runto tales both report that there are multiple locations 
containing the keywords and prints the following:
There are multiple matches for faerie. Use one of the following keywords:
Ftii         - Faerie Tales II
Ft1          - Faerie Tales

However, typing runto ftl indicates that there is no runto for ftl
runto ftl
Ftl is not an area keyword or a find location in this area.
Use 'areas  keywords' for a list of keywords.

I'm not an experienced player so apologies if this is simple user error.
Affect wis does not include serenity
Note #18206
posted on Bugs
Saturday, December 22, 2018 @ 10:40
Subject. Not sure if other class spells apply too.
Assassin backstab forces group members out of combat
Note #18205
posted on Bugs
Friday, December 21, 2018 @ 22:24
Group with 3 members, one of them assassin.
Player A tanks room in Icefall slopes full of aggressive mobs. Player B and
assassin follow. Players A and B are set to autoassist.

Result: Every time assassin backstabs, player B has char.status.state change
from 'combat' to 'ready', then they rejoin combat after a brief delay. Player
A is unaffected and stays in combat normally.

If player B tanks the next room, player A is set to ready status each time
the assassin backstabs. Player B is unaffected and stays in combat normally.

Obviously, something is acting strange here, I've not noticed this in any
other group combination at any time.

Cheers,
Rob
Re: exam bag - short desc one bag, contents another
Note #18204
posted on Bugs
Tuesday, December 18, 2018 @ 10:39
Reply to: Note 18203 posted by Sotura

Maybe it is only affecting bags after the trivia sleeping bag?
It seems to lose a pointer somewhere?  Examining the first three bags,
in inventory, the description matches the bag.
Examining the fourth bag gives a one line about the trivia bag, then the
contents of the next bag.  Each bag after that gives the content for
the following bag rather that the one you get the description of.
exam bag - short desc one bag, contents another
Note #18203
posted on Bugs
Tuesday, December 18, 2018 @ 10:34
Not sure exactly how this bug works.  I tried to replicate it with two
pouches, but so far I've only seen it with bags.  I've got several bags
in inventory and there are several on the floor.  When I 'exam bag',
it gives a one line description of one of the bags, but then the
contents of another bag.
Plunko Game
Note #18200
posted on Bugs
Thursday, December 13, 2018 @ 08:49
Been playing myself to death on Plunko trying to win a TP.
I finally did!

A game assistant steps in and gives you 300,000 coins and a Trivia Point Token!

Yet, there is no token on the ground or in my inventory.
This actually happened to me 2 days ago as well, but I didn't notice until
hours later when I check my inventory. I thought maybe I had dropped it,
or was left on the ground and somebody else got it.
This second time confirmed my suspucions.
Re: spellup str +
Note #18198
posted on Bugs
Saturday, December 8, 2018 @ 00:53
Reply to: Note 18196 posted by Redryn

oh, the string
Re: spellup str +
Note #18197
posted on Bugs
Saturday, December 8, 2018 @ 00:53
Reply to: Note 18196 posted by Redryn

maybe a hidden one?  in the dungeon in the birthday area
Re: spellup str
Note #18196
posted on Bugs
Saturday, December 8, 2018 @ 00:52
Reply to: Note 18195 posted by Sotura

Are you in a room with a mob with a keyword that "str" would hit?
spellup str
Note #18195
posted on Bugs
Saturday, December 8, 2018 @ 00:50
Getting an odd message for 'spellup str' --
'You can only spellup players or your pets.'
Shouldn't this cast all strength-related spells?
Double Down Blackjack
Note #18192
posted on Bugs
Tuesday, December 4, 2018 @ 22:38
Hello Great World of Aardwolf!
I humbly request adding the ability to double down in Blackjack.
I would also like to confirm that the dealer must hit on 17.
With these two enhancements, the odds still favor the house.
However it brings them much closer to 50/50, making the gambling exciting.
Thank you for your consideration.
help gquest - obsolete info
Note #18187
posted on Bugs
Monday, December 3, 2018 @ 12:11
During some global quests, a few targets may have misspelled names. 

This has been altered.
Re: Eqsearch and anti-good eq +
Note #18186
posted on Bugs
Sunday, December 2, 2018 @ 21:11
Reply to: Note 18185 posted by Abelinc

Confirmed.

Can cease this thread and move it over to ideas.

R
Re: Eqsearch and anti-good eq
Note #18185
posted on Bugs
Sunday, December 2, 2018 @ 18:18
Reply to: Note 18184 posted by Rezit

>If the anti-good flag is on a searchable item, it will not display on 
>eqsearch.

What alignment were you when you used eqsearch? I just verified that crusader
gear (anti-evil) will cease showing up on your eqsearch when you're evil 
aligned. I'm not sure what anti-good stuff should be showing up to test that 
direction.

Abe
Eqsearch and anti-good eq
Note #18184
posted on Bugs
Sunday, December 2, 2018 @ 16:32
If the anti-good flag is on a searchable item, it will not display on eqsearch.

R
Re: SH drink ++
Note #18183
posted on Bugs
Friday, November 30, 2018 @ 21:36
Reply to: Note 18182 posted by Dillon

Superheroes don't get hungry or thirsty, don't need the wish
Re: SH drink +
Note #18182
posted on Bugs
Friday, November 30, 2018 @ 11:53
Reply to: Note 18181 posted by Starling

nope
ene
Re: SH drink
Note #18181
posted on Bugs
Thursday, November 29, 2018 @ 06:15
Reply to: Note 18180 posted by Dillon

This happens if you have nohunger wish.  Do you have that?
SH drink
Note #18180
posted on Bugs
Thursday, November 29, 2018 @ 03:17
not sure if this is a big thing could be passed, but i decided to
post anyway.
Before drinking from fountain:
Hunger: 70 Average
Thirst: 70 Average

After:
Hunger: 50 Average
Thirst: 50 Average

not sure how one can get more hungry/thirsty from just drinking
something that should take you to 100

but yeah, not sure if this matters anyway.
Re: stolen keyword missing for shoplifted goods +
Note #18178
posted on Bugs
Saturday, November 24, 2018 @ 15:46
Reply to: Note 18173 posted by Lasher

Perhaps 'shoplifted' would be a more accurate description of a bandit lifting
random extras from a store?
Re: Possible PK bug:
Note #18177
posted on Bugs
Saturday, November 24, 2018 @ 15:12
Reply to: Note 18165 posted by Mordist

yep, thats how i got PKd, was party healing when lead got attacked,
and on my phone the scroll was fast so i didnt see who was hitting us
for a while. (I'm in a no PK clan)
Re: Possible PK bug: +
Note #18172
posted on Bugs
Saturday, November 24, 2018 @ 07:59
Reply to: Note 18166 posted by Zoot

Wire is wanted, and prob stood in front? 
swho 12 area
pkoff?
Re: Possible PK bug: ++
Note #18169
posted on Bugs
Friday, November 23, 2018 @ 09:16
Reply to: Note 18168 posted by Zoot

Thanks for the input everyone, I will inquire as suggested... Just
wanted to be sure it wasn't an actual bug. :)

Cheers!
Mordist
Re: Possible PK bug: +
Note #18168
posted on Bugs
Friday, November 23, 2018 @ 09:05
Reply to: Note 18167 posted by Chich

In that case she'll want to read 'help pkoff' and toggle that command.
Re: Possible PK bug:
Note #18167
posted on Bugs
Friday, November 23, 2018 @ 09:03
Reply to: Note 18165 posted by Mordist

pretty sure Wire was wanted and Freddie might have just AOE
Re: Possible PK bug:
Note #18166
posted on Bugs
Friday, November 23, 2018 @ 08:59
Reply to: Note 18165 posted by Mordist

Since you didn't mention it we need to rule out the possibility that Freddie
was grouped with someone PK/OPK/Hardcore who was attacked, and Freddie tried
to heal that someone.
Possible PK bug:
Note #18165
posted on Bugs
Friday, November 23, 2018 @ 07:45
Today, Freddie was killed by Wire in fens-3... She is in Boot (NOPK clan),
was not flagged OPK or Hardcore... but was still managed to be PK'd.

I just want to see if there's anything I am missing here, as it seems
to be a bug. We certainly don't want this happening to newbies.

Thanks,
Mordist
Assassins lag on strangle attempt for ninja mobs
Note #18164
posted on Bugs
Saturday, November 17, 2018 @ 23:40
I'm not sure whether this is a bug or working-as-intended, but wanted to post
it just in case. Basically I've noticed that the message preventing strangles
on ninja mobs is followed by a few seconds of lag (similar to strangle lag).

Since assassins are supposed to have no-lag strangle, this seems like it might
be a bug when it affects assassins. We're not going to be able to backstab the
mob regardless, but the additional lag from the prevented strangle seems like a
double penalty that may not have been intended when this change was made.

-Exo
Re: Two distinct mobs showing up as quest mobs +
Note #18163
posted on Bugs
Saturday, November 17, 2018 @ 03:15
Reply to: Note 18162 posted by Zoot

And this is why we don't plagiarize or copy each other's notes in class, kids ;)

At least he didn't copy Xeno, heh ;)
Re: Two distinct mobs showing up as quest mobs
Note #18162
posted on Bugs
Friday, November 16, 2018 @ 14:12
Reply to: Note 18159 posted by Algaru

There is a bug in medit copy - the mobs aren't entirely distinct when you
copy from one vnum to another.
Re: Info -h pkdeaths +++
Note #18161
posted on Bugs
Friday, November 16, 2018 @ 12:21
Reply to: Note 18160 posted by Crowley

I don't know if it needs a new info category, but whichever way it goes, it
should have the 'placed on wanted list' and 'killed the outlaw' should be in
the same category, with the actual death message in info pkdeath.  Can reduce
a bit of spam if you're not intersted in that stuff that way.
Re: Info -h pkdeaths ++
Note #18160
posted on Bugs
Friday, November 16, 2018 @ 11:18
Reply to: Note 18158 posted by Arystul

Ah, I read his note to mean the deaths from setwanted. As for the setwanted
message, I agree, probably should be put into its own category.
 
Mr. Crowley