The Gaardian Aardwolf Notes Archive

display all notes from
on the board
between and
containing the phrase

showing 50 most recent notes on the Bugs forum
Re: Current Number of Items Carried
Note #18367
posted on Bugs
Friday, March 8, 2019 @ 10:02
Reply to: Note 18366 posted by Zoot

>Saved,  Str: 218, Dex: 215
>Before, Str: 202, Dex: 182 
>After,  Str: 202, Dex: 218

I'm guessing this is an all-or-nothing (either uses both saved stats or none).
Your dex went above saved, so you use current stats; your str was just lower
and didn't make up the difference gained from the higher dex..
Current Number of Items Carried
Note #18366
posted on Bugs
Friday, March 8, 2019 @ 09:48
Someone noticed this and I confirmed that the same was happening to me:

1. Cancel spells
2. Check item capacity
3. Spellup
4. The number of items you're able to carry will decrease

Note that this is pre-sh I'm currently level 114 and the other person was level
65.


NOTE: Weight capacity based on saved stats - Str: 218   Dex: 215.

You entered: weight

Weight :  -979 of 1050   <-when canceled
Items  :   478 of 612   

You report your stats :
Str: 202, Int: 297, Wis: 313, Dex: 182, Con: 205, Luck: 307
Hr : 491, Dr : 839


Weight :  -979 of 1050   <-after spellup
Items  :   478 of 598    

You report your stats :
Str: 202, Int: 309, Wis: 321, Dex: 218, Con: 240, Luck: 312
Hr : 639, Dr : 937
Mprog ends PVP combat prematurely
Note #18361
posted on Bugs
Wednesday, March 6, 2019 @ 12:51
In Keep of Kearvek, room 29770, you can give gems to Coran to move to the next
section of the area if you have not done the goal. This seems to interrupt PVP
combat.
 
I had cursed and webbed Jyscal just briefly after he had given the gems to
Coran, and was in combat with him for 2-3 rounds before he suddenly
disappeared. He confirmed with me that he had given the gems just a second
before I attacked him, and he was transported to the new section and was able
to portal out.
 
Perhaps the mprog needs to do a final check before transporting the character
to see if the character is in combat, or that room may need to be marked 'safe'
to prevent further incidents, as being in combat generally prevents custom exit
movements, etc.
 
As a side note, I do not know if this works if already in combat and then the
gems are given, or even if, after having done the goal, you can escape combat
by saying kearvek, but it would be interesting to see if those produce the same
results.
 
Mr. Crowley
Re: spiral - not weapon damtype? ++
Note #18359
posted on Bugs
Wednesday, March 6, 2019 @ 12:51
Reply to: Note 18358 posted by Redwood

I hereby retract my complaint... also, I cannot read.
Re: spiral - not weapon damtype? +
Note #18358
posted on Bugs
Wednesday, March 6, 2019 @ 12:24
Reply to: Note 18357 posted by Robbo

- Good paladins will do light or holy damage. 

ffs people read helpfiles.
gulp decanter
Re: spiral - not weapon damtype? ++++
Note #18356
posted on Bugs
Wednesday, March 6, 2019 @ 12:23
Reply to: Note 18355 posted by VeryLongName

Then what exactly is the bug you are trying to report?
Re: spiral - not weapon damtype?
Note #18357
posted on Bugs
Wednesday, March 6, 2019 @ 12:22
Reply to: Note 18351 posted by VeryLongName

I've seen similar issues with test of faith. Mobs (also in Soh2) that are
immune to light will _sometimes_ be hurt by test of faith, despite my
extreme alignment.  Damage should be light damtype, but I'm seeing the
mobs taking damage about 1 out of 5 rounds.

I will attempt to log this next time it happens, but it's been consistent.

-Rob
Re: spiral - not weapon damtype? +++
Note #18355
posted on Bugs
Wednesday, March 6, 2019 @ 12:20
Reply to: Note 18354 posted by Redwood

..i knew that..
Re: spiral - not weapon damtype? ++
Note #18354
posted on Bugs
Wednesday, March 6, 2019 @ 12:08
Reply to: Note 18353 posted by Dillon

he is a venomist...
Re: spiral - not weapon damtype? +
Note #18353
posted on Bugs
Wednesday, March 6, 2019 @ 12:08
Reply to: Note 18352 posted by Redwood

only as venomist
Re: spiral - not weapon damtype?
Note #18352
posted on Bugs
Wednesday, March 6, 2019 @ 12:05
Reply to: Note 18351 posted by VeryLongName

This is a benefit of spiral. if mobs are immune to your dtype it will use
poison/disease to attack instead. its in the spiral helpfile.
spiral - not weapon damtype?
Note #18351
posted on Bugs
Wednesday, March 6, 2019 @ 12:02
Spiral help file:
Syntax: spiral
Damage: weapon damtype

[10] Evil Ikyu is unaffected by your light!
[1] Evil Ikyu misses you. [0]
[8] Your skill damages Evil Ikyu! [3171]

Damage 5, The skill is spiral. Both weapons are light damtype.
add who opk into the who helpfile
Note #18349
posted on Bugs
Wednesday, March 6, 2019 @ 09:22
not really a bug, just not sure where else to put it,
in the help who helpfile, it does not mention who opk or 
who hardcore
Re: hardcore channel info
Note #18347
posted on Bugs
Tuesday, March 5, 2019 @ 15:10
Reply to: Note 18346 posted by Ohm

Hi Ohm,

Hardcore is not a new channel, per se, more that it is a subset of
information that can be info channel, specifically
toggled by noinfo.

Thanks,

Rez
hardcore channel info
Note #18346
posted on Bugs
Tuesday, March 5, 2019 @ 14:03
There is Harcore channel for Hardcore info;
however, when you type: channels this particular new
channel is not on the list.
Not a bug, per se. But still

Ohm
Re: hidden mob +
Note #18345
posted on Bugs
Tuesday, March 5, 2019 @ 08:25
Reply to: Note 18344 posted by Zoot

thanks,
I just find it weird though.
attacking what i can't see.
Maybe i just span around in circles until i hit him:)

DreadLord
Re: hidden mob
Note #18344
posted on Bugs
Tuesday, March 5, 2019 @ 08:12
Reply to: Note 18343 posted by DreadLord

Hi Dreadlord,

For this scenerio I would look to this tidbit from 'help hide':

Without detect hidden, a hiding character will not be seen. A sneaking 
character may or may not be seen, depending on the stats of the viewer vs 
the stats of the sneaking character. Entering combat reveals a hidden 
character, but a sneaking character will remain sneaking when the combat is 
over.

hidden mob
Note #18343
posted on Bugs
Tuesday, March 5, 2019 @ 07:31
There is nobody in the room with that name.
Someone says 'Thank you for your prompt tax payment.'
Able to now activate queued spells and skills
Auto-hunt-trick engaged: tax collector
hunt 1.tax collector
Someone is here!
No one in this area by the name '2.tax collector'.
Auto-hunt-trick failed.
kill tax collector
[1] Your slash <-:-> ASPHYXIATES <-:-> a tax collector! [131]
A tax collector is showing a few grazes.
 Enemy: 91%  

so ,you can attack hidden mobs?
or is it a bug?
dreadlord
winds eq considered as aard item in owned? +++
Note #18342
posted on Bugs
Sunday, March 3, 2019 @ 22:25
Reply to: Note 18341 posted by Lasher

See Mudinfo board. I'll remove the precious flags from your equipment
the next time I see you around.

Thanks,

Rezit
winds eq considered as aard item in owned? +++
Note #18340
posted on Bugs
Sunday, March 3, 2019 @ 07:04
Reply to: Note 18338 posted by Redryn

where
ah, I guess I just got used to only watch aard gears + pins on my owned 4

Just a bit weird to see non-aard there on listing because we have other options
to look up non-aard stuff.

Tryllus
Re: winds eq considered as aard item in owned? +
Note #18339
posted on Bugs
Sunday, March 3, 2019 @ 07:01
Reply to: Note 18332 posted by Mendaloth

Option 4 in "ownedwhere" means precious items.
While aard are precious, precious are not aard.
The following are also listed as precious:
- the academy medal
- aura of trivia
- tier pin
- supporters pin

That said, I'm not sure those rewards should be listed as precious (the list
above suggests that precious items are trully special).

/Liber
Re: winds eq considered as aard item in owned? +++
Note #18338
posted on Bugs
Sunday, March 3, 2019 @ 06:55
Reply to: Note 18337 posted by Koala

Options: 1- All items, sorted by ascending level.
         2- All items, sorted by descending level.
         3- All items, sorted by item key, then ascending level.
         4- Precious items only, sorted by ascending level.

Winds eq has precious flag so seems to be working. I don't know what should
have precious flag though, and whether it's supposed to be limited to aardeq.
My various medals, tp stuff also have precious flag.
Re: winds eq considered as aard item in owned? ++
Note #18337
posted on Bugs
Sunday, March 3, 2019 @ 06:52
Reply to: Note 18336 posted by Tryllus

The Shield of Aardwolf         (230029)  201 Koala            a Bag of Aardwolf
Beacon of Light                          211 The Gazebo In Th Manor3           
Axe of Aardwolf                (337918) *220 Koala            a Bag of Aardwolf

Can confirm the same behaviour here.

Koala
Re: winds eq considered as aard item in owned? +
Note #18336
posted on Bugs
Sunday, March 3, 2019 @ 06:48
Reply to: Note 18332 posted by Mendaloth

Yeah when you type owned 4 to see a list over aard gears that you own
then this shows up
Whip of Aardwolf                *201 Tryllus          Bag of Aaardgears
A Bag of Aardwolf                201 Tryllus           
Gloves of the Shadows                    211 Tryllus          Bag of Tier Eqs  

That gloves from Winds shouldnt be on that listing, right?

Tryllus
Re: winds eq considered as aard item in owned?
Note #18332
posted on Bugs
Saturday, March 2, 2019 @ 09:57
Reply to: Note 18331 posted by Tryllus

I'm not sure I am following.  How does owned indicate something is an aard
item?
winds eq considered as aard item in owned?
Note #18331
posted on Bugs
Saturday, March 2, 2019 @ 09:05
where
Headline says it all

Tryllus
Re: dunoir mobs daily double gold drops
Note #18330
posted on Bugs
Friday, March 1, 2019 @ 08:51
Reply to: Note 18328 posted by Link

This happens when you kill a mob of much lower level than yours, and
was previously confirmed not to be a bug.

Daily blessing adds the original amount of gold that you'd received
should the mob were of your level, but the amount you actually receive
from the mob is reduced due to level difference.

In your case, the mob apparently had 8,495 gold on it, and your daily
blessing added the same amount. But since the mob was of much lower
level than you, the 8,495 was reduced down to 85 gold, so instead of
getting 8,495 + 8,495 = 16,990, you only got 85 + 8,495 = 8,580.

Re: dunoir mobs daily double gold drops
Note #18329
posted on Bugs
Friday, March 1, 2019 @ 08:12
Reply to: Note 18328 posted by Link

The longer mobs go without being killed, they increase their onhand
gold. So you may see mobs with a huge amount of gold, then repop
and see them having nothing at all.

I am suspecting that this is the case in this instance?

R
dunoir mobs daily double gold drops
Note #18328
posted on Bugs
Friday, March 1, 2019 @ 02:14
*[5] Your flame does UNBELIEVABLE things to Anthbeast guard! [4149]
Anthbeast guard screams as the flames engulf him!!
You have 3 tells waiting. Type 'replay' to see waiting tells.
You receive 0 experience points.
Your daily blessing added 8,495 gold to the corpse.
You have 52 daily blessing bonus gold kills remaining.
You get 8,580 gold coins from the charred corpse of Anthbeast guard.
You are taxed 85 gold coins by your clan.
The Fallen Soldier gives you 90 gold coins for the charred corpse of Anthbeast
guard.

normally it would double the mobs gold drop, which i had 2 players test and
show it to be around 80-100. not sure where the other 8k and change is coming
from. seems like most of the mobs there have this high drop amount with the
daily double gold.

-Link
Illuminate
Note #18327
posted on Bugs
Thursday, February 28, 2019 @ 22:42
I enchanted this item today.  It was not glowing when illuminate was cast and
illuminate added no stats, but the illuminated flag was added.  In addition,
it cannot be disenchanted because there are no illuminate stats to remove.
+-----------------------------------------------------------------+
| Keywords   : aardwolf dagger (398531)                           |
| Name       : Dagger of Aardwolf                                 |
| Id         : 1888425699                                         |
| Type       : Weapon                    Level  :   291           |
| Worth      : 1,000                     Weight :     5           |
| Wearable   : wield                                              |
| Score      : 5132                                               |
| Flags      : unique, glow, hum, magic, held, solidified,        |
|            : resonated, illuminated, V3, precious               |
| Owned By   : Harperon                                           |
| Found at   : Immortal Homes                                     |
+-----------------------------------------------------------------+
| Weapon Type: dagger                 Average Dam :    873        |
| Inflicts   : mind force             Damage Type : Mental        |
| Specials   : sharp                                              |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +149     Hit roll     : +145        |
|              Constitution : +2       Intelligence : +5          |
|              Luck         : +6       Wisdom       : +2          |
|              Dexterity    : +1       Strength     : +1          |
+-----------------------------------------------------------------+
| Enchants:                                                       |
| Resonate   : Wisdom +1                (removable by enchanter)  |
|            : Luck +3                  (removable by enchanter)  |
| Solidify   : Damage roll +4           (removable by enchanter)  |
+-----------------------------------------------------------------+

I also have a trivia aura with the same issue.  Both have a higher ID than
a 2016 christmas card I have which would have been created over a year after
enchant tracking started.
Re: Global Quest win ++
Note #18326
posted on Bugs
Thursday, February 28, 2019 @ 22:27
Reply to: Note 18325 posted by Amya

theres no problem: your comm window catches things like that
and some people edit their comm windows to catch other things as well
unless there are specific prefixes for specific commands, you'll have a lot of
false positives in the plugins made for players by players.
hope that helps. cheers.
Re: Global Quest win +
Note #18325
posted on Bugs
Thursday, February 28, 2019 @ 22:22
Reply to: Note 18324 posted by Khadaji

Hey me again!

So Teleron and I were looking at what happened. I did not get credit for
an extra win. He looked at my whois and that is the last line of my
whois. Mush picked it up as an Info message and broadcasted it in out
communication window.

So not sure were the problem is!
Amya
Re: Global Quest win
Note #18324
posted on Bugs
Thursday, February 28, 2019 @ 22:05
Reply to: Note 18323 posted by Amya

he saw that in your description and mistook it for a real message
heh
there is no bug here
Global Quest win
Note #18323
posted on Bugs
Thursday, February 28, 2019 @ 21:59
Hi,

I won a global quest that I never joined. I was  grouped with Teleron  in TOL
and this message flashed for all to see:



[28 Feb 18:52:29]Global Quest: Global Quest #6932 has been won by Amya-6th win


I had to take some spaces out of it so it would fit. I didn't enter it
I didn't kill anything on the list...and  I sure as heck didn't win it.

Thanks
Amya
Re: Illuminate bug+
Note #18322
posted on Bugs
Thursday, February 28, 2019 @ 21:59
Reply to: Note 18320 posted by Iocaste

I can confirm the bug - any failed cast of illuminate (ie add glow but
no stats) will also add the illuminate flag, making disenchant unusable.

Not sure what changed but reproduced on both test and live.
re: Illuminate bug
Note #18320
posted on Bugs
Thursday, February 28, 2019 @ 14:32
Hello!

After thinking about it, I really don't know.  :<  I don't know anything about
how enchanting and disenchanting work to say.  I hope this helps somehow
though:

| Flags      : unique, glow, hum, magic, held, burn-proof,        |
|            : solidified, resonated, illuminated, V3, precious   |

and "disenchant helm illuminate" says:
Aardwolf Helm of True Sight does not have any removable illuminate stats.

The only other detail I can think of (without understanding how it works!) is
that it added the "glow" flag after I removed it from a subsequent attempt to
illuminate it before I was told it's bugged.

I'll try to learn more about how it works and maybe I just misunderstood stuff!
Re: Illuminate bug
Note #18317
posted on Bugs
Thursday, February 28, 2019 @ 12:49
Reply to: Note 18315 posted by Iocaste

You probably needed to use disenchant to remove the +3 wis illuminate rather
than setflag. Don't think this is the same bug.
Range Kills In PK
Note #18316
posted on Bugs
Thursday, February 28, 2019 @ 02:19
In every other instance all people involved in a PK fight get credit on info
and in PK kill count. But if you range kill a person you steal the kill even 
if 5 other players are attacking the other player. Makes no sense. And isnt 
in line with how group pk works in any other situation. Maybe not a bug 
but I didnt think it belonged on ideas either as this doesnt seem to work the
same way other group pk does.
 
-Wars
Illuminate bug
Note #18315
posted on Bugs
Wednesday, February 27, 2019 @ 15:05
Hello!

I ran into this bug too just now.  It happened to my new Aardwolf Helm of True
Sight!  I don't know much about enchanting so I asked for help, and then went
and used the "setflag" thing to add invis and remove the hum and glow on it and
a few other Aardwolf quest items.  I gave them to the enchanter and she was
able to add illuminate for +3 wis to it, but offered to toggle and try again so
I said sure!  After that, she said she failed the illuminate and handed it
back, so I used "setflag helm glow" and turned the glow flag off again, but it
retained the "illuminated" flag it seems.  I think her trying to add illuminate
again and finding that out made it glow once more too, which wasted the TP from
setting the glow flag off before.

Hope this helps somehow!
Re: illuminate bug ? ++++
Note #18309
posted on Bugs
Wednesday, February 27, 2019 @ 02:24
Reply to: Note 18307 posted by Redryn

I was using enchanters help, he had Focus on.
Maybe the problem has something to do with Focus ?
Re: illuminate bug ? +++
Note #18307
posted on Bugs
Tuesday, February 26, 2019 @ 23:56
Reply to: Note 18305 posted by Ganesha

There's no wis on the item at all, so it's not clear how illum flag got added.

Re: illuminate bug ? ++
Note #18305
posted on Bugs
Tuesday, February 26, 2019 @ 13:37
Reply to: Note 18302 posted by Ganesha

i also understood, that if not stats are added, it show add only glow.
Somehow it added Illuminated flag aslo. Now i can't disenchant it any more
Re: illuminate bug ? ++
Note #18304
posted on Bugs
Tuesday, February 26, 2019 @ 12:38
Reply to: Note 18302 posted by Ganesha

Looking at this on testport, it seems that if the object becomes illuminated
and doesn't add any stats at all then you can neither enchant nor disenchant
an item.

Is it only supposed to add the glow flag when an enchanter casts and no stats
are added?

Re: illuminate bug ? +
Note #18302
posted on Bugs
Tuesday, February 26, 2019 @ 12:27
Reply to: Note 18301 posted by Lasher


Item was first enchanted after disenchanting was available.
I have disenchanted and reenchanted this item multible times,
this is first time, that something like this happened.
Re: Bug: Mindflay
Note #18299
posted on Bugs
Monday, February 25, 2019 @ 11:46
Reply to: Note 18298 posted by GabeLogan

I am very sorry, but it does appear on testport that the skill does not raise
in percentage at all through use in combat.

Even another person could check who is more awesome at testing than me! Just to
make sure I'm not doing something weird!
Bug: Mindflay
Note #18298
posted on Bugs
Monday, February 25, 2019 @ 10:51
Hello,
It appears there is a bug with Mindflay increasing in practice %.
I haven't seen the skill move from 95% yet. Can someone take a look?

Thank you,
Gabe
crithit
Note #18297
posted on Bugs
Sunday, February 24, 2019 @ 11:04
I have not seen crithit fire off of hammerswing or nofail skills like bash.
I understand bash probably should not work, but in the helpfile
it says everytime you swing your weapon you have a chance, shouldn't
hammerswing count?
Re: illuminate bug ?
Note #18295
posted on Bugs
Saturday, February 23, 2019 @ 19:08
Reply to: Note 18294 posted by Ganesha

And it is not oled piece

(K) (Magic) (Hum) Boots of the Efreeti (211)
-----------------------------------------------------------------+
| Keywords   : Boots Efreeti Rank4Feet                            |
| Name       : Boots of the Efreeti                               |
| Id         : 1819819517                                         |
| Type       : Armor                     Level  :   211           |
| Worth      : 4,000                     Weight :    10           |
| Wearable   : feet                                               |
| Score      : 794                                                |
| Material   : skin                                               |
| Flags      : unique, hum, magic, nosell, held, burn-proof,      |
|            : nolocate, solidified, resonated, illuminated,      |
|            : heroonly, V3                                       |
| Owned By   : Ganesha                                            |
| Found at   : Journey to the Inferno                             |
+-----------------------------------------------------------------+
| Stat Mods  : Hit roll     : +47      Damage roll  : +53         |
|              Strength     : +8       Intelligence : +8          |
|              Constitution : +7       Hit points   : +250        |
|              Luck         : +2                                  |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +25      All magic    : +25         |
+-----------------------------------------------------------------+
| Enchants:                                                       |
| Resonate   : Intelligence +1          (removable with TP only)  |
|            : Luck +2                  (removable with TP only)  |
| Solidify   : Damage roll +6           (removable by enchanter)  |
+-----------------------------------------------------------------+
illuminate bug ?
Note #18294
posted on Bugs
Saturday, February 23, 2019 @ 19:01
hi
Can't remove illuminate enchant with disenchant
Illuminate is not displayed under enchants, but i have illu flag tho
need help :)
Re: Mindflay +++
Note #18290
posted on Bugs
Thursday, February 21, 2019 @ 08:50
Reply to: Note 18289 posted by Redwood

There is no lag on success on the attack but there is a small recovery - 

From 'help mindflay'.