The Gaardian Aardwolf Notes Archive

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Andoy: Obsolete clan showing in finger
Note #18140
posted on Bugs
Saturday, November 3, 2018 @ 15:09
finger andoy returns:

Andoy is an Oblate Novice of Enlightened Brotherhood of the Dominion.
Rabkni Signet Ring not flagged iskey
Note #18139
posted on Bugs
Wednesday, October 31, 2018 @ 19:09

The Rabkni Signet Ring, loaded on Rabkni, the Devil Swine in The Were Wood,
is a key to the door down from Rabkni, but is not flagged iskey, so cannot be
put on the keyring.

Thanks.
Slow
Note #18137
posted on Bugs
Monday, October 29, 2018 @ 13:42
I do not know if it's a bug or what.

You don't know how to disrupt the magic in slow.
I am a mentalist and I DO know the spell slow,
And in the helpfile help disrupt it says,
"You can only disrupt a spell if you have
a working knowledge of the spell you wish to disrupt."

Might be the same with other spells, but still have to test.

Dee
score. frame line. my silly title shifted it.
Note #18136
posted on Bugs
Saturday, October 27, 2018 @ 19:34
Hey. here's the link to that massive bug:
https://drive.google.com/open?id=1u5I8XBs_EsqGSALn5PWQ8KFZ60HJoCg6
I only guess that the the title is the culprit. Anyway,
haven't noticed any other problems with it.

Kthxbye.

Re: bug in academy training
Note #18134
posted on Bugs
Saturday, October 27, 2018 @ 04:41
Reply to: Note 18133 posted by Gedeon

It's intentional. Many newbies lose such things and it's better to have 
a mechanism to easily get it back. Goals work like that, if you accidentally
lose something, you should be able to get it back. Obviously this allows 
farming, so we try to make such items less desirable to farm.
 
Broud
Re: bug in academy training
Note #18135
posted on Bugs
Saturday, October 27, 2018 @ 04:39
Reply to: Note 18133 posted by Gedeon

I'd guess it's set up like this in case you lose the bag, you can go get
another one.  
bug in academy training
Note #18133
posted on Bugs
Saturday, October 27, 2018 @ 03:58
I figure this is probably a bug because a check could be run to see
if a newbie has already got the item, in one of the lessons it teaches about
item manipulation with put get all and iterations and a training bag is given.
Now, if a newbie drops the training bag then they are able to get a new bag
thus a second wristband, pair of boots, and bag.
Not that these items are really worth anything but I would consider this
to be a bug if I had have written the code for that particular lesson.
Re: rankings bug?
Note #18128
posted on Bugs
Wednesday, October 24, 2018 @ 16:40
Reply to: Note 18067 posted by Raaigar

I believe the ranking also auto-update when a player
logs off, which will result in some mis-ordered rankings
until the nexta regular update.

Mondaine
wear/remove using item id and quotes.
Note #18124
posted on Bugs
Thursday, October 18, 2018 @ 06:36
wear 477877485  -> I equip Gwillimberry portal in portal slot.
wear '477877485'  -> I equip Gwillimberry portal in portal slot.
rem 477877485 -> I un-equip the portal
rem '477877485' -> It tells me "You are not wearing that item."

I checked eq and I am still wearing the portal.  It looks like when referencing
the item by its unique id, wear will work with or without quotes around the
number, whereas remove only works without quotes.  With quotes it doesn't
recognize the item.

Kerofk area range
Note #18122
posted on Bugs
Wednesday, October 17, 2018 @ 09:26
Kerofk's area range is 5 to 100, but looking at mobdeaths/mobquest, the
highest level mob I see is 'the orb' which is level 29.

I think the range should be 5 to 25, or 5 to 30 as it would better reflect
the actual levels of the mobs in the zone.
Re: Info -h Raiding
Note #18120
posted on Bugs
Sunday, October 14, 2018 @ 09:45
Reply to: Note 18119 posted by Icecool

More precisely, that information is still under raid -h and should probably be
converted to the new format.
Info -h Raiding
Note #18119
posted on Bugs
Sunday, October 14, 2018 @ 01:37
Does not show:

RAIDINFO: The raiding party has breached the defenses of [clan]!

-Ice
daily rankings past midnight
Note #18117
posted on Bugs
Monday, October 8, 2018 @ 08:29
from 00:00 to 01:00 daily rankings show nothing, because first entries
are made at 01:00. maybe can display the score of previous day instead
of empty pages ?
Re: Ranks not ordering correctly
Note #18116
posted on Bugs
Monday, October 8, 2018 @ 08:28
Reply to: Note 18114 posted by Cooler

yes, that happens if a player has quit since last hour
then his score is updated, but not his rank - so he might
end up with higher score on lower rank
Re: Ranks not ordering correctly
Note #18115
posted on Bugs
Sunday, October 7, 2018 @ 13:42
Reply to: Note 18114 posted by Cooler

Player rankings may not have updated... the #'s are correct, but the ordering
is not.

Hope this helps,
Mordist
Ranks not ordering correctly
Note #18114
posted on Bugs
Sunday, October 7, 2018 @ 13:39
Hello,
I know this might be a minor bug but I keep wonder what caused it:

    5) Cooler       Rhabdo           0      302    1108      2    384    384
    6) Tinada       Light            0      740    2438      0    386    386

It was myrank 16 daily, not sure why it show me above Tinada as he has more
pups than me. 2 but still not sure why its ordering like this

-Cooler
Re: lottery after changing char's name ++
Note #18108
posted on Bugs
Friday, October 5, 2018 @ 14:21
Reply to: Note 18107 posted by Robbo

First Xochitl, now this... guess Bard is merging into Xunti next reboot?
Re: lottery after changing char's name +
Note #18107
posted on Bugs
Friday, October 5, 2018 @ 14:19
Reply to: Note 18106 posted by Koala

I sure hope so. I cannot type or pronounce that one.
Re: lottery after changing char's name
Note #18106
posted on Bugs
Friday, October 5, 2018 @ 12:43
Reply to: Note 18105 posted by Chnigujiguji

does it mean that your current name is a bug? :)

lottery after changing char's name
Note #18105
posted on Bugs
Friday, October 5, 2018 @ 07:47

CONGRATULATIONS: You have Aardwolf lottery winnings to collect!!

Running to: Aardwolf Lottery Headquarters

Aardwolf Lottery Headquarters
[ Exits: north west ]

lottery collect
You won 476,190 gold on Sat 29 Sep 06:00PM     Your numbers  : [   5  37  18 ]
                                               Drawn numbers : [  19  37   5 ]
You won 476,190 gold on Sat 29 Sep 06:00PM     Your numbers  : [  19   5  30 ]
                                               Drawn numbers : [  19  37   5 ]
You won 476,190 gold on Sat 29 Sep 06:00PM     Your numbers  : [  18   5  37 ]
                                               Drawn numbers : [  19  37   5 ]
The total of your winnings is 1,428,570 gold!!

buy tickets all
You already have enough tickets, give someone else a chance!
You cannot buy any more Aardwolf lottery tickets.

-------------
Must be issue with char name change. Bought the tickets as Celebrity, collected
as.. this.
Private rooms inconsistency
Note #18103
posted on Bugs
Sunday, September 30, 2018 @ 11:36
There is a small inconsistency:

heel
Your pets cannot enter a private room!
You make a high pitched whistling sound.
A dust devil called trx appears and runs up to you.

So after all they are able to enter a private room.
Re: Ogra shaman in anthrox is too good at it's job
Note #18102
posted on Bugs
Sunday, September 30, 2018 @ 11:07
Reply to: Note 18101 posted by Ocho

I feel like I should mention that this is probably my favorite mob in the
entire game. I hope it doesn't get changed :S
Ogra shaman in anthrox is too good at it's job
Note #18101
posted on Bugs
Sunday, September 30, 2018 @ 10:47
If you "enter entrance" from room Name: The Ogre Shaman's Shop #4125 in
anthrox, you get to Name: A Secret Room #4124 where you find an ogre shaman.
Nothing too crazy right? However, after a few seconds in the room, the shaman 
, regardless if you immediately recall, portal, or walk out, will begin to
attack you. Wherever you are, clan hall, different area, walking, anywhere.
You see the message:
The ogre shaman appears through a portal.
The ogre shaman starts casting a fireball towards you!
Doesn't matter what room or where in aard, until you kill it, it will keep
portalling in and attacking you.
there is no message from the mob, and no mobprog that shows up, just a delayed
portaling attack from a pissed off ogre.
Imm porch accessible....
Note #18100
posted on Bugs
Sunday, September 30, 2018 @ 10:42
The Class of '18 Imm room is explorable and accessible.  I think it should
probably be neither.

Good on the Class of '13 for setting a higher minimum level on their rooms!
Aylor room became unexplored
Note #18099
posted on Bugs
Sunday, September 30, 2018 @ 08:11
For some reason the Aylor pclass warrior training room became unexplored for
me, which is rather a pain since I don't really want to classchange into pwar
just for the explore...
Re: Arboretum bug ++
Note #18098
posted on Bugs
Saturday, September 29, 2018 @ 23:15
Reply to: Note 18097 posted by Throxx

I just went to get a thorn, it was lvl 110. Maybe you're using the wrong
thorns.
Re: Arboretum bug +
Note #18097
posted on Bugs
Saturday, September 29, 2018 @ 23:14
Reply to: Note 18096 posted by Redryn

I am level 110, the campaign is level 110.
The thorns so far that i have picked up range from 
levels 117 to 122.
Re: Arboretum bug
Note #18096
posted on Bugs
Saturday, September 29, 2018 @ 23:13
Reply to: Note 18095 posted by Throxx

Thorn is lv 110?
Arboretum bug
Note #18095
posted on Bugs
Saturday, September 29, 2018 @ 23:07
I have a level 110 Campaign target, divulture, that is in the 
Vigorous Vines room. All the thorns that are lying around 
to equip to do the 'jab stem' are between 117-122, so
i can not equip them to proceed to right room. Also I dont get
translocate for another 15ish levels, so that wont work.
I CP level so, hate to have to fail this one.
Re: Proxy bid +
Note #18094
posted on Bugs
Friday, September 28, 2018 @ 11:32
Reply to: Note 18093 posted by Crowley

While that makes sense, showing the identical equal bids still to me feels
like a bug.
Re: Proxy bid
Note #18093
posted on Bugs
Friday, September 28, 2018 @ 11:31
Reply to: Note 18092 posted by Cheezburger

Actually, I believe it's because Azzoun proxy bid 30m before you did, and the
earlier bid takes precedent. It's explained in help proxy.
 
Mr. Crowley
Proxy bid
Note #18092
posted on Bugs
Friday, September 28, 2018 @ 11:28
Proxy bid appears to place an additional bid of equal value to the previous
bid instead of increasing it. Example:

Market: Cheezburger has proxy bid 30,000,000 gold on (Majestic) A giant club 
(Level 199, Num 90823).
Market: Azzoun has proxy bid 30,000,000 gold on (Majestic) A giant club 
(Level 199, Num 90823).

Notice that Azzoun's bid is equal to my max proxy and ended up with the
current bid on the item, even though I had already bid 30M on it.
Re: pthief aoe ++++
Note #18089
posted on Bugs
Tuesday, September 25, 2018 @ 21:05
Reply to: Note 18088 posted by Tymme

It was pointed out on testport, so I think it was intentional.
Poor thieves could use some love anyway
Re: pthief aoe +++
Note #18088
posted on Bugs
Tuesday, September 25, 2018 @ 16:10
Reply to: Note 18087 posted by Crowley

IIRC it was labeled as melee vs hybrid vs caster; if so, it's at least not
consistent with 'help multicast'.
 
melee:     Warrior, Thief : Not casting classes, defaults to int.
Re: pthief aoe ++
Note #18087
posted on Bugs
Tuesday, September 25, 2018 @ 16:07
Reply to: Note 18086 posted by Cheezburger

I think the note is referring to Rangers and Paladins as more a spellcaster
class (or a mix of them) simply because they have more spellups in them? I
forget. Regardless, on test port, it was always Warrior got 4 hits, every other
non-pclass caster class got 6.
 
Mr. Crowley.

invdata
Re: pthief aoe +
Note #18086
posted on Bugs
Tuesday, September 25, 2018 @ 16:05
Reply to: Note 18085 posted by Crowley

The announce note however, does only specify PPal and PRanger as having
increased limits.
Re: pthief aoe
Note #18085
posted on Bugs
Tuesday, September 25, 2018 @ 16:04
Reply to: Note 18084 posted by Tymme

No, only warriors got the 4 mob hit. Every other class has at least one spell
in their compliment of spells/skills, so thief, paladin, and rangers get 6.
 
Mr. Crowley
pthief aoe
Note #18084
posted on Bugs
Tuesday, September 25, 2018 @ 15:56
IIRC pwar and pthi were supposed to only get four mobs on AoE.  I think I was
also getting 6 on test port, but

You breathe forth a huge blast of fire.
A merdevil planetarium presenter is blinded by smoke!
@x114[1] Your fire breath <-*-><*><-*-> NUKES <-*-><*><-*-> @x114a merdevil planetarium presenter! [417]
@x114[1] Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a merdevil warehouse clerk! [373]
@x114[1] Your fire breath <->*<=> WASTES <=>*<-> @x114a merdevil security officer! [220]
@x114[1] Your fire breath <-+-><-*-> CREMATES <-*-><-+-> @x114a malefic merdevil! [238]
@x114[1] Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a merdevil warehouse laborer! [393]
A drunken merdevil is blinded by smoke!
@x114[1] Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a drunken merdevil! [376]

 
You form a deadly cloud of poison.
A merdevil planetarium presenter chokes as she breathes in the poison.
@x114[1] Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a merdevil planetarium presenter! [453]
A merdevil warehouse clerk chokes as she breathes in the poison.
@x114[1] Your toxic cloud <-*-><*><-*-> NUKES <-*-><*><-*-> @x114a merdevil warehouse clerk! [443]
A merdevil security officer fades into existence.
@x114[1] Your toxic cloud <*><*><*><*> ANNIHILATES <*><*><*><*> @x114a merdevil security officer! [256]
@x114[1] Your toxic cloud <-><-=-><-> EXTERMINATES <-><-=-><-> @x114a malefic merdevil! [295]
@x114[1] Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a merdevil warehouse laborer! [486]
A drunken merdevil chokes as he breathes in the poison.
@x114[1] Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a drunken merdevil! [484]
.p
 
OTOH pthief doesn't have any aoe of their own, maybe this is fair?
Re: mobdeaths/mobquests
Note #18082
posted on Bugs
Sunday, September 23, 2018 @ 10:36
Reply to: Note 18081 posted by Starling

The note only mentions mobdeaths and mobkills, not mobquests. Maybe it was
intentional? Not a bug, anyway.
 
Mr. Crowley
mobdeaths/mobquests
Note #18081
posted on Bugs
Sunday, September 23, 2018 @ 10:32
The widening treatment didn't apply to mobquests.
Re: Area Attacks [Non-staves]
Note #18079
posted on Bugs
Sunday, September 23, 2018 @ 10:29
Reply to: Note 18078 posted by Icecool

It's actually all AOE spells that are limited for non-caster pclasses, and
intended.
 
Mr. Crowley
Area Attacks [Non-staves]
Note #18078
posted on Bugs
Sunday, September 23, 2018 @ 10:28
The reboot only mentioned "staves" having a limit for non-casters. However, the
actual spell itself is limited.

Is this correct?

-Ice
Paper Chicken Feet
Note #18077
posted on Bugs
Saturday, September 22, 2018 @ 09:44
This may have been intentional. If so, sorry, ignore me!
Found an item that shows as paper and am thinking that may be a mistake:

+-----------------------------------------------------------------+
| Keywords   : chicken feet necklace                              |
| Name       : a necklace of chicken feet                         |
| Id         : 2020249601                                         |
| Type       : Trash                     Level  :    10           |
| Worth      : 1                         Weight :     1           |
| Wearable   : neck                                               |
| Score      : 0                                                  |
| Material   : paper                                              |
| Flags      : glow, magic, V3                                    |
| Found at   : The First Ascent                                   |
+-----------------------------------------------------------------+

That's all. Thanks.
comm.quest inconsistencies.
Note #18076
posted on Bugs
Saturday, September 22, 2018 @ 04:31
I don't know if these inconsistencies are intended or not, and am not sure if
to post on bugs or typos, but regardless.

There are inconsistencies with the names of certain fields: time/timer, and
targ/target.

The page with this info is also missing comm.quest output for player off
quest, but must wait before taking new.

I was going to describe it in more detail in this note, but writing and
editing such a tedious description didn't sound like fun.  I just copied the
info from the aardwiki page at

@      http://www.aardwolf.com/wiki/index.php/Clients/GMCP

into an image, edited it, and pasted it online at:

@      https://pasteboard.co/HF2BhJx.png


Similar fields are the same color, but are either single or double boxed to
show how they are different.

Are they supposed to be different?  From my perspective as a script writer,
the differences ultimately aren't a problem, but it still seems odd.

Aiden's Spirit, Wrong Room
Note #18074
posted on Bugs
Thursday, September 20, 2018 @ 14:40
Noticed the mob Aiden's Spirit in the room where the prophet is:

[278/278hp 364/364mn 664/664mv 15qt 782tnl] >
l
A Muddy Path
  The mud of the path is black from the minerals in the mud. The fields are 
green and the wind blows the grass, making a quiet shushing sound. The woods 
surrounding the fields are drawing closer with each step to the east. The 
path continues to the east and west.
[ Exits: east west ]
Aiden's spirit hovers here.
A prophet sits here in distress.

Room Details:

Details about this room:
+---------------------------+
Name: A Muddy Path
ID: 25944
Area: believer


This mob is usually 13+ rooms away in the east of the area. I've been here
a lot and have never seen it here.
Li'Dnesh Goal
Note #18073
posted on Bugs
Thursday, September 20, 2018 @ 13:49
While working on the goal for Lid'nesh, I noticed that there is a room where
'check' does not work. Looks like it works in all other rooms. Details are
below:

Name: A Ring of Trees
ID: 28039
Area: lidnesh
Terrain: forest


When I use 'check' here, there is no output at all. Not saying it is a good
or bad place, just no output like the other rooms.
(Aarchaeology) Ivory Tusks
Note #18072
posted on Bugs
Thursday, September 20, 2018 @ 08:09
I just found:

+-----------------------------------------------------------------+
| Keywords   : gold coins archaeology aarchaeology find ivory     |
|            : tusks item30                                       |
| Name       : (Aarchaeology) Ivory Tusks                         |
| Id         : 2019687479                                         |
| Type       : Treasure                  Level  :     1           |
| Worth      : 500                       Weight :     0           |
| Wearable   : hold                                               |
| Score      : 0                                                  |
| Material   : food                                               |
| Flags      : glow, magic, held, burn-proof, nolocate, keepflag, |
|            : nosteal, V3                                        |
+-----------------------------------------------------------------+
| Reward.....: 750,000 Gold                                       |
+-----------------------------------------------------------------+


I believe the Material 'food' is incorrect and should be 'bone.'
Ivory tusks are just not tasty!
Dusk Valley Goal
Note #18071
posted on Bugs
Wednesday, September 19, 2018 @ 08:08
Found a bug in the dusk valley goal:
When giving items to Fahlyk, Fahlen responds on all except 1 receipt.
give face fahlyk
You give a Relyk facemask to Master Mage Fahlyk.
Fahlen says, 'Oh wow, a facemask.'
give arm fahlyk
You give a Relyk armband to Master Mage Fahlyk.
Fahlen says, 'Oh wow, an armband.'
give eld fahlyk
You give an Eldar artifact to Master Mage Fahlyk.
Fahlyk says, 'Oh wow, an artifact.'
give eld fahlyk
You give an ancient Eldar mask to Master Mage Fahlyk.
Fahlen says, 'Oh wow, a mask.'

-Raaigar
Bonusloot and overweight
Note #18069
posted on Bugs
Sunday, September 16, 2018 @ 12:08
If you are over-weight due to strength, burden, number of items, whatever
the reason, and you kill a mob with the bonusloot flag toggled, you will see
 (polished) -=Bone Shield=- is too heavy for you to lift. But if you have
autosac on, the corpse and the eq vanishes with the sac. However, when you
have autoloot on, and autosac toggled, if there is eq in the corpse, it 
will not be sac'ed. Is there a way that if you have bonusloot toggled that
the corpse will remain if there is bonusloot in it as though you have
autoloot toggled?
Re: rankings bug?
Note #18068
posted on Bugs
Thursday, September 13, 2018 @ 08:37
Reply to: Note 18067 posted by Raaigar

Were they just recently acquired?  The numbers are accurate but the sorting is
only done once every two hours or so (when the "rankings are updated" info
message shows).