finger andoy returns: Andoy is an Oblate Novice of Enlightened Brotherhood of the Dominion.
showing 50 most recent notes on the Bugs forum
Andoy: Obsolete clan showing in finger
Saturday, November 3, 2018 @ 15:09
Rabkni Signet Ring not flagged iskey
Wednesday, October 31, 2018 @ 19:09
The Rabkni Signet Ring, loaded on Rabkni, the Devil Swine in The Were Wood, is a key to the door down from Rabkni, but is not flagged iskey, so cannot be put on the keyring. Thanks.
Monday, October 29, 2018 @ 13:42
I do not know if it's a bug or what. You don't know how to disrupt the magic in slow. I am a mentalist and I DO know the spell slow, And in the helpfile help disrupt it says, "You can only disrupt a spell if you have a working knowledge of the spell you wish to disrupt." Might be the same with other spells, but still have to test. Dee
score. frame line. my silly title shifted it.
Saturday, October 27, 2018 @ 19:34
Hey. here's the link to that massive bug: https://drive.google.com/open?id=1u5I8XBs_EsqGSALn5PWQ8KFZ60HJoCg6 I only guess that the the title is the culprit. Anyway, haven't noticed any other problems with it. Kthxbye.
Re: bug in academy training
Saturday, October 27, 2018 @ 04:41
Reply to: Note 18133 posted by Gedeon It's intentional. Many newbies lose such things and it's better to have a mechanism to easily get it back. Goals work like that, if you accidentally lose something, you should be able to get it back. Obviously this allows farming, so we try to make such items less desirable to farm. Broud
Re: bug in academy training
Saturday, October 27, 2018 @ 04:39
Reply to: Note 18133 posted by Gedeon I'd guess it's set up like this in case you lose the bag, you can go get another one.
bug in academy training
Saturday, October 27, 2018 @ 03:58
I figure this is probably a bug because a check could be run to see if a newbie has already got the item, in one of the lessons it teaches about item manipulation with put get all and iterations and a training bag is given. Now, if a newbie drops the training bag then they are able to get a new bag thus a second wristband, pair of boots, and bag. Not that these items are really worth anything but I would consider this to be a bug if I had have written the code for that particular lesson.
Re: rankings bug?
Wednesday, October 24, 2018 @ 16:40
Reply to: Note 18067 posted by Raaigar I believe the ranking also auto-update when a player logs off, which will result in some mis-ordered rankings until the nexta regular update. Mondaine
wear/remove using item id and quotes.
Thursday, October 18, 2018 @ 06:36
wear 477877485 -> I equip Gwillimberry portal in portal slot. wear '477877485' -> I equip Gwillimberry portal in portal slot. rem 477877485 -> I un-equip the portal rem '477877485' -> It tells me "You are not wearing that item." I checked eq and I am still wearing the portal. It looks like when referencing the item by its unique id, wear will work with or without quotes around the number, whereas remove only works without quotes. With quotes it doesn't recognize the item.
Kerofk area range
Wednesday, October 17, 2018 @ 09:26
Kerofk's area range is 5 to 100, but looking at mobdeaths/mobquest, the highest level mob I see is 'the orb' which is level 29. I think the range should be 5 to 25, or 5 to 30 as it would better reflect the actual levels of the mobs in the zone.
Re: Info -h Raiding
Sunday, October 14, 2018 @ 09:45
Reply to: Note 18119 posted by Icecool More precisely, that information is still under raid -h and should probably be converted to the new format.
Info -h Raiding
Sunday, October 14, 2018 @ 01:37
Does not show: RAIDINFO: The raiding party has breached the defenses of [clan]! -Ice
daily rankings past midnight
Monday, October 8, 2018 @ 08:29
from 00:00 to 01:00 daily rankings show nothing, because first entries are made at 01:00. maybe can display the score of previous day instead of empty pages ?
Re: Ranks not ordering correctly
Monday, October 8, 2018 @ 08:28
Reply to: Note 18114 posted by Cooler yes, that happens if a player has quit since last hour then his score is updated, but not his rank - so he might end up with higher score on lower rank
Re: Ranks not ordering correctly
Sunday, October 7, 2018 @ 13:42
Reply to: Note 18114 posted by Cooler Player rankings may not have updated... the #'s are correct, but the ordering is not. Hope this helps, Mordist
Ranks not ordering correctly
Sunday, October 7, 2018 @ 13:39
Hello, I know this might be a minor bug but I keep wonder what caused it: 5) Cooler Rhabdo 0 302 1108 2 384 384 6) Tinada Light 0 740 2438 0 386 386 It was myrank 16 daily, not sure why it show me above Tinada as he has more pups than me. 2 but still not sure why its ordering like this -Cooler
Re: lottery after changing char's name ++
Friday, October 5, 2018 @ 14:21
Reply to: Note 18107 posted by Robbo First Xochitl, now this... guess Bard is merging into Xunti next reboot?
Re: lottery after changing char's name +
Friday, October 5, 2018 @ 14:19
Reply to: Note 18106 posted by Koala I sure hope so. I cannot type or pronounce that one.
Re: lottery after changing char's name
Friday, October 5, 2018 @ 12:43
Reply to: Note 18105 posted by Chnigujiguji does it mean that your current name is a bug? :)
lottery after changing char's name
Friday, October 5, 2018 @ 07:47
CONGRATULATIONS: You have Aardwolf lottery winnings to collect!! Running to: Aardwolf Lottery Headquarters Aardwolf Lottery Headquarters [ Exits: north west ] lottery collect You won 476,190 gold on Sat 29 Sep 06:00PM Your numbers : [ 5 37 18 ] Drawn numbers : [ 19 37 5 ] You won 476,190 gold on Sat 29 Sep 06:00PM Your numbers : [ 19 5 30 ] Drawn numbers : [ 19 37 5 ] You won 476,190 gold on Sat 29 Sep 06:00PM Your numbers : [ 18 5 37 ] Drawn numbers : [ 19 37 5 ] The total of your winnings is 1,428,570 gold!! buy tickets all You already have enough tickets, give someone else a chance! You cannot buy any more Aardwolf lottery tickets. ------------- Must be issue with char name change. Bought the tickets as Celebrity, collected as.. this.
Private rooms inconsistency
Sunday, September 30, 2018 @ 11:36
There is a small inconsistency: heel Your pets cannot enter a private room! You make a high pitched whistling sound. A dust devil called trx appears and runs up to you. So after all they are able to enter a private room.
Re: Ogra shaman in anthrox is too good at it's job
Sunday, September 30, 2018 @ 11:07
Reply to: Note 18101 posted by Ocho I feel like I should mention that this is probably my favorite mob in the entire game. I hope it doesn't get changed :S
Ogra shaman in anthrox is too good at it's job
Sunday, September 30, 2018 @ 10:47
If you "enter entrance" from room Name: The Ogre Shaman's Shop #4125 in anthrox, you get to Name: A Secret Room #4124 where you find an ogre shaman. Nothing too crazy right? However, after a few seconds in the room, the shaman , regardless if you immediately recall, portal, or walk out, will begin to attack you. Wherever you are, clan hall, different area, walking, anywhere. You see the message: The ogre shaman appears through a portal. The ogre shaman starts casting a fireball towards you! Doesn't matter what room or where in aard, until you kill it, it will keep portalling in and attacking you. there is no message from the mob, and no mobprog that shows up, just a delayed portaling attack from a pissed off ogre.
Imm porch accessible....
Sunday, September 30, 2018 @ 10:42
The Class of '18 Imm room is explorable and accessible. I think it should probably be neither. Good on the Class of '13 for setting a higher minimum level on their rooms!
Aylor room became unexplored
Sunday, September 30, 2018 @ 08:11
For some reason the Aylor pclass warrior training room became unexplored for me, which is rather a pain since I don't really want to classchange into pwar just for the explore...
Re: Arboretum bug ++
Saturday, September 29, 2018 @ 23:15
Reply to: Note 18097 posted by Throxx I just went to get a thorn, it was lvl 110. Maybe you're using the wrong thorns.
Re: Arboretum bug +
Saturday, September 29, 2018 @ 23:14
Reply to: Note 18096 posted by Redryn I am level 110, the campaign is level 110. The thorns so far that i have picked up range from levels 117 to 122.
Re: Arboretum bug
Saturday, September 29, 2018 @ 23:13
Reply to: Note 18095 posted by Throxx Thorn is lv 110?
Saturday, September 29, 2018 @ 23:07
I have a level 110 Campaign target, divulture, that is in the Vigorous Vines room. All the thorns that are lying around to equip to do the 'jab stem' are between 117-122, so i can not equip them to proceed to right room. Also I dont get translocate for another 15ish levels, so that wont work. I CP level so, hate to have to fail this one.
Re: Proxy bid +
Friday, September 28, 2018 @ 11:32
Reply to: Note 18093 posted by Crowley While that makes sense, showing the identical equal bids still to me feels like a bug.
Re: Proxy bid
Friday, September 28, 2018 @ 11:31
Reply to: Note 18092 posted by Cheezburger Actually, I believe it's because Azzoun proxy bid 30m before you did, and the earlier bid takes precedent. It's explained in help proxy. Mr. Crowley
Friday, September 28, 2018 @ 11:28
Proxy bid appears to place an additional bid of equal value to the previous bid instead of increasing it. Example: Market: Cheezburger has proxy bid 30,000,000 gold on (Majestic) A giant club (Level 199, Num 90823). Market: Azzoun has proxy bid 30,000,000 gold on (Majestic) A giant club (Level 199, Num 90823). Notice that Azzoun's bid is equal to my max proxy and ended up with the current bid on the item, even though I had already bid 30M on it.
Re: pthief aoe ++++
Tuesday, September 25, 2018 @ 21:05
Reply to: Note 18088 posted by Tymme It was pointed out on testport, so I think it was intentional. Poor thieves could use some love anyway
Re: pthief aoe +++
Tuesday, September 25, 2018 @ 16:10
Reply to: Note 18087 posted by Crowley IIRC it was labeled as melee vs hybrid vs caster; if so, it's at least not consistent with 'help multicast'. melee: Warrior, Thief : Not casting classes, defaults to int.
Re: pthief aoe ++
Tuesday, September 25, 2018 @ 16:07
Reply to: Note 18086 posted by Cheezburger I think the note is referring to Rangers and Paladins as more a spellcaster class (or a mix of them) simply because they have more spellups in them? I forget. Regardless, on test port, it was always Warrior got 4 hits, every other non-pclass caster class got 6. Mr. Crowley. invdata
Re: pthief aoe +
Tuesday, September 25, 2018 @ 16:05
Reply to: Note 18085 posted by Crowley The announce note however, does only specify PPal and PRanger as having increased limits.
Re: pthief aoe
Tuesday, September 25, 2018 @ 16:04
Reply to: Note 18084 posted by Tymme No, only warriors got the 4 mob hit. Every other class has at least one spell in their compliment of spells/skills, so thief, paladin, and rangers get 6. Mr. Crowley
Tuesday, September 25, 2018 @ 15:56
IIRC pwar and pthi were supposed to only get four mobs on AoE. I think I was also getting 6 on test port, but You breathe forth a huge blast of fire. A merdevil planetarium presenter is blinded by smoke! @x114 Your fire breath <-*-><*><-*-> NUKES <-*-><*><-*-> @x114a merdevil planetarium presenter!  @x114 Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a merdevil warehouse clerk!  @x114 Your fire breath <->*<=> WASTES <=>*<-> @x114a merdevil security officer!  @x114 Your fire breath <-+-><-*-> CREMATES <-*-><-+-> @x114a malefic merdevil!  @x114 Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a merdevil warehouse laborer!  A drunken merdevil is blinded by smoke! @x114 Your fire breath <-*-><-><-*-> RUPTURES <-*-><-><-*-> @x114a drunken merdevil!  You form a deadly cloud of poison. A merdevil planetarium presenter chokes as she breathes in the poison. @x114 Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a merdevil planetarium presenter!  A merdevil warehouse clerk chokes as she breathes in the poison. @x114 Your toxic cloud <-*-><*><-*-> NUKES <-*-><*><-*-> @x114a merdevil warehouse clerk!  A merdevil security officer fades into existence. @x114 Your toxic cloud <*><*><*><*> ANNIHILATES <*><*><*><*> @x114a merdevil security officer!  @x114 Your toxic cloud <-><-=-><-> EXTERMINATES <-><-=-><-> @x114a malefic merdevil!  @x114 Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a merdevil warehouse laborer!  A drunken merdevil chokes as he breathes in the poison. @x114 Your toxic cloud -<[=-+-=]<:::<>:::> GLACIATES <:::<>:::>[=-+-=]>- @x114a drunken merdevil!  .p OTOH pthief doesn't have any aoe of their own, maybe this is fair?
Sunday, September 23, 2018 @ 10:36
Reply to: Note 18081 posted by Starling The note only mentions mobdeaths and mobkills, not mobquests. Maybe it was intentional? Not a bug, anyway. Mr. Crowley
Sunday, September 23, 2018 @ 10:32
The widening treatment didn't apply to mobquests.
Re: Area Attacks [Non-staves]
Sunday, September 23, 2018 @ 10:29
Reply to: Note 18078 posted by Icecool It's actually all AOE spells that are limited for non-caster pclasses, and intended. Mr. Crowley
Area Attacks [Non-staves]
Sunday, September 23, 2018 @ 10:28
The reboot only mentioned "staves" having a limit for non-casters. However, the actual spell itself is limited. Is this correct? -Ice
Paper Chicken Feet
Saturday, September 22, 2018 @ 09:44
This may have been intentional. If so, sorry, ignore me! Found an item that shows as paper and am thinking that may be a mistake: +-----------------------------------------------------------------+ | Keywords : chicken feet necklace | | Name : a necklace of chicken feet | | Id : 2020249601 | | Type : Trash Level : 10 | | Worth : 1 Weight : 1 | | Wearable : neck | | Score : 0 | | Material : paper | | Flags : glow, magic, V3 | | Found at : The First Ascent | +-----------------------------------------------------------------+ That's all. Thanks.
Saturday, September 22, 2018 @ 04:31
I don't know if these inconsistencies are intended or not, and am not sure if to post on bugs or typos, but regardless. There are inconsistencies with the names of certain fields: time/timer, and targ/target. The page with this info is also missing comm.quest output for player off quest, but must wait before taking new. I was going to describe it in more detail in this note, but writing and editing such a tedious description didn't sound like fun. I just copied the info from the aardwiki page at @ http://www.aardwolf.com/wiki/index.php/Clients/GMCP into an image, edited it, and pasted it online at: @ https://pasteboard.co/HF2BhJx.png Similar fields are the same color, but are either single or double boxed to show how they are different. Are they supposed to be different? From my perspective as a script writer, the differences ultimately aren't a problem, but it still seems odd.
Aiden's Spirit, Wrong Room
Thursday, September 20, 2018 @ 14:40
Noticed the mob Aiden's Spirit in the room where the prophet is: [278/278hp 364/364mn 664/664mv 15qt 782tnl] > l A Muddy Path The mud of the path is black from the minerals in the mud. The fields are green and the wind blows the grass, making a quiet shushing sound. The woods surrounding the fields are drawing closer with each step to the east. The path continues to the east and west. [ Exits: east west ] Aiden's spirit hovers here. A prophet sits here in distress. Room Details: Details about this room: +---------------------------+ Name: A Muddy Path ID: 25944 Area: believer This mob is usually 13+ rooms away in the east of the area. I've been here a lot and have never seen it here.
Thursday, September 20, 2018 @ 13:49
While working on the goal for Lid'nesh, I noticed that there is a room where 'check' does not work. Looks like it works in all other rooms. Details are below: Name: A Ring of Trees ID: 28039 Area: lidnesh Terrain: forest When I use 'check' here, there is no output at all. Not saying it is a good or bad place, just no output like the other rooms.
(Aarchaeology) Ivory Tusks
Thursday, September 20, 2018 @ 08:09
I just found: +-----------------------------------------------------------------+ | Keywords : gold coins archaeology aarchaeology find ivory | | : tusks item30 | | Name : (Aarchaeology) Ivory Tusks | | Id : 2019687479 | | Type : Treasure Level : 1 | | Worth : 500 Weight : 0 | | Wearable : hold | | Score : 0 | | Material : food | | Flags : glow, magic, held, burn-proof, nolocate, keepflag, | | : nosteal, V3 | +-----------------------------------------------------------------+ | Reward.....: 750,000 Gold | +-----------------------------------------------------------------+ I believe the Material 'food' is incorrect and should be 'bone.' Ivory tusks are just not tasty!
Dusk Valley Goal
Wednesday, September 19, 2018 @ 08:08
Found a bug in the dusk valley goal: When giving items to Fahlyk, Fahlen responds on all except 1 receipt. give face fahlyk You give a Relyk facemask to Master Mage Fahlyk. Fahlen says, 'Oh wow, a facemask.' give arm fahlyk You give a Relyk armband to Master Mage Fahlyk. Fahlen says, 'Oh wow, an armband.' give eld fahlyk You give an Eldar artifact to Master Mage Fahlyk. Fahlyk says, 'Oh wow, an artifact.' give eld fahlyk You give an ancient Eldar mask to Master Mage Fahlyk. Fahlen says, 'Oh wow, a mask.' -Raaigar
Bonusloot and overweight
Sunday, September 16, 2018 @ 12:08
If you are over-weight due to strength, burden, number of items, whatever the reason, and you kill a mob with the bonusloot flag toggled, you will see (polished) -=Bone Shield=- is too heavy for you to lift. But if you have autosac on, the corpse and the eq vanishes with the sac. However, when you have autoloot on, and autosac toggled, if there is eq in the corpse, it will not be sac'ed. Is there a way that if you have bonusloot toggled that the corpse will remain if there is bonusloot in it as though you have autoloot toggled?
Re: rankings bug?
Thursday, September 13, 2018 @ 08:37
Reply to: Note 18067 posted by Raaigar Were they just recently acquired? The numbers are accurate but the sorting is only done once every two hours or so (when the "rankings are updated" info message shows).