The Gaardian Aardwolf Notes Archive

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Re: Duplicated Social
Note #17951
posted on Bugs
Wednesday, May 9, 2018 @ 11:06
Reply to: Note 17950 posted by Koala

Probably a holdover from back when many conflicting socials were doing
s, before strictsocial/*social was added 
Duplicated Social
Note #17950
posted on Bugs
Wednesday, May 9, 2018 @ 10:42
Apparently Gir and Sgir are the same social. The only difference I noticed is
that one of them have the creator and the other not.

Koala
Re: Manor teleport?? +++
Note #17949
posted on Bugs
Wednesday, May 9, 2018 @ 09:45
Reply to: Note 17948 posted by Sonshi

Is this actually intended? Seems somewhat odd to me
Re: Manor teleport?? ++
Note #17948
posted on Bugs
Tuesday, May 8, 2018 @ 22:54
Reply to: Note 17947 posted by Abelinc

Also, when the exit from the old area to the porch isn't deleted, as is (was?)
the case here, it creates a kind of one-way wormhole from one manor area to
another, via the moved porch.
Re: Manor teleport?? +
Note #17947
posted on Bugs
Tuesday, May 8, 2018 @ 22:37
Reply to: Note 17946 posted by Throxx

>Boy, that guy sure is a NEWB

To explain for others who aren't aware, when a room is created, such as
a manor room and manor porch, they are assigned to an area. But if
someone uses a land deed to move their manor, the room leading up to
the porch is part of the new area, but the porch and the manor rooms
inside are still part of the original area.

Abe
Re: Manor teleport??
Note #17946
posted on Bugs
Sunday, May 6, 2018 @ 22:54
Reply to: Note 17945 posted by Throxx

Boy, that guy sure is a NEWB
Manor teleport??
Note #17945
posted on Bugs
Sunday, May 6, 2018 @ 22:45
I was exploring Mountain View Estates, and i came to a porch,
that when i left, put me in Shady Acres Estates about 9 southish the entrance.
I dont use mapper, but here is the run from the start of Mountain View
 run ed2sd2s2e2nu , The Burning Cavern is the up porch.
Burning Porch is also the up room after you end up in Shady.
It only seems to go one way though.
Maybe its supposed to be that way, idk, thought i'd post it.
Throxx - Doomed Explorer
Imagi inconsistency
Note #17943
posted on Bugs
Friday, May 4, 2018 @ 15:12
In the room "The first stage of sleep" all of the rooms except one can
be entered by simply typing the area name, i.e. water, sickness, clowns
however, for dentist, you have to "say dentist"
shouldn't it be accessible like the other three?
Re: Berserk (lag in spellup and dispellable) +++
Note #17942
posted on Bugs
Thursday, May 3, 2018 @ 09:09
Reply to: Note 17941 posted by Redryn

I have frenzy on the forgetspell list, so that can not be. 
I might be too high of a level now but I will try to reproduce and post.
Re: Berserk (lag in spellup and dispellable) ++
Note #17941
posted on Bugs
Wednesday, May 2, 2018 @ 11:33
Reply to: Note 17940 posted by Ocho

Can't reproduce. You sure you're not getting frenzy dispelled instead?
Re: Berserk (lag in spellup and dispellable) +
Note #17940
posted on Bugs
Tuesday, May 1, 2018 @ 09:04
Reply to: Note 17939 posted by Redryn

The apparitions in nanjiki and the flying monkeys with them dispel 
berserk from me almost every time I go there to level. Seems it can be
dispelled by mobs.
Re: Berserk (lag in spellup and dispellable)
Note #17939
posted on Bugs
Monday, April 30, 2018 @ 23:10
Reply to: Note 17932 posted by Ocho

Are you sure it can be dispelled? I tried to berserk and dispel myself, and it
tells me I have no dispellable spells.
another false alarm
Note #17938
posted on Bugs
Sunday, April 29, 2018 @ 22:31
I once again recieved tells after posting explaining how to
do what I wanted.
I would only suggest putting the helpfile for the 'wearable'
command in the compare related helps.
Re: 'compare ' argument interpretation
Note #17937
posted on Bugs
Sunday, April 29, 2018 @ 22:27
Reply to: Note 17936 posted by Zahir

>compare 'adjective location' eg. compare 'left ear'
>whenever the first argument is a wear location containing a space I get
>"You don't have 'wear location'." regardless of what other arguments
> are provided
>
>so there is some hopefully quite simple bug with the
>interpretation that prevents compare-by-location from working
>for locations with a space.

There are no wear locations with a space in their keyword. 
Type "wearable" to see how you should be referring to wear locations.
For the left ear, you want to compare "lear".

Abe
'compare ' argument interpretation
Note #17936
posted on Bugs
Sunday, April 29, 2018 @ 22:06
these work:
compare 1wordWearLocation, eg. compare torso, compare 'torso'
compare 'object adjectives' 'object2 adjectives'
eg. compare 'screaming ferret' 'sailors knot', comparing two objects
but this doesn't:
compare 'adjective location' eg. compare 'left ear'
whenever the first argument is a wear location containing a space I get
"You don't have 'wear location'." regardless of what other arguments
 are provided

-
so there is some hopefully quite simple bug with the 
interpretation that prevents compare-by-location from working
for locations with a space.
(Even if you try to refer to a group of locations with a single word
 eg. compare ear
- sorry formatting
Re: info goals +
Note #17934
posted on Bugs
Saturday, April 28, 2018 @ 21:27
Reply to: Note 17909 posted by Fiendish

I do see everyone's goals in second window if I have friend/clan filter off, so
it does seem like a mud-side issue.  Friends/clannies aren't completing a lot
of goals to test if it's one specific filter or the other.
 
I also toggled 'info goals' with 'info quests' since that's what lua references
in mprogs, so maybe it's related to that?

>info quests
You will no longer see goal completions.
Berserk (lag in spellup and dispellable)
Note #17932
posted on Bugs
Saturday, April 28, 2018 @ 09:52
Berserk is a skill, that is why it has the longest lag in spellup
I would imagine, even with fast spellup wish, it pauses for
longer than any other action in spellup.

However, since it is longer lag due to being a skill, whi can it be
dispelled? The "up" area in nanjiki with the apparitions attempt
to dispel every other round and quite often they dispel the berserk skill
if it can be dispelled like a spell, can the lag in spellup be reduced 
as though it is a spell vs being a skill with additional lag?

Thanks
sfail on berserk
Note #17931
posted on Bugs
Wednesday, April 25, 2018 @ 22:27
The spelltag sfail message is incorrect when trying to use berserk when
already affected by frenzy.

Test 1 - berserk first, blocking frenzy:
>bers
>{affon}211,1350
>Your pulse races as you go berserk!

>c frenz
>{sfail}49,0,2,-1
>You are already in a frenzy.

This is working properly. sfail reason 2 is appropriate for one 
spell (not recovery) blocking another.

Test 2 - frenzy first, blocking berserk:
>c frenz
>You are filled with holy wrath!
>{affon}49,3465

>bers
>{sfail}211,0,11,-1
>You get a little madder.

This is wrong. Sfail reason 11 is that the spell/skill has been disabled.
Since I successfull activated berserk above, it's obviously not disabled.

Abe
Re: a small vial +
Note #17930
posted on Bugs
Wednesday, April 18, 2018 @ 14:35
Reply to: Note 17929 posted by Raded

Ok thank you
Re: a small vial
Note #17929
posted on Bugs
Wednesday, April 18, 2018 @ 14:28
Reply to: Note 17928 posted by DudeOnline

"appraise" looks at the shopkeeper's item, not the item in your inv. "id"
looks at the item in your inv. When you buy a replenishable item from a
shopkeeper, a new item is created when you buy it. That's why they're
different ID#s. When you id the item, it'll show you the keywords you can
use to get it out of a bag.
a small vial
Note #17928
posted on Bugs
Wednesday, April 18, 2018 @ 14:11
Hi everyone
 
I bought 'a small vial' from 'The General Store' in 'Monastery'.
When I 'appraise', it gives Id as 1948519938.
After I buy it and 'id vial', it gives Id as 1955297078.
 
Once I put it in my bag, it is impossible to get out unless I remove
everything and put them back one at a time.
I tried 'get small vial bag', 'get all.vial bag', 'get all.small bag' and even
'get 1948519938 bag' with no joy.
 
Only after removing and replacing everything except the vial could I 'id' it.
That's how I got the other Id number.
 
Pls let me know which Id number will be retained for the item so I
can update my aliases, etc.
 
Thank you
 
Dude
Re: k self - tricky?
Note #17927
posted on Bugs
Wednesday, April 18, 2018 @ 09:08
Reply to: Note 17925 posted by Tryllus

>Selfsar exclaims, "Some of these parts could eat you alive!"
>
>k self
>You try to attack yourself.
>**You can now take revenge on yourself for infinite minutes.
>i got this message after killing a mob in room, its same as before
>i had to type k 2.t if id kill anything else beside me until it was fixed
>so now i thought it should go same with check room mob name before
>doing it on myself.

Actually you didn't have to type k 2.t. You could've also typed:
k s
k se
k sel
k selfs
k selfsa
k selfsar

The word "self" is a special one.

Abe
Re: Yurgach goal, lost member of the Light order task.
Note #17926
posted on Bugs
Wednesday, April 18, 2018 @ 09:00
Reply to: Note 17919 posted by Zahir

>When I beckon the lost NPC I get...
>"A lost member of the Light order starts to follow you." as expected.
>But the NPC never actually follows me. If I move even 1 room,
>The NPC fails to appear alongside me and disapears from the room it was in.

For "mob follows" tasks, aside from particular-goal-specific requirements,
there are 3 important things to check.
1) Make sure the MOB can see you (invis, hide, sneak)
2) Make sure you're followable (type nofol and note the message)
3) Make sure the MOB can follow the path (doors, water/air sectors)

>I have tried logging out and in again.

One other thing to try. If the lost member is killable, go ahead and
kill them to "reset" the NPC. I haven't done the Yurgach goal yet,
so this is just general advice rather than specific knowledge about
that goal.

Hope this helps,
Abe
k self - tricky?
Note #17925
posted on Bugs
Monday, April 16, 2018 @ 16:52
The windhouse

[ Exits: north east west ]
A worker rushes around the building.
The wind master, Selfsar, oversees her operation.
Selfsar says, "Better watch out closely while in here."

Selfsar exclaims, "Some of these parts could eat you alive!"


k self
You try to attack yourself.
**You can now take revenge on yourself for infinite minutes.
i got this message after killing a mob in room, its same as before
i had to type k 2.t if id kill anything else beside me until it was fixed
so now i thought it should go same with check room mob name before
doing it on myself.

OPK on message
Note #17924
posted on Bugs
Sunday, April 15, 2018 @ 18:16
echo [Tracker]: [Repop] cabal @@ 17:13:11
Went OPK today and wasn't sure of syntax so i typed "opk on" which gave me the
following message: You cannot remove open PK mode for at least 3 days
or until you remort.

Yet I can remove it in 12 hours with the recent change.

Regards,

Raaigar
Yurgach followup
Note #17920
posted on Bugs
Saturday, April 14, 2018 @ 14:11
I got some helpful tells after the previous post and the goal is now complete.
It may not technically be bugged but I think the method for getting him
to follow you is either not suggested anywhere and thus too obtuse or
the taskhint that mentions it is overwritten by the taskhint that you
are currently too evil.
The NPC also gives no output when following you, only detectable by looking
again after moving.
Yurgach goal, lost member of the Light order task.
Note #17919
posted on Bugs
Saturday, April 14, 2018 @ 13:32
When I beckon the lost NPC I get...
"A lost member of the Light order starts to follow you." as expected.
But the NPC never actually follows me. If I move even 1 room,
The NPC fails to appear alongside me and disapears from the room it was in.
NOTE: I completed the 'bring lords head' task first, exploration second.
NOTE: On my first attempt to get the NPC to follow me, I was too evil.
If I wait around after moving 1 or 2 rooms, I get...
"The lost order of the light member stops following you" after 30-60s,
but if I run through as many rooms as possible I seem to recieve the message
faster
Even when I have made it back to the task giver before the "NPC
stops following" message, the task does not register as complete.
I have tried logging out and in again.
Re: Same CP and Quest Mob
Note #17918
posted on Bugs
Saturday, April 14, 2018 @ 13:19
Reply to: Note 17916 posted by DudeOnline

This is not a bug, nor is it intentional... it's a simple coincidence.
Regardless if it is a quest mob or not is irrelevant, a CP mob is NEVER
huntable.

Hope this answers your question.
Mordist
Re: Same CP and Quest Mob
Note #17917
posted on Bugs
Saturday, April 14, 2018 @ 13:19
Reply to: Note 17916 posted by DudeOnline

Not a bug. Quest mobs and cp mobs as the same target happen often, but cp
overrides quest ability to hunt.
 
Mr. Crowley
Same CP and Quest Mob
Note #17916
posted on Bugs
Saturday, April 14, 2018 @ 13:15
Hi everyone
>
I'm not entirely sure if this is a bug or intentional:
>
I have the same mob to kill for my quest and CP. 
When I try to hunt it, I get "You seem unable to hunt..."
So the CP setting of nohunt has taken preference over Quest setting
>
Mob is 'a cougress private'.
>
Dude
Re: GMCP char.status.state wrong at MOTD if state not 3
Note #17915
posted on Bugs
Friday, April 13, 2018 @ 23:46
Reply to: Note 17745 posted by Fiendish

telopt 100,9 also gets sent at "[ Press Return to continue ]" :(
Re: Uppercut, flee, and blockexit +
Note #17913
posted on Bugs
Friday, April 13, 2018 @ 15:44
Reply to: Note 17910 posted by Lasher

to explain it a little better; all checks are done as if you had damage 0 set
Re: info goals
Note #17909
posted on Bugs
Tuesday, April 10, 2018 @ 21:09
Reply to: Note 17907 posted by Tymme

The comm log can't differentiate between different kinds of INFO. So if any
are showing up, then it's probably showing everything it got.
Unfortunately it's hard to prove that after the fact. If you can catch it
happening though, MUSHclient does have a toggle for showing the raw
packet data as it comes in from the server (Edit->Debug Packets).

Re: info goals
Note #17908
posted on Bugs
Tuesday, April 10, 2018 @ 14:55
Reply to: Note 17907 posted by Tymme

Some additional info:
 
Tabbed comm log, second tab.  Both 'echo in main window' and 'tab capure
settings' for this tab are all on.  I didn't see them echoed in main window
either.
 
Level has info goals on, friend/clan filters off, and saw them properly in comm
log.
info goals
Note #17907
posted on Bugs
Tuesday, April 10, 2018 @ 14:26
Not sure if it's an issue with mush or info, but...

Info channel    On/Off   Only      Only
--------------  ------   -------   -------
Goals           ON       ON        ON 

> info -h goals
[10 Apr 13:55:58] INFO: Domen has defeated Mrrl and gained respect in Umari's Castle.
[10 Apr 14:23:08] INFO: Domen has completed their enlistment in the Sacred Flame's army.
 
My comm log output (-1 hour from MUD time)
[12:34:55] @x178INFO: Yatzi has entered (HARDCORE) mode!
[12:56:32] @x178INFO: The player rankings have been updated.
[13:08:05] @x178INFO: The pirates prepare a burial at sea for Shala, slain by Chalrai.
[13:13:58] @x178INFO: Silence falls as Durel is slain by Mael and 3 mobs.
Re: campaign name typo
Note #17906
posted on Bugs
Tuesday, April 10, 2018 @ 09:55
Reply to: Note 17905 posted by Tearlach

That is a deliberately scrambled mob name. This happens
in gquests and higher tier campaigns - supposedly to 
 cp c
interfere with automated scripts.
campaign name typo
Note #17905
posted on Bugs
Tuesday, April 10, 2018 @ 09:38
i got 'an older tuften dragon whelp' as a campaign mob but it was
meant to be 'an older tugsten dragon whelp'.

Tearlach ach ach
Re: Prefix in notes now prevent intentional color bleeds?
Note #17904
posted on Bugs
Monday, April 9, 2018 @ 12:29
Reply to: Note 17903 posted by Crowley

I always understood it to be intentional, because it also stops unintentional
color bleeds. Also, in all other places color bleeds are generally blocked
where reported.

Prefix in notes now prevent intentional color bleeds?
Note #17903
posted on Bugs
Monday, April 9, 2018 @ 07:10
I don't recall this ever happening before, and I wonder if this was a silent
"fix" that, in my opinion, shouldn't have happened. Reporting it to Bugs simply
because I'm not sure where else to post it.
 
For as far back as I can remember, you could start one line with a color code,
and that color code would continue to display until you terminated it with @.
This meant that you could hit 'enter' to start a new line (or use my Note
Writing Utility with no fuss (shamless plug here!)) and not have to worry about
entering the color code again.
 
That seems to have changed at some point. I just wrote a note where a paragraph
was supposed to be colored, and while '.s' showed it properly, when I posted
the note, the note prefix prevented the note from being all colorful.
 
The only way to view it in its meant-to-be state is by toggling noprefix. I
don't know of too many people who don't have the prefix in the note. When I
switched to rawcolors, I saw that each note prefix was prefaced with an @,
thus terminating the previous color codes.
 
Maybe intended to work the way it was written, but it forces someone to switch
off a prefix in order to view the note in all its glory, which could
potentially set off triggers, which is why prefixes were used in the first
place.
 
And before anyone says, "Just type the color code again on a new line!", you
rewrite my Note Writing plugin so that it automatically figures out what the
last color code was and applies it, and I'll applaud you. I still stand by this
note.
 
Mr. Crowley
Re: OPK Timeout
Note #17902
posted on Bugs
Sunday, April 8, 2018 @ 21:00
Reply to: Note 17901 posted by Ferra

Are you referring to being able to remove it already? Read the Announce board.
You can remove OPK flag 12 hours after setting it, but you cannot add it back
until 3 days have passed. This change happened with the last reboot. If it's
something completely different, you should probably elaborate.
 
Mr. Crowley
OPK Timeout
Note #17901
posted on Bugs
Sunday, April 8, 2018 @ 20:36
It appears that there might be an issue with the timeout. I added the flag at
2:40 pm EST yesterday, and just removed it. I did not remort in that time, so
I technically should still have a timeout. 

Ferra
Re: first gmcp message after prompt adds another blank line
Note #17899
posted on Bugs
Friday, April 6, 2018 @ 15:40
Reply to: Note 17898 posted by Fiendish

Sorry, I should have included
this is without compact and with gmcp-only channels (hence gmcp but no output)
first gmcp message after prompt adds another blank line
Note #17898
posted on Bugs
Friday, April 6, 2018 @ 13:46
I think I'm seeing this behavior pretty consistently:

[1218/1218hp 878/878mn 1472/1472mv 0qt 6592tnl]>

@x214comm.channel { "chan": "gossip", "msg": "@Zigenare gossips 'we both milked spirin'@", "player": "Zigenare" }
                              <-- this blank line shouldn't appear
@x214comm.channel { "chan": "immtalk", "msg": "@(@Imm@)@ Aimbot TrEz: I stole 200k for a newb@", "player": "TrEz" }
@x214comm.channel { "chan": "gossip", "msg": "@Spirin gossips 'Again?'@", "player": "Spirin" }
@x214comm.channel { "chan": "gossip", "msg": "@Zigenare gossips 'im done for a while, flags of our fathers time'@", "player": "Zigenare" }
@x214comm.tick {}

I think it only happens after prompts.
Re: gmcp area updates-- strange delay +++++
Note #17895
posted on Bugs
Friday, April 6, 2018 @ 11:55
Reply to: Note 17888 posted by Fiendish

Ahh okay I understand now, the delay only exists when I cast 'word of recall'
 and then the gmcp request area gets delayed from it, regular recall or moving
from a zone to another doesn't have the delay. Thanks for clarification.
Uppercut, flee, and blockexit
Note #17894
posted on Bugs
Friday, April 6, 2018 @ 08:43

uppercut
You smack a robin with a solid uppercut!
You block a robin's way as she attempts to flee.
You block a robin's way as she attempts to flee.
[2] Your uppercut does UNSPEAKABLE things to a robin! [611]
A robin is at death's door.

Seemed odd to me that the robin would attempt to flee after being hit
but before the damage of the hit was dealt.
Functionally, there's no problem thanks to blockexit, but would the robin
have fled if I didn't have blockexit?

Something to look at maybe.

Re: Masquerade Quest
Note #17893
posted on Bugs
Friday, April 6, 2018 @ 05:12
Reply to: Note 17892 posted by DudeOnline

Ok I realised its game time not real time.
>
Dude
Masquerade Quest
Note #17892
posted on Bugs
Friday, April 6, 2018 @ 04:51
Hi everyone
>
I'm on a quest to kill Elizabeth in Masquerade Island.
She is in the Ballroom area (Dancing on the Clouds) which is
only accessible at certain times.
Since I only have an hour to do my quest, I can't wait for 
a few hours for the area to be accessible.
>
This makes completion of the quest impossible unless a new access has been
made to the Ball area of Masquerade Island.
>
Dude
Re: Aarch piece and killing derek in DSR
Note #17889
posted on Bugs
Thursday, April 5, 2018 @ 11:20
Reply to: Note 17886 posted by Bauer

Sorry - 
The mob Derek is in DSR. 

Re: gmcp area updates-- strange delay ++++
Note #17888
posted on Bugs
Thursday, April 5, 2018 @ 10:42
Reply to: Note 17884 posted by Crowley

(reposting with permalink)

> So you're telling me THIS is manually requested by me?

Yes, because:

> unless Fiendish manually requests it via mapper exchange.

https://github.com/fiendish/aardwolfclientpackage/blob/3162f3e7884fc3eace6532b691f230204bf64fb7/MUSHclient/worlds/plugins/aard_GMCP_mapper.xml#L3497
Aarch piece and killing derek in DSR
Note #17886
posted on Bugs
Thursday, April 5, 2018 @ 06:50
[1] Your shocking bite <--*--><--*--> IMPLODES <--*--><--*--> Derek! [274]
Derek smoulders as the lightning destroys him!!
You receive 153+16+31 experience points.
You receive 59 'rare kill' experience bonus.
You receive 259 bonus experience points in honor of Moradin reaching superhero.
You receive 259 bonus experience points from your daily blessing.
You raise a level! You are now level 44.
gt Your last level took 0h 0m 24s
INFO: Thor's hammer shatters the earth, sending lightning across the 
land as Bauer gains level 44.
You gain 37 hit points, 22 mana, 27 moves, 11 practices, 6 trains and 6 
instinct trains.
You gain 1 additional training session from your enhanced battle learning.
Lucky! You gain an extra 1 training session!
You can now use the following skills and spells : 
Spell Solidify. (85%)
You have 27 daily blessing bonus experience kills remaining.
You find an (Aarchaeology) piece hidden in the corpse!
Derek gasps in astonishment.
Derek asks 'So you know the truth do you?'
Derek sighs.
Derek says 'Yes, I did love Abuela Piedad ... I was wrong to leave her.
 Queen Angelina suffered so, not having a grandmother or grandfather 
around to shower her with affection.'
Derek takes a couple minutes and scrawls a letter to Queen Angelina in 
which he explains the story of himself and Abuela Piedad.
Derek says 'Please take this letter to the queen. Nothing can make 
up for the pain I caused her, but she deserves to know the truth.'
You receive a letter to Queen Angelina from Derek.
Derek says 'Bauer, please do this favor for me ...'
You get 813 gold coins from the frazzled corpse of Derek.

Checked mob corpse and inventory and no aarch peice was to be found.
Im guessing that the letter mprog over took the aarch prog and nerfed it
before it was able to create it.



Bauer