The Gaardian Aardwolf Notes Archive

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Re: rankings bug?
Note #18068
posted on Bugs
Thursday, September 13, 2018 @ 08:37
Reply to: Note 18067 posted by Raaigar

Were they just recently acquired?  The numbers are accurate but the sorting is
only done once every two hours or so (when the "rankings are updated" info
message shows).
rankings bug?
Note #18067
posted on Bugs
Thursday, September 13, 2018 @ 08:27
drank 1 loqui
            Aardwolf daily rankings by Total Levels. 
Num    Name         Clan         Level Total Qp  Kills  Deaths Gquests
-----  ------------ ----------- ------ -------- ------- ------ ------- 
    1) Chewik       Loqui           48       59     234      0       0
    2) Raaigar      Loqui            7      126     144      0       0
    3) Bupy         Loqui            8       51     235      0       0
    4) Rokshel      Loqui            1       83       4      0       0

Not sure why I'm above Bupy if I have less levels?


-Raaigar
Re: kingsholm goal bug ++
Note #18064
posted on Bugs
Sunday, September 9, 2018 @ 00:05
Reply to: Note 18059 posted by HaveToDoThis

I finished it about 3 weeks ago. the worhipers with the flute are in the 4 room
area with the apollo statue. I also killed the other worshiper in the other
partof Kingsholm, who does NOT have a flute, to make the others 
repop with a flute, Worked fine.
Assassin and auto-assist
Note #18063
posted on Bugs
Saturday, September 8, 2018 @ 02:05
It seems that Assassins that kill with a backstab disrupt auto-assist for all
group members that are not being aimed at by a mob.
 
Example: If Anymouse and Chewik both enter the room before me and both get
         attacked by 1 mob, if I then come in and backstab Chewik's mob and
         kill it, then Chewik is pulled out of combat until the next round of
         combat and auto assist officially kicks in.
 
Not a deal breaker, but it can get confusing if Chewik is leading and gets
pulled out of combat then moves ahead, dragging all but Anymouse(since he's
tanking the 1 mob) out of the room. This issue gets exacerbated in larger
groups in areas with a lot of aggro mobs that all attack different targets.
 
I know this has been reported before, but don't recall where this ended up or
how much info was reported.
Re: kingsholm goal bug
Note #18061
posted on Bugs
Friday, September 7, 2018 @ 06:55
Reply to: Note 18057 posted by HaveToDoThis

All sorted, not a bug after all, I was killing the wrong type of mob.
Re: kingsholm goal bug ++
Note #18060
posted on Bugs
Friday, September 7, 2018 @ 04:48
Reply to: Note 18059 posted by HaveToDoThis

I have completed it a month ago... Was annoying, took me some time, but it's
quite possible.
Re: kingsholm goal bug +
Note #18059
posted on Bugs
Friday, September 7, 2018 @ 04:45
Reply to: Note 18058 posted by Ayasinda

can anyone confirm this?
When was the last time ANYONE was able to complete the Goal?!
Re: kingsholm goal bug
Note #18058
posted on Bugs
Friday, September 7, 2018 @ 04:43
Reply to: Note 18057 posted by HaveToDoThis

Maybe there are worshippers that you cannot use Where on.
kingsholm goal bug
Note #18057
posted on Bugs
Friday, September 7, 2018 @ 04:36
I have the goal in Kingsholm open
I have task 4 : "Apollo's Task" open, but with NO description
When I input "say seals" at Statue of Apollo I get the following :
A statue of Apollo says, "If you found my lute and gave it to me, 
I might be willing to tell you what I know."
I have killed all the worshippers with detect hidden/detect invis up
and no more showing up with "where worshipper"
I have waited at the Temple of Endurance for repop, the worshipper that
populates there, never populates with the lute or drops the lute
when I kill it.
Tried about 5 times
Re: Sell all & clan tax
Note #18056
posted on Bugs
Tuesday, September 4, 2018 @ 17:22
Reply to: Note 18055 posted by Kroz

As the resident clan tax man, this obviously concerned my greedy little self.

It turns out that this is a quirk of aggregation and timing.

While you receive an itemized reporting of your take from your spoils of war,
your tax receipt only gives you a single-line total sum of your clan's take.

For instance, in the below example, you should note that the tax rate is 2%.
The total sales here were $64,430, of which 2% equals (with some mathematical
flexibility) the tax reported as collected.

The primary confusion here is the timing of the clan tax message, which arrives
before the bulk of the sales messages.

You entered: sell all
You haggle with Peto, the bard hall cook for an extra 1,492 gold.
You sell a ring of ancient evil to Peto, the bard hall cook for 6,014 gold.
You are taxed 1,283 gold by your clan.
You haggle with Peto, the bard hall cook for an extra 2,462 gold.
You sell seaweed armbands to Peto, the bard hall cook for 7,487 gold.
You haggle with Peto, the bard hall cook for an extra 20,305 gold.
You sell 9 * a ring of the Dark Eight to Peto, the bard hall cook for 50,929
gold.
Sell all & clan tax
Note #18055
posted on Bugs
Tuesday, September 4, 2018 @ 17:03
When you sell all the items in your inventory with sell all you only get taxed
for the first item. The rest go untaxed.

kroz
Poker Positional Bug
Note #18054
posted on Bugs
Monday, September 3, 2018 @ 17:01
When playing heads up (2 people) poker, the small blind should be 2nd
to act after the flop, but they are instead first to act.
This signifigantly impacts the game!
Thanks for looking into this,

Tyler
Re: note read last doesn't work with all the boards
Note #18052
posted on Bugs
Saturday, September 1, 2018 @ 23:14
Reply to: Note 18051 posted by Celebrity

It happens with any board where you don't have a note read pointer yet (it
works fine if you've read a note typos, for example).
 
Makes sense- how can you re-read a note you haven't read the first time yet?
note read last doesn't work with all the boards
Note #18051
posted on Bugs
Saturday, September 1, 2018 @ 18:19
typos
lottery
mafia
gquest
those boards have notes but "note read last" will give "no note found" msg.

There are boards that are empty, dunno if they are ok.
Bug with attacking player during GQ
Note #18050
posted on Bugs
Wednesday, August 29, 2018 @ 13:28
I went into a room and mondaine was there, I got aggroed
by some mobs, and she was attacking some mobs.  I started casting spell
with mond as the target, and it showed I was hitting her
but the damage made no sense, and the % of the mob went down.
I had mondaine reflect something with spirit shield, but the rest
hit I don't know who.  Also she was never brought into combat
with me, I assume because I was targetting a mob, and she finished the 
fight with her mob.  But the damage it showed for my spells
before the actual combat was definitely a bug.

The Roasting Pit [**> PK <**]
GThe Roasting Pit [**> PK <**]

[ Exits: other ]
     Some hickory logs burn here.
(G) (Angry) A wild boar is being roasted alive here.
(G) (Angry) A wild boar is being roasted alive here.
(G) (Angry) A roasting boar is fighting Mondaine.
(G) (Angry) A wild boar is being roasted alive here.
(G)(W) (Angry) A roasting boar is fighting Mondaine.
(G) (Angry) A wild boar is being roasted alive here.
(G) (Angry) A wild boar is being roasted alive here.
[1] A roasting boar's flaming bite misses you. [0]
[1] A roasting boar's flaming bite LACERATES you. [27]
[1] A roasting boar's kicked dirt mangles you. [23]

[Fighting: 5515/5674hp 4060/4374mn 3038/3072mv 2772tnl Enemy: 100% ]>

[Fighting: 5515/5674hp 4060/4374mn 3038/3072mv 2772tnl Enemy: 100% ]>

[Fighting: 5515/5674hp 4060/4374mn 3038/3072mv 2772tnl Enemy: 100% ]>
[4] Your anguish does UNBELIEVABLE things to a roasting boar! [7476]

[Fighting: 5515/5674hp 3980/4374mn 3038/3072mv 2772tnl Enemy: 31% ]>

[1] A roasting boar's flaming bite LACERATES you. [27]
[5] Your mental energy does UNBELIEVABLE things to a roasting boar! [3699]
A roasting boar falls dead as its mind is destroyed!!
You have 1 tell waiting. Type 'replay' to see waiting tells.
You receive 64+7+7 experience points.
You receive 17 'rare kill' experience bonus.
You receive 95 bonus experience points in honor of Sorn reaching superhero.
@x000Congratulations, that was one of the GLOBAL QUEST mobs!
gq c
3 quest points awarded.
You can be rewarded for 97 more global quest kills this level.
The flames burn some more of your flesh away.
You get 4,153 gold coins from the brainwashed corpse of a roasting boar.
Danichi gives you 66 gold coins for the brainwashed corpse of a roasting boar.
[1] A roasting boar's flaming bite LACERATES you. [27]
[2] A roasting boar's flaming bite INCINERATES you! [53]
[1] A roasting boar's flaming bite misses you. [0]

[Fighting: 5408/5674hp 3980/4374mn 3038/3072mv 2582tnl Enemy: 100% ]>
c 'deso' mond

You still have to kill 2 * a miirsh wolf (Just under the great willow fronds)
You still have to kill 1 * a roasting boar (The Roasting Pit)
You still have to kill 1 * a dark elf matron (Twist in the Tunnels)
You still have to kill 1 * a dark elf matron (A Swift Underground River)
Note: One or more target names in this gquest might be slightly scrambled.
You may win 3 more gquests at this level.
You can be rewarded for 97 more kills this level.

[Fighting: 5408/5674hp 3980/4374mn 3038/3072mv 2582tnl Enemy: 100% ]>
[4] Your anguish does UNBELIEVABLE things to Mondaine! [5784]

[Fighting: 5408/5674hp 3900/4374mn 3038/3072mv 2582tnl Enemy: 49% ]>
c 'deso' mond

A roasting boar is torn asunder by heavenly light! It is DEAD!
Mondaine drinks thirstily from the corpse of a roasting boar.

[Fighting: 5408/5674hp 3900/4374mn 3038/3072mv 2582tnl Enemy: 49% ]>

[2] Your anguish does UNBELIEVABLE things to Mondaine! [2229]

[Fighting: 5408/5674hp 3820/4374mn 3038/3072mv 2582tnl Enemy: 31% ]>

[1] A roasting boar's fire storm mangles you. [24]
Suddenly, after performing an incantation, a roasting boar disappears.
A roasting boar reappears behind you and stabs you in the back!
You glow with energy as you absorb a roasting boar's teleport behind.
[1] A roasting boar's magical backstab mangles you. [24]
[1] A roasting boar's flaming bite misses you. [0]
[4] Your mental energy does UNBELIEVABLE things to a roasting boar! [3506]
A roasting boar falls dead as its mind is destroyed!!
You have 1 tell waiting. Type 'replay' to see waiting tells.
You receive 78+8+8 experience points.
You receive 27 'rare kill' experience bonus.
You receive 121 bonus experience points in honor of Sorn reaching superhero.
@x000Congratulations, that was one of the GLOBAL QUEST mobs!
3 quest points awarded.
You can be rewarded for 96 more global quest kills this level.
The flames burn some more of your flesh away.
You get 5,153 gold coins from the brainwashed corpse of a roasting boar.
Danichi gives you 66 gold coins for the brainwashed corpse of a roasting boar.

[Fighting: 5360/5674hp 3864/4374mn 3038/3072mv 2340tnl Enemy: 100% ]>
c 'deso' mond
You still have to kill 2 * a miirsh wolf (Just under the great willow fronds)
You still have to kill 1 * a dark elf matron (Twist in the Tunnels)
You still have to kill 1 * a dark elf matron (A Swift Underground River)
Note: One or more target names in this gquest might be slightly scrambled.
You may win 3 more gquests at this level.
You can be rewarded for 96 more kills this level.

[Fighting: 5360/5674hp 3864/4374mn 3038/3072mv 2340tnl Enemy: 100% ]>
Mondaine's spirit shield reflects the anguish back at you!
Mondaine's anguish EXTIRPATES you. [48]
[1] Your anguish does UNIMAGINABLE things to a roasting boar! [1794]

[Fighting: 5312/5674hp 3784/4374mn 3038/3072mv 2340tnl Enemy: 83% ]>

[1] A roasting boar's flaming bite LACERATES you. [27]
[2] A roasting boar's flaming bite LACERATES you. [28]
[5] Your mental energy does UNBELIEVABLE things to a roasting boar! [4600]

[Fighting: 5257/5674hp 3784/4374mn 3038/3072mv 2340tnl Enemy: 41% ]>
c 'deso' mond
[4] Your anguish does UNBELIEVABLE things to Mondaine! [5565]
You have 1 tell waiting. Type 'replay' to see waiting tells.
You receive 83+9+9 experience points.
You receive 34 'rare kill' experience bonus.
You receive 135 bonus experience points in honor of Sorn reaching superhero.
The flames burn some more of your flesh away.
You get 5,303 gold coins from the desolate corpse of a roasting boar.
Danichi gives you 66 gold coins for the desolate corpse of a roasting boar.

[Fighting: 5257/5674hp 3704/4374mn 3038/3072mv 2070tnl Enemy: 100% ]>
c 'deso' mond

A roasting boar is DEAD!!
Mondaine drinks thirstily from the corpse of a roasting boar.
[4] Your mental energy does UNBELIEVABLE things to a roasting boar! [3696]

[Fighting: 5257/5674hp 3704/4374mn 3038/3072mv 2070tnl Enemy: 66% ]>

Mondaine attempts to bury a (Vibrant) Ivar's Bloody Dagger deep into your back!
[2] Mondaine's backstab does UNSPEAKABLE things to you! [710]

[Fighting: 4547/5674hp 3704/4374mn 3038/3072mv 2070tnl Enemy: 66% ]>

[Fighting: 4547/5674hp 3624/4374mn 3038/3072mv 2070tnl Enemy: 66% ]>
c 'deso' mond

[3] Mondaine's light does UNSPEAKABLE things to you! [703]
[3] Mondaine's faith ***** PULVERIZES ***** you! [102]
[6] Your mental energy does UNBELIEVABLE things to a roasting boar! [4610]

[Fighting: 3742/5674hp 3624/4374mn 3038/3072mv 2070tnl Enemy: 24% ]>
[3] Your anguish does UNSPEAKABLE things to Mondaine! [750]

[Fighting: 3742/5674hp 3544/4374mn 3038/3072mv 2070tnl Enemy: 24% ]>


[Fighting: 3274/5674hp 3544/4374mn 3038/3072mv 2070tnl Enemy: 24% ]>
c 'deso'
[2] Your anguish does UNBELIEVABLE things to a roasting boar! [3564]
You have 1 tell waiting. Type 'replay' to see waiting tells.
You receive 63+7+7 experience points.
You receive 32 'rare kill' experience bonus.
You receive 109 bonus experience points in honor of Sorn reaching superhero.
The flames burn some more of your flesh away.
You get 4,919 gold coins from the desolate corpse of a roasting boar.
Danichi gives you 66 gold coins for the desolate corpse of a roasting boar.
[2] Your anguish <-:-><-*-> SUPERNOVAS <-*->@<-:-> Mondaine! [559]

[Fighting: 3274/5674hp 3464/4374mn 3038/3072mv 1852tnl Enemy: 61% ]>

--> TICK <--
[2] Mondaine's light -<[=-+-=]<:::<>:::> GLACIATES >[=-+-=]>- you! [467]
[3] Mondaine's faith <-==-> ATOMIZES <-==-> you! [130]
[2] Your mental energy <-*-><-><-*-> RUPTURES <-*-><-><-*-> Mondaine! [389]

[Fighting: 2491/5674hp 3826/4374mn 2808/3072mv 1852tnl Enemy: 50% ]>

[2] Mondaine's heavenly balance <-=-><*--*> METEORITES <*--*><-=-> you! [515]

[Fighting: 1976/5674hp 3826/4374mn 2808/3072mv 1852tnl Enemy: 50% ]>
[Fighting: 1976/5674hp 3826/4374mn 2808/3072mv 1852tnl Enemy: 50% ]>
c 'deso' mond


[Fighting: 1976/5674hp 3826/4374mn 2808/3072mv 1852tnl Enemy: 50% ]>
[2] Your anguish <-=-><<*--*> METEORITES <*--*>><-=-> Mondaine! [508]

[Fighting: 1976/5674hp 3746/4374mn 2808/3072mv 1852tnl Enemy: 41% ]>

You are burned by (Vibrant) Ivar's Bloody Dagger.
[5] Mondaine's light does UNTHINKABLE things to you! [1106]
[1] Mondaine's faith ERADICATES you. [38]
[1] A roasting boar's flaming bite misses you. [0]
[3] Your mental energy <-:-><-*-> SUPERNOVAS <-*-<-:-> Mondaine! [552]

[Fighting: 829/5674hp 3746/4374mn 2808/3072mv 1852tnl Enemy: 33% ]>
c 'deso' mond

Mondaine restores life to herself.

[Fighting: 829/5674hp 3746/4374mn 2808/3072mv 1852tnl Enemy: 45% ]>

[2] Mondaine's heavenly balance <-=->-><*--*> METEORITES <*--<-=-> you! [536]
[3] Your anguish does UNSPEAKABLE things to Mondaine! [723]

[Fighting: 293/5674hp 3666/4374mn 2808/3072mv 1852tnl Enemy: 33% ]>

Volley Death Message
Note #18047
posted on Bugs
Saturday, August 25, 2018 @ 07:51
When a player is killed by means of Volley, the unclanned death message
is displayed for clanned players.

Re: Description character limit/editor
Note #18046
posted on Bugs
Friday, August 24, 2018 @ 13:49
Reply to: Note 18045 posted by Khadaji

I just ran a test, and came up with the following results:
 
If I put 79 "1"s on followed by a new line, I was able to fit 998 characters.
This leaves 26 characters from the 1024 character limit. Considering that this
was broken up over 13 lines, I bet it's the newline code that is being included
in the character count.
 
If I did 1024 "1" on one line, it truncated it to 1023 characters, maybe
accounting for one new line.
 
Either way, it looks like newlines are what is causing the character limit
discrepancy. As for color coding, I couldn't tell you why it looks different
between your editor and actually seeing it.
 
Mr. Crowley
Description character limit/editor
Note #18045
posted on Bugs
Friday, August 24, 2018 @ 12:58
My description can only fit 1007 characters in it, and also
my color displays properly in the editor, but not in my 
actual description, if I whois Khadaji.
Is this an oddity, or what exactly is happening here?
P.S. It says the max is 1024 characters, but I tried adding
characters one at a time until I found the limit to be 1007.
color bleed
Note #18040
posted on Bugs
Wednesday, August 22, 2018 @ 11:36
i was enchanting "I was gypped by a Gypsy" tshirt and the white from tshirt
was bleeding into the magic pulse line.

-Fenix
Re: gq mob/arboretum +
Note #18032
posted on Bugs
Thursday, August 16, 2018 @ 22:32
Reply to: Note 18030 posted by Crowley

Needed broken glass from vending machine room that couldn't get until the goal
was open. Thus, I couldn't manipulate mobs until goal was open.
Re: gq mob/arboretum +
Note #18031
posted on Bugs
Thursday, August 16, 2018 @ 22:30
Reply to: Note 18030 posted by Crowley

Er, cexits, not mobs.
Re: gq mob/arboretum
Note #18030
posted on Bugs
Thursday, August 16, 2018 @ 22:29
Reply to: Note 18029 posted by Arystul

Don't believe you do, as you can translocate into most areas if you do not know
how to manipulate the mobs.
 
Mr. Crowley
gq mob/arboretum
Note #18029
posted on Bugs
Thursday, August 16, 2018 @ 22:27
have to have goal open to reach fungmole, seems not right?
Re: Dtrack is not tracking properly +
Note #18028
posted on Bugs
Thursday, August 16, 2018 @ 19:55
Reply to: Note 18027 posted by Crowley

As i recall, damage 6 does not count/display missed swings (because they don't
 do a type of damage?) which explains your results.
Re: Dtrack is not tracking properly
Note #18027
posted on Bugs
Thursday, August 16, 2018 @ 13:27
Reply to: Note 18026 posted by Crowley

Also, the odd [1] Your venoms -- it was due to laziness, because I had deleted
those lines previously, realized they counted towards hits, then added them
from damage 6 (but they're only 1 hit each anyway).
 
Mr. Crowley
Dtrack is not tracking properly
Note #18026
posted on Bugs
Thursday, August 16, 2018 @ 13:20
Something isn't tracking right with dtrack when you use damage 6.

Using damage 6:

You attempt to bury a Dagger of Aardwolf deep into Rib Eye Stake's back!
@x111[4] Your backstab does UNBELIEVABLE things to @x111Rib Eye Stake!
@x111[7] Your light does UNBELIEVABLE things to @x111Rib Eye Stake!
@x111[1] Your venom <-*-><*><-*-> NUKES <-*-><*><-*-> @x111Rib Eye Stake!
@x111[5] Your light does UNBELIEVABLE things to @x111Rib Eye Stake!
Rib Eye Stake is DEAD!!

Actual hit count: 4+7+1+5 = 17.

Damage tracker: 

Rounds      : [       2 ]
Swings      : [      14 ]     Swings Per Round  : [   7.00 ]

Even if it didn't include backstab (which the test below will show it does),
this is still off.

Using damage 0:

You attempt to bury a Dagger of Aardwolf deep into Rib Eye Stake's back!
@x111Your backstab does UNBELIEVABLE things to @x111Rib Eye Stake!
@x111Your backstab does UNBELIEVABLE things to @x111Rib Eye Stake!
@x111Your backstab does UNBELIEVABLE things to @x111Rib Eye Stake!
@x111Your backstab does UNBELIEVABLE things to @x111Rib Eye Stake!
@x111Your backstab does UNBELIEVABLE things to @x111Rib Eye Stake!
@x111Your light does UNIMAGINABLE things to @x111Rib Eye Stake!
@x111[1] Your venom <-*-><*><-*-> NUKES <-*-><*><-*-> @x111Rib Eye Stake!
@x111Your light misses @x111Rib Eye Stake.
@x111Your light does UNIMAGINABLE things to @x111Rib Eye Stake!
@x111Your light misses @x111Rib Eye Stake.
@x111Your light does UNIMAGINABLE things to @x111Rib Eye Stake!
@x111Your light does UNIMAGINABLE things to @x111Rib Eye Stake!
@x111Your light does UNIMAGINABLE things to @x111Rib Eye Stake!
@x111Your light does UNIMAGINABLE things to @x111Rib Eye Stake!
@x111Your light does UNIMAGINABLE things to @x111Rib Eye Stake!
@x111Your light misses @x111Rib Eye Stake.
@x111Your light misses @x111Rib Eye Stake.
@x111Your light does UNIMAGINABLE things to @x111Rib Eye Stake!
@x111[1] Your venom <-*-><*><-*-> NUKES <-*-><*><-*-> @x111Rib Eye Stake!
Rib Eye Stake turns deadly pale and collapses!!

Actual hit count: 19.


Rounds      : [       3 ]
Swings      : [      19 ]     Swings Per Round  : [   6.33 ]


You attempt to bury a Dagger of Aardwolf deep into a vampire wrapped in
bandages' back!
@x111Your backstab does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
@x111Your backstab does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
@x111Your backstab does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
@x111Your backstab does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
@x111Your backstab does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
@x111Your light does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
@x111Your light misses @x111a vampire wrapped in bandages.
@x111Your light does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
@x111Your light misses @x111a vampire wrapped in bandages.
@x111Your light does UNIMAGINABLE things to @x111a vampire wrapped in bandages!
@x111Your light misses @x111a vampire wrapped in bandages.
@x111Your light does UNIMAGINABLE things to @x111a vampire wrapped in bandages!
@x111Your light misses @x111a vampire wrapped in bandages.
@x111Your light does UNIMAGINABLE things to @x111a vampire wrapped in bandages!
@x111Your light misses @x111a vampire wrapped in bandages.
@x111Your light does UNIMAGINABLE things to @x111a vampire wrapped in bandages!
A vampire wrapped in bandages is DEAD!!

Actual hit count: 16.

Damage tracker: 

Rounds      : [       3 ]
Swings      : [      16 ]     Swings Per Round  : [   5.33 ]

Back to damage 6 for testing:

You attempt to bury a Dagger of Aardwolf deep into a vampire wrapped in
bandages' back!
@x111[4] Your backstab does UNBELIEVABLE things to @x111a vampire wrapped in
@x111bandages!
@x111[4] Your light does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
@x111[7] Your light does UNBELIEVABLE things to @x111a vampire wrapped in bandages!
Multiple slashes to the body end the life of a vampire wrapped in bandages!
She is DEAD!

Acutal hit count (spirals do not count towards dtracker, apparently): 4+4+7 =
15.

Damage tracker:

Rounds      : [       2 ]
Swings      : [      17 ]     Swings Per Round  : [   8.50 ]

As you can see in the above tests, both times at damage 0, the hits matched up
with the swings. But with damage 6, they were off. Spiral isn't included in
swings, so I didn't add them (I did spiral once in the damage 0 testing).
Unless I'm missing something, there seems to be a bug in dtrack and at least
damage 6 (I haven't tested any other damage settings; if I had, this note would
be 10 times as long).

Mr. Crowley
Envenom and Invmon
Note #18025
posted on Bugs
Wednesday, August 15, 2018 @ 11:32
It seems in invmon the same flag T is used for tempered and envenomed weapons.
I'm not sure this is intended, or if envenomed should have its own E flag
(since it already exists as a short flag). Case in point:
 
Tempered dagger:
{invmon}3,1896807008,-1,-1
{invitem}1896807008,KMGHT,Dagger of Aardwolf,291,5,1,-1,-1
{invmon}4,1896807008,-1,-1
You give Dagger of Aardwolf to yourself.
 
Notice the flags KMGHT.
  
You coat Dagger of Aardwolf with deadly poison.
{invitem}1896807008,KMGHT,Dagger of Aardwolf,291,5,1,-1,-1
 
The KMGHT does not change.
 
Non-Tempered dagger:
{invmon}3,1218577119,-1,-1
{invitem}1218577119,KMGH,Dagger of Aardwolf,241,5,1,-1,-1
{invmon}4,1218577119,-1,-1
You give Dagger of Aardwolf to yourself.
 
Notice only the flags KMGH.
  
You coat Dagger of Aardwolf with deadly poison.
{invitem}1218577119,KMGHT,Dagger of Aardwolf,241,5,1,-1,-1
 
The previous flags now have a T affixed to it, when it possibly should be an E.
 
Mr. Crowley
Re: info goals ++
Note #18022
posted on Bugs
Sunday, August 5, 2018 @ 12:13
Reply to: Note 18021 posted by Tymme

Gotcha, yeah looks like we've hit the same issue. I don't use the Aard client,
so that pretty much confirms it's a mud-side problem.

I did turn off the clan/friend filters and saw a goal completion a few minutes
ago. I believe I had the just the clan filter on in the past while still not
seeing goal info. Not much else to add beyond that.
Re: info goals +
Note #18021
posted on Bugs
Sunday, August 5, 2018 @ 11:50
Reply to: Note 18020 posted by Crowley

I posted about this before (note fullthread 17907).  One or both of the clan/
friend toggles (havne't fully tested which or both) will remove seeing all
goal messages.  Both friend and clan off  will show everything properly.
Re: info goals
Note #18020
posted on Bugs
Sunday, August 5, 2018 @ 11:49
Reply to: Note 18019 posted by Exotabe

Not all goals give an info line.
 
Maybe your clannies are doing goals that don't return an info line?
 
Mr. Crowley
info goals
Note #18019
posted on Bugs
Sunday, August 5, 2018 @ 10:47
For whatever reason, I never see goals info. The channel is toggled correctly,
I don't have any gags or other client things that could be interfering, and
at this point suspect it's a bug.

My info setting for goals is:
Goals           ON       ON        ON 

...which is the same as for deaths/levels/etc which all work fine.

-Exo
Envenom fails at 100%
Note #18018
posted on Bugs
Saturday, August 4, 2018 @ 03:55
Any reason why envenom should fail at 100% learned? It's happened to me twice
so far, and I have confirmed envenom is at 100%.
 
If it's intentional, I'd say that venomists should be exempt, as they are
skilled at poisons, whereas the common thief, not so much, and are bound to
fail occasionally.
 
Mr. Crowley
Alai - checkname
Note #18017
posted on Bugs
Saturday, August 4, 2018 @ 03:46

checkname alai
The name Alai is available for use.

te alai hello
Alai does not want to talk to you!

...

Just posting to prevent myself creating char named Alai and start posting
stupid notes on Epics board.
5 7 88 --- Index: Staff
Note #18015
posted on Bugs
Thursday, August 2, 2018 @ 15:42
 Alpha: S - Slumber at rt scrolls in aylor
Keywords   : staff nightmare 
Name       : Index: Staff: Alpha: S - Slumber

this needs slumber as a keyword, these are meant for newbies and
nightmare does not show up in the list
Re: Pclass Warrior Room in Aylor +++
Note #18014
posted on Bugs
Tuesday, July 31, 2018 @ 20:57
Reply to: Note 18013 posted by Bombora

Exactly- the area is flagged closed, so it's live but can't be entered to be
used/explored (by mortals at least).  It shows this properly in 'areas' with
the @, but doesn't show any indicator it's closed on 'areas explored'.
Re: Pclass Warrior Room in Aylor ++
Note #18013
posted on Bugs
Tuesday, July 31, 2018 @ 18:39
Reply to: Note 18012 posted by Tymme

ummm - not explorable still by me
Re: Pclass Warrior Room in Aylor +
Note #18012
posted on Bugs
Tuesday, July 31, 2018 @ 15:13
Reply to: Note 18011 posted by Rauru

 201  201  200  Rezit            Winds of Fate                 
 
Shows properly (closed) on regular areas list, just the modified explored
version taht doesn't show right.  Not sure how to handle it but closed areas
probably shouldn't count towards explored amounts.
Re: Pclass Warrior Room in Aylor
Note #18011
posted on Bugs
Tuesday, July 31, 2018 @ 14:20
Reply to: Note 18010 posted by Mendaloth

I also have a related bug

I can't seem to explore this area:
 201  201  200  Rezit            Winds of Fate                   193 of 193 
Pclass Warrior Room in Aylor
Note #18010
posted on Bugs
Tuesday, July 31, 2018 @ 10:58
It appears as if the first room in the warrior guild in aylor is now explorable
again.  Was that intentional or just a side effect of a minor change? 

I'm fine with the pclass only rooms being explorable, but once you have it
explored I wouldn't expect random rooms to be added or rooms made 
exporable again absent some drastic change to the guild hall.

I'm kind of assuming this was not an intentional change, so I posted on bugs,
but if I'm mistaken I'll take it to ideas board :)
help intelligence / saves
Note #18008
posted on Bugs
Monday, July 30, 2018 @ 14:59
Under help intelligence, it still references saves.
It should probably be updated or removed.

Priority: Minor
Re: Explored in Aard Hotel
Note #18007
posted on Bugs
Saturday, July 28, 2018 @ 14:10
Reply to: Note 18006 posted by Mendaloth

Immortal Homes has a level range of 0 to 0. As such, it will not show up on
normal 'area' command. Instead, you have to do areas unexplored 0 0 homes to
see it.
 
Mr. Crowley
 
P.S. I want those two other rooms, too!
Explored in Aard Hotel
Note #18006
posted on Bugs
Saturday, July 28, 2018 @ 13:45

I think this came up after last reboot too, but right now there are 5 rooms
in the aard hotel.  I have 4 rooms of those explored, and it shows
4 of 5 when I'm type explored while in the hotel.  But when I type
areas unexplored the aard hotel does not show up as you'd expect.

Oh and if anyone knows how to get that final room send me a tell :)
Weight is Bugged after Remort
Note #18003
posted on Bugs
Monday, July 23, 2018 @ 23:01
I've noticed the last couple of remorts because
of getting close to my upper limit of what I can carry at level 1..
That, if I don't log off after I remort.. there seems to be some
carry over of the pre-remort weight calculation causing my current
weight to be heavier than it actually is.
The current weight immediately changes if I quit/log back in.
I was contemplating purchasing a vault or another bag of Aardwolf
as I thought I had once again gained too much junk. And, then I remembered
that this had happened one other time and fixed itself on its own.
Here's my weight before I logged out (just now):
Weight :   640 of 629 
And, here's my weight now, after logging back in:
Weight :   500 of 629  

Unless leaving this plane at lightspeed causes my body to undergo
changes that include a 15% weight loss, I think this is a bug.

Thanks,
Yajan
ski attacks
Note #18002
posted on Bugs
Monday, July 23, 2018 @ 10:28
Enhanced backstab is in skills attacks, but backstab isn't.  Seems like it
should be both or neither.
empty basket, aardington
Note #18001
posted on Bugs
Wednesday, July 18, 2018 @ 12:34
| Keywords   : empty basket                                       |
| Name       : an empty basket                                    |
| Flags      : magic, nosell, nosac, V3                           |
| Found at   : Aardington Estate                                  |
 
nosell, nosac, trash, not container... why can't it be disposed of in some way?
Re: Free Rebuild from Tiering
Note #18000
posted on Bugs
Tuesday, July 17, 2018 @ 20:26
Reply to: Note 17994 posted by Tordan

Ah, I see. Thanks
Re: Free Rebuild from Tiering
Note #17999
posted on Bugs
Tuesday, July 17, 2018 @ 20:25
Reply to: Note 17994 posted by Tordan

The free rebuild kicked in after superhero R7 on the redo.
Armor without wear location
Note #17995
posted on Bugs
Thursday, July 12, 2018 @ 14:47
I believe these are now considered as bugs?


+-----------------------------------------------------------------+
| Keywords   : fleet feet                                         |
| Name       : ~~ Fleet Feet ~~                                   |
| Id         : 1988789839                                         |
| Type       : Armor                     Level  :   200           |
| Worth      : 2,000                     Weight :    10           |
| Score      : 200                                                |
| Material   : leather                                            |
| Flags      : invis, magic, V3                                   |
| Found at   : The Blood Sanctum                                  |
+-----------------------------------------------------------------+
| Stat Mods  : Dexterity    : +10      Strength     : +5          |
|              Hit roll     : +10                                 |
+-----------------------------------------------------------------+
| Resist Mods: All physical : +11      All magic    : +8          |
+-----------------------------------------------------------------+

S'O
Free Rebuild from Tiering
Note #17994
posted on Bugs
Tuesday, July 10, 2018 @ 15:55
Hello,

From the help Rebuild, it said that "players are given one 
free rebuild per tier."

However, I have advanced from T6 to T8 already and I don't have a free rebuild.
I haven't done any rebuild from T6 to now. 
Rebuild Check said I don't have free rebuild.

Is this a bug or new change that haven't been reflected on
the Rebuild help file?

Please check, and thanks


Tordan
Re: Aardwords iskey
Note #17990
posted on Bugs
Thursday, July 5, 2018 @ 11:44
Reply to: Note 17989 posted by Tymme

tracker rebellion repopped!
I'm confident it has been brought up before. In fact, I think I might have
brought it up in the past as well, and I totally agree with you. They shouldn't
be flagged as 'iskey', and there's no reason it should go on a keyring, even if
for 'storage'. I place all mine in my Aarch satchel, but it'd be nice to have a
small cloth bag (similar to how Scrabble tiles are or were done?
 
Mr. Crowley