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Birthdays: Week of May 13, 2018
Note #27569
posted on General
Sunday, May 13, 2018 @ 02:00
Aloha all!
 
Here are the birthday reminders for the week of May 13, 2018.
 
::: May ::: 
  (Sun) 13: Windrider (1953)
  (Mon) 14: Palomachica (1986), Vilgan
  (Tue) 15: Izlong, Lexos (1981), Ocho, Refracto
  (Wed) 16: Aiwass (1980), Soulburden (1987)
  (Thu) 17: Awen (1987), Blackfell, Giddorah (1983), Vanion
  (Fri) 18: Dolt (1985), Haart, Sheen (1992), Tye
  (Sat) 19: DeadMan, Maxual (1984), Noegel (1988)
  (Sun) 20: Alfie (1989), Faddisaction, Moeshyu (1971), Thingol (1985)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday, and Happy Mother's Day!
Birthdays: Week of May 6, 2018
Note #27568
posted on General
Sunday, May 6, 2018 @ 12:23
Aloha everybody,
 
Here are the birthday reminders for the week of May 6, 2018.
 
::: May ::: 
  (Sun)  6: Grae, Sorak (1975), Visible
  (Mon)  7: Almny, Cera (1973), Starling (1981), Terrill, Vladia
  (Tue)  8: Ashkelon, Cainam, Felt, Fiction, May, Wyza
  (Wed)  9: Joker
  (Thu) 10: Erobinia
  (Fri) 11: Danj (1978), Pringle (1985)
  (Sat) 12: Dustin
  (Sun) 13: Windrider (1953)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Birthdays: Week of April 29, 2018
Note #27567
posted on General
Friday, May 4, 2018 @ 01:28
Pardon the delay everyone! Work got really busy again.
 
Here are the birthday reminders for the week of April 29, 2018.
 
::: April ::: 
  (Sun) 29: Stormlord (1978)
  (Mon) 30: Isithrawn (1986), Sweetchickx, Xadyen
 
::: May ::: 
  (Tue)  1: Arista (1979)
  (Wed)  2: Biscuit (2008), Chosig, Madcatz (1985), Pyret
  (Thu)  3: Arystul (1986), DjVoltron, Halo, Imzadi (1977), Yuna
  (Fri)  4: Delgar (1970), Galphia (1982)
  (Sat)  5: DreamWeaver, Rastiln (1984)
  (Sun)  6: Grae, Sorak (1975), Visible
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy (Belated) Birthday!
Re: Search and Destroy 1.3.5 is out.
Note #27566
posted on General
Friday, April 27, 2018 @ 18:20
Reply to: Note 27548 posted by Starling

I just reuploaded all three plugins and hopefully this really does fix the
most recent crashes.  If further issues please send tell or note.

Make sure your client is up to date, R1993.  S&D tends to not work with older
client versions, so if it crashes on install, update your client first.

Thanks and have a nice day.
areas for bonus eq
Note #27565
posted on General
Wednesday, April 25, 2018 @ 20:39
I generally find when levelling that the easy to kill NPCs
don't wear any clothes and thus don't drop any bonus EQ
which seems like a big disadvantage.
Ideally I would like to know a levelling route where
I only killed mobs with equipment, so I could collect
the most ~daANkEstLewtPAUsiBle~.
What areas would you suggest? All levels desired!
specifically looking for areas like Adaldard,
Sunrise/set, where many mobs wear 3-5 pieces each
for highest probability.
thanks in advance!
Birthdays: Week of April 22, 2018
Note #27564
posted on General
Wednesday, April 25, 2018 @ 00:57
Good day everyone,
 
Pardon the delays - the past week has been a busy one. Without further ado,
here are the birthday reminders for the week of April 22, 2018.
 
::: April ::: 
  (Sun) 22: Lily (1981)
  (Mon) 23: Pandragon, Phobos (1975), TheSonnet (1996)
  (Tue) 24: Denglish (1989), Drareg, Irmie (1972), Mitsuda (1984), Saraqiel
  (Wed) 25: Nevela (1984), Rathik
  (Thu) 26: Bloodreaver (1997), Gathaldrium, Raaigar (1984)
  (Fri) 27: Bong (1979), Ennui (1980), Merik (1979), Nyja (1965), Zotul (1979)
  (Sat) 28: Nao (1978)
  (Sun) 29: Stormlord (1978)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy (Belated) Birthday!
There's something wrong with epics. ++++
Note #27563
posted on General
Wednesday, April 25, 2018 @ 00:17
Reply to: Note 27496 posted by Crowley

link doesn't work.
A Day of Double
Note #27562
posted on General
Tuesday, April 24, 2018 @ 13:04
As a first and perhaps a record that will not be reached for a very long
time, DjVoltron is about to reach redo #100.  Doing some math ...
 
 
DjV:
((7 remorts * (9 tiers + 99 redos) * 0.25 hours) + (2.4m mobs * 1 hour) =
    191.4 hours = 
    7.9 days double
 
Global:
1.162b mob deaths = 1,162h double / 24 hours per day = 48.41 days
 
7.9 days / 48.41 days = 16.3% of all double done by DjV alone.

Let's make it a true 1/6th by adding another day!! *w00t*
 
Cytan
There's something wrong with epics. ++++
Note #27559
posted on General
Sunday, April 22, 2018 @ 08:58
Reply to: Note 27558 posted by Celebrity

I suggest trying Titan and Terra.
These are not mass-epics, and can be very fun, provided your idea of
an epic isnt just another area quest :p
There's something wrong with epics. ++++
Note #27558
posted on General
Sunday, April 22, 2018 @ 08:12
Reply to: Note 27550 posted by Abelinc

| >Like - epic without boss mobs. 
| >Without grouping allowed.
| >Not dangerous, no player deaths.
| 
| That doesn't sound very Epic...

I responded directly to the topic, pointing out that the model is the same
for all epics.

Group, follow the leader, try not to die. Thats basically it.
I started joining epics when IF came in. It was fun because it was the first
for me. Then tried Inferno, though 'eh, same thing, different colors'. Then
Genie. All the same - group, follow, stay sharp. 
There's something wrong with epics. ++++
Note #27557
posted on General
Sunday, April 22, 2018 @ 01:54
Reply to: Note 27553 posted by Icecool

I am often struck with how little players even bother to read guide now a days.
I know some people dislike reading online guides as they prefer to solve an
area puzzle on their own and not have spoilers.
But with regards to mass epics, reading guides is essential in understanding
what's going on and not being that boogie dragging everyone back.
But day in day out we have people asking "tronhi is not there".

One of the most fun thing about a MUD game vs a regular PC game is how
complex it can get and the vast amount of information to absorb and learn.
Is it really very fun playing a game just following instructions and spam
key 1/2/3 all day long?
Re: Nerfs ++
Note #27556
posted on General
Saturday, April 21, 2018 @ 21:40
Reply to: Note 27518 posted by DjVoltron

>What I don't get is the time that passes for the fixes.
>I mean after hammerswing was in for a few days, and
>everyone and their mom went blacksmith, doesn't that
>tell us there is an issue?

Actually no. The issue with hammerswing, as with the
issue with staves, was not that they were just generally
overpowered. They were overpowered in certain circumstances.
This is similar to when carryover damage came in.

>No need to wait months and
>months to be sure there is an issue, and to suggest
>so is ludicris, if that's how you spell that.

It's also not only knowing that there is an issue, but
it's a matter of what specifically the issue is, how big
of an issue it is, what a reasonable solution to that issue 
will be, and how to implement said solution. Captain Hindsight
is great and all, but he wasn't really all that helpful.

>Sure, staff is busy and we really only have one coder
>I get that too but again, if something is added
>and a problem is found, 9 times out of 10 it's
>fixed within an hour or whatever of discovery.

If the problem is identified, universally recognized to
be a problem, a solution is readily apparent and universally
considered to be a proper solution to it, and it does not
require much in the way of time to implement or test, AND
the people who have the ability to implement and test it 
have enough time on their hands to do it at the moment, then
absolutely, it can be fixed within an hour of discovery.

Also, much like with catching bots, it is NOT enough that
"everyone knows it's a problem". You need to have "actionable
intelligence" on the issue before acting.

>There is no weeks or months for people to exploit the
>issue before it's fixed. So why does this happen
>in some instances and not others? Is there a reason?

It happens for some instances and not others for the same
reason that sometimes I fix a problem with a sink at home
the day someone tells me about it, and sometimes we just
use the other kitchen or bathroom for a while until I get
around to it.

Abe
Re: Nerfs
Note #27555
posted on General
Saturday, April 21, 2018 @ 20:06
Reply to: Note 27515 posted by DjVoltron

>Ok, what I don't get is why we have to nerf things? Why not jack
>up other class skills or abilities to make them on par
>with other class skills and abilities

This is super easy to answer in 2 words: power creep.

If adjustments are only done one way, then the whole game just "devalues"
because of the power creep.

Think of it like a table. Table has a little wobble, you grab a quarter-
inch shim and put it onto the bottom of leg 1. Well, that shim was slightly
too much, so now the table is lopsided the other way. So you go grab more
shims, and stick them under the other legs.

Repeat that for 100 iterations of change to the table (years of aard), 
and what started out as a 24-inch-high coffee table is now a 55-inch-high 
bar table. Great for a bar with stools, not so good for a book next to 
your couch.

In more Aard-like terms, take the clanguards. The norm was for a
7-guard room to take an average raidparty "N" seconds to clear. As
players got stronger through gear, i/m/p, and other forms of power creep, 
the value of "N" fell to record lows. Adjustments then needed to be
made to nullify the additional power of the players with respect to
clanguards. That could be done in the form of additional HP, extra
damaging power for the guards, a damage-mitigating protection factor
for the guards, or some combination of the above, if not made to the
players themselves. The issue with tackling the change at the clanguard 
point, is that the player power is a self-driving machine when other 
factors of the game aren't changing to compensate. The clanguards can 
move back to normal speeds, but if pupping targets don't get slowed 
down at all, then players pup faster, giving them more power, to be 
able to pup faster, giving them more power, letting them pup faster,
ad infinitum, which brings us to where the clanguards needed to be 
looked at again.

Abe
There's something wrong with epics. ++++
Note #27554
posted on General
Saturday, April 21, 2018 @ 19:49
Reply to: Note 27546 posted by Starling


I hope that icefall creator will make icefall3 epic too.
And min grp size should be 200 players, T9, max instincts, masterys, etc.
Epic run should take maybe about 2-3 weeks and every secons should be active.
Even no toilet pauses not allowed!

Reward is immortality IRL and fail is heart-attack irl.

Aard without IMP, epics was pretty cool... more balanced for my eyes.
There's something wrong with epics. ++++
Note #27553
posted on General
Saturday, April 21, 2018 @ 19:03
Reply to: Note 27496 posted by Crowley

Have you actually tried looking at the walk thru of the epics? The walk
thrus are pretty close to what the leaders themselves are doing.

All the major epics have walk thrus that are available to the public at:
https://blog.lanice.net

-Ice
There's something wrong with epics. ++++
Note #27552
posted on General
Saturday, April 21, 2018 @ 18:58
Reply to: Note 27551 posted by Zhalut

>Have you guys tried Discord/Voicechat to speed up explanation/coordination?
 
This presumes everyone can speak, or everyone can hear.
 
This is not a valid option for some.
 
Mr. Crowley
There's something wrong with epics. ++++
Note #27551
posted on General
Saturday, April 21, 2018 @ 18:57
Reply to: Note 27550 posted by Abelinc

Have you guys tried Discord/Voicechat to speed up explanation/coordination?
There's something wrong with epics. ++++
Note #27550
posted on General
Saturday, April 21, 2018 @ 18:51
Reply to: Note 27497 posted by Celebrity

>Like - epic without boss mobs.
>Without grouping allowed.
>Not dangerous, no player deaths.

That doesn't sound very Epic...

Abe
There's something wrong with epics. ++++
Note #27549
posted on General
Saturday, April 21, 2018 @ 18:48
Reply to: Note 27496 posted by Crowley

>Additionally, if more people understood how the Epics worked, were able to 
>take time to learn it, then we could get leaders in different time zones. 
>But nowadays, Epics are just "Do what I tell you to do" and that's it. 
>Asking questions is far too distracting (I've been told before, "Just do 
>what we tell you to do, that's it."), so no one learns anything and the 
>runs become a monopoly. Don't even mention the guides, because sometimes, 
>you have to do both the run and read the guide to get an idea of what's 
>truly going on. And unless the leaders want to slow their roll and teach 
>someone else, this will never change.

While the leader may be who says it, the main reason for that attitude 
isn't really coming from the leader. Players want to blast through the 
runs and be "done". If they're slowing the roll to explain everything, 
then 90% of the players on the run will look at the epic completion note 
and say "man, that run sucked, it took us XXX minutes on EASY!", and
consider that run to be a failure.

There are really only 2 viable answers to this issue:
1) Learn on your own time after the run. Logs are great for this. You 
    don't get a feel for the rushed timing when going through the logs, 
    but going through the logs with the guides open in the other window 
    can help understand what was just blasting across your screen during 
    the run.

2) It could be good to schedule a few "newbie" or "learning" runs, maybe
    once a month, where the expectation from everyone on the run is that
    it will take at least twice as long as normal, and may not even 
    complete, but that it's OK because of the intended nature of that run.

These are the same options that were available for learning how to raid,
until the raiding testmazes came in. 

Just my thoughts,
Abe
Search and Destroy 1.3.5 is out.
Note #27548
posted on General
Wednesday, April 18, 2018 @ 09:15
The link, as usual, is in my whois desc and finger info, and the changes are
in the readme file.

There are a couple of known issues.

If it's not displaying your campaign info, try 'area 1 300 keyword'.  If that
doesn't fix anything, let me know.

If it crashes on install, I need to know what error it's throwing (note me or
send a screenshot to my email).  If I don't have that, it's a lot harder to
track down the problem and "my plugin is broken" doesn't give me much to work
with.  If you're replacing an old S&D version, make sure your client is up to
date ('checkversion') and replace if not.  1.3.5 won't work if the client is
too old.

I think there's some problem with it not displaying links if you don't have
that area mapped in your mapper.  I'm going to solve that, although any such
links would just display as "unknown" and not actually do anything.  In that
case, xrunto works great so just fall back on that.

Other than that, it looks like the rewritten cp check process does work and
seems to not suffer from the glitchiness of the original.  I guess time will
tell.  If it dogpiles on you, let me know.

If you send me a tell and I don't respond, I'm either at work or asleep.  The
work is mainly physical, it's night shift, 10 hours, so I sleep a lot.  It's
best to note me on personal if I don't answer fairly soon.

Have fun, be safe, and thanks for all your support.
There's something wrong with epics. ++++
Note #27547
posted on General
Wednesday, April 18, 2018 @ 08:43
Reply to: Note 27546 posted by Starling

| | You can. Get friends.
| 
| I really try, but they inevitably find out that I eat babies, and then they
| won't talk to me or return my tells.  It's a real bummer and I wish people
| wouldn't be so racist against infantivores because it's hateful and makes me
| a sad ninja.
| 
| Please be more understanding.
| 
| Thanks! :)


That's what friends are for, right?
Eating babies together?
There's something wrong with epics. ++++
Note #27546
posted on General
Wednesday, April 18, 2018 @ 06:18
Reply to: Note 27545 posted by Fiendish

| You can. Get friends.

I really try, but they inevitably find out that I eat babies, and then they
won't talk to me or return my tells.  It's a real bummer and I wish people
wouldn't be so racist against infantivores because it's hateful and makes me
a sad ninja.

Please be more understanding.

Thanks! :)
There's something wrong with epics. ++++
Note #27545
posted on General
Tuesday, April 17, 2018 @ 19:33
Reply to: Note 27542 posted by Khaleesi

> And I cant?

You can. Get friends.
There's something wrong with epics. ++++
Note #27544
posted on General
Tuesday, April 17, 2018 @ 11:49
Reply to: Note 27543 posted by KoopaTroopa



Thankyou so much for inviting me. Ive tried at least 4 times to Join 
an IF2 run all of which are disbanned. Ive been working days at hosp
alot and Its been hard to join that time of day run that pumpkin
does.


But im off for a few weeks and Ill try to attend. But so far
I havent seen a run in IF2.



Khal-
There's something wrong with epics. ++++
Note #27543
posted on General
Tuesday, April 17, 2018 @ 10:47
Reply to: Note 27542 posted by Khaleesi

There have been several groups attempting to learn IF2 in the past few weeks,
you are welcome to join if you want IF2 rewards... I havent seen you there
yet.
 
-Koopa
Re: There's something wrong with epics. ++++
Note #27542
posted on General
Tuesday, April 17, 2018 @ 10:35
Reply to: Note 27533 posted by Redwood

Well If we cant change IF2 to be easier and be an epic area that requires
only about 20 or so people to attend. We have to fix the issue
of the Eq that unattanable in IF2.

What if we just changed it so IF1 runs 130 gets you rank 5 gear.
Add that maybe 200 IF1 runs gets you IF2 gear as well. And maybe
250 IF1 runs gets you rank 5 Eq in IF2. 

Lets just add the midnight balloon to the shop.
After getting all the other balloons and making the 250 IF2 runs
you may now buy the midnight balloon from the shop. With having
they Balloon in your inventory. 

Lets help not abuse this as If you already have a Ice bomb portal
the game wont let you buy a midnight balloon.

We just need to make it so the rest of the mud can obtain the same
eq that the select few have. And its only fair to fix this sooner
than later.

Its nice that people who have the IF2 runs can sell to me. BUT
is it fair they they are the only ones getting 1.2 bill from 
doing it? And I cant? Lets make it so everyone has a chance.




Khal-
Re: Nerfs ++++
Note #27541
posted on General
Tuesday, April 17, 2018 @ 08:01
Reply to: Note 27540 posted by DjVoltron

> When hammerswing was added I didn't know it was OP

I'll just leave this here.
Re: Nerfs +++
Note #27540
posted on General
Tuesday, April 17, 2018 @ 07:57
Reply to: Note 27539 posted by Fiendish

Nothing of real content to reply to, but I'm not 'angry' about
anything, simply raising concerns. Didn't know there was an
issue with that, oh wait, this is Aard, yes I did.
I started my most recent redo right after staves changed,
before that I was pupping, so there goes that theory.
When hammerswing was added I didn't know it was
OP, I thought that's how it was intended, kinda hard
for the people that didn't create it to know how it's
supposed to work. You as a coder I'd think would know that.
Re: Nerfs ++
Note #27539
posted on General
Tuesday, April 17, 2018 @ 07:37
Reply to: Note 27518 posted by DjVoltron

> Ok, what I don't get is why we have to nerf things?
> ...
> What I don't get is the time that passes for the fixes.

So are you angry that something changed, or are you angry that it didn't 
change quickly enough?

> But it still sits there for weeks or months while a select
> few abuse the hell out of it

Who selects them?
This is a real question.

One more question and I'll stop. When did you start your most recent T9 redo,
and could you have been getting powerups instead?

> So why does this happen in some instances and not others? 

I don't know. Probably a secret plot.

> Is there a reason?

No. Maybe. Did you tell Lasher when hammerswing was added that 
it was OP and should be scaled back right away?

> Hammerswing comes in, it's the best thing since sliced bread.

Oh.

Re: There's something wrong with epics. ++++
Note #27536
posted on General
Monday, April 16, 2018 @ 21:14
Reply to: Note 27535 posted by Tymme

I don't follow what you're getting at.

Only area authors can change the lua code behind an area. If the area creators
in question have no interest in making changes to the area, then that leaves
it in the hands of Lasher. If Lasher has no interest, as he stated so, then
further discussion is pointless.
Re: There's something wrong with epics. +++
Note #27535
posted on General
Monday, April 16, 2018 @ 20:37
Reply to: Note 27534 posted by Rauru

>It's clear then. Either Yowza and Quadrapus make changes or nothing changes.
> 
>End thread
 
>areas rauru
No areas to display for the options given. See 'help areas' for options.
 
So how many mprogs have you looked at?  Tried to debug Cataclysm or similar
areas before?  That's not even an epic.  Any guesses why there's four(ish)
epics added in the past thirteenish years?  Why multiple Imms that joined in
an effort to help fix raiding and epics aren't Imms any more?
 
Let's use the timers as an example.  You can't just go and change repop time
1440 mins to 1080 and poof, the whole area automagically updates everything
else and works properly with no other changes.  You've got multiple different
mprog/area authors with their own setup.  Even if you know the code and how
it all works and somehow get enough people to test, there can still be probs
(like with Winds).  Now change that to an area you don't know.
(look at changes that are still being made to Winds).
 
Now change this situation to code you understand but haven't personally
developed, especially on a MUD vs a full-fledged development studio to se
the dependencies, calls, step through, etc.
 
Oh, and in the meantime, keep working on development of other features that
benefit more than just these 30-50 players.

Those changes will be coming in tomorrow, right?
 
 
(This isn't an attempt to kiss Lasher/Imms' asses; some people need a dose
of reality once in a while....)
Re: There's something wrong with epics. ++
Note #27534
posted on General
Monday, April 16, 2018 @ 20:14
Reply to: Note 27512 posted by Lasher

It's clear then. Either Yowza and Quadrapus make changes or nothing changes.

End thread
There's something wrong with epics. ++++
Note #27533
posted on General
Monday, April 16, 2018 @ 20:03
Reply to: Note 27528 posted by Khaleesi

You don't understand the actual impact of the terrible things you suggest.

- Letting people run epics more often (as opposed to personal cooldowns) would
not do much aside from letting the players in the most popular timezones farm
epic eq faster than ever.

- Changing the eq slot on eq? This was suggested as a enchanter subclass idea
way back (Transmute) and was shot down. And that was only regarding gameload
and clan eq.
This option would allow, again those in the popular timezones become a bit
more overpowered using high rank gear in more slots than the epic's builder
intended.


I Understand you think your ideas are helpful, and thats great. If you feel so 
then post them as seperate ideas so that the original ideas brought forth in 
the thread, like changing to personal cooldowns, are not lost in the flames of
all the people who clearly dislike you and feel the need to troll reply (Tymme)

Red
There's something wrong with epics. ++++
Note #27532
posted on General
Monday, April 16, 2018 @ 20:02
Reply to: Note 27528 posted by Khaleesi

Khaleesi,

More of a personal aside to you, any chance you could not have so many line
breaks in your notes please? They don't enhance your points, but rather make
reading your notes more tedious than they ought to be.

Thanks!

P.S. Not trying to bypass ignore.
Re: Nerfs ++++
Note #27530
posted on General
Monday, April 16, 2018 @ 18:57
Reply to: Note 27523 posted by Tymme

This is more of a reply to this statement and I suspect I'm taking it
somewhat out of the original context:

1) it's not easy to see how much of an increase happened at a glance 

I think a lot of the balance issues that exist would be largely mitigated
if we knew more about how spells and stats actually interact.  If you don't
tell your players how stuff is supposed to work, is it any wonder that they
come up with all kinds of complaints and silly ideas when things don't seem
to go as they should?

Suggesting that I do my own tests is something I'll shut down right here; doing
any such sort of test is hugely involved and complicated, and is subject to so
much shot noise and other random variation and contamination by other factors
that it's basically impossible without writing your own automated tools to
handle everything.  Even then, the data collection is so time consuming and
tedious that even I can't justify the investment.

If more of the general math and workings of stats and skills were known, it
would make it a lot easier to test things and would enable players to submit
data and explore possibilities that yield something more meaningful and useful
than "zomg that skill is so OP" or similar.

But that's just my opinion and I've been saying it for years, so I don't expect
to see anything change in regards to this from my repeating it yet again.
There's something wrong with epics. ++++
Note #27529
posted on General
Monday, April 16, 2018 @ 16:55
Reply to: Note 27528 posted by Khaleesi

It's quite simple;

Run the epics, get the eq or buy the eq and you're set. If you get extras, such
as the scars, then sell them as everyone else does. 

Then again, you have to RUN the epic before you can actually get the equipment
which I have rarely seen you do.

Ferra.
Re: There's something wrong with epics. ++++
Note #27528
posted on General
Monday, April 16, 2018 @ 16:52
Reply to: Note 27527 posted by Tymme





What if we could tp change slots for current eq we win.



Like lets say if you get a scar from inferno and you have
2 scars already but dont have cuffs from IF2 you can just tp
change that slot and wear it in a different slot.



Im sorry you all feel the need to take my ideas and not
talk about them but feel like you have to bash me personally




khal
Re: There's something wrong with epics. +++
Note #27527
posted on General
Monday, April 16, 2018 @ 16:43
Reply to: Note 27526 posted by Crowley

Well, she did provide a service, spreading wide gaping holes to her notes too
means one less person's notes to bother reading.
Re: There's something wrong with epics. ++
Note #27526
posted on General
Monday, April 16, 2018 @ 16:39
Reply to: Note 27525 posted by Khaleesi

>you are welcome :)

OMG! You are you so right! What were we thinking? Can you teach us other
things, too, like how 1 - -1 = 2? Whoops, I mean, scratch that last part...

Seriously, if someone can't make IF because of time zones, what makes you think
they can make other epics?

Mr. Crowley, who knows 1 - -1 = 2.
Re: There's something wrong with epics. +
Note #27525
posted on General
Monday, April 16, 2018 @ 16:25
Reply to: Note 27507 posted by Cerashor




This is so simple......
 1. Epics need to be run at different times for different time zones.
SO make it that If people wanted to run it more they can.
 2. Make it so IF2 just needs fewer players to complete.
 atm we get about 20 who can do IF2 and it needs what 40?
Just change IF2 to only need 10 to 15 players to complete.



 3. this might solve the whole thing....




 make other epics have rewards that cover more slots.




 an example of this is ....




 if you cant make IF runs you still get the gear 
 from other epics and they cover that slot.





c



 Khal- 



 you are welcome :)
Emerald Maps
Note #27524
posted on General
Monday, April 16, 2018 @ 14:19
Just wanted to share that our website is temporarily down,
just waiting on our IT guy to fix it. Our website and
maps will be back up soon.

Thanks
Re: Nerfs +++
Note #27523
posted on General
Monday, April 16, 2018 @ 12:48
Reply to: Note 27522 posted by Zhalut

It's easier to mark spells as illegal than code in a 10% (example) reduction in
casting power from staves if you're not Lasher.
 
It's also easier to drop damage on one skill/spell vs. increasing it on 30 or
300 others and adjusting mob stats, mprogs, etc., accordingly.
 

As for the amount of time, 1) it's not easy to see how much of an increase
happened at a glance and 2) it takes time to make a decision when a problem is
realized.  It's like getting rid of a bot; someone reports you as one, do you
just get nuked, or do you want imms to take the time to watch and test and make
sure it's the case?
Re: Nerfs ++
Note #27522
posted on General
Monday, April 16, 2018 @ 12:10
Reply to: Note 27520 posted by Zhalut

There is some confusion because we are operating off two definitions
of "easy". You mean programing/math time and I mean the decision.

Either way, I disagree with the decision and I am jealous of all
those who enjoyed blacksmith and priest while they were hot.

Now, let's all roll Ranger and Thief!

PS - Let's not forget the buffs to Paladin...
Re: Nerfs ++
Note #27521
posted on General
Monday, April 16, 2018 @ 12:05
Reply to: Note 27520 posted by Zhalut

This is a general statement. It's 100% easier to nerf than it is to balance and
improve others.

If it was easier to improve in other places, PSI and Ranger and Thief wouldn't
be absolute garbage.

Look at other games that have an online, competitive scene; this is true, as
well. Aardwolf is somewhat the same, granted on a much smaller scale, but all
we've seen recently is nerfs. Nothing's been truly enhanced to move players
away from Blacksmith / Mage / Cleric.

Re: Nerfs +
Note #27520
posted on General
Monday, April 16, 2018 @ 12:03
Reply to: Note 27519 posted by Escobar

Actually, Escobar...the opposite is true.
If it took this long to reduce the effectiveness of staves then
it wasn't easier to tone down....
Re: Nerfs
Note #27519
posted on General
Monday, April 16, 2018 @ 11:57
Easier to tone down / nerf / negate than buff other things.

Re: Nerfs +
Note #27518
posted on General
Monday, April 16, 2018 @ 09:25
Reply to: Note 27517 posted by Wire

Heh, no really, I get how progress on a mud happens,
been doin this for a while now.
What I don't get is the time that passes for the fixes.
I mean after hammerswing was in for a few days, and 
everyone and their mom went blacksmith, doesn't that
tell us there is an issue? No need to wait months and
months to be sure there is an issue, and to suggest
so is ludicris, if that's how you spell that.
Sure, staff is busy and we really only have one coder
I get that too but again, if something is added
and a problem is found, 9 times out of 10 it's
fixed within an hour or whatever of discovery.
There is no weeks or months for people to exploit the
issue before it's fixed. So why does this happen
in some instances and not others? Is there a reason?
Is that just how it is? Let's try answering the questions
instead of telling me what I expect and how unrealistic 
those (nonexistant) expectations are. Thanks.
Re: Nerfs
Note #27517
posted on General
Monday, April 16, 2018 @ 09:16
Reply to: Note 27515 posted by DjVoltron

When a new skill or feature is added, it's not realistic
to expect it to be perfectly balanced. Sometimes it's a little
too weak resulting in a wasted feature, sometimes a little too 
strong requiring some nerfing later on.

It takes time for a new feature to sink in and for the player
base to respond to it and for the imm team to gather data to
decide on whether to buff that feature up or nerf it down.

However to expect no nerfs and buffing everything else is
unrealistic. If hammerswing is too OP, and we buff every
other class, and then ops staves too OP, and we buff other
nonstaves skills, and very soon, every mob and epic area in
the game will need buffing too and then ops your EQ will need
to buff as well and ops rank5 EQ need buffing too.

TLDR: If we want new features in fast with minimal imbalance,
we need more testers. If not, we need to accept that some 
buffing/nerfing of new features are to be expected. We can
only hope that these adjustment are done in a timely manner.
Re: Nerfs
Note #27516
posted on General
Monday, April 16, 2018 @ 08:52
Reply to: Note 27515 posted by DjVoltron

It's not really a nerf as an Adjustment, that took
longer than expected? 
and yes. letting them get 400k pups off it in icefall, then
removing... rather slow on the uptake.


Blacksmith still is good. see all who are blacksmith.
Priest was just a 1 hit wonder with staves in Icefall.

change and adjustments are good.. just need a slightly
faster uptake ont he adjustments.

so not a nerf.... easier to bring 1 outlier back in
that increase adjust all to.
Nerfs
Note #27515
posted on General
Monday, April 16, 2018 @ 08:50
Ok, what I don't get is why we have to nerf things? Why not jack
 up other class skills or abilities to make them on par
 with other class skills and abilities instead of removing
 things that are fun and different? Hammerswing comes in,
 it's the best thing since sliced bread. Can't have that, NERF.
 Now it blows. Staves, ok that was fun, not quite the hammerswing
 fun but it was ok but guess what? NERF. Now that blows too.
 I mean ok so you put a new thing in and it's stronger than intended.
 But it still sits there for weeks or months while a select
 few abuse the hell out of it for countless thousands of pups
 then it goes bye bye so those people got the unfair
 advantage and nobody else does? I just don't see where this stuff
 makes sense I guess.