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Birthdays: Week of April 15, 2018
Note #27513
posted on General
Sunday, April 15, 2018 @ 22:37
Hey hey,
 
Here are the birthday reminders for the week of April 15, 2018.
 
::: April ::: 
  (Sun) 15: Oblivion, Onslaught (1981), Slight (1975)
  (Mon) 16: Shaleya
  (Tue) 17: Merelii (1988)
  (Wed) 18: Jutduli
  (Thu) 19: Biff (1983)
  (Fri) 20: Morzroth (1988), Sophiia (1995), Yaxiltun
  (Sat) 21: Heihou (1995), Robbo (1976)
  (Sun) 22: Lily (1981)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Re: There's something wrong with epics. +
Note #27511
posted on General
Saturday, April 14, 2018 @ 07:06
Reply to: Note 27505 posted by Wire
Timezone is one of bigger issue for many more casual
players which is not solved in Aardmud, while in many
others MMO's it's solved, even with 1000x lower playerbase
there should have been separated reset timer for EU/US.
This does not mean that player can run it more often players
can still be limited to run it only once per reset timer period.
It may be difficult to code, but timezone is huge factor and
it's completetely overlooked.

For IF2? I don't think it can be fixed anymore.
It's so large epic and requires a lot of strong SH's.
Even more so, you can't ignore the fact how BS's broke
the entire difficulty settings and it was ignored completely
by area creator and immortals until BS's groupswing got nerfed
You just took away powercandy you let run rampart for good half a year
So many players quit within 2/3 months after they got gear and smith
nerf.

Why it's too late to fix IF2 now?
Considerable amount of players have bought IF2 items from those who
ran easy mode IF1/IF2 extreme with 80% blacksmith group. No offense to
those people they put in effort, but they were right time on right place
and just like in life it can make you rich for rest of your life.
People who have already invested largly in getting IF2 gear you won't
be seeing them run 70/130 IF2 at least most of them. People who
sell gear now are mostly the ones running it because of extra pts.
It's hard truth, but beside fixing obtaining of IF1/IF2 portal I don't
think fixing IF2 has much of point anymore, Yowza has not been very keen
finding solution to decreased playerpool and significantly harder time
without blacksmith zerg.
I still remember that day when I saw you/him change from navigator to
blacksmith, I don't understand still how was IF2 not closed when 80%
run was blacksmiths...
I's fair to ask players to spend time and find new ways to run IF2,
but no, it's not players fault they used power carrot at the time,
it's completely unfair to ask more casual/newer players to spend
such hours in epic that was run by a lot of strong SH's/hardcore
players with big power carrot (blacksmith)

Inferno...
Because scars can be sold for massive price, it brings attention
to people with run count to play lottery, nothing wrong with that.
I would not personally not have time or will to run it from 2017
to 2020 to get enough runs to get scars.
Simple answer it takes WAY TO long to rank up considering
how many runs you will miss if timezone is bad for you.
Another epic who could use double reset for EU/US but
cannot be run more often by player then reset timer.

Genie...
Who though making another completely run count based epic was great idea...
I really did sort of like Genie, but my free time is simply worth more then
spending so many hours just to get chance of getting decent loot?

Such loot obtain design is such decline for casual gamers, I understand
you generally aim to keep your old timers interested in game though.
Not very good if your trying to grow as game though which is main goal
for most games.
 I swear I would never run single epic if the gear was obtainable
alone with different activities, my main interest in aardwolf was to
break away from playing WoW for nearly decade high-end raiding.
That's solid 4-6h long progress raids every day, but it was fun
engaging and there was loot to be had "within" a month.
So when I heard the best gear in aardwolf is locked behing epics that
require time investment in group activity I almost wanted to just
quit the game.. :p
it's really not a place to say, epic gear is not that good.
It's just is and if you put it collectively together as whole kit.
Good god. Let's go test port right now, you with plain raiding/clan
gear vs. full epic kit player. Sure I/M/P still overall have greater
impact, but again player with full epic kit vs non epic kit will just
ran over if I/M/P are similar.
Re: There's something wrong with epics.
Note #27510
posted on General
Saturday, April 14, 2018 @ 02:28
Reply to: Note 27480 posted by Crowley

 
Most problems described are a result of the flawed incentive structures.
Mass epics require huge groups, therefore people will AFK. Why doesn't this
happen on Titan epic? Such a mystery!
 
The way to fix problems is to change the incentive structure of the epics.
 
Mass epic experience can be dramatically improved by capping group sizes
and adding personal timers.
 
Re: There's something wrong with epics. ++
Note #27509
posted on General
Saturday, April 14, 2018 @ 02:21
Reply to: Note 27508 posted by Rauru

Epics are now grind. At least mass ones - I do not think
they are super enjoyable for a player that just follows
leader's instructions - players join them to get ranked
eq or points to buy ores/items.

Shop gives non-hardcore players like me possibility
to buy rank 5 with their own efforts (I still can buy
those rank 5 just with QPs from other players without
joining any run). 

In case of current run conversion to points I think 
I could get maybe 250 points or so - just because I got 
so far 135 Titan runs and several Winds - as Titan and 
Terra are only epics that I am able to join on regular 
basis. I mean I do not join epic like IF/Inferno/Genie 
if I am not sure that I am able to be online through 
whole run. Because of that I was able so far to complete 
36 IF1 runs and 12 Inferno. And I join IF1 runs since 
they were introduced (some players got over 400 runs 
in that time).
I think maybe in a year or two I can get to rank2 or even
rank3 in Inferno and maybe in a year or three to rank 4 IF1.

Also considering that Winds is rather easy, and you can
sometimes just join for final fight - maybe this run
should reward no points or less points per run, but OTOH
it gives some players to earn their rank 5 relatively easy
way.
Re: There's something wrong with epics. +
Note #27508
posted on General
Saturday, April 14, 2018 @ 01:55
Reply to: Note 27506 posted by Trachx

Not a fan of the shop idea. Turns epics into a grind. RNG drop factor is a lot
more entertaining/enticing, but maybe that is just me.

Rare rolled epic eq could be a solution to breathing new life into all epics,
old and new.
Re: There's something wrong with epics.
Note #27507
posted on General
Saturday, April 14, 2018 @ 01:54
Reply to: Note 27480 posted by Crowley

Just something on crowley's original note that i think some people
over looked.


The timezones are a big issue here.. you ahve MURICA that prob has
the majority of players and thus is always ran in there timezones.
if it was a set run that accomidated all players not just one party
it might be diffirent.

Europe can fall into usa runs but it is difficult.

or when its in the weeks then i have to wake up at 4am just to play
aard. 


If there is a way to divert 2 timezones in the epics and cap it at that
you might have 2 groups from 2 timeszones.


just a thought and to clarify something i noticed.

Peace

Re: There's something wrong with epics.
Note #27506
posted on General
Saturday, April 14, 2018 @ 01:50
Reply to: Note 27480 posted by Crowley

* introduce epic shop that will have all ranked items from all epics
* items are put into that shop 3-6 months after they were discovered
by 1st player, so new epic still need to be run at least till rank 5
* add a chance equal to (player_rank * 10)% that item you get from
epic is (Enhanced) or better, shop ones are stock (still best
stock in game)
* every epic gives you 1 point, whether it is AFK mass epic like IF
or demanding your attention like Terra or Titan
* rank5 item costs 130 points, rank4: 75, rank3: 35, rank2: 15
* upon introducing give player points equal to sum of their current

number of runs; some players will be able to buy 4-5 epic pieces
just because they attended 300 runs in Inferno and IF and Titan so
they will get 900 points at start, but they worked hard for it
also some players that attended 30 runs in every epic will get 
enough points to buy their 1st rank5 with their points (remember 
that you still can buy ranked eq from other player with no need to
join any epic); that will lead to price drop for "stock" R5, but
enhanced epic ones still will be expensive
* I think that (Enhanced) will keep players running epics,
if they choose to run just the easy one like IF - it will take them
a year of runs (with 2.5 run per week) to get single rank5 item ;
they still can do 130 Titan/Terra runs in a week or two but those
demand much more attention than other runs
Re: There's something wrong with epics.
Note #27505
posted on General
Saturday, April 14, 2018 @ 01:36
Reply to: Note 27480 posted by Crowley

Going to reply to Crowley's initial note first:
1. Under-utilized Epics 
Agree with your point, much coding and testing time has been placed into
every epic area. So efforts should be made such that these areas continue
to remain relevant and meaningful for players to run in for several years.
In thisaspect, perhaps Terra/OC/IF2 can be looked at. We'll also have to
understand that players in games generally get bored of an old feature
after several years, and
sometimes it is inevitable that a particular area/activity fade out after
awhile.

2. AFK epics - Mini vs Mass Epics
Agree with you again, that from a design stand point for an epic, is to
maximize individual engagement of every player, and not letting the leader
to be the one doing everything and everyone else just AFK pheal. Not
easily done, but
definitely one of the priorities in designing an epic area. It is a lot
easier to achieve this in 

Mini-epics like Titan/Terra/Winds than in Mass-epics. Let me explain.
If you have a limited group of 5 players, you can set the difficulty such
that if any one of them AFK for 30 seconds, whole run fails. 
Mini-epics also have a short run duration of 15-30min, which is easier for
players to remain 100% attentive. If a run fails due to anyone AFKing, the
group can kick that player, find another player to join, and restart
another run.

However in Mass-epic of 40 players, that similar requirement for every
single player to be 100% attentive becomes very hard to achieve. If you
set the level of individual participation similar to that of Titan/Terra,
half the group
will have to be kicked as they either suck, or inexperienced, or lagged,
or slow on phone.
(then why have Mass-epics?)
So why not convert all Mass-epics into Mini-epics and have all
individualized timers instead of global timers? 
Answer is simple: Inclusiveness.
Winds is very simple to run, so even completely inexperienced and weak
players can take part in it. 
There's no player cap, so there's no reason not to bring along someone
weaker.
However Winds is also TOO SIMPLE. If all our epics are like winds, it'll
be of zero challenge to the experienced players, and will be boring for
hardcore players.
That is why we do have harder Mini-Epics like Titan and Terra that require
players to read guides, not just wait for instructions, and remain 100%
attentive, as every
individual's errors or lack of actions can lead to group wiping. In this
aspect, these are the most similar to the Raids in WoW. If the only way to
obtain the best gears in 
the game is via joining more challenging Mini-Epics like Terra/Titan, weak
SHs and phone users and incompetent players will never be invited to run
them. The point of
Mass-Epics is thus to provide an avenue for ALL players to have access to
the strongest gear in the game. This is why even a player that is kicked
of the epic group can still
be allowed to tag along and gain reward at the end without the leader
having control over it.

3. Rewards: Hardcore players vs Casual players
This is a game design challenge in every single online game.
How do you provide enough things for the hardcore players to do, while not
making casual players feel hopelessly left behind. 
If you make all rewards obtainable for very casual players, hardcore
players will lose things to do and leave. 
If you add challenging activities for hardcore players and corresponding
stronger rewards for those activities, casual players can feel left out of
the race. 
There are many models out there to try solve this problem, and even to
this date after decades of gaming, no game has found an excellent solution
to solving Human Greed. 
Mass-epics was the first step to try to maximum inclusiveness for players
of all calibres. 
If you are hardcore player, you solve  the run, write guides, lead the
runs. 
If you are super casual, you can choose to not even read guides and just
follow.
Easy mini-epics like Winds is the next step, you can form a pretty weak
casual group of players and still do it at your own time. 
(content longevity)
If an endgame activity can be completed within 6 months, players will stop
doing it and we're back to our problem 1.(Under-utilized Epics)
If an endgame activity takes 1 year of hardcore playing to complete,
casual players may just altogether stop doing it.  
It is also very very time consuming to create a new endgame activity and
test it thoroughly.

This note is getting long enough. It is meant to raise awareness of the
difficulty in designing and balancing endgame activities.
Re: There's something wrong with epics. ++
Note #27504
posted on General
Saturday, April 14, 2018 @ 00:12
Yes, Icefall equipment starts at rank 4 (Some other areas like Oradrin's Chosen
and The Inferno have equipment starting at rank 1), which requires a minimum
of 75 runs before you can purchase any pieces from the icefall store with your
points. Icefall is limited to, I believe, 2 (maybe 2.5) runs per week.

There are some epics that only require 5 people. I think the most notable one
is Titan, where you can get the best leg slot equipment in the game.
Re: There's something wrong with epics. +
Note #27502
posted on General
Friday, April 13, 2018 @ 23:11
Reply to: Note 27501 posted by Rauru

Are you offering to step up to run some of these if the numbers per week get
increased? I'm sure the current leaders don't want to have to worry about 
running even more epics. They have lives too! (So I  hear)

Re: There's something wrong with epics. +
Note #27503
posted on General
Friday, April 13, 2018 @ 23:02
Reply to: Note 27501 posted by Rauru

I come from the land of MMOs, been raiding/raid leading in differnt games
for 13 years now. I'm new, so not too familair with high-end content here.
But 10 months (if thats true) of epics before seeing a reward is insane.
Reading all this talk about the epics being broken has peeked my curiosity 
in participating in them.
I have led 40/25/10 raids in MMO's, but i cant imagine how
hampered that would be.

Is there such a thing as a 4/5 man "dungeon" here?
I think there it great potential here for those types of activities.
Think of them as mini-starter epics, to incentivize more people to want
to run epics. Granted, in the MMOs, some of the palyer base wasn't having to
program our raids.

For a starter, make a copy of a current area as a mini-epic. 
Snuckles or Insanitaria come to mind (as i have those maps open for cps)
Tweek the mobs stats, make the Named mobs mini-bosses, ect.
The LoTRO game coems to mind. You went thru the Shire and Weathertop
,but the had flash back versions to the past Battles that were fought there.

Just an idea, hope not stepping on toes.
Re: There's something wrong with epics.
Note #27501
posted on General
Friday, April 13, 2018 @ 22:52
Reply to: Note 27480 posted by Crowley

Regardless of activity and leadership availability, it can't hurt to
increase the number of epic runs on a weekly basis.

I said this a year or two ago and I'll say it again, expecting someone to
invest 10 months (38 weeks) of time into two runs per week (assuming runs
are being held twice a week, in your time zone, they fit with your real
life schedule, and they don't fail to complete) before seeing any reward
in Icefall is retarded.
There's something wrong with epics. ++++
Note #27499
posted on General
Friday, April 13, 2018 @ 18:30
Reply to: Note 27498 posted by Tymme

Point is, epics should fight for players attention.
And another point is that there are various types of players.

I just pointed out that all epics have too much in common. 
There's something wrong with epics. ++++
Note #27500
posted on General
Friday, April 13, 2018 @ 18:27
Reply to: Note 27496 posted by Crowley

> So once again, I contend that Epics are broken in general. There are some
> things that could be fixed for sure, and that's what this discussion is about.
> I guess, though, we can file Epics in the same folder as Raiding. Broken, many
> great ideas, but which ones to implement and is it really worth it?
 
Except you haven't added anything to the discussion.  The extent of your
feedback is "I don't have time to do these, make them easier so I can."  How
very gracious of you to provide your valuable insight.
 
I would have the biggest pet peeve with join-afk-collect-reward players.  It
was the opposite when I last sat (a few people would do runs and not take the
rewards because "they sucked").  Maybe not gating after first mob like OC but
collecting three of the four pebbles from the four bosses (allowing for a
chance of legit missing due to death, etc) and not rewarding without.
 
There's merit in smaller-scale epics, too; the time of huge 40-man runs just
isn't there.  But, that has to go both ways and people shouldn't expect the
same eleventy-billion-and-three equipment for one or a handful of runs.
 
As mentioned in a different thread, I do think some crafting alternatives, like
elemental and gathering post-goal rewards or the TOL area quest, would be a nice
alternative to provide some slightly less powerful items that can be gatehred
over a much longer timeframe for those that can't join.
There's something wrong with epics. ++++
Note #27498
posted on General
Friday, April 13, 2018 @ 18:20
Reply to: Note 27497 posted by Celebrity

> Like - epic without boss mobs.
> Without grouping allowed.
> Not dangerous, no player deaths.
 
Like, putting the eq on a shopkeeper and sitting and enchanting til you get max
stats and moving on to the next piece.
 
So you can ... do what exactly with it?
There's something wrong with epics. ++++
Note #27497
posted on General
Friday, April 13, 2018 @ 17:32
Reply to: Note 27493 posted by Mordist

There's something wrong with epics... so philosophical - that something is
the same with all epics then? They all share a few common things. 
30... or more minutes obeying commands.
What else.. um. The gear. There's always a leader. Hm.. what else...
Danger.. Bosses.

Should be more, anyway. Design next one so that one of those similarities
has been tossed out.


Like - epic without boss mobs.
Without grouping allowed.
Not dangerous, no player deaths.
There's something wrong with epics. ++++
Note #27496
posted on General
Friday, April 13, 2018 @ 17:12
Reply to: Note 27494 posted by Koala

>Maybe if some of the people who complain that epics are broken actually join
>them, we would have better epic groups!
 
That'd be fine and dandy, if they were run conducive to my times, but they
never are, or if they are, I have other pressing matters. Or, for the sake of
others, being able to have the stats available.
 
Take me, for example. I reached t9 after 11 years of playing. This was done
back in December. See how many pups I currently have? You'd think I just
reached t9 this week! But the sad fact is, I work. I work 10 hour days 11 out
of the 14 days per pay period. Back then, it was 10 hour days 6 days a week. I
wake up at 5am, get to work at 7am, clock out at 5:30pm, and get home around
6pm. 10 hours staring at a screen all day. Come home, eat dinner, shower,
whatever. By then, it's 8-8:30pm. Sure, it may be before a scheduled run, but
guess what? I still have to wake up at 5am the next morning. Then my off days,
there's nothing usually running due to repop timing. So I implore you to cast
some sort of time stopping spell so I can catch up with the rest of the MUD.
Note, all times are MUD time.
 
Do you understand WHY the player base for Epics is diminishing? Because the
same people that run it are the same people who have the same schedule day in
and day out. Yeah, some people might linger in the middle of the night to catch
a run, so it'll be a fresh face, but that'll only last a run or two before they
realize that nothing works in their time zone.
 
If you want people to just join and AFK like others do, then sure, I'll leave
my character online, set up sounds and join in at the last possible minute.
That seems very fair, right? I mean, it's constantly being done anyway and no
one is stopping it from happening.
 
Additionally, if more people understood how the Epics worked, were able to take
time to learn it, then we could get leaders in different time zones. But
nowadays, Epics are just "Do what I tell you to do" and that's it. Asking
questions is far too distracting (I've been told before, "Just do what we tell
you to do, that's it."), so no one learns anything and the runs become a
monopoly. Don't even mention the guides, because sometimes, you have to do both
the run and read the guide to get an idea of what's truly going on. And unless
the leaders want to slow their roll and teach someone else, this will never
change.
 
So once again, I contend that Epics are broken in general. There are some
things that could be fixed for sure, and that's what this discussion is about.
I guess, though, we can file Epics in the same folder as Raiding. Broken, many
great ideas, but which ones to implement and is it really worth it?
 
Mr. Crowley
There's something wrong with epics. ++++
Note #27495
posted on General
Friday, April 13, 2018 @ 16:44
Reply to: Note 27494 posted by Koala

Maybe if some of the people who complain that epics are broken actually join
them, we would have better epic groups! 


We used to have 40 people easy for epics, that dropped so dramatically that
IF2 was basically impossible to run, not to mention that people did not
want to have to pay attention to what they were doing, and IF2 required you
to pay attention. 

IF1 still gets run, maybe not at everyones ideal time, but it has always 
been that way. Not everyone can join every run, i've missed out on many of
them but that's life. You can still buy eq, just takes longer to get the
points because they are easier runs, and even on the few IF1 runs i've been
on lately, very few people actually contribute by either running e/w sides
or helping on Flux in n. 

Inferno gets run weekly, and has always run the same, it is still random 
drop item on what you get, so hope you get lucky!

Genie I find has problems getting people but it still runs as well and 
since the beginning, it's a random drop .. hope you get lucky on eq. 

It really is the lack of players who want to join, and really, some that
do join them don't do much of anything. 

We got lucky with being able to purchase epic eq, could you imagine where
we would be right now if we lost our player base AND you couldn't buy epic
gear? 

It's not that there are not enough runs, it's that there are not enough 
people to run them all at the times we currently have, and a lack of
people who want to lead the runs at alternate times. I am sure the current
epic leaders (Icecool/Pumpkin/Shaelynne) would be more than happy to work
with people if others wanted to run them at an alternate time so the same
people aren't always losing out.

Just my 2 cents.
There's something wrong with epics. ++++
Note #27494
posted on General
Friday, April 13, 2018 @ 16:08
Reply to: Note 27493 posted by Mordist

There are some problems with this idea, which I pointed out when Icefall came
to the live port:

1) If you have one shop for all epics, people will only do the easier/faster
epic to rack points.

2) Even if you tie the rewards to specific epic points, you'll have the problem
of people dropping epics because they have all the gear.

Both points are true, we saw it happening with Icefall. People started to
repeat it because it is pretty quick and you can sell gear for a huge price.

Again, the problem isn't with the epics but the player base.

Koala
Re: There's something wrong with epics. ++++
Note #27493
posted on General
Friday, April 13, 2018 @ 15:59
Reply to: Note 27492 posted by Koala

An idea I had, that didn't go over very well, was to have a point system
based on difficulty, length of time, etc needed to run each Epic. Then
the points are used in a single shop to buy different things (yet to
be determined items). Point being, that the easier the epic, the less
points you would receive... still points, but far less than if
you were to run a harder epic. Keep the dropped items in epics, but
remove the 'shops' to spend tokens or whatever in individual epics and
only have the 1 shop...

Maybe the items in the 1 shop change periodically, maybe they are static.
I don't have a grand fine-tuned plan, I just felt I should mention it
and it could be improved upon.

Thanks for your time,
Mordist
There's something wrong with epics. ++++
Note #27492
posted on General
Friday, April 13, 2018 @ 15:40
Ok, I am really having a hard time to understand the main point here. For most
epics you need two components: a leader and a team.

I've been defending personal timers for a LONG time, but people complained back
then saying that we wouldn't have leaders or enough people to run if there are
multiple groups doing it. It is easy for IF1 since you can run it with 10ppl,
but how can you do it on Inferno, IF2 and genie?

before we were able to sell/buy epic gear we noticed that the number of epic
players decreased. It was normal since people already had their sets and such
and we used to heard "why should I help after I get all the pieces"... After
the chance to sell epic gear, some people came back and started trying to do
only to get pieces to profit on it, but it is still a small percentage of SHs
that wants to do it.
You're pointing that epics are broken, but the problem aren't the epics but our
player base. Lots of people love to complain about being hard, dying too much
(good times of IF1 extreme) and taking too much time (wonderful times of IF2).
It was the same thing about raiding, where most people didn't want to commit
their time because there are no good rewards at the end or it took much time.

I really think changing all epics to a personal timer would be great, but you
won't solve nothing at all with this change since you won't get enough players
(or leaders) to run in alternate times. Pumpkin suffer sometimes to find enough
people to run IF1 during US mornings, and it is the easiest epic that we have
(I don't consider OC an epic these days).

Koala
Re: There's something wrong with epics. ++++
Note #27491
posted on General
Friday, April 13, 2018 @ 14:00
Reply to: Note 27489 posted by Rezit

Indeed, a per-player timeout like Winds has would be a large improvement.
However, there is a downside to that, and it's finding people who know the runs
well enough to lead them, or want to actually lead runs.
 
If we can't find enough leaders to run it in the interim, maybe we can have a
"Epic Leader" item that allows anyone who has been a considerable run leader
(e.g. Icecool) a reduction in that cooldown (half a regular cooldown?) to allow
for more runs. It gives more incentive for leaders to run runs, and gives
everyone else more opportunities to join runs that coincide with their
timezones.
 
Just food for thought.
 
Mr. Crowley
Re: There's something wrong with epics. ++++
Note #27490
posted on General
Friday, April 13, 2018 @ 10:41
Reply to: Note 27489 posted by Rezit

I think if that were the case we could see another group forming to fit in
more with the timezones of players in Europe/Asia.

I spend half the year in the US, the other half in Serbia and can say
from personal experience that I missed out on tons of epics simply because
they would be taking place in the evening/night in the US and that would
be 2-5am for me. This wasnt for a lack of wanting to join, and on occasion
I did stay up to join them.

Personal cooldowns just seem to be a better choice if lower attendence could
be attributed to timezone/real life conflicts (like work or sleep) and
allow more players to have the chance of running epics.
Re: There's something wrong with epics. +++
Note #27489
posted on General
Friday, April 13, 2018 @ 10:36
Reply to: Note 27488 posted by Redwood

So what I'm hearing is you'd rather have a cooldown timer like Winds of 
Fate has?

--- This is a discussion ---
Re: There's something wrong with epics. ++
Note #27488
posted on General
Friday, April 13, 2018 @ 10:30
Reply to: Note 27487 posted by Khaleesi

I think one thing winds got right is having a personal timer vs. area
repop. If IF1/2 had the same (or all epics) different groups could be formed
in different timezones.
Re: There's something wrong with epics. +
Note #27487
posted on General
Friday, April 13, 2018 @ 05:17
Why cap how many runs you can do in a week. If more runs were running
than people would have a better chance of joining a run when it ran.


Thats not the issue. The problem is IF2 is broken and has been
broken for a while. And the issue is People dont want to join it.

They say it takes too long and its too hard to accoumplish.


1. dont have IF2 right after IF1. 

2. The only reason anyone wants to complete IF2 is for
the Midnight balloon.

3. Why would anyone want to spend time Doing IF2 when those
people already have access to IF2 stuff from completeing IF1.



That makes up what 12 people? Now those 12 people can sell
all the IF2 gear to the whole mud at a cost of 1.2 bill.



WHY WOULD THOSE PEOPLE WANT THAT TO HAPPEN?





Thats the broken part. OH yeah and get this.....



NOw those few people who have completed the IF2 run also
have ONE Peice of epic gear that noone else can EVER
never EVER ever NEVER GET!??? thats right the Icefall
portal!



just saying....
 Khal-



p
Re: There's something wrong with epics.
Note #27486
posted on General
Friday, April 13, 2018 @ 04:44
Reply to: Note 27480 posted by Crowley

The only thing wrong with epics is that more stuff can't be sold for cheaper to
those of us who can't be arsed to run them for one reason or another.  I fully
recognize and own the selfishness in this statement but stand by it regardless.
Re: There's something wrong with epics. +++
Note #27485
posted on General
Thursday, April 12, 2018 @ 22:18
Reply to: Note 27484 posted by Modi

It would be fairly simple to add some code to make sure that you need to be
in the group at completion to get a reward. That code hasn't been added,
but maybe it should
Re: There's something wrong with epics. ++
Note #27484
posted on General
Thursday, April 12, 2018 @ 21:20
Reply to: Note 27483 posted by Crowley

the only way to get people doing if2, is to make if2 eq dependent on it
kinda late at this point but, better late than never imo 
 
 
no reason for people to keep doing it if they can mostly idle IF1 runs and 
still buy IF2 eq
Re: There's something wrong with epics. +
Note #27483
posted on General
Thursday, April 12, 2018 @ 20:33
Reply to: Note 27482 posted by Shaelynne

If they aren't in the group, they're able to finish the epic regardless? That
seems very broken to me. If you kick someone out of a group for being AFK, then
they should be locked out of the epic. You shouldn't be able to just follow the
leader around without being grouped with them.
 
The only pace that's acceptable is with Winds, because you have to leave to
play tag. But yes, if you kick an AFKer, it shouldn't matter how far into the
epic they are, they should not be rewarded unless they were in the group at the
finish.
 
More things to think on.
 
Regarding Rauru's note, Winds is a good example of what he's talking about. It
repops every 2 hours, and so people are able to run it when they can. Then
there's a timer on when they can run it again. Maybe that's the answer to not
being able to do a lot of runs: Shorten the repop times (make it 4-5 hours,
since runs can last 1-2 hours depending), and set a timeout for 24-36 hours,
whatever seems most appropriate. That would require some epic leaders to maybe
change things up a bit, but it's better than trying to match everyone's
timezone.
 
Mr. Crowley
Re: There's something wrong with epics.
Note #27482
posted on General
Thursday, April 12, 2018 @ 20:21
Reply to: Note 27480 posted by Crowley

For the second point, group leaders need to stop enabling this. If we can't AFK
and earn experience, then you shouldn't be able to AFK and earn epic gear. Yet
people do this constantly. If you find someone not contributing, please, kick
them from the group as they obviously want to just leech off everyone else.

-- 

It's pretty much impossible to do this. It's been well established that
people can join an epic at the end without contributing anything
to the run and while we have pointed this out, nothing was ever done
to stop it. 

You can pick up a medal without being in group, leave, and come back for 
completion/reward without being in group. It's been done over
and over again. The only way we could actually stop them, is if they 
happened to be in a PK clan and we could set them wanted at the very
end and PK them before they get the reward. But that would mean I'm 
wasting my tps to get them out of the area. And not everyone who does
this is PK so we can't stop everyone.

Same thing for Icefall. You can join late without being in group
and collect. Also for Winds, if you happen to jump in at the right time
you can follow a group and do nothing the entire time to get the reward.

OC does an OK job of stopping people, at least you can't continue
unless you are there for the very first section and have a signet.

Titan and Terra do the best job, if you're not in the group with 
leader when they hand over the items, you can't continue or get
rewards.

I'd love to be able to kick AFKers and know that they're finished
because there is no way they continue, but they can. I'd love
to see more people actually paying attention and engaged in an epic,
but the current scenario allows people to afk and get away with
it, regardless of how the leaders feel.

On the flip side of this. I've seen leaders get pissed off and
kick out players who were actively contributing to the group,
and they still got to finish the run and they actively participated
the entire time.
Re: There's something wrong with epics.
Note #27481
posted on General
Thursday, April 12, 2018 @ 20:16
I miss most of the Icefall runs due to timezones. Repop the epics more often
but cap how many you can do in a certain week. That cap should be raised on
Icefall and Inferno to around 4 times per week.
There's something wrong with epics.
Note #27480
posted on General
Thursday, April 12, 2018 @ 20:04
There's something wrong with epics.
 
Actually, there's a few things wrong with epics in general.
 
1. Any epic that fails to garner enough attention to run is a failure and
should probably be looked at. For example, IF2.
 
2. Any epic that allows a person to AFK through most of it and not contribute
is a failure. Take the players-who-shall-not-be-named that die early on and AFK
until the end, or flat out AFK and join in at the reward.
 
3. The reward system is broken. Maybe at the beginning there were expectations
that everyone would be able to join every epic and gain hundreds of runs to
gain that desirable piece of equipment. But that reward system has always been
favored to those who can afford to play every single day and go on every single
run. That is a failure.
 
For the first point, if an epic is not garnering attention, then it needs to be
reworked. There's a reason no one wants to run IF2. Find out what it is and fix
it. That way, newer players who are reaching acceptable stats to join runs
don't lose out on the opportunity.
For the second point, group leaders need to stop enabling this. If we can't AFK
and earn experience, then you shouldn't be able to AFK and earn epic gear. Yet
people do this constantly. If you find someone not contributing, please, kick
them from the group as they obviously want to just leech off everyone else.
Contributing players attack, heal, provide assistance in some way. Not "OMG I
DIED, TIME TO SIT AND CAMP TIGER KAIS! THEN I'LL JOIN AT THE END AGAIN!" No.
Just stop it.
 
For the final point... casual players lose out. Those who get caught up in real
life and are unable to play for extended periods of time lose out. They'll
reach maybe 100 runs in five years vs those who will reach 100 runs in one
year.
 
Personally, I don't join a lot of epics because I feel like I'm so far behind
I'll never catch up. Times don't mesh well, for example. I can't imagine what
some others feel, new and old alike. It's disheartening to see something that
can be so wonderful only apply to AFKers and people with loads of time on their
hands.
 
As to how to fix it, I only know how to fix item 2. The rest probably should be
discussed, even though it's already been discussed before.
 
Mr. Crowley
Birthdays: Week of April 8, 2018
Note #27479
posted on General
Saturday, April 7, 2018 @ 23:58
Hi hi there,
 
Here are the birthday reminders for the week of April 8, 2018.
 
::: April ::: 
  (Sun)  8: Chronic (1983), Korridel (1983), Orruk Jr (2009)
  (Mon)  9: Mawk (1983)
  (Tue) 10: Metzli (1988), Sneak, Superthug (1985)
  (Wed) 11: Menolin (1989), Morigann, Plucky
  (Thu) 12: Euphonix
  (Fri) 13: Furen (1986)
  (Sat) 14: Gangrene (1966), Naelia
  (Sun) 15: Oblivion, Onslaught (1981), Slight (1975)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Birthdays: Week of April 1, 2018
Note #27477
posted on General
Saturday, March 31, 2018 @ 14:08
Hi,
 
Here are the birthday reminders for the week of April 1, 2018.
 
::: April ::: 
  (Sun)  1: Dirkdiggler, SirRaven (1984), Skydak (1977), Toonster,
            Wender (1987), Zeerus (1981)
  (Mon)  2: Aldehyde (1994), Bibi (1982), Xochitl (1985)
  (Tue)  3: Nebulous (1985)
  (Wed)  4: Daerion (1984), Kalsch (1988)
  (Thu)  5: Despard (1981), Tigre (1988)
  (Fri)  6: Jello, Mowse, Schizo (1972)
  (Sat)  7: Hightimes (1979), Override
  (Sun)  8: Chronic (1983), Korridel (1983), Orruk Jr (2009)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Re: Change 'torch' social output ++++
Note #27476
posted on General
Saturday, March 31, 2018 @ 04:29
I vote we leave it alone. Socials are a part of the MUD's history.
Even if things might be a little overly sensitive right now, later on
it probably won't matter.
Re: Change 'torch' social output +++
Note #27474
posted on General
Friday, March 30, 2018 @ 22:41
Reply to: Note 27473 posted by Noegel

Maybe if we build this giant wall?  We can get Achaea to cover the costs.
Re: Change 'torch' social output ++
Note #27473
posted on General
Friday, March 30, 2018 @ 21:38
Reply to: Note 27472 posted by Taeryn

+1 I believe Taeryn's idea will make Aardwolf a better place.
Re: Change 'torch' social output +
Note #27472
posted on General
Friday, March 30, 2018 @ 14:53
Reply to: Note 27468 posted by Impurifan

I would be okay if school was changed to orphanage.
Re: Help me make a new set of sounds +
Note #27471
posted on General
Friday, March 30, 2018 @ 12:57
Reply to: Note 27470 posted by Fiendish

Do you at least have Daft Punk's "One More Time" for when double starts?
Re: Help me make a new set of sounds
Note #27470
posted on General
Friday, March 30, 2018 @ 12:47
Reply to: Note 27451 posted by Fiendish

I'm still looking for anyone who has better sounds.
So far one person has messaged me saying that they have better sounds,
but then never sent them, which isn't super useful.

- Fiendish
Re: Change 'torch' social output +
Note #27469
posted on General
Friday, March 30, 2018 @ 09:53
Reply to: Note 27468 posted by Impurifan

also, backstab made me kill my boss and now I'm up for murder one.

Damn this stupid, violent game :(
Re: Change 'torch' social output
Note #27468
posted on General
Friday, March 30, 2018 @ 07:14
Reply to: Note 27465 posted by Makoa

Lets change "set fire" to "plant flowers" because people die in 
fires sometimes.

Lets rename genocide wars to free for alls, because obvious.

I get the emotion, but there has not been a death from a school fire
in a very long time.  Lets get rid of references to lightning 
and ice and stairs, any if which are far greater killers but 
dont get the media attention.

Hugs and kisses (while respecting personal boundaries, and 
only after yiu have signed a contract stating affirmative consent
to such, notarized in the presence of two witnesses in an 
officially recognized safe space to make sure such witnesses
are not under undue pressure),

Impy
Re: Change 'torch' social output +
Note #27467
posted on General
Wednesday, March 28, 2018 @ 01:52
Reply to: Note 27466 posted by Wars

The author is unknown.  Maybe it was a triton and he felt like he didn't have a
porpoise (or several) in life any more.
 
Fishing for an alternative.
Re: Change 'torch' social output
Note #27466
posted on General
Wednesday, March 28, 2018 @ 01:38
Reply to: Note 27465 posted by Makoa

I dont disagree or agree with this. But removing "sensitive" socials is a 
slippery slope imo. I have never seen this social used personally. But 
freedom of speech and all that. And this probaly would have been better on
the ideas board.

-Wars
Change 'torch' social output
Note #27465
posted on General
Wednesday, March 28, 2018 @ 01:26
The torch social output is currently set to:
PYRO!!!  You set fire to your school and stand in the shadows snickering.


Could we change 'school' to something more lighthearted like a 'fishbowl',
or 'S&D plugin', or 'yule log'.  I'm not the most sensitive person around but
real people are losing real lives over stupid things such as setting fires.

The 'school' really makes it cringe-worthy.  Was probably funny at one time but
times sure have changed.  So should this social.
Birthdays: Week of March 25, 2018
Note #27463
posted on General
Sunday, March 25, 2018 @ 01:48
Good day everyone,
 
Here are the birthday reminders for the week of March 25, 2018.
 
::: March ::: 
  (Sun) 25: Atlanta, Dirtworm
  (Mon) 26: Domingo (1978), Ilidar, Krojurn (1988), Nokian, Vampirella (1971)
  (Tue) 27: Veata (1983)
  (Wed) 28: Blunt
  (Thu) 29: Tarvok (1984)
  (Fri) 30: Aron (1979), Panzer (1981), Rezit (1978), Rundvelt (1979)
  (Sat) 31: Arist, Sagen (1985), Zephyros (1985)
 
::: April ::: 
  (Sun)  1: Dirkdiggler, SirRaven (1984), Skydak (1977), Toonster,
            Wender (1987), Zeerus (1981)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Search and Destroy.
Note #27462
posted on General
Tuesday, March 20, 2018 @ 08:32
Good morning ninjas and other fans of mine,

It's the first day of spring.  That having been said, the current Search and
Destroy version is 1.3.4 and the link to it is in my whois and finger.  It's
basically stable and does what you'd expect, although you might notice some
minor glitchiness from time to time.

I'm aiming to have a 1.3.5 update on or around my birthday, May 7.  Problem
fixing will be the main focus, but I can add a few odds and ends too.  At this
point I'm working on it mostly for my own benefit (learning to code is fun, and
useful) and it should be an interesting project to rewrite and simplify parts
of the code that don't work as well as they could.

What is Search and Destroy, a newer player might wonder?  It's a set of plugins
that helps you to do campaigns faster, similar to 'quest helper' type addons
found in World of Warcraft and other games (pretty much any game that allows UI
modding and has a significant playerbase).  It was created by WinkleWinkle and
released publicly in 2008 or thereabouts.  It was hosted by Nokfah, who also
provided a critical update, and sporadically by others here and there.  I took
over the project in June 2017 and released a bug-fixed and updated version
and have been doing regular updates since then.

The plugins and the complete list of changes can be found at the link in my
whois and finger info.  Save the XML files to your MUSHclient/worlds/plugins
folder, then go into Mushclient and hit shift-control-P.  Click "add" and find
the files in the list to install them.  The key thing to remember is that S&D
uses your mapper database to locate things, so you'll want to complete your map
as much as possible.

Good riddance crappy cold winter.  I pretty much slept it away, but now I'm
done hibernating, so I'll probably see you later, ninjas.
Birthdays: Week of March 18, 2018
Note #27461
posted on General
Saturday, March 17, 2018 @ 21:49
Hello everyone!
 
Here are the birthday reminders for the week of March 18, 2018.
 
::: March ::: 
  (Sun) 18: Yugh (1996)
  (Mon) 19: Agramon (1979), Celestria (1985), DawnVisage (1981), Doubt (1981),
            Kraken
  (Tue) 20: Noro (1985)
  (Wed) 21: Enthyme (1987), Villain (1989)
  (Thu) 22: Atlas (1983)
  (Sat) 24: Atomic (1973), Cyris, Starman (1964), Tomz (1976), Zaxell (1984)
  (Sun) 25: Atlanta, Dirtworm
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Emerald Knights Celebration
Note #27460
posted on General
Saturday, March 17, 2018 @ 10:02
Hello everyone,

Just wanted to let you know that we will be pushing the double xp celebration
to 11am mudtime.

Cheers!
-Bmbaambambambma