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Birthdays: Week of March 31, 2019
Note #27868
posted on General
Sunday, March 31, 2019 @ 05:59
Hey everyone!
 
Here are the birthday reminders for the week of March 31, 2019.
 
::: March ::: 
  (Sun) 31: Arist, Sagen (1985), Zephyros (1985)
 
::: April ::: 
  (Mon)  1: Dirkdiggler, SirRaven (1984), Skydak (1977), Toonster,
            Wender (1987), Zeerus (1981)
  (Tue)  2: Aldehyde (1994), Bibi (1982), Xochitl (1985)
  (Wed)  3: Nebulous (1985)
  (Thu)  4: Daerion (1984), Kalsch (1988)
  (Fri)  5: Despard (1981), Tigre (1988)
  (Sat)  6: Jello, Mowse, Schizo (1972)
  (Sun)  7: Hightimes (1979), Override
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Birthdays: Week of March 24, 2019
Note #27867
posted on General
Sunday, March 31, 2019 @ 05:56
Sorry all, was working through weekends again so I missed another week.
Hope everyone had a good birthday!
---
Hoi hoi everybody,
 
Here are the birthday reminders for the week of March 24, 2019.
 
::: March ::: 
  (Sun) 24: Atomic (1973), Cyris, Starman (1964), Tomz (1976), Zaxell (1984)
  (Mon) 25: Atlanta, Dirtworm
  (Tue) 26: Domingo (1978), Ilidar, Krojurn (1988), Nokian, Vampirella (1971)
  (Wed) 27: Veata (1983)
  (Thu) 28: Blunt
  (Fri) 29: Tarvok (1984)
  (Sat) 30: Aron (1979), Panzer (1981), Rezit (1978), Rundvelt (1979)
  (Sun) 31: Arist, Sagen (1985), Zephyros (1985)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy (Belated) Birthday!
Contest
Note #27866
posted on General
Saturday, March 30, 2019 @ 06:15
tracker [Repop] twinlobe @@ 05:15:47
Greetings fellow aardwolfians, 

 The Fellowship of the Twinlobes has decided to hold
a contest to design a piece of gear between level 1 and 201
What gear? Thats the fun part, whatever a clan can create that is needed
Could be a light some legs arms whatever the mud is missing to polish off
stats, the design of the piece and stats is totally up to the designer(s).

So some more specifics on this contest, the contest will run, until the 
end of April, and you can submit your ideas on the personal board to twinlobe.

From the submissions we will choose the top 5 designs and stats, and run a vote
for the rest of the mud to vote on, winner gets the piece of gear put in our
open shop, along with 4 trivia points from me.

So get out there make some ideas, obviously it needs to be named mudfriendly, 

We look forward to seeing the submissions.

Garfield, of Twinlobe
sorry about the crash
Note #27865
posted on General
Thursday, March 28, 2019 @ 22:59
the cause has been reported
Birthdays: Week of March 17, 2019
Note #27864
posted on General
Sunday, March 17, 2019 @ 21:55
Hey there,
 
Here are the birthday reminders for the week of March 17, 2019.
 
::: March ::: 
  (Sun) 17: Cirrus (1989), Hargreaves (1965), Itzli (1981), Kne, MrLove (1981),
            Wispen (1989)
  (Mon) 18: Yugh (1996)
  (Tue) 19: Agramon (1979), Celestria (1985), DawnVisage (1981), Doubt (1981),
            Kraken
  (Wed) 20: Noro (1985)
  (Thu) 21: Enthyme (1987), Villain (1989)
  (Fri) 22: Atlas (1983)
  (Sun) 24: Atomic (1973), Cyris, Starman (1964), Tomz (1976), Zaxell (1984)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Re: There is going to be a PARTY!
Note #27863
posted on General
Sunday, March 17, 2019 @ 20:07
Reply to: Note 27862 posted by Shaelynne

Wanted to take a moment to thank all of the knights of Emerald who sat at
level 200 or power leveled up to 201 to make our celebration today an epic
one. Members of the Emerald Knights had over 3.5 hours of double, combined
with non-EK doubles, we celebrated for a solid 5 hours today. I hope
everyone enjoyed the double spree and gold crumbles. 

Jeter was able to share some clan history with us today. In 2001, Emerald
released their maps to the public and celebrated this act by hosting a
string of double as we did today. I have only been apart of this for the
past seven years, but it's comforting to know this tradition started long
before me and will continue for years to come. 

Hope you all enjoyed our Celebration. 
There is going to be a PARTY!
Note #27862
posted on General
Friday, March 15, 2019 @ 06:59
Hail and Well Met, 

In March of each year Emerald celebrates making our maps public by having
a small party. Unfortunately, about 4 years ago our clan website crashed
and we lost a lot of historic information, including the first year we
released maps for the first time, but it's been at least 16 years now.

This year, we are celebrating re-releasing our maps to the public. Emerald
has revamped their website (now found at www.EmeraldKnights.net) and gone
through the aardwiki to check for map link accuracy and updated any errors.
We deleted any maps links that were attributed to us incorrectly as well.
If you find any map errors, please send us a note. 

The Emerald Knights are always looking for new members, so if you're
looking for a family, be sure to check out the new clan website and drop
us a line. 

This weekend will be filled with some gold crumbles to line your pockets
and on Sunday about 10:00am game time, we'll be filling the mud with sound
of doubles....for about an hour, potentially two or three if all goes
according to plan. 

We Salute You, 

[The Emerald Knights]
Annnounce - #1327 Backstab / Quickstab ++++
Note #27861
posted on General
Wednesday, March 13, 2019 @ 13:56
Reply to: Note 27860 posted by Uuna

Just a few random thoughts-
 
I generally agree with ninja and assassin mixing together- basic themes/ideas
are probably the most similar.
 
I like thieves in most MMOs; it's okay here since I enjoy it more for the
abilities and not worring about getting that extra 4 damage a round.  Some
general thoughts/ideas, to tweak and put whereever is desired:
 
* Snare - like ambush but player isn't in room, webs the target.
 
* Ranged combat - Bow and arrows.  Throwing stars.  Poison darts that can have
  different thief poisons added.
 
* More maladictions- should be thief's bread & butter, not just venomist.
  * Numbing aggents- numb legs make it harder to flee or dodge, numb arms can
    lead to missed attacks, numb hands could cause weapons to slip, etc.
  * Choking- some poison causes coughing fits, any spell is miscast that round.
  * Short-term toxin that reverses effects of healing

* Thief evasion - SHould be higher chance to break free from web, higher dodge
  chance than other classes except maybe pwar (beyond the built-in bonus from
  having high Dex).  Also something like smoke bombs- flee multiple rooms, like
  mist form but only usable during combat.
 
Plenty more, I'm sure.  Just a few things to make this less of a 'set it and
forget it' kind of class, which is why I moved away from some of the other
classes.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27860
posted on General
Wednesday, March 13, 2019 @ 09:18
Reply to: Note 27857 posted by Mannec

Probably because you have never played it.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27859
posted on General
Tuesday, March 12, 2019 @ 21:48
Reply to: Note 27851 posted by Dillon

Just going to put this out there, on a mud
I used to play they let us create our own
clan skill. I made one much like the silence you
are talking about. It was decided to be way too
OP even back then on a mud not nearly as 
advanced as aard. Granted they added a free
'gargle' skill to clear the effect, but
still... wouldn't recommend it unless it was
for like a round or two. =)
Re: Annnounce - #1327 Backstab / Quickstab ++++
Note #27858
posted on General
Tuesday, March 12, 2019 @ 20:07
OTOH, having thief be the only class with 4 subclass is also a valid solution.

It makes sense, we routinely interpret things differently from most folks
and consider "proper" to be a function of what best fits our present goals
and what we can get you to think it means.  In moderation, of course, we're
not evil sociopaths.  We just like to steal food and and occasionally drop
those "usb killer" things that look like a flash drive on the ground.  Whose
computer did we brick today, I wonder??? :D

If thief guild wants to run 4 subclasses and rob the city blind to pay for the
extra training staff, when the city leadership campaigns to get rid of them it
kind of makes venomist pay for itself.

Re: Annnounce - #1327 Backstab / Quickstab ++++
Note #27857
posted on General
Tuesday, March 12, 2019 @ 19:35
Reply to: Note 27834 posted by Lasher

disclaimer: i dont pk.

bandit seems wierd to me - several of its abilities are about gold, which
is the least difficult resource to obtain - and feels like its mostly
about solo play.  its other ability is about pk,
but only starting a fight.  im guessing its damage output and resistance
arent stellar, which would leave its performace in solo pk a bit mediocre,
so more useful in group pk?  kind of an odd dichotomy.

Annnounce - #1327 Backstab / Quickstab ++++
Note #27856
posted on General
Tuesday, March 12, 2019 @ 09:17
Reply to: Note 27852 posted by Dillon

Agree that entrap could do those kinds of things, should also sloth or slow
or web the opponent somehow too.

Maybe thief vs spellcaster could be improved if blindness had an affect on
the ability to cast. That way marbu would be a good counter to casters.
Re: In Memoriam of Taeryn, of Druid. +
Note #27854
posted on General
Tuesday, March 12, 2019 @ 09:01
Reply to: Note 27752 posted by Crowley

This effects me greatly
 i remember alot of times in druid thst i had an education.
he even watched as the we would play games such as traitor and flee
this was the most sad day i read.
please remember him in his english prowess and keep him true dearly.
rest in peace taeryn.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27853
posted on General
Tuesday, March 12, 2019 @ 08:59
Reply to: Note 27851 posted by Dillon

nice idea but I think that should be more a cleric/paladin thing.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27855
posted on General
Tuesday, March 12, 2019 @ 08:54
Reply to: Note 27852 posted by Dillon


| But yeah...a backstab= what a caster does with their spell in pvp..

Yes, and it also misses half the time then.

Anyway. Assassin pvp.

These guys in general target single strong opponent, take their time
for preparation and hope for the 1st hit to take care the business.

It could work here like this also. We have moons, environment,
races, weather, day/night cycle. So if the assassin would care
to time his/her attack and search for a good hiding spot against
the specific target (race-wise then) (s)he'd gain some heavy bonus
buffs for the backstab.

Also what could be fun - if the target passes without noticing
the assassin in the shadows, the bonus damage would accumulate
also.
Could pile up like that but each pass would make the assassin
more probable to be spotted.

Plus - a jugular cut skill. That's obviously missing from
assassin pvp tricks right now. Make the cut, it would drain hp
without any message until almost too late.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27852
posted on General
Tuesday, March 12, 2019 @ 08:38
Reply to: Note 27850 posted by Uuna

oh :p

tracker |Repop| goldrush @@ 14:38:54
But yeah the sad truth is that thief is not
good against casters...
I mean i did kill a caster 20k more pups than me as venomist,
but that does not prove anything

Entrap could work well if it weakens the opponent and damages it.
Envenom could work well in PVP if it did more venom damage

But yeah...a backstab= what a caster does with their spell in pvp..
Annnounce - #1327 Backstab / Quickstab ++++
Note #27851
posted on General
Tuesday, March 12, 2019 @ 08:36
Reply to: Note 27849 posted by Dillon

Allow an assassin to 'silence' a player...

what that means is, the player will not be able to cast for a while
Annnounce - #1327 Backstab / Quickstab ++++
Note #27850
posted on General
Tuesday, March 12, 2019 @ 08:23
Reply to: Note 27849 posted by Dillon

'thought you first said it must merge with ninja'

No, I have NEVER thought that! I could see ninja merging with something
else because it is culturally specific. Yes I am quite focused in bandit.

I think bandit should end up with the holding skills - in my view bandit
is useful in PVP as an accomplice - you pay the bandit to do the dirty 
work of entrapping and slothing the enemy you want to attack - I like that
very mercenary aspect of bandit.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27849
posted on General
Tuesday, March 12, 2019 @ 08:10
Reply to: Note 27845 posted by Uuna

where
So you're just focusing on bandit
thought you first said it must merge with ninja
now you speak of it as being alone again


I dont think entrap can be enhanced more unless you could entrap
more rooms, but that's it.

Anyway in PVP for assassin:

Give a holding skill for assassin (like Curse of sloth)
In PVP only, allow the use of a skill twice. (like spiral)
If weapon is envenomed, let there be a chance to blind an opponent. (uncurable)

well that's my take...
Annnounce - #1327 Backstab / Quickstab ++++
Note #27848
posted on General
Tuesday, March 12, 2019 @ 05:07
Reply to: Note 27844 posted by Starling

I said balane in quotes. Meanining if these get merged, they got to
balance it also. That means the initial attack will get as soft as they
come with other pthieves.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27847
posted on General
Tuesday, March 12, 2019 @ 05:03
Reply to: Note 27844 posted by Starling

Thought you were saying that ninja should be merged into assassin i.e. its
assassin that gets quickstab, 5-hit backstab and assassinate.

Annnounce - #1327 Backstab / Quickstab ++++
Note #27846
posted on General
Tuesday, March 12, 2019 @ 05:02
Reply to: Note 27841 posted by Starling

+1 Agree with all that - ninja is not at all generic and seems out
of place in FT2 etc. 

Annnounce - #1327 Backstab / Quickstab ++++
Note #27844
posted on General
Tuesday, March 12, 2019 @ 04:54
Reply to: Note 27843 posted by VeryLongName

I said merge, not balance.  Ninja gets quickstab, 5-hit backstab, assassinate
straight away and then go from there.  I'd say that's good for initial
damage.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27843
posted on General
Tuesday, March 12, 2019 @ 04:50
Reply to: Note 27841 posted by Starling

There has to be a class with huge initial damage. If you "balance"
assassin with ninja, this goes away. And would suck so bad.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27845
posted on General
Tuesday, March 12, 2019 @ 04:35
Reply to: Note 27839 posted by Dillon

Think you mean ninja gets envenom. Could also give ninja some ranged
darts in the future.

Although the 'serious' players here always concentrate on Bandit's entrap
skill - the real benefit of bandit is that its quite fun to play. Its great
to shoplift and the real ability for bandit is actually fence. To make bandit
more popular :-

* Perhaps Bandit the chance for enhanced items on successful shoplift. These
would of course be stolen so not saleable and at higher levels are also not
fencable.

This would require a cooldown to prevent abuse.

* Offer bandit the chance to peek inside bags that are not properly closed.
peek character.bag 
peek player.bag
'A  has been closed by '

Not too difficult for scripters to keep their bags closed but could be 
entertaining. If I remember correctly, when I implmented bags on the 
Essex mud closed bags were synced to disk and open bags could lose 
information in a crash so good discipline in fact.

* Give bandit a seriously enhanced web. 

* Give bandit a 'fortify' skill which greatlt increases resistances until
such time as the bandit moves. 

Annnounce - #1327 Backstab / Quickstab ++++
Note #27841
posted on General
Monday, March 11, 2019 @ 20:39
Reply to: Note 27837 posted by Uuna

Ninjas often acted as assassins and were highly skilled at that and stealth
in general.  So in that respect ninja can easily cover assassin's territory.

Also, ninjas were from Japan, and and were an example of a combat style that
is purely Eastern in origin and philosophy, which sets it apart from most
of the other subclasses, which are either stereotypically Western themes, or
are blends of Eastern and Western schools of thought.

I think the pthief should be merged to ninja, bandit, and venomist.

Annnounce - #1327 Backstab / Quickstab ++++
Note #27840
posted on General
Monday, March 11, 2019 @ 14:08
Reply to: Note 27835 posted by Daresia

Do as Daresia and rename Bandit as Marauder or Outlaw.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27839
posted on General
Monday, March 11, 2019 @ 13:55
why not split the skills up between ninja and assassin?

If assassin is pvp class, then it should get balor and necrotic

bandit gets envenom with the rest of venomists bonuses
Annnounce - #1327 Backstab / Quickstab ++++
Note #27838
posted on General
Monday, March 11, 2019 @ 13:45
Reply to: Note 27837 posted by Uuna

http://www.ninjaencyclopedia.com/weapon/ninja-medicine.html

So there you have it. Merge ninja with venomist.
Annnounce - #1327 Backstab / Quickstab ++++
Note #27837
posted on General
Monday, March 11, 2019 @ 13:29
Reply to: Note 27836 posted by Mannec

-1
Bandit has its own character - it isn't a strong levelling or pupping
class but its fun to play. I suggest merging ninja into assassin. Assassin
is more in keeping with the game feel in my view.

Uuna
Re: Annnounce - #1327 Backstab / Quickstab ++++
Note #27836
posted on General
Sunday, March 10, 2019 @ 19:12
Reply to: Note 27834 posted by Lasher

gamestat 10 suggests that bandit should be the one to go, if ninja and
assassin arent being merged.  personally, i favor the merger option -
and the ninja name.  because if noone is playing ninjas, then the
pirates win.

Re: Annnounce - #1327 Backstab / Quickstab ++++
Note #27835
posted on General
Sunday, March 10, 2019 @ 17:23
Reply to: Note 27834 posted by Lasher

Split ninja's stuff among assassin and bandit.

Bandit gets the hand to hand and in-combat backstab, becomes more brigand or
 warrior like, straightforward combat.

Assassin gets the rest, merging the stealth/strangle/pvp stuff.
Birthdays: Week of March 10, 2019
Note #27833
posted on General
Saturday, March 9, 2019 @ 23:45
Greetings,
 
Here are the birthday reminders for the week of March 10, 2019.
 
::: March ::: 
  (Sun) 10: Dragoneye, Pack (1980), Parsalon (1976), Popoki (1962),
            Raika (1988), Stormwind
  (Mon) 11: Killene, Porthos (1977)
  (Tue) 12: Terminator (1980), Xolotl (1985)
  (Thu) 14: Hexa (1983), Wayne (1980)
  (Fri) 15: Abdiel (1986), KidZero, Mael (1979), Rayna (1987), Rhuli (1982)
  (Sat) 16: Feramors (1984), Ravenman (1986)
  (Sun) 17: Cirrus (1989), Hargreaves (1965), Itzli (1981), Kne, MrLove (1981),
            Wispen (1989)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Birthdays: Week of March 10, 2019
Note #27832
posted on General
Saturday, March 9, 2019 @ 18:04
Hi there!
 
Here are the birthday reminders for the week of March 10, 2019.
 
::: March ::: 
  (Sun) 10: Dragoneye, Pack (1980), Parsalon (1976), Popoki (1962),
            Raika (1988), Stormwind
  (Mon) 11: Killene, Porthos (1977)
  (Tue) 12: Terminator (1980), Xolotl (1985)
  (Thu) 14: Hexa (1983), Wayne (1980)
  (Fri) 15: Abdiel (1986), Mael (1979), Rayna (1987), Rhuli (1982)
  (Sat) 16: Feramors (1984), Ravenman (1986)
  (Sun) 17: Cirrus (1989), Hargreaves (1965), Itzli (1981), Kne, MrLove (1981),
            Wispen (1989)
 
You can find a more complete list of Aardwolf birthdays here:
http://birthdays.gaardian.com
 
If your name is not on the list and you want to be added, please send
Mandorallen a tell or note on Personal with your details.
 
Happy Birthday!
Re: Touchstone clan area exit change..for greater clarity
Note #27831
posted on General
Saturday, March 9, 2019 @ 00:51
Reply to: Note 27816 posted by Kylia

> On behalf of Touchstone, this is to assure everyone that we
> would never change an area exit without letting you all
> know.

Oh behalf of Gaardian, Kylia is a liar. I have proof.
Touchstone just changed their exits again.
WHERE WAS MY WARNING KYLIA? HUH?
Re: Touchstone clan area exit change. ++
Note #27830
posted on General
Saturday, March 9, 2019 @ 00:48
Reply to: Note 27808 posted by Starling

> When you buy a puppy do you only feed it once?

Wait...does that mean...oh...oh no....
Re: Touchstone clan area exit change. ++++
Note #27829
posted on General
Friday, March 8, 2019 @ 19:47
Reply to: Note 27828 posted by Turie

I'd never pour out the booze.
Re: Touchstone clan area exit change. +++
Note #27828
posted on General
Friday, March 8, 2019 @ 18:56
Reply to: Note 27827 posted by Robbo

Robbo will do the defiling for free and pour booze on it too!
Re: Touchstone clan area exit change. ++
Note #27827
posted on General
Friday, March 8, 2019 @ 17:00
Reply to: Note 27826 posted by Bauer

You just need to worry about Watchmen defiling your corpse... is that worth
the trivia point savings?

Re: Touchstone clan area exit change. +
Note #27826
posted on General
Friday, March 8, 2019 @ 13:40
Reply to: Note 27817 posted by Starling

Next time you need a corpse retrieval - save the trivias and ask someone from
Watchmen.
Re: Touchstone clan area exit change. ++
Note #27825
posted on General
Thursday, March 7, 2019 @ 19:53
Reply to: Note 27824 posted by Impurifan

This is just silly. As the MUD changes and areas get built, occasionally
your mapper database will need to be edited in some way to block exits or risk
death.

Nobody's at fault. And corpse retrieval is an option. 

My recommendation, call your insurance network and seek out
a good therapist for your woes.

Re: Touchstone clan area exit change. +
Note #27824
posted on General
Thursday, March 7, 2019 @ 13:28
Reply to: Note 27817 posted by Starling

Can we please get to the bottom of what happened?

Lasher posted some sort of log, do you have yours?

I will gladly fund you the 3 TP you feel you deserve, regardless
of whether you do, just to have a transparent record on the board.
Roleplay maybe?
Note #27823
posted on General
Thursday, March 7, 2019 @ 05:42
Hey I'm wondering if anyone wants to form a group and Roleplay a random
adventure?

Board Roleplay
Note read 12 and 13 for details.

I think it'll be fun! Even just one person!

See you there!
Re: Touchstone clan area exit change. ++
Note #27821
posted on General
Wednesday, March 6, 2019 @ 17:17
| No.  If you provide any service to anyone you incur an obligation to ensure
that that service is as high-quality as possible and to ensure that no problems
arise down the pipeline.

No, they should not feel obligated to report any or all changes done to their
clan hall.

| Well, somebody changed something and I would up paying 3 tps in corpse
retrieval because of it.

Because *you* chose to use a speedwalk through a known or unknown exit is
*your* own fault. Accept responsibility for your actions and move on.

-Unfo [Corrupted Heart]
Re: Touchstone clan area exit change. ++
Note #27820
posted on General
Wednesday, March 6, 2019 @ 14:27
Reply to: Note 27819 posted by Lasher

The area exits in Touchstone have not changed in years. The last time they
changed any, it was announced. I've had the same mapper for several years, and
I've not directly gone to Touchstone to make any changes as far back as I can
remember.
 
Perhaps the change was made while you were on, shall we say, an extended
vacation from Aardwolf? It's the only reason I can think of that you didn't
receive notice about any changes to clan exits. Either that, or you missed
it/forgot to update the clan exits. I just checked them all to make sure, too,
and they all lead to the same places.
 
Mr. Crowley
Re: Touchstone clan area exit change.
Note #27817
posted on General
Wednesday, March 6, 2019 @ 13:59
Reply to: Note 27804 posted by Starling

Well, somebody changed something and I would up paying 3 tps in corpse
retrieval because of it.

No I wasn't going to spend them on anything else.  Yes I have (had) 120.

Any time you do a thing that benefits or otherwise impacts people outside
your group, you incur an obligation to make sure that that thing is done
correctly and is free of nasty, unintended side effects.

It's like changing a street sign and not telling anyone.  It isn't civic.

Don't confuse ingraciousness for insistence on high quality and good
communication.  You're better than that.  I'm not trying to be mean; I do
insist that things be done right the first time, or failing that, as soon as
possible.

Somebody owes me 3tps. >:(
Re: Touchstone clan area exit change. +++++
Note #27818
posted on General
Wednesday, March 6, 2019 @ 13:56
Reply to: Note 27815 posted by Sammael

In general also,

why complaine in any way about clan exits to areas?

If a runprefix is set up, you will always get to 
the area you want to be. hassle free, death free, struggle free
all problem free.

If a runprefix can work for me as a phone player, 
so will it work for all s&d addicts. 

Enjoy the rest of your day :-)

Touchstone clan area exit change..for greater clarity
Note #27816
posted on General
Wednesday, March 6, 2019 @ 13:54

On behalf of Touchstone, this is to assure everyone that we
would never change an area exit without letting you all
know.

Whatever is technically required of us, as an open clan, 
we are friends to the entire Aardwolf community.

Any suggestion of a recent change in an Touchstone area exit 
is in error.

Re: Touchstone clan area exit change. ++++
Note #27815
posted on General
Wednesday, March 6, 2019 @ 13:48
Reply to: Note 27814 posted by Atomic

Replying to this thread as a whole.

Whether the changes were made or not, I -am- of the opinion that though
clan exits are provided as a courtesy, it is good form to let players
know when it does. Not an obligation, but a courtesy.

<3
Sam