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Re: Kingsholm Goal +
Note #41253
posted on Ideas
Saturday, February 2, 2019 @ 21:17
Reply to: Note 41208 posted by Redryn

>I thought they don't see invis?
 
Apparently they do. At least, the later ones. I just tested it. Sneak, too.
 
Mr. Crowley
Revenge addition
Note #41251
posted on Ideas
Friday, February 1, 2019 @ 16:01
While we are at it, give revenge to those that attack back after being
attacked.

If this is done, Nasus will donate spiritual energy to the mud.

-Unfo [Corrupted Heart]
Wanted flag and revenge
Note #41250
posted on Ideas
Friday, February 1, 2019 @ 16:00
Please, give revenge flag for those that want to harass those with wanted flag.

I will donate spiritual amounts of energy if this is done.

-Unfo [Corrupted Heart]
Weapon Rack
Note #41248
posted on Ideas
Friday, February 1, 2019 @ 15:20
I would like to be able to buy a Weapon Rack for my manor that would save the
items. It would hold 3-5 weapons and allow you to id or appraise them in some
fashion. Make it ludicrously over-priced if need be and limit to 1 per manor.
I would just like to display some cool gameloads I have come accross.
Re: Gears Diversity
Note #41247
posted on Ideas
Friday, February 1, 2019 @ 11:00
Reply to: Note 41246 posted by Wire

Some other alternatives:
 
1. Allow hitroll to 'pierce' resistances. Perhaps every point above a certain
   threshold(Say... enemy dex*2) reduces enemies effective resists.
   Example: Enemy has 100dex. You have 250hr. 100dex means you need to break
            200hr to start reducing resists. You have 250hr, so 50hr is being
            used to reduce resists. Lets say each hr reduces resists by 2
            (random number off the top of my head), so your 50hr reduces enemy
            resists by 100. Yes, this can make them go into negatives, and yes,
            these are purely made up numbers and are subject to change!
 
2. Allow gameload enhanced gear to load with +skill/spell benefits. This could
   also be a way to diminish the effectiveness of instinct, since a lot of
   people complain about it ruining the game. If it's possible to get +600 in
   any given skill, +200 instinct is less meaningful. This also covers things
   like boosting curse/web/etc.
 
3. Introduce tier(211-291) gameload eq.
 
4. Open a new 'forge' in Aylor, that allows a player to combine two of the same
   item AND enhancement (Destroying both copies) for a reroll of the same item
   and enhancement with a small(5% or so) chance to go up an enhancement. This
   also raises the level of said item(if that option is chosen) by 10, up to a
   maximum of 291. (Alternate way of getting tier(211-291) enhanced eq.
   Examples:
combine helmet nolevel confirm
You break down 2 * (Radiant) a Sunset helmet.
You forge a brand new (Radiant) a Sunset helmet!
 
combine helmet confirm
You break down 2 * (Radiant) a Sunset helmet.
Lucky!
You forge a brand new (Wondrous) a Sunset helmet with +10 levels!
Gears Diversity
Note #41246
posted on Ideas
Friday, February 1, 2019 @ 08:53
Since the introduction of epic gears, everyone's essentially
wearing the same gears. 

I believe it is healthy to have some diversity in EQ sets instead
of having one set that is best for all purposes.
(Which current rank4/5 gears are)

1. Hit Roll

We're missing an opportunity with this existing stat.
Hit Roll should have a significantly increased impact in PvP. 
Below is one way that it can be tweaked.

During PvP combat, HR of the attacker should be compared to the HR
of the target, when calculating hit %. That is to say, hit % in
PvP should vary based on how high is the HR of the target player
you're attacking.

2. PvP skill modifier gears

Gears that increases effectiveness of PvP skills such as web,
dissolve, curse etc, with significant drawbacks. (less DR/stat etc)
Gears that have particularly high resist in certain damage types,
but also add weaknesses to many other damage types.
Gears that grant special unique skills with unique weaknesses.
restore at Ravi
Note #41245
posted on Ideas
Friday, February 1, 2019 @ 08:46
Hello:
I think it would be a good idea to have the restore function
available at Ravi in addition to other TP related services.
This would mean there would have to be a default setting
for using Restore that would have to be changed per
person by an Imm, like swho is, to make sure it is 
not offensive. This would save time and effort on
both our parts and the Imms, especially if the Imms are
busy or not online.
Thanks,
bragging right pin for reaching rank 5 epic? ++
Note #41244
posted on Ideas
Friday, February 1, 2019 @ 08:23
Reply to: Note 41243 posted by Tryllus

Not all current epics track completions, so the data is going to be patchy.
bragging right pin for reaching rank 5 epic? ++
Note #41243
posted on Ideas
Thursday, January 31, 2019 @ 15:26
Reply to: Note 41242 posted by Castiel

where
Wow, thats a better suggestion! almost same concept as
war info.

So we all can always check that way easier

Tryllus
bragging right pin for reaching rank 5 epic? ++
Note #41242
posted on Ideas
Thursday, January 31, 2019 @ 15:24
Reply to: Note 41241 posted by Tryllus

I have no problem with the essence of the idea(Achievements), but disagree
wholeheartedly with any tangible rewards(Such as stats). Most games offer
"Achievement Points" as a reward.
 
As for an actual pin that has no stats and can't be enchanted, I have to
question how it'd work. Do you get a new slot+pin for every epic? Or only if
all epics are rank5? Does it get removed upon a new epic entering game if it
requires all epics?
 
Also, why do you need a pin for an activity most people afk/join late through?
If you want proof of this, remove follow during rat maze or reduce join late
mechanics so that only 3 or so ppl can join late during a section. I have a
feeling a lot more epics would fail cause of afkers/etc. It's because of this
I don't understand the "Prestige" people associate with epic run counts.
 
Instead of having a pin, why not offer an epicinfo  command, with
a layout similar to this: (Would require counters on playerfile though)
epicinfo castiel
--------------------------------------------------------------------------
                         [ EPIC COMPLETIONS ]
-----------------------------------------------------------------------
Total Epics : [  21]  
Inferno     : [   1]  Icefall     : [   4]
Genie       : [   2]  Winds       : [   5]
Titan       : [   3]  Oradrin     : [   6]
-----------------------------------------------------------------------
Re: bragging right pin for reaching rank 5 epic? ++
Note #41241
posted on Ideas
Thursday, January 31, 2019 @ 13:50
Reply to: Note 41239 posted by VeryLongName

It can be as a badge - as people can see it on them. It is similar as 
carpet, lodestone, mark - but it should be on person when someone
look at regardless privacy wish.

Re: bragging right pin for reaching rank 5 epic? ++
Note #41240
posted on Ideas
Thursday, January 31, 2019 @ 13:46
Reply to: Note 41238 posted by Tryllus

>No, you havent participated one for a while so dont know.
 
Don't presume to think you know what I know and don't know. I'm well aware of
what goes on in Epics, even if I don't have time to participate in them.
There's a reason I made the social "afktantrum".
 
I did not say "too bad to other who worked for it". Don't put words in my
mouth. I said there's plenty of bragging rights already, so why do you feel the
need for more? Because you don't feel special enough as it is? Just curious why
you feel the need to be extra special. Again, restring. Better option because
you can do whatever you want then. :)
 
Mr. Crowley
bragging right pin for reaching rank 5 epic? ++
Note #41238
posted on Ideas
Thursday, January 31, 2019 @ 13:44
Reply to: Note 41237 posted by Crowley

Alright, you still shoot down the idea because of these afk'ers and saying
too bad to other who worked for it.

Did you know that the imms are starting to kick afk'ers off from the epic
runs lately? No, you havent participated one for a while so you dont know.

bragging right pin for reaching rank 5 epic? ++
Note #41239
posted on Ideas
Thursday, January 31, 2019 @ 13:44
Reply to: Note 41237 posted by Crowley

Eh, no such pin needed imo. But this sort of idea goes into the
give us "badges" category. Which would be nice and fun. And requested
couple of times anyway. With many +1s.
But would be rather time consuming to code, so, Just let's hope
Lasher gets to retire early and spend all his free time here then:)
Re: bragging right pin for reaching rank 5 epic? ++
Note #41237
posted on Ideas
Thursday, January 31, 2019 @ 13:37
Reply to: Note 41236 posted by Tryllus

> Alright, you may not be able to use it because you may will never
> reach rank 5 in any epic. Its understandable that you shot down the idea.
 
I did not shoot it down because I "may will never reach rank 5 in any epic". I
don't care if I reach rank 5 in any epic or not. The idea isn't about me
reaching rank 5.  I shot it down because there is no need for it. It doesn't
encourage people to participate, getting a "nothing" badge just to say "I did
it! I got a gold star today!". But hey, if you want to go ahead with the idea,
make sure you name the badge "I <3 Epic AFKers!" because let's be honest, many
of the people who are rank 5 now haven't contributed anything to Epics but to
just sit there and AFK through 90% of it. So if you want to reward AFKers,
awesome. I'd have thought the items were reward enough, and also the Epic notes
posting how many runs each person has done, etc.
 
You already have bragging rights. Restring your own pins if you truly feel the
need for more.
 
Mr. Crowley.
bragging right pin for reaching rank 5 epic? ++
Note #41236
posted on Ideas
Thursday, January 31, 2019 @ 13:33
Reply to: Note 41235 posted by Crowley

Alright, you may not be able to use it because you may will never
reach rank 5 in any epic. Its understandable that you shot down the idea.

It is more for to encouraging people to participate epic runs and get
to a point where they feel YES finally rank 5 and have it inscribed

If just restring, anyone can always say I got to rank 5 and its actually
a joke from your side *facepalm*

Re: bragging right pin for reaching rank 5 epic? ++
Note #41235
posted on Ideas
Thursday, January 31, 2019 @ 13:29
Reply to: Note 41233 posted by Castiel

Well, Castiel wasn't talking about your point. He was talking about the
additions that Srykr wanted to make. Don't be so defensive when it's not about
you.
 
I don't care for the idea myself. If you want bragging rights, you can easily
restring your current pins (donation pin, builder pin, tier pin, or whatever
the last one is) and have it displayed there. Or just simply put it in your
desc. Why should anyone have to monitor who has obtained rank 5 legitimately
(rather than buying out)? Just pay for restrings.
 
Mr. Crowley
Re: bragging right pin for reaching rank 5 epic? ++
Note #41234
posted on Ideas
Thursday, January 31, 2019 @ 13:26
Reply to: Note 41233 posted by Castiel

My intention was to have it just as a plain pin
so added enhanced on it is entirely upon the IMMS to decide
so no point to turn it into a "blame" game:P

Grow up and discuss about this "shouldnt we have another
plain pin for bragging right for achieving rank 5" :P

Tryllus
Re: bragging right pin for reaching rank 5 epic? +
Note #41233
posted on Ideas
Thursday, January 31, 2019 @ 12:59
Reply to: Note 41232 posted by Srykr

"Give those who put ing years to get rank5 have a boost over
 those just buying the eq from them..."
 
So the multi-billion gold or 30k+ QP per item you sell isn't
a big enough boost for you? You want additional stats too,
just because you started playing/doing epics before newer
players? ... I have no words on that level of greed.
Re: bragging right pin for reaching rank 5 epic?
Note #41232
posted on Ideas
Thursday, January 31, 2019 @ 12:50
Reply to: Note 41231 posted by Tryllus

I like.. let them have 0 stats but be enchantable.. 
Give those who put ing years to get rank5 have a boost over
those just buying the eq from them...

and yes.. bragging rights 
bragging right pin for reaching rank 5 epic?
Note #41231
posted on Ideas
Wednesday, January 30, 2019 @ 22:08
Just wondering if there is any chance to have a pin that will show
how many epic areas man reached rank 5.

Just a plain pin and id it will show which area man has rank 5

Also make it the final one that gives reward also trigger add
the epic area once reach rank 5


Tryllus
Re: Seasonal challenges
Note #41230
posted on Ideas
Wednesday, January 30, 2019 @ 19:37
Reply to: Note 41228 posted by Huko

Apparently it was not very clear
I was thinking of something similar to Hearthstone Brawl, Overwatch Brawl
Path of Exile
Diablo
2
3
Xcom
Tons of games with seasonal challenges that are used to bring new things
and to also test some concepts without effecting the base game
Hearthstone tries things in Brawl
if its very good, they try and incooporate into the game
Re: Seasonal challenges
Note #41229
posted on Ideas
Wednesday, January 30, 2019 @ 15:37
Reply to: Note 41228 posted by Huko

I may be misinterpreting your note, and thus setting the wrong expectations and
assumptions, but is the individual who was complaining about
PK-related activities, wanted to introduce additional
Player Killing to the game?
Seasonal challenges
Note #41228
posted on Ideas
Wednesday, January 30, 2019 @ 13:31
It can be put into different areas of the game but my main idea was a 
(we can call it), LPK challenge
For a month, or however long you want it to lastt
players can flag up and participate in a Limited PK challenge
It would be a bit more restricted than OPK, maybe tiers
but it would allow players to get actual fights with people near
their characters level
New classes would get used by serious LPKers
Want to try and win the LPK season and not worried about leveling fast?
Might go Mentalist, Oracle, Harmer, Ninja
some of the least played classes are purely PVP
but with majority of the PVP below SH being ganking, those classes arent needed

I feel instead of changing OPK and what people are used to 
and reluctant to change
this might open more excitement around OPK/LPK in the game
and actual understanding of PVP instead of jsut ganking
Re: Healing over Time spells
Note #41227
posted on Ideas
Wednesday, January 30, 2019 @ 02:27
Reply to: Note 41224 posted by Utopia

+1
Re: Healing over Time spells +
Note #41226
posted on Ideas
Tuesday, January 29, 2019 @ 16:51
Reply to: Note 41225 posted by Ylar

>NOT EVEN THERE
 
There, just not visible (to you)... sneaky bastids.
 
It would be interesting to have moar DoTs!!!!  Like a version of fireball that
burns over time, or spasm wracks you for physical damage over time.  And of
course, thief poisons that do more damage than just plain poison effect.  I'd
even like to see the ability to shoot these poisons with darts via the current
archery system...
Re: Healing over Time spells
Note #41225
posted on Ideas
Tuesday, January 29, 2019 @ 13:25
Reply to: Note 41224 posted by Utopia

I think that's a neat idea! It would definitely represent a significant change
in how combat plays out, but could be interesting.  Might also allow mobs with
appropriate class/subclass to use them, as well.

I'm not sure how I feel about DoTs, but, on the other hand, I can already be
turned into a pincushion without a chance to react before level 70 by someone
who's NOT EVEN THERE, so....   *shrug*


-- Ylar
Healing over Time spells
Note #41224
posted on Ideas
Tuesday, January 29, 2019 @ 12:44
I would love to see spells that actually adds some kind
of healing over time effects. I know this is far from WoW, however for people
who played it it could work like: Renew, Lifebloom, Rejuvination,
Tranquility, Wild Growth, Riptide - I think you get the idea.

This could be like cast Wild Growth  and it should be effected
by luck, wis, int. Could be 200^int/wis/luck over 10 rounds.
This could prevent quaffing like badly, and be more like a booster
maybe specially used in epics?

Who should have it?
Maybe add it to a subclass cleric or psi - or maybe even ranger.


Maybe also add more DoT spells that could add poison & diseases as well.
Same thought for other subclasses, to add more diversity to subclasses
so it isn't blacksmith, navigator flavor of the month.


Thoughts?
-Utopia
blacksmith skill ideas
Note #41223
posted on Ideas
Monday, January 28, 2019 @ 21:09
Forge Armor - take 5 loot flagged items of same slot and lvl range.
combine together to make a new random.

slot would remain the same as the items used.
stats, rolls, resists would be random.
the higher the loot flags used the better the chance of better stats and so on

Forge weapon - same idea as for armor but for weapons.
avg dam, stats, rolls, resists, damage type could be random

if need be to prevent these items from over running the game
could give them a big rot timer that only degrades with online
play kinda like how temper works on a weapon.

RioT
RPK
Note #41222
posted on Ideas
Monday, January 28, 2019 @ 11:42
RPK- Reverse pk

What is this?

It allows you to attack another player in a safe room that
has RPK flag. You may still attack OPK,
but has to be non-safe room.

Dont think there should be any bonusses,
seeing that this is at own risk and promoting more
pking
Re: Alias wish
Note #41221
posted on Ideas
Monday, January 28, 2019 @ 11:23
Reply to: Note 41220 posted by Huko

Wish granted. You now have up to 60 alias slots.
 
Mr. Crowley
Alias wish
Note #41220
posted on Ideas
Monday, January 28, 2019 @ 10:06
Wish to add more than 50 alias slots!
story related improvements needed
Note #41219
posted on Ideas
Monday, January 28, 2019 @ 06:34
well, aardwolf needs much story improvement, feels very unpolished,
i just started the game and many areas i have wandered to are either
bare, in the sense that you cannot do much nor discover much about it,
but thats not a big problem, a bigger problem would be mob interactions.
i mean mobs say all the things in the world, usually begging for help, but
if you try to interact you get nothing... 
quests need also proofing in the sense that i can for example get easily 
stuck in 4x4 newb area where the obvious clue is not given by neither a mob,
nor tasks, and it cannot be thought through (yes, probably i have a small
brain, lol, but i am also a nub) , thus they need more specific details 
about what to do, where to go next, why to go next and so on

tldr story improvement would be good, quest improvement would be good, 
mob interaction improvement would be good
area interaction improvement would be better

i could go on and on and on and on, with literal no end about what
could it be done about it

sorry for nagging you guys about it, but i hope that maybe it would
spark an idea or interest about it and probably we'll see some goodies
in the next iteration of the game



happy playing and all the best,
brrrrrrrrrraemsturng
Re: Market Confirmation +
Note #41218
posted on Ideas
Sunday, January 27, 2019 @ 00:22
Reply to: Note 41211 posted by Myth

>Or better yet, add support for commas, and enforce correct syntax.
>
>E.g. bid 450,000,000 - works, but bid 45,000,0000 - doesn't.

For MUSHclient users, I would recommend downloading Crowley's Auction 
Utilities plugin, which would let you use:
safe bid 123 45m

Abe
Re: aardwolfs own sport
Note #41217
posted on Ideas
Sunday, January 27, 2019 @ 00:17
Reply to: Note 41215 posted by Reaven

>personally ive been seeing some kinda combination
>teeing off  like in golf    baskets to aim for like skeeball/basketball

Heh, no input on your idea at all, but you should check out an 8-show
series on Netflix called "For the Win".

Abe
Re: Market Confirmation ++
Note #41216
posted on Ideas
Saturday, January 26, 2019 @ 13:44
Reply to: Note 41212 posted by Daresia

Similar arguments appeard in the past for rauction qp, and the general response
is "buyer beware".  Don't see why this should be any different, espec when you
have the extra protection of depositing gold into a bank to prevent it from
being used on lbid.
aardwolfs own sport
Note #41215
posted on Ideas
Saturday, January 26, 2019 @ 12:54
i think we need an original aardwolf   AardBall
personally ive been seeing some kinda combination
teeing off  like in golf    baskets to aim for like skeeball/basketball
sorta like t-ball in arrangement  with outfielders   the baskets act as point
multipliers like pinball   something semi crazy in general
this is aardwolf where chaprenula or some other mad mob can
cook up an armadillo like animal to be the ball for lower leagues
and mages can conjure explosive balls for the upper league
as a community we can come up with something sick and the builders can
just go crazy building training camps for lower lvl zones
stadiums for the various leagues and epic for the world series
the game could be expanded to allow players to play including 
clan teams and private teams and such  
thanks for the time you took reading this and replying with your input
and thanks in advance to the staff and builders who hopefully
will be implements it in the coming future
Re: Kingsholm Goal +
Note #41214
posted on Ideas
Saturday, January 26, 2019 @ 07:42
Reply to: Note 41209 posted by Myth

What annoys me slightly more is getting those keys.
tracker [Repop] emerald @@ 14:43:52
Once you done the goal it would be nice to very least not
get those keys, yes very much would like ability to
actually use "next" on later part of mobs too.
This has been brought up at least few times in past.
It would be simple quality of life improvement for those
have completed goal.

Also it would eliminate randomly and unintentionally blocking
someone on quest or CP without goal.
Spamreduce Addition
Note #41213
posted on Ideas
Saturday, January 26, 2019 @ 07:38
I think that there should be an option to turn on a new spamreduce function
called spamreduce dispel. The reason for this is, in some epics when you have a
lot of people in a room and certain mobs do dispel magic of everyone in the
whole room it can get extremely spammy each round. Here is just a little
example of what happened the other day during Icefall.

[4] Your mind force does UNIMAGINABLE things to Shade! [1989]
Shade's shadow does UNBELIEVABLE things to you! [5286]
Silhouette Zero grabs a giant eraser, attempting to nullify your spells!
Daresia is no longer blessed.
Daresia appears more vulnerable to cold.
Daresia's body softens.
The antimagical shell surrounding Daresia fades.
Daresia no longer has the prayer of fortune.
Someone is no longer blessed.
Someone no longer looks so mighty.
Someone's heat shield shimmers and disappears.
Someone no longer has a line of protection.
Someone's battle sense has faded.
Someone is a little easier to hit.
You feel a brief tingling sensation.
Koala is no longer part of the magic circle.
Koala no longer shares the party shield.
Koala slows down.
Koala no longer has an indestructible aura.
Koala no longer looks so mighty.
Koala's flesh returns to normal.
Koala's adrenaline rush wears off.
Daresia no longer has a magical rush.
Daresia loses his revelations.
The magical armor around Daresia wears away.
Daresia no longer looks so mighty.
You feel a brief tingling sensation.
The shield protecting Windprayer vanishes.
Someone no longer has a mental barrier.
The globe around Someone fades away.
Someone no longer absorbs magical attacks.
You feel a brief tingling sensation.
Silhouette Zero grabs a giant eraser, attempting to nullify your spells!
Exotabe slows down.
Exotabe is no longer embraced by Athena.
Exotabe no longer has a magical rush.
Exotabe is less calculating.
Exotabe is no longer at peace with himself.
Exotabe appears somewhat weaker.
Dachande is no longer moving so quickly.
Dachande is no longer blessed.
Dachande begins to question his faith.
Dachande loses his revelations.
Dachande no longer moves at the speed of light.
Dachande is no longer surrounded by darkness.
Dachande loses his magical sight.
You feel a brief tingling sensation.
The magical armor around Akhenaton wears away.
Akhenaton is no longer protected by the forces of shadow.
Akhenaton no longer has an indestructible aura.
Akhenaton's flesh returns to normal.
Akhenaton no longer channels energy.
You feel a brief tingling sensation.
Modi no longer looks so mighty.
Modi is no longer protected by the forces of shadow.
Modi's skin regains its normal texture.
Modi no longer moves at the speed of light.
Modi is no longer part of the magic circle.
Modi's adrenaline rush wears off.
Modi's skin regains its normal texture.
Modi is not quite so holy.
Modi's mind feels less awake.
You feel a brief tingling sensation.
Silhouette Zero grabs a giant eraser, attempting to nullify your spells!
Daresia no longer enjoys divine swiftness.
Daresia is less calculating.
Daresia starts to question his divine faith.
Daresia is no longer at peace with his group.
Daresia is no longer levitating.
Daresia no longer has a line of protection.
You feel a brief tingling sensation.
Honorable loses his magical sight.
Honorable appears more vulnerable to electricity.
Honorable's mind feels less awake.
Honorable no longer enjoys divine swiftness.
Honorable no longer looks so mighty.
Honorable's adrenaline rush wears off.
The antimagical shell surrounding Honorable fades.
The shield protecting Torkin vanishes.
Torkin's thought shield weakens.
Torkin's flesh returns to normal.
Torkin is no longer embraced by Radience.
Torkin no longer channels energy.
Your body softens.
Your pulse slows to a normal rate.
Your inertial barrier dissipates.
Your moral standing is no longer cloaked.
SirCanada no longer absorbs magical attacks.
SirCanada's battle sense has faded.
SirCanada is no longer surrounded by darkness.
SirCanada appears more vulnerable to cold.
SirCanada is no longer protected by the forces of shadow.
SirCanada appears more vulnerable to poison.
SirCanada no longer channels energy.
You feel a brief tingling sensation.
Someone no longer looks displaced.
Someone appears less enlightened.
Someone is no longer protected by the forces of shadow.
The grey aura around Someone disappears.
Someone no longer has a line of protection.
Someone is no longer at peace with his group.
Someone's flesh returns to normal.

Sorry for that but had to use it as an example :P

-Unfo [Corrupted Heart]
Re: Market Confirmation +
Note #41212
posted on Ideas
Friday, January 25, 2019 @ 23:41
Reply to: Note 41211 posted by Myth

Or you could check bid first via proxy without confirm.
Re: Market Confirmation
Note #41211
posted on Ideas
Friday, January 25, 2019 @ 22:02
Reply to: Note 41210 posted by Unforgiven

Or better yet, add support for commas, and enforce correct syntax.

E.g. bid 450,000,000 - works, but bid 45,000,0000 - doesn't.

Market Confirmation
Note #41210
posted on Ideas
Friday, January 25, 2019 @ 22:00
Could there be a confirmation requirement put on anything requiring over
100 million gold? Would give some minor protection against putting a 450
million gold bid on an item...

-Unfo
Re: Kingsholm Goal
Note #41209
posted on Ideas
Friday, January 25, 2019 @ 19:27
Reply to: Note 41207 posted by Crowley

The "next" command is very useful in all 24 seals when somebody killed
a seal mob, but did not open the door, in which case it is not possible
to progress without the "next" command until repop.

Re: Kingsholm Goal
Note #41208
posted on Ideas
Friday, January 25, 2019 @ 19:27
Reply to: Note 41207 posted by Crowley

Been a long time, but I thought they don't see invis?
Kingsholm Goal
Note #41207
posted on Ideas
Friday, January 25, 2019 @ 19:22
The goal rewards for Kingsholm are pretty nifty, being able to be escorted
around to different areas as needed as well as being able to progress through
the seals using 'next'. However, the second goal reward is rendered useless
just seven seals in when aggros attack you anyway.
 
The point of being able to use 'next' through the seals is to be able to
traverse them quickly instead of having to kill mobs for the key. If you are
aggro'd, you wind up killing the mob and getting the key anyway, so 'next'
becomes redudant.
 
I propose that the goal rewards be amended to make the seals more friendly to
the champions. Obviously you've already proven your skill over them, so no need
to do it a second time (or third, fourth, infinity). Please make this small
change, like the anthbeasts in duNoir (I believe they no longer aggro you once
the goal is completed).
 
 Mr. Crowley
Spouse-group exp
Note #41206
posted on Ideas
Friday, January 25, 2019 @ 15:15
To whom this may concern.

After much thought, I figured, why not suggest "spouse-exp"?!

If the ImmS would only try to modify this idea to a more fitting state.

For the moment to keep the ball rolling..

Shall we say.. 15 or 20 percent more exp per kill

for being grouped with your spouse (Spouse in level range).

It's just a thought.. Try not to destroy me over it..
Drink up this concept and tell me what you think.

Hooligan Yahmillay-
Re: Additional keyword to Bonusloot items +
Note #41205
posted on Ideas
Tuesday, January 22, 2019 @ 03:33
Thanks Thridi. I've totally missed it whole this time. 
I still think It'd be good to have common keyword for all bonusloot items.
Re: Additional keyword to Bonusloot items
Note #41204
posted on Ideas
Tuesday, January 22, 2019 @ 02:50
Reply to: Note 41203 posted by Akhenaton

I know there is 'market search bonus' -- for gameload items...

Just an FYI
Thridi
Additional keyword to Bonusloot items
Note #41203
posted on Ideas
Tuesday, January 22, 2019 @ 02:19
Wouldn't it be convenient to add a generic keyword to items' short name and 
ifilter option ?
It can be "imbued" or "bonuslooted" or any other keyword. So we would be
able to "get all.imbued bag" "market search bonuslooted" "vault put imbued"
Akh.
Re: Reduce Strangle Duration in PK +++++
Note #41202
posted on Ideas
Saturday, January 19, 2019 @ 11:02
Reply to: Note 41198 posted by Tymme

>Not a fan of giving everyone yet another trigger to set up to reduce the 
>impact of the skill (like disarm).  Not that it can't be done now, but...

It's not actually reducing the impact of the skill. It's just no longer
preying on those who are ignorant of how the skill works. For disarm
trigs, sometimes you don't notice the disarm message, so having the trig
has a tangible reduction in the disarm's effectiveness. For strangle, 
you're acutely aware that you've been strangled (unless you're truly AFK),
so only people who don't already know to use "saf bad" would be stuck there
longer than necessary.

>>^[{]affon[}]74,([0-9]+)$
>>AddTimer ("wake_up", 0, 0, %1, "gtell WAKE UP!!!", 5, "")

Set to regular expression, set to send-to script.

Abe