The Gaardian Aardwolf Notes Archive

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showing 50 most recent notes on the Ideas forum
Re: unacceptable +
Note #39569
posted on Ideas
Sunday, April 15, 2018 @ 17:12
Reply to: Note 39563 posted by Redwood
Re: Punitive Gear +
Note #39568
posted on Ideas
Sunday, April 15, 2018 @ 11:39
Reply to: Note 39567 posted by Wire

Totally agree.  Shouldn't have to stop and think how to take three seconds to
work around an issue.
 
?Don't forget the mob without detects in Sahuagin, or the remove-gear mprogs
like Zarkrand (whatever) in Talsa and the slave aura in Darklight.  Masq's
monkey photo was funny once, now just annoying.  Day/night mob cycles.

I'd argue an entire area full of aggro mobs is annoying, so can we get those
changed too?  And the mega-powerful goal end mobs in SH areas, let's nerf them
too.  Don't wanna do too much thinking.
Re: Punitive Gear
Note #39567
posted on Ideas
Sunday, April 15, 2018 @ 07:19
Reply to: Note 39565 posted by Wire

The point is what does curse flags serve on a key?
What does a Tier level 250 key serve?

What does it serve to have most of the mobs drop punitive gears?

How does any of these add any thematic element to the area?

How does it make the area more fun? or more challenging to play?
Re: Punitive Gear
Note #39566
posted on Ideas
Sunday, April 15, 2018 @ 07:14
Reply to: Note 39565 posted by Wire

1. Cursed keys can be gotten rid of easily by simply relogging
(And if you're saying that it's troublesome to get the keys again, maybe
they're not easily obtainable?)

2. Curse flags are also play a thematic element. It can't be a particularly
strong curse if you could get rid of it so easily.
Punitive Gear
Note #39565
posted on Ideas
Sunday, April 15, 2018 @ 07:10
Punitive gears are gears with overall undesirable effects/stats
that a player will never want to wear or keep in inventory.
These gears are worse than junks, they're meant to punish a
player for doing (or not doing) something.

Punitive gears are often designed with curse flag, negative stats,
forced into player's inventory and forced upon player to wear it.
It is sometimes deployed in popular levelling areas to create
"challenges" for the players. Punitive gears are also often
very high levelled (ie lvl 250) so that their curse flags will
be very hard to remove.

However there are some clear situations that punitive gears have
no part to play. 

1. Keys
If it is a very very important and hard to obtain key in a mass
epic run, it may be ok to leave nodrop on it. 
But making an easily obtainable key lvl250 and curse flagged as 
a punitive gear serves no purpose, adds no value to the game.

2. Routine gear drops on mobs
Once again, if by making these punitive in nature serves no value
added purpose to the gameplay, it should not be there.

As a builder, tier levelled EQ should only be used on items of
important values, such as final rewards. Making keys level250
curse flags serve no purpose except to troll players.
Example:
     (K)(I) a Prismatic Key (250)
     (K)(I) a Gleaming Key (250)
     (K)(I) a Shimmering Key (250)

So why do builders add punitive gears in places that seem to 
serve no purpose anyway? Who knows, sometimes it is to because
some of these punitive measures do not affect the builders as
the builders have a certain wish?
Re: unacceptable +
Note #39564
posted on Ideas
Saturday, April 14, 2018 @ 22:59
Reply to: Note 39563 posted by Redwood

Tells/gtell
Re: unacceptable
Note #39563
posted on Ideas
Saturday, April 14, 2018 @ 22:58
Reply to: Note 39562 posted by Stromth

Curse/Gossip/Immtalk/gclan/tiertalk. take your pick
unacceptable
Note #39562
posted on Ideas
Saturday, April 14, 2018 @ 22:52
Dear aardwolf members and staff.
it has come to my attention that there is no place to discuss philosophy
no channel, no forum, no nothing.
it is my opinion that the aard experience would Greatly benefit
by having such a channel added.
Re: Monthly Blessing
Note #39561
posted on Ideas
Saturday, April 14, 2018 @ 19:30
Reply to: Note 39560 posted by Metropolis

We have yearly blessings already with Santa.
 
Turie
awareness
Monthly Blessing
Note #39560
posted on Ideas
Saturday, April 14, 2018 @ 18:26
It would be cool if there was something like the Daily Blessing
hoever, you could only claim it monthly. 
And, it would have slightly better rewards than the Daily Blessing
Just an idea, maybe something to look into and think about.
Re: Clan Donation QP Refunds ++
Note #39559
posted on Ideas
Saturday, April 14, 2018 @ 14:26
Reply to: Note 39558 posted by Garamis

There were no good uses for clan gps back when you donated the 10k. Sounds like
a huge case of regret. Sorry but I dont think you should get a "refund" because
you ragequit or whatever. (I dont know the circumstances but I dont think it  
should really matter). 

Instead maybe it might be nice is some "useful" options for spending clan qps 
were added. AFAIK the only useful thing you can do with clan qps is global 
restores.

-Wars
Re: Clan Donation QP Refunds +
Note #39558
posted on Ideas
Saturday, April 14, 2018 @ 14:09
Reply to: Note 39554 posted by Fiendish

How does that work? I tried exploring that option, Kharpern (Imm) said no way
to do it.  
Re: Clan Donation QP Refunds
Note #39554
posted on Ideas
Saturday, April 14, 2018 @ 12:10
Reply to: Note 39552 posted by Garamis

Your clan can buy TP and give you those.
Re: Clan Donation QP Refunds
Note #39553
posted on Ideas
Saturday, April 14, 2018 @ 12:01
Reply to: Note 39552 posted by Garamis

Good idea!

Also can we get
- Back QPs we spent on when there was nothing to spend it on?
- Free 50 redos since we had much higher TNL to exp and grind to t9 so
it took years while bots do it now in 6-12 months?
- And lots of smiles because I made an excellent sarcastic joke here! :)

Have a nice weekend,
- Dexter

PS. Well - actually it might not be SO bad idea after all. As there's 
little to nothing for clans to spend QPs on I suppose - but would be nice
if those qps could be used for example on **CLAN HELD GQs** ! :)
Clan Donation QP Refunds
Note #39552
posted on Ideas
Saturday, April 14, 2018 @ 11:53
Over 2 years ago I took a break from Aard, planned it to be a LONG break.
So I donated 10,000qp to the clan as a gesture of good faith that I'd be back &
a parting gift etc.  Anyways I'm back after 2 years, and the 10k qp I donated
is still there was never used just sitting in the clan QP account.  Apparently
there's nothing to have even spent the QP on for the past two years.
So anyways that's the context, here's the Idea
.
Create new command for clan officers to refund QP back to members that donated
.
Re: Order of examine/read objects +
Note #39550
posted on Ideas
Tuesday, April 10, 2018 @ 13:23
Reply to: Note 39549 posted by Tymme

Yep, Level just told me of the command.  Was going to remove note but you
beat me to it :) Nevermind.
Re: Order of examine/read objects
Note #39549
posted on Ideas
Tuesday, April 10, 2018 @ 13:22
Reply to: Note 39548 posted by Cytan

Isn't think the whole point of rlook?
 
Though I do agree, maybe look could have a priority like identify  worn,
look  room/worn/inv/etc
Order of examine/read objects
Note #39548
posted on Ideas
Tuesday, April 10, 2018 @ 13:17
raidp list
Currently it seems equipment (worn or not) takes priority of room objects
with read/example.  For example ...
 
> eq
[ Worn on left finger ]: (K)(M)(G)(H) (Polished) gold signet (200)
 
> look
Aylorian Elemental Designs
  An old brain teaser asks, "What weighs more, a ton of feathers or a ton
of lead?"  At Aylorian Elemental Designs the answer is, "Which can you
afford to make weigh more?"  These powerful elemental mages have been
disregarding the physics of mass times acceleration for generations!  This
section of the shopette platform is lined with a collection of odd items,
and the elementalists shout for the edification of the crowd: "Come!  See
the feather that weighs as much as a boulder!  See the anvil that is lighter
than a handful of grass clippings!"  The elementalists have prepared a SIGN
for those interested in their services.  
 
> read sign
This golden signet signifies that the wearer has reached the mage rank of 
gold. The ring is warm to the touch, and molds to your hand. Runes have been 
carved into the inside of the band. You can sense the power, but are unable 
to comprehend the significance.
 
> examine sign
This golden signet signifies that the wearer has reached the mage rank of 
gold. The ring is warm to the touch, and molds to your hand. Runes have been 
carved into the inside of the band. You can sense the power, but are unable 
to comprehend the significance.

Wondering if there would be much effort into changing order of objects for 
commands to be room -> mob -> equipment -> inventory (or some other order
that would make more sense).  Not sure if the current order has a purpose,
but if not, I'd like to suggest a more logical order that would make
sense.
 
Thanks, Cytan
Re: Quest Points Today +
Note #39547
posted on Ideas
Tuesday, April 10, 2018 @ 12:37
Reply to: Note 39546 posted by Bitties

While you are correct i dont think there is a way to review
your daily rank for previous days.
I think a good idea would be to add a line to the daily/weekely/monthly notes
we receive and show our progress verses the top 10 in all categories
i find when im trying to track my progress, at the end of the day you cant
see how you did as the rankings switch to realtime updates for the current day
Not sure if I am making any sense but i would like to see the above implemented
Lews
Re: Quest Points Today
Note #39546
posted on Ideas
Monday, April 9, 2018 @ 18:47
Reply to: Note 39545 posted by Beelbo

Do you mean like myrank 2 daily?

Bitties
Quest Points Today
Note #39545
posted on Ideas
Monday, April 9, 2018 @ 18:23
I believe it would be a great idea to have a command similar to 
'campaign today' except with quests or quest points (preferably quest 
points). I'm not sure of any possible technical limitations but it
 would be super convenient if we were able to monitor our daily QP's
 acquired. If not I guess there is some kind of possibility to 
create some kind of counter using our clients. Thanks for your time!

-Beelbo
Re: turn auction chanel off temporarily
Note #39544
posted on Ideas
Sunday, April 8, 2018 @ 16:15
Reply to: Note 39543 posted by Tchalla

This is actually a bug report that "auction *off 5" doesn't work.
turn auction chanel off temporarily
Note #39543
posted on Ideas
Sunday, April 8, 2018 @ 16:12
add ability to the auction channel to be muted for a certain amount of time
add ability to the auction channel to be muted temporarily
Re: Remove refoge level requirement
Note #39541
posted on Ideas
Saturday, April 7, 2018 @ 07:54
Reply to: Note 39539 posted by Kafur

Alternatively, give the reforge ability to a mob for a price, like Hester's
identify.
 
Mr. Crowley
Re: Remove refoge level requirement
Note #39540
posted on Ideas
Saturday, April 7, 2018 @ 07:53
Reply to: Note 39539 posted by Kafur

> It would be nice if reforge did not have a level requirement.

Ok, but if you reforge a weapon higher than your level, it will have a 20% chance
of disintegrating.
Remove refoge level requirement
Note #39539
posted on Ideas
Saturday, April 7, 2018 @ 07:47
My classchange timer is almost up, and I actually remembered to reforge my
weapons this time. Problem is, I can't reforge any weapon that is greater than
my level. I am stuck as a warrior until SH unless I get help reforging my
weapons.

It would be nice if reforge did not have a level requirement.

Some other nice options:
 * Give weaponsmaster wish access to hammer as well.
 * Give all classes reforge ability.
Instill
Note #39538
posted on Ideas
Thursday, April 5, 2018 @ 19:22
Highly advanced mages may learn the art
of instilling spells into a blank wand.
The wand's charges will be determined
by the mages Intelligence.
Its power is determined by
the mages wisdom.
Re: Reselling Triv-Sleeping bags and..
Note #39537
posted on Ideas
Tuesday, April 3, 2018 @ 19:24
Reply to: Note 39534 posted by Yahmillay

also, why not try tpenchanting both auras, and only keeping the better one?
Re: Reselling Triv-Sleeping bags and..
Note #39535
posted on Ideas
Tuesday, April 3, 2018 @ 13:18
Reply to: Note 39534 posted by Yahmillay

help trivia points
2TP* - Sell your owned Aura of Trivia (see 'help aura of trivia').

Mordist
Reselling Triv-Sleeping bags and..
Note #39534
posted on Ideas
Tuesday, April 3, 2018 @ 13:04
To all this may concern,

Just an idea but hear it out before you shoot it down fast..
You could have 2 sleeping bags, why not be able to sell?!

Aside from that..

Daily blessing surprised me with a free aura of trivia...

I'm told it's possible to destroy it but I figure why?! Isn't this suppose to
be a blessing?

Is it possible to sell my extra aura of trivia?

Well Riddle me this, I got carried away, Ah well, Share your thoughts plz


I hope this isn't a cruel trick from the IMMs

I know if they wanna defeat me they will but c'mon sheesh! Why the torture?!


-Platonic Yahmillay
lottery prizes
Note #39533
posted on Ideas
Tuesday, April 3, 2018 @ 10:49
>lottery prizes
Tickets still available for sale      :        33,948
------------------------------------------------------------------
You may buy no more tickets this draw.

 
Since we can get over 100 tickets now w/ daily blessing, change the "no more
tickets" line to include the number you currently have, e.g.,

You already have 108 tickets.  You may buy no more tickets this draw.
Re: Day tick count on tick GMCP
Note #39532
posted on Ideas
Monday, April 2, 2018 @ 22:55
Reply to: Note 39525 posted by Valour

>Okay this idea is about the game time echoing in the tick GMCP. Like if its
>5 AM in game time, tick shows 150 so that we can calculate the game time
>in like game tick plugins? Not a requirement but it will be better than to

I don't get it, why would tick show 150 for 5am? As game time is strictly
"on the hour", you could either use 00:00 through 23:00, or even simply 
use 0 through 23.

Abe
color 256
Note #39531
posted on Ideas
Monday, April 2, 2018 @ 19:57
Since 'colorset colors' is used for ANSI colors, could 'colorset 256' and/or
'colorset xterm' also show the output from 'color 256'?
Re: Seventh superhero on re-do
Note #39530
posted on Ideas
Monday, April 2, 2018 @ 14:45
Reply to: Note 39528 posted by Vost

currently cmaze death or suicide suicide is easiest way to get rid of
those pesky affects/spells.

Seventh superhero on re-do
Note #39528
posted on Ideas
Sunday, April 1, 2018 @ 16:45
For some reason, it appears that I must have no spellup 
spells active or eq worn for this superhero. Why is this?
Even cancel & disrupt don't get rid of all these spells/skills.
So now I have to wait for an arbitrary length of time to
superhero.

(Bamboo "kindly" offered to PK me in a cmaze.)

I recommend removing this no-spells restriction.
Re: Tier gear for all +
Note #39527
posted on Ideas
Sunday, April 1, 2018 @ 10:50
Reply to: Note 39520 posted by DjVoltron

It's not like Aard is an RP MUD, so why have 10
different PK clans? Just clutters things up for
no reason.

More to the point, I agree with Fiendish's response that we don't
need to have any more items that allow NOPK clans to compete with
PK clans. Let them be the sole providers of tier EQ, since that's
all there is left to make them attractive, it seems.

I'd like to see more tier EQ than just raid/epic gear, as you and
Tymme seem to agree on, but just leave the PK clans their carrot.

Maybe allow crafters and enchanters to increase item levels up to
one tier below their own, but only if they both worked together.

Tru
clandonate -h
Note #39526
posted on Ideas
Saturday, March 31, 2018 @ 21:11
I have my reasons lol, but I'd love to see a list of donates :)
Day tick count on tick GMCP
Note #39525
posted on Ideas
Saturday, March 31, 2018 @ 20:27
Okay this idea is about the game time echoing in the tick GMCP. Like if its
5 AM in game time, tick shows 150 so that we can calculate the game time
in like game tick plugins? Not a requirement but it will be better than to work
with triggers and sending extra commands to server.

Valour
Merging nopk clans
Note #39524
posted on Ideas
Saturday, March 31, 2018 @ 13:40
Reply to: Note 39520 posted by DjVoltron

>combine all NOPK clans into one clan. It's notl ike aard is a rp 
>mud, so why have 10 different nopk clans?
 
Coming from someone who went from a clan that never delivered a single package
to a clan of geniuses that recruited Toneloc.
 
There are different cliques, different ways people interact, people who do and
don't like each other.  There's no harm in multiple nopk clans in much the same
way there's no real difference in pk clans- minus a few allied players, you can
pk just about everyone else.
Rare mobs after reboot
Note #39523
posted on Ideas
Saturday, March 31, 2018 @ 12:19
Would be nice to have mob rarity reset after reboot. Might get some more
people out and about.
Re: Clan perks/points
Note #39522
posted on Ideas
Friday, March 30, 2018 @ 11:51
Reply to: Note 39512 posted by Castiel

I hate to say it.. 

But this might totaly suck.............
Add in pk stats and some scaling on certain items harder than others.
Exp the lowest/easiest.... 
Re: Tier gear for all
Note #39521
posted on Ideas
Friday, March 30, 2018 @ 11:43
Reply to: Note 39518 posted by Zengo

> Allow NOPK clans an open to the public
> tier gear shop, with a maximum 
> of 6 tier pieces.

Please no.

Massive open clan eq shops are what killed raiding in the first place. 
Do you want to spend a bunch of time getting a few pieces that are just barely
better than something that you can get an endless supply of without any effort?

Re: Tier gear for all
Note #39520
posted on Ideas
Friday, March 30, 2018 @ 11:32
Reply to: Note 39518 posted by Zengo

Allow NOPK clans nothing. You don't want to participate 
in the system, then don't expect perks from that system.
If you want better eq, join a pk clan. I'm more of the 
school of thought to combine all NOPK clans into one
clan. It's notl ike aard is a rp mud, so why have 10 
different nopk clans? Just clutters things up for
no reason. If something were to change eq wise for
no pk clans, then at the least I'd like to see
the clans combined into one, trade off.
Re: Tier gear for all
Note #39519
posted on Ideas
Friday, March 30, 2018 @ 10:50
Reply to: Note 39518 posted by Zengo

I agree with the sentiment of more tier eq than just raided and eipc gear;
however, I don't think sit-at-a-store-and-enchant is a good way to approach it
vs. other options like goal rewards, post-goal content (elemental/gathering
for examples), or even regular gameload items.
Tier gear for all
Note #39518
posted on Ideas
Friday, March 30, 2018 @ 10:38
Allow NOPK clans an open to the public
tier gear shop, with a maximum 
of 6 tier pieces.
  
Equipment rules to be same as 
all other Open Clan gear.
  
Since raiding is dead and not
likely to make a resurgence,
market for raided tier eq is drying up.
 
Tier gear available to all in no way
infringes on any going forward paradigm.
 
Epic gear and super-rare gameload will still 
be best in game. PK clans will still have
their tier gear with 3-way enchantable,
which will still be slightly better than that 
available to open public.
 
No reason for NOPK clans to be discriminated
against by not having access to tier gear,
especially considering the new OPK system
where PK is now an individual choice,
whether unclanned, PK clan or NOPK clan.
areas list
Note #39517
posted on Ideas
Friday, March 30, 2018 @ 06:17
If the area name is too long the line is cut off at 62 characters.  If this
were fixed, the area with the longest name (darkside) would come to 68 chars,
which is still short enough (at least, I think) to be ok.  At any rate, note
lines go to 78 chars and I haven't heard any complaints, so it should be fine
to allow area list lines to go to at least 70 to 75 chars.
Re: Clan perks/points
Note #39516
posted on Ideas
Thursday, March 29, 2018 @ 23:43
Reply to: Note 39512 posted by Castiel

Clans already enjoys significant perks over unclanned players.  It's already
enough, please don't give them anything else.
Re: Clan perks/points +
Note #39515
posted on Ideas
Thursday, March 29, 2018 @ 23:33
Reply to: Note 39513 posted by Crowley

This would encourage players to join bigger clans though, and probably
kill off the small ones.
Drain
Note #39514
posted on Ideas
Thursday, March 29, 2018 @ 21:57
----------------------------------------------------------------------------
Help Keywords : Drain.
Help Category : Attack Spell.
----------------------------------------------------------------------------
{helpbody}

Syntax: cast 'psychic drain' 
Damage: mental
Spell Number: 131

With this spell, the caster trades health with the target for mana and moves. A
more experienced caster can decrease the amount of health traded and increase
the amount of mana and moves.

Primary stat: Wisdom, Intelligence.
Affected by : Luck.


----------------------------------------------------------------------------
 
c drain Castiel
Castiel feels drained of his resources! You trade 600 health for 800 mana and
100 moves!
  
Obviously, the message can be tweaked, and the amounts worked on, but just a
general idea.
  
Mr. Crowley
Re: Clan perks/points
Note #39513
posted on Ideas
Thursday, March 29, 2018 @ 21:03
Reply to: Note 39512 posted by Castiel

Definitely something worth considering, even if some of it may need tweaking.
I'm wholeheartedly in favor of this idea, as long as that Loqui clan doesn't
get the participate! *shifty* (oh crap... uh... help?)
 
Mr. Crowley