The Gaardian Aardwolf Notes Archive

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Re: Imm pills/potions
Note #41015
posted on Ideas
Saturday, December 8, 2018 @ 09:15
Reply to: Note 41010 posted by Redryn

> Would make them give a tangible and significant boost, as the stat bonuses
> that you currently get are of limited utility to maxxed out players

Wait, did you hear that?  It's the other 95% of the MUD all playing the world's
smallest violins.
 
As evidenced yesterday, there's still a market, there's still people who want
to buy them to use, or to collect.  Don't think there's any problem with it.
Re: Imm pills/potions ++
Note #41014
posted on Ideas
Saturday, December 8, 2018 @ 09:01
Reply to: Note 41013 posted by Redryn

I'm for this, as long as the random effect isn't known beforehand.  This gives
them more value, but doesn't allow people to stockpile certain pills without
some risk of them being less than useful.

I do think the randomized buffs should include some that may not be as
effective as others for levelling/pupping/pk. (Enchanter's Focus?)

-Rob
Re: Imm pills/potions +
Note #41013
posted on Ideas
Saturday, December 8, 2018 @ 08:13
Reply to: Note 41012 posted by Zagyg

Sure players get a good boost, for all of about 15 minutes maybe. Is that
really a problem?
And if the boost is valuable, prices for such pills will go up significantly
Re: Imm pills/potions
Note #41012
posted on Ideas
Saturday, December 8, 2018 @ 07:16
Reply to: Note 41010 posted by Redryn

Certain players getting certain pills throws off the balance.
Re: Imm pills/potions
Note #41011
posted on Ideas
Saturday, December 8, 2018 @ 00:21
Reply to: Note 41010 posted by Redryn

where
I second this idea. Fantastic suggestion.
Imm pills/potions
Note #41010
posted on Ideas
Saturday, December 8, 2018 @ 00:14
It would be cool if imm pills/triv pots/special limited pills/pots would 
give a random subclass spell buff, e.g. desecration, power projection, 
timeshifting, gaia, etc.

Would make them give a tangible and significant boost, as the stat bonuses
that you currently get are of limited utility to maxxed out players
Re: trivia portal to manor ++
Note #41009
posted on Ideas
Thursday, December 6, 2018 @ 20:54
Reply to: Note 41008 posted by Tymme

my thoughts exactly.

mmm, manor trading is still a possibility.
it shouldnt be too hard to code in a check to only allow owner/spouse
to use a manor portal.  worst case scenario, you might be left with a
portal you couldnt use.  assuming you didnt include the portal with
the manor transaction.  are trivia portals even reownable? ive never
needed to know :p
Re: trivia portal to manor +
Note #41008
posted on Ideas
Thursday, December 6, 2018 @ 20:42
Reply to: Note 41007 posted by Throxx

Cursed prevents recall and home; portal might be nice there.
 
Dunno how that would work with possible manor ownership changes, but does that
even happen any more?
Re: trivia portal to manor
Note #41007
posted on Ideas
Thursday, December 6, 2018 @ 20:14
Reply to: Note 41006 posted by Mannec

why would you want/need this, when you have the home command?
it would seem quite a waste of tp jsut for shopping at soemone 
elses manor.

just sayin
trivia portal to manor
Note #41006
posted on Ideas
Thursday, December 6, 2018 @ 20:13
see above
Re: Socials:
Note #41005
posted on Ideas
Thursday, December 6, 2018 @ 16:40
Reply to: Note 40996 posted by Mordist

I wonder how useful this would be in practice.  Some of the socials are
quite **unique**, and I would say are pretty darn hard to categorize.  Given
that, a lot of the categories will be so arbitrary so as to make the
category not very useful.

Imms obviously know better the help file system than I do, but I also wonder 
if something like this fits the system that Aard has.  Are there any other
help files that aim to track and somehow list 2K different items in a way 
that is useful and easily maintained as new socials are added and removed?
Re: area resets [from Forsale] +
Note #41003
posted on Ideas
Thursday, December 6, 2018 @ 01:00
Reply to: Note 41002 posted by Akhenaton

Sorry for 2nd note, but I forgot to mention
If it ever happens, leave spark from inferno as it is, since it's an epic
reward and should be fully functional.
Re: area resets [from Forsale]
Note #41002
posted on Ideas
Thursday, December 6, 2018 @ 00:58
Reply to: Note 41000 posted by Myth

Yes please remove noreown flag from Area Reset Tokens
And Prevent them being used in gqs!
Necro ability- light touch
Note #41001
posted on Ideas
Wednesday, December 5, 2018 @ 22:35
As necromancers work with dying and the dead, they adopt a much lighter touch
when dealing with brittle materials.  This allows them to preserve these items
for slightly longer than the average user.
 
Necro ability which will extend a rot timer by some percent (50-200?) of its
current value, based on caster's wis.  Adds teh recharged flag to prevent using
it again; maybe instead of or with a short cooldown.
 
 
(For some reason I feel like something like this already exists, besides
preserve?)
area resets [from Forsale]
Note #41000
posted on Ideas
Wednesday, December 5, 2018 @ 19:39
On the back of note #49525 on Forsale [named: Zagyg: area resets]
Remove the "noreown" flag from the DB area reset tokens,
and see the market bloom.
Re: Socials: +
Note #40999
posted on Ideas
Wednesday, December 5, 2018 @ 18:31
Reply to: Note 40998 posted by Tymme

Well, I cannot argue with your idea, but we tend to go with the route
that doesn't take away from possible new game additions with Lasher's
free, but limited, time. So yes, your idea would be great and maybe
some time it will get added, but until then I agree with your final
point and think this is a middle-ground worth exploring. :)

Thanks for the input Tymme!

Mord
Re: Socials:
Note #40998
posted on Ideas
Wednesday, December 5, 2018 @ 18:15
Reply to: Note 40996 posted by Mordist

I would personally rather have this be a structure within the socials them-
selves, like how a social can be flagged curse, it could be flagged clan,
funny, nice, mean, pervy, wtf, and so forth.
 
Primarily for a few other uses, like "*random JoeTarget nice", and ability
to see a ranking of most-used socials with the same filters.
 
OTOH, it's a lot easier add helpfiles to the game than it is to add code, so...
Socials:
Note #40996
posted on Ideas
Wednesday, December 5, 2018 @ 17:59
Hello everyone,
  Due to how many socials we have (and are proud to have), I was thinking
it may be time to create a helpfile index for them! I thought it may
be best to index them according to 'category'... So you can look at
the indexes and more easily find a social that fits what you're looking
for... and also maybe get more of a variety of socials as they are all
indexed!


If you have any alternative ideas, or if you agree and wish to help organize
them, please feel free to post it here!

Thanks all,
Mordist
Re: Donation Double EXP
Note #40995
posted on Ideas
Wednesday, December 5, 2018 @ 10:38
Reply to: Note 40994 posted by Limunious

I would think many people would like to keep that private.
Donation Double EXP
Note #40994
posted on Ideas
Wednesday, December 5, 2018 @ 10:31
As opposed ot the random Double exps that are used to 
show that donations are open.  (the 10 minute ones)

How about we do something different to pay a little tribute 
to those those who do donate to the game. I loved a game 
I played on that would give 1 minute of double exp per 5usd donated
to the game.  And the message would be similar to how
the game acknowledges everyone for going loud.

It could also happen on the hour.  so on the hour the double exp
message would fire and would say something similar to

"Double Experience for 14 minutes thanks to xxxxx, yyyyy, zzzzz, and 
rrrr"

could also help spur some more donations and people coordinating their 
donations as well!
Re: Corpse Retrieval: +
Note #40993
posted on Ideas
Wednesday, December 5, 2018 @ 09:35
Reply to: Note 40992 posted by Akhenaton

I agree, this is a good idea. Many times I've had
to drop items off my own character just to help
a newbie who ended up in a really bad spot.

Consent should be required still.
Re: Corpse Retrieval:
Note #40992
posted on Ideas
Wednesday, December 5, 2018 @ 01:45
Actually this is a good idea. 
Consent still has to be given to the helper/carrier tho.
Corpse Retrieval:
Note #40991
posted on Ideas
Wednesday, December 5, 2018 @ 01:22
Helpers and Advisors should get to carry OTHER people's corpses with no
weight change. Maybe just one corpse at a time or something. Maybe only
under certain level restrictions or something.

I only suggest this because I know sometimes my time is limited and I can't
wait for the newbie to tag-along and get lost, etc. But, they do
still need to get their corpse in a possibly very aggro room.

Mordist
Remort and recovery timers
Note #40990
posted on Ideas
Tuesday, December 4, 2018 @ 17:02
Remort should reset recovery timers on Projection, Gaia's, etc...
Allskills and Allspells
Note #40989
posted on Ideas
Monday, December 3, 2018 @ 11:15
Could it be setup so that when someone types allskills, they
get allspells? It might help to reduce the confusion about why
we only have a command that sounds like it would only show spells.
Eqsearch and Alignment
Note #40987
posted on Ideas
Sunday, December 2, 2018 @ 21:11
Either have it toggle for your alignment, show a Flag for 
the flags (AG) (AN) (AG) or somehow make it so that 
you can see items that will require you to toggle the flags.

R
Re: Wanted: Personal Note/Tell Notification
Note #40986
posted on Ideas
Sunday, December 2, 2018 @ 15:39
Reply to: Note 40985 posted by Shala

>I idle a bunch and there are times when I wake up to a WANTED flag.  It would
>be nice to get a tell, or a personal note letting you know you've been set
>and who set you.

\\\AddTrigger("wanted", "^([a-z]+) has placed an outlaw bounty on your head[.]$", "tell shala %1 has set me wanted!", 49 , -1 , 0, "", "")


Paste that into your command line.

Abe
Wanted: Personal Note/Tell Notification
Note #40985
posted on Ideas
Sunday, December 2, 2018 @ 14:56
I idle a bunch and there are times when I wake up to a WANTED flag.  It would
be nice to get a tell, or a personal note letting you know you've been set
and who set you.
empty containers
Note #40984
posted on Ideas
Sunday, December 2, 2018 @ 14:36
allow empty containers to be put inside other containers.

keeping collectible containers makes inventory ugly otherwise :/
Re: Fido/Mail Improvement ++
Note #40983
posted on Ideas
Sunday, December 2, 2018 @ 10:53
Reply to: Note 40982 posted by Tymme

The only reason I can think of that you have to contact an imm for a divorce
is that people who are angry at each other might be less likely to 'rage
divorce'. On the other hand, an imm is never going to turn down someone who
asks for a divorce, so it might be nice to themeatically make them go to the
'aard town hall' to 'divorce playername' hehe.

Confiscate is similar. An imm isn't going to turn down a player who wants to
confiscate items, so as long as you're still charged the tps for doing it
yourself I don't see what the difference would be. If we want to make it more
foolproof could make it so you can only confiscate from your spouse, random
players require an imm's help.

(divorcing a player should just automatically confiscate items to/from)
Re: Fido/Mail Improvement +
Note #40982
posted on Ideas
Sunday, December 2, 2018 @ 10:35
Reply to: Note 40981 posted by Starling

I kinda agree with first option, but not with global confiscate- no reason to
go through every single pfile.  Either you know where something's at or it's lost.
The only rason I can think this wouldn't work is if it can't be determined that
a player is jailed/frozen/banned/etc.
 
Original idea was more the other direction, though; not as sure on that one.
Does sent stuff just go straight to pfile?  If so, what items limits are used,
what was set at logoff, base stats, etc?  Loading up players also puts them
linkdead, may be abuseable?  If it's owned eq and not direclt on pfile,
how is it recovered?  What kind of (semi-reliable) checks to make sure it's
not being sent to an alt?  Et cetera.

Re: Fido/Mail Improvement
Note #40981
posted on Ideas
Sunday, December 2, 2018 @ 02:23
Reply to: Note 40980 posted by Wars

Why not make confiscate a player command?

'confiscate confirm' to confiscate all owned eq back to your pfile for 2tps.
'confiscate divorce confirm' for free confiscate after divorce.

I would imagine there's some overhead involved with searching through pfiles
and picking out your owned eq, but this doesn't strike me as the sort of thing
that is going to be used all the time.  If the overhead is a problem, a modest
cooldown of 20 minutes would more than deal with it.

No idea how much imm time it would actually save, but it's one less thing.
Fido/Mail Improvement
Note #40980
posted on Ideas
Sunday, December 2, 2018 @ 01:49
Unfortunaetly its not always easy to catch my spouse/someone as much as I 
would like to. Would be awesome to be able to send things to players that 
are offline at a fee. Would be particualy useful in spouse situations and 
lighten the load on allready busy Imms by reducing the amount of 
confiscates. And its not always easy to find a imm vis for these small 
things.

-Wars
Re: Reason for setwanted
Note #40979
posted on Ideas
Saturday, December 1, 2018 @ 10:14
Reply to: Note 40969 posted by Sparhawk

If this goes in, my first act will be to setwanted you and tell everyone
with the backing of my hard earned tp that you keep charging my rooms and
stealing my cp mobs on purpose. Are the imms supposed to also police lying?
Re: Reason for setwanted
Note #40978
posted on Ideas
Thursday, November 29, 2018 @ 22:22
Reply to: Note 40969 posted by Sparhawk

sounds fun with curse restrictions. also if it ever hapoens , adding reason
sbould require an additional  tp or two.
Re: Reason for setwanted
Note #40977
posted on Ideas
Thursday, November 29, 2018 @ 19:59
Reply to: Note 40969 posted by Sparhawk

I'm all for this as long as it's curse-enabled.

Re: Reason for setwanted ++++
Note #40976
posted on Ideas
Thursday, November 29, 2018 @ 12:31
Reply to: Note 40974 posted by Mitsuda

Agree- even if wasn't regularly abused, there would still need to be more done
for the outlying situations than already exists.  Other channel messages can be
controlled with nochan/etc., but there's nothing (afaik) blocking setwanted.

Global echoes/restores, info messages, etc., all get filtered first, and don't
see the benefit or reason to make setwanted different.
Re: Reason for setwanted ++++
Note #40975
posted on Ideas
Thursday, November 29, 2018 @ 12:10
Reply to: Note 40974 posted by Mitsuda

| I vote to reserve Lasher's coding time for more useful features that do not
| introduce another avenue for harassing other players and more work for the imm
| team.

Buff pthief! :D
Re: Reason for setwanted +++
Note #40974
posted on Ideas
Thursday, November 29, 2018 @ 11:51
Reply to: Note 40973 posted by Redwood

So would this also conform to ignore rules as well? If I ignored you and you
sentwanted me with some jerk/harassing message, would it show to me and the
rest of the mud?

Who cares why someone setwanted someone? I can't see a usecase where this makes
much sense other than an opportunity to abuse in some way (regardless of being
able to police this through imm enforcement, bans, freeze, gag, whatever).

I vote to reserve Lasher's coding time for more useful features that do not
introduce another avenue for harassing other players and more work for the imm
team.

-1 -1again.
Re: Reason for setwanted ++
Note #40973
posted on Ideas
Thursday, November 29, 2018 @ 11:48
Reply to: Note 40972 posted by Mitsuda

ya, then you get jailed or frozen. same with being able to say whatever you
want on public channels. almost everything communication based here is abusable
or misusable.
I still support this option. log it with imms and have a steep punishment for
anyone abusing it (freeze).
Re: Reason for setwanted +
Note #40972
posted on Ideas
Thursday, November 29, 2018 @ 11:47
Reply to: Note 40971 posted by Redwood

Seems abusable to me. Great spot for messages like "Is a huge **** ***" etc.

-1
Re: Reason for setwanted
Note #40971
posted on Ideas
Thursday, November 29, 2018 @ 10:13
Reply to: Note 40969 posted by Sparhawk

I like this, would be cool to set an optional message like this.
Re: Awareness
Note #40970
posted on Ideas
Thursday, November 29, 2018 @ 08:54
Reply to: Note 40965 posted by Dillon

The main point of awareness is to block the backstab skill,
not to add resistance (which would protect against all damage).
Reason for setwanted
Note #40969
posted on Ideas
Thursday, November 29, 2018 @ 08:51
We should let people put a reason behind why they are setting someone wanted!

Exmaple:
INFO: Vost has been placed on the wanted list by TrEz! 
(reason: killed my cp mob)
Re: Wanted/Hardcore
Note #40968
posted on Ideas
Thursday, November 29, 2018 @ 07:43
Reply to: Note 40967 posted by Dillon

Covered in help di-clans, last point.  Remove clannie, find friend, remove
friend, remove from flist, kill, readd flist.
 
Still seems to be plenty of people being setwanted, many don't clear it right
away... figure out who's who and don't setwanted them, kinda like not going
HC when I'm SH ninja and bored :P
Wanted/Hardcore
Note #40967
posted on Ideas
Thursday, November 29, 2018 @ 04:46
So,
I, and probably more, think setwanted is somewhat of just a 
pk loss and 500k gold to a clan mate...
Clan mates are loyal to one another and if not, there is a traitor flag.
Therefore, I suggest to remove being able to kill a wanted
ally/friendly/clan mate. Maybe include hardcore as well?
 
It makes the 2tp more worth it for rival clans/players to kill wanted players.
 
cheers,
Dee
Awareness
Note #40965
posted on Ideas
Thursday, November 29, 2018 @ 03:25
I say this skill is very useless unless some tweaks are made to it.

I can see this skill was made for the resistance towards backstab,
which should have originally been pierce.
However, it adds pierce resistance which is not the damage
of most of Aardwolf players. 
My suggestion is to give it a boost to a resistance to all physical/magic
It's like berserk/frenzy in reverse (Reltubydoc)

Dee
Retier/class creation addition
Note #40963
posted on Ideas
Wednesday, November 28, 2018 @ 22:44
I know you can currently use help pages and all of that in the retier/class
creation setup area. It would also be nice if you could use the SHOW command
during that process, so when you're looking at classes and skills and all of
that you can decide which class you might choose based on what level you're
learning certain skills. Would be quite helpful. 
Thanks,
-Emile Antoon Khadaji
Defender Subclass Skills
Note #40962
posted on Ideas
Wednesday, November 28, 2018 @ 22:41
First Skill idea - Draws auto-aggro when entering a room to focus on the 
defender, kind of like a reverse dodge, where the skillcheck has to be a
success.
Second Skill idea - Defenders are able to gain a bonus with a sword/board item
combination, OR allowed to dual wield while "floating" a shield, however they
do reduced damage while doing so.  This would allow for a way so that Defenders
would have the ability to increase defensive capabilities, but also not do 
ridiculously high dmg.
Re: clan talk +
Note #40961
posted on Ideas
Wednesday, November 28, 2018 @ 19:56
Reply to: Note 40959 posted by Tymme

rt light
yell UR CLAN SUX0R!