The Gaardian Aardwolf Notes Archive

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Re: Trivia Slam - Saturday - Game of Thrones
Note #1873
posted on Mudinfo
Saturday, November 3, 2018 @ 16:29
Reply to: Note 1871 posted by Rhuli

Hi trivia masters! I am unavailable this evening, so I will try again
to run the game tomorrow afternoon.

Date & Time : Sunday, Nov 4th, 2 PM mudtime
Trivia Topic: Game of Thrones (HBO TV Series)
Extra Prize : (3) Trivia Spell-up Potion

November Aardwords Event
Note #1872
posted on Mudinfo
Wednesday, October 31, 2018 @ 21:50
Good day Aardwolf,

This is my first foray into running my own Aardwords event. Please see help
aardwords-bonuslist for more details.
November for me has always been about remembering. I have come up with a few
Aardwords that you can submit to gain some extra quest points.

If this is successful, I may come back with one for December!

Thanks for participating,

Trivia Slam - Saturday - Game of Thrones
Note #1871
posted on Mudinfo
Sunday, October 28, 2018 @ 12:02

Details are as follows:

Date & Time : Saturday, Nov 3rd, 6 PM mudtime
Trivia Topic: Game of Thrones
Extra Prize : (3) Trivia Spell-up Potion

Hope to see you then!
Holiday Upgrades
Note #1867
posted on Mudinfo
Tuesday, October 16, 2018 @ 14:20
Good day Aardwolf,

Just a friendly reminder, if you wish to decorate your
clan or manor for the holidays, check out Help Holiday Upgrades.

We are currently in the Halloween window!


Trivia Slam - 10/14 2PM
Note #1865
posted on Mudinfo
Saturday, October 6, 2018 @ 07:35

Date & Time : Sunday, Oct 14th, 2PM mudtime
Trivia Topic: Health/Medicine
Extra Prize : Daily Blessing Reset Token

Congrats to Mendaloth for winning this week!

Introducing: Trivia Slam!
Note #1862
posted on Mudinfo
Thursday, September 20, 2018 @ 19:49
Hi friends,
As some of you will know, I like to run 10-question trivia games at
random times throughout the week.  Now, I'll be trying to schedule them
so you can plan to participate if you are able.  All the details of this
event can be found here:
help trivia slam
I hope you'll enjoy the new format of my game!  I hope to see you
tomorrow event for the first game.

Date & Time : Friday, Sept. 21st 6PM mudtime
Trivia Topic: Technology
Extra Prize : 100 Quest Points

Re: September Aardwords Event - Amend
Note #1860
posted on Mudinfo
Thursday, September 20, 2018 @ 00:12
Reply to: Note 1856 posted by Rezit

Yarr, the ship be sailed!


The event is now closed. Thanks to all that participated.


If your clan would like to do an Aardwords event, please consult
the help file, an immortal, or your clan leadership!
Re: Testmaze10 Goal
Note #1858
posted on Mudinfo
Wednesday, September 12, 2018 @ 09:57
Reply to: Note 1857 posted by Rezit

The issues with the goal for Testmaze10 should now be resolved.

As always, if something comes up, please post to bugs.


Testmaze10 Goal
Note #1857
posted on Mudinfo
Tuesday, September 11, 2018 @ 10:31
Good day Aardwolf,

Ralyn found a bug in the testmaze10 goal. If you don't listen
to what the Raiding School Professor says in the first
room and do not open the goal, it will not complete.

If you invade as per normal, the goal will be added. I will 
endeavour to fix this in the coming days.


September Aardwords Event - Amend
Note #1856
posted on Mudinfo
Sunday, September 2, 2018 @ 13:52
Redbeard is a 25 qp reward. Not a 50 qp reward.

September Aardwords Event
Note #1855
posted on Mudinfo
Sunday, September 2, 2018 @ 11:39
Ahoy, mateys!
In honor of the most important day o' the year, International Talk like a
Pirate Day, the immortals and o-}HooK{-o clan be bringing ye landlubbers a
very special Aardwords(tm) event!
Until 11:59pm on September 19th, turn in your Aardwords tiles to any Immortal
listed in 'help aardwords' for a share of the precious treasure!
On top of the usual rewards, there be some extra bonuses for plunderin' enough 
tiles to make some pirate-y themed words!
Get yerself a small nugget o' bonus qp (25 qp) for any of the followin' words:
Arrr, Booty, Captain, Flint, Hook, Matey, Rum, Parrot, Pirate, Redbeard,
Sailing, Scurvy, Ship, Treasure, and Yoho.
And for a bigger share o' the bounty (50 qp), turn in any o' the followin':

Barbosa, Billybones, Blackbeard, Blackspot, CaptainMorgan, DreadPirateRoberts,
JackSparrow, JollyRoger, LongJohnSilver, OneEyedWilly, and Redbeard.
But that's not all!  In true pirate fashion, there's also some extra hidden
bonus words!  If you turn in one of these hidden treasure words, you'll also
net yourself an extra 25 quest points!

Hint: Yarr, check to see who sails aboard the S.S. Hook!

Remember, you have to turn any Aardwords words into any Immortal accepting
tiles (see 'help aardwords') by 11:59pm MUD time on September 19th to earn
these extra rewards!

Good luck, Landlubbers!
Note #1854
posted on Mudinfo
Friday, August 10, 2018 @ 13:29
It was found that there were several weapons with higher than
average damage. These weapons have been fixed to be within the
allowable parameters. Some of the areas were the weapons were
adjusted included Hades, Werewoods, and Cataclsym. If you
know of any other areas where the weapons have higher than
allowed average damage, please let us know.


Note: We are not taking away weapons that already exist.
Re: Winds of Fate - Closed
Note #1853
posted on Mudinfo
Friday, August 3, 2018 @ 19:31
Reply to: Note 1843 posted by Rezit

Good day Aardwolf,

I have decided to re-open winds in it's V1 condition. I am hoping
that in the next reboot (or the one thereafter) I will be able to release
V2. However, it is all based on my abilities to get the area
out of 'test phase' and 'live ready.'


Reminder - Set your Character Email
Note #1851
posted on Mudinfo
Wednesday, June 20, 2018 @ 12:13
Good day Aardwolfians!

Whether you are a T0 level 1 or a T9+102, setting your email
is one of the easiest ways we in the Imm team can reset
your password on the day that heaven forbid, the harddrive
fails or you simply have a moment of forgetfulness.

See Help Email for details.


The Immortal Team
Re: Titan's Keep - Rune of Passage
Note #1850
posted on Mudinfo
Tuesday, June 19, 2018 @ 15:14
Reply to: Note 1825 posted by Rezit

This same message now applies for Cracks of Terra. I forgot to do it.

Crynn's Church - A Demon's Tooth
Note #1848
posted on Mudinfo
Sunday, May 6, 2018 @ 19:16
This object has been modified to be always looted.


Terra - Items
Note #1847
posted on Mudinfo
Sunday, May 6, 2018 @ 19:15
Somewhat like the sigils, the items required to run the Cracks of Terra
epic have been modified to be always looted.

Let me know of any issues.

Titan - Sigils
Note #1846
posted on Mudinfo
Friday, May 4, 2018 @ 20:33
Good day everyone,

Titan Sigils have been toggled to always loot from their mobs. So
for those that go around with autoloot off, bonusloot on, you should
now start receiving the sigils.

Please let me know if there are any issues with this change.


help eq-illegalspells
Note #1845
posted on Mudinfo
Sunday, April 15, 2018 @ 21:19
The following spells have been added to the illegalspells list.
Shock aura              
Earth shroud             
Blast undead           
Acid wave                 
Spear of odin 

If your clan had staves with one of these spells they have been
changed to blind. You may contact me within the next week with a
new spell that you would like to replace blind with at no cost.
After that point, the cost will be as indicated in the helpfiles.

Contact me on the personal board with the new spell that you would
New helpfile for bonusloot items:
Note #1844
posted on Mudinfo
Thursday, April 5, 2018 @ 19:45
Hello everyone!

  A new helpfile was added to give an overview of 'bonusloot'/'gameload' items
found in the game. Let us know if anything needs more explaination or just
plain confusing.

Thanks all and have fun!
Winds of Fate - Closed
Note #1843
posted on Mudinfo
Tuesday, April 3, 2018 @ 12:43
Good day everyone,
The Winds of Fate epic is now closed for testing on the Test Port as I prepare
to bring in version 2.0 of the epic which will fix some of the issues that I
have witnessed over the past couple of months.

To test the area, please read help tester. There is further information on 
the Test Port General Board.

Easter Upgrades
Note #1839
posted on Mudinfo
Monday, March 19, 2018 @ 18:58

How does the Easter bunny stay healthy? EGGcercise!

Hello! Easter break is right around the corner, so our Easter upgrades are
also now available!

  Upgrade - A Cute, Fluffy Bunny OR Basket of Easter Eggs
  Manor Cost - 1 trivia point
  Clan Cost - 150 quest points

  This upgrade is available during the Easter month of each year.
  In 2018, it is available beginning March 18th and will be removed a
  week after Easter, April 8th.

Note: Clans or manors may have one holiday upgrade per room, at the
original cost.  No more than one holiday upgrade is allowed per room.
Manors may only have holiday upgrades placed on the porch. Clans may 
not place holiday upgrades in the maze or watchtowers.

These items will be reset into the room, and the reset removed
at the specified date.

Order soon for maximum enjoyment! Cheers!
DISCLAIMER: Rhuli's Light Collection
Note #1837
posted on Mudinfo
Monday, February 12, 2018 @ 18:51


The description on the light being sold on showcase auction, #84375, is
just a story. There is no tpspend command that will give you 100 tps.
I have had people asking me if this is real, so I want to ensure everyone is
aware they are not buying the ability to buy 100 tps.

As a side note, these stories on my light collection will be just those.
They are collectable hallowed lights that have no other special functionality.
I've had people asking me about this collection.  Every month or so
I will be creating a new light for the collection, with a different
theme, story and stats.  They are for your fun and hopefully enjoyment. :)

Item Changes
Note #1836
posted on Mudinfo
Tuesday, February 6, 2018 @ 22:22
Good day everyone,

Just wanted to bring to your attention four changes that were put
in today. They probably won't affect you in any way but they are
good to be made aware of.
The Traveling Urn from Intrigues of Times Past, the Pirate's 
Chest from the Misty Shores of Yarr, and the Lunch Pail from
Kobold Siege Camp were all flagged melt-drop. This should help 
keep these items from ending up in manor landfills.
In addition, the Locksmith Guild Membership Card in Kobold
Siege Camp has had the nosac flag removed, meaning that
it can be destroyed using the destroy command. See help
destroy for more details.

As always, please let any member of the admin team know
if there are any issues with the subject changes.

Have a great week!


Policies1 Update.
Note #1834
posted on Mudinfo
Saturday, February 3, 2018 @ 17:49
There has been a bit of cursing on some of the boards/forums recently.
We let some of the notes slip past, but unfortunately some players took
that as permission to curse even more.
Policies1 has been updated to make it crystal clear that public notes are
not the place to curse. Any notes found to contain cursing or adult content
will be removed by an imm.
We also want to remind you all that notes are not for personal attacks.
If you have to 'attack' the person writing the note, rather than address
the content of the note itself, don't post your note. We ask that you
please keep your notes civil and help make the forums a friendly place
for everyone.
If you need to curse to get your point across, perhaps you need to rethink
how to present your idea/case etc...
.:|The Immortal Team|:.
AardWords Valentine's Day Event
Note #1833
posted on Mudinfo
Saturday, February 3, 2018 @ 12:31

Hello AardWords Players,
It's been way too long since we've had an AardWords event, so we will be
running one for the Valentine's Day holiday!  Here are the details:
Start: Now
End: Feb 14, midnight
Reward: Double Score
Bonus Words: See 'help AardWords-bonuslist'
Been collecting those tiles and waiting for a good time to turn them in?  If
you are able to spell one of the bonus words, we'll give you double points, so
now is the perfect time to use them!
Valentine's Day Upgrades
Note #1832
posted on Mudinfo
Thursday, February 1, 2018 @ 14:40

This Valentine's Day, you can choose to show your love to the world of
Aardwolf by displaying a box of Valentine's Day chocolates.
You can choose to show your disdain for the whole event through a very
dark and gloomy Spade of Charcoal.

Manor owners can may choose to have one of these upgrades added to their
manor porch (and porch only) for 1 TP. Clans may choose one of the two
upgrades for clan halls, for a low cost of 150 qps.

Please post your note on the upgrades board to the imms and wait for magic
to unfold as your Valentine's Day tribute is created for you.

This will be removed on February 20th, so get in early to avoid disappointment.

Please read 'help holiday' if you have any questions or contact an Imm.
We have loaded up one of each of these at global recall for you, so you may 
see them for yourself before placing your order.

Re: Winds of Fate - Hynes
Note #1831
posted on Mudinfo
Wednesday, January 24, 2018 @ 15:32
Reply to: Note 1827 posted by Rezit

Good day everyone,

I have modified the code so that even if your item or weight is over
the limit you will get the card(s).

As always, note bugs if seen.

Winds of Fate - Collector's Cases
Note #1830
posted on Mudinfo
Wednesday, January 24, 2018 @ 15:06
Good day everyone,

The output is now alphabetized and you can use c 'identify'

Please note any bugs as you see them.


BoXes BoXes BoXes!
Note #1829
posted on Mudinfo
Tuesday, January 23, 2018 @ 11:09

BoXern, the boxkeeper says, "Need a box? Everybody needs a box. The 
box is the most useful creation in all of Andolor. I love box."

You know what? Codex loves boxes too! That's why she came up with the idea
to increase the size of the current boxes so that you can fit a level 200
object in there. She also asked for more boxes to be themed around
special events. BoXern has acquired a new box supplier, so the box sizes
have increased and there will be more boxes themed around real life 
seasons and holidays.

Come visit BoXern's Boxes today! Located just 2 down from 'runto campaign'
(might as well visit Commander Barcett as well, honestly he's been a bit 
lonely lately), these boxes are sure to please!

Winds of Fate - Hynes
Note #1827
posted on Mudinfo
Wednesday, January 17, 2018 @ 18:41
Good day everyone,

Just a friendly reminder, individual players should be checking their 
item count and weight prior to interacting with Hynes in Winds of Fate.
It is not an error if your inventory is full.


Re: Chocolate in December
Note #1826
posted on Mudinfo
Monday, January 15, 2018 @ 21:42
Reply to: Note 1793 posted by Guinness


Just a quick reminder that tonight is your last chance to turn in your
chocolates for this game!

Cheers :)
Titan's Keep - Rune of Passage
Note #1825
posted on Mudinfo
Saturday, January 13, 2018 @ 22:43
Good day everyone,

In consultation with the area builder, the Rune of Passages are now flagged

Please be aware of this change prior to your next adventure in this area.


Re: Seeking Nominations for most Influential Aardwolfians!
Note #1823
posted on Mudinfo
Friday, January 5, 2018 @ 12:34
Reply to: Note 1822 posted by Rezit

Just a reminder that you have 3 more days to submit your nominations.


Seeking Nominations for most Influential Aardwolfians!
Note #1822
posted on Mudinfo
Tuesday, January 2, 2018 @ 09:55
Good day everyone,

The subject says it all, I am looking for players to nominate their fellow
adventurers (or themselves) for the honour of being part of a group of the
most influential Aardwolf players over the past 20 years.

The categories that players can be nominated in are as follows:
- A player who was influential at one point, but has now gone inactive

- A player who is currently considered an influential player of the realm

- A player who was an influential builder to Aardwolf (area category)

How can someone be influential?
- Perhaps they have been very active in the epics, clan, raiding, or
other communities (helper, advisor, etc)

- Perhaps they are just really chatty and are always around and their
opinion has weight and merit

Fine points:

- Former and current IMMs cannot be nominated

- If the player in question currently has a Winds of Fate Fantasy Series
Card, they cannot be nominated

You can nominate one person per each category and must explain the reason
why (no more than 15 words). So, you should write your submission as 

1) Fufa - as the first person to be really hardcore
2) Icecool - because he runs a lot of Epics

3) Yowza - because of the Icefall Epic

Acceptable nominations will be judged by yours truly, with submissions that
meet the quality line being given the opportunity to be immortalized with
their own Fantasy Series Card in the Winds of Fate area.
Nominations will be accepted until 8 January 2018.

Please speak to me if you have any questions or concerns.


Fortune Rooms
Note #1820
posted on Mudinfo
Saturday, December 30, 2017 @ 21:08

It looks like we were a bit over-zealous in the number of rooms that were
supposed to be flagged norecall/prison in Fortune. These flags have been
removed from most of the rooms in the quest-able portion of Fortune, aside
from rooms where they had to be left due to goal-related tasks.

Aard Resolutions Game Cancelled
Note #1819
posted on Mudinfo
Thursday, December 28, 2017 @ 07:51

I am not receiving enough entries for this game, so I will not
be running it this year.  I hope you all have a happy new year and
your resolutions (real and Aardwolf) come to be :)

Re: Winds of Fate - Closed
Note #1816
posted on Mudinfo
Saturday, December 23, 2017 @ 17:07
Reply to: Note 1814 posted by Rezit

Happy Holidays Everyone,

With Mordist's help, I was able to fix the major bug that was irking me about
Winds. We completed a successful run this afternoon and I'm happy with the
results. Therefore, winds is back up and open.

There was also an issue with nodding to the essence and hynes. I've fixed that
as well.

Note reporting still does not work. That's on the to do for January.


New Game: Aard New Year Resolutions
Note #1815
posted on Mudinfo
Saturday, December 23, 2017 @ 09:25
Happy Holidays, Aardwolfians!

I will be running a new game, and I am starting the first phase right now.
In order for the game to work properly, I need you to do something for me.
Send me a personal note with an Aardwolf (not real life) new years resolution
you may or may not end up keeping. Note these will be made public, so nothing
personal here.

A good example for me would be "to stop bugging Lasher so much".

On January 1st (or maybe a few days after), I will be doing a trivia game to
see who can guess the most correct resolutions for the player.  For example, in
my resolution above, I could post "to stop bugging __?__ to much", and see
who is able to guess it.

I don't have all the details on how the game will work, but I will likely pick
my favorite resolutions and put them in a mudinfo note.  Whoever is able to
guess the most correct answers will win a prize (undetermined at this time).

Winds of Fate - Closed
Note #1814
posted on Mudinfo
Thursday, December 21, 2017 @ 21:20
Sorry to be the Scrooge here, but Winds is closed until further notice.
Too many issues that I need to deal with and being the holiday season
it is going to have to wait until the new year.

.. Happy Holidays

Note #1813
posted on Mudinfo
Monday, December 18, 2017 @ 19:18

There is a new game in town! Just 'runto blackjack' and type 'slots'
to learn how to play. For more details, check out 'help aardslots'.

Jenny's Tavern / Explored
Note #1812
posted on Mudinfo
Monday, December 18, 2017 @ 12:38

Since you are able to access the 'sick' part of Jenny's Tavern once you
have completed the goal, the rooms have been made explorable.  I believe when I
added this section, I thought this required the noexplore flags on the rooms,
but that is not the case.

Just a heads up here if you are an 'explored collector'.  You'll need to
revisit Sick Jenny's Tavern to get 100% for the area.

Re: Winds of Fate - Weekly Changes Summary +++
Note #1811
posted on Mudinfo
Monday, December 18, 2017 @ 09:57
Reply to: Note 1810 posted by Rezit

Hynes' note is now disabled until I can figure out how to write a weekly
note which is less spammy.

Re: Winds of Fate - Weekly Changes Summary ++
Note #1810
posted on Mudinfo
Monday, December 18, 2017 @ 09:13
Reply to: Note 1809 posted by Rezit

The forge has been temporarily disabled as I do a rebuild of its code.

(not that anyone was ready to use it yet)

Re: Winds of Fate - Weekly Changes Summary +
Note #1809
posted on Mudinfo
Sunday, December 17, 2017 @ 22:03
Reply to: Note 1808 posted by Rezit

Ok, I'm on a bit of a roll. The Elder Sage's room is now unlinked from the 
forge area and can be accessed via the Steward. I will leave it to you to 
figure out how.

Multiple people may now enter that room. The forge portion will remain 
single player only due to how the progs work. 

Thanks and goodnight

Re: Winds of Fate - Weekly Changes Summary
Note #1808
posted on Mudinfo
Sunday, December 17, 2017 @ 21:43
Reply to: Note 1805 posted by Rezit

Quick update:

- all cards now load kept (K)
- the case can now be put in a bag. Don't remember why I didn't allow that

Easiest way to deal with this is to go to the Elder Sage and retrieve all
to get your cards and buy a new case

More to follow. As always please report anything that seems odd.

(Aarchaeology) A Wild Card
Note #1807
posted on Mudinfo
Sunday, December 17, 2017 @ 13:35
Happy holidays, friends!

For those not already aware, I've added a new Aarchaeology item to the game.
It is a wild card, and can be turned in to an imm for any Aarchaeology item of
your choice.  I thought this may help some of you complete your collection who
may be having difficulties finding a specific item.

This item does NOT load on mobs like regular Aarchaeology items.  They must be
gotten in other ways, such as imm games, rewards, imm auctions, etc.  Just keep
an eye out for them.  They will be fairly rare, though.  Here is the item for
your reference.

| Keywords   : gold coins archaeology aarchaeology find wild card |
| Name       : (Aarchaeology) A Wild Card                         |
| Type       : Treasure                  Level  :     1           |
| Worth      : 500                       Weight :     0           |
| Wearable   : hold                                               |
| Score      : 0                                                  |
| Material   : plastic                                            |
| Flags      : glow, magic, held, burn-proof, nolocate, keepflag, |
|            : nosac, nosteal, V3                                 |
| Found at   : Immortal Homes                                     |
| This item can be turned into an imm for any                     |
| (Aarchaeology) item of your choice!  You can redeem this        |
| token at any time, and it can be traded or sold to other        |
| players. Contact an imm when you are ready to trade it in.      |
| Please be ready with which item you'd like to receive when      |
| contacting an imm. Note: you can only trade this card for an    |
| item, not a pamphlet.                                           |

Manor Keys
Note #1806
posted on Mudinfo
Saturday, December 16, 2017 @ 11:55
I'm writing this note because if you're anything like me you'll just do a
'keyring put all' and later be like, where the heck did my manor key go?!

Well it has been pointed out that manor keys weren't going onto the keyring,
so this morning I went through the manor areas and added the iskey flag to
them so that they now will. Did I miss anyone? Let me know, I love adding
flags to things this will bring me great joy!

Winds of Fate - Weekly Changes Summary
Note #1805
posted on Mudinfo
Thursday, December 14, 2017 @ 10:55
Hopefully I will not have to do more weekly changes, but here it is for now:

1) Descriptions for the visually impaired (vi) have been added to the obelisk
sides (ie, look side1vi, side2vi, etc). (Edit) 

2) Tag
   - zone echos should be given for all players and mob tags now
   - you should not be able to tag someone who has not learned the language
   - a mob should not be able to tag someone who has not learned the language

3) Solistar's Room
   - The pedestal will now disappeared after you solve the puzzle
   - if someone activates the pedestal and then leaves, a second person may
   now reactivate the pedestal and continue the run (herein referred to as
   the Modi bug - patent pending). This one was a bit tougher for me to
   code up, so you end up having to do a double activation. I just wrote
   that the player slide off the pedestal. In essence it's purging the
   object because the player who activated it is no longer in the room and
   loading a new one.

4) A couple behind the scenes lua errors were fixed. Should see no difference
in gameplay.

5) To clarify, neutral players have a different task loadout than good/evil 
players. Once you've received the tag mob, tag player, kill innocent tasks
you do not have to go back and try and get the other ethos tasks. 

6) Double nod at essence for Orittias still exists. Have not had a chance
to investigate.

As always, let me know the next round of bugs.


Birthday Area Closed
Note #1804
posted on Mudinfo
Thursday, December 14, 2017 @ 10:12
Thank you for celebrating Aardwolf's 21st birthday with us!

The birthday was fun, but now it is done! If you didn't get a chance
to complete the goal, be sure to come back to celebrate again next