Does anyone have the Smart Draw CI software? A handful of EK maps were created with Smart Draw and when we downloaded the trial copy to open/save as jpg, all of the files have this lovely watermark that is extremely distracting, so I'd like to get clean copies of the maps for sharing with the mud. If anyone can assist, please contact me.
showing 50 most recent notes on the Tech forum
Smart Draw CI
Friday, January 4, 2019 @ 20:07
JIRA software training providers
Monday, December 17, 2018 @ 18:24
Looking for a JIRA software online training for a technical team. Presently they use a JIRA software implementation but it's not well maintained. So they are looking for a good training to best utilize it. So far I've looked at Lynda & Atlassian's JIRA software training. The problem with JIRA's is it doesn't look very in-depth. Does anyone have any suggested alternates JIRA software trainings?
free CAD programs for beginner.
Wednesday, December 12, 2018 @ 12:03
Hi, I'd like to create one thing and only that one thing in such program. So, I'm not interested to dig through all the available programs and would like to ask if some of you had some experience with those instead. The thing I'd like to do is a simple knob.. a button with a few tricks. Is there a good simple CAD program that can animate my button, calculate friction & elasticity with different materials and be easy enough for beginner? Thx, VLN
Re: Alias for literal command in MUSHclient ++
Saturday, December 1, 2018 @ 12:22
Reply to: Note 7791 posted by Crowley After pointing this out to Nick, he mentioned that the space only works when the alias is anchored to start at the beginning (so for example, "*foo*" would still execute the alias with space (and to be fair, also with my literal alias)), and only would work if the MUD strips out leading spaces. Just an FYI for anyone trying to replicate this. Mr. Crowley
Re: Alias for literal command in MUSHclient +
Friday, November 30, 2018 @ 17:30
Reply to: Note 7790 posted by Magna Oh geez, I can't believe I forgot that simple execution. And here I was, asking Nick to implement such an option in MUSH on the forums! Thanks for reminding us about the simple space! Mr. Crowley
Re: Alias for literal command in MUSHclient
Friday, November 30, 2018 @ 17:28
Reply to: Note 7789 posted by Crowley >For those who don't know, in z/CMUD, you could use ~
to >bypass aliase use. For example, if you had an alias for drink, but you >wanted to bypass that alias for a goal, you would simply type ~drink >and it would send the literal command "drink".Doesn't everybody just use " drink" to bypass aliases? Works to bypass client-side and server-side aliases. The only time it wouldn't work is if you had an alias which wasn't "beginning-of-line" anchored, which is an unusual situation (but does happen for some reasons). Abe
Alias for literal command in MUSHclient
Friday, November 30, 2018 @ 12:48
Tymme asked a question on tech regarding a 'literal' command similar to what z/CMUD has. For those who don't know, in z/CMUD, you could use ~
to bypass aliase use. For example, if you had an alias for drink, but you wanted to bypass that alias for a goal, you would simply type ~drink and it would send the literal command "drink". I've written a quick alias to do just that, for those who are interested. If it's already a feature in MUSHclient and I've missed it, all the better, otherwise, I'm surprised this doesn't already exist. Anyway, see the alias below: Just copy that, open up Aliases, and click 'Paste'. Mr. Crowley Send("%1")
Re: Business E-mail providers +
Wednesday, November 21, 2018 @ 12:43
Reply to: Note 7787 posted by Koala I've been using Zimbra since my company does not want to provide me with an Office license key, and I quite hate it. I get a lot of flak for my signature being a jumbled mess, no matter how much I fix it, and quite frequently you're not sure whether your email has been sent or not, because errors will appear regularly. That's my personal take on the platform.
Re: Business E-mail providers
Wednesday, November 21, 2018 @ 12:28
Reply to: Note 7783 posted by Grae If you don`t have problems in hosting the solution, you can always try Zimbra. It is a long time alternative to Microsoft Exchange and it can be used well in several corporate scenarios. There are some other options, but I think no one of them have a community version right now. Koala
Sunday, November 18, 2018 @ 12:58
Reply to: Note 7779 posted by LoneWolf > When I get into scripting Where? > and click on acceleratorto Where?
Re: Business E-mail providers
Saturday, November 17, 2018 @ 11:02
Reply to: Note 7783 posted by Grae >Does anyone have any suggested alternates? As I said, the management accounts >need to be able to see all incoming emails (without having to individually >connect to each user), as well as see all outgoing (BCC). If they're not looking to maintain a server, I'd have to recommend going with Microsoft's Office365. If they're just doing email, it's $4/user/month, which is less than the paid gmail options, and you can configure it to bcc incoming and/or outgoing emails using rules. I know that you mentioned that they want to see all messages, but typically I'd create a monitored group, and then make the rule based on that group. That would allow the flexibility to do things like exclude the owner's messages from what manager's can see, or to have Sales Manager receive the messages from her team, and Service Manager receive the messages from his team. Of course it also helps to have that bcc recipient be its own mailbox so you're not directly cluttering the management mailboxes. You can use the relatively recent Office 365 Groups feature to even give each manager the choice as to how they receive it. When you're a member of a group, you can choose to receive a copy of each message to the group, or to just have the group mailbox show up on your system. Abe
Business E-mail providers
Saturday, November 17, 2018 @ 10:15
Looking for a new E-mail provider for an SME company. Presently they use an outdated AWS deployment but can no longer maintain the system. So they are looking for a new E-mail provider. So far I've looked at Zoho & G-mail, the problem they have with Zoho is they cannot see all incoming emails for employee accounts (this is a must have) and G-mail will be very expensive as they increase the # of users (~50). Does anyone have any suggested alternates? As I said, the management accounts need to be able to see all incoming emails (without having to individually connect to each user), as well as see all outgoing (BCC).
Re: AardMUSH+Scripting Tutorial ++
Saturday, November 17, 2018 @ 01:16
Reply to: Note 7768 posted by DjVoltron Mushclient is endorsed by Lasher and the rest of the administration, because they know it will generally enchance the game and increase enjoyment for the people playing it. They endorse it even though they know it can be used to do bad things, and help us not do those things by setting rules for us. They even tolerate what they see as 'grey area' because they know that disagreeing with something doesn't necessarily mean that it's bad - but the extent and existence of that area is ultimately up to them. I think of it as an alternate scenario that would have played out if Zeus had not so jealously guarded fire as his own. When Prometheus stole it, Zeus treated him with anger and vengeance, not understanding that keeping fire to himself only drove Prometheus' curiosity and desire further. Punishing Prometheus did nothing to put the cat back in the bag. It just made Zeus sort-of-but-not-really feel better, and made him look like an ass besides. The better decision would have been to give fire to the mortals (in essence, that's what endorsing mushclient does) and setting some limits on its use. Do cool things with it, have fun with it, build stuff, make things happen. Just don't do anything that breaks the world or makes things worse. Be smart and responsible about what you're doing. Here's the list of what not to do, if you do them it's a problem, keep doing them and you're a problem, and you'll both be solved if needs be. Entirely reasonable and enlightened, and clearly intended. By your own logic, you should have no problem with people using scripts in general. It makes sense
Re: StatMon - What is position (number) +
Saturday, November 17, 2018 @ 01:05
Reply to: Note 7761 posted by Tymme The state numbers given in help telopts are those sent via GMCP. Statmon sends different numbers than GMCP: 1 - asleep 2 - resting 3 - sitting 4 - in combat 5 - standing, not in combat There are no values to describe afk or running state. I'm not sure if those five are the only states sent via statmon. Note/desc edit likewise give no change of state as they send no statmon tag.
LF advice in re computer power supplies.
Friday, November 16, 2018 @ 22:39
Hi all, Looking at my laptop I see that it runs on ~11.1 volts DC. How tolerant are computers' internal power handling circuits to small over- voltages? Specifically, ~12.9 volts (lead-acid boat battery)? Do they just go pop immediately, or do they have some capability to buck or otherwise handle the extra 2 volts? Thanks for any help or information.
Monday, November 5, 2018 @ 08:39
Hello all, I am new to scripting but I am trying to learn with the video's online. When I get into scripting and click on acceleratorto it launches my inet browser and sends me to microsoft website. Can anyone tell me how to stop it from doing that please? Thanks.
Sunday, November 4, 2018 @ 11:28
Reply to: Note 7777 posted by LoneWolf It's not predefined but you could set one up with an accelerator. See https://www.gammon.com.au/scripts/doc.php?function=Accelerator for more info. If you have numpad and haven't set up numpad-0, 1, etc., you could use those, under settings > input > keypad.
Sunday, November 4, 2018 @ 10:27
Hello, can anyone tell me how to add a specific key to the macro list under the macro settings if its not in there? For example, when i go to the macro settings, the INS key is not in there, so I am wondering how to add that key so I can use that key for a macro. Thanks.
Normalize aduo across several video files
Saturday, November 3, 2018 @ 17:14
I run Plex Media Server to several Rokus. At night, I fall asleep to Futurama. However, about 15% of the episodes are much louder than the rest, so I either set the volume low to hear normal episodes and get blasted awake, or can barely hear the normal ones to keep the louder ones at a decent volume. I've tried searching on normalizing audio but either find how to do it for mp3 music, or audiophiles that say not to do it because it's not the author's desired sound or whatever. I figure they all need to be re-transcoded as a batch with normalized audio, but does anyone have suggestions on what to use/how to do so? The files are .wmv and .mp4 formats but don't know if I need other info.
AardMUSH+Scripting Tutorial ++++++
Thursday, November 1, 2018 @ 16:57
Reply to: Note 7773 posted by Tymme Fellas fellas, take this to commit message squabbling like a real project
Re: my scripts - a neat feature
Thursday, November 1, 2018 @ 16:08
Reply to: Note 7766 posted by Hadar i just pushed an update that put hadarmagic 5000 into my levelreport script!
Re: AardMUSH+Scripting Tutorial ++++++
Thursday, November 1, 2018 @ 15:05
Reply to: Note 7772 posted by Cheezburger If only we had a project where he could learn to write his own scripts instead of relying on someone else and poopoo'ing all over their work that they haven't even publicly revealed yet! If only....
Re: AardMUSH+Scripting Tutorial +++++
Thursday, November 1, 2018 @ 14:51
Reply to: Note 7771 posted by Noumenon As much as I'd like to call DJ a bot, I can confirm he's not. I wrote his scripts :P
Re: AardMUSH+Scripting Tutorial ++++
Thursday, November 1, 2018 @ 14:48
Reply to: Note 7770 posted by Cheezburger I dont bot hard often, but when I do bot hard, I bot voltron.xml Stay volted my friends.
Re: AardMUSH+Scripting Tutorial +++
Thursday, November 1, 2018 @ 14:47
Reply to: Note 7769 posted by Tymme Get 'em
Re: AardMUSH+Scripting Tutorial ++
Thursday, November 1, 2018 @ 14:40
Reply to: Note 7768 posted by DjVoltron I have scripts to make sounds for channels I don't normally see in main window, highlight things in better colors that are easier for me to see, etc. "Script" does not automatically equal "automating the game". I highly doubt Secret Bot Project #69 (no relation to the Imm project) wouldn't be advertised on tech. Why the negativity? Let the community enjoy the game they want. Geez.
Re: AardMUSH+Scripting Tutorial +
Thursday, November 1, 2018 @ 14:37
Reply to: Note 7767 posted by Sammael Looking forward to the day where mudders play the game themselves as it was intended instead of having a computer play for them! Oh wait, this is aard, never going to happen. A guy can dream though.
Re: AardMUSH+Scripting Tutorial
Thursday, November 1, 2018 @ 03:50
Reply to: Note 7764 posted by Kobus Looking forward to see what you guys come up with! Sam
my scripts - a neat feature
Wednesday, October 31, 2018 @ 13:05
Hey, (infomercial voice) I have been working on my double predict script, and my repop script, mainly because I wanted to learn something new, and I did! both those scripts contain hadarmagic 5000! so what exactly is hadarmagic 5000? well glad you asked. Have you ever wanted to change the way your scripts looked, but could not be bothered to go into the code and do it. well now you dont have to, with hadarmagic 5000! we made it super simple, you just type a command and boom up pops a box that tells you some variables to use simply put them in (as many or as few as you want) add some color, and boom your output is just the way you want it! TL DR my scripts from this point forward (if i can) will contain code that lets you change how the script looks All this can be found on: https://github.com/zzyzzyzzx/Hadar
Tuesday, October 23, 2018 @ 19:51
Metria, Hadar and myself have just begun work on an introductory tutorial to understanding scripting in AardMUSH. If anyone would like to contribute please let me know via tells/notes. The tutorial will cover the following topics: Aliases Triggers Variables Basic Lua scripting Among some other basic information on the subject as well as being a resource to finding further reading for new users. -Kobus
Re: Ascii Map +
Friday, October 19, 2018 @ 21:23
Reply to: Note 7762 posted by Abelinc Thanks all, Abe's solution was what i was looking for! Raaigar
Re: Ascii Map
Friday, October 19, 2018 @ 09:26
Reply to: Note 7759 posted by Raaigar >Out of nowhere, my ascii mapper has stopped working the way i want it to. >Before, it used to update with me as i moved around with no issue. Now, it >will only update if "automap" is turned on. This wouldn't be a problem except >with automap turned on, as i move, i see the ascii map after each room >description. Automap is always required for the miniwindow to work, as that's how it receives the map from the MUD. To make it so that it ONLY shows in the miniwindow and not also in the main window, right-click the automap miniwindow, and change the setting for "Also show map in main window". Abe
Re: StatMon - What is position (number)
Friday, October 19, 2018 @ 09:11
Reply to: Note 7758 posted by Cytan 'help telopts' has a list at the very bottom; the position number is after the 100, (5 is note mode, 3 is fully active, 9 is sleeping, etc.).
Re: Ascii Map
Friday, October 19, 2018 @ 08:59
Reply to: Note 7759 posted by Raaigar Check if your tags are on. Possibility is that the mapper updates based on when and if it receives map tags. Type 'tags'.
Friday, October 19, 2018 @ 08:22
Hi All, Out of nowhere, my ascii mapper has stopped working the way i want it to. Before, it used to update with me as i moved around with no issue. Now, it will only update if "automap" is turned on. This wouldn't be a problem except with automap turned on, as i move, i see the ascii map after each room description. This didn't used to happen and if i turn automap off, then the ascii mapper does not update which renders it useless. Does anyone know how to fix this? For reference, i'm using Mushclient Version 5.06-pre and when i say ascii mapper, i'm referring to the Aardwolf Ascii Mapper plugin. Thanks, Raaigar
StatMon - What is position (number)
Friday, October 19, 2018 @ 07:37
StatMon - What is position (number) Hello, according to statmon the last value is position (number) and I have a value of 5. At first I thought it was equivalent to the GMCP Status value but 5 = Writing Note, not You Are Standing. What is this this position for? Thanks in advance, Cytan
Re: New error.
Sunday, October 7, 2018 @ 13:16
Reply to: Note 7754 posted by Teleron This occurs when using Bast's scripts, specifically "xBroadcast_SpellSkills". The easy fix is to disable it. The short-term fix is to reload the plugin. The easy, short-term fix is to type 'plugins reload bss'. --Ylar
Re: New error.
Sunday, October 7, 2018 @ 12:47
Reply to: Note 7754 posted by Teleron >You have become better at aid! (91%) >Trigger function "skillgain" not found or had a previous error. >It happens every time I gain a % in a skill or spell. When you get that "previous error" message, it basically means that at some point in your current launch of MUSHclient, a script function within a plugin has crashed. The first time a given script function crashes, MUSHclient gives you a bunch of lines with details about the crash, but you may not have been looking at the screen to see it. The MUSHclient effectively "forgets" that that particular function exists so that it doesn't have to deal with that crash again. Especially if you don't see the initial-crash text, the first troubleshooting step is basically to not bother troubleshooting and take "The IT Crowd" approach...just quit and relaunch MUSHclient (in other words, "have you tried turning it off and back on again?") Sometimes a crash is just a crash, and you'll never know what happened/why. If it does indeed happen again, then you can look for a root cause to correct. In this case, it would be a plugin which needs to care about you learning new skills/spells. That means that it's about extremely likely to be a plugin for spellups. Hope this helps, Abe
Sunday, October 7, 2018 @ 10:53
I started getting this error today, and I am not sure what plugin it comes from: You have become better at aid! (91%) Trigger function "skillgain" not found or had a previous error. It happens every time I gain a % in a skill or spell.
Re: xrt comes to blowtorch +
Wednesday, October 3, 2018 @ 05:31
Reply to: Note 7751 posted by Fiendish for mobile users to break the two minute barrier would require a mob database to be integrated in to the search system, which is how lots of the sub 2 minuters do their gqs so fast
Re: xrt comes to blowtorch
Tuesday, October 2, 2018 @ 20:47
Reply to: Note 7750 posted by Shindo I can't wait for the first 2 minute gq win from a mobile phone.
xrt comes to blowtorch
Tuesday, October 2, 2018 @ 13:53
as the subject line suggest xrt is now a part of my AllInOne plugin collection. it uses the names from areas keyword 1 200 there is only one known problem as of now and that is that .xrt terra will take you to terramire not cracks of terra visit http://aardwolfshindo.xtgem.com and download AllInOne.zip and follow the installation instructions, you don't already have the plugins installed. Shindo ps remember you can assign this to a button -> .keyboard popup .xrt
combat spell/skill selector
Tuesday, October 2, 2018 @ 04:48
I'm in the process of writing a plugin for blowtorch that will update the main combat spell/skill as you level. The easy bit is done, ie advancing the spell/skill based on level and tier but I would like some advice regarding the skills/spells for each class. I'll be doing something special for thieves because once they get backstab they will want to use that and then probably strangle as well later. I will also at some stage work on lists for each subclass but for now i would appreciate your input for each class. thanks Shindo
Re: Lua / C.
Saturday, September 22, 2018 @ 16:28
Reply to: Note 7744 posted by Starling >If I write a program in C, how do I get Mushclient/Lua to send data to it? How I'd do it would depend on what kind of data and how often you're trying to send the data. Options: Call your progam with the data as command-line arguments. Good for smallish amounts of discrete data Put the data into a tempfile, and have your program read that file Good for larger amounts of data or funkier formats Use COM objects Good for a full bi-directional "conversation" between MUSHclient and your program. Requires your program to be more complex, to understand how to handle the COM stuff. Hope this helps, Mike
Lua / C.
Friday, September 21, 2018 @ 20:34
If I write a program in C, how do I get Mushclient/Lua to send data to it?
Re: Blowtorch tutorial on Button Sets +
Friday, September 21, 2018 @ 13:54
Reply to: Note 7742 posted by Uchiwa I had that same problem when I first started. Unfortunately there does not appear to be a way to fix that, so I remade that whole button set, and I just dont use the top row in my 9 loadsets.
Re: Blowtorch tutorial on Button Sets
Friday, September 21, 2018 @ 10:15
Reply to: Note 7739 posted by Shindo hay, great works lol i have a question on the button set stuff, for some reason the north, up and score buttons are under other buttons like up is under the settings button and north is under a button tha that minimizes everything and the score button goes to a drop down listbox and i can't move these buttons. any tips? please and thanks.
Pwar's Plugin Manager
Friday, September 14, 2018 @ 11:08
I have just updated my showmap plugin to include a link to Huko's map for Arboretum as well as updating a couple other areas and map links. showmap, mudbin, soundpack, and my version of S&D can all be installed and updated to their most recent versions via Pwar's Plugin Manager (ppm). This requires at least version 1955 of Fiendish' client package. You should probably update anyways. (checkversion) Download link for ppm: https://github.com/hudmond/ppm/raw/master/Pwars_Plugin_Manager_v1.33.zip this can also be found via finger Pwar
Blowtorch tutorial on Button Sets
Sunday, September 9, 2018 @ 08:26
Hi all Blowtorch users I have written a shortish tutorial about setting up Button Sets for my Quest and Campaign helper plugin. http://aardwolfshindo.xtgem.com You will find the link to it at the bottom of the page. Any feed back about the tutorial will be appreciated. I do hope this helps some of you play the game more easily. Thanks Shindo
Re: GMCP mapper
Monday, September 3, 2018 @ 01:53
'mapper help config' 'mapper show'