The Gaardian Aardwolf Notes Archive

display all notes from
on the board
between and
containing the phrase

showing 50 most recent notes on the Tech forum
New Plugin: Contrast Generator
Note #7674
posted on Tech
Saturday, May 12, 2018 @ 01:20
I've written a new plugin, Contrast Generator.

What this plugin does is generates a table of contrasting colors against your
chosen color, ranked from best contrast to worst (default displays top 20).
This can be extremely useful in highlighting text, writing your own
ColourNotes() so they are readable, and I believe useful for picking out colors
to design your own theme with Fiendish's theme plugin.

Right now, it only focuses on HTML colors. In the future, I may consider adding
xterm support so you can see what pairs well with your chosen color on
channels. I'm not sure yet.

The way it works is it takes the luminance value of the two colors (yours and
the next on the table) and returns a contrast ratio. The higher the contrast
ratio, the better the contrast. These contrast ratios range from 1:1 to 21:1.

You can find the link here:
https://raw.githubusercontent.com/AardCrowley/Aardwolf-Scripts/master/Contrast_Picker.xml

To install, just go to the link above, Select All, Copy, Paste into your editor
of choice, Save As... xml file, and then import it into MUSH.

Happy MUDding, and happy Color Picking!

Mr. Crowley
Re: MUSHclient in Windows 10 with custom styles?
Note #7672
posted on Tech
Friday, May 11, 2018 @ 01:39
Reply to: Note 7668 posted by Fiendish

My Windows 10 color scheme is set at "automatically pick an accent
color from my background" and MUSHclient is colored the same as
File Explorer, for example.  When MUSHclient is the active application
the title bar has the right color.  When it is inactive, the title is white.
The same behavior as File Explorer.
The scroll bars appear to have no color change in either application
on background change or when active or inactive.  Seems to be doing the
right things for my configuration.
Re: MUSHclient in Windows 10 with custom styles?
Note #7671
posted on Tech
Friday, May 11, 2018 @ 00:08
Reply to: Note 7668 posted by Fiendish

yes my borders are white.  I thought that was just how ir was.
never gave it a second thought.
phaide
Re: MUSHclient in Windows 10 with custom styles?
Note #7670
posted on Tech
Thursday, May 10, 2018 @ 20:52
Reply to: Note 7668 posted by Fiendish

My title bar is colored. Scroll bar and menu bar are white.
Re: MUSHclient in Windows 10 with custom styles?
Note #7669
posted on Tech
Thursday, May 10, 2018 @ 20:51
Reply to: Note 7668 posted by Fiendish

Yes, it is... I changed some times here and the mush window never changed.

I believe mush use the old windows window model, which doesn't have support for
themes (pre windows 7 if I remember well). I think this is the only way to have
this Windows classic look 'n' feel.

Koala
MUSHclient in Windows 10 with custom styles?
Note #7668
posted on Tech
Thursday, May 10, 2018 @ 20:43
Someone on the MUSHclient forum asked about a weird experience in Windows 10
and I don't know anything about it but I figured I'd ask here.

Does anyone here use Windows 10 with an OS color theme active?

The person says:
"None of Windows 10's 'styles' are applied to MUSHclient, which means 
that all of my MUSHclient window borders (Main windows and spawn windows) 
are bright white/Windows XP Sky Blue, while the rest of the OS theme is 
dark gray/black/navy."

Is this just what MUSHclient looks like in Windows 10?
blind users who use linux and want to use mush
Note #7667
posted on Tech
Thursday, May 10, 2018 @ 16:13
i'll try to give the shortest possible answer here feel free to 
pitch in if you have a better way to use this and are blind and use linux.


i had to set it up in virtualbox
wine doesn't work
for accessibility reasons on all sides.
virtualbox works best though with several knit picky things.
you can use the virtualbox gui with it
and a vnc client however
I think it actually works faster if you  use the vnc client.


I wont tell you how to install your windows vm or how to use virtualbox
or your screenreader or the combo of the 2
mainly that would make this note way too long but here are
a few tips

after your launch the vnc client or virtualbox turn off orca
orca will trap your numpad so that the client or the gui can not
grab all keys. this is bad when using a screenreader
you cann still bounce in and out of your console
windows with ctrl+alt+fkeyhere .
you want to run virtualbox gui or your vnc client in a window manager
you need either a window manager or  a desktop environment.
to get these things to run this involves setting up X and such i assume if you
are trying to run mush on linux you know how to do this.


FYI: you can use vmware fusion on a mac and that while i wont go into
details here if someone wants to write a 
howto for it or something feel free


ls
I can attempt to help mac folks but
i've not had a mac since november and i ggot rid of it gladly.:P

I apologize for this note isn't hugely clear
it's extremely hard to write this up because it's taken a couple months to get
it into something i didn't to toss in the pool:)

questions: send tells respond to this notes
on personal i can help where i can.
Re: BlowTorch v2.1 Beta now rolling out.
Note #7666
posted on Tech
Sunday, May 6, 2018 @ 15:27
Reply to: Note 7663 posted by Nocilis

Hey Nocilis
 
Thanks a million. I actually managed to get to the settings file without
having to root. Strangely enough I just had to uninstall and
reinstall the app, then the settings file was in an accessible folder.
 
So glad you picked up on the top of the screen issue.
I'll let you know if I find any other issues.
Tnx again.
 
Dude
Re: Search & Destroy confusing Snuckles for Giant Village
Note #7665
posted on Tech
Sunday, May 6, 2018 @ 02:43
Reply to: Note 7660 posted by Garamis

S&D is showing the correct shortname for running to the start of Peaceful Giant
Village (mapper where 30850).

If it's taking you to Snuckles Village (mapper where 182), I would suggest
comparing the output of the two mapper commands, then walking through the steps
for 'mapper where 30850'.  Perhaps you have an incorrect custom exit or portal
defined?

My two cents.

-- Ylar
BlowTorch is now open source.
Note #7664
posted on Tech
Friday, May 4, 2018 @ 22:13
Hello everyone again,

As the subject says, BlowTorch is now open source. The two primary links are:

https://github.com/blockda/BlowTorch


which is the code base, and the in depth lua explanation lives here:
https://blockda.github.io/btdocs/

There is a ton of stuff to look through.

Thanks everyone. Till next time.
BlowTorch v2.1 Beta now rolling out.
Note #7663
posted on Tech
Friday, May 4, 2018 @ 21:48
Hello everyone.

There is a new beta build posted to the play store for BlowTorch. Its version
code is 2.1, and here is what should be addressed in it:

SDCard Permissions are now asked for when appropriate - There was a problem
with how newer versions of android expect apps to deal with the SDCard.

Updates to support up to android-27 - There were a few issues with
notifications and the button window.

Fixed a crash when pressing the top portion of the scree - Around android-23
they changed how the actionbar works. How I had it was bad, and when this
change went in it caused a stack overflow when you touched the transparent
portion of the bar.

HOW DO I GET THIS BETA BUILD THAT IS SUPPOSEDLY BETTER? I CANT'T WAIT!

Click this link on a computer or phone that is logged into the play store:
https://play.google.com/apps/testing/com.happygoatstudios.bt

And opt-in to the beta program. The play store listing will now install the
beta apk and show its listing for the app when visited. Manage weather you want
the beta or release from this page.

Back up your settings if you can, one of the issues I'm fixing is phones that
can't export settings because they have been updated to a new android version
when it once worked (this is my situation on my proud old HTC One m8).

Good Luck!
Search & Destroy confusing Snuckles for Giant Village
Note #7660
posted on Tech
Wednesday, May 2, 2018 @ 09:12
1) the giant trainer - (village)
S&D takes me to Snuckles instead of Peaceful Giant Village
any ideas?  
Thanks
Re: Problem with Mapper and Recall ++
Note #7659
posted on Tech
Monday, April 30, 2018 @ 08:12
Reply to: Note 7658 posted by Fiendish

Sorry, I didn't know about that command.  Thanks for the help!
That fixed it for me thx!
Re: Problem with Mapper and Recall +
Note #7658
posted on Tech
Monday, April 30, 2018 @ 07:55
Reply to: Note 7657 posted by Fiendish

@ mapper help search portalrecall
Re: Problem with Mapper and Recall
Note #7657
posted on Tech
Monday, April 30, 2018 @ 07:53
Reply to: Note 7656 posted by Garamis

Is your home portal set as a recall?
Problem with Mapper and Recall
Note #7656
posted on Tech
Monday, April 30, 2018 @ 07:44
In FT1 Room ID 1224 (Royal Bedchamber) the room that goes down to sea monsters
I had an issue with my mapper.  I have an alias "qr" which is two lines
Line 1) mapper goto xxxxxx (manor room with questor)
Line 2) quest request
I have it on Execute mode.  But when in that room and I type my alias "qr"
the mapper tries to use my custom portal "home" which takes me to the manor
the mud returns an error message "You cannot return home from this room."
it seems that normally the mapper would know that you can't recall from the
room but it seems like the mapper isn't using the same No Recall logic
and applying it to "home" for the manor.
.
Is this a known issue with mapper when using home in a no recall room?
.
Garamis
Re: blowtorch work +
Note #7653
posted on Tech
Sunday, April 22, 2018 @ 17:21
Reply to: Note 7652 posted by Nocilis

when you get to the accessibility stage prod me
I'm more then happy to mud from my tablet to test things since i like
my tablet more then my laptop lol......

so let me know and if you want it i'll give feedback.
Re: blowtorch work
Note #7652
posted on Tech
Sunday, April 22, 2018 @ 16:45
Reply to: Note 7649 posted by Bastra

My first real job out of college was working on code for a website that sold
shoes online. While it was kind of a stale gig, the team leader had a mantra
that creating great software includes taking steps to make sure that VI needs
are met. Long story short, operating systems support VI and VI users use
operating systems.

BlowTorch can be better for VI.
Re: BlowTorch is being worked on again
Note #7651
posted on Tech
Saturday, April 21, 2018 @ 17:56
Reply to: Note 7648 posted by Nocilis

Oh man, this is excellent news.
Re: BlowTorch is being worked on again
Note #7650
posted on Tech
Saturday, April 21, 2018 @ 15:16
Reply to: Note 7648 posted by Nocilis

>Android got many updates, and BlowTorch didnt. It is showing its signs of
>aging so I'm digging out the code and going to polish up the rough edges.

Hey, that's great news! Thanks for not giving up on it.

>What I lack right now is feedback and bug reports. My website that hosted 
>the forums wont let me anymore.

Yeah, the inability to look through the forums anymore has been one of the
biggest stumbling blocks for me, as most of the good info on "v2" is in the 
form of forum posts. Some have been visible through archive.org, but most 
aren't (and searchability is limited).

>I'm planning on open sourcing the tool so maybe a github repository would 
>be a good place. I'll post that link in a different thread.

That would be totally awesome! 

As docs get made for the v2 stuff, and we can get access to plugins for 
that architecture, I think that the client will really shape up in
usability. Maybe someone can take a look at the mapper that you guys
had going, and figure out how to optimize it for usability so that
the lookup speed is reasonable.

I can provide file hosting for plugins if nowhere else presents itself.

Abe
blowtorch work
Note #7649
posted on Tech
Saturday, April 21, 2018 @ 10:56
is it possible to get the accessibility
stuff built into it?
i'm 1 of probably a couple blind
folks who would find this incredibley useful
I see people moving more and more to their
portable devices
and think that it's past time android
had an accessible mud client
I raised this issue when aard first
started using the app and didn't
really get anywhere.
I figure since it's being worked on again
that it was time to bring up that issue again.
BlowTorch is being worked on again
Note #7648
posted on Tech
Friday, April 20, 2018 @ 13:42
Hi everyone,

I've never been huge on speaking up and probably should have done sooner.

BlowTorch sort of got out of hand for me. I did not expect it to be used this
far after the last update. It was a portfilio piece for me to use as a
stepping-stone between jobs. I ran out of time for the litle client that kinda
could.

Android got many updates, and BlowTorch didnt. It is showing its signs of
aging so I'm digging out the code and going to polish up the rough edges.

What I lack right now is feedback and bug reports. My website that hosted the
forums wont let me anymore. I'm planning on open sourcing the tool
so maybe a github repository would be a good place. I'll post that link in
a different thread.

Stay cool muddies.
RL Technical Opportunity
Note #7647
posted on Tech
Friday, April 13, 2018 @ 15:59
I have a project that I need programming help on IRL.  My company is
mounting a website with financial calculations on it.  It will provide
analysis of real estate transactions, as well as the ability to organize
the data into a presentation to present to lenders.
Do you have MySQL and HTML experience?  We can provide templates and examples
of what we want.  Send me a note if this would interest you.
Spank
Re: Mush- override F1 +++
Note #7643
posted on Tech
Friday, April 6, 2018 @ 17:37
Reply to: Note 7642 posted by Abelinc

>If you ever forget where that setting is, just head to:
>http://abelinc.me/aardclientfaq
 
What if I ever forget that link? Then I'm doubly screwed!
 
Mr. Crowley
Re: Mush- override F1 ++
Note #7642
posted on Tech
Friday, April 6, 2018 @ 17:36
Reply to: Note 7641 posted by Fiendish

>I beat you. And now you can't remove your note.

Then I'll make it better.

If you ever forget where that setting is, just head to:
http://abelinc.me/aardclientfaq

Abe
Re: Mush- override F1 +
Note #7641
posted on Tech
Friday, April 6, 2018 @ 17:35
Reply to: Note 7640 posted by Abelinc

I beat you. And now you can't remove your note.
Re: Mush- override F1
Note #7640
posted on Tech
Friday, April 6, 2018 @ 17:34
Reply to: Note 7638 posted by Tymme

>Mush has an option to add a macro for F1, but this seems to do both the macro
>and attempt to launch the old version of help.
>
>Is there a setting that will only do the macro instead, or some other way
>to override F1 calling for the old help?

Yep. File, Global Settings, General tab. f1/f6 are macros.

Abe
Re: Mush- override F1
Note #7639
posted on Tech
Friday, April 6, 2018 @ 17:33
Reply to: Note 7638 posted by Tymme

File->Global Preferences
General
F1,F6 are Macros
Mush- override F1
Note #7638
posted on Tech
Friday, April 6, 2018 @ 17:28
I seem to hit F1 more often than I should on accident.  This is particularly
annoying in Win10 since I haven't installed the classic Win32 help that was
removed; it errors each time and explains how help in Win10 works.  Yawn.
 
Mush has an option to add a macro for F1, but this seems to do both the macro
and attempt to launch the old version of help.
 
Is there a setting that will only do the macro instead, or some other way
to override F1 calling for the old help?
Re: How to access gag database in MUSHClient?
Note #7636
posted on Tech
Wednesday, April 4, 2018 @ 01:18
Reply to: Note 7630 posted by Cytan

This will be fixed in my next update, but I'd like to note that #sub/#gag
currently don't work across color boundaries, so that pattern wouldn't work
even if fixed because there is a change in color between : and [.
At least I think there should be. I can't actually see it right now.

I guess that might be something for me to change next.
I just need to remember why I did it this way.
Re: How to access gag database in MUSHClient?
Note #7635
posted on Tech
Wednesday, April 4, 2018 @ 00:31
Reply to: Note 7630 posted by Cytan

Thank you for the roundabout bug report. I'll see about fixing this.
Re: How to access gag database in MUSHClient? ++
Note #7634
posted on Tech
Tuesday, April 3, 2018 @ 22:28
Reply to: Note 7633 posted by Cytan

>Thank you Crowley!  Worked great :) Now I have a whole new directory and
>sleuthe of files to nose around in! :)

Yeah, that's where plugin variables are stored (any variable that saves
across launches). However, I'll caution to only play there when MUSHclient
is closed. You probably won't ruin anything, but your changes may be
reverted when the plugin goes to save live data.

Abe
Re: How to access gag database in MUSHClient? +
Note #7633
posted on Tech
Tuesday, April 3, 2018 @ 22:00
Reply to: Note 7631 posted by Crowley

Thank you Crowley!  Worked great :) Now I have a whole new directory and
sleuthe of files to nose around in! :)
 
Cytan
Re: How to access gag database in MUSHClient?
Note #7631
posted on Tech
Tuesday, April 3, 2018 @ 21:58
Reply to: Note 7630 posted by Cytan

Answered in tells, but for those who ever come across the same problem,
navigate to the state file:

C:\MUSHclient\worlds\plugins\state\e0eb198d8d5698e3b2f61483-48f867c18f6ff1d6d3b52918-state.xml
 
And work from there.
 
Mr. Crowley
How to access gag database in MUSHClient?
Note #7630
posted on Tech
Tuesday, April 3, 2018 @ 21:47
Depressed with how little pups I've done, I decided to run this:
#gag {Powerups           : [}
 
And this broke the plugin aard_text_substitutions.xml:
And this broke the plugin aard_text_substitutions.xml.  I tried to restart,
reinstall the plugin, etc., but getting this error which hints to me I need to
manually delete the record.  How do I do that?
 
http://mudbin.tk/viduzoqisa
 
Thanks, Cytan
latest mushclient printing is slow
Note #7629
posted on Tech
Monday, March 26, 2018 @ 11:19
Slowness of printing messages in the latest mushclient.exe is known and being
fixed. The bug is in the exe, and has nothing to do with the new plugin code.

Re: Aardwolf MUSHclient Package r1975 notes ++
Note #7628
posted on Tech
Sunday, March 25, 2018 @ 16:33
Reply to: Note 7627 posted by Fiendish

Try r1976.
Re: Aardwolf MUSHclient Package r1975 notes +
Note #7627
posted on Tech
Sunday, March 25, 2018 @ 15:29
Reply to: Note 7626 posted by Crowley

Damn.
It's not supposed to have that.
Delete the lua/mw_themes/default.lua file.
It looks like I need to have it validate theme files before reporting them
as available.
Re: Aardwolf MUSHclient Package r1975 notes
Note #7626
posted on Tech
Sunday, March 25, 2018 @ 11:46
Reply to: Note 7625 posted by Fiendish

Just something to note, and a warning:
 
If you install the latest package, it will reset your comm log settings
(meaning you'll have to change your echo preferences again).
 
WARNING!!!
 
If you plan on using the theme changer, do NOT choose "default" or you'll get a
pretty empty screen and a whole wall of error messages. I have reported this to
Fiendish already, so no need to keep reporting it if anyone else comes across
it.
 
Mr. Crowley
Aardwolf MUSHclient Package r1975 notes
Note #7625
posted on Tech
Sunday, March 25, 2018 @ 10:01
If you never assess updates, or you just haven't checked yet, or you checked
but missed it...

Along with a few smaller updates, r1975 has tabbed panes in the Communication
Log (chat capture) miniwindow now. Options for adding, removing, renaming, and 
customizing additional tabs can be found in the right-click context menu.

It also has the code for the scrolling text box and the code for the vertical
scrollbar separated into reusable modules. So if you're a plugin developer and
have really wanted to use my miniwindow code for displaying scrollable, 
selectable, line-wrapped text, it should be much much easier now. Anyone can
contact me for help with that if they need.

It also now supports color themes for miniwindows. My plugins are already
updated to work with this change, but obviously other peoples' plugins won't
be (yet?). So if you like having control over your interface colors, let those
plugin authors know that you enjoy using their plugins and would like them even
more if they used theme-based color settings like my miniwindow plugins now do.

The command for changing your color theme is currently "aard theme change".

I've made a few color themes for you to try out already. If you want to make 
your own, you'll find the files that define them if you go digging in the 
MUSHclient/lua folder. Just copy one of the files in there, give it a new
name similar to the others, and then make your desired internal changes.

I don't yet have a guide written for exactly what to do to update plugins, but 
I will pretty soon.

- Fiendish
Re: gmcp config.
Note #7624
posted on Tech
Saturday, March 24, 2018 @ 12:12
Reply to: Note 7620 posted by Starling

GMCP works just like triggers. You can't use data before you get it from
the server, which is why we make triggers that then do stuff when they fire.
Your situation is analogous to making a trigger that fires on
output from the slots game, and then wondering why your trigger doesn't
populate some variable without playing the slots game.
The data isn't there because your trigger hasn't fired because you never
asked the game to send you the right message.


function OnPluginBroadcast(msg, id, name, text)  -- all incoming GMCP enters here
   if (text == "config.noexp") then              -- this is like your GMCP trigger pattern
      my_noexp_value = gmcp("config.noexp")      -- this is where you definitely know that gmcp("config.noexp") is safe to use
   end
end

If gmcp("config.noexp") returns nothing, then you need to say "Dear server, 
Please send me my config.noexp value." and then you need to wait for it to 
arrive as above.
Re: gmcp config. +
Note #7623
posted on Tech
Saturday, March 24, 2018 @ 00:25
Reply to: Note 7621 posted by Durel

>So, what can you do?  One option may be to watch gmcp broadcasts.

In general, this is what you're supposed to do for GMCP plugins.

However, in Starling's case the MUD will absolutely NEVER send you
config.noexp, without you specifically asking for it. So there would
never be even a stale value, it'll just be nil until you do the
Execute("sendgmcp config noexp") that Durel suggested. But to get
the response, listening to the broadcast means you don't need to 
guess about when it is sent.

Abe
telopts 102
Note #7622
posted on Tech
Friday, March 23, 2018 @ 18:32
Can we move all the config options from telopts 102 to GMCP config? That
way, I can get rid of using 102 forever.
Thanks!

Bast
Re: gmcp config.
Note #7621
posted on Tech
Friday, March 23, 2018 @ 17:09
Reply to: Note 7620 posted by Starling

Starling, you can do something like this:
    Execute("sendgmcp config noexp")
    myNoExp = gmcp("config.noexp")
 
That's basically what you want.  The problem is that there appears to be a
slight misunderstanding in how gmcp updates and it's not an issue simply for
gmcp config.
 
For example, consider something like this:  myHP = gmcp("char.vitals.hp").
Will that give you your current HP?  Actually, no -- it won't.  It will give
you the last known value for hp that the gmcp module received from aard.  Most
of the time, that's just fine.  If you are using that value your plugin
probably updates hp frequently so it would only be out of sync a short time.
 
However, if you are reading a one-time configuration option, you *really* don't
want to get a stale value for that.  You want to be guaranteed that you are
reading the updated gmcp value.
 
Here is another example.  If you write a trigger to detect when you level and
then print out the gmcp value for your char's level in the trigger, what value
would you expect to see?  It's most likely your previous level because gmcp
(probably) hasn't updated by the time your trigger is done printing.
 
This is a general issue with the gmcp module, not a problem just with the gmcp
config implementation.  Most of the time, it works out to not be an issue in
practice for gmcp because plugins tend to read gmcp frequently and only be out
of sync for a short time.  However, this is much more sensitive when you are
reading one-time config values.
 
So...long story short: You can use sendgmcp and then read gmcp immediately
after to get a value.  You just won't know if your value matches the current
value.  You could add something like a 1-second delay between sendgmcp and gmcp
and that "works" (I did that for a while) but I wouldn't recommend that because
it is inefficient and won't guarantee you get the accurate data.
 
So, what can you do?  One option may be to watch gmcp broadcasts.  I haven't
done that, but it's quite possible that the gmcp module will tell you when it
updates.  It's worth looking into.  The other option (which I ended up doing)
was to just implement the OnPluginTelnetSubnegotiation function in my plugin
and wait and watch for the gmcp response back from the mud.  That way you are
guaranteed to get the most up-to-date value for your request.
 
Hope this helps!
 
Durel
gmcp config.
Note #7620
posted on Tech
Friday, March 23, 2018 @ 16:55
I'm trying to record my current noexp setting in a variable.

I'm trying to do it via OnPluginBroadcast.  Nothing I've tried has worked.

Someone please just tell me what the code is to make this do what it's
supposed to do.  I just want to tell my script if my noexp is on or off.  This
should be a very simple thing.

Here is the code I have.  It does nothing, so clearly it's wrong.

function OnPluginBroadcast(msg, id, name, text)
   if (text == "config.noexp") then
      res, gmcparg = CallPlugin(plugin_id_gmcp_handler, "gmcpval", "config")
      luastmt = "gmcpdata = " .. gmcparg
      assert (loadstring (luastmt or "")) ()
      print("noexp: " .. gmcpval("noexp"))
   end
@ end


What is the code supposed to be?

Thanks.  Absolutely frustrating.  gmcp("config.noexp") would have been a
hell of a lot simpler.  Alas.
Re: Dinv removal problem ++
Note #7619
posted on Tech
Tuesday, March 13, 2018 @ 00:23
Reply to: Note 7618 posted by Fiendish

>>  Makes me wonder if Mush has an onUnload or similar function?
>
>Yes it does, but Durel is right that there isn't really a good solution 
>to this particular problem for a variety of nontechnical reasons.

However, the relatively recent implementation of "this-login-only"
flags for tags is a wonderful solution to this particular problem,
of course relying on plugins to be rewritten to use said feature.

Note that I have not 100% verified that invmon follows that
flag, although I'd imagine it can easily be made to if it
doesn't already.

Abe
Re: Dinv removal problem +
Note #7618
posted on Tech
Monday, March 12, 2018 @ 23:46
Reply to: Note 7611 posted by Tymme

>  Makes me wonder if Mush has an onUnload or similar function?

Yes it does, but Durel is right that there isn't really a good solution to this
particular problem for a variety of nontechnical reasons.
Re: Dinv removal problem +++++
Note #7617
posted on Tech
Monday, March 12, 2018 @ 19:43
Reply to: Note 7616 posted by Durel

If you only have equipment in one bag, you can also just use the 'dinv ignore'
command to ignore all other bags you do not want to pull from. Very handy.
 
Mr. Crowley
Re: Dinv removal problem ++++
Note #7616
posted on Tech
Monday, March 12, 2018 @ 11:28
Reply to: Note 7615 posted by Teleron

There isn't a limit on how many items it can track.
 
If you want to get all items between level 110 and 130, you would use this
command: "dinv get minlevel 110 maxlevel 130" but that will grab things from
all of your bags. If you want to get all level 110-130 items just from the
relative location 2.bag, you would use "dinv get minlevel 110 maxlevel 130
rlocation 2.bag".  Easy peasy :)
 
I realize the query format takes a little getting used to but there are lots of
examples at "dinv help search", "dinv help query", and "dinv help get" that
might help (pun intended) :)
 
Thanks again!
Durel
Re: Dinv removal problem +++
Note #7615
posted on Tech
Monday, March 12, 2018 @ 10:56
Reply to: Note 7614 posted by Durel

The reason I stopped using dinv is because it had trouble
keeping track my of Aard items I keep in this one bag.
I would tell it something like dinv get level 110 130 and
it wouldn't get the items.
Does it have a limit on how many items per container it can
keep track of?