The Gaardian Aardwolf Notes Archive

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Normalize aduo across several video files
Note #7776
posted on Tech
Saturday, November 3, 2018 @ 17:14
I run Plex Media Server to several Rokus.  At night, I fall asleep to Futurama.
However, about 15% of the episodes are much louder than the rest, so I either
set the volume low to hear normal episodes and get blasted awake, or can barely
hear the normal ones to keep the louder ones at a decent volume.
 
I've tried searching on normalizing audio but either find how to do it for mp3
music, or audiophiles that say not to do it because it's not the author's
desired sound or whatever.
 
I figure they all need to be re-transcoded as a batch with normalized audio,
but does anyone have suggestions on what to use/how to do so?  The files are
.wmv and  .mp4 formats but don't know if I need other info.
AardMUSH+Scripting Tutorial ++++++
Note #7775
posted on Tech
Thursday, November 1, 2018 @ 16:57
Reply to: Note 7773 posted by Tymme

Fellas fellas, take this to commit message squabbling like a real project
Re: my scripts - a neat feature
Note #7774
posted on Tech
Thursday, November 1, 2018 @ 16:08
Reply to: Note 7766 posted by Hadar

i just pushed an update that put hadarmagic 5000 into my levelreport
script!


Re: AardMUSH+Scripting Tutorial ++++++
Note #7773
posted on Tech
Thursday, November 1, 2018 @ 15:05
Reply to: Note 7772 posted by Cheezburger

If only we had a project where he could learn to write his own scripts instead
of relying on someone else and poopoo'ing all over their work that they haven't
even publicly revealed yet!  If only....
Re: AardMUSH+Scripting Tutorial +++++
Note #7772
posted on Tech
Thursday, November 1, 2018 @ 14:51
Reply to: Note 7771 posted by Noumenon

As much as I'd like to call DJ a bot, I can confirm he's not. I wrote his
scripts :P
Re: AardMUSH+Scripting Tutorial ++++
Note #7771
posted on Tech
Thursday, November 1, 2018 @ 14:48
Reply to: Note 7770 posted by Cheezburger

I dont bot hard often, but when I do bot hard, I bot voltron.xml 
Stay volted my friends.
Re: AardMUSH+Scripting Tutorial +++
Note #7770
posted on Tech
Thursday, November 1, 2018 @ 14:47
Reply to: Note 7769 posted by Tymme

Get 'em
Re: AardMUSH+Scripting Tutorial ++
Note #7769
posted on Tech
Thursday, November 1, 2018 @ 14:40
Reply to: Note 7768 posted by DjVoltron

I have scripts to make sounds for channels I don't normally see in main window,
highlight things in better colors that are easier for me to see, etc.  "Script"
does not automatically equal "automating the game".  I highly doubt Secret Bot
Project #69 (no relation to the Imm project) wouldn't be advertised on tech.
 
Why the negativity?  Let the community enjoy the game they want.  Geez.
Re: AardMUSH+Scripting Tutorial +
Note #7768
posted on Tech
Thursday, November 1, 2018 @ 14:37
Reply to: Note 7767 posted by Sammael

Looking forward to the day where mudders play
the game themselves as it was intended instead of
having a computer play for them!
Oh wait, this is aard, never going to happen.
A guy can dream though.
Re: AardMUSH+Scripting Tutorial
Note #7767
posted on Tech
Thursday, November 1, 2018 @ 03:50
Reply to: Note 7764 posted by Kobus

Looking forward to see what you guys come up with!

Sam
my scripts - a neat feature
Note #7766
posted on Tech
Wednesday, October 31, 2018 @ 13:05
Hey,

(infomercial voice)
I have been working on my double predict script, and my repop script,
mainly because I wanted to learn something new,
and I did! both those scripts contain hadarmagic 5000! so what exactly is
hadarmagic 5000? well glad you asked.


Have you ever wanted to change the way your scripts looked, but could not
be bothered to go into the code and do it.
well now you dont have to, with hadarmagic 5000! we made it super simple,
you just type a command and boom up pops a box that tells you some
variables to use
simply put them in (as many or as few as you want) add some color, and
boom your output is just the way you want it!


TL
DR my scripts from this point forward (if i can) will contain code that
lets you change how the script looks


All this can be found on: https://github.com/zzyzzyzzx/Hadar
AardMUSH+Scripting Tutorial
Note #7764
posted on Tech
Tuesday, October 23, 2018 @ 19:51
Metria, Hadar and myself have just begun work on an introductory tutorial
to understanding scripting in AardMUSH. If anyone would like to contribute
please let me know via tells/notes.

The tutorial will cover the following topics:

 Aliases
 Triggers
 Variables
 Basic Lua scripting

Among some other basic information on the subject as well as being a resource
to finding further reading for new users.

-Kobus
Re: Ascii Map +
Note #7763
posted on Tech
Friday, October 19, 2018 @ 21:23
Reply to: Note 7762 posted by Abelinc

Thanks all,

Abe's solution was what i was looking for!

Raaigar
Re: Ascii Map
Note #7762
posted on Tech
Friday, October 19, 2018 @ 09:26
Reply to: Note 7759 posted by Raaigar

>Out of nowhere, my ascii mapper has stopped working the way i want it to.
>Before, it used to update with me as i moved around with no issue. Now, it
>will only update if "automap" is turned on. This wouldn't be a problem except
>with automap turned on, as i move, i see the ascii map after each room
>description.

Automap is always required for the miniwindow to work, as that's how it
receives the map from the MUD.

To make it so that it ONLY shows in the miniwindow and not also in the 
main window, right-click the automap miniwindow, and change the setting
for "Also show map in main window".

Abe
Re: StatMon - What is position (number)
Note #7761
posted on Tech
Friday, October 19, 2018 @ 09:11
Reply to: Note 7758 posted by Cytan

'help telopts' has a list at the very bottom; the position number is after the
100, (5 is note mode, 3 is fully active, 9 is sleeping, etc.).
Re: Ascii Map
Note #7760
posted on Tech
Friday, October 19, 2018 @ 08:59
Reply to: Note 7759 posted by Raaigar

Check if your tags are on. Possibility is that the mapper updates based
on when and if it receives map tags. Type 'tags'.
Ascii Map
Note #7759
posted on Tech
Friday, October 19, 2018 @ 08:22
Hi All,

Out of nowhere, my ascii mapper has stopped working the way i want it to.
Before, it used to update with me as i moved around with no issue. Now, it
will only update if "automap" is turned on. This wouldn't be a problem except
with automap turned on, as i move, i see the ascii map after each room
description.

This didn't used to happen and if i turn automap off, then the ascii mapper
does not update which renders it useless. Does anyone know how to fix this?

For reference, i'm using Mushclient Version 5.06-pre and when i say ascii
mapper, i'm referring to the Aardwolf Ascii Mapper plugin.

Thanks,

Raaigar
StatMon - What is position (number)
Note #7758
posted on Tech
Friday, October 19, 2018 @ 07:37
StatMon - What is position (number)

Hello, according to statmon the last value is position (number) and I have a
value of 5.  At first I thought it was equivalent to the GMCP Status value but
5 = Writing Note, not You Are Standing.

What is this this position for?

Thanks in advance, Cytan
Re: New error.
Note #7756
posted on Tech
Sunday, October 7, 2018 @ 13:16
Reply to: Note 7754 posted by Teleron

This occurs when using Bast's scripts, specifically "xBroadcast_SpellSkills".
The easy fix is to disable it.  The short-term fix is to reload the plugin.
The easy, short-term fix is to type 'plugins reload bss'.


--Ylar
Re: New error.
Note #7755
posted on Tech
Sunday, October 7, 2018 @ 12:47
Reply to: Note 7754 posted by Teleron

>You have become better at aid! (91%)
>Trigger function "skillgain" not found or had a previous error.
>It happens every time I gain a % in a skill or spell.

When you get that "previous error" message, it basically means that
at some point in your current launch of MUSHclient, a script function
within a plugin has crashed. The first time a given script function 
crashes, MUSHclient gives you a bunch of lines with details about 
the crash, but you may not have been looking at the screen to see it.
The MUSHclient effectively "forgets" that that particular function exists
so that it doesn't have to deal with that crash again.

Especially if you don't see the initial-crash text, the first 
troubleshooting step is basically to not bother troubleshooting
and take "The IT Crowd" approach...just quit and relaunch MUSHclient
(in other words, "have you tried turning it off and back on again?")
Sometimes a crash is just a crash, and you'll never know what happened/why.
If it does indeed happen again, then you can look for a root cause to
correct.

In this case, it would be a plugin which needs to care about you learning 
new skills/spells. That means that it's about extremely likely to be a 
plugin for spellups.

Hope this helps,
Abe
New error.
Note #7754
posted on Tech
Sunday, October 7, 2018 @ 10:53
I started getting this error today, and I am not sure what 
plugin it comes from:
You have become better at aid! (91%)
Trigger function "skillgain" not found or had a previous error.
It happens every time I gain a % in a skill or spell.
Re: xrt comes to blowtorch +
Note #7752
posted on Tech
Wednesday, October 3, 2018 @ 05:31
Reply to: Note 7751 posted by Fiendish

for mobile users to break the two minute barrier would require a
mob database to be integrated in to the search system, which is how
lots of the sub 2 minuters do their gqs so fast
Re: xrt comes to blowtorch
Note #7751
posted on Tech
Tuesday, October 2, 2018 @ 20:47
Reply to: Note 7750 posted by Shindo

I can't wait for the first 2 minute gq win from a mobile phone.
xrt comes to blowtorch
Note #7750
posted on Tech
Tuesday, October 2, 2018 @ 13:53
as the subject line suggest xrt is now a part of my AllInOne
plugin collection. it uses the names from areas keyword 1 200
there is only one known problem as of now and that is that .xrt terra
will take you to terramire not cracks of terra
visit
http://aardwolfshindo.xtgem.com and download AllInOne.zip and
follow the installation instructions, you don't already
have the plugins installed.

Shindo
ps remember you can assign this to a button ->
 .keyboard popup .xrt
combat spell/skill selector
Note #7749
posted on Tech
Tuesday, October 2, 2018 @ 04:48
I'm in the process of writing a plugin for blowtorch that
will update the main combat spell/skill as you level. The easy bit is done,
ie advancing the spell/skill based on level and tier but I would like
some advice regarding the skills/spells for each class.
I'll be doing something special for thieves because once they get
backstab they will want to use that and then probably
strangle as well later.
I will also at some stage work on lists for each subclass but for now i
would appreciate your input for each class.

thanks
Shindo
Re: Lua / C.
Note #7745
posted on Tech
Saturday, September 22, 2018 @ 16:28
Reply to: Note 7744 posted by Starling

>If I write a program in C, how do I get Mushclient/Lua to send data to it?

How I'd do it would depend on what kind of data and how often you're trying
to send the data.
Options:
    Call your progam with the data as command-line arguments.
        Good for smallish amounts of discrete data
    Put the data into a tempfile, and have your program read that file
        Good for larger amounts of data or funkier formats
    Use COM objects
        Good for a full bi-directional "conversation" between MUSHclient
        and your program. Requires your program to be more complex, to
        understand how to handle the COM stuff.


Hope this helps,
Mike
Lua / C.
Note #7744
posted on Tech
Friday, September 21, 2018 @ 20:34
If I write a program in C, how do I get Mushclient/Lua to send data to it?
Re: Blowtorch tutorial on Button Sets +
Note #7743
posted on Tech
Friday, September 21, 2018 @ 13:54
Reply to: Note 7742 posted by Uchiwa

I had that same problem when I first started.
Unfortunately there does not appear to be a way
to fix that, so I remade that whole button set,
and I just dont use the top row in my
9 loadsets.
Re: Blowtorch tutorial on Button Sets
Note #7742
posted on Tech
Friday, September 21, 2018 @ 10:15
Reply to: Note 7739 posted by Shindo

hay, great works lol
i have a question on the button set stuff, 
for some reason the north, up and score buttons
are under other buttons
like up is under the settings button and north is under a button tha
that minimizes everything
and the score button goes to a drop down listbox
and i can't move these buttons. any tips?
please and thanks.
Pwar's Plugin Manager
Note #7740
posted on Tech
Friday, September 14, 2018 @ 11:08
I have just updated my showmap plugin to include a link to Huko's map for
Arboretum as well as updating a couple other areas and map links.
 
showmap, mudbin, soundpack, and my version of S&D can all be installed and
updated to their most recent versions via Pwar's Plugin Manager (ppm).
 
This requires at least version 1955 of Fiendish' client package. You
should probably update anyways. (checkversion)
 
Download link for ppm:
https://github.com/hudmond/ppm/raw/master/Pwars_Plugin_Manager_v1.33.zip
 
this can also be found via finger Pwar
Blowtorch tutorial on Button Sets
Note #7739
posted on Tech
Sunday, September 9, 2018 @ 08:26
Hi all Blowtorch users

I have written a shortish tutorial about setting up Button Sets for
my Quest and Campaign helper plugin.

http://aardwolfshindo.xtgem.com

You will find the link to it at the bottom of the page. Any feed
back about the tutorial will be appreciated.

I do hope this helps some of you play the game more easily.
Thanks
Shindo
Re: GMCP mapper
Note #7738
posted on Tech
Monday, September 3, 2018 @ 01:53
'mapper help config'

'mapper show'
GMCP mapper
Note #7737
posted on Tech
Monday, September 3, 2018 @ 01:47
 GMCP Mapper Status: Your mapper is active but hidden.
How do I make GMCP mapper unhidden? I have checked
mapepr help all and found no commands related.
thanks

bonusloot
Note #7734
posted on Tech
Monday, August 27, 2018 @ 11:27
The bonus loot command helpfile references the config command.
however, you have to type 'config all' to see whether bonusloot 
is on or off.
a slight typo

- ohm
Re: creating new sqlite database
Note #7733
posted on Tech
Monday, August 27, 2018 @ 00:23
Reply to: Note 7731 posted by Starling

Open one that doesn't exist and it will be created.
creating new sqlite database
Note #7731
posted on Tech
Friday, August 24, 2018 @ 20:12
If someone could just give me an example or basic explanation of what to do.
I'm reading over the things on Gammon's site and it's safe to say at this point
that I have no idea what the hell I'm doing.

Re: Mush client not working
Note #7730
posted on Tech
Friday, August 24, 2018 @ 09:59
Reply to: Note 7729 posted by Thelfusa

> my Mush client

It might be easier if you use mine instead of yours.
https://fiendish.github.io/aardwolfclientpackage/
Mush client not working
Note #7729
posted on Tech
Friday, August 24, 2018 @ 09:55
I can't seem to get my Mush client working with AArdwolf.
I've tried the Ip address and the port number and the website.
bt users of my AllInOne.zip package
Note #7728
posted on Tech
Wednesday, August 22, 2018 @ 12:08
hello fellow blowtorch abusers

i have been made aware of a few gremlins, and discovered a few myself
and that meant stomping on them, which was fun, but also
means that i had to upload the new versions for you to download.
included in the package is, in no particular order:
spellup, consider, gmcp_mapper, quest/campaign helper and
the autohunt/hunttrick plugin. there have also been some changes made
to the AreasArray.lua file, so you should now not get error for darkside
and sahugain.

http://aardwolfshindo.xtgem.com

Thanks for your patiences and feedback
Shindo
. s
updated consider plugin for BlowTorch
Note #7727
posted on Tech
Monday, August 20, 2018 @ 08:00
Hi

I have updated the consider plugin for blowtorch. you can now
use conw auto to toggle autoconsider on and off.

I also fixed the trigger for annihilate mobs, so they now display correctly.

http://aardwolfshindo.xtgem.com

Shindo
ps please send me a note if you experience problems.
the more detail you can give me about the problem the
easier it will be for me to track down the source and fix it.
Re: minwin help error
Note #7726
posted on Tech
Sunday, August 19, 2018 @ 23:24
Reply to: Note 7725 posted by Noro

That's an issue known with a specific set of versions between me and Bast.
I'm pretty sure that updating your aardwolf mushclient will fix it. If it
doesn't, let me know.
minwin help error
Note #7725
posted on Tech
Friday, August 17, 2018 @ 11:44
When I use 'help ' I recieve this error, followed by an error that
locks my client down until I close the world, and then disable the plugin
prior to loading the world back up. Any idea on why it's suddenly not working?


Run-time error
Plugin: miniwin_help (called from world: Aardwolf)
Function/Sub: help_redirect called by trigger
Reason: processing trigger "multi_line_help" when matching line: "{/help}"
...Desktop\MUSHclient\worlds\plugins\Bast\lua\aardutils.lua:133: bad
argument #1 to 'RGBColourToName' (number expected, got nil)
stack traceback:
        [C]: in function 'RGBColourToName'
        ...Desktop\MUSHclient\worlds\plugins\Bast\lua\aardutils.lua:133:
in function 'printstyles'
        [string "Plugin: miniwin_help"]:357: in function <[string "Plugin:
miniwin_help"]:334>
blowtorch consider plugin available now!
Note #7724
posted on Tech
Thursday, August 16, 2018 @ 05:10
Hello fellow Blowtorch users.

I now have a consider plugin packed in to the AllInOne.zip package.

There are also some minor updates to the other plugins, some of which
are just cosmetic.

visit http://aardwolfshindo.xtgem.com

Shindo
Re: ConsiderWindow Plugin 2.1 (Latest)
Note #7722
posted on Tech
Wednesday, August 8, 2018 @ 18:04
Reply to: Note 7679 posted by Kobus

Been having issues with your ConsiderWindow? My bad... :(
Just fixed the hanging issue, redownload at:
https://drive.google.com/open?id=1eZHw8dpC_Va0GdgIb7VOSK3S6BF1TRPI

-Kobus
Re: MUSH on Wine - Saving Window States +
Note #7720
posted on Tech
Sunday, August 5, 2018 @ 13:57
Reply to: Note 7716 posted by Fiendish

Had some issues w/ Wine Stable regarding dependancies but 100% certain
it's lack of knowledge.  I did come across Wine Bottler which worked
great after adding Pytlak's resolution argument.  Did take me a few times
as I kept trying to save the new Aardwolf.app file in the Win32 source
directory, creating a recursive copy which I didn't notice until I had a
134gb Aardwolf.app :)
 
Thanks all for help, glad to finally have windowing states resolved and
getting off PlayOnMac is a huge bonus too as I think they're a dead project.
 
Cheers, Cytan
Re: wally world MSI gaming laptop.
Note #7719
posted on Tech
Sunday, August 5, 2018 @ 04:56
Reply to: Note 7717 posted by Starling

MSI is n't a bad branch, but add "Wal-Mart" and you get weary.
 
Here is what I'd loook for if you're trying to go that route:
 
1) Integrated or Dedicated Graphics?  IF integrated, just walk away.  I don't 
if it's that popular Intel 6xxHD chips, if it's integrated walk away.  I did
test out a Yoga 920 and a Asus Zenbook 3 Pro, both very decent systems with 8th
gen processors, but couldn't play anything past Medium settings.  I did
end up playing with using a GeForce 1070 with an Aorus eGPU box, thosse work
very well but have to drop another $600 or so bucks on it.
 
2) CPU Generation.  So all Intel CPU's have a model like i7 8550u.  The
first number represents which generation chip it is - in this case, 8th gen.
8th gen is most recent and been out for almost a year now, so to ensure 
you don't go obsolete almost immediately stick with an 8th gen.  On
those, the major difference between i5 and i7 (and i9) is 4-, 6-, and 8-core
chipsets.  I'm a fan of "buy expensive, buy once" philosophy, so if you can
afford it go i7. i9 is a bit overkill.  If not, i5 should be fine as you're
really dependant on the GPU, not CPU, for gaming.  Levels may load slower,
but most of the work is on the GPU.
 
When going to Wal-Mart, I'm betting they're a good deal because a) materials
and quality, but more likely b) that damn Intel 6xx chipset.  A lot
of people say it's damn near a dedicated GPU.  2 laptops with that chipset
and a eGPU with 8GB vRAM later, well... it was an expensive lesson.  Great
chips for everything except for gaming.
 
Cytan
Re: Search & Destroy confusing Snuckles for Giant Village
Note #7718
posted on Tech
Sunday, August 5, 2018 @ 04:17
Reply to: Note 7660 posted by Garamis

Please go to each area and 'xset mark' your preferred start/xrunto room.

In general, this seems to fix most issues with this.  The problem is that when
S&D iterates over the area list table, it is iterating over a hash table and
there is no guarantee which entry on that table will come up (and possibly
match) first.  It's not a bug per se, just a constraint of this language /
system.

Starling
wally world MSI gaming laptop.
Note #7717
posted on Tech
Sunday, August 5, 2018 @ 04:14
Is the 1200 dollar MSI gaming laptop at walmart worth the money, or should I
go custom via manufacturer / other company?

World of Warcraft xpac drops in 10 days and really want to just be able to run
that with settings on max.  Thanks for feedback/advice.
Re: MUSH on Wine - Saving Window States
Note #7716
posted on Tech
Saturday, August 4, 2018 @ 19:44
Reply to: Note 7712 posted by Cytan

I don't know about Play on Mac, but I have Wine Staging 3.13 installed on
macOS 10.13.5 and MUSHclient does remember what size I set the window to.

I got it from here:
https://dl.winehq.org/wine-builds/macosx/download.html

- Fiendish
download site for version 2.1 of blowtorch
Note #7715
posted on Tech
Saturday, August 4, 2018 @ 15:07
It seems that a number of android users of blowtorch do not
have access to the full google playstore.
This means that they can't register for the Beta version of Blowtorch,
which fixes some annoying glitches but more importantly will allow
the use of the mapper that I ported from Mushclient.
After much searching I finally managed to find where my
version of the apk file had hidden itself. I have zipped
it up, yes I understand the irony, and posted it to
http://aardwolfshindo.xtgem.com
I will try to help with issues arising from this
Shindo