Reply to: Note 27505 posted by Wire Timezone is one of bigger issue for many more casual players which is not solved in Aardmud, while in many others MMO's it's solved, even with 1000x lower playerbase there should have been separated reset timer for EU/US. This does not mean that player can run it more often players can still be limited to run it only once per reset timer period. It may be difficult to code, but timezone is huge factor and it's completetely overlooked. For IF2? I don't think it can be fixed anymore. It's so large epic and requires a lot of strong SH's. Even more so, you can't ignore the fact how BS's broke the entire difficulty settings and it was ignored completely by area creator and immortals until BS's groupswing got nerfed You just took away powercandy you let run rampart for good half a year So many players quit within 2/3 months after they got gear and smith nerf. Why it's too late to fix IF2 now? Considerable amount of players have bought IF2 items from those who ran easy mode IF1/IF2 extreme with 80% blacksmith group. No offense to those people they put in effort, but they were right time on right place and just like in life it can make you rich for rest of your life. People who have already invested largly in getting IF2 gear you won't be seeing them run 70/130 IF2 at least most of them. People who sell gear now are mostly the ones running it because of extra pts. It's hard truth, but beside fixing obtaining of IF1/IF2 portal I don't think fixing IF2 has much of point anymore, Yowza has not been very keen finding solution to decreased playerpool and significantly harder time without blacksmith zerg. I still remember that day when I saw you/him change from navigator to blacksmith, I don't understand still how was IF2 not closed when 80% run was blacksmiths... I's fair to ask players to spend time and find new ways to run IF2, but no, it's not players fault they used power carrot at the time, it's completely unfair to ask more casual/newer players to spend such hours in epic that was run by a lot of strong SH's/hardcore players with big power carrot (blacksmith) Inferno... Because scars can be sold for massive price, it brings attention to people with run count to play lottery, nothing wrong with that. I would not personally not have time or will to run it from 2017 to 2020 to get enough runs to get scars. Simple answer it takes WAY TO long to rank up considering how many runs you will miss if timezone is bad for you. Another epic who could use double reset for EU/US but cannot be run more often by player then reset timer. Genie... Who though making another completely run count based epic was great idea... I really did sort of like Genie, but my free time is simply worth more then spending so many hours just to get chance of getting decent loot? Such loot obtain design is such decline for casual gamers, I understand you generally aim to keep your old timers interested in game though. Not very good if your trying to grow as game though which is main goal for most games. I swear I would never run single epic if the gear was obtainable alone with different activities, my main interest in aardwolf was to break away from playing WoW for nearly decade high-end raiding. That's solid 4-6h long progress raids every day, but it was fun engaging and there was loot to be had "within" a month. So when I heard the best gear in aardwolf is locked behing epics that require time investment in group activity I almost wanted to just quit the game.. :p it's really not a place to say, epic gear is not that good. It's just is and if you put it collectively together as whole kit. Good god. Let's go test port right now, you with plain raiding/clan gear vs. full epic kit player. Sure I/M/P still overall have greater impact, but again player with full epic kit vs non epic kit will just ran over if I/M/P are similar.
Re: There's something wrong with epics. +
Saturday, April 14, 2018 @ 07:06