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Re: Remove AFK command lockout.
Note #41036
posted on Ideas
Saturday, December 15, 2018 @ 08:55
Reply to: Note 41035 posted by Starling

One possible case to why the lockout exists was to prevent people from being
AFK and still attacking mobs/etc. If you're truly AFK, you shouldn't be sending
any commands at all, thus the lockout.
However, with that said, I don't disagree with the idea. At the very least,
letting spellup spells bypass the lockout would be great. Back in the day,
spellup scripts weren't allowed while AFK, iirc. Along with spellup spells,
perhaps make it so the remaining "locked" commands send, but remove you from
AFK status.
It'd also be kind of cool to have an AFK timer shown in finger, to give people
an idea how long you've been AFK. There are several plugins for it (I have one
myself), but maybe makng it a MUDside option wouldn't be a bad idea.
Mr. Crowley